Wis'adel, she deals too little damage and her ammo is not enough to at least do a decent damage also it would be better if her range was global so she at least has some use due to her drawbacks (long charge time and useless talent) smh hg really dropped an L operator for anniversary
uhhh idk man, the unit lacks damEg... also they should add global range into S3 and just change ammo into unlimited skill. Now she will be decently good...
Mostima, by giving her an alter. But on another note, it makes me happy seeing a great number of arknights content creators coming together in a video like this and see how their perspectives compare to each other, thanks Cesith
@@bananeeek8376Do they? I can’t recall the last time they focused on Levitation as an effect, and even for IS#4 Ending 2 she’s a sub optimal pick compared to even Qanipalaat, let alone newer ops.
@@bananeeek8376 I agree that her niche isn't bad but it's just that it feels so poorly done or just not impressive at all, there's prob better ops who can do powerful crowd control while providing better results
Eh I feel like her 2nd module makes her a decent support, I have used her in a couple of difficult stages and she has carried thanks to having silence, crowd control and fragility, I would not have been able to clear some of the recent story hard stages without her and I have way stronger ops like Wis'adel, Ifrit, Virtuosa and Sutr. Sure she doesn't deal that much damage on her own, and her crowd control is middling at best but when you combine these things and her coverage with her S3 she is actually a pretty decent op. Sure you could use Ethan for better CC, or Jaye for a better silence, and you probably could use Texalter for arts fragility or Reed but because Ho'ol does all of these things at once even tho its not better than other ops she can actually save deployment slots. Her only issue is that her Skill 3 has extremely awful downtime, which means you really need to make use of the single cast of her S3 or you bring Stainless and Pitopsis and try and make her more consistent. Like she isn't an S teir caster but I feel by her performance in my experience she is at least B+ to almost an A.
I feel, like most levitate knights, Hoe doesn't need a buff per say, it's just the levitate needs more support The closest she's got is aroma who actually synergizes with levitate but it's still not enough to improve her. I'm more surprised spuria was never mentioned
Flamebringer. For a veteran sarkaz warrior who know Doctor since Babel days, he should be someone powerful. Funny thing he never appeared in recent Victoria main story. If HG still remember him, I hope he get alter as 6 star musha
Wow. Nice feedback overall. Apart Wisadel unless it's about the feel being buffed. Cause she's too predictable boom then low ammo on S3. More fun to play original to me. Highlights to me; Mountain feedback pertinent. VIviana, lacking bit of flair, but when I saw name Viviana for the kit. I was like, where her flair in it? Carnelian, need more deets on her story, but yeah for buff being better. Supah. I Hget it, but real life relations change too, arknights players aren't immune. The lore rolls on too, y'know. As it did with Earthspirit base skill at one point. Isaac Wolf, I agree but don't remember what yea said. Eckogen, continue the good argument, as usual. One of the first lame-O moments I had in Arknights was Durnar E1 beating Blaze E1 in a event stage. I felt like I had put the plastic triangle in a triangle shaped hole. Cause Durnar timing was too perfect. Made me rabid in feedback, like that I wanted players to have personal stuff to flex with. I also agree with Eunectes feedback & KyostinV, though don't recall what they said. Finally, Ushio you monster. Love you & love you don't. Go fight Tallulah. And Cesith, you're one of those whose name I remember. After I was mostly done with filling big holes in operator coverage, my thoughts shifted to potential systems. And how they bind together at different simulation lvls... So my recommending op kits was mostly answering their questions while preparing a pitch about game mechanics... Anyways. When op coverage was good for me, I did a few proposals inspired by UA-cam, their questionaires & other Randoms. Like Eyja Alter was a pitch straight after I read her files. Who would read this lol.
We tried nerfing things in Helldivers 2. It’s not the way to do things. Some classes do need reworking. Geek archetype is the worst by a long shot. Lose 3% hp…. Refuse to elaborate. Just make it like a positive or something.
@@swift-pawedteif386Personally, I think Geeks should have had from the beginning the trait (alongside what they already have) to increase Atk/ASPD based on HP loss. It just makes sense to make them more risk/reward type kind of like Fiammetta.
I personally think they could also work on Geek as a fast redeploy ranged unit instead since all of them have decent dps on their own and even Spuria has a helidrop DPS skill Although imagining Aak buffing and friendly-firing every 15 seconds is also very scary thoughts....
Tbh I think aoe casters have it more rough since people want them to be strong against bosses but that will never happen. I think almost every single aoe caster's purpose is to kill a group of enemies cluttered together and crowd control. People will always be dissatisfied with that for sure since other classes will do it better. There's not just enough stages as well to make all class shine.
Mountain still carries me sometimes, but yeah after chongyue I stop using him as often, I don't think it's a power creep, it's just that dealing high damage it's usually a more commonly needed niche rather than Early AOE and self sustain
Viviana is one of my favorites and she got shafted, so I'd love a buff on her, or at least a nice module that makes her stand out a bit, but objectively, I agree with DragonGJY, Fartooth needed at least a good module, but instead she received 2 awful ones. Someone mentioned Glaucus as well and I'd love to see her reworked a bit, so that she can keep up. She's very hard to get in the first place, so at least make her worthy of investment. One guy also said debuffs instead of buffs and I couldn't agree more. Seeing more and more operators breaking their archetypes in half is downright stupid. Ushio Ebi is based. Holy shit.
I agree on fartooth. Her kit feels so garbagely done when you look at her 5 star counterparts. Firewatch was the 1st deadeye so her kit does feel conceptually poorly done but she's carried by talent and s1. Andreana tries 1 shotting enemy and trait makes it easier, lunacub goes fuck it and invests into aspd to abuse the trait meanwhile fartooth has none of that. They just gave her big numbers with a weird range and said "hmm that should do it👍"
Man, Danbo saying Thorns should be buffed was such a "They got us in the first half, not gonna lie" moment for me. I was like "What is he on about, Thorns is already a strong operator" but then he started talking about the gap between his s3 and his other two abilities I was like "Wtf, you're actually so right." His s3 completely overshadows other two abilities. Like, I picked him alot in IS2 (IS1 for those who don't count Ceobe's Fungimist as 1st) and I felt like he was a deadweight unless I had him upgraded.
OF COURSE URI SAID PHANTOM, Totally healthy phantom obssession btw my choice, even though Siege is my favorite operator and she's very meh currrently, would be Crownslayer, what in the hell was HG thinking when giving such a beloved character that many downsides on her kit
Each and every operator has their own pros and cons players should capitalize. I liked AriaraShii's take on Warmy saying "Why do we need to fix something with modules when it should be part of an operators kit" As far as I am aware Modules are premium upgrades that requires tons of resources but they're introduced to mainly "Buff" older operators to keep up with the meta.
Haha yeah, I looked at it from different angle rather than looking at specific ops 😁 I am glad I share similar opinions with more people than myself ❤ Currently Crownslayer is leaving bittersweet feeling in my mouth, she finally got out of NPC jail but they completely trashed her that I worry that even module won’t help her. Is truly upsetting moment due to people being so hyped about her. If you can’t make operator at least a bit usable, don’t bother making them whatsoever is my stance on this. She doesn’t need to be massive meta like Walter, but honestly.. At least treat her like a proper operator 😢
Problem with modules is they're giving newer ops with up-to-date kits the absolute best modules, and giving older operators lackluster buffs... Like, why would Zuo Lee's module be infinitely better than any other Musha? I think especially by rarity, modules should even the playing field a bit more, but most lower rarity/ weaker operators get weak modules anyway
@@l0kk016 I completely agree with you! The main idea of modules back then was to improve on older ops so they can still be usable in “current times”. Let’s be honest, arknights is soon to be 5 years old and the old units need some touch ups (excluding ones like Blaze and Thorns, they are not game breaking but they are still pretty solid). What I absolutely dislike is them making new ops being underwhelming and then turn them upside down with a module. We can see it on Spalter and Executor alter, their kit seemed kind of, underwhelming but with module they both became very strong. It’s completely bad practice, because building ops and masteries is already pricy enough and to top it off with modules on release, is like a joke to mid/new players. I am veteran so I just bite my tongue and do it out of habit, but in this sense it’s not friendly towards smaller dokutahs, that either recently started or are still midway to the endgame.
Nice to see all the Big Wigs give their opinion, it's a really interesting topic to delve into and the answers show a very diverse approach to the game from everyone.
Supah is falling to the trap if i buff a certain operator, i nerf the others. I'm certain that the buffing part is only pushing the operator to be useable in the current meta. Not to broke the tier list hierarchy. At least to push the D or lower tiers to C tier.
My default answer is always Skadi. She's something of a brand ambasador within and outside the community with the Kyaa Skadi memes and design, adding on to the fact that within the lore itself Skadi is absurdly strong (IIRC), its a disappointment for Skadi to be this mid after being the first limited operator that was released with the game. (Sureeee you COULD use Skadi in Abyssal Hunter squads but its a shame that you are required to use a whole other 4-5 operators to make them all "good") My second answer would probably be Savage. As the anniversary unit, I would be glad to have the chance to actually include her within my squad. (Admittedly I do play HEAVILY into meta operators)
i agree with savage she is explicitly created for arknights. metawise shes the anniversary unit lore wise shes related to both doctor and amiya, her op record. even her e2 art is made for the main menu with her foot on top of the friends box the column behind her tilting to the right so it doesnt cover the rhodes island logo, and her color scheme works with both light and dark mode of the ui
To add more pain, Skadi Alter isn't really Skadi... Other alters are improvements from their counterparts. So we can think it as an alternative of a complete gameplay rework. But Skadi is... They really did my girl dirty...
I understand not wanting any buff, but the reasoning Supa guy gives only acceptable if the balancing patch applies nerfing characters. If it's only buff, then that's just good.
Except you might skip a character for other character only for that character to be better value afterwards, what supah argues is that knowing what a character does fully is much better than coin toss chance of that character suddenly becoming much more desirable, effectively punishing you for skipping them
@kyarumomochi5146 yeah, see, it only really matter for meta players. The "waifus/husbandos over meta" will be happy that they have their favorite characters being stronger, while the collectors, already having those bad characters anyway, will feel their money's worth. Buffing characters keeps older characters, especially ones with outdated kit, relevant. And one of the characters being buffed will eventually be characters that are once meta that the meta players already have them built anyway
@@aloysiusidelia Except meta players is the main sellers of this game accept it or not. Last 6 months of non meta units ALL had lower sales than Virtuosa-Wisadel period sales where AK broke many year long records on it self. Pepe and Narantuya is the worst selling summer banner and Marcille didnt sell well compared to Ela either
@kyarumomochi5146 which, celebration banner has always been high in sales. Also, Arturia and W are 2 very loved characters in the community even BEFORE they (or Walt in her case) were released. People has been saying "i want to pull for Arturia/Logos when they finally be playable" far before we know their kit would be good. For Pepe, even from the moment she was revealed, i alr saw not a lot of people dig her. Marcille and R6S, i can't say because the data i got combine both Ela and Ash revenue. Also, if we're talking about meta banner sells, Carnelian shouldn't be higher than Mlynar, and Ling/Lee should've been higher than Chong Yue/Lin
@@aloysiusidelia Except it has nothing to do with hype as Ascalon sold bad despite being hyped lmao. Ur putting the entire weight on hype when it was meta that carried most of these banners. Mind you Chalter with all her drama had better sales than Pepe and Narantuya lmao. Infact pepe and narantuya is the ONLY summer banner to not have similar revenue each other and its the only summer banner to not have a super strong meta unit at its release. Just accept that people buy for meta already, there is a reason Wis banner out sold stuff like Spalter and Muelsyse despite them being absolutely hyped too lmao
Haze should get a buff like increase her talent from 1 second to 2 seconds and increase her aspd or damage. Also Viviana should get a module letting her deal elemental damge (fire) or increase her the stack of her sheild and give her atk or aspd when her sheild is up or increase her attack and each enemy she kills will explode this would be great buffs for her and would make her more like her boss form Also idk why she's an arts gaurd she should have been a ranged gaurd (Sorry for bad grammar english isn't my first language😘😘😘) For future ops: Marcille and Crownslayer
Operator specific buffs may only come in special modules like eben mod 3 and logos and ela modules Maybe whole archetype rework like abjurer were for aoe casters, primal caster and maybe some other branches that have small number of Operators
I would preferer if they would just pull an FGO and gave a quest in the operator challenge tab or hell use the side story tab in operators to buff theirs base skills. In FGO they have a small story segment that personal to the unity and at the end of their small adventure they get a buff/upgraded version of their original skills. I frustrates me that Arknights does do this......
@B2.Benedajenzo even after eating an extra deployment slot she still doesn't perform half as good as Surtr or Mountain. How much of an imbecile do you have to be to bring up such a waste of time of a comparison?
@@B2.BenedajenzoThat's nothing at all dude, why do you even need another whole operator from a subclass that may or may not get used at all for that? It's really not a good solution
Okay, I dont agree with Thorns, esp now he has his module. That thing is a beast. Vigil does need some kind of buff. Maybe a module? I dont remember if he has one (I dont think he has one?) His s3 is decet, but I think it can b better.
Vigil already has a module in EN. It raises the survivability of his ultra squishy wolves quite a bit by reducing damage taken by blocked enemies and adding phys dodge everytime a wolf died
the answer is Haze. She should have a module that triples her damage and makes her take -70% damage while the skill is active lmao. Also Frostleaf. Or just give them both nice alters. it's crazy that some people pick things like Mountain. though I respect the people that chose Wisadel for the meme.
buff the main story welfares please (Heidi, Dagda, Morgan, Delphine especially) you're expected to clear H stages for this unusable garbage.... ch10-13 require built squads but in return you get operators that even noobs would have better choices than genuinely infuriating
Rather than one operator devs need to buff several archetypes (which is pretty sad if you think about it), like duelists, dreadnoughts, fighters, aoe casters, hunters and some others who I forgot.
Dusk honestly has the easiest fix, just make her attacks attack all enemies blocked by her summons, and make her a pseudo flinger with additional shockwaves
I would personally select Pallas, as I have rarely seen her utilized or ever talked about. I have yet to give her a single mastery because it's hard to pick which skill to favor over any other.
1. Akafuyu, not just because she is my girl and is peak samurai design but because other Musha kind of got a decent module but Akafuyu got the short end getting a small defence boost when her S2 already gives her more than double her current defence. Like if it was changed to a defence ignore, even if it was small like 10-15% defence ignore based on missing hp she would already be miles better and actually back where she was before competitive in use cases with Hellagur. 2. Folinic, who sort of pioneered the Harmacist archetype in Arknights, she should have the ability to toggle her S2 to either target allies or enemies, and to ensure her healing and damage is more consistent apply a damage over time to enemies while applying a healing over time to allies affected by her S2. 3. Shining, she is good and not necessarily bad but a flat defence bonus instead of % based physical damage reduction makes her just generally bad against any enemy with an above average physical damage hit. I know many people want to see her alter using her sword to fight but I just want her to be a better medic. Also I disagree fundamentally with Supah, he doesn't want buffs on the pretence of the cost that's required to build up an operator but that's due to an inherit problem with Arknights in that operators fundamentally aren't at their best if they aren't maxxed out and the time sink to get the resources for operators is inherently a long term investment. Buffs can generally be possible if A: Resources are more abundant B: The time sink to get the resources is lower and C: Operators can still be effective in battle at E1 or a low level E2 in a lot of stages. All of which is a big ask and not usually possible, but balance buffs that don't nerf can mean if you like an operator and they are underperforming there is a good chance of them getting better. Making your investment justified and those that didn't invest resources into that operator loose nothing. Its how the FGO community gets by, Arknights can do the same.
Thats not really what he was saying tough, what he was stating was that balance pathes make everything possibly inconsistent, and FGOs balancing is horrible in every metric
@@kyarumomochi5146 Inconsistency is the territory of gacha games. Its like arguing you don't want them to release a new character under the pretence the new character will change the meta or make a prior character invalid. Never said it was perfect, its heavily geared towards supports, 90% of the gameplay is farming which means half the roster isn't useful and the only challanging content is challange quests which give far too few rewards for completing. Because of these reasons people care far less about the meta, so it matters very little if a character comes out weak or strong.
@@yammoto148 Releasing strong/weak units and changing them later are VERY different concepts tough. You arent simply being inconsistent, you are effectively killing value of every unit in the game as any unit can be simply made stronger on a new patch. Its not a good idea
I wanna see if hg can fix crownslayer kit (smoke) with another module. The only thought i could add on is not just increase miss chance (if enemy immune to fear) but also add fear (duration keeps going and it duration ends when the smoke end) when the enemy still in CS smoke for 1 second
Wisadel is kinda weak at the moment, they should rework her talent 1 to "first deployment costs 0 dp and can be deployed anywhere on the map with no restrictions" and make her s1 passive " on deployment kills all enemies and completes stage " then she would be actually solid unit. Ok real answer i'd say Ash, give her stun immunity penetration or smth. And if we talking CN then def Crownslayer, what they did to her kit should be considered a first grade war crime Edit: oh shit i completly forgoten about Rosmontis, how come no one mentioned her?
Honestly, I feel like Wisadel should be buffed. She only has 6 charges on her s3, she cant hit aerial enemies outside of s3, she doesn't do arts damage, she cant lane hold, her summons arent as strong as Lings, she can't one-shot bosses, she doesn't have global range, and she isn't immortal...
My take is that I would prefer it if we could change what certain skills do. I would also limit it to just skill 1, since most of the time, it is a generic skill. Some operators usually already have ok or good traits/talents, and modules do nothing for them, and it's their lack of good/decent skills is what brings them down. It would also bring new life to operators that can't get modules, like 3 Stars.
The ones I agreed with: 1. Phantom: he's so cool, I want to use him 2. Vigil: I used him often, just hope the summons/wolves are tankier, at least as tanky as the metal crab, photographic land drone, or the tentacles. 3. Frostleaf: She's so cool and interesting, but the damage and kit is just plain awful, it's not that she's not usable, but Arene is just miles, miles better. 4. USSG operators: They can be buffed because I can see how awesome they can be. Absinthe is my favourite. 5. Tsukinogi. 6. Windflit: His use isn't justified in this current state. I just use Roberta (for IS) which is cheaper to deploy. 7. Aosta: I think a little bit rework would do, because Pinecone is somehow more usable. But Pinecone need more maybe. The whole spreadshooter except for Chen Holungday. 8. Most splashcasters: some other caster archetypes can just replace them and do it better most of the time. But there's always the niche stages where this archetype work better. 9. Warmy: She's just.... I don't know. I don't want to be cruel to the poor girl, but I found more use with other lower rarity casters much more. doesn't mean I won't agree with the others, but I have no experiences/don't have those operators. Aak killing civilians is funny XD agree that they're just usually so annoying haha
Which Operator should receive a Buff?
Flamebringer
Wis'adel, she deals too little damage and her ammo is not enough to at least do a decent damage also it would be better if her range was global so she at least has some use due to her drawbacks (long charge time and useless talent) smh hg really dropped an L operator for anniversary
Wis'adel
Why? Why not 😅
Wis'adel, why you may ask? Why indeed.
Vivi
>Mentions Wisadel
>Gives no context
>Leaves
😂.
Like fr, she does her big aoe attack but see there are map corners she didn't hit. Hope they fix that by giving her more S3 aoe range
dempsey: gives a paragraph of thoughts and multiple options on who to buff
storn: w i s a d e l
uhhh idk man, the unit lacks damEg... also they should add global range into S3 and just change ammo into unlimited skill. Now she will be decently good...
Flamebringer, The strongest sarkaz of today should get a buff
Potential Man
He have potential to be an alter@@16Vessel
I hope he get an alter. A musha should suffice since he is kind of a lone wolf
Flamebringer is indeed a potential man
yes please, i need my lore accurate 190 cm tall sarkaz failgirl 😔💅💅💅
give us what we deserve, hg
My meme brain screams for a Wis'adel buff but my rational mind says that Crownslayer needs a full freaking revamp.
Our futa assassin really needs some love.
@@darkshado124 thank god, i'm not the only one, who thought about that
@@MissingMido Pseudo-Futa rather
Silvergun made a good video explaining why crownslayer being bad is kind of a good thing, II'd recommend watching it
Not global range such a weak operator need a buff
I was like "oh, supah has a point" and then ubi open my eyes
Truly a great solution for us,cleaning those annoying people ourself would be much faster anyway
*No Russian*
Over reaction is crazy lmao
Her true ulterior motive is to have a more effective way to shoot mountain.
I love Supah's, Ebi's & storn's answer lmao
for real, ebi's answer of 'i want to kill the annoying dudes' is great.
@@cranberrysauce61 this is why arknights is rarely have coop event
Ayyy its out!! Thanks for having me Cesith!!! Its interesting seeing everyones responses haha
Sasuga Uriel Phantom lives in her head rent free frfr 😂
I will forever vouch that Phantom deserves the right to hit aerial units
THANK YOU FOR HAVING ME ONBOARD CESITH 🧡🧡🧡 It is seriously so freaking kind of you to do this and bring all these amazing content creators together !!
Mostima, by giving her an alter. But on another note, it makes me happy seeing a great number of arknights content creators coming together in a video like this and see how their perspectives compare to each other, thanks Cesith
Crazy that hoolheyak wasn't mentioned especially for a year 4 unit
I feel like she has a good niche right now and two viable modules plus HG keeps focusing on levitate mechanics, so she receives buffs indirectly.
@@bananeeek8376Do they? I can’t recall the last time they focused on Levitation as an effect, and even for IS#4 Ending 2 she’s a sub optimal pick compared to even Qanipalaat, let alone newer ops.
@@bananeeek8376 I agree that her niche isn't bad but it's just that it feels so poorly done or just not impressive at all, there's prob better ops who can do powerful crowd control while providing better results
Eh I feel like her 2nd module makes her a decent support, I have used her in a couple of difficult stages and she has carried thanks to having silence, crowd control and fragility, I would not have been able to clear some of the recent story hard stages without her and I have way stronger ops like Wis'adel, Ifrit, Virtuosa and Sutr.
Sure she doesn't deal that much damage on her own, and her crowd control is middling at best but when you combine these things and her coverage with her S3 she is actually a pretty decent op. Sure you could use Ethan for better CC, or Jaye for a better silence, and you probably could use Texalter for arts fragility or Reed but because Ho'ol does all of these things at once even tho its not better than other ops she can actually save deployment slots.
Her only issue is that her Skill 3 has extremely awful downtime, which means you really need to make use of the single cast of her S3 or you bring Stainless and Pitopsis and try and make her more consistent. Like she isn't an S teir caster but I feel by her performance in my experience she is at least B+ to almost an A.
I feel, like most levitate knights, Hoe doesn't need a buff per say, it's just the levitate needs more support
The closest she's got is aroma who actually synergizes with levitate but it's still not enough to improve her.
I'm more surprised spuria was never mentioned
This must’ve been made before Crownslayer release, especially if Koko is saying Vigil here 2:38 😨
thanks for having me here Cesith.
Always nice to be working with you
Thanks for having me, cesith. It was fun answering the questions you have for us.
Others: Giving convincing and good points on who shoulld be buff.
Storn: Wisadel
valid tbh
Might as well, just make her skill does global aoe damage, like literally nuke the whole map. Really is just one step off from that so why not?
might as well give her ability to heal others making it well rounded operator
heal
damage
summoner
stealth
@@burpium1767I would quit Arknights if they made an operator like that
You forgot ebi, we need aak to kill civilians
Andreana S2 should be manually deactivatable. And making it ammo based would be even better
yowh.. i agree fully
Based, I'd use Andreana if it was like that.
Abyssalknights main here. Yes. Please.
Maybe if lowlight alter comes, she will be in the same archetype as ray
The first ever not controversy SUPAH. XD
Flamebringer. For a veteran sarkaz warrior who know Doctor since Babel days, he should be someone powerful. Funny thing he never appeared in recent Victoria main story. If HG still remember him, I hope he get alter as 6 star musha
im assuming this video was in the making before the latest CN update because i think a lot more people would be saying crownslayer lmfao
9:54. It's even before Siege Alter.
1. 0:04 Final Phase Gaming • Moutain
2. 0:28 zopnet • Lappland
3. 0:31 Living Rain • Vivianna
4. 0:48 Uriel • Phantom
5. 1:14 FABknight • Vivianna 2
6. 1:35 Plus Minus • Vivianna 3
7. 1:38 Skorak • Projekt Red
8. 1:58 Danbo • Thorns
9. 2:19 Kevin Godi • Primal Caster
10. 2:38 Kokokbeluk • Vigil
11. 2:45 inabas • Vivianna 4
12. 3:22 Roriipupper • Flostleaf
13. 3:27 Yuuko-kun • Carnelian
14. 4:02 Mr.Gotcha • USSG
15. 4:23 Mr.Dempsay • Frostleaf 2/Dreadnought
16. 4:48 Storn • Wis'adel
17. 4:52 Xairarthan • Glaucus/Snowsant
18. 5:16 Eha • Windflit
19. 5:29 Namipew • Thorns 2
20. 5:36 Dr Volke • Dusk
21. 6:20 RENEGADE • Carnelian 2
22. 6:44 Isaak Wolf • [None]
23. 7:14 Vyiolet • FEater
24. 7:38 DragonGJY • Fartooth
25. 7:59 MythicTv • Eunectes
26. 8:23 Blemichi • Vigil 2
27. 8:24 phillysky • Aosta/Vigil 3
28. 8:55 Cesith • Cardigan (The creator of this video)
29. 9:18 LotteLabrys • Gravel
30. 9:35 Dr. Silvergun • Pinecone
31. 9:44 OhayoHina • Siege
32. 9:59 Supah • [None]
33. 10:41 Yan_Ryu • Angelina/Archetto
34. 10:44 Kukkikaze • [None]
35. 11:10 Reapren • Executor
36. 11:32 Eckogen • Dur-nar
37. 11:50 AriaraShii • Vigil 4/ Frostleaf 3/Warmy
38. 12:23 Ushio Ebi Ch. • Aak/
39. 12:39 TheAncool • Flostleaf 3/Surtr
40. 12:53 TakDes • Skadi
41. 13:02 KyostinV • [None]
Wow. Nice feedback overall. Apart Wisadel unless it's about the feel being buffed. Cause she's too predictable boom then low ammo on S3. More fun to play original to me. Highlights to me; Mountain feedback pertinent. VIviana, lacking bit of flair, but when I saw name Viviana for the kit. I was like, where her flair in it? Carnelian, need more deets on her story, but yeah for buff being better. Supah. I Hget it, but real life relations change too, arknights players aren't immune. The lore rolls on too, y'know. As it did with Earthspirit base skill at one point. Isaac Wolf, I agree but don't remember what yea said. Eckogen, continue the good argument, as usual. One of the first lame-O moments I had in Arknights was Durnar E1 beating Blaze E1 in a event stage. I felt like I had put the plastic triangle in a triangle shaped hole. Cause Durnar timing was too perfect. Made me rabid in feedback, like that I wanted players to have personal stuff to flex with. I also agree with Eunectes feedback & KyostinV, though don't recall what they said. Finally, Ushio you monster. Love you & love you don't. Go fight Tallulah. And Cesith, you're one of those whose name I remember. After I was mostly done with filling big holes in operator coverage, my thoughts shifted to potential systems. And how they bind together at different simulation lvls... So my recommending op kits was mostly answering their questions while preparing a pitch about game mechanics... Anyways. When op coverage was good for me, I did a few proposals inspired by UA-cam, their questionaires & other Randoms. Like Eyja Alter was a pitch straight after I read her files. Who would read this lol.
"Don't lock me in a small room" rosmontis
I just really enjoy seeing so many AK creators in one place and some I haven't seen in a long time
4:48 I'm dead
The madman
Same😂
His profile picture is fitting
Isaak Wolf 6:50 has the worst solution to the problem that wont satisfy people and anger the rest who liked the meta
We tried nerfing things in Helldivers 2.
It’s not the way to do things.
Some classes do need reworking.
Geek archetype is the worst by a long shot.
Lose 3% hp…. Refuse to elaborate.
Just make it like a positive or something.
@@swift-pawedteif386Personally, I think Geeks should have had from the beginning the trait (alongside what they already have) to increase Atk/ASPD based on HP loss. It just makes sense to make them more risk/reward type kind of like Fiammetta.
I personally think they could also work on Geek as a fast redeploy ranged unit instead since all of them have decent dps on their own and even Spuria has a helidrop DPS skill
Although imagining Aak buffing and friendly-firing every 15 seconds is also very scary thoughts....
Tbh I think aoe casters have it more rough since people want them to be strong against bosses but that will never happen. I think almost every single aoe caster's purpose is to kill a group of enemies cluttered together and crowd control. People will always be dissatisfied with that for sure since other classes will do it better. There's not just enough stages as well to make all class shine.
Mountain and Thorns really deserve to get alters after carrying our asses for so many years.
Seriously mountain saved me in early waves with those cheap dp and 5sp activation
Mountain still carries me sometimes, but yeah after chongyue I stop using him as often, I don't think it's a power creep, it's just that dealing high damage it's usually a more commonly needed niche rather than Early AOE and self sustain
I would go into debt for max pot mountain alrer
I'm pretty sure Thorns is already teased an alter, maybe next summer event?
He will be the alchemist specialist (Tin Man)
I would give Hypergryph all my money for a Mountain alter
12:24 Not beating the allegations at all Ebi...
JUSTICE FOR VIVIANNA.
Great job everyone~
Can't believe SUPAH don't want to buff Gummy to be 10x more fertile.
She's as fertile as she needs to be already
Make the Infinitely strong operator "Infinity +1" strong
Gummy is the strongest...under myrtle
4:48 some doctor just really like to watch terra burn lmao
should be debuff for this case
Viviana is one of my favorites and she got shafted, so I'd love a buff on her, or at least a nice module that makes her stand out a bit, but objectively, I agree with DragonGJY, Fartooth needed at least a good module, but instead she received 2 awful ones. Someone mentioned Glaucus as well and I'd love to see her reworked a bit, so that she can keep up. She's very hard to get in the first place, so at least make her worthy of investment.
One guy also said debuffs instead of buffs and I couldn't agree more. Seeing more and more operators breaking their archetypes in half is downright stupid.
Ushio Ebi is based. Holy shit.
I agree on fartooth. Her kit feels so garbagely done when you look at her 5 star counterparts. Firewatch was the 1st deadeye so her kit does feel conceptually poorly done but she's carried by talent and s1. Andreana tries 1 shotting enemy and trait makes it easier, lunacub goes fuck it and invests into aspd to abuse the trait meanwhile fartooth has none of that. They just gave her big numbers with a weird range and said "hmm that should do it👍"
Crownslayer, litteraly only crownslayer
I was so ready for SUPAH to mention Gummy
I've never been so disappointed.
Man, Danbo saying Thorns should be buffed was such a "They got us in the first half, not gonna lie" moment for me. I was like "What is he on about, Thorns is already a strong operator" but then he started talking about the gap between his s3 and his other two abilities I was like "Wtf, you're actually so right." His s3 completely overshadows other two abilities. Like, I picked him alot in IS2 (IS1 for those who don't count Ceobe's Fungimist as 1st) and I felt like he was a deadweight unless I had him upgraded.
Thank youuu Cesith that you included me in this fun project and took time to edit it so well, props to you!! 🎉❤
Ebi is a Menace
Kokobeluk does not hold back lol.
Well, that is your life-time partner Cesith
OF COURSE URI SAID PHANTOM, Totally healthy phantom obssession btw
my choice, even though Siege is my favorite operator and she's very meh currrently, would be Crownslayer, what in the hell was HG thinking when giving such a beloved character that many downsides on her kit
Ebi wants Aak to get buffed so she could kill Mountain faster for more luck.
Each and every operator has their own pros and cons players should capitalize. I liked AriaraShii's take on Warmy saying "Why do we need to fix something with modules when it should be part of an operators kit" As far as I am aware Modules are premium upgrades that requires tons of resources but they're introduced to mainly "Buff" older operators to keep up with the meta.
Haha yeah, I looked at it from different angle rather than looking at specific ops 😁 I am glad I share similar opinions with more people than myself ❤
Currently Crownslayer is leaving bittersweet feeling in my mouth, she finally got out of NPC jail but they completely trashed her that I worry that even module won’t help her. Is truly upsetting moment due to people being so hyped about her. If you can’t make operator at least a bit usable, don’t bother making them whatsoever is my stance on this.
She doesn’t need to be massive meta like Walter, but honestly.. At least treat her like a proper operator 😢
Problem with modules is they're giving newer ops with up-to-date kits the absolute best modules, and giving older operators lackluster buffs...
Like, why would Zuo Lee's module be infinitely better than any other Musha?
I think especially by rarity, modules should even the playing field a bit more, but most lower rarity/ weaker operators get weak modules anyway
@@l0kk016 I completely agree with you! The main idea of modules back then was to improve on older ops so they can still be usable in “current times”. Let’s be honest, arknights is soon to be 5 years old and the old units need some touch ups (excluding ones like Blaze and Thorns, they are not game breaking but they are still pretty solid). What I absolutely dislike is them making new ops being underwhelming and then turn them upside down with a module. We can see it on Spalter and Executor alter, their kit seemed kind of, underwhelming but with module they both became very strong. It’s completely bad practice, because building ops and masteries is already pricy enough and to top it off with modules on release, is like a joke to mid/new players. I am veteran so I just bite my tongue and do it out of habit, but in this sense it’s not friendly towards smaller dokutahs, that either recently started or are still midway to the endgame.
Is this a "there arent bad characters in my gacha game" comment
I think Lappland is strong, but the fact that so many enemy abilities nowadays are immune to silence is not fair
Nice to see all the Big Wigs give their opinion, it's a really interesting topic to delve into and the answers show a very diverse approach to the game from everyone.
Supah is falling to the trap if i buff a certain operator, i nerf the others. I'm certain that the buffing part is only pushing the operator to be useable in the current meta. Not to broke the tier list hierarchy. At least to push the D or lower tiers to C tier.
4:49 understandable. Have a nice day 👍
Storn just:🗣️🔥🔥Wis'Adel
"leave"
Early gang 🥳
Crownslayer?
My default answer is always Skadi. She's something of a brand ambasador within and outside the community with the Kyaa Skadi memes and design, adding on to the fact that within the lore itself Skadi is absurdly strong (IIRC), its a disappointment for Skadi to be this mid after being the first limited operator that was released with the game. (Sureeee you COULD use Skadi in Abyssal Hunter squads but its a shame that you are required to use a whole other 4-5 operators to make them all "good")
My second answer would probably be Savage. As the anniversary unit, I would be glad to have the chance to actually include her within my squad. (Admittedly I do play HEAVILY into meta operators)
You know what i think 90% of Abyssal Squad is strong just pair only with gladi
Skadi, but not because of that reason
But because we are part of hivemind with shared braincells of the greater church of kyaa skadi
Just give my girl +1 block on a module or on skill 3/1 AND BAM!!! The entire kit is good now and she is more reliable
i agree with savage she is explicitly created for arknights.
metawise shes the anniversary unit
lore wise shes related to both doctor and amiya, her op record.
even her e2 art is made for the main menu with her foot on top of the friends box the column behind her tilting to the right so it doesnt cover the rhodes island logo, and her color scheme works with both light and dark mode of the ui
To add more pain, Skadi Alter isn't really Skadi... Other alters are improvements from their counterparts. So we can think it as an alternative of a complete gameplay rework. But Skadi is... They really did my girl dirty...
10:54 Tsukinogi mentioned = success
Based Volke, even tho Dusk second module was pretty good
I understand not wanting any buff, but the reasoning Supa guy gives only acceptable if the balancing patch applies nerfing characters. If it's only buff, then that's just good.
Except you might skip a character for other character only for that character to be better value afterwards, what supah argues is that knowing what a character does fully is much better than coin toss chance of that character suddenly becoming much more desirable, effectively punishing you for skipping them
@kyarumomochi5146 yeah, see, it only really matter for meta players. The "waifus/husbandos over meta" will be happy that they have their favorite characters being stronger, while the collectors, already having those bad characters anyway, will feel their money's worth. Buffing characters keeps older characters, especially ones with outdated kit, relevant. And one of the characters being buffed will eventually be characters that are once meta that the meta players already have them built anyway
@@aloysiusidelia Except meta players is the main sellers of this game accept it or not. Last 6 months of non meta units ALL had lower sales than Virtuosa-Wisadel period sales where AK broke many year long records on it self. Pepe and Narantuya is the worst selling summer banner and Marcille didnt sell well compared to Ela either
@kyarumomochi5146 which, celebration banner has always been high in sales. Also, Arturia and W are 2 very loved characters in the community even BEFORE they (or Walt in her case) were released. People has been saying "i want to pull for Arturia/Logos when they finally be playable" far before we know their kit would be good. For Pepe, even from the moment she was revealed, i alr saw not a lot of people dig her. Marcille and R6S, i can't say because the data i got combine both Ela and Ash revenue. Also, if we're talking about meta banner sells, Carnelian shouldn't be higher than Mlynar, and Ling/Lee should've been higher than Chong Yue/Lin
@@aloysiusidelia Except it has nothing to do with hype as Ascalon sold bad despite being hyped lmao. Ur putting the entire weight on hype when it was meta that carried most of these banners. Mind you Chalter with all her drama had better sales than Pepe and Narantuya lmao. Infact pepe and narantuya is the ONLY summer banner to not have similar revenue each other and its the only summer banner to not have a super strong meta unit at its release.
Just accept that people buy for meta already, there is a reason Wis banner out sold stuff like Spalter and Muelsyse despite them being absolutely hyped too lmao
Cardigan need's a buff she's been waiting for E2 Promotion
Asbestos! i wanna use her more!
Haze should get a buff like increase her talent from 1 second to 2 seconds and increase her aspd or damage. Also Viviana should get a module letting her deal elemental damge (fire) or increase her the stack of her sheild and give her atk or aspd when her sheild is up or increase her attack and each enemy she kills will explode this would be great buffs for her and would make her more like her boss form Also idk why she's an arts gaurd she should have been a ranged gaurd (Sorry for bad grammar english isn't my first language😘😘😘)
For future ops: Marcille and Crownslayer
Thank you for mentioning Fartooth and Archetto
Operator specific buffs may only come in special modules like eben mod 3 and logos and ela modules
Maybe whole archetype rework like abjurer were for aoe casters, primal caster and maybe some other branches that have small number of Operators
I would preferer if they would just pull an FGO and gave a quest in the operator challenge tab or hell use the side story tab in operators to buff theirs base skills. In FGO they have a small story segment that personal to the unity and at the end of their small adventure they get a buff/upgraded version of their original skills. I frustrates me that Arknights does do this......
Ushio is a menace lmaoo
You guys really mentioned Surtr and Mountain but not Rosmontis?
tbf with skyrangers rosmontis can hit aerial units now
@B2.Benedajenzo even after eating an extra deployment slot she still doesn't perform half as good as Surtr or Mountain. How much of an imbecile do you have to be to bring up such a waste of time of a comparison?
@@B2.BenedajenzoThat's nothing at all dude, why do you even need another whole operator from a subclass that may or may not get used at all for that? It's really not a good solution
12:24 so no one is gonna mention Ebi being an absolute menace to the society 💀💀💀
From the list in this vid, I agree with:
Phantom
Primal Caster
Glaucus
Windflit
Okay, I dont agree with Thorns, esp now he has his module. That thing is a beast.
Vigil does need some kind of buff. Maybe a module? I dont remember if he has one (I dont think he has one?) His s3 is decet, but I think it can b better.
He has one in CN
I do not remember it really fixing him all that much
Danbo chose Thorns cause he plays e0 and Thorns's less than good before e2.
Vigil already has a module in EN. It raises the survivability of his ultra squishy wolves quite a bit by reducing damage taken by blocked enemies and adding phys dodge everytime a wolf died
Context: Danbo uses an E0 Thorns.
Thorns isnt a beast, hes just usable on current content now
Supah & Ebi man 😂😂
I may had miss some, but this was my counter. May resort them later.
*Operators*
Mountain: 1
Lappland: 1
Vivianna: 4
Phantom: 1
Projekt Red: 1
Thorns: 2
Vigil: 4
Frostleaf: 4
Carnelian: 2
Wis'adel: 1 (lmao)
Glaucus: 1
Snowsant: 1
Windlift: 1
Dusk: 1
FEater: 1
Fartooth: 1
Eunectus: 1
Aosta: 1
Cardigan: 1
Gravel: 1
Pinecone: 1
Siege: 1
Angelina: 1
Archetto: 1
Executor: 1
Dur-nar: 1
Warmy: 1
Aak: 1 (lmao)
Surtr: 1 (lmao)
Skadi: 1
*Groups*
Primal Casters: 1
USSG: 1
AoE Casters: 1
Dreadnought Guards: 1
None/Debuff: 4
🙏🙏🙏🙏
Vigil, but specifically, his wolf pack. They need def.
SUPAH makes a really great point lol
I really hoping Hypergryph going to at least do something like a rework with the old operator kit
Uriel and phantom, why I am not surprised
"Phantom is perfect, but we can make him even more perfect" - Uriel
the answer is Haze. She should have a module that triples her damage and makes her take -70% damage while the skill is active lmao. Also Frostleaf.
Or just give them both nice alters.
it's crazy that some people pick things like Mountain. though I respect the people that chose Wisadel for the meme.
typical kyotins answer, like you can beat all stage but why i stuck at chaper where chernobolg doing suicide run to lungmen 😅. im lvl 90 dammit 😢
Ha skill issue
Joking btw
Fartooth needs a buff! 😭I love my fartooth! 7:50
Ushio have the best answer. I don’t need anything but I WANT to cause a no Russian on the civilians
buff the main story welfares please (Heidi, Dagda, Morgan, Delphine especially)
you're expected to clear H stages for this unusable garbage.... ch10-13 require built squads but in return you get operators that even noobs would have better choices than
genuinely infuriating
Rather than one operator devs need to buff several archetypes (which is pretty sad if you think about it), like duelists, dreadnoughts, fighters, aoe casters, hunters and some others who I forgot.
Uhhh I heard koku's voice for first time
3:29 yeahhhh thank u
7:51 dragon has a bird choice but thank you!
8:59 what? 😂😂😂 okay
Viviana gang rise up!!
Dusk honestly has the easiest fix, just make her attacks attack all enemies blocked by her summons, and make her a pseudo flinger with additional shockwaves
Most 5 star units
Like what the actual fuck HG
People like Storn and Ebi just want to see the world burn lmao
I should've answered crownslayer...
I dont want buff, i want new 3 star Char
To be honest i want Platinum, Gravel and Dusk
3 star aoe healer
I hear the African slang
Thats never going to happen because of how they approach the low rarity units. Plus, why would you want that anyway?
@@Purplepentapus_ how to say it sometimes i love play again at start
Vigil, Frostleaf, Projekt red, Matoimaru and Phantom. Maybe red will have an alter too soon?
What was with the comment about Executor S2? How does it get worse with masteries? I checked the stats, and in terms of numbers everything gets better
Cardigan pls get buffed pls also her EN voice actor got its so good
I would personally select Pallas, as I have rarely seen her utilized or ever talked about. I have yet to give her a single mastery because it's hard to pick which skill to favor over any other.
Frost leaf, no question asked. BUT I kinda want skills of many operator to be buff so it's feels better to use them.
If I were able to participate such intersting event, I'd have written a whole essay about how they should buff Hool and Eunectes😭
Was expecting for supah to give gummy 100% stun on and per hit lol
I am in the Vivianna boat. But I feel Frostleaf needs to fix a typo in her talent. It increases range and attack speed, not attack time.
Buff every operator, chaos ensues
I like this idea but also buff all the enemy 😈
Eha. My hero. Windflit is not forgotten!
SUPAH : "Here's your super hot take"
*proceeds to give a common take*
1. Akafuyu, not just because she is my girl and is peak samurai design but because other Musha kind of got a decent module but Akafuyu got the short end getting a small defence boost when her S2 already gives her more than double her current defence. Like if it was changed to a defence ignore, even if it was small like 10-15% defence ignore based on missing hp she would already be miles better and actually back where she was before competitive in use cases with Hellagur.
2. Folinic, who sort of pioneered the Harmacist archetype in Arknights, she should have the ability to toggle her S2 to either target allies or enemies, and to ensure her healing and damage is more consistent apply a damage over time to enemies while applying a healing over time to allies affected by her S2.
3. Shining, she is good and not necessarily bad but a flat defence bonus instead of % based physical damage reduction makes her just generally bad against any enemy with an above average physical damage hit. I know many people want to see her alter using her sword to fight but I just want her to be a better medic.
Also I disagree fundamentally with Supah, he doesn't want buffs on the pretence of the cost that's required to build up an operator but that's due to an inherit problem with Arknights in that operators fundamentally aren't at their best if they aren't maxxed out and the time sink to get the resources for operators is inherently a long term investment. Buffs can generally be possible if A: Resources are more abundant B: The time sink to get the resources is lower and C: Operators can still be effective in battle at E1 or a low level E2 in a lot of stages. All of which is a big ask and not usually possible, but balance buffs that don't nerf can mean if you like an operator and they are underperforming there is a good chance of them getting better. Making your investment justified and those that didn't invest resources into that operator loose nothing. Its how the FGO community gets by, Arknights can do the same.
Man, I totally agree on Folinic. That skill of hers reads like it was made to be a stance ability like Mountain s2.
@@RexRagerunner That actually sounds awesome
Thats not really what he was saying tough, what he was stating was that balance pathes make everything possibly inconsistent, and FGOs balancing is horrible in every metric
@@kyarumomochi5146 Inconsistency is the territory of gacha games. Its like arguing you don't want them to release a new character under the pretence the new character will change the meta or make a prior character invalid.
Never said it was perfect, its heavily geared towards supports, 90% of the gameplay is farming which means half the roster isn't useful and the only challanging content is challange quests which give far too few rewards for completing. Because of these reasons people care far less about the meta, so it matters very little if a character comes out weak or strong.
@@yammoto148 Releasing strong/weak units and changing them later are VERY different concepts tough. You arent simply being inconsistent, you are effectively killing value of every unit in the game as any unit can be simply made stronger on a new patch. Its not a good idea
I wanna see if hg can fix crownslayer kit (smoke) with another module.
The only thought i could add on is not just increase miss chance (if enemy immune to fear) but also add fear (duration keeps going and it duration ends when the smoke end) when the enemy still in CS smoke for 1 second
Walter. Her high dp cost make her useless. Just need to half it and maybe turn her s3 to infinite duration.
then what if her summons die ? can't summon anymore means no camo
@@kyouraraJust make them respawn after she kills an enemy, easy
then make her fast redeploy and add self heal... that might make her useable
Wisadel is kinda weak at the moment, they should rework her talent 1 to "first deployment costs 0 dp and can be deployed anywhere on the map with no restrictions"
and make her s1 passive " on deployment kills all enemies and completes stage " then she would be actually solid unit. Ok real answer i'd say Ash, give her stun immunity penetration or smth. And if we talking CN then def Crownslayer, what they did to her kit should be considered a first grade war crime
Edit: oh shit i completly forgoten about Rosmontis, how come no one mentioned her?
I think manticore should get the aspd buff from RA1 in RA2. I think gamemode specific buffs like that are fine but otherwise agree with Supah
Earthspirit and Waai Fu buff when
Honestly, I feel like Wisadel should be buffed.
She only has 6 charges on her s3, she cant hit aerial enemies outside of s3, she doesn't do arts damage, she cant lane hold, her summons arent as strong as Lings, she can't one-shot bosses, she doesn't have global range, and she isn't immortal...
My take is that I would prefer it if we could change what certain skills do. I would also limit it to just skill 1, since most of the time, it is a generic skill. Some operators usually already have ok or good traits/talents, and modules do nothing for them, and it's their lack of good/decent skills is what brings them down. It would also bring new life to operators that can't get modules, like 3 Stars.
The ones I agreed with:
1. Phantom: he's so cool, I want to use him
2. Vigil: I used him often, just hope the summons/wolves are tankier, at least as tanky as the metal crab, photographic land drone, or the tentacles.
3. Frostleaf: She's so cool and interesting, but the damage and kit is just plain awful, it's not that she's not usable, but Arene is just miles, miles better.
4. USSG operators: They can be buffed because I can see how awesome they can be. Absinthe is my favourite.
5. Tsukinogi.
6. Windflit: His use isn't justified in this current state. I just use Roberta (for IS) which is cheaper to deploy.
7. Aosta: I think a little bit rework would do, because Pinecone is somehow more usable. But Pinecone need more maybe. The whole spreadshooter except for Chen Holungday.
8. Most splashcasters: some other caster archetypes can just replace them and do it better most of the time. But there's always the niche stages where this archetype work better.
9. Warmy: She's just.... I don't know. I don't want to be cruel to the poor girl, but I found more use with other lower rarity casters much more.
doesn't mean I won't agree with the others, but I have no experiences/don't have those operators.
Aak killing civilians is funny XD agree that they're just usually so annoying haha
I was secretly hoping for Kyo to say melantha
Hellagur and the rest of musha (except zuo le) really needs buff or just proper module upgrade