3 important details I missed in this video: 1. 8:32 Plague disruptors also prevent a dying plague heart from waking up the proximity hearts. This makes cell towers very essential. 2. 14:12 Built-in towers also extend the base safe zone. Container Fort and Fort Marshal receive +45 meters. Other built-ins extend the radius by 30 meters. 3. 7:58 Outposts within 118 meters from base (size of largest safe zone we can get) are not allowed to have minefields regardless of our current safe zone size.
Hey Rvid. Thank you for all your awesome SoD2 content, man. I tried to find a video on your channel about the top main guns (not sidearms) but I couldn't. It'd be great to hear your conclusions from your experience in the game about the best main ranged weapons. Something like "the general/versatile top 3" and "the top gun in each ammo caliber" would be awesome. I'm aware of your video(s) on the fastest & most efficient guns against Plague Hearts and the most efficient calibers against Juggernauts, but I'm looking for guns for general & versatile use, just self-defense against ferals & hordes while scavenging and so on.
@@TheRok I haven't made any for primary firearms. The best in my opinion are 1. Spec Ops Vector 2. Masterwork assault rifle 3. Scoped Big Hank rifle (best .357) 4. Scoped Model 92 (Best .44) 5. Duvall Outrider (Best Unbreakable 5.56) 6. Echo shotgun 7. Devgru (Only for hearts in higher diffs) There are few other great weapons. But couldn't think of all the names. I didn't include any 50 cal because they are only good for base defense. Ignored 22 cal because 22 cal will break 3 times fast. Didn't include 7.62 because there no point in using them unless you want 150 round mag.
makes total sense. They have the ability to "live", although considered undead. Basic pathing is natural to all creatures. If you go through the woods with rough terrain, you might lose a half.
@@razghul9993 so does any other animal. Even humans sometimes can't follow direct path and somehow go from A to B through V. But the majority are able to follow the safest path.
2 things:1. God Bless you RVID, thank you for all you do! 2. These updates are so dramatic it’s like a whole new game, I always play state of decay two in the summer because every summer it’s like playing a new game with features that just weren’t present in the last iteration Undead Labs is fantastic and deserve every dollar!
Thanks for keeping up the detailed information! This update has the potential to make SOD2 a very interesting experience. The prestige points for sieges is a great idea!
This video breakdown is exactly the straight to the point, and detailed masterpiece that I hoped to find, but I didn't expect that it would actually exist.
Ok I underestimated update 33 in the last video, this really is a huge revamp of so many mechanics that define this game, awesome update! (and the video too as always!)
@@StateofDecayScience Yeah I thought so.... Otherwise, I guess the amount of sieges will raise, so, having a sniper tower is difficult once the zeds entered your base. Fighting at a sniper tower is still a nightmare. :( I'm happy for the update, but that nerf hits.
Nerf lol, they broke it the device is crap it kills 10 zombie's and then cools down for 13 Mins!!!!! I have already submitted a request to the devs on how crappy the change was. I just had a new community get the device .... and it didn't even clear the siege it took to install before cool down. Luckily it was a maxed out group and mopped up just fine.
Great video. Straight to the point and easy to follow! It’s kind of sad that the official State of Decay channel isn’t as clear when talking about the update. They have an hour long livestream with really bad audio and visual quality.
One thing I did not see mentioned - if you mouse over the plague heart it tells you what nearby plague hearts will wake up if you kill that plague heart. So you can use that knowledge to kill plague hearts in a specific order.
This update is awesome, and I love that Undead Labs are still working on SOD2. Top of my wish list is a new map for Daybreak where we can use our own survivors, and timed races from A to B coordinated by Ray Santos.
Very useful indeed! Also pretty pumped it releases in 3 days. I'm so ready for this, love that game but it needs constant updates to keep me interested in the long term. Until SOD3 that is :D
This feature is so intuitive and essential I honestly thought it was available on launch. I love seeing these hordes wander the map. Really provides that walking dead feel.
By far my favourite SOD2 content creator, always detailed and accurate info on the game that can help me catch up after a few updates. Thankyou RVIDD!!
@@StateofDecayScience Or Vine booms and 200 cuts per second but nah I see it all man and I can appreciate when someone goes above and beyond even, on the little things that are hard to notice
Bro, thank you for this video! It was informative! Now I know exactly how things work in the new and last update for my favorite game :) Take care and good luck! ;)
Once again a brilliant video my friend. Nothing undead lab’s releases (media) gets me wanting to play this game again, but YOUR VIDEOS certainly do. We’ll done on another great video friend. 👍🏼
Nicely eplained in short, delivering facts right to the spot. Only info missing is the *_FUN_* we have to play the new mechanics :-D. No more downs on morale for far away infestations! Thanks for your efforts.
Thank you very much for the subtitles in Portuguese, because of them I was able to understand perfectly, I found the video extremely useful, now I'm on top of the news, thank you :)
This nerf to the haven device is INCREDIBLY UPSETTING. I’ve played SOD 2 since beta, and have loved the experience every step of the way, and look forward to seeing what’s next in the future. That being said, the nerf to the haven device is just an insult. You work hard to obtain it, but it does absolutely nothing anymore. It barely protects your base, and attracts more zombies rather than repel them. Undead Labs if you are reading this, please return the Haven Device to its original version, or at least instead of -80 noise at least make it -60 ~Galavant Gaming
Damn, the nerfing of Haven is just sad. The whole device was intended for a SUPER late game mechanic. It really opens up the base for improvement. If they do this, then there's really no point in me rebuilding it.
Thank you for this video, and all your previous videos! I always love watching your content, and with a game like SoD2, the stats are important! You get them right and provide us with useful information. You're such an important part of the community! Thank for all the work you put into these videos!
the main issue i have seen people talk about is the spawn rate of infestations is hard to keep up with and i know that some people are playing on harder difficulties which it makes sense for faster and more frequently spawning infestations but who knows maybe people are just complaining about stuff to complain and some of the stuff is modded things like darkside i think is a mod also i would prefer if they didn’t just wipe out certain mods like darkside they are interesting to watch and seem to be bringing players to state of decay 2 i know a good number of people who would definitely be playing or buying the game if mods like darkside were updated i think in general alot of people would invest more into games if there was a decent modding community behind the games modding is a great way for companies to get more players and make money but they just seem stuck in their old ways and don’t like mods
Honestly my opinion on the infestations is that they're more annoying to deal with if Curveballs awaken them; such as a Black Heart, Broken Heart or the aggressive zombie plague heart (forgot its name) I do my best to avoid waking up plague hearts, and the only time they ever awaken is due to AI causing screamers to scream, or the curveballs waking them up, which I think is completely unfair. Curveballs add a level of gameplay and more goals but, the negatives are 3 times worse than the best positive. Nowadays I let sieges happen for prestige or influence, as my community can kill a juggernaut in 5 seconds and any normal zombies/freaks with ease, maybe one person suffers a tiny injury from a bite, which they recover from in 10 minutes. Before that, I tried my best to clear every infestation and siege site but after clearing a siege or after clearing every infestation, my outposts/siege sites kept coming back within 1 hour. The biggest problem being that most infestations close to plague hearts are lvl 3, so there is a juggernaut there already, and its not exactly the cheapest thing to kill 5 juggernauts back to back with explosives, for the very infestations to come right back. Yes I am aware you only have to kill 1-3 screamers, but have fun reaching them when the juggernaut and ferals are coming after you.
Great video thank you so much now I know that I'm bit wasting my time sneeking in plage territory haha and I though I was tripping when my military truck has extra spaces lol
Thanks for this. BTW, are they bringing back all of the missing characters, like the Asian chick with pigtails and red shorts? Most of my fave female characters are no longer accessible for some reason. Been that way for months now.
If enough plague hearts are in close proximity they should mutate into a massive creature that slowly walks the map or starts spewing airborne enemies.
Zombie hordes often spawn at the edge of safe zone and wander inside the base. Higher tier towers prevent that now. So it is good. As long as you don't let a super massive siege happen (3x level 3 siege infestations), they will be alright. If your members have OP guns, you don't even need to mind massive sieges. You can build towers only for the extended safe zone.
I dont like the nerf to CLEO, i like playing this game my own way and this feels like forcing me into situations where my base will be wiped out. Why not leave a option to implement some of these changes? Or leave it be on lower levels? Plus would be nice to have your survivors do more or enemy survivor random encounters
They are really getting good a refining the mechanics of the game into something that much more dynamic and reactive rather than just random Can’t wait for state of decay 3 where these ideas are fully realised from the beginning
hope they make it so that all 9 survivors are actually visibly defending your camp, but i guess that's a long shot since it's a game engine thing limitation
@@StateofDecayScience hope they address that in SoD3 though, kind of feel like Update 33 is a test run on the things they want to do on SoD3 Glad they nerfed the Haven Relay but it's a bit much but that's fine
I love all zombie survival games lol always have but from the first Sod to lifeline to Sod2 this game beats all others even from massive companies in my opinion. When I do have time to play now adays this is my go to game. The fact that the updates, the many of them have ACTUALLY solved things people wanted and continued to build on the absolute best open world zombie game still blows my mind and is very impressive. I'm not forced to buy countless in game purchases just to enjoy the game I love. I think other developers and companies should take notes and strive to do what state of decay has and still does and I'm thankful that such a bad ass game exists lol.
Is it something that they "corrected" in this patch regarding 5:10 ? Sneak killing zombies or killing those which are not aware will *NOT* wake the PH ? It used to be that no matter what state they are in that those kills would add up to the PH awakening.
Thanks for the update. I dont know if Ill keep SOD2 on my computer after this update, I really didnt like the game changes but I really do value your updates on the game.
quick question, and confirmation at 5:10. ive alrd googled and not finding any exact explanation, if may u know... 1.is sneaking and headshot also considered as stealth kill, which will not count as waking up the sleeping plague heart ? 2.will zombie that hit by explosive mine outpost defend upgrade/buff will triger sleeping PH ? (sometimes the outpost area reach the PH infested air zone) been trying hard on vanila lethal after the update... mostly fail/lost community because fucking feral...
As always an amazing amount of useful information, thanks! 1) I thought they removed the "killing a heart wakes up any hearts in vicinity"? 2) I guess with watch towers increasing base safe zone this will also influence which nearby outposts you can use for mine fields
All the outposts within 118 meter radius (the size of largest safe zone we can get) are not allowed to have minefields regardless of our current safe zone size.
@@StateofDecayScience Thank you so much! I guess that leaves experience or trial and error to pick outposts as close as possible but not too close to the safe zone when intending to cover as much of the base safe zone as possible with mines.
I noticed that me killing unaware bloaters in plague territory disturbs the heart (playing lethal zone). I got the "nearby plague heart stirs" warning. It wasn't because of killing zombies, I was always sneaking. Btw there are regular bloaters in lethal zone.
There are few unintended bugs came with the new mechanics. If you pop a bloater instead of headshot, heart will monitor it. If you snipe a zombie that is investigating the death of another zombie, heart will monitor it.
@@StateofDecayScience oh thanks for letting me know! You've got real sharp investigation skills :) I don't know if I like this update... For my play style it basically means sneak everywhere until I get my hands on scent block.
Just turn on plague disruptor. You can finish a campaign without any infestation and sieges. Plague disruptors also prevent a dying plague heart from waking up proximity hearts. Just now I am testing this.
That depends on how wide your base is. In wider bases like farmland, you can be much closer to the edge of the safe zone than other bases. So the safe zone edge will be in the zombie spawning range.
@@mHANIF-xl3rx It cannot be extended further if you already have tier 3 towers. Better not use any towers and use the slot for other useful facilities.
I am really hyped for the update coming up. I have an issue with one thing however. What is the point in clearing out infestations if you just have to kill the plaqueheart? All the infestations related to that plagueheart in question will be gone in 30 minutes. I find that to be too easy but maybe I am wrong here. I have to try that out. I only play on Lethal Zone after so many hours I spent in SOD 2, so maybe it will be difficult to go and clear a plagueheart early in the game. But later, with a good solid base, a good car and some recources and a heavy weapon, energy drinks, molis and such it is not really a big deal anymore. In that regard I am wonderung already how the game will elevate if you try out the Darkside Mod. Should become insane real quick with that mod. ;-)
3 important details I missed in this video:
1. 8:32 Plague disruptors also prevent a dying plague heart from waking up the proximity hearts. This makes cell towers very essential.
2. 14:12 Built-in towers also extend the base safe zone. Container Fort and Fort Marshal receive +45 meters. Other built-ins extend the radius by 30 meters.
3. 7:58 Outposts within 118 meters from base (size of largest safe zone we can get) are not allowed to have minefields regardless of our current safe zone size.
Hey Rvid. Thank you for all your awesome SoD2 content, man. I tried to find a video on your channel about the top main guns (not sidearms) but I couldn't. It'd be great to hear your conclusions from your experience in the game about the best main ranged weapons. Something like "the general/versatile top 3" and "the top gun in each ammo caliber" would be awesome. I'm aware of your video(s) on the fastest & most efficient guns against Plague Hearts and the most efficient calibers against Juggernauts, but I'm looking for guns for general & versatile use, just self-defense against ferals & hordes while scavenging and so on.
@@TheRok I haven't made any for primary firearms.
The best in my opinion are
1. Spec Ops Vector
2. Masterwork assault rifle
3. Scoped Big Hank rifle (best .357)
4. Scoped Model 92 (Best .44)
5. Duvall Outrider (Best Unbreakable 5.56)
6. Echo shotgun
7. Devgru (Only for hearts in higher diffs)
There are few other great weapons. But couldn't think of all the names.
I didn't include any 50 cal because they are only good for base defense. Ignored 22 cal because 22 cal will break 3 times fast. Didn't include 7.62 because there no point in using them unless you want 150 round mag.
Dont you just love how the zombies obey traffic rules and follow the roads. No walking on the lawn !!!
If only our survivors are disciplined as them!!
Believe me zombie boot camp will break you of walking on the zombies e drill instructors grass. And he owns all the grass.
makes total sense. They have the ability to "live", although considered undead. Basic pathing is natural to all creatures. If you go through the woods with rough terrain, you might lose a half.
@@majzerofive that's not considering they walk detours along streets, even though they could b-line straight though an open field.
@@razghul9993 so does any other animal. Even humans sometimes can't follow direct path and somehow go from A to B through V. But the majority are able to follow the safest path.
2 things:1. God Bless you RVID, thank you for all you do!
2. These updates are so dramatic it’s like a whole new game, I always play state of decay two in the summer because every summer it’s like playing a new game with features that just weren’t present in the last iteration
Undead Labs is fantastic and deserve every dollar!
I agree, the work that Undead Labs put in is insane, they need to release SoD 3 so i can throw them a chunk of £.
i agree, i usually play every year around Halloween and it's always like a new game! i'm tempted to do some summertime playing now though...
Best SOD2 content creator ever. Period. Simple, informative, straight to the point
Thank you for all the research you do on SoD2 Rvid, it is extremely helpful.
Thanks for keeping up the detailed information! This update has the potential to make SOD2 a very interesting experience. The prestige points for sieges is a great idea!
This video breakdown is exactly the straight to the point, and detailed masterpiece that I hoped to find, but I didn't expect that it would actually exist.
Ok I underestimated update 33 in the last video, this really is a huge revamp of so many mechanics that define this game, awesome update! (and the video too as always!)
Detailed, timestamped, straight and to the point. Great video thanks!
Uhhh, the nerf of Haven device seems very harsh. Asking myself if its still worth it over a sniper tower?!
I don't think so!
@@StateofDecayScience
Yeah I thought so.... Otherwise, I guess the amount of sieges will raise, so, having a sniper tower is difficult once the zeds entered your base. Fighting at a sniper tower is still a nightmare. :(
I'm happy for the update, but that nerf hits.
Nerf lol, they broke it the device is crap it kills 10 zombie's and then cools down for 13 Mins!!!!! I have already submitted a request to the devs on how crappy the change was. I just had a new community get the device .... and it didn't even clear the siege it took to install before cool down. Luckily it was a maxed out group and mopped up just fine.
What an incredibly well researched and well explained video. Thank you! I’m looking forward to the update.
You're a living legend Rvid. not all heroes wear capes
Great video. Straight to the point and easy to follow!
It’s kind of sad that the official State of Decay channel isn’t as clear when talking about the update. They have an hour long livestream with really bad audio and visual quality.
Because a live stream will take an hour to make, but this video took almost 100 hours!
@@StateofDecayScience Even more respect for you then!
One thing I did not see mentioned - if you mouse over the plague heart it tells you what nearby plague hearts will wake up if you kill that plague heart.
So you can use that knowledge to kill plague hearts in a specific order.
thank you Rvid , you really commited to this game and great work man!
thanks for a concise description of the update. You Rock! im getting excited to play
This update is awesome, and I love that Undead Labs are still working on SOD2. Top of my wish list is a new map for Daybreak where we can use our own survivors, and timed races from A to B coordinated by Ray Santos.
Thank you so much for this content! So enjoyable!
Ah, thanks for the awesome update Rvidd. I will be looking forward to this update and jumping back into the game.
Very useful indeed! Also pretty pumped it releases in 3 days. I'm so ready for this, love that game but it needs constant updates to keep me interested in the long term. Until SOD3 that is :D
Ok I was wondering when it comes out
This feature is so intuitive and essential I honestly thought it was available on launch. I love seeing these hordes wander the map. Really provides that walking dead feel.
Even just the watch tower changes. How it's essential to equip your unplayed followers with rifles so they will clear wandering hordes.
I've been away from the game for a while and this explained everything to me; thank you.
Great and informative video as always. You really put a lot of work into them. Keep it up :D
By far my favourite SOD2 content creator, always detailed and accurate info on the game that can help me catch up after a few updates. Thankyou RVIDD!!
Yeah I am coming back for this. As soon as I hit home after a night shift I am installing it again and doing another run.
Bro really put in effort with his edits and information I have to respect it glad there is a channel dedicated to this game
Happy to see that you recognised the detailed editing. People usually only notice the editing when emojis are added for no reason
@@StateofDecayScience Or Vine booms and 200 cuts per second but nah I see it all man and I can appreciate when someone goes above and beyond even, on the little things that are hard to notice
Bro, thank you for this video! It was informative! Now I know exactly how things work in the new and last update for my favorite game :) Take care and good luck! ;)
Once again a brilliant video my friend. Nothing undead lab’s releases (media) gets me wanting to play this game again, but YOUR VIDEOS certainly do. We’ll done on another great video friend. 👍🏼
Great video and very Indepth, reinstalling now to give update a go and I really appreciate your videos, surprised I haven't subbed sooner.
Nicely eplained in short, delivering facts right to the spot. Only info missing is the *_FUN_* we have to play the new mechanics :-D. No more downs on morale for far away infestations!
Thanks for your efforts.
2:28 dancing juggernaut
Thank you very much for the subtitles in Portuguese, because of them I was able to understand perfectly, I found the video extremely useful, now I'm on top of the news, thank you
:)
Rvid. thank you for the informative videos as usual man, this update looks insane and I cannot wait to start fresh again.
Wow, this really changes my game style. Thanks!
Well done friend! Awesome work as always.
It is extremely useful thank you for your hard work can't wait the release ❤
This nerf to the haven device is INCREDIBLY UPSETTING.
I’ve played SOD 2 since beta, and have loved the experience every step of the way, and look forward to seeing what’s next in the future.
That being said, the nerf to the haven device is just an insult. You work hard to obtain it, but it does absolutely nothing anymore. It barely protects your base, and attracts more zombies rather than repel them.
Undead Labs if you are reading this, please return the Haven Device to its original version, or at least instead of -80 noise at least make it -60
~Galavant Gaming
Your videos are always so in depth.
Damn, the nerfing of Haven is just sad.
The whole device was intended for a SUPER late game mechanic.
It really opens up the base for improvement.
If they do this, then there's really no point in me rebuilding it.
Just a reminder. You can counter waking up the plague heart by chopping their legs. Probably...
Thats good to mention actually. So swordplay gets better then.
That's right!!!
I'm so excited about this update. Thanks Rvid for very informative video as always.🤙
Thank you for this video, and all your previous videos! I always love watching your content, and with a game like SoD2, the stats are important! You get them right and provide us with useful information. You're such an important part of the community! Thank for all the work you put into these videos!
the main issue i have seen people talk about is the spawn rate of infestations is hard to keep up with and i know that some people are playing on harder difficulties which it makes sense for faster and more frequently spawning infestations but who knows maybe people are just complaining about stuff to complain and some of the stuff is modded things like darkside i think is a mod also i would prefer if they didn’t just wipe out certain mods like darkside they are interesting to watch and seem to be bringing players to state of decay 2 i know a good number of people who would definitely be playing or buying the game if mods like darkside were updated i think in general alot of people would invest more into games if there was a decent modding community behind the games modding is a great way for companies to get more players and make money but they just seem stuck in their old ways and don’t like mods
Had me laughing at the "wehicles" part. Great videos as always.
Weyicles
Thank you for this detailed video! Update dropping right as I'm getting back into the game too :)
This is a great video. Thank you sir, well done!
se entiende muy bien, gracias por los subs en español ♥
Arvid siempre consigue que su video se entienda aun que uno no hable ingles
Wow, the infestation juggernauts dropping guns and vehicles getting upgraded trunk space alone make me wanna jump back into the game
You should!
I love your content it's really helpful for letting me know what's changing in the next update
Amazing video Rvid!!
Glad you loved the vid!
Honestly my opinion on the infestations is that they're more annoying to deal with if Curveballs awaken them; such as a Black Heart, Broken Heart or the aggressive zombie plague heart (forgot its name)
I do my best to avoid waking up plague hearts, and the only time they ever awaken is due to AI causing screamers to scream, or the curveballs waking them up, which I think is completely unfair.
Curveballs add a level of gameplay and more goals but, the negatives are 3 times worse than the best positive.
Nowadays I let sieges happen for prestige or influence, as my community can kill a juggernaut in 5 seconds and any normal zombies/freaks with ease, maybe one person suffers a tiny injury from a bite, which they recover from in 10 minutes.
Before that, I tried my best to clear every infestation and siege site but after clearing a siege or after clearing every infestation, my outposts/siege sites kept coming back within 1 hour.
The biggest problem being that most infestations close to plague hearts are lvl 3, so there is a juggernaut there already, and its not exactly the cheapest thing to kill 5 juggernauts back to back with explosives, for the very infestations to come right back.
Yes I am aware you only have to kill 1-3 screamers, but have fun reaching them when the juggernaut and ferals are coming after you.
Brian Menard wasn't wrong. Rvid is the G.O.A.T when it comes to this stuff. Jeez...👏🏾👏🏾👏🏾👏🏾👏🏾
Great video thank you so much now I know that I'm bit wasting my time sneeking in plage territory haha and I though I was tripping when my military truck has extra spaces lol
Also check the pinned comment for a very important info I forgot to include in this video.
RIP Haven Device, you'll never be seen again after this
Thanks for this. BTW, are they bringing back all of the missing characters, like the Asian chick with pigtails and red shorts? Most of my fave female characters are no longer accessible for some reason. Been that way for months now.
If enough plague hearts are in close proximity they should mutate into a massive creature that slowly walks the map or starts spewing airborne enemies.
Wonder how first person would be in this, probably too hectic and all over the place
Fantastic presentation as usual, thank you!
Top quality info as always. Many thanks for your hard work.
Yes I found this video extremely useful. Thanks so much
Very detailed explanation! Thank you! 😊
So RvidD, do you recommend the use of the watchtowers now? Or are they still more of a hazard during sieges?
Zombie hordes often spawn at the edge of safe zone and wander inside the base. Higher tier towers prevent that now. So it is good.
As long as you don't let a super massive siege happen (3x level 3 siege infestations), they will be alright.
If your members have OP guns, you don't even need to mind massive sieges. You can build towers only for the extended safe zone.
Question: Have you make tests on noice progression (balance level vs infestion grow & zombies population on map) ?
Thx a lot ! Very nice Video :)
No, I have not made any tests for that
I dont like the nerf to CLEO, i like playing this game my own way and this feels like forcing me into situations where my base will be wiped out. Why not leave a option to implement some of these changes? Or leave it be on lower levels? Plus would be nice to have your survivors do more or enemy survivor random encounters
this video is extremely usefull, thanks! greetings from france
Trunk Capacity - FINALY!
They are really getting good a refining the mechanics of the game into something that much more dynamic and reactive rather than just random
Can’t wait for state of decay 3 where these ideas are fully realised from the beginning
Maybe 3 won't look like shit too
The beginning of the video had no business making me laugh like that.
Nice brother, good job 👍 looks like good changes, waiting for release now 🎉
No more day brake just get everyone ready for a fight and leave the plague heart alone after its awake and then hope for the best
hope they make it so that all 9 survivors are actually visibly defending your camp, but i guess that's a long shot since it's a game engine thing limitation
Yeah, that probably won't happen
@@StateofDecayScience hope they address that in SoD3 though, kind of feel like Update 33 is a test run on the things they want to do on SoD3
Glad they nerfed the Haven Relay but it's a bit much but that's fine
I love all zombie survival games lol always have but from the first Sod to lifeline to Sod2 this game beats all others even from massive companies in my opinion. When I do have time to play now adays this is my go to game. The fact that the updates, the many of them have ACTUALLY solved things people wanted and continued to build on the absolute best open world zombie game still blows my mind and is very impressive. I'm not forced to buy countless in game purchases just to enjoy the game I love. I think other developers and companies should take notes and strive to do what state of decay has and still does and I'm thankful that such a bad ass game exists lol.
Is it something that they "corrected" in this patch regarding 5:10 ? Sneak killing zombies or killing those which are not aware will *NOT* wake the PH ? It used to be that no matter what state they are in that those kills would add up to the PH awakening.
They changed that
wow great video bro
Nobody explains this like you
Good video new sub 👌🏻
Thanks for the update. I dont know if Ill keep SOD2 on my computer after this update, I really didnt like the game changes but I really do value your updates on the game.
Cant wait to play the new update! Guess i gotta rush the current map, so i can start a new one when the update comes.
What this game lacks is a colony of aggressive survivors who compete for territory and resources and can invade your base to steal it.
I'm very excited to just kill juggs for guns 😂 great video as always!
can you recommended best skill for my forever community? for now i have fire arm, mobile operation, gut packing foraging and lycenology
It is all preference!
Great video! Is the prestige reward from sieges the same on all difficulty levels?
I guess it will be the same.
quick question, and confirmation at 5:10.
ive alrd googled and not finding any exact explanation, if may u know...
1.is sneaking and headshot also considered as stealth kill, which will not count as waking up the sleeping plague heart ?
2.will zombie that hit by explosive mine outpost defend upgrade/buff will triger sleeping PH ?
(sometimes the outpost area reach the PH infested air zone)
been trying hard on vanila lethal after the update...
mostly fail/lost community because fucking feral...
1. Refer the below
ua-cam.com/video/DM6tPy-JWAo/v-deo.html
2. Alerted zombies killed by outpost minefields won't wake up hearts.
As always an amazing amount of useful information, thanks! 1) I thought they removed the "killing a heart wakes up any hearts in vicinity"? 2) I guess with watch towers increasing base safe zone this will also influence which nearby outposts you can use for mine fields
Damn, never thought of that!! I will check that once I get home!
All the outposts within 118 meter radius (the size of largest safe zone we can get) are not allowed to have minefields regardless of our current safe zone size.
@@StateofDecayScience Thank you so much! I guess that leaves experience or trial and error to pick outposts as close as possible but not too close to the safe zone when intending to cover as much of the base safe zone as possible with mines.
Glad your voice is back
More awesome work RvidD - much appreciated 🙏
Maybe a future video to explain what we can do with all this prestige?
I noticed that me killing unaware bloaters in plague territory disturbs the heart (playing lethal zone). I got the "nearby plague heart stirs" warning. It wasn't because of killing zombies, I was always sneaking. Btw there are regular bloaters in lethal zone.
There are few unintended bugs came with the new mechanics. If you pop a bloater instead of headshot, heart will monitor it. If you snipe a zombie that is investigating the death of another zombie, heart will monitor it.
@@StateofDecayScience oh thanks for letting me know! You've got real sharp investigation skills :)
I don't know if I like this update... For my play style it basically means sneak everywhere until I get my hands on scent block.
Just turn on plague disruptor. You can finish a campaign without any infestation and sieges. Plague disruptors also prevent a dying plague heart from waking up proximity hearts. Just now I am testing this.
@@StateofDecayScience ah yes, I was wondering if one cell tower covers the whole map when the plague disruptor is activated?
Yes. One will do the job
As if Lethal Zone wasn't a headache already,
UL had to turn it into a migraine
Toujours des vidéos de professionnel bravo pour le travail accompli.
Perfect! Thank you very much!
What's up, you earned a sub my g.
I have red talon watchtower but freak zombies still appear on the safe zone edges.
That depends on how wide your base is. In wider bases like farmland, you can be much closer to the edge of the safe zone than other bases. So the safe zone edge will be in the zombie spawning range.
@@StateofDecayScience yeah I settled my community in farmland, so how to extend it further.
@@mHANIF-xl3rx It cannot be extended further if you already have tier 3 towers. Better not use any towers and use the slot for other useful facilities.
it seems that you can "dodge" screamer screams now, kinda weird
Yes! finally I can start another run-through of my favourite zombie game.
Great Walkthrough and Good Tips and Info!
Excellent work bud 😎👍
I just hope the update doesn't break my automated minigun on any car upgrade mod
I am really hyped for the update coming up. I have an issue with one thing however. What is the point in clearing out infestations if you just have to kill the plaqueheart? All the infestations related to that plagueheart in question will be gone in 30 minutes. I find that to be too easy but maybe I am wrong here. I have to try that out. I only play on Lethal Zone after so many hours I spent in SOD 2, so maybe it will be difficult to go and clear a plagueheart early in the game. But later, with a good solid base, a good car and some recources and a heavy weapon, energy drinks, molis and such it is not really a big deal anymore. In that regard I am wonderung already how the game will elevate if you try out the Darkside Mod. Should become insane real quick with that mod. ;-)
Have the graphics been updated? lighting looks better overall on STEAM version.
I feel like the loot from the freaks should be more diverse.
Can't wait still waiting for update.