It seems like your understanding of the dot product is a little off. Assuming that the 2 vectors used in the dot product have a unit length of 1 then the dot product will return 0 if the 2 vectors are perpendicular to each other (90 degree difference in their heading angles). If they are perfectly opposing each other, then it will return -1.
Oh, you are completely right. Dot products go from -1 to 1, not 0 to 1. I don't know how I missed that when writing the script. I'm pretty sure I even have footage with debug prints that show that too. The principle of how I'm specifically using it still works, but it is really unfortunate to have that incorrect, as it could cause issues for someone trying to find who is directly behind them.
I love this. I hope we get an official remake at some point. Travelers tales still going strong with the Lego games. If not a playable demo with this remake would be 👌
@ric3poversace477 nah mate, I assume they did get close to liquidation around 2006 but in 2007 Warner Brother bought up the company to save it and they'll still around too this day making lego games. Hope that helps
@@ItsRexxys most lego games these days are made by other companies then TT though. Edit: i see they released Lego star wars in 2022, so guess they still around like you said
Love the grind rail idea--Buzz is always doing stuff like that in the movie, so it's a natural addition to the game's moveset. The toy car track idea is awesome.
This sounds like it's extra work for not much reward, but as the new Buzz model buttons are part of the rig for his model it would be awesome if he pressed one of the buttons every time he opens his wings like in the movie. Also the grind rails as hot wheel tracks is a great idea. You should definitely do that!
Dude my head started to hurt just by watching the video, I can't even imagine DOING all this work, this is very impressive! Very excited to see how this project progresses
This was a treasure game for my childhood, and seeing someone put so much work into not only the visual aspect, but the gameplay aspect brings me an incredible amount of joy. Please continue with your project, and please publish the finished project for people to enjoy and play for Nostalgia purposes
@@Level_reDesign i completely understand. as long as you are taking care of yourself and yours, that's what truly matters and comes first. take care my dude and i cant wait to see where you take this game 🙏
So excited to see this progress further! There’s so many ways the gameplay can modernise 🤩 A front flip when he jumps would be very Buzz! Maybe also some way to direct a double jump so if the player collided with a wall, Buzz can leverage the wall to jump even higher/further? Also in the vein of Toy Story 2, having an option for Buzz to have his utility belt would be cool. You could have an additional feature where the power goes out to Andy’s house and Buzz has to turn on his utility belt for a single light source and make his way down to the basement to turn the power back on. Could be an interesting challenge on some of the interior levels!! Amazing work though man - so excited for the next video!
I don't even know if it's worth adding, since the original game didn't have it. And regarding the ability to jump off the wall. This should probably be left for the remastered Shrek game for Xbox and Gamecube.
A revamp of this game is be a dream come true! Even better to see all the intricacies that go into developing something of this caliber with modern game dev programs.
It does make Buzz dizzy in the original game, though I may not add that. It is still undecided. I am trying to make the combat a bit faster paced, much like Metroid Prime remastered compared to the GameCube version. That's also why I am keeping aiming in a focused 3rd person mode instead of making it first person. I'm not changing tons about the game, but I am trying to modernize it a little
8:27 - 8:30 all of the audio files are on the SFX folder on the downloadable PC version which you can get for free. Also thank you for shouting out the Toy Story 2 Speedrun community!
I UA-cam searched "Toy Story 2 Remaster" just out of curiostiy because I randomly thought about the game, cool to see this progress and project in general.
Dot products elude and confound me, so no shame in that! This entire project is super impressive and a huge inspiration for me as an aspiring game dev. Keep up the great work!
In terms of art style, my personal preference would be to stay true to the art style in the first two Toy Story movies. One cool thing about this is that Pixar actually released a texture library that features many of the textures used in the first movie, so you could really replicate the look. However, ultimately it's up to you, and a Spyro-remake-esque art style could be cool too! Do what you want to see, because that will give you the most motivation to continue working while having fun doing it.
I will say that as of last week, I am no longer a solo on this project, but we are still a very small team! Just wait until you see the new art and animations lol
i remember finding your video on importing fable a year ago and to see your channels progression and your projects is inspiring! keep up the great work.
This is awesome!! I love your additions. It's always a bit annoying having to exit some areas, and your solution with the Rail system it's very fun and engaging. Also, I love the idea of making it look like the Spyro remake. The stylized art style would be fantastic. I would love to help creating 3D assets if you like. Anyway, great work!
Suggestions: 1 - You can add a socket to the bone, sockets don't need to be stationary 2 - You can create blend animations to replace the target system that you created and the bone of the forearm can drive the socket
It is very nostalgic for me too! I have a video coming out in just a few days where I have actually started replacing the art! I would love it if you would check that out when it releases and give me your thoughts on the art direction! Andy's Room is about 95% completely remade :)
Man, not only are you remaking something that’s owned by Disney You also announced a Patreon that will help “support the project”. This is going to be C&D’d so damn hard eventually, I wish you wouldn’t have publicized this until it was ready.
I like the idea of having hot wheels tracks for the grind rails. This is an awesome project and i have such a nostalgic love for this game so I can't wait to see where it goes
Theres a toggle on most action inputs to allow them to execute when paused. What I normally do for pause menus is have the base widget as a variable in the player controller that gets set when the HUD is created, and run the pause logic there, so when the pause key is pressed the player controller executes the pause, loads the menu and because the input is set to execute when paused, when its pressed again, it toggles pause back off and removes the pause widget using the variable that got set then clears the variable ready to be used again, this is handy imo cos the player controller is where the input mode switches are handled anyway so saves casting to it or calling it in the pause widget itself. Hope that helps your alt F4 issue!
Thanks for the advice. The main thing is I just haven't made time to setup the UI yet, but you did say something that interests me. I usually keep a reference to the UI as you suggested, but when I am done, I collapse it until I need it again. Do you know if it is better or best practice to remove the widget instead of collapsing it?
It looks amazing! I’m glad I came across your work since this game was amazing! I sincerely hope it will inspire you to do Toy Story Racers afterwards! Alas, the ropes might be fun if you could make them fit a room’s theme for example; flags or hot wheels for Andy’s room, lights or a power cord for the basement, birthday flags for another room, etc.. the hand-painted style might work well, although your current look would work just as good, since it mimics the original.
Thanks for watching. I have a new artist and animator on the team now, which is exciting. Our artist and I have gone back and forth and decided to go with something right in the middle of TS2 and Spyro. So not fully hand painted, but reminiscent of that. We want it to feel like this is how you thought the game looked as a kid! :)
The Hot Wheels car on a track for the grinding is such a good idea! If its of any help, the car used on the first movie is a Hot Wheels "Red Baron". In the second movie, the car is a Hot Wheels "8 Crate". There's also a real life kit of the 2nd movie with a track loop and with a red "Classic Nomad" Hot Wheels
Tip @ 1:24 : Take your Enemy Stats Struct and then use "Set members in" and then select "Current Health". This make it much easier to just change one variable in a struct. Especially for the future when you add more variables to the struct.
I have an idea for a minor thing with this game, what if there was a setting to change the background music to be like the n64 version (Where some themes are swapped like Bombs Away and Slime Time). I think that would actually be kinda cool, as someone who grew up with the N64 version, I much prefer it's orientation of the two boss themes over the other releases. Aside from that, I'm loving the progress so far! I can't wait to get my hands on this.
I wouldn't use a single visual object for the grind rails, but something fitting to each environment. For example, Hot Wheels track in the bedroom, hanging wires or copper pipes in basement, etc.
Doesn't the enemies do blinking animation like opacity:0.0, opacity:1.0 every second when they get hit? and when the enemies get killed they go out in a animation using particle effects like red, green, white, all depending on the enemy's colors when it's killed? would be cool to replicate similar thing into this game, if you're able to do that, it would recreate that feel and I love it so much.
dot product actually has a range from -1 to 1. 1 is the same direction -1 is the opposite direction 0 is perpendicular Unreal Engine may normalise that range to 0 to 1
It's fully commendable to redesign this cult game when Disney doesn't seem to want to do any tie-in video games to their films anymore. Obviously, there's still a lot of work to be done, but I am liking the updated models. One thing to take note is that I do hope that if you think of doing the later levels to add new elements to the gameplay so it isn't a full carbon copy of the original. For example, giving more uses for the Potato Head items like Disc Launcher and Hover Boots or maybe make some new NPC enemies. One of the complaints many fans have of the original is that that stupid Dinosaur boss in Al's Toy Barn is so stupidly easy. It would be fun to maybe update that boss to make him more tricky. Good luck with the rest of the project though, godspeed
Yeah, I'm going to keep it mostly the same, but add some small elements here and there. I think the shield isn't even required for 100% technically. Or if it is, it is just one or two times. So my added elements are mostly to make certain aspects of the original game seem more useful, even if it is small interactions. For example, we just modeled the Globe, and it spins if you use the spin attack!
You can use IK retargeting to create duplicate retargeted animations. It's a bit of work and takes time and fiddling, but it really works and is the solution you're looking for
Glad to see this series continue, thanks for another look at your development! I've noticed you use Trello to keep track of your tasks, something I should start doing too to keep all of my thoughts and ideas in one place! I'm curious to know if you also use revision control in your project, in case you need to roll-back to a previous version of your work? Would love to know!
Hi! Thanks for watching! Yes, I use the free version of perforce and back up everything to a separate PC in a different room of the house. I actually used it some to go back and get footage from different points of development, as I only record what I need to. I do not record everything I do lol
Also, I've seen Trello used for a lot of things. Game devs usually use it to keep track of tasks, but the company First 4 Figures, who make resin statues, uses it to publicly show where in the production/distribution process the statues are if you preorder them.
Great work! Learned a lot. Maybe for the grindrails in the basement you can have power extension cords running from the wall to a power tool on the shelve or a walking light?
Very cool! 👍 Though you dont have to hoop up all of the struct parameters of the getter and setter like that. You can set individual parameters on structs using the "break" and "set members" nodes. On the right side panel you can change which parameter pins to show/hide.
Really enjoying your videos and that you’re doing the Toy Story remake! Subscribed and looking forward to more!! Do you use Trello for your project management?
Actually a class is a class and a stuct is a struct and a class can contain structs but a stuct cannot contain member functions but a class can. Advantage with structs being that they are serializable but cannot contain member functions. Stucts can contain pointers to member functions but thats something else entirely
I would love to see an upgrade to the laser that makes it a solid beam like in the original movies. Might be a bit overpowered, but would be neat to see!
Cool stuff! Unreal 5.3 has some really nice Animation Retargeting additions they've made; you could consider using the old Buzz model in Mixamo to get the animations and then retarget them to your new one
Look into UE5's new IK Retargeter. You're able to share animations between different skeletons at runtime without any type of retargeting of individual animation assets. Lyra has an example of it being used too if you need reference, otherwise I'm sure there's tutorials out there on it
Personally, while a more Spyro style-painterly look wouldn't be bad, I'd personally prefer the visual direction to be more faithful to Toy Story 2 *the movie* as a showcase of how far technology has come as well as it just being neat to have a playable version of the movie in real-time that just so happens to be a remake of the Toy Story 2 *game* (kinda like a Render96 situation)
I hope you are going to do a "Woody's Workshop" thing that was an early internet hoax where if you collected 100 coins in Andy's House, you'll unlock something special, I'd love to see that become a reality
The issue is I'm not very good at communicating in a way that helps with deep levels of education. So, while not against it, I don't think I will do tutorials, mostly because of that and my charisma not being anything special. This is why in my current videos, I stay pretty basic with what I mention on a technical level. Though, I do try to teach at least one or two concepts of technical game design or programming every episode. In this episode, it was the dot product moment for example (which I got wrong because I was recording the episode at something like 4 or 5am and didn't catch it in editing lol). I will also mention that I want to do more of my simple videos as well. They won't make anything financially like these Toy Story videos will, but it is at least more content for my fans to enjoy while I work on this game lol If you didn't see, an example of this was an episode where I talk about my favorite game devs on UA-cam. That video became more work than I expected still, but it was nothing to how much work goes into this game haha
I think instead of just grinding, let buzz use his wings too and glide. That would be so fucking cool like at the construction site weaving through the girders. Although places like the staircase should be grindable. While im thinking bout the construction site it would be cool if you make a really big splash in the concrete if you fall from a great height that was one of my favorite things jumping in concrete from up high.
it's be great for a BLOSC UE game each episode will be a mission and I'd say a proper conclusion is for Zurg to be VERY SECURELY ARRESTED which I know they couldn't really do in the pilot because Zurg would definitely get a Death Sentence but seriously if a modern cannon friendly UE game was made for BLOSC that'd be the best sci fi cop/military game EVER!!
Wow, that's a real cool project, Zachary, congrats! I've loved Toy Story since I was a kid but never heard of this game (maybe because I didn't have a ps1 at the time), really interested to see it develop and the new spins you're putting on it! I am a 3D Animator myself, trying to put myself out there and develop my skills more, so I would really like to help you in making the animations for the project, if you'd like! 😁
Thank you! I have an animator working on the Buzz animations now actually! But join the TS2 Speedrun discord server in the description, and reach out to me there!
I hope someday we get a toy story game with the same graphics of part 3, would feel like being inside the films Maybe for in two game generations ahead
Dot products tell you how aligned two vectors are. If they’re parallel, it’s 1. If they’re perpendicular, 0 (not 0.5) and if the enemy was behind you the dot product would be -1. If you do a dot product in 3D it will also consider verticality. You should think about whether you want to dot product the camera or the character model’s direction since it’s 3rd person. Can buzz even aim up and down?
3D animator here. Do you need help in that department? Haven't used Unreal but if you can import Maya or Blender animations, I would love to help out! Let me know if you're interested. I loved this game so much growing up and your progress on the remake's been awesome. Would love to contribute to it
Personally would like to see the art style replicate 90's era Pixar. Would be a fun nod to see the cheesy wood textures and stuff that they used (and might make any animation problems more forgivable) RE: Grind rails - what if instead of having 2 separate objects for it, might be cool if grinds, ziplines and swinging poles were all the same object and the player can use them for different purposes based on how they approach it. Opens up more possibility for player expression.
As far as the grind rails go, I considered making them the same, but the issue is if I change the mesh of grind rails to hot rail tracks, then ziplines don't make sense at that point. So it depends more on the art I add than anything else right now
I hope you give Buzz and maybe some of the other characters facial animations (such as when he gets hurt, uses his laser or spin attack, or when he's talking to others).
I played the Bugs life game as a kid and loved it, but I haven't played it since. I should try it again soon! I think I have watched the speedrun of it during GDQ though
I actually think a few enemies in the game don't actually have collision damage applied on them. The floating blue helicopter guys for instance only do damage via their projectiles.
Actually scratch that, went back on my emulator and it seems they do hit. The thing I mistakenly was thinking of is that they actually do a bit of a dodge backwards when you get close to them, but you can still hit if you try.
This is really cool, as this was one of my fav childhood games. However, I must add that I played the PC version, so I do not remember the PS1 version. It just kinda sounded like you weren't aware of the PC versions' existence in the intro
Yeah, I actually did know about the PC and N64 versions, but to keep the intro short, I just mentioned the most popular version. However, I didn't find out until just a few months ago that there was a Dreamcast version, which was really interesting
As your designing this, can you also add custom legel editors and other things? It'd be so cool to get a regular stream of new levels and stories similar to the Toy Story gane for PS3
It seems like your understanding of the dot product is a little off. Assuming that the 2 vectors used in the dot product have a unit length of 1 then the dot product will return 0 if the 2 vectors are perpendicular to each other (90 degree difference in their heading angles). If they are perfectly opposing each other, then it will return -1.
Oh, you are completely right. Dot products go from -1 to 1, not 0 to 1. I don't know how I missed that when writing the script. I'm pretty sure I even have footage with debug prints that show that too. The principle of how I'm specifically using it still works, but it is really unfortunate to have that incorrect, as it could cause issues for someone trying to find who is directly behind them.
Great extra update! The principal was explained well in my opinion. :)
0:20
@@Level_reDesign
I love this. I hope we get an official remake at some point. Travelers tales still going strong with the Lego games. If not a playable demo with this remake would be 👌
I thought tt was dead? Remember they died after Lego Star Wars Skywalker Saga was completed and Lego Mickey’s Clubhouse was canceled?
@ric3poversace477 nah mate, I assume they did get close to liquidation around 2006 but in 2007 Warner Brother bought up the company to save it and they'll still around too this day making lego games. Hope that helps
@@ItsRexxys most lego games these days are made by other companies then TT though.
Edit: i see they released Lego star wars in 2022, so guess they still around like you said
@solid_justice5855 there's rumours their making a new Harry Potter lego game, so definitely still around...
Love the grind rail idea--Buzz is always doing stuff like that in the movie, so it's a natural addition to the game's moveset. The toy car track idea is awesome.
Or he could use a tech deck! I know it's not a toy story product, but a historic toy nonetheless.
This sounds like it's extra work for not much reward, but as the new Buzz model buttons are part of the rig for his model it would be awesome if he pressed one of the buttons every time he opens his wings like in the movie. Also the grind rails as hot wheel tracks is a great idea. You should definitely do that!
Such a childhood core memory playing this game with my mom. I’m 27 now and I still randomly say “buzz, over here!” 😂 this looks awesome
Rex screaming at Buzz is a core memory for me 😆
Dude my head started to hurt just by watching the video, I can't even imagine DOING all this work, this is very impressive! Very excited to see how this project progresses
For Buzz's animations, I believe something similar to the PS3 Toy Story 3 game would fit very well!
Okay I instantly subscribed as this is one of the games I've been wanting to see remade the longest.
Fantastic series man!
With how much Disney has been doing re-releases the last few years, I wouldn't be surprised to see an official remaster/remake of this eventually
@@Level_reDesign will we be able to get our hands on this when it's done?
This is absolutely awesome. Toy Story 2 was the first game I ever played, and now seeing this project exist is beyond epic!
This is one of my all time favorite games. Im so glad to see it get remade
This was a treasure game for my childhood, and seeing someone put so much work into not only the visual aspect, but the gameplay aspect brings me an incredible amount of joy. Please continue with your project, and please publish the finished project for people to enjoy and play for Nostalgia purposes
Man I really appreciate how you are going deep on the h
Whole programming process, it super cool to see!!
was actually thinking of this yesterday. so happy to see the progress you've made. Keep it up, you got this!
Yeah, I meant to have this out on the 15th, but got busy with my home life. So sorry about being late lol
@@Level_reDesign i completely understand. as long as you are taking care of yourself and yours, that's what truly matters and comes first. take care my dude and i cant wait to see where you take this game 🙏
So excited to see this progress further! There’s so many ways the gameplay can modernise 🤩
A front flip when he jumps would be very Buzz! Maybe also some way to direct a double jump so if the player collided with a wall, Buzz can leverage the wall to jump even higher/further?
Also in the vein of Toy Story 2, having an option for Buzz to have his utility belt would be cool. You could have an additional feature where the power goes out to Andy’s house and Buzz has to turn on his utility belt for a single light source and make his way down to the basement to turn the power back on. Could be an interesting challenge on some of the interior levels!!
Amazing work though man - so excited for the next video!
I don't even know if it's worth adding, since the original game didn't have it. And regarding the ability to jump off the wall. This should probably be left for the remastered Shrek game for Xbox and Gamecube.
Amazing stuff remember playing this game as a child and to see it be redone is just great stuff! Cant wait to see it to its fullest completion!
A revamp of this game is be a dream come true! Even better to see all the intricacies that go into developing something of this caliber with modern game dev programs.
If I remember correctly, the spin attack also mde you dizzy if you did it for too long. Making you vulnerable to enemies.
It does make Buzz dizzy in the original game, though I may not add that. It is still undecided. I am trying to make the combat a bit faster paced, much like Metroid Prime remastered compared to the GameCube version. That's also why I am keeping aiming in a focused 3rd person mode instead of making it first person. I'm not changing tons about the game, but I am trying to modernize it a little
8:27 - 8:30 all of the audio files are on the SFX folder on the downloadable PC version which you can get for free.
Also thank you for shouting out the Toy Story 2 Speedrun community!
OH! I actually had no idea the audio files were so easy to get! Thank you!
No problem, you can customize them if you want. Also as a meme, for the Car enemy, make the model similar to Lightning McQueen
I UA-cam searched "Toy Story 2 Remaster" just out of curiostiy because I randomly thought about the game, cool to see this progress and project in general.
Thank you for watching! If you watch my latest episode from a couple of weeks ago, we actually have new art in the project that looks amazing! :)
This looks fantastic, I can’t wait for this!!!
Dot products elude and confound me, so no shame in that! This entire project is super impressive and a huge inspiration for me as an aspiring game dev. Keep up the great work!
In terms of art style, my personal preference would be to stay true to the art style in the first two Toy Story movies. One cool thing about this is that Pixar actually released a texture library that features many of the textures used in the first movie, so you could really replicate the look. However, ultimately it's up to you, and a Spyro-remake-esque art style could be cool too! Do what you want to see, because that will give you the most motivation to continue working while having fun doing it.
My inner child is screaming of enjoyment
God I love this, looking forward to the next episode!
I never got to play this game as a kid and I feel like I should so I can appreciate this that much more.
Love watching this.
damn bro this looks like a dream come true! hopefully we can get a playable demo soon
Solo dev, vs. AAA company. With how far this is going, my money is on this dude.
I will say that as of last week, I am no longer a solo on this project, but we are still a very small team! Just wait until you see the new art and animations lol
@@Level_reDesignoi! Way to hype us up 😂
i remember finding your video on importing fable a year ago and to see your channels progression and your projects is inspiring! keep up the great work.
This is so cool! In the future, it'd be cool to a remake of the game where he races around the map and has some boss fight at the end
I hope Disney and Pixar won't get angry and complain.
I have so much nostalgia for that game. I played it on pc way back.
This is super entertaining. I didn't even play this game and I am still committed to follow this to completion XD
This is awesome!! I love your additions. It's always a bit annoying having to exit some areas, and your solution with the Rail system it's very fun and engaging. Also, I love the idea of making it look like the Spyro remake. The stylized art style would be fantastic. I would love to help creating 3D assets if you like. Anyway, great work!
Suggestions:
1 - You can add a socket to the bone, sockets don't need to be stationary
2 - You can create blend animations to replace the target system that you created and the bone of the forearm can drive the socket
Man I used to play this on the Nintendo 64 all the time. Just got hit with a wave of nostalgia.
It is very nostalgic for me too! I have a video coming out in just a few days where I have actually started replacing the art! I would love it if you would check that out when it releases and give me your thoughts on the art direction! Andy's Room is about 95% completely remade :)
Loved this game as a kid, good luck.
What a great project, I played the original when I was a kid 😊
Fun fact in toy story 3 game and Disney infinity they are grind rails pretty fitting adding it in here truly feels like a remaster
Yeah, I played Toy Story 3 for the first time about 7 months ago and really liked it!
I LOVE THIS. I would surely play this on stream. one of my favorite childhood games!
Man, not only are you remaking something that’s owned by Disney
You also announced a Patreon that will help “support the project”.
This is going to be C&D’d so damn hard eventually, I wish you wouldn’t have publicized this until it was ready.
Funny how this pops up after reading how the og game has trophies now for the ps5 version 😂 i cant wait to see more
I would really hope you publish this, that would fulfill some dreams here
I like the idea of having hot wheels tracks for the grind rails. This is an awesome project and i have such a nostalgic love for this game so I can't wait to see where it goes
Theres a toggle on most action inputs to allow them to execute when paused. What I normally do for pause menus is have the base widget as a variable in the player controller that gets set when the HUD is created, and run the pause logic there, so when the pause key is pressed the player controller executes the pause, loads the menu and because the input is set to execute when paused, when its pressed again, it toggles pause back off and removes the pause widget using the variable that got set then clears the variable ready to be used again, this is handy imo cos the player controller is where the input mode switches are handled anyway so saves casting to it or calling it in the pause widget itself. Hope that helps your alt F4 issue!
Thanks for the advice. The main thing is I just haven't made time to setup the UI yet, but you did say something that interests me.
I usually keep a reference to the UI as you suggested, but when I am done, I collapse it until I need it again. Do you know if it is better or best practice to remove the widget instead of collapsing it?
I've wanted a remake or remaster of this game for years, finally someone is working on it.
Now we just need one of A Bug's Life...
great work. I look forward to what's next for this remake. hope we get to play it one day!
Can’t wait to replay my childhood
It looks amazing! I’m glad I came across your work since this game was amazing! I sincerely hope it will inspire you to do Toy Story Racers afterwards! Alas, the ropes might be fun if you could make them fit a room’s theme for example; flags or hot wheels for Andy’s room, lights or a power cord for the basement, birthday flags for another room, etc.. the hand-painted style might work well, although your current look would work just as good, since it mimics the original.
Thanks for watching. I have a new artist and animator on the team now, which is exciting. Our artist and I have gone back and forth and decided to go with something right in the middle of TS2 and Spyro. So not fully hand painted, but reminiscent of that. We want it to feel like this is how you thought the game looked as a kid! :)
The Hot Wheels car on a track for the grinding is such a good idea! If its of any help, the car used on the first movie is a Hot Wheels "Red Baron". In the second movie, the car is a Hot Wheels "8 Crate". There's also a real life kit of the 2nd movie with a track loop and with a red "Classic Nomad" Hot Wheels
That's super useful info! I only know of the Rocket League cars that came to Rocket League back when I used to play that a lot lol
Tip @ 1:24 : Take your Enemy Stats Struct and then use "Set members in" and then select "Current Health". This make it much easier to just change one variable in a struct. Especially for the future when you add more variables to the struct.
Oh that's amazing! Thank you!!
I have an idea for a minor thing with this game, what if there was a setting to change the background music to be like the n64 version (Where some themes are swapped like Bombs Away and Slime Time). I think that would actually be kinda cool, as someone who grew up with the N64 version, I much prefer it's orientation of the two boss themes over the other releases. Aside from that, I'm loving the progress so far! I can't wait to get my hands on this.
I call for a crowdfund to be setup to help Level reDesign complete the remake!
I second this. The Patreon is helpful though too!
Hot wheels track!! That’s perfect!! Loving the series dude.. Toy Story 2 is one of my favorite games and I just replayed it on ps5
Didn't even know someone's going to make a remake of this game until now!
I wouldn't use a single visual object for the grind rails, but something fitting to each environment. For example, Hot Wheels track in the bedroom, hanging wires or copper pipes in basement, etc.
You are a sad strange little man. lol! I loved this game growing up! I hope you will make it available to play when it’s done!
Doesn't the enemies do blinking animation like opacity:0.0, opacity:1.0 every second when they get hit? and when the enemies get killed they go out in a animation using particle effects like red, green, white, all depending on the enemy's colors when it's killed? would be cool to replicate similar thing into this game, if you're able to do that, it would recreate that feel and I love it so much.
dot product actually has a range from -1 to 1.
1 is the same direction
-1 is the opposite direction
0 is perpendicular
Unreal Engine may normalise that range to 0 to 1
It's fully commendable to redesign this cult game when Disney doesn't seem to want to do any tie-in video games to their films anymore. Obviously, there's still a lot of work to be done, but I am liking the updated models.
One thing to take note is that I do hope that if you think of doing the later levels to add new elements to the gameplay so it isn't a full carbon copy of the original. For example, giving more uses for the Potato Head items like Disc Launcher and Hover Boots or maybe make some new NPC enemies. One of the complaints many fans have of the original is that that stupid Dinosaur boss in Al's Toy Barn is so stupidly easy. It would be fun to maybe update that boss to make him more tricky.
Good luck with the rest of the project though, godspeed
Yeah, I'm going to keep it mostly the same, but add some small elements here and there. I think the shield isn't even required for 100% technically. Or if it is, it is just one or two times. So my added elements are mostly to make certain aspects of the original game seem more useful, even if it is small interactions. For example, we just modeled the Globe, and it spins if you use the spin attack!
You can use IK retargeting to create duplicate retargeted animations. It's a bit of work and takes time and fiddling, but it really works and is the solution you're looking for
Glad to see this series continue, thanks for another look at your development! I've noticed you use Trello to keep track of your tasks, something I should start doing too to keep all of my thoughts and ideas in one place! I'm curious to know if you also use revision control in your project, in case you need to roll-back to a previous version of your work? Would love to know!
Hi! Thanks for watching! Yes, I use the free version of perforce and back up everything to a separate PC in a different room of the house. I actually used it some to go back and get footage from different points of development, as I only record what I need to. I do not record everything I do lol
Also, I've seen Trello used for a lot of things. Game devs usually use it to keep track of tasks, but the company First 4 Figures, who make resin statues, uses it to publicly show where in the production/distribution process the statues are if you preorder them.
Great work! Learned a lot. Maybe for the grindrails in the basement you can have power extension cords running from the wall to a power tool on the shelve or a walking light?
Very cool! 👍
Though you dont have to hoop up all of the struct parameters of the getter and setter like that.
You can set individual parameters on structs using the "break" and "set members" nodes.
On the right side panel you can change which parameter pins to show/hide.
Oh that's super helpful! Thanks
I absolutely would love you to incorporate my 3 Idea Video Playlist to the the actual games that each talk about.
Remember when buzz was trying to escape Al's toy barn how he jumped on the toy connected to a rope that might work
That's not a T-Pose, that's falling with style!
Really enjoying your videos and that you’re doing the Toy Story remake! Subscribed and looking forward to more!! Do you use Trello for your project management?
Yes, Trello is so great! :)
And i thought I was the only person in the world who remembers this game
This reminds me of that level in hello neighbor when your tiny and you climbing threw the closet
Actually a class is a class and a stuct is a struct and a class can contain structs but a stuct cannot contain member functions but a class can.
Advantage with structs being that they are serializable but cannot contain member functions. Stucts can contain pointers to member functions but thats something else entirely
Absolutely the grind rails should be the hot wheels tracks! Maybe even make it more like skateboarding where he rides a car down the track
I would love to see an upgrade to the laser that makes it a solid beam like in the original movies. Might be a bit overpowered, but would be neat to see!
Cool stuff! Unreal 5.3 has some really nice Animation Retargeting additions they've made; you could consider using the old Buzz model in Mixamo to get the animations and then retarget them to your new one
Look into UE5's new IK Retargeter. You're able to share animations between different skeletons at runtime without any type of retargeting of individual animation assets. Lyra has an example of it being used too if you need reference, otherwise I'm sure there's tutorials out there on it
this is awesome
Personally, while a more Spyro style-painterly look wouldn't be bad, I'd personally prefer the visual direction to be more faithful to Toy Story 2 *the movie* as a showcase of how far technology has come as well as it just being neat to have a playable version of the movie in real-time that just so happens to be a remake of the Toy Story 2 *game* (kinda like a Render96 situation)
I hope you are going to do a "Woody's Workshop" thing that was an early internet hoax where if you collected 100 coins in Andy's House, you'll unlock something special, I'd love to see that become a reality
If it's trailer was in summer game fest, it would have gotten the same hype as killer bean
Will you have other video tutorials on your channel with explanations regarding game development in the Unreal Engine 5?
The issue is I'm not very good at communicating in a way that helps with deep levels of education. So, while not against it, I don't think I will do tutorials, mostly because of that and my charisma not being anything special. This is why in my current videos, I stay pretty basic with what I mention on a technical level. Though, I do try to teach at least one or two concepts of technical game design or programming every episode. In this episode, it was the dot product moment for example (which I got wrong because I was recording the episode at something like 4 or 5am and didn't catch it in editing lol).
I will also mention that I want to do more of my simple videos as well. They won't make anything financially like these Toy Story videos will, but it is at least more content for my fans to enjoy while I work on this game lol If you didn't see, an example of this was an episode where I talk about my favorite game devs on UA-cam. That video became more work than I expected still, but it was nothing to how much work goes into this game haha
This is so awesome dude!!!
Thanks Dario!
I think instead of just grinding, let buzz use his wings too and glide. That would be so fucking cool like at the construction site weaving through the girders. Although places like the staircase should be grindable. While im thinking bout the construction site it would be cool if you make a really big splash in the concrete if you fall from a great height that was one of my favorite things jumping in concrete from up high.
Great work
I’d be happy to rather pay full price for this when it’s finished than for another new AC
it's be great for a BLOSC UE game each episode will be a mission and I'd say a proper conclusion is for Zurg to be VERY SECURELY ARRESTED which I know they couldn't really do in the pilot because Zurg would definitely get a Death Sentence but seriously if a modern cannon friendly UE game was made for BLOSC that'd be the best sci fi cop/military game EVER!!
Wow, that's a real cool project, Zachary, congrats! I've loved Toy Story since I was a kid but never heard of this game (maybe because I didn't have a ps1 at the time), really interested to see it develop and the new spins you're putting on it! I am a 3D Animator myself, trying to put myself out there and develop my skills more, so I would really like to help you in making the animations for the project, if you'd like! 😁
Thank you! I have an animator working on the Buzz animations now actually! But join the TS2 Speedrun discord server in the description, and reach out to me there!
I love this, I really hope i get to play your game.
I hope someday we get a toy story game with the same graphics of part 3, would feel like being inside the films
Maybe for in two game generations ahead
Looking at how buzz works in disneys extreme skate could help too
Dot products tell you how aligned two vectors are. If they’re parallel, it’s 1. If they’re perpendicular, 0 (not 0.5) and if the enemy was behind you the dot product would be -1.
If you do a dot product in 3D it will also consider verticality. You should think about whether you want to dot product the camera or the character model’s direction since it’s 3rd person. Can buzz even aim up and down?
3D animator here. Do you need help in that department? Haven't used Unreal but if you can import Maya or Blender animations, I would love to help out!
Let me know if you're interested. I loved this game so much growing up and your progress on the remake's been awesome. Would love to contribute to it
Join the TS2 Speedrun discord in the description of the video, then reach out to me there!
Personally would like to see the art style replicate 90's era Pixar. Would be a fun nod to see the cheesy wood textures and stuff that they used (and might make any animation problems more forgivable)
RE: Grind rails - what if instead of having 2 separate objects for it, might be cool if grinds, ziplines and swinging poles were all the same object and the player can use them for different purposes based on how they approach it. Opens up more possibility for player expression.
As far as the grind rails go, I considered making them the same, but the issue is if I change the mesh of grind rails to hot rail tracks, then ziplines don't make sense at that point. So it depends more on the art I add than anything else right now
I hope you give Buzz and maybe some of the other characters facial animations (such as when he gets hurt, uses his laser or spin attack, or when he's talking to others).
While we haven't started facial animations yet, since this video has come out, nearly all of Buzz's body animations are complete! :)
Ps1 A Bugs Life needs a remake after you’re done with this one👀
I played the Bugs life game as a kid and loved it, but I haven't played it since. I should try it again soon! I think I have watched the speedrun of it during GDQ though
I actually think a few enemies in the game don't actually have collision damage applied on them. The floating blue helicopter guys for instance only do damage via their projectiles.
Oh, I didn't realize that. I have spent very little time studying them so far lol
Actually scratch that, went back on my emulator and it seems they do hit. The thing I mistakenly was thinking of is that they actually do a bit of a dodge backwards when you get close to them, but you can still hit if you try.
I love this game
This is really cool, as this was one of my fav childhood games. However, I must add that I played the PC version, so I do not remember the PS1 version. It just kinda sounded like you weren't aware of the PC versions' existence in the intro
Yeah, I actually did know about the PC and N64 versions, but to keep the intro short, I just mentioned the most popular version. However, I didn't find out until just a few months ago that there was a Dreamcast version, which was really interesting
As your designing this, can you also add custom legel editors and other things?
It'd be so cool to get a regular stream of new levels and stories similar to the Toy Story gane for PS3
I literally got recommended your previous video yesterday, how does that happen? does youtube know you were gonna post today? lol
Just an idea to throw out there but have your thought about using the toy story 3 game assets ?
Someone hire this man to remake the Disney PS1 games rn!!!