Thanks for the tutorial, but for some reason my object doesn't stay baked with my turbulence/rotation deformer is deleted :/ Anyone have a fix for this?
question: is there a way to bake a deformer so that the animation exports out with the object? I can't find a solution anywhere, and I also need either fbx or glb format with the animation baked in
How about animated morgraph objects with dynamics? I am stuck on a project right now. I have a fracture object with a plane as its child. I applied dynamics to them and it shattered as expected. However, I can't " cache " the individual shattered pieces as an animation. Making the fracture object edible just creates the individual pieces but the animation is lost.
Nice video, but I would like to know how can I do to export this animation in unity ?
unity doesnt support pla
You saved my work,thanks a lot !!!
thanx bro!!
Welcome 👍
Thanks for the tutorial, but for some reason my object doesn't stay baked with my turbulence/rotation deformer is deleted :/ Anyone have a fix for this?
You saved my day! Thanks!!
In my case store state button is not unlocking other options... what should I do?
Is there should be any plugins required for baking?
I ran in to the same problem .. and just found out that whatever object we are trying to apply.. we must make it editable first..
Cool!
question: is there a way to bake a deformer so that the animation exports out with the object? I can't find a solution anywhere, and I also need either fbx or glb format with the animation baked in
Good. And how to bake point animation?
How about animated morgraph objects with dynamics? I am stuck on a project right now. I have a fracture object with a plane as its child. I applied dynamics to them and it shattered as expected. However, I can't " cache " the individual shattered pieces as an animation. Making the fracture object edible just creates the individual pieces but the animation is lost.
How do you point cache cloth tear effect?
Awesome, thank you!
thanks for the tutorial! this animation, its posible bake it?
how do you get the diagonal segments when adding a plane?
triangulate, in 'mesh' settings
Thanks!
Thank you~
Make sure you DONT click use deformer or the deformer will not point cache