So basically instead of cool, neat battles you get a slugfest straight out of the first world war involving towns that you're supposed to capture being hit by enough long range artillery to change the orbit of the planet? Sign me up!
Actually, not exactly. The AEGIS is loaded with ESSMs (Enhanced Sea Sparrows) and Standard 2s with a handful of Standard 3s in the VLS cells. In an actual combat situation, the crew can literally switch the system from manual firing mode to automatic mode (which is essentially MACROSS MISSILE MASSACRE in real life). They haven't had used that mode however... YET.
Depends on the range. Quadpacked ESSMS in even just 20 of the cells gives you 60 targets killed with US WRA. Automatic mode is there but there was never a reason to use it, so no, not just a prototype. AEGIS equipped DDGs/CGs can easily stop 80, even 100 threats
Yep,but it dosen't matter if enemy can see you.Because its all about making it really hard to get lock-on stealth plane. I think there is not a single AA missile that is using visual guidance to track plane. Missiles use radar or infrared to lock plane.
Incorrect. There are many missiles that have optical backup or primary guidance systems. British Rapier, French Crotale, French/German Rolands, Russian 2K22 Tunguska, etc.
I didnt mean Line-of-sight guidance. Yes Line-of-sight guidance is common,but missile it self using visual guidance is really rare and many cases it only used in final phase.Before that you still need to get lock for those missiles.
Sarfanger FIN All 4 of the missiles I mentioned have an optical tracker to lock on to the target, albeit not on the missile itself. Most SAM systems apart from MANPADs rarely leave the lock on and tracking to the missile only, it's cheaper, more accurate, and more effective to guide the missile from the launcher.
To be honest, they should have just left out the naval aspect. They probably started it and thought "this is going to be awesome," by the truth is that modern naval combat has troubles living up to the romanticism of old WWII or 18th century battles. However, it probably would have been a bigger loss if they abandoned the idea half-way through the development of the game. The community would have felt lied to and it would wonder why eugen took out what seemed like such a good idea on paper. Plus, the wargame development team might have taken a big productivity and financial loss if they scrapped all of their old work on ships.
The biggest problem is how ridiculous it looks because of the way ranges are handled in WG for gameplay sake. Most of modern ships can shoot up to 60km++ but in wargame you must be at like 4 - 5km to shoot the other ships. So you have very modern ships looking at each others at 6km, being all huge and stuff, easily seen from away but not able to shoot each other lol. Also the cannons shooting everywhere is hilarious.
+842wolves nay, they thought "we need money so we have to come up with something that can justify making another steam title"; Naval combat is out of scale with the rest of wargame, period.
in the second Korean war I think the French had to big a presence in the campaign I mean they nearly took over the campaign from the US and south Koreans. also leading a task force is a bit of stretch as the Americans would have probably have sent ships and carriers to take over the command role of that force.
In this game maybe. In real life, it is FAR more complicated than that. I'd say that compare to the age of battleships, things have actually become more complex, not less.
I’ve always been amused at how enthusiastic Serbs are to tell this story: they may have gotten the snot bombed out of them, and most of their former federation is now independent of Serbian control, but at least they shot down ONE of those planes their American adversaries kept bragging about. I guess that’s enough to turn months of devastating losses to a glorious victory akin to the Battle of Kolubara. Oh, and there’s usually a “Kosovo je Srbjia” thrown in the story some where. It’s enough to brighten my day.
Full disclosure though: I do love my 18th Proletarian Motorized Brigade deck, so tons of respect to those JNA rascals ❤️ I still swear by F-117’s in this game though
@@SirCheezersIII a missile from the 60s shot down a modern US Plane. Plane that was shot down was taken to the Chinese embassy and then to china for research. That is why USA bombed the Chinese embassy in Belgrade. China now has stealth technology that USA spent billions to develop.
@@SirCheezersIII month of devastating loses?Boy we had devastating loses in ww1 and ww2 and still pose a far more threat to the enemy than your army did.90s were a schooltrip for us.Your involvment in the illegal bombing of a soverign state will not be forgoten and reparations will follow.
I don't know why people rag on the navy in the game so much? That is kind of what it is like in real life except of course it would be over the horizon not seeing each other.
26Rudders ships will be moving and doing evasive maneuvers... Rather than engaging each other in stationary and practically in mooring position. I understand that the map and game mechanism is limited so it'll be impossible to implement but in a game otherwise striking for realism (and the audience being primarily military fans) this requires a very major case of suspension of disbelief, killed the immersion really.
I guess they can add a bit of forward momentum for the ships at all times to add a bit more realism. Manoeuvring would only help against the main gun fire. Not sure ships can dodge missles, they go to far.
This is pretty much modern naval combat. You aint gonna out maneuver a or hull tank an ASM. Thats why battleships became obsolete. Its basically who can overpower the other navies missle defense first
yeah, ships should be moving but by that token so should helicopters. Would be more "realistic" if helis could do targeted CAS strikes and the pull away or orbit a location
In naval battles you forgot hiding behind islands and hoping the other guy pushes forward first, that guy who sits in back with a ton of MLRS boats and thinks he's helping by occasionally plinking 1 rocket out of every 50 off an enemy hull due to sheer number of rockets fired and wasting all the supply, and then there is the guy who spams air and tends to coin flip on whether or not that works.
0:55 "Hey, remember that village you told us not to bomb, no matter what? Hypothetically, what would happen if it doesn't exist anymore? No, no, no, I'm just curious."
Never mind cruise missiles, I'm surprised neither side dropped bombs and artillery at those ships, with how tightly packed they were that would've caused chaos to those plebs.
0:04 well you COULD bum-rush the enemy like that, OR use mortars to throw smoke in their face to allow IFV's to push in an deploy infantry to engage in CQB. you COULD send in a massive air-strike and bombard it with artillery but you run the risk of getting your aircraft shot down by well-placed AAA and your Artillery guns taken out by Counter-Artillery Units. Just throwing that out there.
You know what's funny.. people complain about how tedious and boring naval battles are in this game, when in fact, naval battles as depicted in this video - surface ships vs surface ships, as most battles happen to be in the game - used to take from hours to weeks up until very recently, so 8 minutes is not that bad. Real problem here is that naval battles like this are actually extremely unlikely to happen today. Modern navies would actually avoid this particular scenario at all costs - SS vs SS, no carriers and barely air support, if any at all - so this is not depicting modern naval warfare in any way. So we can either ignore this aspect of the game completely, or live with it.
Whats interesting is the radar signature of a F-117 is similar to that of a teaspoon; very difficult to achieve radar lock. Yet they scored 6 direct hits? Right......
when Naval battles in Asia are completely different and is filled with ramming. like How do U do this? its not fun if you arent playing the game as a game. . .
shit maps shit decks, pay to win bullshit dlc, broken wasted navy scenarios , war game ALB was and is the best RTS ever thus far. a true 1 to 1 scale of earth with this engine and city building would be epic
F-117 sure did went realistic :)... it happened exactly as it did in 1999 in Clinton(NATO) aggression on Serbia where old soviet AA rockets destroyed F-117. It was the best, no one bought F117 after that :D Very nice memories.
They couldn't track it so they made their radars track everything instead. They eventually got lucky. Old story. Most successful plane to date. Only 1 ever shot down. Also, no one bought the f-117. It was never for sale. Like the F-22 it's not on sale.
If it were a truly modern depiction, the ships likely wouldn't even see each other at all during the engagement. They'd have guided missiles, drones, aircraft, radar, GPS satellites, you name it. All things that widen the divide. Heck, the navies never personally engaged at Midway, and that was WW2.
antred11 then i rephrase it, its Immersive, there are game engine limitations, you need to understand, if you want Ships have realistic range go play DCS
00:01-11:45: What kind of crappy wargame is this? It looks like it mixes all the tedium of simulationist games with all the mindless rock paper scissors grind of RTS games.
I wasted 8 minutes of my life watching 2 fleets shoot at each other like musketeers from the bloody 18th century
Jet Kwan 2 welcome to the internet
Huh...I guess with technology, everything came full circle...
I have 2 g internet and I just waisted a half an hour of waiting for it to buffer
Yeah what do u expect
Thanks you saved me 8 min
If CIWS was that effective , navies would scrap their guided missile destroyers and rebuild battleships
I guess Wargame is not advance enough to included interceptor missiles...
@@phucprice6698 Pretty sure they are in the game already
the game does have interceptor missiles and different types of CWS
Does that mean Close In Weapons Suport (like Close in Air Supprt - CiAS)
@@megodsta2256 close in weapon system, last ditch point defense stuff which is basically a hail Mary after the SAMs have been overwhelmed
-Sir, we have to secure this small city to [something strategic]
0:40
-WHAT CITY?
World in Conflict in a nutshell too
So basically instead of cool, neat battles you get a slugfest straight out of the first world war involving towns that you're supposed to capture being hit by enough long range artillery to change the orbit of the planet?
Sign me up!
red engineer playing against AI is just seeing a swarm of tanks rushing a zone and then enemy Arty lighting you up with smoke and HE rounds
This is called "realism" :)
Watching the naval in wargame is so tedious......
pretty realistic how the aa only opened up when the f117 opened its bomb bay doors
I was expecting the reality of the naval battle to be a load of anti ship planes coming in and wrecking all the helpless ships
Sounds good in cocnept but CIWS says otherwise.
Yeah, for example an AEGIS equipped destroyer would be overrun with just ~40 simultaneous AShMs.
Actually, not exactly. The AEGIS is loaded with ESSMs (Enhanced Sea Sparrows) and Standard 2s with a handful of Standard 3s in the VLS cells. In an actual combat situation, the crew can literally switch the system from manual firing mode to automatic mode (which is essentially MACROSS MISSILE MASSACRE in real life). They haven't had used that mode however... YET.
so its basically just a prototype? neat :p
Depends on the range. Quadpacked ESSMS in even just 20 of the cells gives you 60 targets killed with US WRA.
Automatic mode is there but there was never a reason to use it, so no, not just a prototype. AEGIS equipped DDGs/CGs can easily stop 80, even 100 threats
Music: MURICA..........
Anti air: GOT FUCKED!!!!!!!!!
the Anti air didn't know it was invisible :p
Anti Air: Uz Maršala Tita
That ship battle was oddly entertaining, it could have made for a great menu background.
Reminds me of endless battles in Generals menu.
The point of having a stealth plane gets lost when it gets fucking spotted by every fucking aa in the entire fucking game
As the name suggests the Nighthawk was only really usable at night. Stealth Technology doesn't prevent the enemy from getting visual on you
Yep,but it dosen't matter if enemy can see you.Because its all about making it really hard to get lock-on stealth plane. I think there is not a single AA missile that is using visual guidance to track plane.
Missiles use radar or infrared to lock plane.
Incorrect. There are many missiles that have optical backup or primary guidance systems. British Rapier, French Crotale, French/German Rolands, Russian 2K22 Tunguska, etc.
I didnt mean Line-of-sight guidance. Yes Line-of-sight guidance is common,but missile it self using visual guidance is really rare and many cases it only used in final phase.Before that you still need to get lock for those missiles.
Sarfanger FIN All 4 of the missiles I mentioned have an optical tracker to lock on to the target, albeit not on the missile itself. Most SAM systems apart from MANPADs rarely leave the lock on and tracking to the missile only, it's cheaper, more accurate, and more effective to guide the missile from the launcher.
To be honest, they should have just left out the naval aspect. They probably started it and thought "this is going to be awesome," by the truth is that modern naval combat has troubles living up to the romanticism of old WWII or 18th century battles. However, it probably would have been a bigger loss if they abandoned the idea half-way through the development of the game. The community would have felt lied to and it would wonder why eugen took out what seemed like such a good idea on paper. Plus, the wargame development team might have taken a big productivity and financial loss if they scrapped all of their old work on ships.
The biggest problem is how ridiculous it looks because of the way ranges are handled in WG for gameplay sake. Most of modern ships can shoot up to 60km++ but in wargame you must be at like 4 - 5km to shoot the other ships. So you have very modern ships looking at each others at 6km, being all huge and stuff, easily seen from away but not able to shoot each other lol.
Also the cannons shooting everywhere is hilarious.
It'd be nice if they added the us arleigh Burke class destroyer
NB lowyouup71 the Kongo is the Burkes' japanese version
+842wolves nay, they thought "we need money so we have to come up with something that can justify making another steam title"; Naval combat is out of scale with the rest of wargame, period.
in the second Korean war I think the French had to big a presence in the campaign I mean they nearly took over the campaign from the US and south Koreans. also leading a task force is a bit of stretch as the Americans would have probably have sent ships and carriers to take over the command role of that force.
Nothing says push button battles like modern naval warfare.
In this game maybe. In real life, it is FAR more complicated than that. I'd say that compare to the age of battleships, things have actually become more complex, not less.
I never conquer a city that is above knee height
1:38 "Sorry, we didn't know it was invisible, greetings from Serbia"
no matter what fucking magic stelath you use. the bottom of that plane is flat as fuck and any radar can see it.
I’ve always been amused at how enthusiastic Serbs are to tell this story: they may have gotten the snot bombed out of them, and most of their former federation is now independent of Serbian control, but at least they shot down ONE of those planes their American adversaries kept bragging about. I guess that’s enough to turn months of devastating losses to a glorious victory akin to the Battle of Kolubara. Oh, and there’s usually a “Kosovo je Srbjia” thrown in the story some where. It’s enough to brighten my day.
Full disclosure though: I do love my 18th Proletarian Motorized Brigade deck, so tons of respect to those JNA rascals ❤️
I still swear by F-117’s in this game though
@@SirCheezersIII a missile from the 60s shot down a modern US Plane. Plane that was shot down was taken to the Chinese embassy and then to china for research. That is why USA bombed the Chinese embassy in Belgrade. China now has stealth technology that USA spent billions to develop.
@@SirCheezersIII month of devastating loses?Boy we had devastating loses in ww1 and ww2 and still pose a far more threat to the enemy than your army did.90s were a schooltrip for us.Your involvment in the illegal bombing of a soverign state will not be forgoten and reparations will follow.
Really drove that RD navel fail home :P
So sad wish they had figured out that adding amphibious would have been enough :(
I don't know why people rag on the navy in the game so much? That is kind of what it is like in real life except of course it would be over the horizon not seeing each other.
26Rudders ships will be moving and doing evasive maneuvers... Rather than engaging each other in stationary and practically in mooring position. I understand that the map and game mechanism is limited so it'll be impossible to implement but in a game otherwise striking for realism (and the audience being primarily military fans) this requires a very major case of suspension of disbelief, killed the immersion really.
I guess they can add a bit of forward momentum for the ships at all times to add a bit more realism. Manoeuvring would only help against the main gun fire. Not sure ships can dodge missles, they go to far.
This is pretty much modern naval combat. You aint gonna out maneuver a or hull tank an ASM. Thats why battleships became obsolete. Its basically who can overpower the other navies missle defense first
yeah, ships should be moving but by that token so should helicopters. Would be more "realistic" if helis could do targeted CAS strikes and the pull away or orbit a location
1:30 [Crni bombarder intensifies]
I lost it at Pirates of the Carribean xD
simplethunder
Me too xDDD
Did anyone notice how at 1:36 the anti air missile launches were sort of in sync with the guitar?
In naval battles you forgot hiding behind islands and hoping the other guy pushes forward first, that guy who sits in back with a ton of MLRS boats and thinks he's helping by occasionally plinking 1 rocket out of every 50 off an enemy hull due to sheer number of rockets fired and wasting all the supply, and then there is the guy who spams air and tends to coin flip on whether or not that works.
0:55 "Hey, remember that village you told us not to bomb, no matter what? Hypothetically, what would happen if it doesn't exist anymore? No, no, no, I'm just curious."
That's neither how you play wargame, nor is it what I expected. Though the ship combat made me laugh.
0:49 that is how a modern battlefield looks like, what else can you expect?
To be honest I prefer the realism to all the cinematic stuff...
Realism can be cool and interesting too :)
nothing about wargame is realism lmao
Expectation - generic action movie
Reality - realistic strategy
I like "reality" more than the "expectation"
At least all of the “reality” clips were actually realistic.
Man 75% of this vid is thhe naval battlr
lol naval battle. The bigger fleet almost lost. XD
Pickleman I don't understand why NATO has shitty atgm
Never mind cruise missiles, I'm surprised neither side dropped bombs and artillery at those ships, with how tightly packed they were that would've caused chaos to those plebs.
Naval battle expectation this is like when you play high tier on world of warships
The Naval fights are why I built up as many heavy ships as I can and bum rush their capital ships in swarms
0:04
well you COULD bum-rush the enemy like that, OR use mortars to throw smoke in their face to allow IFV's to push in an deploy infantry to engage in CQB.
you COULD send in a massive air-strike and bombard it with artillery but you run the risk of getting your aircraft shot down by well-placed AAA and your Artillery guns taken out by Counter-Artillery Units. Just throwing that out there.
this video was longer than necessary
You know what's funny.. people complain about how tedious and boring naval battles are in this game, when in fact, naval battles as depicted in this video - surface ships vs surface ships, as most battles happen to be in the game - used to take from hours to weeks up until very recently, so 8 minutes is not that bad. Real problem here is that naval battles like this are actually extremely unlikely to happen today. Modern navies would actually avoid this particular scenario at all costs - SS vs SS, no carriers and barely air support, if any at all - so this is not depicting modern naval warfare in any way. So we can either ignore this aspect of the game completely, or live with it.
this was amazing loved the fire bombing
The one time where tutorial missions would have helped.....
Virgin Wargame naval salvo fire vs Chad Battlefleet Gothic Broadsides
Most of them were realistic, yet vaval battles could be more technical.Arming them with various equipments would help.
The scale simply doesn't work.😊
Somehow Right wiped out Left.
I hate that F-117 stealth doesn't work, that plane is useless without that feature
It does if you don't fly it right at the aa. I'll normally fly it way outside the edge of the map and strike arty in the starting cap no problem.
Except that ships in reality won't just stop and sit still during fights..
wait... never mind, I read the title wrong. Sorry!
At the beginning Johnny Cash never lets down perfect for Vietnam
song selection excelent !
3:29 totally accurate expression
1:35 missed opportunity to play crni bombarder
Supreme Commander naval battles looks a lot more interesting .-.
Whats interesting is the radar signature of a F-117 is similar to that of a teaspoon; very difficult to achieve radar lock. Yet they scored 6 direct hits? Right......
BlakeOneOne82 well the Serbs shot one down with a pechora, must have got some radar lock. stealth means difficult to detect not invisible
invisible to radar, perhaps, quite visible to ground stations and forward observation posts...
visible from fixed ground high freq stations? which you just fly around as they cant be moved
i didn t sew submarines in videos why?
because they were underwater
when Naval battles in Asia are completely different and is filled with ramming.
like How do U do this? its not fun if you arent playing the game as a game. . .
You got that right!
Well done thank you.
wargame should have a sanareo editor man
Man. War would suck balls.
1:38 Crni Bombardera intensifies
0.38
USA-gaddafi's libya 2011 war in 5 seconds
You realy got the point nice one.... But well ig uess that was ment by the devs
seems legit
Master trolling.. but I skipped
Great video :)
Great video!
What games is used in the video?
Wargame Red Dragon
shit maps shit decks, pay to win bullshit dlc, broken wasted navy scenarios ,
war game ALB was and is the best RTS ever thus far.
a true 1 to 1 scale of earth with this engine and city building would be epic
F-117 sure did went realistic :)... it happened exactly as it did in 1999 in Clinton(NATO) aggression on Serbia where old soviet AA rockets destroyed F-117. It was the best, no one bought F117 after that :D Very nice memories.
Yeah he used a off the wall tactic that was a shot in the dark, 65%luck 35%skill. Impressive none the less
They couldn't track it so they made their radars track everything instead. They eventually got lucky. Old story. Most successful plane to date. Only 1 ever shot down. Also, no one bought the f-117. It was never for sale. Like the F-22 it's not on sale.
probably one If the most unfair and boring games i've played. At least the AI.
yes navy combat is lol larger than that hehe
THIS IS TRUE
Brrrrrt brrrrrrrrrt
the brrrrrrrrtttttttttt
Name of the game?
Wargame red dragon
tbh Wargame Red Dragon Naval Battle is realistic, this is Modern Warfare not WW2 with big Deck Guns and close quarters engagements
"tbh Wargame Red Dragon Naval Battle is realistic" LOL wut??
Naval warfare as depicted in WG RD has absolutely nothing to do with reality.
If it were a truly modern depiction, the ships likely wouldn't even see each other at all during the engagement. They'd have guided missiles, drones, aircraft, radar, GPS satellites, you name it. All things that widen the divide. Heck, the navies never personally engaged at Midway, and that was WW2.
Half of these boats would sink from long range missiles.
antred11 then i rephrase it, its Immersive, there are game engine limitations, you need to understand, if you want Ships have realistic range go play DCS
That Person Seriously, that could easily be fixed with optimization. It's more of a gameplay decision.
Sir, your a genious :)
yeaa pretty much lol
Loooool so true
LOL
>F117
Yugoslavia stronk
00:01-11:45: What kind of crappy wargame is this? It looks like it mixes all the tedium of simulationist games with all the mindless rock paper scissors grind of RTS games.