Create a Resident Evil Style Horror Environment in Unreal Engine 5 | Small Hallway Scene Tutorial

Поділитися
Вставка
  • Опубліковано 9 лют 2025
  • Join the Discord and show off your work: / discord
    Patreon: / halbotstudios
    My Assets: www.unrealengi...
    In this Unreal Engine 5 tutorial, learn how to create a Resident Evil-style horror environment with a small, atmospheric hallway. We'll guide you through the entire process, from building the environment, setting up realistic lighting, and adding eerie details that enhance the horror atmosphere.
    What you'll learn:
    Building a small horror-themed hallway environment
    Setting up spooky lighting for atmospheric effects
    Adding environmental details like debris, textures, and more
    Tips for creating immersive horror environments in Unreal Engine 5
    By the end of this tutorial, you'll have a fully detailed horror environment, perfect for use in your own survival or horror game projects.
    Topics covered:
    Horror environment design in Unreal Engine 5
    Lighting for horror games
    Creating small, detailed game environments
    Resident Evil-style horror design
    This tutorial is ideal for developers who want to capture the eerie atmosphere of classic horror games and bring it into Unreal Engine 5.
    #UnrealEngine5 #UE5 #GameDevelopment #HorrorEnvironment #ResidentEvilStyle #UE5Tutorial #GameLighting #HorrorGameDesign
    Unreal Engine 5, UE5, Unreal Engine tutorial, Resident Evil style environment, Horror game environment, UE5 horror lighting, Unreal Engine 5 horror tutorial, Small hallway environment UE5, Horror game development, Resident Evil UE5, Atmospheric lighting Unreal Engine, Horror environment design, UE5 environment design, Creating horror scenes UE5, Unreal Engine survival horror, Resident Evil inspired environment, Horror level design UE5, Game environment creation UE5, Lighting for horror games, Horror details UE5, Game development tutorial, Unreal Engine lighting tutorial, Creepy hallway design UE5, Immersive horror environment, Unreal Engine 5 assets, Horror atmosphere UE5

КОМЕНТАРІ • 89

  • @SinisterCinema
    @SinisterCinema 4 місяці тому +22

    "hold alt & drag to duplicate" is the shortcut I NEEDED to know, I have never been so grateful I randomly clicked on a recommended vid

    • @HALbotStudios
      @HALbotStudios  4 місяці тому +3

      Awesome man! Glad it helped and thanks for sharing your environment in the Discord!

    • @audreyjensen666
      @audreyjensen666 4 місяці тому +2

      and if you shift+drag, the camera will follow the object.

    • @JacobCamberos-pe9tt
      @JacobCamberos-pe9tt 3 місяці тому

      Lol

  • @stathiszoulakis9599
    @stathiszoulakis9599 Місяць тому +6

    This is a rare video where the results look like the actual horror games

  • @felch93
    @felch93 12 днів тому +1

    I've been learning Unreal for the last year or so and finally getting into environment design. Came across this video. Just wanted to say how much I enjoyed it man. Loved the speed and teaching style. Took quite a few things away from it. RE is awesome. Thank you!

    • @HALbotStudios
      @HALbotStudios  12 днів тому +1

      @@felch93 RE is awesome and so are you! Thanks for the comment! What’s your favorite RE game?

    • @felch93
      @felch93 11 днів тому +1

      @@HALbotStudios OG RE4 is still king for me!! In my top 5 of all time. Love them all though. You should do a few videos on landscape/world building/optimization. Learning Houdini at the moment. Pain in the ass

  • @Spect0rs
    @Spect0rs 4 місяці тому +2

    hands down the best videos for explaining everything in detail. Creating my own horror game at the minute, so this has really helped. Can't wait for more videos! :)

  • @adammelsyd6762
    @adammelsyd6762 4 місяці тому +2

    This is my first comment on UA-cam and I would like to tell you that you are the most creative and unique person who benefits everyone and not everyone can benefit society. You are unique and you are ideal. I hope you continue. Be proud of yourself. I am an Arab and I made the Arabs love you.❤❤❤❤❤

  • @isad9002
    @isad9002 4 місяці тому +6

    I love these videos man, more horror environment videos pls. I like learning how to make maps or level design

    • @HALbotStudios
      @HALbotStudios  4 місяці тому +1

      Awesome!! Thank you for the suggestions. I love the art side of things, so I will definitely do more.

  • @eruakin5293
    @eruakin5293 4 місяці тому +2

    This tutorial felt like the calm before the storm ;-)..nice work man

    • @HALbotStudios
      @HALbotStudios  4 місяці тому +1

      That's a good way to put it! Haha Thank you!!

  • @ItsBarnabyJones
    @ItsBarnabyJones 2 місяці тому +1

    i have watched so many of these types of videos and I have to say, you are the absolute best, super detailed! You get a sub from me thank you so much for this content, keep it going, especially for the horror genre. Thanks!

    • @HALbotStudios
      @HALbotStudios  2 місяці тому

      Awesome!! Thank you so much

    • @ItsBarnabyJones
      @ItsBarnabyJones 2 місяці тому +1

      @@HALbotStudios Not questioning what you do, but was just curious why you don't use the cube grid system to create your walls, ceilings and floors etc. Thanks

    • @HALbotStudios
      @HALbotStudios  2 місяці тому

      @@ItsBarnabyJones I do use the cube grid on occasion, but for this tutorial, I wanted to keep it relatively simple and use the premade assets with the starter content.

  • @logoanimations1128
    @logoanimations1128 4 місяці тому +3

    The bulb light material is very useful for me. You are a marvelous and knowledgeable person; thank you for sharing your knowledge! 😊

    • @HALbotStudios
      @HALbotStudios  4 місяці тому

      @@logoanimations1128you are welcome!

  • @carlsilveira9758
    @carlsilveira9758 3 місяці тому +1

    Another great video! I dig your teaching style. I would be completely onboard with anything you want to go through. Lighting and such. On to the next!

  • @Dxgged_
    @Dxgged_ 4 місяці тому +2

    Hey man loving the series so far I was wondering if you could do an inventory tutorial or weapons tutorial next would be awesome as there is a lack of good tutorials on those topics especially ones in the resident evil style

    • @HALbotStudios
      @HALbotStudios  4 місяці тому +1

      Thanks so much! Inventory system is on my list! There are just a lot of pre-requisites to get to an inventory system as it's a much more complex series.

  • @AICyberWavelab
    @AICyberWavelab 2 місяці тому +2

    Awesome video. if you want to fix object with one side material at 22:22 click twice on material in used by the object, look for two sided and click on it. Quick fix.

  • @nadiryoussef3035
    @nadiryoussef3035 4 місяці тому +2

    Very informative thank you so much, i really watched evry single second of the video !
    Here is a SUB

  • @hasanraza7742
    @hasanraza7742 Місяць тому +1

    THIS WAS WHAT I WAS searching FOR BROTHER !!! If possible can you make a tutorial on environment design from like total scratch ? That would be very helpful but THIS ONE WAS ABSOLUTE LIFE SAVER !! THANKS FOR THE TUTORIAL !!

  • @onur_dinho
    @onur_dinho 4 місяці тому +1

    Loved it, keep more video comin

  • @aureliomedina460
    @aureliomedina460 4 місяці тому +2

    Did you record this video at 7:50am? You are my hero.

    • @HALbotStudios
      @HALbotStudios  4 місяці тому

      Apparently I did. Haha :) Thanks for the comment

  • @litebeet
    @litebeet 4 місяці тому +1

    keep it up buddy , well done.

  • @MCMishaNoernir
    @MCMishaNoernir 2 місяці тому +2

    in the lamp you could have made the lamp material two sided and the shadows would have looked more natural, tone the intensity of the point light down and use temperature

  • @bryantenorio368
    @bryantenorio368 4 місяці тому +4

    Dude your scene is sick! I actually just finished out a Hallway scene inspired by RE myself. I even used a few assets that you used here too!
    I saw the part at 45:00 here with the "realistic shadows" on the lantern. A tip I learned. Adjust the "source radius" of your point light, and make it roughly the size of how you want your light to be. I found this softeness shadows, and sometimes even eliminates shadows inside of the source radius. Also play with the "soft Source Radius" as well as the "Source length" I had some candles, that I elongated using both source radius, and source length, to make the light come from both the fire, as well as the hot part of the wax, and it helped my shadows. Another thing. For a lantern like that, if you use this method, make sure that "two sided" is enabled on the mesh (if it isn't already built in such a way) Blackfacing polygons is why the shadow looks so bad. If you check it, it makes the shape actually realistic. Then you can dial it in with the source radius stuff. What also makes it look better is to lower the "intensity", but increase the "Indirect lighting intensity" dial this all in with the "Attenuation Radius" Then if you want to get fancy with it, throw o a nice IES profile for your light.
    Just found your channel, and I subscribed. Looking forward to more videos, and check out the back log. You making a full horror game?

    • @HALbotStudios
      @HALbotStudios  4 місяці тому +1

      Great tips and suggestions!! I wish I would have spent more time talking about that. Video was already getting long enough though. Lighting can definitely be a rabbit hole.

  • @TomLis-u3o
    @TomLis-u3o 2 місяці тому +1

    great tutorial. thank you

  • @SKIROW
    @SKIROW 4 місяці тому +1

    The ability to light candles with a lighter could be nice. Also with the lighter we could light a room or resolve puzzles.

    • @HALbotStudios
      @HALbotStudios  4 місяці тому

      @@SKIROW good suggestions! I’ll add them to my list

  • @h3shteger
    @h3shteger 4 місяці тому +1

    Thanks for the lesson!

    • @HALbotStudios
      @HALbotStudios  4 місяці тому

      You are very welcome! Thank you for the comment

  • @redshirah
    @redshirah 4 місяці тому +2

    If megascans don’t have a back you can go into the material or the asset and click and enable two sided

  • @ARENEAM348D
    @ARENEAM348D 2 місяці тому +2

    A Creepy Village Tutorial

  • @UnrealPuniiex
    @UnrealPuniiex 4 місяці тому +3

    i can say a lot of stuff to make videos about 😂for example flashlight with anims, maybe like a actual inventory system would also be kinda neat ? maybe like AI and stuff but overall great video man !

    • @HALbotStudios
      @HALbotStudios  4 місяці тому +4

      Yeah, those are great suggestions! There is definitely a lack of good inventory tutorials, so it's high on my priority list. But it also requires a lot of pre-requisites, so I hope you can hang with me and we'll get there! A flashlight with anims isn't too hard, but I also want to make it very modular, so that means it'll probably have to wait until after the inventory system, because we'll want it to be an actual inventory item. I may do a basic flashlight tutorial in the meantime though.
      We'll also get into AI eventually, but I am fairly novice with AI, so I can show the basics, but I'm not great at creating a super robust system. But I'm learning!
      Thanks again for the comment and checking out the videos.

    • @UnrealPuniiex
      @UnrealPuniiex 4 місяці тому +1

      @@HALbotStudios Sounds great! cant wait for the next video!

  • @kaamalvn7027
    @kaamalvn7027 25 днів тому

    Hey I'm trying to follow your tutorial but I'm doing it in unreal engine 4. I have a few problems with level design. One major issue is the lights , they leak a lot. Especially through the door, the light passes through the door like they don't exist at all. Also the door frame , idk how to explain the issue , but if I move far from the door , the door frame kinda smudges , I mean multiple minute breaks through which I can see the light behind the door. Also in your design , multiple planes intersect, but if I do that , after applying material, they are kinda buggy (idk how to word it). Is it because I use ue4 or Is there something I missed ?

  • @YourAnimo2009
    @YourAnimo2009 2 місяці тому +2

    Hey i really Like this tutorial , Hoping i learn something , but i have a question , What's your PC specs ??

    • @HALbotStudios
      @HALbotStudios  2 місяці тому +1

      Intel i9 9900k
      Rtx 3080
      64gb Ram
      Not a super modern system. My processor especially is getting quite old, but it is still working pretty well for just about any game.

    • @YourAnimo2009
      @YourAnimo2009 2 місяці тому +1

      @@HALbotStudios Oh ok Thank you So much ☺️

  • @anumeric
    @anumeric 11 днів тому +1

    At 16:21 you open up the material instance and have the option to rotate it, but I don't seem to have that option... Do I need to enable it somehow? This tutorial is great, thank you!

    • @HALbotStudios
      @HALbotStudios  11 днів тому

      Hey, yeah it's a Master Material that I created from a previous tutorial. You can see how to create it here: ua-cam.com/video/R0x6pqh9g-Q/v-deo.htmlsi=-nKWHLl5S3gK3bf2&t=71

  • @s7anu
    @s7anu Місяць тому +2

    which unreal engine 5 version are u using

  • @robbybobbijoe
    @robbybobbijoe 4 місяці тому +2

    how have you made these white particles? i would assume it's using the niagra system but i'm very new to it and would like to know how you created it :D

    • @HALbotStudios
      @HALbotStudios  4 місяці тому

      @@robbybobbijoe hey, towards the end of the video I show how they are made. It’s very easy to

    • @robbybobbijoe
      @robbybobbijoe 4 місяці тому +1

      @@HALbotStudios ah thanks man, currently halfway through. i've attempted making horror enviroments before but i am so bad at art & being creative with visuals :(

    • @HALbotStudios
      @HALbotStudios  4 місяці тому

      @@robbybobbijoe glad I can help

  • @alih9325
    @alih9325 2 місяці тому +3

    how do you edit the damn post processing volume

    • @HALbotStudios
      @HALbotStudios  2 місяці тому +1

      I'm not sure exactly what you're referring to. If you haven't added a post process volume, you can add it by clicking on the little shield with the + near the top of the editor like you would add other items in the level. To edit it you just select it in your outliner and then have access to all of the things you can edit under the details panel. Hope that helps!

    • @alih9325
      @alih9325 2 місяці тому +1

      my bad I was asking about the detail panel it wasn't showing and I didn't know how to pull it up then I figured it out thank you for the fast response and for anyone wondering you have to go to windows (top bar) and then click on details

  • @RizalNakwa
    @RizalNakwa 3 місяці тому +2

    Hi bro, why doesn't my emissive material light up dark places?

    • @HALbotStudios
      @HALbotStudios  3 місяці тому

      You may just need to increase the intensity.
      But I also wouldn’t recommend using just emissive to light a scene. It will cause a lot of issues

    • @RizalNakwa
      @RizalNakwa 3 місяці тому

      @@HALbotStudios what's the problem bro?

  • @dhruvprakash7355
    @dhruvprakash7355 4 місяці тому +2

    Hi man can you make a video about trigger system like how can we add trigger that doesn’t do anything when player walks down the hallways but it activates when the players walks back or something like that. I’ve been searching everywhere for a tutorial about that couldn’t find a single video🥲🥲

    • @HALbotStudios
      @HALbotStudios  4 місяці тому +1

      Can you elaborate more on what you're trying to do? Or do you have an example from a game?

    • @dhruvprakash7355
      @dhruvprakash7355 4 місяці тому +2

      @@HALbotStudios I am trying to make a game in which the player enters the room through a long hallway nothing happens but as soon as he picks up an item from the room and comes back through the same hallway a jump scare occurs. I an beginner do Idk how to setup a trigger system that can detect if the player has completed certain task.

    • @HALbotStudios
      @HALbotStudios  4 місяці тому +1

      @@dhruvprakash7355 Ah ok. Yeah, I actually have some videos planned on doing something like that. If you don't want to wait though, look up Event Dispatchers as a way to help with that.

    • @dhruvprakash7355
      @dhruvprakash7355 4 місяці тому

      @@HALbotStudios okay thanks man

    • @BlaxterGaming
      @BlaxterGaming 4 місяці тому

      @@dhruvprakash7355 You can just set a boolean. isJumpscareReady bool and on the first trigger or the item pickup set it to true and activate the jumpscare on your second trigger or event trigger.

  • @Mouad-715
    @Mouad-715 4 місяці тому +1

    i love this man.and i have a fever :
    can you help me make me horror game plz

    • @HALbotStudios
      @HALbotStudios  4 місяці тому +1

      That's what these videos are for :D Making a game is a long process though. There's a lot to get through.

    • @Mouad-715
      @Mouad-715 4 місяці тому +1

      @@HALbotStudios Yes I know but my pc cant run unreal engine so that way

  • @SURFACINGMAGGOTZ
    @SURFACINGMAGGOTZ Місяць тому

    How do u rotate walls? Sry Im using UE since yesterday...

  • @kngparadox
    @kngparadox 4 місяці тому +1

    The light in the corners on the walls are killing the overall picture, how would you fix it?

    • @HALbotStudios
      @HALbotStudios  4 місяці тому +1

      I'm not sure exactly what you mean? If you mean how they look kinda "sharp" and don't really blend in very well, you could add something like a wooden beam in the corners to help break that up a bit or add some more fill light with the skylight or an additional light.
      Lighting interiors is very tricky. Especially when thinking about performance. I plan to do a much more detailed lighting video in the future and show some advanced tips and techniques including how to bake lights for much higher accuracy and much better performance.

    • @kngparadox
      @kngparadox 4 місяці тому

      @@HALbotStudios oh that would be sweet, trying to achieve some good lighting in my project too. I even do get nice view, but the performance go -30 fps. So a more advanced approach for actual GAME use case would be good. A lot of UA-cam vids are made for like 1 scene and dont talk about performance

    • @HALbotStudios
      @HALbotStudios  4 місяці тому +1

      @@kngparadox Yeah, it's always a delicate balance when it comes to lighting. Like you said, it's not too hard to make it look really pretty, but making it also run well is where the challenge comes in. Very few games use full dynamic (movable lights.) They are very expensive in terms of performance. For the time being, you can try to lower the attenuation radius as much as you can so lights aren't overlapping. That should help a lot. I'd also recommend using Spot lights wherever you can instead of Point lights. You can also turn Lumen off and in the project settings untick "Virtual Shadow Maps" Hope that helps! Like I said, I'll plan to do a much more in depth video on lighting in the future

    • @kngparadox
      @kngparadox 3 місяці тому

      @@HALbotStudios I guess wait for UE 5.5 now :)

  • @alexpoheiu
    @alexpoheiu 2 місяці тому +1

    do you have like a full course on how to make a horror game ? im willing to pay for it, i only know one from udemy but is so old on ue4... If someone knows a full course on ue5 maybe with blueprints only pls reply thx

    • @HALbotStudios
      @HALbotStudios  2 місяці тому

      My goal is to eventually create one, but it's a lot of work.

  • @ÎnțelegGaming
    @ÎnțelegGaming 4 місяці тому +1

    hello bro fps game like cs2 or csgo tutorial multiplayer ?

    • @HALbotStudios
      @HALbotStudios  4 місяці тому

      I'm afraid I won't go into any multiplayer stuff anytime soon :( But maybe in very far down the road

  • @devinegamingtv3427
    @devinegamingtv3427 Місяць тому

    Discord link?

  • @robbybobbijoe
    @robbybobbijoe 4 місяці тому +1

    I don't get it, in the video you turn off cast shadows so you don't get the ugly shadows from the lamp, but the table casts a shadow? Whatttt

    • @HALbotStudios
      @HALbotStudios  4 місяці тому

      @@robbybobbijoe ah, that is because I am disabling the shadows only on the static mesh, not the light

    • @robbybobbijoe
      @robbybobbijoe 4 місяці тому

      @@HALbotStudios oh that's a thing!? amazing to know, i was scratching my head there for a while and the scene without the shadows looked quite dull. thank you!

  • @adammelsyd6762
    @adammelsyd6762 4 місяці тому +1

    This is my first comment on UA-cam and I would like to tell you that you are the most creative and unique person who benefits everyone and not everyone can benefit society. You are unique and you are ideal. I hope you continue. Be proud of yourself. I am an Arab and I made the Arabs love you.❤❤❤❤❤

    • @HALbotStudios
      @HALbotStudios  4 місяці тому

      @@adammelsyd6762 aww thank you so much! I am excited to continue!!