@@3darteprojetos313 hello, we were experimenting with translation of the subtitles but it's not planned for now English subtitles will be available at the start
i thought the archiviz explorer was created just to be used with a type of inspiration, i didnt know that we could migrate its features to any project... this is amazing!
Thanks mate i was searching for it cause i have lost it and i was going crazy =). Really good stuffs i am starting a project and this helps me a lot thanks to you.
i felt so stupid when i deleted the video lol, I was trying to clean up the channel and that happened … anyway! i’m really glad you find this useful, and really keen to see what you’re working on!
Hi, really impressive features !! Thanks for all that work I'm completly new to Unreal, I am wondering how this project can be used by the client ? Is it a standalone application or a web app ? Thanks again
hello @VRDivition this video inspired me to make an archviz interactiv from archviz explorer but i have a question, if you answer me i will be happy, the problem is, the buildings are not straight "like stairs' how can i have a good section view for this case? thank you for your great work and helpness.
The "Level" and "Text_LevelButton" is for opening another level. Just put the exact name as the level and chose a name for it to appear on the poi description. another option will appear under the media and 360 buttons
HI sir, loving your content! May i ask a question please.. i've created a VR office scene.. works great but i now want to add a variant configurator in the experience to test out different furniture material options. I cant for the life of me find any onl;ine tuts that cover Variant manager for a VR project... dont suppose ypou have any points on where i may find such info please.
Hello, I tried using the archiviz in my own project and I have a few questions: 1) When I play the level, is there a way to navigate the camera into a building to view the interior? Currently, it collides with the wall and doesn’t allow me to pass through. 2) How can I adjust the daytime slider range? It’s currently set from 6am to 10pm, but I’d like it to cover a full 24-hour cycle and add a moon a moon lighting to it.
am after something simple for now, for a landscape based visualisation, with just some simple interaction, ie, control some elements of lighting using ultra dynamic sky, is this over kill, i do have some more complex visualisation already in the pipeline, hence my question thanks
@YahiyaJasem Hi ,I have one question, I have created a new level 1 and assign it to the level button in Info menu, but when we go to the level 1 the whole notification window and all navigation buttons work similar to the base level any solution so that the level 1 work independently.
why cant my camera focuses on the hillside building when I pressed begin play. It suddenly randomizes places in every begin play I made. Help me to fix this issue.
"SectionView_Initial_Volume" the floor slicing method, I couldn't grasp it, could you help me understand it? Thank you again for the tutorial you provided.
When I click on tabs like "Home" "Surroundings" "Amenities" "Unit search" the camera goes to ridiculous places and I cannot control these default camera position. Where is the focus setting for click tabs? Thanks for video and helps
Thank you man! Great work. But i have some problems with my project and i dont know how to fix them. 1) When i clicked the some POI camera looks from underground, someone look to the sky, how can i fix it ?)
For some reason when i click on home the camera dont focus where i put the Explorer Pawn (pointing to the building), stead he goes to the sky and points to the horizon, anyone knows whats wrong?
@@fernandocgi3874 thanks! before the follow up video is uploaded here we will upload it on our academy, to stay updated, join our newsletter, thanks! -Yahiya
I found the solution is because we have not created tags for the object and attached it to the folder in the game play. please follow the next steps of the author
@@VRDivision Mby you can import a max fila or cad file the begin with the openin doors as a example the usin the explorer and in the end publishin an EXE FİLE
I actually wanted to do that, but then I realized it took me a whole month to create the video you're watching. also, in some other tutorials, where I used my own projects, there was a comment about not using a project at all. If there are questions you have, please write them.
Learn Unreal Engine Blueprints for Architecture (Build your own explorers)
www.vrdivisionacademy.com/unreal-engine-archviz-blueprint-courses
tem leganda em PT_Brazail?
@@3darteprojetos313 hello, we were experimenting with translation of the subtitles but it's not planned for now
English subtitles will be available at the start
i thought the archiviz explorer was created just to be used with a type of inspiration, i didnt know that we could migrate its features to any project... this is amazing!
I'm glad you found this video inspiring, cheers!
Tks, great videoo, honestly i didnt find any tutorial nearly as good or complete as this one.
Thank you, I'm working on a new version for 2024
Thanks mate i was searching for it cause i have lost it and i was going crazy =). Really good stuffs i am starting a project and this helps me a lot thanks to you.
i felt so stupid when i deleted the video lol, I was trying to clean up the channel and that happened … anyway! i’m really glad you find this useful, and really keen to see what you’re working on!
You are amazing, thank you so so much for this tutorial. I wish you all the best and I hope your channel gonna get famous as it deserve! :)
Thank you so much! I really appreciate your support
Thank you so much!!!! Always follow everything you doing!
thank you so much I really appreciate your words
That is great,please upload the second part soon
thank you! what are the features or questions you want me to focus on the most in the second part?
@@VRDivision Como utilizar as planilhas para filtros de m², $$ e se esta disponivel ou não. teria alguma data?
Hi, really impressive features !! Thanks for all that work
I'm completly new to Unreal, I am wondering how this project can be used by the client ? Is it a standalone application or a web app ?
Thanks again
the UE guru...thanks for it, such a great video
Thank you for the time you dedicate to help us all, for the common good, incredible work. Thank you so much!!
So nice of you
hello @VRDivition this video inspired me to make an archviz interactiv from archviz explorer but i have a question, if you answer me i will be happy, the problem is, the buildings are not straight "like stairs' how can i have a good section view for this case? thank you for your great work and helpness.
Can u help with the gallery widget and how can i put my images in the gallery . loved the explaination. thank you
The "Level" and "Text_LevelButton" is for opening another level. Just put the exact name as the level and chose a name for it to appear on the poi description. another option will appear under the media and 360 buttons
HI sir, loving your content! May i ask a question please.. i've created a VR office scene.. works great but i now want to add a variant configurator in the experience to test out different furniture material options. I cant for the life of me find any onl;ine tuts that cover Variant manager for a VR project... dont suppose ypou have any points on where i may find such info please.
Hello, I tried using the archiviz in my own project and I have a few questions:
1) When I play the level, is there a way to navigate the camera into a building to view the interior? Currently, it collides with the wall and doesn’t allow me to pass through.
2) How can I adjust the daytime slider range? It’s currently set from 6am to 10pm, but I’d like it to cover a full 24-hour cycle and add a moon a moon lighting to it.
sensacional, obrigadão!
thaank you!
How do you change the images in the galery?
Can't thank you enough for this...
I am interested in full training. Let me know if any course is available to learn this in detail.
We are just getting started!
am after something simple for now, for a landscape based visualisation, with just some simple interaction, ie, control some elements of lighting using ultra dynamic sky, is this over kill, i do have some more complex visualisation already in the pipeline, hence my question
thanks
@YahiyaJasem
Hi ,I have one question, I have created a new level 1 and assign it to the level button in Info menu, but when we go to the level 1 the whole notification window and all navigation buttons work similar to the base level any solution so that the level 1 work independently.
hello everyone, how to switch between multiple section view initial volumes for each building? or switch between multiple explorer pawn?
Tks for your time to produce that video
Thank you too!!
Hi,Excuse me, I would like to know how many days it should take for a person to complete a project under normal working efficiency when using assets?
Hi. how do i add bp_ route to transportation tab? i followed the tutorial and it doesnt show up in transportation tab.
Muchas gracias por el Tutorial. Lo busque muchas veces y ya No estaba. es Genial.
You already have next videos about this plugin?
yes, working on them, it's beyond archviz explorer,
stay tuned on our academy
@@VRDivision Appreciate
realy good video!
thank you!!
why cant my camera focuses on the hillside building when I pressed begin play. It suddenly randomizes places in every begin play I made. Help me to fix this issue.
i didnt find video so it was really disappointing, I even checked academy,thank you for reuploading.
Thanks for pointing out it’s not on the Academy, I’m gonna fix it today
And I’m glad you like the video, my friend
supeeer thanks
Thank you!
"SectionView_Initial_Volume" the floor slicing method, I couldn't grasp it, could you help me understand it? Thank you again for the tutorial you provided.
When I click on tabs like "Home" "Surroundings" "Amenities" "Unit search" the camera goes to ridiculous places and I cannot control these default camera position. Where is the focus setting for click tabs? Thanks for video and helps
I'm going to cover more on Archviz explorer in a livestream
Thank you man! Great work. But i have some problems with my project and i dont know how to fix them. 1) When i clicked the some POI camera looks from underground, someone look to the sky, how can i fix it ?)
The POI have a button above them. Do you know where I can adjust the height of that button?
Yes, I'm going to cover this in a livestream!
What about section views?
how to use the BP_RoadTool properly ???
Gracias esto me ayudo para mi tesis de la universidad
Thank you so much
For some reason when i click on home the camera dont focus where i put the Explorer Pawn (pointing to the building), stead he goes to the sky and points to the horizon, anyone knows whats wrong?
@@fernandocgi3874 that’s interesting, I’m about to record the new tutorials about this topic and others soon so I’m going to try and investigate
@@VRDivision Ok, look forward to watch it!
@@fernandocgi3874 thanks! before the follow up video is uploaded here we will upload it on our academy, to stay updated, join our newsletter, thanks!
-Yahiya
I am trying this for an interior scene the pawn is starting from a mile away even after moving the camera into the space
I took screenshot of this and will look into it, then cover it live if I find solution / bug
Hi sorry for bothering you please help the icon buttons on the map do not appear at all can you please help?
sorry Sara, in what part of the video are you talking about?
Sectionview_Volumes is not coming after export-, and i can't use POI as interactable, as its not visible in play mode.
I have the same problem. POI is hidden when entering the game, even though I have checked all the properties like hidden in game, enable visible
I found the solution is because we have not created tags for the object and attached it to the folder in the game play. please follow the next steps of the author
After change Images from BP_MasterMenu_Widget in archvi my gallery button not working when I playing. Please help
I'm going to cover this in an upcoming stream
Anybody has an error message when trying to create the project ? It says that my UE version is not compatible. I tried with 5.4.4 and 5.3, same issue.
That's really strange! is it happening within the launcher? was it in red?
( standalone 0 64 bit/d3d unreal )11:49 minute. how did you put that mode on, it doesn't work for me :(
I’m sorry but it’s on by default, what’s your PC settings?
@@VRDivision Gracias (:
No SOUNDS effect ,?
:(
my head is burning
Do you have questions?
@@VRDivision i cant understand without makin new smal project then use the explorer
@@RONNİE-NACİ-ELMOFTİ That's actually a good feedback, I will consider a livestream with an empty project
@@VRDivision İ Belive it will be perfect for us . thanx so much.
@@VRDivision Mby you can import a max fila or cad file the begin with the openin doors as a example the usin the explorer and in the end publishin an EXE FİLE
pls use your own project
I actually wanted to do that, but then I realized it took me a whole month to create the video you're watching.
also, in some other tutorials, where I used my own projects, there was a comment about not using a project at all.
If there are questions you have, please write them.
@Qdins-Quest thank you, I do my best to be helpful, I'm glad you find the video awesome!