Keep in mind, this is pre-XY, before Clefable went Fairy. Normal had perfect neutral coverage alone except Gastly line (part Ghost), Magnemite line (part Steel), and the Rock families, hence Water Pulse as coverage. And I didn't even mention how many times Metronome was needed in the endgame, especially that Low Kick on Lorelei's Lapras. PP management was perfect throughout the run.
1:37:00-1:37:06 seemed like it went exactly to the music haha. Also this was an interesting run to watch I loved how for metronome the perfect move would always seem to happen.
+mkdasher I think it'd be cool to show inputs, and maybe EV total, held item, money. You can shrink the comment box at the bottom for more space. btw why do the numbers glitch sometimes? Especially on Nugget Bridge.
@@renakunisaki oh, and all the dialogues should be displayed, and a crit counter, and all Pokémon that he encountered... I mean, cmon, this shit is so useless, why would you ever want to see it
By the way, your commentary on the bottom lured me into this, because normally a 1 hour and 50 minute run with no speaking whatsoever would lull me into sleep.
Couldn't find it in the comments and since this is an old video I doubt I'll get a reply any time soon, but in some cases (like 7:43 for example) there's a single frame with 99/35 Tackle PP, 185/30 Tail Whip PP, 42/0 - PP, 18/0 - PP and seemingly random IV and EV changes. I noticed it earlier near the start, but thought I was just seeing things so didn't rewind. What's up with that?
jeffreyzilla I believe those stats are read from the memory, so perhaps the glitch due to the game reading and loading them almost instantly. But hey, I'm no expert
Nice job guy ! I have 2 questions, what is not included in thé in-game time here ? Animations ? Arent any attack when a critical hit arent necessary ? At the end for example
Sometimes you can hit a max roll hit that would KO rather than getting a critical hit and losing a second. And animations were disabled for obvious reasons
TAS is more interesting, imo. It's about the crazy strategies and techniques, rather than simply getting really good at doing the same exact thing repeatedly and having good luck.
Optimization potential: at 32:00, wouldn't it be faster to run through the grass and talk to the trainer from behind rather than having them walk to you? Would only save a few frames and maybe require RNG manip but still
you would have to do very awkward movement for this so I don't know if it saves time. Also, remember that encounters aren't easily maniped in this game so maybe it simply wasn't possible.
Okay, I have to know how to implement those status menus on the side. I'm no TAS'er but those are SWEET. Do they have anything like that for Gen 1/2? I have heard about Lua but I've never used it before...
I had to hit a max. damage range there, and it was barelly faster to manipulate it that way. Unfortunatelly RNG advances slowly until I get for the first time to a pokemon center (Cerulean), so some battles until that point can look a bit sloppy if RNG isn't favourable.
i think even without TAS metronome cheese, using clefable is alot more enjoyable than using blastoise for me, clefable gets every good tm that you would want, it gets psychic, return, thunder, blizzard, with blastoise you have to set up to +6 against almost every difficult fight, for example blastoise cant deal with gyarados at all, and your rival has one in every fight plus lance has one as well, i think even at plus 6, bite is a 2 or 3 hit KO. its especially bad in elite four round 2, might as well catch mewtwo at that point, its way better. also blastoise struggles with lorelei as well, again bite does like no damage, you have to set up like crazy, meanwhile clefable sweeps at +2 with thunder. clefable struggles at no fight in the entire game, you have to set up to +2 x special at best, +3 if your ivs are bad in some fights, but never beyond that, also clefable gains levels super quickly, at the end of the game it will be about 5 levels higher than blastoise would be.
Why did you open up the help menu at 2:25? Also, I don't usually watch full TASes the whole way through, but the extra HUD and commentary have lured me into it. Good job, I love seeing people put extra effort into their TAS videos.
Help menu is opened for luck manipulation purposes. When it's opened, the RNG works a bit different. Basically I open it when not opening it would take longer to manipulate what I want. At 2:25, I need a max damage range hit on Bulbasaur, and would have taken longer to hit if I didn't open the help menu. For more details you can check the submission page where it's explained more technically as well.
Do you re load the save state each time until a critical hit happens? Forgive my ignorance I know nothing of how TAS runs work. Very curious. How long did this run take to make?
The game isn't actually perfectly random, if they reloaded the game and tried again exactly as before, there would be no change. Instead, other things are done to manipulate the pseudo-random number generator to achieve the desired result, whether that be delaying the input by a few frames, or performing inputs such as rearranging moves or quickly opening and closing the help menu.
This is likely played by a bot that is programmed to do specific inputs in a specific order. In order to program these bots, things such as savestates, additional software, that allows you to monitor the RNG etc. are used.
basically, the RNG (random number generator, that "thing" that makes anything happen that is random) advances every frame but always starts from the same point when booting the system. So by plaing out every single button input throughout the entire run, you can completely control the RNG in the game and thus crit whenever you want. However, in order to actually *get*, say a critical, you have to allow the RNG to advance to a certain point until you actually use the move, which is, why there is so much help-menu flashing, move swapping and waiting. You find more information about this in the video description.
I've read through the whole submission on tasvideos and there's one thing I just can't figure out. Why did you get the Moonstone from Rocket Hideout? Other than unavoidable items it's the only item you get that is not used.
How did metronome get the perfect move both times? Is there a method because I also saw you move left and right on the move selection and then the blue menu pop up after. Is it at exact times there are different moves?
I don't know exactly how it works but it's about how much time you let the game run. The concept is called random number generating, that's how the game decide if you have a critical hit or not. So he moves left and right to be right on time to get a critical hit. It's the same way for metronome, it's all about timing, he needs to wait for a particular exact moment, and when he executes the attack metronome, the generator generates the attack that MKdasher wants to choose. So I guess since it's a TAS, MKdasher studied all the possibilities and he made the emulator pick the attack at the right time to get the right move/to get critical hits. I hope this helps you
The Yin Of Yangs Pokemon Moon got leaked early and people with modded 3DS' could pirate the game. People who attempted to go online got PERMANENTLY banned from any form of online on that 3DS (even the eShop). Also, people who used PKHex (a program that can get people any Pokemon they want) experienced a save glitch, only to the people who used it.
Hansa DH every frame, the game randomly decides whether or not a hit will be critical, alongside calculating damage rolls, who wins a speed tie, what move metronome will roll, etcetera. these randomly decided acions are known as RNG. in a TAS, the creator goes through every frame until they get a certain set of RNG elements that will make the game go by faster, mainly critical hits.
I think it may be due to Pokemon data encryption. To make cheating harder, Gen3 games encrypt Pokemon data, and the stat sidebar assumes that Pokemon information is encrypted. Except the problem is that sometimes game decrypts Pokemon to do some processing on them and then re-encrypts them, and seeing decrypted Pokemon confuses stat sidebar (as it tries to decrypt already decrypted information).
My assumption is that speed runners have to do that to heal before e4 so depositing them is a time save over the animations at the end vs the TAS run not needing to heal so the animations at the end are faster than time it would take to deposit
I ran some calcs (on pokemon showdown) for some of these hits. For example for the OHKO on Nidoking at 1:27:00 Clefable Body Slam vs. Nidoking on a critical hit: 119-141 (84.3 - 100%) -- 6.3% chance to OHKO (I calced Body Slam but changed its BP to 80, same as strength). For this to have a (slim) chance to OHKO, with consideration of your stats, that Nidoking must have had a -Def nature and Def IV of 21 or less. Not only is that pretty interesting, but my question here is, how do you accomplish such odds? Is this a simple resetting until you get the right stats, or does TAS mean, somehow changing all your oponents stats so you can OHKO them witch certain moves? Really nice run and looking forward to a response.
+Trostpreis Just saw this comment, and since nobody has responded, better late than never I guess! In most older games, the calculation done to determine randomness is completely predictable (It still is, technically). When the game is advanced to the Press Start screen, the GBA's timer (which measures from bootup) is copied to memory address 0x02020000. Then, every time the game needs a random number, it calls this formula: Result = [(0x41C64E6D * Seed) + 0x6073] The last 32 bits of the Result are made into the seed, while the first 16 bits are used as the random number. This means that every time the game needs a random number (which is basically all the time as it decides NPC movement among other things) the formula is called again. In a TAS, you can slow down the game to a very slow amount, and have it advance one frame on the press of a button, then go backwards in time to correct any mistakes. What this means is that MKDasher can wait in certain places to allow the RNG to advance, meaning that he can get really good nature and IVs. Notice how he picks a specific name instead of mashing A? Mashing A would be faster if this wasn't a TAS, but he has to wait to get the IVs he wants, so might as well have fun with it, right? The IVs aren't not perfect, because getting perfect IVs would require more waiting than the amount of time it would save. He can also wait in battle to make his enemies to moves that are good for him. Most importantly, though it means he can get crits whenever he wants, just by waiting a certain amount of time. He uses this waiting technique to get perfect moves using Metronome later. You can read his full length explanation here: tasvideos.org/4143S.html Also, note that the formula used for Wild Pokemon is based on his steps in the area. This means that no matter how much waiting he does, he can't avoid wild encounters. Hope I helped (even if it's a little late)!
because it has some excellent qualities specifically for a TAS run. - it is available early and has a very early power spike with the instant evolution (good earlygame) - it has STAB on normal type moves and can learn both mega kick and mega punch. This is good because normal type moves are normally effective against most enemies and you want' that because super/not very effective moves prompt an extra text box which wastes time. So having strong normal type moves is desirable. And with the ability to get criticals and high rolls as well as to basically ignore accuracy, clefables 70 base attack is actually not that bad anymore. - it has a relatively short cry which also saves time compared to, say, nidoking, which has a longer cry. - metronome heaven
Late but whatever. Yes, that's the reason. While naming a pokemon one letter saves time whenever the name shows up, naming it in the first place also costs a considerable amount of time. So in order for this to actually be worth it, the pokemon needs a substantial amount of screen time.
I comment at comment sections saying they talk less would imply that they spend less time cycling through text, therefore making the run slightly faster
in FRLG, boy vs. girl doesn't matter in a regular speedrun so it's considered preference there. However, there might be some very specific stuff (maybe saving a single frame or RNG-manip related stuff) going on in a TAS so I can't say for sure.
The little box at the bottom explaining things made this much more enjoyable.
There was so much to watch here, I never got bored.
00:00:30 "Is it right that you are I and he is U?" :D
No matter how hard you try, Blue will always be a faster runner of the game.
............
Maybe some gameshark?
*u
He did lots of multitasking for catching and grinding :o
'Goes to hall of fame"
"Say, how long have you been a trainer?"
I - "About two hours."
PopplioGaming lol
gg easy 😂😂😂
Keep in mind, this is pre-XY, before Clefable went Fairy. Normal had perfect neutral coverage alone except Gastly line (part Ghost), Magnemite line (part Steel), and the Rock families, hence Water Pulse as coverage. And I didn't even mention how many times Metronome was needed in the endgame, especially that Low Kick on Lorelei's Lapras. PP management was perfect throughout the run.
Kudos to the TASer for manipulating Metronome. That's got to be evil to work with.
+civlover97 I can imagine aye...
Pika250 this might seem like a dumb question, but wouldn't it be better for clefable to have minimum HP?
Caio Ribeiro taking damage with more hp takes more time than taking damage with less hp
Mkdasher said specifically that hp on Clefable was irrelevant. Even to the frame.
It's kinda impressive how even tool asissted speedrunners didn't find the way to skip catching tutorial
1:16:03 this is where the fun begins(metronome)
1:37:00-1:37:06 seemed like it went exactly to the music haha. Also this was an interesting run to watch I loved how for metronome the perfect move would always seem to happen.
The counters on the right look awesome! They really help you keep track of what's going on.
This video layout is sexy af, literally rewatching the whole video, bc of how much I appreciate the annotations.
Metronome in TAS? Oh, you sly fellow, you!
Next time you make a layout for a TAS, I think an input display would be fantastic and pretty easy to implement.
Amazing work, this TAS is sick
+Bounceyboy yeah it's easy but, I don't think an input display is very interesting for a pokemon TAS tbh. I don't know.
+mkdasher I think it'd be cool to show inputs, and maybe EV total, held item, money. You can shrink the comment box at the bottom for more space.
btw why do the numbers glitch sometimes? Especially on Nugget Bridge.
@@renakunisaki oh, and all the dialogues should be displayed, and a crit counter, and all Pokémon that he encountered... I mean, cmon, this shit is so useless, why would you ever want to see it
you used the HELP MENU TO RNG CRITS?
That's freaking brilliant!
All that's in that help menu is "How to hit every time you use a move"
This peeping noise from the low health status is like having the police around xD
this is the hp police, heal now or you're under arrest
I cant believe this old video! You are amazing!
By the way, your commentary on the bottom lured me into this, because normally a 1 hour and 50 minute run with no speaking whatsoever would lull me into sleep.
I watch those videos to purposely fall asleep early
@@AwesomeHairo me too :)
This TAS is really great. Will be helpful for my Touhou Puppet Play gameplay.
Amazing run
I love your runs dude :) Keep up the great work!
First pokemon/trainer-I
The one used at around 34:32-C
Rival-U
Couldn't find it in the comments and since this is an old video I doubt I'll get a reply any time soon, but in some cases (like 7:43 for example) there's a single frame with 99/35 Tackle PP, 185/30 Tail Whip PP, 42/0 - PP, 18/0 - PP and seemingly random IV and EV changes. I noticed it earlier near the start, but thought I was just seeing things so didn't rewind.
What's up with that?
jeffreyzilla I believe those stats are read from the memory, so perhaps the glitch due to the game reading and loading them almost instantly. But hey, I'm no expert
It was TAS which is a glitch that makes him always crit but bugs out the game kind of
@@terryandjulie wtf, stop spreading misinfo.
Playing as background music just for the fucking feels
Very nice run and good jobs for this TAS ^^
Any chance you'll do a TAS covering post-game? Especially since you'll have to optimize catching 60 Pokémon?
Can you do a commentary
woah found gladJonas
Why did you pick the Girl over the boy? Wouldn't it be faster to pick the boy as Bill calls you 'bud' and 'Pal' instead of 'Lady'?
Maybe picking Leaf over Red was for RNG manipulation.
dat bond with your C
Clefable is God I've saying it since Fire Red but people only starting caring about him since he got his fire type.
Nice job guy !
I have 2 questions, what is not included in thé in-game time here ? Animations ?
Arent any attack when a critical hit arent necessary ? At the end for example
Sometimes you can hit a max roll hit that would KO rather than getting a critical hit and losing a second. And animations were disabled for obvious reasons
48:13
Why is the health bar yellow? You have more than 50% health.
Is the music normally this fast or has it been sped-up for this video?
It’s always this speed
@@UnopenedClosure wow 😮
Why aren't Tool Assisted Speedruns on the leaderboards? Couldn't they havee their own caegory?
they never submit it
TAS is more interesting, imo. It's about the crazy strategies and techniques, rather than simply getting really good at doing the same exact thing repeatedly and having good luck.
Optimization potential: at 32:00, wouldn't it be faster to run through the grass and talk to the trainer from behind rather than having them walk to you? Would only save a few frames and maybe require RNG manip but still
You'd have to turn around cause he would block your way
you would have to do very awkward movement for this so I don't know if it saves time. Also, remember that encounters aren't easily maniped in this game so maybe it simply wasn't possible.
Wait... U's Bulbasaur didn't evolve??
Okay, I have to know how to implement those status menus on the side. I'm no TAS'er but those are SWEET. Do they have anything like that for Gen 1/2? I have heard about Lua but I've never used it before...
why did you open the menu during the first blue fight? the only reason i see for it in a tas is to land critical hits, which you didn't do.
I had to hit a max. damage range there, and it was barelly faster to manipulate it that way. Unfortunatelly RNG advances slowly until I get for the first time to a pokemon center (Cerulean), so some battles until that point can look a bit sloppy if RNG isn't favourable.
at some moment at 1:55, how tf can we see "pp 185/30", and 167 ev ?
I can't help but be baffled, why the extra moonstone?
He’s so real for this one
1:32:05 unoptimal movement, is this intended?
can't tell 100% sure cause this was 9 years ago, but it seems like a movement mistake yeah.
Imagine flying from city to city on the back of a PIDGEY!
i think even without TAS metronome cheese, using clefable is alot more enjoyable than using blastoise for me, clefable gets every good tm that you would want, it gets psychic, return, thunder, blizzard, with blastoise you have to set up to +6 against almost every difficult fight, for example blastoise cant deal with gyarados at all, and your rival has one in every fight plus lance has one as well, i think even at plus 6, bite is a 2 or 3 hit KO. its especially bad in elite four round 2, might as well catch mewtwo at that point, its way better. also blastoise struggles with lorelei as well, again bite does like no damage, you have to set up like crazy, meanwhile clefable sweeps at +2 with thunder. clefable struggles at no fight in the entire game, you have to set up to +2 x special at best, +3 if your ivs are bad in some fights, but never beyond that, also clefable gains levels super quickly, at the end of the game it will be about 5 levels higher than blastoise would be.
1:01:53 water pulse 163 pound 90 mega punch 135 mega kick 102
Just perfect congratulation !
How did you put the counters on the lower right? I really wanted to know, this will help in my training
Why did you open up the help menu at 2:25?
Also, I don't usually watch full TASes the whole way through, but the extra HUD and commentary have lured me into it. Good job, I love seeing people put extra effort into their TAS videos.
Help menu is opened for luck manipulation purposes. When it's opened, the RNG works a bit different. Basically I open it when not opening it would take longer to manipulate what I want. At 2:25, I need a max damage range hit on Bulbasaur, and would have taken longer to hit if I didn't open the help menu. For more details you can check the submission page where it's explained more technically as well.
mkdasher Ah, I see. Thanks, and nice work.
Do you re load the save state each time until a critical hit happens? Forgive my ignorance I know nothing of how TAS runs work. Very curious. How long did this run take to make?
The game isn't actually perfectly random, if they reloaded the game and tried again exactly as before, there would be no change. Instead, other things are done to manipulate the pseudo-random number generator to achieve the desired result, whether that be delaying the input by a few frames, or performing inputs such as rearranging moves or quickly opening and closing the help menu.
This is likely played by a bot that is programmed to do specific inputs in a specific order. In order to program these bots, things such as savestates, additional software, that allows you to monitor the RNG etc. are used.
@@IschmarVI they aren’t bots. A human creates inputs and then the emulator plays all the inputs in the correct order
I love the side bar!
How do you create a thumbnail as shown in the sidebar?
Why you didn't go straight in the nugget bridge? wouldn't it be a few seconds faster ?
How did Clefable outrun Alakazam?
Edit: I suppose a quick claw would explain it, but i dont know if he used it or not. I didn't watch the whole thing.
yeah, quick claw.
Lol I completely forgot she was holding that. I thought it was because all opponent's Pokemon has 0 IV in everything
One Punch & Kick Clefable!
Nice camilla pic, did you try to touch her melons already?
can you make a round2 tas vid?
Benjamin cools this!
how do you TAS GBA games? I couldn't figure it out
emulators probably?
or you just open everything up and go nuts
Gabriel S well I assumed with an emulator but I couldn't figure how to go frame by frame or make the movie in VBA
You should use BizHawk ... that's usually the emulator for TAS on GBA
***** I've dabbled in TASing on dolphin before but can't figure out vba
Look around the VBA's settings for the frame advance key, then press it to pause and advance the game by one frame.
wow yo me demore como un año en pasarme el juego
@mkdasher I know this is an old TAS, but at 1:08:18, why did you go around everyone instead of just going left straight to the gym leader?
this gym has invisible walls so that's the fastest path you can do to get to the gym leader.
mkdasher oh
I don't get the metronome part...how did he get the correct move/critical hit everytime?
Glitch or something?
Save states.
basically, the RNG (random number generator, that "thing" that makes anything happen that is random) advances every frame but always starts from the same point when booting the system. So by plaing out every single button input throughout the entire run, you can completely control the RNG in the game and thus crit whenever you want. However, in order to actually *get*, say a critical, you have to allow the RNG to advance to a certain point until you actually use the move, which is, why there is so much help-menu flashing, move swapping and waiting. You find more information about this in the video description.
how did you coincided super effective moves with critical hit by metronome
I've read through the whole submission on tasvideos and there's one thing I just can't figure out.
Why did you get the Moonstone from Rocket Hideout? Other than unavoidable items it's the only item you get that is not used.
Chizz You need to pick it up because it's in your way. Notice at 49:44 that moonstone is blocking the path.
mkdasher Oh, you're right (well of course you re, it's your run after all) How did I miss that...
I wonder why the stats/move overlay on the screen sometimes bugs out.
+blues03 Maybe the stats for the newly generated pokemon load for a split second, but he changes it back to his Pokemon's stats?
lolguy49 Hmm, I suppose that makes sense.
***** Ah, nice. Thanks for the clarification.
+️ ️ they don't seem to change though
How did metronome get the perfect move both times? Is there a method because I also saw you move left and right on the move selection and then the blue menu pop up after. Is it at exact times there are different moves?
I don't know exactly how it works but it's about how much time you let the game run. The concept is called random number generating, that's how the game decide if you have a critical hit or not. So he moves left and right to be right on time to get a critical hit. It's the same way for metronome, it's all about timing, he needs to wait for a particular exact moment, and when he executes the attack metronome, the generator generates the attack that MKdasher wants to choose. So I guess since it's a TAS, MKdasher studied all the possibilities and he made the emulator pick the attack at the right time to get the right move/to get critical hits. I hope this helps you
ivabra
Ok thought it would be something along those lines thanks :)
RNG abuse.
will round2 TAS ever come?
I wish you'd do the aftergame
maybe in a future run?
clefable my favourite pokemon
Braille? In a video game? Alright...
It's used as a cipher in some postgame area.
this may be late but i'm gonna ask it: wasn't it faster manipulating the trash bins in electric gym rather than walking?
this also may be late, but he sertainly manipulated them
By the way, if you like this game, buy it, or die.
Hahaha gotta love Game Freak
The Yin Of Yangs They really screwed pirates over when Sun and Moon got leaked also
S'mOreo How?
The Yin Of Yangs Pokemon Moon got leaked early and people with modded 3DS' could pirate the game. People who attempted to go online got PERMANENTLY banned from any form of online on that 3DS (even the eShop). Also, people who used PKHex (a program that can get people any Pokemon they want) experienced a save glitch, only to the people who used it.
S'mOreo Damn
1:34:00 When metronome is gonna be used roughly
Bulbasaur, Ivysaur y Venosaur, se hicieron cliente de clefable! 🤣
How you can do critic hits all time?
rng manipulation
+Ɗσggσ (jews) wut
Hansa DH every frame, the game randomly decides whether or not a hit will be critical, alongside calculating damage rolls, who wins a speed tie, what move metronome will roll, etcetera. these randomly decided acions are known as RNG. in a TAS, the creator goes through every frame until they get a certain set of RNG elements that will make the game go by faster, mainly critical hits.
Rng manipulation/Abuse, Rng short for Random Number Generator checks on every frame and one in many frames there is a chance to hit, miss or crit.
This is really cool.
Have you ever tried manipulating RNG to find shiny pokemon?
I don't have special interest in shiny pokemon but yeah I can do it easily, specially on gen 4.
L
mkdasher Why gen 4 specifically?
because in Gen4 you can manipulate the frames and the seed easily, in FR/LG it depends of your fast fingers at start screen
Gen IV has the cute charm glitch.
Why did you pick up the second moon stone?
It was on the way, he couldn't pass without catching it
Why are the stats changing during the battle? It's like a splitsecond, and then it resets lol
Regular counter lag
I think it may be due to Pokemon data encryption. To make cheating harder, Gen3 games encrypt Pokemon data, and the stat sidebar assumes that Pokemon information is encrypted. Except the problem is that sometimes game decrypts Pokemon to do some processing on them and then re-encrypts them, and seeing decrypted Pokemon confuses stat sidebar (as it tries to decrypt already decrypted information).
Would it have saved time to box all of your HM users before the E4 like most speedruns do? Or was avoiding that PC trip mostly for style points?
My assumption is that speed runners have to do that to heal before e4 so depositing them is a time save over the animations at the end vs the TAS run not needing to heal so the animations at the end are faster than time it would take to deposit
I mean, he did only use a clefable to beat the elite four so he didn't have to go to the pc and waste time depositing the pokemon
why he always crits ?
RNG manipulation.
The rival: Speed runer?
I ran some calcs (on pokemon showdown) for some of these hits.
For example for the OHKO on Nidoking at 1:27:00
Clefable Body Slam vs. Nidoking on a critical hit: 119-141 (84.3 - 100%) -- 6.3% chance to OHKO
(I calced Body Slam but changed its BP to 80, same as strength).
For this to have a (slim) chance to OHKO, with consideration of your stats, that Nidoking must have had a -Def nature and Def IV of 21 or less.
Not only is that pretty interesting, but my question here is, how do you accomplish such odds? Is this a simple resetting until you get the right stats, or does TAS mean, somehow changing all your oponents stats so you can OHKO them witch certain moves?
Really nice run and looking forward to a response.
+Trostpreis Just saw this comment, and since nobody has responded, better late than never I guess!
In most older games, the calculation done to determine randomness is completely predictable (It still is, technically). When the game is advanced to the Press Start screen, the GBA's timer (which measures from bootup) is copied to memory address 0x02020000. Then, every time the game needs a random number, it calls this formula: Result = [(0x41C64E6D * Seed) + 0x6073] The last 32 bits of the Result are made into the seed, while the first 16 bits are used as the random number. This means that every time the game needs a random number (which is basically all the time as it decides NPC movement among other things) the formula is called again.
In a TAS, you can slow down the game to a very slow amount, and have it advance one frame on the press of a button, then go backwards in time to correct any mistakes. What this means is that MKDasher can wait in certain places to allow the RNG to advance, meaning that he can get really good nature and IVs. Notice how he picks a specific name instead of mashing A? Mashing A would be faster if this wasn't a TAS, but he has to wait to get the IVs he wants, so might as well have fun with it, right? The IVs aren't not perfect, because getting perfect IVs would require more waiting than the amount of time it would save. He can also wait in battle to make his enemies to moves that are good for him. Most importantly, though it means he can get crits whenever he wants, just by waiting a certain amount of time.
He uses this waiting technique to get perfect moves using Metronome later. You can read his full length explanation here: tasvideos.org/4143S.html
Also, note that the formula used for Wild Pokemon is based on his steps in the area. This means that no matter how much waiting he does, he can't avoid wild encounters.
Hope I helped (even if it's a little late)!
Wow thank's a lot for the response! Really cleared up all my questions.
Are there any glitches used in this TAS?
Gamefreak did a good job with Generation III :p
No.
it's been two years that I do not see TAS
One quastion: WHY CLEFABLE?
because it has some excellent qualities specifically for a TAS run.
- it is available early and has a very early power spike with the instant evolution (good earlygame)
- it has STAB on normal type moves and can learn both mega kick and mega punch. This is good because normal type moves are normally effective against most enemies and you want' that because super/not very effective moves prompt an extra text box which wastes time. So having strong normal type moves is desirable. And with the ability to get criticals and high rolls as well as to basically ignore accuracy, clefables 70 base attack is actually not that bad anymore.
- it has a relatively short cry which also saves time compared to, say, nidoking, which has a longer cry.
- metronome heaven
I assume not learning level-up moves helps as well.
C has some good ivs
Angel Mendoza www.smogon.com/ingame/misc/evs_ivs Here ya go, have a fun read.
I don't get why he/she keeps pressing the L and R buttons
The help menu is brought up to help with RNG manipulation, so moves can hit/crit when needed
Suggestion: Name Rival "E". Might save a frame, and it's still kinda jokey
doesn't save anything since I have to wait to get the good Squirtle anyway.
why didn't you name Rattatta A?
I would assume it's because its name won't show up enough to make it worth extra time to nickname it.
Late but whatever. Yes, that's the reason. While naming a pokemon one letter saves time whenever the name shows up, naming it in the first place also costs a considerable amount of time. So in order for this to actually be worth it, the pokemon needs a substantial amount of screen time.
so guys, if you want to play firered/leafgreen really fast, then let metronome-nevermissing-clefable carry you!!!!!!!
so how realistic is metronome in a non tas run? xD
Choosing the suggested 1st name and not editing your window colors wouldve and couldve saved you a few more secs for proper tas
He had to wait to pick up Squirtle in order to get good stats on it, so those waits didn’t actually cost any time.
Out of curiosity why did you not just try to catch moltres in the victory road he was right there
That’s Gen 1 and Let’s Go. Moltres is not in Victory Road in FRLG. He’s on the first island.
Clefable 1 shot the entire elite 4 and champion. Catching another Mon would just be time loss. Also Moltres isn't even there anyway
Why TASer usually choose girl, not boy?
because leaf is hot Kappa
also, in ruby/sapphire/emerald, the male rival doesn't talk as much as the female rival
>sexism
Yuri not that. Speedrunners care less about their quotes, much less their sprites. I think it's about something else.
I comment at comment sections saying they talk less would imply that they spend less time cycling through text, therefore making the run slightly faster
in FRLG, boy vs. girl doesn't matter in a regular speedrun so it's considered preference there. However, there might be some very specific stuff (maybe saving a single frame or RNG-manip related stuff) going on in a TAS so I can't say for sure.
1:34:00 WHAT
Watched the entire thing! I finally have a life! XD
I just came to see which starter it picked.
where do you get the mad elixer?
I mean max elixir?
PRAISE HELIX
Good
And where is the island missions?
is that the 'critical hit only' trick?
*USE THE POKÉMON CENTER*
That would waste time.
Stand User: I
Stand Name: C
@@NazimUddin-we5tv Rival stand: P