so far as I know there's software that plays the game frame by frame and you painstakingly go through each frame of gameplay to make sure everything is as quick, optimal and frame perfect as you can possibly be. It oftentimes involves performing inputs that would be impossible for a human otherwise, or manipulating RNG to make things guaranteed to happen
@@LukeA471 There is another method which is easier to create, using save states, you can play through a section at full speed as many times as you want until you get the perfect outcome, though it is a lot less precise than the method you described. Often times this method is a segmented run, but it can also be considered TAS because you are using tools outside the game to help run the game optimally.
1:15:21
Fuckin brutal
Yay he did the speedrun
What version of the game you were using? Pal or NTSC?
It was done on PAL, because it was the version of the game that I own myself. Not the optimal choice in retrospect.
can someone explain to me how a 'TAS' is made?
so far as I know there's software that plays the game frame by frame and you painstakingly go through each frame of gameplay to make sure everything is as quick, optimal and frame perfect as you can possibly be. It oftentimes involves performing inputs that would be impossible for a human otherwise, or manipulating RNG to make things guaranteed to happen
@@LukeA471 There is another method which is easier to create, using save states, you can play through a section at full speed as many times as you want until you get the perfect outcome, though it is a lot less precise than the method you described. Often times this method is a segmented run, but it can also be considered TAS because you are using tools outside the game to help run the game optimally.
@@LukeA471In this specific context the tools mostly being used are to assist in memory manipulation to get good RNG
epic
You can save to have a memory card though!
Wonderful to see this game broken to bits!