I'm pretty sure Vampiric Brew does buff all blood effects, as I can see on the 4th character panel (Attributes) that it gives me +1% Spell Cooldown Recovery (from 32% to 33%) when I combine it with Scholar Blood. Combining it with Worker Blood doesn't change the stat; it stays at 5% (my minimum, from Flowing Sorcery passive), with or without the potion.
Yeah when I saw him a few episodes earlier, I knew what his skill level was. It's true though that it's important to calculate the risks in both directions when it comes to having a big inv. Risk losing it or risk getting more
22:00 - “Im gonna say it, Mortium mobs are not enjoyable to fight.” Lmao this whole part was so funny, the Cassius resets so annoying 😂 this is a great series.
I don't know, I like the Mortium mobs. Keeps you on your toes you know, paying attention to dodge/counter those stuns, otherwise even at level 91 you can still get killed. Also, the combo of "heal up and fight me, 1v1, right now" with the silence and NOT EVEN BOTHERING to execute him at the end. Goddamn! XD
It's specifically the crystals that will drop shards. 2 locations in mortium have this. One area drops normal shards and the other will drop greater shards
This just popped into my mind today, but I wonder how many bosses are required to best Dracula. I would be curious to see theorycrafting on that and what bosses you could get away with not killing
@@terribletimmy2 wow well being able to do it around 81 is better than I could do 🤣, definitely a neat concept with I think some crazy strats yet to be explored!
Hard agree with you about Mortium enemies, they're annoying as hell. Like bro I want to play the game please stop spamming enemies that spam hard CC/stuns all the time :')
The mobs I find to be incredibly annoying. Almost every single big mob has stuns/cc's, and it can feel incredibly annoying to deal with. Stun->charm ->stun ->incap->charm Gets old
@@terribletimmy2 I prefer that to the frogs and worms in the forest, doing aoes and going invulnerable. At least with the mortium mobs it's easier to be like "oh, I suppose I could have countered that".
Loving this series. That 1v1 was hilarious, dogged him and you could just FEEL the silence
Just had to leave him with it haha
I'm pretty sure Vampiric Brew does buff all blood effects, as I can see on the 4th character panel (Attributes) that it gives me +1% Spell Cooldown Recovery (from 32% to 33%) when I combine it with Scholar Blood. Combining it with Worker Blood doesn't change the stat; it stays at 5% (my minimum, from Flowing Sorcery passive), with or without the potion.
I respect that you fought him with all that stuff in your inventory, something i need to be more confident about
Yeah when I saw him a few episodes earlier, I knew what his skill level was.
It's true though that it's important to calculate the risks in both directions when it comes to having a big inv. Risk losing it or risk getting more
Lol that PVP fight was the cherry on top. That silence was loud bro!!!! 🤣
22:00 - “Im gonna say it, Mortium mobs are not enjoyable to fight.” Lmao this whole part was so funny, the Cassius resets so annoying 😂 this is a great series.
I don't know, I like the Mortium mobs. Keeps you on your toes you know, paying attention to dodge/counter those stuns, otherwise even at level 91 you can still get killed.
Also, the combo of "heal up and fight me, 1v1, right now" with the silence and NOT EVEN BOTHERING to execute him at the end. Goddamn! XD
Hahaha I mean he definitely earned it
I had to leave another comment cuz i hadn’t seen the 1v1 at the end yet, that boy got slapped by the whil and got humbled af! Lmao so good.
Whip*
lol were you fighting me there? Sounded like me complaining about the whip haha.
But that SILENCE was SO LOUD.
Honestly, no matter what I did he whine haha. He was whining when I was hitting him with GS autos, calling me an "auto attack Andy"
Was very confused
@@terribletimmy2 how dare you use literally any attack against him. Just call out scoreboard next time
the 1v1 goat
Love the music at the end, what is its name?
It's a song called "path in the fog" by Serge pavkin
I did not realize you could hit the orb they’re weaving and get Stygian shards! Everytime I hit them they release it and it disappears
It's specifically the crystals that will drop shards. 2 locations in mortium have this. One area drops normal shards and the other will drop greater shards
This just popped into my mind today, but I wonder how many bosses are required to best Dracula. I would be curious to see theorycrafting on that and what bosses you could get away with not killing
Yeah it's definitely less than people would think. You can probably do it consistently at around 81 or so? I'd have to test it more though
@@terribletimmy2 wow well being able to do it around 81 is better than I could do 🤣, definitely a neat concept with I think some crazy strats yet to be explored!
let's go
let's go!
u guys doing a rust horse farm, or wut? ;b hehe
Haha yeah gotta catch em all
did you watch chat during the 1v1? lol
Chat is wild af
it is such a beautiful thing when a shit-talker gets his mouth shut.
Heyyyo
Hard agree with you about Mortium enemies, they're annoying as hell. Like bro I want to play the game please stop spamming enemies that spam hard CC/stuns all the time :')
Yeah they are very very annoying
I like the bosses I hate and I mean HATE the enemies in the new biome
Same here. Bosses are fine, and even cool tbh. Cassius is a fun fight. The mobs though? Extremely annoying
@@terribletimmy2 yert
Really? I thought the Mortium stuff was pretty fun. I just wish they had more than 7% average blood potency.
The mobs I find to be incredibly annoying. Almost every single big mob has stuns/cc's, and it can feel incredibly annoying to deal with. Stun->charm ->stun ->incap->charm
Gets old
@@terribletimmy2 I prefer that to the frogs and worms in the forest, doing aoes and going invulnerable. At least with the mortium mobs it's easier to be like "oh, I suppose I could have countered that".
@@flibbernodgets7018 Yeah fair enough haha
Yo
Yooooo