Thank you! Just press S to scale, then press Z to snap along z-axis, then press 0. To snap, just hold CTRL, then drag to the nearest point you want to snap.
when i add the screw modifier its always bigger than the cap how can i make it snap to the cap or like the same size without scaling cuz i cant connect it to the bottle then
Like sure it looks good, but for a game or a scene it's not very practical. using subdivision surface is great an all but if you apply that, the poly count is going to be extremely high and extremely excessive for a bottle. you could achieve the same thing with the base topology, some bevels where necessary and the shade smooth option to round it off. but for a render specifically just for a bottle, yeah its good.
Download Reference Image Here:
drive.google.com/file/d/1kxDoePnPMm4Hvc8tSzASsHmk0hakPApD/view?usp=sharing
Thank you for watching.
The only tutorial one needs to learn modelling a bottle. Really impressive👏👏
Thank you so much 😀
Hi, good job !And great share.How did you make the "loop cut and slide" from 3:10 to 3:14 ?
thank a lot.
Awesome, great detailed tutorial 👍🏼
Thanks so much!
Hi, great job !
Can you explain me how to align edges to the Z axis at 5:30 ?
Also, how do you snap your mesh at 7:55 ?
Ty
Thank you!
Just press S to scale, then press Z to snap along z-axis, then press 0.
To snap, just hold CTRL, then drag to the nearest point you want to snap.
5:43 . Bro I have calculated normal. There is no overlapping vertex either. But when I add ctrl+r.. the top is only half .
Ahh I can handle it 🤞素晴らしい
Very good your channel ia loved.
Thank you very much!
Great job
Thank you!
thanks dude
💌💌
You're welcome!
Thanks for the tips
Wow, awesome, I just subscribed to your channel. 🙏👌👍
Thanks for the sub!
Wow so great
Thank you!
How did you make the vertices from 3:35 to 4:00
Just select one vertices, press shift + D to duplicate it, with that vertices selected press P to separate by selection.
BLENDER is so great for modelling
Thnx ❤ where is part 3 I can't wait 🔥
Already uploaded, link of the video:
ua-cam.com/video/SvF-1ssaK_k/v-deo.html
when i add the screw modifier its always bigger than the cap how can i make it snap to the cap or like the same size without scaling cuz i cant connect it to the bottle then
why i cant bevel in 3:49
just hold CTRL + SHIFT + B
Is this a tutorial or a speed build?
very nice.. fast and clean.. i just don't know what happening...
3rd
Thanks
I need basic info why does everyone make videos for pros, I'm new and need a lot of help
learn the basics of object and edit mode then use the 1min videos. its so much easier that way, compared to these long and usually blring videos
Like sure it looks good, but for a game or a scene it's not very practical. using subdivision surface is great an all but if you apply that, the poly count is going to be extremely high and extremely excessive for a bottle. you could achieve the same thing with the base topology, some bevels where necessary and the shade smooth option to round it off. but for a render specifically just for a bottle, yeah its good.