2 Ways Blender is Better Than Zbrush
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- Опубліковано 27 сер 2024
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Yo! I have 2 ways that Blender beats Zbrush. I'm sure there are many more. Let me know in the comments what they are!
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1 Way Zbrush is Better than Blender
ua-cam.com/video/824FwkvHr9g/v-deo.html
Getting Zbrush for free and knowing how to customize the UI makes those issues go away.
I def still use Blender for quick rigging and animation doe. With a few plugins the two progs compliment each other in amazing ways that ends up being something like 70% Zbrush, 30% Blender workflow.
Not quite perfectly balanced but is at least how things should be 🎉
If you're complaining about having to spend time learning the basics of a UI, then maybe 3D isn't for you?
That's silly
@@AlHowell Nah, it's not really when you think about it. I'm talking in general here. 3D takes years of hard work, dedication, passion, and endless learning. If someone is too lazy to put the work into the most basic of all 3D learning tasks - learning the UI of a program - then they simply won't have what it takes to be the best artist they can be.
@@musashidanmcgrath i see… “3d isn’t for you…” you were talking about all people… while I don’t disagree… there is something to be said about a software learning curve and there are some huge stumbling blocks for beginners in Zbrush (all software has this To some degree) I love Zbrush ui, but I have spent 4 years in it now and have a custom ui that suits my needs
@@AlHowell sorry mate, I didn't mean you personally. 😁 Zbrush is what it is. Anything worth learning takes effort. ZB was never supposed to be an industry standard 3D program. That's not what it was made for. I'm using it since version 1.5, so I can use it in my sleep at this stage, but there really is no excuse these days. There are effectively an infinite number of learning resources available. You think there's a learning curve now? You should have seen it when the internet had exactly ZERO Zbrush 'written' tutorials. Yes, there was no such thing as video tutorials back then. You had to......shock, horror.....read the manual. 😂
@@musashidanmcgrath lol! I know right??! My students are blown away when I tell them the same thing when I was learning Blender or Max… btw… I was checking out your channel… I watched your 40k tutorial years ago before I even had Zbrush… blast from the past 👍
i dont think 900$ for a perma license for a software which you are making money is big of a deal man :)) and about shortcuts and stuff its all about a week to get used to.
Wow good for you. A week? Been using 3d modeling tools for over a decade and I will never understand Z-Brushes absolute garbage of a UX experience. Whoever design the workflow was on some hard drugs
@@christophermartinez8597 True😂
While I agree with this, one of the biggest things I feel makes blender better than zbrush is the fact that the software just doesn't get in your way. The fact that you have to go on the internet to find a script someone made to get the annoying masking/smooth/slice brush select popup to go away is just terrible. Every time you switch it tells you that you are switching your smoothing brush with an annoying pop-up. Another annoying thing is that when using something like transpose that isn't a draw type brush I have to click my hotkey twice to switch to something that is a draw type because otherwise it will just screw up the mesh.
1. Cost (or lack of cost) does not make software 'better'
2. Not being able to figure out one software does not make another software better.
There's a reason Zbrush is the industry standard.
@@AlHowell What you get for the cost of Zbrush is the best sculpting tools on the market and that perform with many millions of polygons. It also continues to be free updates. I've owned Zbrush for 10 years and all updates in that time have been at no cost.
All one needs to know on the learning curve is that Zbrush is both a 2.5D and 3D sculpting app and so in the video where you're just painting on the canvas, you're in 2D mode, you're just an edit button away from switching to 3D mode. Both modes have their uses.
Its great that Blender sculpting continues to improve under Pablo, having sculpting in a DCC app is vital but it won't ever replace Zbrush as the industry go to app.
cost, or lack of makes the software more accessible and actually possible to use for more people than just big studios, and it is better than having to use illegal cracks:) so yes price matters:)
@@massivetree7937 the free software updates have stopped now btw-_-' only one year free updates from when you buy it..
@@Sigmo92 that's not going to change zbrush being what most people use.
@@massivetree7937 it will though xD it means most people will probably be happy with blender xD and smaller studios as well who can't afford zbrush will probably use blender.
I love ZBrush. I have to say Blender is good for sculpting but... These programs are not competitors
ZBrush really isn't that hard to learn tbf. It is an odd software but it isn't difficult and it is fast.
It is very fast.
Taking a moment to process here: the definition of "better" is defined by "free?" Sculpting in blender sucks and is very limited in what it can do. Anything worthwhile will come with an addon and u probably have to pay for it.
It does have a long way to go, eventho its come a long way. What gets me tho is the rave about it when it is nothing special. Booleans suck, what should be simple operations turn to hurdles, then when it cant handle shit it crashes and becomes non responsive (like the Aust Government). Trying Mudbox now and its a dream compared to Blender. So damn straight forward and no nonsense. I might use Blender for hard surface modelling, but I find Fusion or 3D Max works a treat. The triangulation, decimate functions/modifiers work not too bad, good for exporting and final processing before a game engine and 3d printing, subdivision modeling is okay as well, uv mapping, retopology belongs in the dark ages and baking can be unpredictable even when using a cage. Just doesnt cut it especially if u got a job to do and time and money are a major factor.
You are not right, also man in the video couple times say FREE FOR ANY PURPOSES, and your have free addon - bunch into Blender. Some are small priced on the site. But you come with sentence "probably have to pay for it", so you not even sure - then your comment is unnecessary.
Sculpting is easy into Blender, i just try it....Stop talking like that, or maybe you are bot of Autodesk or just a jealousy.
@@alexas8787 autodesk bot.. but autodesk has only mudbox as a program to sculpt with.. you would have to be very suicidal to sculp in maya or max..XD and mudbox is lacking.. mildy speaking..XD
I'll be very brief, zbrush is far superior to blender for sculpting ...
more practical shortcuts and then the performance of zbrush allows you to work on an infinity of poly while blender from 1000 poly it crashes and kills your pc
Maybe try blender multires, i sculpt with 9 million faces on blender and although it has some lags, it certainly delivers!
Plus 10,000 undos per subtool🤩🤩🤩
More practical shortcuts? Blender is literally designed from the ground up to be customizable. If by practical you mean an absolute disaster of an experience then I agree with you
I definitely agree with you. I try Zbrush and I though it was easy 😡 i had to look for tutorials and even the right panel i need it to learn. I decide to use Blender and it been awesome.
Only for sculpting mode, IMHO Blender lacks the ability to mask and hide and cut the mesh, very quickly, with dedicated key combinations, as happens in ZB.
Until Blender solves this problem it is unlikely to be as fast as ZB, at least in certain stages of sculpting.
Really, I think this is one of the biggest shortcomings.
Unfortunately, the navigation of ZB is closely connected with these key combinations, so it is not easy to find another series of combinations in blender that is equally effective and fast.
there are dedicated shortcut keys for some stuff in blender, for masking it's M, you don't hold it down though. to clear it hit Alt + M. Ctrl + I inverts the mask. if you seemingly cleared the mask but nothing comes when you draw it might be bc you accidentally hit Ctrl + M, which hides the mask, hit Ctrl + M again.
hide is nowhere nearly as good as in ZBrush unfortunately and it seems to be different from the operation I use a lot, which is Alt + B. I really do agree Blender isn't as advanced as ZBrush when it comes to sculpting, but I think it's solid for creating base meshes before importing them to ZBrush
You can recreate some of the shortcuts in Blender actually : the keymap actually allow to use any shortcut on any operator (or make some basic new feature if you want).
@@Zekium I tried ... but I can't, I find it very difficult. I want exactly the same keys as Zbrush, because they are the fastest on the left hand..and I don't want to go crazy recreating them.
Trimming / masking / hiding is all done on the ctrl-alt-shift-left click keys.
In blender those keys have other functions, for example as you know, alt is used to lock on the axes, I find it difficult to change paradigm, alone.
Why doesn't blender put this important DEFAULT function? exactly like in ZB ... or why doesn't someone write a small script or addon? It is not possible that ZB and Blender users, who use a lot of sculpting, not struggle not finding these keys default in Blender.
In addition, blender tries to copy ZB in many respects, as far as sculpting is concerned ... therefore blender programmers should copy this combination too. And they do well, I agree...because ZB is designed to go as fast as possible, in sculpting,
and still a long way ahead in several respects, in my opinion.
I use both, I don't want to defend anyone in particular, Zb has many defects and problems, first of all scattered commands throughout the interface, redundancy of tools, etc. These are just some observations to improve blender in this case ..I would really like Blender to have the same speed in sculpting ... if blender were so strong in sculpting it would probably be the right standard?
For me, Blender sculpt is mainly missing two things:
an intelligent and super fast default system for mask / cut / hiding, like zbrush .... and second thing, the ability to manage more polygons on the scene, millions polygons without crashs (maybe in 3.0 it will be possible..). Really all I ask, for massively switch to blender sculpting, for serious sculpting, without leaving blender ever.
You can do that really easily in Blender, but I will let you search a tutorial
Nice
I see this isn’t meant to be taken seriously
When a software is free that's great but when it has features that compete with professional paid softwares, now that's something to invest in blender is great people keep understatementing blender because it's free well that's where you're wrong this software is legendary
For zbrush I had to look up a tutorial on how to save the darn project! Why is ‘File’ halfway across the screen?! It’s definitely not intuitive for beginners. Then the whole tool thing?? Feels like they are trying to have their own lingo if I’m honest. Blender on the other hand is straightforward. My only issue with blender is that removing unwanted geometry can be tricky for me and Boolean is fussy, sometimes it’s chill and other times all the toys are out the pram!
Haha! 😂right?! Zbrush is the only software I have used (other than CAD software) where Boolean works almost flawlessly
I wish blender worked that well for me.
Good video
100%
I used ZBrush since released back in t1998 or 99 not sure, well the point is I am super thankful with the blender foundation, because up today ZBrush keep having the worse and more RETAAARRRRRDED UI in software history, the developers of ZBrush simply have their brains backwards, is the more awful software to use and this keep the same for DECADES what mean the negligence and ineptitude of this developers has no excuses and like that isn't enough they are as STUPID that they believe I still must to pay them for torture my brain, back to those days we didn't have other option and we hate our work because awful tools like ZBrush until recently when the developers of Blender added sculpting to the Blender kit, is pointless explain how much better is Blender over ZBrush and please don't come with ignorant replies because I know very well what I am talking about I used ZBrush in daily basis for over 2 decades, first the dynomesh and multires, in first place ZBrush doesn't generates real geometry is faked then don't try to discredit Blender with a false argument, plus has no sense work is super high res to only retopology after then is simply a waste of time and other tools can do it better than ZBrush if we want to go for realism we will use any of both Blender o Zbrush only as starting point and then we will jump inother tools like substance painter and Unreal Engine then it is more that clear ZBrush is an incomplete tool because CAN'T GET THE JOB DONE you still need to use other tools to get it done, then straight to the point: "Never met developers of any software more idiotic than the devs of zbrush AND YOU ARE EVEN MORE STUPID IF YOU PAY FOR IT having better options" until the developers of ZBrush don't make a FULL REINGENIEING of the software starting by fully change the UI and create a navigation system because as I said work in ZBrush is awful you need to reduce your brain to chimpanzee level to understand how the work in that UI
Thanks for the good laugh.
Ahah exactly i started Zbrush last day i find very painful for little task, Not intuitive. I really like the workflow of blender so im hesitate to go sculpt on Blender. what do you think ?
@@gaaks6642 I use it in a daily basis for work and with good hardware you can get the same results, because the nav system blender make things easier, with any drawing or pen display tablet you can make high quality sculpts, the custom alpha brushes are not exclusive to ZBrush and you can find many great alpha brushes for free or buy super high quality ones, if you have a computer with GPU you will be more than fine, for sculpting I recommend you to go with as much RAM memory as possible, but I am not talking of gaming PCs of thousands of dollars, the main difference between one software and the other is that ZBrush doesn't create real topology the truth is ZBrush fakes the topology and is why you believe is faster while Blender works with real topology, because of that Blender is more hardware demanding, but you can actually sculpt in blender with almost any computer, a laptop with integrated graphic can works as well, just keep in mind for games Video RAM is the key but for work: 3d modeling, 3d sculpting, video editing, high res illustrations etc what you need the most is RAM and a strong processor, a processor over 2ghz, RAM minimum of 8GB but preferably 16 GB or higher, now when the GPU works is when you render images of your models or animation, with integrated graphics you will need to be patient and wait long for a good quality render while with a GPU you can render faster that is how the GPU helps you, if you don't have strong hardware just go to the blender settings and reduce the quality of your viewport, in short time we will have better render engine in Blender is just about months to get Cycles X full functional that will helps as well, then for now just reduce your viewport settings to don't have lags when sculpting and work with higher mesh resolutions and render in cycles as always
@@blancostudio3d yes man thanks for the response. Last day i buy some more ram because blender crashed.Now i have 50 gb ram lol.thats the minimum i think. Thanks i will consider , reflect your responce. But zbrush is very attractive too im very confuse.
@@gaaks6642 you have enough RAM, don't worry, you will be fine in Blender, are 2 big contras about ZBrush, the first and more obvious the subscription system that will keep bleeding you for life and the 2nd one is the awful UI and nav systems, in the other hand you can invest in specific add-ons for blender that can help you in specific tasks, one thing you can do is start sculpting in blender and when you get the skills you can then buy the ZBrush sub, brushes and techniques do not vary and the only you need is practice to master the skills as soon as you understand how digital 3d sulpting works you actually can work with any software
is Blender have something like Sculptris Pro ??
i agree the Zbrush UI and Option is Very Complicated , even in save project and start to sculpt
It does have something comparable to sculptris pro… it’s called dyntopo but I find it pretty rough to use in blender
Blender is free but zbrush has a much superior and bigger sculpting tool set. its like saying a piece of stale bread is better than a hot fresh loaf as the stale bread is free, and your second reason, blender is better as you dont have to press a key before you start sculpting? lol this is a bit weak to say the least, again, its like saying roller skates are better than a rolls royce as you know how to skate but dont know how to drive lol
@@AlHowell Maybe but Pixologic have tons of official tutorials and if they have spent 900 bucks on something then finding a tutorial shouldnt be an issue.
"much superior"...ahhaahahha...No. Blender is better into sculpting with every update. "press a key" is bother you...hahaha. And mouse have a keys, that not bother you ? I just try it no key press needed to start sculpting..
For armor and figures zbrush is much better. For texturing - substance painter is the best. For soft clothing - Clo3d or Marvelous designer are the best. For fast typology and animation - Maya is the best. For rendering - its largely subjective but I like the look of vray in 3dsmax. (Astartes look)
I don't agree with you bro because z brush when i try to sculpt for first time i made human face when i used blender i didn't even can make right eye or skull 🗿
blender is better in many ways
Yeah right, lol.
If one of these two things is the price i'll be disappointed. Im not here for low hanging fruit....
One of them was price lol. Thanks for the vid tho
blender is so slow and laggy for me. handling high poly is basically impossible
Me too! 3.0 has gotten better. You can also turn off antialiasing in the viewport settings. That helped performance for me
it's funny!)) and true!
u act like blender doesnt require a tutorial for every single thing you want to do
Lol… that’s not my point
Personally. . .I think sculpting is overrated. Blender is better than Zbrush.
Just like your cell phone is better than a landline.
Things that don't necessarily do more but are more capable are typically better.
If your phone had the best call clarity in the world but that's THE ONLY thing it could do.
I am hard pr--no. . .not a soul on this earth at the time of writing would call it better than the cell phone in your hand right now.
Blender IS objectively a better program.
The second you come out of modeling guess where you're not? In Zbrush.
Industry standard. . . ok but, FOR. . .what? Excessively Organic modeling.
I'm sorry but every time I see something from ZBrush. . .It's like they're all flavors of nutsacks.
Folds and creases and creases have folds and the folds have creases.
Again no hate on sculpting but, I feel like it is ALWAYS excessive.
sorry but like atleast 95% bledner users start using bledner by watching anykinda started tutorial so 1:50 that is most stupid thing i ever heard i started blender from tutorial and zbrush or any 3D we living 2022 have you seen all those " pls tutorial" comment any social platform? :D
😂 I obviously disagree with you. But Thanks for your thoughts. I teach high schoolers Maya and Zbrush. They can at least drop in models in Maya and move around the scene without instruction. That has never been the case with my students and Zbrush
delusional