🏛️Woah Curtis, this was really cool! I’ve been wanting to mess around with architecture for a long time (and I have a little lately) because sometimes I have little concepts or dreams of layouts and scenes I’d like to occupy, but architecture feels a little intimidating. But it’s incredible how satisfying just blocking out architectural concept can be. Your description of space bring like a song is very apt I think. I hope and can’t wait for you to do more with this or similar things!
🏛 It really is interesting how light can change so much with just a slight adjustments in angle and size. Even with the most basic materials, an effective scene can be blocked out with little time. I'm suddenly reminded of my work with a webcomic artist on creating 3D backgrounds for them. I wanted to go all out with all of the detail that I could put in there, but they were happy with the basics that seemed to me to be little more than blocking out with some image textures slapped on. They ended up making my "basic" work look far better than I could render in blender back then, just with some magic with color and 2D shading.
Just cos it's helpful to know, the bit you were calling "skirting" is actually called crown moulding when it's atop a wall. Wikipedia defines it as: "Crown moulding (interchangeably spelled Crown molding in American English) is a form of cornice created out of decorative moulding installed atop an interior wall. It is also used atop doors, windows, pilasters and cabinets." The wiki page called Molding (decorative) lists all the many names for the various pieces, which is good to know for anyone in the archviz industry.
🏛 This is an overlooked topic. I've seen a lot of channels talk about doing block-out before sculpting, but I tend to feel like block-out for an environment is fairly untouched territory in the Blender tutorial universe. When I was in the studio today directing one of the actresses for a new Atari game, I mentioned your walk-throughs of Indiana Jones, because she's also a Blender user and has watched your channel, plus the actor who played Sunan is a friend of her husband's and was at their wedding earlier this year. The audio project manager then told me that all of the background and minor characters for the Sukhothai section were recorded at that studio; the mains were done elsewhere, with motion capture, I believe. I asked if it was the usual suspects, and he said yes, so I'd probably feel like I was just walking around at work if I played that game. Ha ha!
Haha that's great, thanks for sharing! I'm definitely going to carry on with Indiana Jones in the series. There's so much to go over, but I'll sprinkle some other games in between. 🙂
@@CurtisHolt That dark fantasy game was interesting, and it was nice to change up the looks. I was curious if you were going experiment with combining inspirations from two games with different design styles to create something containing elements from both.
Sure, I can try that some time. Given how many references and sources of inspiration there are, there’s a virtually infinite number of possible things to try and make 😵💫
🏛 would be nice if you had more time to spend on it... but that was kind of the point. stuff like this takes months to do fully. Made me think though. Maybe I should do some limited-time challenges.
🏛I really enjoyed watching your workflow!
Love it!
The blocking out process is so satisfying to watch how things come together
🏛 Great video. Thanks Curtis. This shows well how to proceed wen we need to design a scene. I need to understand this.
🏛 Nicely done!
🏛️Woah Curtis, this was really cool! I’ve been wanting to mess around with architecture for a long time (and I have a little lately) because sometimes I have little concepts or dreams of layouts and scenes I’d like to occupy, but architecture feels a little intimidating. But it’s incredible how satisfying just blocking out architectural concept can be. Your description of space bring like a song is very apt I think. I hope and can’t wait for you to do more with this or similar things!
🏛 This was an interesting watch Curtis. Thanks!
That looks quite nice - loving the inspiration gathering aspect quite a lot 🏛
🏛 It really is interesting how light can change so much with just a slight adjustments in angle and size. Even with the most basic materials, an effective scene can be blocked out with little time.
I'm suddenly reminded of my work with a webcomic artist on creating 3D backgrounds for them. I wanted to go all out with all of the detail that I could put in there, but they were happy with the basics that seemed to me to be little more than blocking out with some image textures slapped on. They ended up making my "basic" work look far better than I could render in blender back then, just with some magic with color and 2D shading.
Just cos it's helpful to know, the bit you were calling "skirting" is actually called crown moulding when it's atop a wall. Wikipedia defines it as:
"Crown moulding (interchangeably spelled Crown molding in American English) is a form of cornice created out of decorative moulding installed atop an interior wall. It is also used atop doors, windows, pilasters and cabinets."
The wiki page called Molding (decorative) lists all the many names for the various pieces, which is good to know for anyone in the archviz industry.
Ah thank you! Now you mention it, I’m pretty sure I’ve heard the term ‘crown moulding’ before, but I guess I never really onboarded it.
🏛️ Great application of your skills 👍🏻 Incidentally, I would imagine that the trim on the ceiling is probably called coving 🙂
🏛️ it's really satisfying watching your process! Also reminds me a little of some of the spaces in something like the Talos Principle 👍
🏛 Nice to see the process
🏛 Sweet!
🏛️ nice!
very good!
Nice block-out.
🏛 This is an overlooked topic. I've seen a lot of channels talk about doing block-out before sculpting, but I tend to feel like block-out for an environment is fairly untouched territory in the Blender tutorial universe. When I was in the studio today directing one of the actresses for a new Atari game, I mentioned your walk-throughs of Indiana Jones, because she's also a Blender user and has watched your channel, plus the actor who played Sunan is a friend of her husband's and was at their wedding earlier this year. The audio project manager then told me that all of the background and minor characters for the Sukhothai section were recorded at that studio; the mains were done elsewhere, with motion capture, I believe. I asked if it was the usual suspects, and he said yes, so I'd probably feel like I was just walking around at work if I played that game. Ha ha!
Haha that's great, thanks for sharing! I'm definitely going to carry on with Indiana Jones in the series. There's so much to go over, but I'll sprinkle some other games in between. 🙂
@@CurtisHolt That dark fantasy game was interesting, and it was nice to change up the looks. I was curious if you were going experiment with combining inspirations from two games with different design styles to create something containing elements from both.
Sure, I can try that some time. Given how many references and sources of inspiration there are, there’s a virtually infinite number of possible things to try and make 😵💫
2:07 wwdits laszlo mentioned
cool🎉
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that was quite interesting to watch! 🏛
🏛 Looking nice. :) I wish I had more time to explore and learn more about lighting.
🏛 that was great.
🏛 would be nice if you had more time to spend on it... but that was kind of the point. stuff like this takes months to do fully. Made me think though. Maybe I should do some limited-time challenges.
🏛️ it looks really good so far
I love the “I think I have an idea for a plan” stage 🏛️🏛️🏛️👏👏👏🔥🔥🔥
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