Part of the reason you’re all confused thinking it doesn’t consume much (if any) sharpness because you aren’t aware that the Sharpness Meter has been changed. It no longer displays the sharpness level you’re currently at, it instead displays your ENTIRE sharpness bar. So despite looking like it’s not consuming much, it is actually eating a more significant chunk than you realize. We’ll have a better idea of any tweaks they’ve done to the sharpness consumption when we eventually get an open demo. For now just keep in mind that the visual graphic is not the one you’re used to.
4:21 Here’s a clear example of shells consuming sharpness. But man you really have to zoom in. I don’t like the new Sharpness Bar. It tries to show waaay too much and consequently fails to effectively convey what’s actually important; how many hits you have left with your current sharpness level.
"BRRRT BRRRT BRRRT!" UA-cam: Want me to translate that into English? Me: Yes please. Translation: BRRRT BRRRT BRRRT! Me: Ah, yes. Now I understand it perfectly!
Something to correct. The wyvern fire recharge is recovered by *any* hit not just shelling. This is in the official control guide and can be seen in your footage when slapping. It means we got the same mechanic as the other ranged weapons.
I have a feeling that Rurikhan's channel will explode in popularity with the release of WILDS, attracting new members to the gunlance fellowship, and I'm all for it. As a great sword main, it seems that, at least for now, my secondary choice will be the GUNLANCE. Woop Woop!
It's that time of day again where I have watched enough of the this demo my brain is just screaming "LET ME IN. LET. ME. IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNN!!!!!!!"
Hey Ruri, did you hear that Attack Up boosts shelling damage now? From the Dootsticks to the Boomsticks, you're welcome 😂 if we get the Sharpness Regen song from Sunbreak thats a weapon duo that'd REALLY be cooking
@@JohnSmith-h8u and I want elemental sound waves 😩 we'll see. If I'm remembering it right though, wasn't there elemental shelling in Frontier? They're borrowing a lot of moveset stuff from that game, so you could maybe see them this time...
I absolutely love that the quick reload animations are more natural and flow with the combo. Hopefully that means that mastery of the weapon will mean you're just slathering the monsters with shells and it'll look super badass.
I like that you can see the sharpness as a single bar with the breakpoints, and the icon showing blade damage as you continue to decline. Also each time you swipe the sharpening stone, you get a portion of your sharpness back. It seems like you might be able to sharpen quicker if your weapon is closer to full sharpness
@@lsv99822 I shall never touch gunlance again … I hope. Mhw-iceborn gunlance only run felt to good. To the point I had to put them down they were fun. Low key felt like I was cheating. Even at G rank had to put em down and try a different weapon… Jess this looks nuts wyvern smile back is double Illegal!
@@derumaru8948 that's what they've always done, a bit of fire element on top of raw. So I think it will be the same as always, but elemental shelling would be cool
I love the damage numbers I'm seeing from wyvern fire. It's actually worth using, rather than being a dps loss like it was in world. Also helps that it looks like you get to use it much more often. This looks like it is hands down going to be the best iteration of gunlance.
It's the same damage numbers as world's lv2 wyvernfire and shelling currently, so not much to comment on right now till we know more about how boosting its damage works with raw and buffs
One nice little touch... the seikret picking you up from the ground when it gets called after you're knocked down. Seeing them use their fore legs and scramble as well is so cute!!
Great vid! Thanks for the in-depth look. All the weapons look so good I don't know which to start with! Every weapon has a change that I've been wishing for
Funnily enough, I don't play gunlance, but the most interesting thing (or rather new thing) I saw was right at the end of the video you can begin shelling directly after a reload, shooting directly into the air. Seems like it'll be another nice option to attack flying monsters, without needing to do that advancing rising slash thing from older games to aim upwards.
As a Hammer main, I'm a little envious of the other weapons. They seem to have more new features... Hammer got a dash while holding charge and that's huge, I think the big bang combo has armor now, also dope. But idk if there are any new moves on top of that. I guess if it ain't broke, don't fix it. On the other hand, Insect Glaive losing its bounce on the midair flurry attack is a freakin' war crime
You get a new epic finisher for the max charge level, which looks hilarious Hunter starts flailing the hammer like a yoyo and then slams it down as you release the button
From what I’ve gathered, power clashes occur when you parry (perfect block) a specific monster move. Similar to how monsters have attacks that will grapple the player, monsters in Wilds have (a) move(s) that will trigger the Power Clash when parried. Maybe it’s actually when you party the monster’s grapple attack, that would make sense to me but that part is speculation on my end. If anyone can find footage of a player being grappled and cross reference that with footage of a player initiating a Power Clash with that same monster you’d be able to confirm whether it was the same move or not.
The devs have said that power clashes are a hidden meter that builds up, like mounting or statuses, and perfect blocks make that meter rise a lot faster than normal blocks, but any kind of block can do it when it reaches the top of that meter I think of it like a monster getting really upset that it's not able to hit you - and if you don't play the clash minigame correctly, it's actually a punishment for blocking too often because your DPS uptime is gone and if you fail the clash you take a hit
so if I'm understanding it right, Power Clashes seem to work sort of like statuses? Build up as you block, then it procs, and monsters get resistance to it over repeated procs? If so, very nice. As someone that loves shields I'm absolutely loving how it is all looking so far.
Jeez they REALLY snapped for gunlance. Feels like someone at Capcom went "THE AGE OF GUNLANCE IS HERE AND NOW, YOU HEATHENS." As a hh main who only started maining gl in Rise, this is making me so excited since now I can carry those two! The fact that hh also was given so much sauce and what straight up looks like the Dark Souls Channeler's dance makes me SO giddy!
I've dabbled with gunlance in most of the older games but the changes in Wilds look amazing, it seriously is making me want to main it. But then, so do lance, bow, SnS, charge blade, LS, and most of the others. It's going to be really hard to pick which weapons I want to prioritize. Good problem to have, I guess!
This pre-release stuff has been so good for the "Jack of all trades" crowd like myself for exactly that reason (I couldn't decide which weapon was most fun back in my first game, and so I've just played all of them in every game since. Makes the grinding take a lot longer, but it's totally worth it lol)
I hope beyond hope that long and wide retain their niches from previous titles. I fell in love with the GL using Long in World, and I loved the inventiveness with stunning on Wide in Rise. Best of both worlds please, Capcom!!!
the glow up the Gunlance gets in this game is beyond my expectations. They were low to begin with, but damn these changes is like jumping from medieval era way up to the information era in civ.
After your interview with the devs, I’m looking forward to see how the Gunlance holds up. I’m curious to see how the shelling/scaling works. It took me a few rewatches but I notice the shelling/wyvern fire is leaving flaming trails on the ground.
Its definitely the coolest weapon from what we've seen. You become Vergil with the longsword and the mounting finisher is so badass. It's going to be tripping your teammates even more than ever before.
I was a little sad the first Wyrmstake Full Blast doesn't reload beforehand, because the idea of "Fullburst, Wyrmstake Full Blast, Multi Wyrmstake Full Blast, Wyvern's Fire" was rocking in my head But damn, it still looks so cool. And I don't mind skipping FB to get those new combos together. And a SECOND CHARGE OF WYVERN'S FIRE *more* than makes up for it
gunlance has a lot of similarities playstyle wise to gs, even more in wilds, so once you learn the combos you'll feel right at home (even the tackle through moves to keep a tcs going, you get new guard points for the same purpose)
Gunlance for lifeeeee in wilds the gunlance hunting horn combo really shines since now you can buff dmg of gunlance with hunting horn so here's to see a new horizon for both hunting horns and gunlance mains
The new fullburst combo looks exceptionally more fun and engaging as a DPS tool than the slinger-fed wyrmstake blast from World. I am so freaking pumped to get this thing into my hunter's hands!!!
Ohh Wyvernfire reloaded by shelling is awesome. I use it a lot on monsters with a hard shell. Stab-stab-shell-shell-stab-stab and so on. Works wonders.
Shells don't decrease sharpness, recharge Wyvern Fire and SCALE WITH ATTACK. If Artillery is back it's gonna be insane. Artillery+AttackUp+HuntingHorn buffs...
Wild gunlance looks...wild! I'm excited to see what they do with the best weapon. But I have a lot of questions and potential concerns with it. The gunlance's new moveset seems particularly suited for normal shelling. Which is entirely fine, of course, and looks fun. But with the emphasis on full bursts, I can't help but wonder how wide and long will play. Will there be any changes to the moveset at large? Any changed or wyvernfire?
@@RIP_ZYZZ1738 wouldn't be 100% sure just yet. The devs said that they'd be looking to increase HH's damage potential, and in the last Capcom Germany stream hunt of Rey Dau there were 2 LS, a DB, and a HH user. Someone counted up the damage numbers and the HH only did about 5% less damage than both LS users--and that's with the LS users being buffed by the HH's songs too,you take that away and the HH would've actually been AHEAD. Now Bow...yeah we'll probably be behind all the ranged weapons as per usual lol, but HH definitely has some potential going for it this time...
@@KPlaysHere Fast wyvernfire doing like 80*3 damage seems kinda wild in this build. Havent seen other moves do almost 300 damage that quickly. The wyvernstake combo done before it seems to have some high dps too. And if shells actually scale with your attack, gunlance is looking soo good.
i love how fast the stakes are in Wilds, i always avoided using them because the thrust and then stake like 3 seconds after felt so slow and i'd miss 95% of the time
Literally the only thing i dislike about gunlance so far is how wide sweep is a diagonal uppercut now. I looooved the meaty swing in world, had so much weight to it. Considering how petty of a thing that criticism is... gunlance shapes up to be the best its ever been ❤
Actually all weapons can power clash. Weapons without a blocking ability have to land an "offset attack" which collides with a monster's attack giving a small chance to power clash. It's not something that you want to try and do with the Insect Glaive but it can be done.
I’m so glad they’re buffing guarding on weapons other than lance. Lots of guard points and parries are just what we needed. Excited for greatsword guarding to be useful too!
Really curious as to what they will do with other shelling types. They always are better at something, but I don’t think they’ll be as cool as wyrmstake full blast combo with normal shells. Long shelling would do great with the new charged shelling system, but I don’t know where wide will fit in here. It used to be the premier way of shot poking or quickly spamming wyrmstake with two strong shots. Also hoping they introduce elemental shells as well, just imagining a Rey Dau Railgun GL blasting lightning Wyvern fire shots.
you can wyrmstake from one shell now with the shell -> running sweep -> wyrmstake. the running widesweep and wyrmstake animations together still outspeed shell shell wyrmstake in older games. even if wide doesn't get a better wyrmstake, the stronger single shell or spam all the shells then go for wyrmstake will be very fast and safe thing to spam for consistent damage. im just hoping that wyrmstake is still strong like world and not mid damage like rise. evade shelling itself is gunna be very nice on wide, reposition and deal the most damage
Gunlance and lance are weirdly the two I'm most excited for right now. I've always been a greatsword and hammer enjoyer but what I've been seeing is really activating some neurons. I could see me taking both gunlance and lance or one of them and greatsword
I have a question for you to ask the team. Will weapons cont towards set bonuses? They probably won’t comment about it not until it the game gets closer to the release date and you might be able to get an answer if you asked this question.
Long time MH player but new to the gunlance, been using it recently in my first playthrough of 3U as well as when i jump back into World, I will 100% be maining this weapon along with hammer or greatsword in Wilds 😂
"shelling recharges wyvernfire" Oh yeah fellas, our sharpness is fucking cooked.
If you watch the video, during the full burst attacks the sharpness meter barely (if at all) moves. Sharpness is not looking like a problem so far.
Shelling looks like it doesn’t consume sharpness anymore, or if it does it extremely little.
With the changes to sharpness we can full burst and charge shells to our hearts content without having to sharpen every 0.46seconds
Part of the reason you’re all confused thinking it doesn’t consume much (if any) sharpness because you aren’t aware that the Sharpness Meter has been changed.
It no longer displays the sharpness level you’re currently at, it instead displays your ENTIRE sharpness bar. So despite looking like it’s not consuming much, it is actually eating a more significant chunk than you realize.
We’ll have a better idea of any tweaks they’ve done to the sharpness consumption when we eventually get an open demo. For now just keep in mind that the visual graphic is not the one you’re used to.
4:21 Here’s a clear example of shells consuming sharpness.
But man you really have to zoom in. I don’t like the new Sharpness Bar. It tries to show waaay too much and consequently fails to effectively convey what’s actually important; how many hits you have left with your current sharpness level.
Yeah I'll admit it's 100% the 2nd best weapon starting with G
Hey Josh GS main here, I always dreamed of a great sword with guns on it. Have fun with that Idea.
Gharge blade gang rise up
Lets go Ginsect Glaive mains
Gammer mains:
😂
BRRRT BRRRT BRRRT!
"BRRRT BRRRT BRRRT!"
UA-cam: Want me to translate that into English?
Me: Yes please.
Translation: BRRRT BRRRT BRRRT!
Me: Ah, yes. Now I understand it perfectly!
@@DJFlare84 what, you don't speak gunlance?
@@DJFlare84 Google, translate to Ork
@@benturtl9076 GunLance isn't my native tongue so sometimes I still struggle with the more subtle nuances. I was formerly a Bow main!
Something to correct. The wyvern fire recharge is recovered by *any* hit not just shelling. This is in the official control guide and can be seen in your footage when slapping. It means we got the same mechanic as the other ranged weapons.
The canon explanation is that we’re cooling our weapon with the monster’s skin 😂
I have a feeling that Rurikhan's channel will explode in popularity with the release of WILDS, attracting new members to the gunlance fellowship, and I'm all for it. As a great sword main, it seems that, at least for now, my secondary choice will be the GUNLANCE. Woop Woop!
The glow up for gunlance is simply staggering.
I love you shouting out Caoslayer supporting other smaller gunlance channels
It's that time of day again where I have watched enough of the this demo my brain is just screaming "LET ME IN. LET. ME. IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNN!!!!!!!"
Hey Ruri, did you hear that Attack Up boosts shelling damage now? From the Dootsticks to the Boomsticks, you're welcome 😂 if we get the Sharpness Regen song from Sunbreak thats a weapon duo that'd REALLY be cooking
In the interview, they said that they have some new shell calculations that take the gunlances attack and the shell level.
@@KPlaysHere I just want elemental shells 😟
@@JohnSmith-h8u and I want elemental sound waves 😩 we'll see. If I'm remembering it right though, wasn't there elemental shelling in Frontier? They're borrowing a lot of moveset stuff from that game, so you could maybe see them this time...
This duo has always cooked so fucking hard
Elemental sound waves would be freaking awesome 😎
RURUKHAN! GUNLANCE!
I absolutely love that the quick reload animations are more natural and flow with the combo. Hopefully that means that mastery of the weapon will mean you're just slathering the monsters with shells and it'll look super badass.
I like that you can see the sharpness as a single bar with the breakpoints, and the icon showing blade damage as you continue to decline.
Also each time you swipe the sharpening stone, you get a portion of your sharpness back. It seems like you might be able to sharpen quicker if your weapon is closer to full sharpness
I'm sitting in a conference room grinning like a madman at my phone. GL Mains, Shields up, rise up!!
Hope you get fired
@@lsv99822 I shall never touch gunlance again … I hope.
Mhw-iceborn gunlance only run felt to good. To the point I had to put them down they were fun. Low key felt like I was cheating. Even at G rank had to put em down and try a different weapon… Jess this looks nuts wyvern smile back is double Illegal!
As for shelling types, it would be very interesting to have elemental shelling this time (unlikely but hey we can dream)
Bro. If I see electric or ice booms from a gunlance Im gonna lose it. IMAGINE THE WYVERN BLASTS!
I read in the gamescon weapon guides the shelling in gunlance deals fire damage so maybe or it’s just mistranslation.
@@derumaru8948 Don’t give me hope…
@@derumaru8948 that's what they've always done, a bit of fire element on top of raw. So I think it will be the same as always, but elemental shelling would be cool
Imagine a sleep shelling, or paralysis shelling. Those full bursts combos would be INSANE
I love the damage numbers I'm seeing from wyvern fire. It's actually worth using, rather than being a dps loss like it was in world. Also helps that it looks like you get to use it much more often. This looks like it is hands down going to be the best iteration of gunlance.
It's the same damage numbers as world's lv2 wyvernfire and shelling currently, so not much to comment on right now till we know more about how boosting its damage works with raw and buffs
The Gunlance is looking sick! Maybe I should try to learn it, at the latest once Wilds comes out. Keep up the good work Ruri!
I just got into GL with my return to rise, so this excites me.
Never tried out the gunlance but I definitely wanna test it out once Wilds releases. All the weapons are looking solid tbh
Your creature/monster designs are so sick
One nice little touch... the seikret picking you up from the ground when it gets called after you're knocked down. Seeing them use their fore legs and scramble as well is so cute!!
Picked up Gunlance recently. Absolutely loving it!
What an insane moment 7:50
Fending off 3 monsters then countering with a guard reload, Gunlance has finally been realized in its true form
Netflix: are you still watching?
Somebody’s daughter: 3:20
Great vid! Thanks for the in-depth look. All the weapons look so good I don't know which to start with! Every weapon has a change that I've been wishing for
In other words, it's turned even more into "so anyway, I started blasting"
I can’t wait to play this. I love Gunlance.
Gunlance mains eating good in Wilds man, genuinely excited to see how each weapon plays now.
Had a smile the whole video I'm super excited
Thank you, Gunlance-San. The Gunlance community shall now collectively groan at the time we have to wait to use it.
Funnily enough, I don't play gunlance, but the most interesting thing (or rather new thing) I saw was right at the end of the video you can begin shelling directly after a reload, shooting directly into the air. Seems like it'll be another nice option to attack flying monsters, without needing to do that advancing rising slash thing from older games to aim upwards.
As a Hammer main, I'm a little envious of the other weapons. They seem to have more new features... Hammer got a dash while holding charge and that's huge, I think the big bang combo has armor now, also dope. But idk if there are any new moves on top of that. I guess if it ain't broke, don't fix it.
On the other hand, Insect Glaive losing its bounce on the midair flurry attack is a freakin' war crime
You get a new epic finisher for the max charge level, which looks hilarious
Hunter starts flailing the hammer like a yoyo and then slams it down as you release the button
@@azyaschik Sounds awesome, not sure how I missed that. Unga bunga bonk time
It’s actually super cool to see that in Wilds they seem to be going heavy on the combo routes and stuff for weapons. Super super cool
From what I’ve gathered, power clashes occur when you parry (perfect block) a specific monster move.
Similar to how monsters have attacks that will grapple the player, monsters in Wilds have (a) move(s) that will trigger the Power Clash when parried. Maybe it’s actually when you party the monster’s grapple attack, that would make sense to me but that part is speculation on my end.
If anyone can find footage of a player being grappled and cross reference that with footage of a player initiating a Power Clash with that same monster you’d be able to confirm whether it was the same move or not.
The devs have said that power clashes are a hidden meter that builds up, like mounting or statuses, and perfect blocks make that meter rise a lot faster than normal blocks, but any kind of block can do it when it reaches the top of that meter
I think of it like a monster getting really upset that it's not able to hit you - and if you don't play the clash minigame correctly, it's actually a punishment for blocking too often because your DPS uptime is gone and if you fail the clash you take a hit
so if I'm understanding it right, Power Clashes seem to work sort of like statuses? Build up as you block, then it procs, and monsters get resistance to it over repeated procs? If so, very nice. As someone that loves shields I'm absolutely loving how it is all looking so far.
Jeez they REALLY snapped for gunlance. Feels like someone at Capcom went "THE AGE OF GUNLANCE IS HERE AND NOW, YOU HEATHENS." As a hh main who only started maining gl in Rise, this is making me so excited since now I can carry those two! The fact that hh also was given so much sauce and what straight up looks like the Dark Souls Channeler's dance makes me SO giddy!
3:20
oof that wound placement... ouch
I've dabbled with gunlance in most of the older games but the changes in Wilds look amazing, it seriously is making me want to main it. But then, so do lance, bow, SnS, charge blade, LS, and most of the others. It's going to be really hard to pick which weapons I want to prioritize. Good problem to have, I guess!
This pre-release stuff has been so good for the "Jack of all trades" crowd like myself for exactly that reason
(I couldn't decide which weapon was most fun back in my first game, and so I've just played all of them in every game since. Makes the grinding take a lot longer, but it's totally worth it lol)
Time for boom stick action!
I hope beyond hope that long and wide retain their niches from previous titles. I fell in love with the GL using Long in World, and I loved the inventiveness with stunning on Wide in Rise. Best of both worlds please, Capcom!!!
As a lance main I'm seriously thinking about bringing its swiss army variant on the chocobo.
Do it. Lance and Gunlance are big shield brothers!
I'm gonna miss blast dash but man does gunlance look more fluid than ever. I need this game in my hands yesterday
Damn it ruri I was already gonna play GL now I'm going to main it hard when wilds is out
Monster Hunter Wilds Gunlance actually feeling like a GUN
Here come the breakdowns! YES
the glow up the Gunlance gets in this game is beyond my expectations. They were low to begin with, but damn these changes is like jumping from medieval era way up to the information era in civ.
Damn I might really try gunlance this time! Those combos look sick af and you can also reposition using shells !
This weapon is Metal!
Ruri, don’t know if you noticed it but on Maximilian Dood video he shows that Gunlance can block almost instantly from animations.
seems like every Weapon that can block is able to do so, saw it with normal Lance too
I was still laughing when he accidentally did the GS counter from behind chatacabra and thought it was a focus attack 😂
caoslayer my goat, glad to see him get the recognition he deserves
3:23 I'm so disappointed, you were so close to a the money-shot there.
After your interview with the devs, I’m looking forward to see how the Gunlance holds up. I’m curious to see how the shelling/scaling works.
It took me a few rewatches but I notice the shelling/wyvern fire is leaving flaming trails on the ground.
Its definitely the coolest weapon from what we've seen. You become Vergil with the longsword and the mounting finisher is so badass. It's going to be tripping your teammates even more than ever before.
TIME TO BOOMSTICK MY WAY THROUGH WILDS ONCE MORE
IT'S GLASS CANON GUNLANCE TIME WITH TWO WYVERNFIRES REEEEEEEEEEEEE
I was a little sad the first Wyrmstake Full Blast doesn't reload beforehand, because the idea of "Fullburst, Wyrmstake Full Blast, Multi Wyrmstake Full Blast, Wyvern's Fire" was rocking in my head
But damn, it still looks so cool. And I don't mind skipping FB to get those new combos together. And a SECOND CHARGE OF WYVERN'S FIRE *more* than makes up for it
its such a godsend that wyrmstake seems to stick instantly if you hit the actual attack
Can't wait to rip and tear with Lance! Thanks for the great video as always Ruri!
This just made my GL heart so happy GL got me through world and its going to get me through Wilds
I like how he ignore the dung pod and just went bam bam!
Gun lance feels so appealing ! Will switch from GS to GL in wilds. As a GS player and gunner, i think it is time to merge those two passions !
My only regret is that GL don't have a Shield Bash.
gunlance has a lot of similarities playstyle wise to gs, even more in wilds, so once you learn the combos you'll feel right at home (even the tackle through moves to keep a tcs going, you get new guard points for the same purpose)
Gunlance for lifeeeee in wilds the gunlance hunting horn combo really shines since now you can buff dmg of gunlance with hunting horn so here's to see a new horizon for both hunting horns and gunlance mains
3:20 PUT IT IN
GL definitely gonna be my secondary weapon for sure
this makes me so happy to be a gunlance main
"IT'S GLORIOUS" Gif please
I'm just as excited hahaha
3:19 you opened that guy a new A-hole lmao
The new fullburst combo looks exceptionally more fun and engaging as a DPS tool than the slinger-fed wyrmstake blast from World. I am so freaking pumped to get this thing into my hunter's hands!!!
Ohh Wyvernfire reloaded by shelling is awesome.
I use it a lot on monsters with a hard shell. Stab-stab-shell-shell-stab-stab and so on. Works wonders.
Shells don't decrease sharpness, recharge Wyvern Fire and SCALE WITH ATTACK.
If Artillery is back it's gonna be insane.
Artillery+AttackUp+HuntingHorn buffs...
I remember The devs said it does not scale with attack. it scales with how far it is in the build tree. (maybe higher rarity level means higher dmg)
@@gigagrave currently in the demo it does scale with attack buffs from Hunting Horn
i really hope Capcom gives us a father zoomed out camera this time
jfc the new GL looks so cool. I've been playing it off-on since MHFU and it's always had a special place in my heart.
Wild gunlance looks...wild! I'm excited to see what they do with the best weapon.
But I have a lot of questions and potential concerns with it.
The gunlance's new moveset seems particularly suited for normal shelling. Which is entirely fine, of course, and looks fun.
But with the emphasis on full bursts, I can't help but wonder how wide and long will play. Will there be any changes to the moveset at large? Any changed or wyvernfire?
Nobody going to talk about the raptor picking him up mid rug impression?
🤔 interesting gunlancr looking good 😅 seems we eating good at wild
Thank you for info and have good days 🍻👍
As a gunlance and bow player mostly, this whole game just feels extra good. I will be flowing with style
Never has there been a better time to be a gunlance main.
It honestly seems like the strongest weapon in the game. Longsword and Bow being next.
You put some respect on new HH's name!
@@L-Man-Gaming that seems like the case rn but I know somehow someway,hbg,lbg,bow,and db are gonna be the highest dps weapons.
Longsword and Bow are infinitely stronger 😂
@@RIP_ZYZZ1738 wouldn't be 100% sure just yet. The devs said that they'd be looking to increase HH's damage potential, and in the last Capcom Germany stream hunt of Rey Dau there were 2 LS, a DB, and a HH user. Someone counted up the damage numbers and the HH only did about 5% less damage than both LS users--and that's with the LS users being buffed by the HH's songs too,you take that away and the HH would've actually been AHEAD.
Now Bow...yeah we'll probably be behind all the ranged weapons as per usual lol, but HH definitely has some potential going for it this time...
@@KPlaysHere Fast wyvernfire doing like 80*3 damage seems kinda wild in this build. Havent seen other moves do almost 300 damage that quickly. The wyvernstake combo done before it seems to have some high dps too. And if shells actually scale with your attack, gunlance is looking soo good.
i love how fast the stakes are in Wilds, i always avoided using them because the thrust and then stake like 3 seconds after felt so slow and i'd miss 95% of the time
Long shelling is gonna be interesting
Holy sht i'm late, watching rukhian showcasing gunlance is just like meeting with old friends. 👌
Literally the only thing i dislike about gunlance so far is how wide sweep is a diagonal uppercut now. I looooved the meaty swing in world, had so much weight to it.
Considering how petty of a thing that criticism is... gunlance shapes up to be the best its ever been ❤
It's not just a wimpy looking swing, it does way less damage now too. like half it's damage from other games.
Damn, I smiled and then he pointed it out. He knows
Also, I'm sad we don't get to fly anymore just like in Rise because the flying mechanic was a great way to close the gap quickly
The game is ready to release this year from what I’ve seen
Okay, that does it. My second weapon is going to be the gunlance. Better start watching your videos....
That diagonal sweep full burst looks so sick
Love it. Still going to main swaxe but gun lance looks like a great time.
Actually all weapons can power clash. Weapons without a blocking ability have to land an "offset attack" which collides with a monster's attack giving a small chance to power clash. It's not something that you want to try and do with the Insect Glaive but it can be done.
My wyrmstake is so primed rn im all shelled up in anticipation
I just wanna fly around like in Rise..
I’m so glad they’re buffing guarding on weapons other than lance. Lots of guard points and parries are just what we needed. Excited for greatsword guarding to be useful too!
Im totally keeping a CB and Gunlance as switch weapons in the game,both weapons look AMAZING
2:58 so the wywern fire breaks the wounds automatically?
Gunlance was my main in 3U but I have been playing other weapons for a while. I may have to get down and dirty with my old love the gunlance.
Really curious as to what they will do with other shelling types. They always are better at something, but I don’t think they’ll be as cool as wyrmstake full blast combo with normal shells. Long shelling would do great with the new charged shelling system, but I don’t know where wide will fit in here. It used to be the premier way of shot poking or quickly spamming wyrmstake with two strong shots.
Also hoping they introduce elemental shells as well, just imagining a Rey Dau Railgun GL blasting lightning Wyvern fire shots.
you can wyrmstake from one shell now with the shell -> running sweep -> wyrmstake. the running widesweep and wyrmstake animations together still outspeed shell shell wyrmstake in older games.
even if wide doesn't get a better wyrmstake, the stronger single shell or spam all the shells then go for wyrmstake will be very fast and safe thing to spam for consistent damage. im just hoping that wyrmstake is still strong like world and not mid damage like rise.
evade shelling itself is gunna be very nice on wide, reposition and deal the most damage
@@petercottantail7850 good point about the evade shelling, since quick reload apparently having that guard point
Gunlance and lance are weirdly the two I'm most excited for right now. I've always been a greatsword and hammer enjoyer but what I've been seeing is really activating some neurons. I could see me taking both gunlance and lance or one of them and greatsword
THE MANLANCE
I have a question for you to ask the team. Will weapons cont towards set bonuses? They probably won’t comment about it not until it the game gets closer to the release date and you might be able to get an answer if you asked this question.
That is it. GL it is
Long time MH player but new to the gunlance, been using it recently in my first playthrough of 3U as well as when i jump back into World, I will 100% be maining this weapon along with hammer or greatsword in Wilds 😂
I’m learning that I’m not as patient as I thought 😩
I wonder if long will be similar to World’s too
Oh god, that HP bar effect where it goes crazy is a huge eyesore, I hope there's an option for a static bar
I hope Tigrex is back specifically so I can do the clash finisher to it
Wonder if we get a new shelling type