Part 2: Federated Suns vs Calderon Protectorate | BattleTech Alpha Strike Battle Report | ilClan Era

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  • Опубліковано 21 вер 2024
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    ___________________________________________________________________________
    After successfully defending the coastline, the Federated Suns lay a dastardly trap for their foes…
    AFFS reconnaissance units have identified a Calderon assault lance moving to secure a data center in a narrow canyon pass. Units from the Crucis Lancers and Avalon Hussars are moving to pincer the Calderon 'mechs and prevent them from advancing further.
    However, a localized dust storm has hampered progress, and the assault lance is much closer to their objective than the Federated Suns would like…
    ___________________________________________________________________________
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КОМЕНТАРІ • 122

  • @TinBane
    @TinBane Рік тому +15

    Aaron is taking demolishers? He must really want to show off those models.
    Aaron: “I’m taking gauss equipped demolishers”
    That makes more sense!

  • @joshua425
    @joshua425 Рік тому +18

    It this channel which sparked my interest and hobbie of battletech. Without you guys I wouldn't have bought mechs from the clan invasion and now the mercenary kickstarter. You guys are doing amazing promoting and pushing battletech. 😊

  • @sebastiang.5032
    @sebastiang.5032 Рік тому +17

    Love the two-camera setup! Very well done! 🐺 💪

  • @troyradford75
    @troyradford75 Рік тому +9

    Woohoo! BatRep Thursday! Great Match. Loving the new camera angels. You guys are going from strength to strength.

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому +1

      It’s BatRep Wednesday everywhere else. Haha thanks for watching my man!!

    • @troyradford75
      @troyradford75 Рік тому +1

      @@DeathfromAboveWargaming Welcome to the World of Tomorrow. Today! Lol

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому +1

      One of these days I will make it to tomorrow today.

    • @troyradford75
      @troyradford75 Рік тому +1

      @@DeathfromAboveWargaming You'll be more than welcomed.

  • @jessepunch8945
    @jessepunch8945 Рік тому +7

    The splitscreen is great

  • @quinnsanders2771
    @quinnsanders2771 Рік тому +6

    That play table is beyond cool S tier

  • @Trentoftherhine
    @Trentoftherhine Рік тому +8

    Love that you guys are putting out battle reports again! It's by far your best product! Keep it up!

  • @gregmichaud7314
    @gregmichaud7314 Рік тому +3

    Captain Greg in the Atlas, what more could I ask for. An awesome game !!!

  • @derekburge5294
    @derekburge5294 Рік тому +2

    Thom loves dem rocks. He *knows* them.
    Great game, gents. Keep it comin'!

  • @BillieBobBrubeck
    @BillieBobBrubeck Рік тому +1

    I have been a Battletecher for a long time. I have been browsing many videos over the last year and you guys have garnered my attention and subscription. Great work and I learn a lot from you guys.

  • @barryxanchez2965
    @barryxanchez2965 Рік тому +3

    That was an awesome up close fight!

  • @jonasskinner5536
    @jonasskinner5536 Рік тому +3

    Love the new split screen look

  • @LeeGutsy
    @LeeGutsy Рік тому +1

    How does this channel not have more subscribers? This is the best battletech content on youtube

  • @kereminde
    @kereminde Рік тому +1

    Finally getting around to watching this one; wasn't sure if there was an After-Action Report being split off for 'Part 1' but... guess not!
    That wound up being a rather interesting ... slow... death spiral.

  • @HouseMasterPoDing
    @HouseMasterPoDing Рік тому +1

    Great video as always Gentlemen!!!!! The House Master Approves!!!!!!!

  • @mikewazowski1776
    @mikewazowski1776 Рік тому +3

    nice BR , would love to see the latest griffins and various other mechs in some BR in future. poor raven and clint went toe to toe with asaault mechs and got vaporized.

  • @gavincross2902
    @gavincross2902 Рік тому +4

    Wow, last last game where a head came off in the first exchange....

  • @obsidiananubis1017
    @obsidiananubis1017 Рік тому +1

    I like the campaign and narrative scenarios, I think Battletech really excels in this field. I would love to see you guys use your old campaign set up, where you have a larger roster of mechs/armor and bring a subset to the battlefield so your opponent has even less of an idea of what they are fighting until they are revealed.

  • @Daemonettee
    @Daemonettee Рік тому +1

    Wonderful batrep!
    I love the dual camera thing! 😃

  • @misterbeeps
    @misterbeeps Рік тому +2

    Aaron is Thom's straight man

  • @ragnarbaron6090
    @ragnarbaron6090 Рік тому +2

    Fun fact Taurian Concordiant is the most ideal civilization to live in especially prior to the SLDF trashing it. They have the best education system anywhere in the IS. And the largest degree of freedoms of anywhere in the IS.

  • @Kaiju-Driver
    @Kaiju-Driver Рік тому +3

    This game looks super amazing!

  • @bartekzx88
    @bartekzx88 Рік тому +2

    Sick setup!

  • @negawan
    @negawan Рік тому +1

    Had time to finally watch this as the 3rd part came up. I'm enjoying the new camera shots. RIP that Demolisher, i thought it could have made more impact on the fight. Assault Lances really show how tanky they are in this battle report. The brawl in the middle was nasty.
    Although I like the Calderons more, I found myself rooting for Fed Suns, especially the infantry platoon. Ahaha. I'm glad of the result of this tho. Time to watch the 3rd part.

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому

      Hahah those guys running as fast as their little legs would take them. Thanks for watching!

  • @theredbeardbard
    @theredbeardbard Рік тому +2

    Diggin' the split screen setup! Great map, too. Love that new terrain. I just started the vid, so GO AARON! Beat Thom!

  • @subtlewhatssubtle
    @subtlewhatssubtle Рік тому +2

    Is that the new Caesar mold? Interesting, this is actually my first time seeing it myself. There's something slightly... chinless(?) about the CT, but I do like its other details, the top mounted antenna is nice.

  • @Trajann
    @Trajann Рік тому

    Love the battle reports man! You guys are the main reason why battletech is starting to pop up locally again haha!
    Quick question: when rolling your attack, are you guys using the "pilot die" rule - where you roll one die as the pilot die and then xD6 where X is the amount of attack you have. So for example a wasp has 2 damage at medium - so you would roll 1d6 as your pilot die and 2d6 for the attack, comparing/adding each value of the 2d6 to the 1d6 you rolled to see if you hit?

  • @jessepunch8945
    @jessepunch8945 Рік тому +6

    Still want an after action report on part 1!

    • @matthewpena3932
      @matthewpena3932 Рік тому +1

      Did I miss part one?

    • @jessepunch8945
      @jessepunch8945 Рік тому +1

      How can i answer that, you would know better than me 😅

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому +2

      There was a part 1 of the batrep. We are on the fence with those AARs. @Jesse - Would you rather more batreps or AARs? I may poll patreon on this soon!!

    • @jessepunch8945
      @jessepunch8945 Рік тому +3

      @@DeathfromAboveWargaming batreps! I do like the AARs too, but if you dont want to do a full video i liked what you used to do too where you just do a little 5-10 min discussion after the game, it adds a lot to the batteps (and specifically with this one i wanted to hear more about your feelings on forced withdrawl)

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому +2

      If it makes me lose, I hate it haha

  • @barryxanchez2965
    @barryxanchez2965 Рік тому +2

    Awesome video 📹

  • @andreassweet1994
    @andreassweet1994 Рік тому +2

    Where did you get the rock formations? I'm liking them.

  • @tomkeegan9831
    @tomkeegan9831 Рік тому +1

    At 26 Minutes you guys were checking to see if intervening mechs were blocking line of sight. Page 41 of the Alpha Strike Commander's Edition says intervening units do not block LOS nor do they affect attacks. Is there an FAQ out there that clarifies this? Do intervening units affect attacks (i.e. provide cover)?

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому +1

      It is a house rule we like to use - you are 100% correct that per RAW intervening units do not block LOS!

    • @tomkeegan9831
      @tomkeegan9831 Рік тому +1

      @@DeathfromAboveWargaming Ah yes. Love the way you guys do your channel. Keep up the good work.

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому

      Thanks for watching!!

  • @sempermilites87
    @sempermilites87 Рік тому +3

    I've missed these Battle Reports. Awesome job. How big are the maps you're using?

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому +1

      We are using 4x4’ neoprene mats!

    • @sempermilites87
      @sempermilites87 Рік тому +1

      ​@@DeathfromAboveWargamingAwesome. Thank you. Another question. What are you using and how are you simulating smoke from a killed unit?

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому +1

      Oh its just cotton. Stretch it out and hit it with a little gray and/or black spray paint!

  • @Ichaerus
    @Ichaerus Рік тому +1

    Oh boy! It is DFA BatRep Wednesday! Best day of the week! Looking forward to how this campaign unfurls. Will give analysis of BatRep after video ends. 😁

    • @Ichaerus
      @Ichaerus Рік тому

      Now for the analysis of the BatRep. The battle was fun, but there were some things missing. Voiceovers whether in the beginning, or during the battle, or afterwards, add flavor and immersion. Older BatReps showed pip progress on 'Mechs and tanks in between turns. I really liked those, especially if I do not own the units, and I am always curious to see what is on the unit. Information is ammunition after all.
      I think part of the stress comes from splitting fire at different targets, instead of consolidating. Getting guns off the field counts for something, certainly for something more than just putting a unit into Forced Withdrawal. Ignore the Warhammer at your peril, Aaron! The pilot is going to need a name, as the Warhammer just has to go into the car wash and have a celebratory cigar. Chastity sounds like a good name, considering how pure and untouched the 'Mech was. The dust storm did more damage to it than Aaron did. That Atlas performed its role as a DISTRACTION CARNIFEX for a great deal of turns, as did the Marauder. In the end, Aaron got Schrek'd for not even kicking at the tank.
      First turn demolition of the Demolisher set the initial tone, but Aaron made the BatRep scrappy with the attempted comebacks.
      The Calderon Protectorate is going to have some sweet salvage from decapitating that Victor to replace the Marauder that was lost during the fight. Hopefully the campaign will last long enough to see it fielded by the Calderon Protectorate. I do hope that there will be AARs for this campaign.
      Do you guys prefer the long tray over DFA Wargaming dice trays? I feel that the dice trays had fewer dice going off the table or wandering all over the battlefield when confined to the trays. And the dice trays offer more product placement, more advertising.
      Is that map from Frontline Gaming, or Deep Cuts Studios?

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому +1

      Too time consuming to hand-create animations for every single unit. Same with voice overs. This is a small team of people making magic happen in our free time between our day jobs. Need about 1,000 more elite level patrons and we can make this our full time job.

    • @Ichaerus
      @Ichaerus Рік тому

      @@DeathfromAboveWargaming How were you able to do the voiceover work beforehand then? For characters like Vegas and members of the Redstone Rangers?
      An additional $40k a month incoming is a lot, not counting what is currently coming in. That is twitch streamer the caliber of LVNDMARK(pronounced LANDMARK) or OnlyFans amount of money coming in. Not so sure that the world is ready for an Aaron OnlyFans spectacle at this time.

  • @rburt3
    @rburt3 Рік тому +1

    Good news (ish). New Mauler (and Hamato-chi) announced today as part of the 8mil stretch goal. Now, I'm 50/50 on reaching 8 mil in the next 4 days, but it is doable IMO.

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому +1

      Mmm its true. I just switched from one regiment to two Battalions… now I may need to revert hah

    • @rburt3
      @rburt3 Рік тому +1

      ​@@DeathfromAboveWargaming I dumped my whole budget day one (backer 115 woot!), so its in y'alls hands now.

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому +1

      JUICY MAULER CALLS TO ME.
      When I get, I am going to paint “Juicy” on its badonkadonk.

  • @Kotch111
    @Kotch111 Рік тому

    The Stealth Atlas is the funniest thing ever. Such a shame it came out of the Capellan Confederation because it would have been much funnier if it was the new Lyran Commonwealth Recon Mech (complete with MASC and Supercharger systems to make it faster than a Commando).
    Imagine an Atlas with a base TMM of 2 and the +1 for Stealth - it would be as hard to hit as a Locust! 100 tons of scary!

  • @Kaiju-Driver
    @Kaiju-Driver Рік тому +2

    I'm sure it's been asked 100 times, but how do you set the mat bottom to be textured? The different elevations and such? Any advice is appreciated.

    • @ZombieSexmachine
      @ZombieSexmachine Рік тому +2

      He uses foam hills under the mat from what I've seen

    • @Kaiju-Driver
      @Kaiju-Driver Рік тому +1

      @@ZombieSexmachine oh okay, thanks!

  • @verysilentmouse
    @verysilentmouse Рік тому +3

    Xl engine halves the Structure on an AS mechs

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому

      For IS XL. There is a conversion table, I am 90% sure clan XL are one extra pip at some tonnages

    • @stephenyates1415
      @stephenyates1415 Рік тому +1

      ​@@DeathfromAboveWargaming Clan xl engines reduce structure by a 1/3 IS xl engines by 1/2. There are odd exceptions (errors?), but this is usually the case.

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому

      Thanks Stephen!

  • @MrHeadphones64
    @MrHeadphones64 Рік тому +2

    Do you guys think you would ever do some zoomed In shots of the battle?

    • @thomberg3457
      @thomberg3457 Рік тому

      What are you thinking in terms of shots?

    • @MrHeadphones64
      @MrHeadphones64 Рік тому

      Just between turns or something, do some close ups of the board state, get a sort of ground view of things, if that makes sense?

    • @MrHeadphones64
      @MrHeadphones64 Рік тому

      Not every turn, just if something big happens, like an assault mech gets headshot or some annoying light unit somehow survives getting blasted

  • @matthewpena3932
    @matthewpena3932 Рік тому +1

    How do you run crits with the pilot dice? We tried it the other day and did one pilot, one crit dice and the rest normal nice.

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому

      We enjoy the “more chance for crits” since structure disappears so quickly… so any 6/6 combo gets a crit (but limited to one thru-armor crit per attack).
      The crit die is an alternative that a few have adopted and is a great way to keep the probabilities closer to RAW!

  • @spamuraigranatabru1149
    @spamuraigranatabru1149 Рік тому +2

    Tanks always make me happy. Perhaps an army consisting mostly of medium laser equipped units would be interesting? (Crusaders, ontos, phoenix hawk)

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому +1

      Savannah Master swarm! Jk 😆

    • @spamuraigranatabru1149
      @spamuraigranatabru1149 Рік тому +1

      @@DeathfromAboveWargaming okay wait, pure 100% infantry. Just, you will never loose if no one stays to beat you.

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому +1

      I like this. In MegaMek there is some trike with a personnel scale flame thrower for like 9 BV. I could field like a 1000 (or more) in a 9kBV list.
      It breaks the MLas rule but LETS GET CRAZY

    • @spamuraigranatabru1149
      @spamuraigranatabru1149 Рік тому +1

      @@DeathfromAboveWargaming Who needs lasers when you're ending the world with footsteps?

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому

      Haha

  • @redmarmot5500
    @redmarmot5500 Рік тому +2

    Where did you get the Mauler?

  • @leoismaking
    @leoismaking Рік тому

    What battlemat is that? I've been looking for a pattern like that.

  • @matthewpena3932
    @matthewpena3932 Рік тому +1

    What is the map size that you all use?

  • @Andaman1979999
    @Andaman1979999 Рік тому

    Bucksco? Delco?

  • @HalIOfFamer
    @HalIOfFamer 11 місяців тому

    Your table and studio setup is so nice. But the paint jobs really fall behind. There is no constructive criticism to be given, just do better. Especially on the iconic guys like the Warhammer and the atlas.

  • @74Grimlin
    @74Grimlin Рік тому

    Watching you struggle to hit reminds me how much I dislike your pilot die system. The entire point of multiple damage rolls is to move the game away from an all or nothing roll on a single pair of dice. Your system can, in many circumstances, change that all or nothing roll to a single D6. If all you need is an 8 to hit and you roll a 1 on your pilot die you miss with every single shot. It doesn't matter if you roll 10 damage dice, that 1 ensures everything misses. Likewise if you needed a 7 to hit and you rolled a 6 everything hits. You overheated your mech and rolled a 1 on your pilot die and only landed 1 hit when all you needed was a 5. I wasn't surprised. Also if you roll a 6 on your pilot die you drastically increase the likelihood of multiple crits because any 6 on a damage die will generate a crit. I know you've said you've done the math, but I question if you calculated the drastic one sidedness that can result from the pilot die. To me a pair of D6s for every point of damage is the way to go.

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  Рік тому +3

      So statistically, this method is somewhere between RAW (all or none) and 2d6 per point. If you don’t trust my math, you can run the numbers.
      What I would argue back is that 2d6 per point is actually extremely unfair against high TMM mechs and incentives you to build forces of low TMM, high damage units.
      If you need a 10 to hit, you have one chance to hit (or miss) on 2d6. In multiple attacks, you have 3 chances. Your probability of dinging that fast light mech increases significantly.
      Note the PV tax for high TMM and I’d say you are now overpaying for something that has substantially less value.
      BUT the reality is, are you having fun and is it balanced for you and your friends? It doesnt matter if I am using pilot die or RAW or MAR, as long as my opponent is doing the same thing. Any benefit/penalty for me is the same for him.

    • @thomberg3457
      @thomberg3457 Рік тому +3

      We did a lot of maths on this, and the considerations Aaron gave on TMM, to me, are compelling as well.

    • @stephenyates1415
      @stephenyates1415 Рік тому +4

      The problem with the standard 2d6 per shot method is that it can make light, fast mechs/vehicles too easy to hit in my opinion. This can mean that some mechs and abilities become too expensive. I've tried both methods on several occasions and am unsure which I prefer as a rule.