@@VampX13 Honestly, where to begin? It was great during the PS1 times, when they made games that were just for fun, they were the top tier gaming devs, they had no agenda or ego, they were a smaller and more humble company that enjoyed making games… but then everything changed… ☹️
I can't help but find out poetic that earlier in the year a representative from Ubi insisted that "gamers need to get comfortable not owning their games" and the greater gaming community seemed to respond in kind by not owning Ubisoft games.
To be fair that quote is twisted somewhat in my opinion. The actual full statement from Tremblay was this: "One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That's the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That's a transformation that's been a bit slower to happen [in games]. As gamers grow comfortable in that aspect… you don't lose your progress. If you resume your game at another time, your progress file is still there. That's not been deleted. You don't lose what you've built in the game or your engagement with the game. So it's about feeling comfortable with not owning your game. I still have two boxes of DVDs. I definitely understand the gamers perspective with that. But as people embrace that model, they will see that these games will exist, the service will continue, and you'll be able to access them when you feel like. That's reassuring." Link to article for anyone who wants to read it in full: www.gamesindustry.biz/the-new-ubisoft-and-getting-gamers-comfortable-with-not-owning-their-games I did a whole video where I talked about the gaming industry and this interview was part of that. But also the irony of Tremblay saying that as Ubisoft removed The Crew and shut it down completely... is not lost on me. Definitely an interesting year for Ubisoft in terms of statements, interviews, and their actions. -_-
@@VampX13 "the irony of Tremblay saying that as Ubisoft removed The Crew and shut it down completely... is not lost on me" Exactly. Thats why the phrase is not out of context at all. It may seem like he is talking about a future that favors physical media, but he is in fact talking about selling you a _license_ to play the game, not a copy of the game. A scummy anti-consumer thing that should be absolutely called out by gamers (and the fact that people accepted this for CD's and DVD's doesn't make it right). He is a "charge a dollar to reload" type of guy if you read between the lines.
@@ensabahnur7657 Ask Sony Fanboys why that company is pissing gamers off with their arrogance this year and last year (Ahem, Jim Ryan’s baffling take on live-service games and of course, the death of Flopcord).
Well seeing Ubisoft's stock at 11.25 usd i would say they are still pretty good on it. There is a publisher called Snail Games who owns WildCard and Ark Survival Evolved/Ascended ip and their stock is on 0.72 usd xD
I haven't bought a ubisoft game in many many years largely because of their cynical anti-consumer practices like forcing you to have a ubisoft connect account. It's a slippery slope of dickery and I'm glad it's finally catching up with them. Sad for the employees but I'm sure they'll find work in better companies.
The woke Zoomer employees are the ones forcing their politics into the gaming industry and causing the boycotts. Maybe they'll appreciate their jobs more if they work at McDonald's for awhile.
At THIS point I forgot about Ubisoft even existed 😂😂😂🙏🏾🙏🏾🙏🏾. That iconic logo is still fire but a agree Amanda.... gaming had to do better by it's fans without these expensive prices and underwhelming follow throughs with these games, I'd just rather wait for the cut scenes to come out on UA-cam 😂😂😂🙏🏾🙏🏾🙏🏾, prices are TOO HIGH for everything.
Just to put things into context, DLCs that are released day one or close to are usually started apart from the main project and are actually counted as a separate entity. It doesn't matter to the consumer though because it does release at the same time. The reason why is because validating a game to be released on a disk takes a lot more time than validating a patch or DLC that don't need to go on a disk. By the time the disks go to print, the DLC is probably not ready yet. And greed is only part of the equation, game production cost have risen a lot more than the price of games themselves, DLCs and micro transactions are one answer to this problem, another would be to jack the price on games (which wouldn't work). In general, the AAA market is unforgiving, which is why we've seen so many layoffs in the past 3 years.
What do you think the solution is here? I agree that budgets for AAA games have just gotten unreasonable. Do you feel like a good solution would simply be to lower budgets? I think that might work. But then again, more money usually equals bigger games - so it depends on what the consumer then expects from a AAA. Expectations are a huge problem I think in general on both sides. The problem with the DLC is even though I too think of it as being separate and acknowledge that it is a different project and additional content to the base, releasing it on day one, or selling it advance when people have no knowledge of what it will entail and haven't even played the base game yet, is a problem in regards to how consumers will frame that DLC, as a straight up money grab. They haven't yet decided if they even want DLC. The fact that it is available on day one makes many consumers suspicious that they are just taking this content out of the game to put a price tag on it and label it as DLC. Even though that isn't how development for the project works.
@@VampX13 I think games should scale back on some of their ambitions. They're trying to tick too many boxes and end up being passable at everything instead of being excellent at a few things. In order to create an excellent sandbox open world, you need close to 7-8 years of dev time (see Cyberpunk 2077 and RDR2), which is insane. I think it goes with the packaging too, Outlaws was perceived as a sandbox game where you could do anything you want, but that's not what it's trying to be. For the record, I really liked Outlaws, but I can see why others didn't. I think in the last few years good quality DLCs tend to be more impactful and chickful of content, whereas season pass content is more piecemeal. I think DLCs like Erdtree, Phantom Liberty are great examples because they sell themselves, whereas season pass stuff usually rely on quantity initially. That's not to say the content is bad, but you're asking players to buy it blind. Plus, I bet a whole bunch of players even forget they bought the pass and are completely disinterested by the game when the DLC comes out.
@@simonvilleneuve6077 Phantom Liberty and Erdtree feel more like the old expansions we used to go buy from the store, and I think that kind of content is what gamers want. Unfortunately the Oblivion horse armors of the world are more profitable - blizzard made more money off the celestial steed mount in WoWs cash shop than all of StarCraft 2 sales combined.
I’m really annoyed by pre-order cosmetics bonuses that are cut off. In Star Wars: Battlefront II, you had to preorder to get Rey’s TLJ Jedi Training costume. When they started doing costumes, they stated that due to legal issues they couldn’t offer those pre-order costumes to unlock. This was two years after the game’s release.
One of the things that went wrong is when Ubisoft starting making mediocre games that gamers had to lower their standards just to enjoy it. Both the standards of the company and their player base has been lowered. This been going on for years and Outlaws is a prime example of it.
@@dantran9962 I feel like it was a prime example for others because it was a big Star Wars game. I feel like it is assumed that they were going to be able to recognize the importance of the game because of what it was tied to and put in extra effort into it, whereas it felt like it was treated like just another game on the assembly line
If money is an issue in being able to play outlaws. Remember that you can also get ubisoft premium subscription which is about 19 euros or so. You can cancel the subscription at any point. This is how i played through the game myself.
Ubisoft needs to be restructured. Their PR team sucks. I feel more pissed after reading a statement or watching a video by them. Their developers need some diversity. Watch the developer diaries and see what I mean. Which brings me to AC Shadows and Yasuke. I don't believe their intentions were ever noble. They are trying to have a scapegoat. At a glance it is just gamers having their typical arguments but really it covers up any shortcomings. They'll just blame the players having an issue. The developers don't even have much to say about him, other than he was a historical figure.
Live service for games is silly, since you’d need a day to be three times as long to get around to playing at least two live service games and their lengthy dailies.
This is what happens when you put money men in charge. Triple A gaming as a whole seems to be dying across the board. Large companies buying successful studios and closing them down for the flimsiest of reasons. Focusing on what worked in the past instead of innovating, when gamers are bored with the same recycled, reskinned games.
My girlfriend loves Assassin's Creed and we're really looking forward to Naoe and Yasuke, but Ubisoft makes enjoying their games such a fucking CHORE. I can't bring myself to replay Valhalla despite how much I cherish Eivor, because of their constant microtransactions, grinding, and pathetically terrible DLC. The fanbase clamored for NG+ and Ubi went "naw, here's some paid trash dlc instead". The last game I bought was BG3 and we're both still completely enthralled by it. Larian hasn't been nickel-and-diming for DLC, so we've continued to play it (and nothing else) and there's just so much content in the base game alone, it's a fresh experience every time. The coin I MIGHT have spent on DLC has instead been spent on a second copy of the game on another platform and other official merch. They're STILL getting my money, without trying to wring me out for it, because I LIKE their product. They also have my FUTURE money on whatever they develop next. That value just is not there with Ubisoft. Like Ubi is a public company, it doesn't make games to be proud of, that can stand on their own merits--they make them as churned out rubbish so they can present ROI scraps to their stonkholders and that's it. This is what happens when these companies lose their focus on the consumer. I'm so utterly sick of GAAS and this anti-consumer garbage. Now Ubisoft is placing their entire future on Shadows. Great. It's going to be like SqueeNix's astronomically, intentionally unrealistic sales expectations with the Tomb Raider reboot. I am deeply concerned Ubisoft will not recognize their failure rests only with their method of business, and will instead side with the vocal minority who will undoubtedly review-bomb the game, blaming the "diversity" of the two leads (publicly or privately, because we all know how Ubi felt about female assassins).
All of this. 100% percent, all of this. You nailed it. It is definitely concerning when companies don't seem to understand that their business tactics and marketing is where they are failing. The direction for some of these games is actually good but some of the execution and most definitely greed gets in the way.
not a gamer, do not even know that company's name, but you made it so interesting (and I seen you play that star wars game with that cute looking pet/friend)
They brought it on themselves. "I'm going to wait for the game of the year edition" is another way of saying I'll wait until it has most of the stuff it should have had at launch. Can't be happy people are willing to put in the time and money to play their games. Nope. Not only do they cut it up and sell it to us in pieces, they make sure we know about it day one.
I cannot afford to buy a new game on Day 1, PLUS I will no longer buy a game that I haven't seen at least a few reviews. I then tend to wait for a sale; I have to make my money stretch as far as it can. So, I probably get three or four games for the price of a new release. The compromise is I have to wait, but as a game tends to improve with patches, I probably get the best version of a game as well. Thanks for your opinions, reviews and gameplay videos - they give me a good idea whether I will buy a game or not. Oh, and the Star Wars game is on my wishlist - but I will have to wait for a deal. Thanks, Amanda!
When it comes to Steam, all I have to say is, Gabe will not be around forever. He is going to secure the bag one of these days, and retire. I think the greed will set in then. As for Star Wars Outlaws, it looks fun, but I’m tired of events in the Skywalker era. It’s also not because of a female protagonist. It’s because it’s a new protagonist. If it was one of the Martez Sisters, I may have been more interested since I would be catching up with established characters. But since it’s not, and I’m frosty on the franchise anyway, I’ll get it on sale.
Outlaws was fun and sure it had some bugs, but name any game in the last 10 years that came out without bugs. I miss when you could just buy a game and own it instead of investing in a game that might turn out good "eventually". Of course, my 1st console was a Sega Genesis, so I've been in the game for a hot minute 😂
*the main problem with Ubisoft is the same problem with Everyone and that's a lack of innovation 🕵 ironically, i think Watch Dogs Legion innovated in a MAJOR way but since then, its been duds. Far Cry 6 recycled dud. Skull & Bones expensive dud. AC Mirage recycled dud. Avatar recycled (but decent) dud. Star Wars debacle dud. its just been 4 straight years of recycled dud. pair that with all the awful PR decisions and it's just the perfect storm to die in 💀 I honestly don't think they ever recover, its SUPER BAD 👎 I'll always love AC Unity, Odyssey, Far Cry 2, Far Cry 5, Splinter Cell Conviction, Double Agent, Starlink: Battle For Atlas, Watch Dogs 2 and Legion 🙌 they made some damn good games and its gonna be a hell of a funeral* 🙏
One of the biggest reasons that people didn't like Outlaws because of all the bugs, also the fact that there have been several games that are too buggy
I encountered one bug that was fairly major in regards to my experience and that was that I couldn't unlock a safe basically. Like even after I hacked it, it just wouldn't open the barrier. I also had a bug where it would not let me save one time. That one was pretty brutal. But other than that, nothing major, for me anyways. I think it also depended on what platform you were playing on. I heard it was really broken on PS5.
As a gamer, Larian Studios has spoiled me at this point. They provided an (almost) complete game for a single purchase. Meaning there are no DLC's nor are there any planned DLC's for Baldur's Gate 3. We are sick of paid for DLC's that should be part of the initial game and sick of micro transactions built into the game. Looking at you D4...
Reasons why Ubisoft is about to go bankrupt: 1. Skull and Bones was an extremely expensive flop 2. Repetitive games that don't bring much innovation 3. Greed also is a factor 4. Pissing off gamers by creating games with political agendas beign implemented in their stories 5. Low quality 6. Toxic work environment 7. Golden quotes like "gamers should start feeling comfortable with not owning their games" 8. Assassin's Creed: Shadows controversies I could go on and on with more points. The just f***ed up anywhere they could.
Another of Ubisofts failings is not trying to reach new audiences. Not 'modern audiences' but ones who dont enjoy the typical open world faire they make. You can only recycle an idea so many times before it gets stale and flames out on its own, coincidentally that probably didn't help Outlaws either.
I reckon it's the games. Star Wars Outlaws seems maybe fine at best. Fine isn't good enough. As far as I can tell, every Assassin's Creed game has been just fine (I've only played 2, 2 2 and 2 3 and hated them). We got Zelda over here. We got Astro Bot over here. We got Elden Ring, Baldur's Gate 3, I dunno... Doom Eternal. Why would anyone bother playing a lowest-common-denominator copy-paste Ubisoft game? I'll admit, Mario + Rabbids was great (the first one only; the second one was far too Ubisoftified). Splinter Cell 1 and 3 (can't remember 2, haven't played any after that) were great. Rayman Legends was great. That's all I can think of right now.
All right, Amanda, excuse my language, but that is Bullshit. The Ubisoft CEO has proven many times to be much of a liar as the Disney CEO. (If not more) I watched a recent Endymion video, and basically, it's going to get worse before it's better.
@@ChrisTownsend98 Endymion is a grifter fomenting outrage for views. He lies, distorts and often just makes his points up. Don’t take him or any of the other grifters seriously. They only believe in the money they’re making.
You are entitled to your opinion. 1000% percent. I have only played around 35-36 hours as well so this is just my opinion based on my experience. How many hours did you play?
@@VampX13 God, I have no idea. I have def broken 5 digits when it comes to playing games. I have watched at least 2 hours of gameplay at this point and I'd say I have enough experience with games to know a good one when I see it. Each Dragon Age game has gotten progressively worse, and this one excels in that department.
@@VampX13 Often designers try to hide bad mechanics and design behind huge flashy moves and spells. But for old heads like me, my attention isn't shifted in the slightest by it. This game is an entirely different game with the name "dragon age" slapped onto it. It's sad to the say the least.
SW:O failed the male 14-24 demographic. Warhammer 40K:SM2 nailed it and old 5 million copies in 2 days. You require more research into specific tastes of specific demographics. Star Wars is a massive franchise compared to Warhammer. And yet, Warhammer stomped Star Wars.
Warhammer 40k and Star Wars Outlaws are completely different games. I didn't mention it here because it's not really relevant. I was more focused on discussing Ubisoft. Warhammer 40K: Space Marines 2 is not a Ubisoft game. And I only mentioned Hogwarts Legacy because I feel the gaming experiences in these games, based off of my own experiences plays, are similar. I haven't played Warhammer 40K: Space Marines 2 so I don't think it would be fair for me to discuss it at length and compare the experience of that game to Star Wars Outlaws. Warhammer 40K: Space Marines 2 also launched on Steam, whereas Star Wars Outlaws did not, missing out on a whole group of PC gamers. Also I am only seeing over 2 million as a figure for W40K:SM2. Still an impressive number in only a few days, I'll grant you. But not sure where you are getting 5 million in 5 days from. What is your source? Because I'd love to confirm. :) Glad you enjoyed the game and I'm glad it's doing well but I also don't have to research something I don't think is relevant. Just because you enjoy it, doesn't mean I have to enjoy it or do research into it. But I am sincerely happy for you! I've always wanted to get into Warhammer and Warhammer 40K as the lore seems super interesting and complex but alas some of the war minis gamers I've met have not been the kindest which has deterred me. www.mensjournal.com/videogames/warhammer-40k-space-marine-2-sales-first-patch-notes
@@VampX13 it is relevant because people do have money to spend. They spent it on a game with better combat. Outlaws failed for a very simple reason. The combat in WH40K:SM2 is far better in the eyes of males 14 -24. It is great for me that corpo game Studios are ignoring the male 14-24 demo. The games I publish are aimed right at them. I project the dumb giant publishers will keep doing this for about 1 more year. I am watching my sales #s closely because the tide is turning.
How do you feel about Ubisoft as a company and Ubisoft games in general?
Ubisoft lost sight of how to get males aged 14 to 24 to buy their games. It is clear they no longer do focus testing.
@@VampX13 Honestly, where to begin? It was great during the PS1 times, when they made games that were just for fun, they were the top tier gaming devs, they had no agenda or ego, they were a smaller and more humble company that enjoyed making games… but then everything changed… ☹️
I have NEGATIVE emotions towards Ubisoft 😐
I can't help but find out poetic that earlier in the year a representative from Ubi insisted that "gamers need to get comfortable not owning their games" and the greater gaming community seemed to respond in kind by not owning Ubisoft games.
To be fair that quote is twisted somewhat in my opinion. The actual full statement from Tremblay was this: "One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That's the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That's a transformation that's been a bit slower to happen [in games]. As gamers grow comfortable in that aspect… you don't lose your progress. If you resume your game at another time, your progress file is still there. That's not been deleted. You don't lose what you've built in the game or your engagement with the game. So it's about feeling comfortable with not owning your game. I still have two boxes of DVDs. I definitely understand the gamers perspective with that. But as people embrace that model, they will see that these games will exist, the service will continue, and you'll be able to access them when you feel like. That's reassuring."
Link to article for anyone who wants to read it in full: www.gamesindustry.biz/the-new-ubisoft-and-getting-gamers-comfortable-with-not-owning-their-games
I did a whole video where I talked about the gaming industry and this interview was part of that. But also the irony of Tremblay saying that as Ubisoft removed The Crew and shut it down completely... is not lost on me. Definitely an interesting year for Ubisoft in terms of statements, interviews, and their actions. -_-
@@VampX13 "the irony of Tremblay saying that as Ubisoft removed The Crew and shut it down completely... is not lost on me"
Exactly. Thats why the phrase is not out of context at all. It may seem like he is talking about a future that favors physical media, but he is in fact talking about selling you a _license_ to play the game, not a copy of the game. A scummy anti-consumer thing that should be absolutely called out by gamers (and the fact that people accepted this for CD's and DVD's doesn't make it right). He is a "charge a dollar to reload" type of guy if you read between the lines.
Ubisoft's not the only company in trouble.......
@@ensabahnur7657 Ask Sony Fanboys why that company is pissing gamers off with their arrogance this year and last year (Ahem, Jim Ryan’s baffling take on live-service games and of course, the death of Flopcord).
@@KadeemG61 Indeed they're truly on the road to Selfdestruction!😂💯📠
Well seeing Ubisoft's stock at 11.25 usd i would say they are still pretty good on it. There is a publisher called Snail Games who owns WildCard and Ark Survival Evolved/Ascended ip and their stock is on 0.72 usd xD
I haven't bought a ubisoft game in many many years largely because of their cynical anti-consumer practices like forcing you to have a ubisoft connect account.
It's a slippery slope of dickery and I'm glad it's finally catching up with them. Sad for the employees but I'm sure they'll find work in better companies.
The woke Zoomer employees are the ones forcing their politics into the gaming industry and causing the boycotts. Maybe they'll appreciate their jobs more if they work at McDonald's for awhile.
Ubisoft needs to stop being greedy 24/7 in my opinion
I like your assessment of the situation with Ubisoft, Amanda. Thanks for the video.
At THIS point I forgot about Ubisoft even existed 😂😂😂🙏🏾🙏🏾🙏🏾. That iconic logo is still fire but a agree Amanda.... gaming had to do better by it's fans without these expensive prices and underwhelming follow throughs with these games, I'd just rather wait for the cut scenes to come out on UA-cam 😂😂😂🙏🏾🙏🏾🙏🏾, prices are TOO HIGH for everything.
"Get used to not owning your games"
Well, ubi, get used to owning your company
hey ubisoft, get used to your stocks being low for a long time.
Preach on 🙌🏾 these companies know what they want. Yet, the issue is it's not easier when they ask so much from players
Just to put things into context, DLCs that are released day one or close to are usually started apart from the main project and are actually counted as a separate entity. It doesn't matter to the consumer though because it does release at the same time. The reason why is because validating a game to be released on a disk takes a lot more time than validating a patch or DLC that don't need to go on a disk. By the time the disks go to print, the DLC is probably not ready yet. And greed is only part of the equation, game production cost have risen a lot more than the price of games themselves, DLCs and micro transactions are one answer to this problem, another would be to jack the price on games (which wouldn't work). In general, the AAA market is unforgiving, which is why we've seen so many layoffs in the past 3 years.
What do you think the solution is here? I agree that budgets for AAA games have just gotten unreasonable. Do you feel like a good solution would simply be to lower budgets? I think that might work. But then again, more money usually equals bigger games - so it depends on what the consumer then expects from a AAA. Expectations are a huge problem I think in general on both sides.
The problem with the DLC is even though I too think of it as being separate and acknowledge that it is a different project and additional content to the base, releasing it on day one, or selling it advance when people have no knowledge of what it will entail and haven't even played the base game yet, is a problem in regards to how consumers will frame that DLC, as a straight up money grab. They haven't yet decided if they even want DLC. The fact that it is available on day one makes many consumers suspicious that they are just taking this content out of the game to put a price tag on it and label it as DLC. Even though that isn't how development for the project works.
@@VampX13 I think games should scale back on some of their ambitions. They're trying to tick too many boxes and end up being passable at everything instead of being excellent at a few things. In order to create an excellent sandbox open world, you need close to 7-8 years of dev time (see Cyberpunk 2077 and RDR2), which is insane.
I think it goes with the packaging too, Outlaws was perceived as a sandbox game where you could do anything you want, but that's not what it's trying to be. For the record, I really liked Outlaws, but I can see why others didn't.
I think in the last few years good quality DLCs tend to be more impactful and chickful of content, whereas season pass content is more piecemeal. I think DLCs like Erdtree, Phantom Liberty are great examples because they sell themselves, whereas season pass stuff usually rely on quantity initially. That's not to say the content is bad, but you're asking players to buy it blind. Plus, I bet a whole bunch of players even forget they bought the pass and are completely disinterested by the game when the DLC comes out.
@@simonvilleneuve6077 Phantom Liberty and Erdtree feel more like the old expansions we used to go buy from the store, and I think that kind of content is what gamers want. Unfortunately the Oblivion horse armors of the world are more profitable - blizzard made more money off the celestial steed mount in WoWs cash shop than all of StarCraft 2 sales combined.
I’m really annoyed by pre-order cosmetics bonuses that are cut off. In Star Wars: Battlefront II, you had to preorder to get Rey’s TLJ Jedi Training costume. When they started doing costumes, they stated that due to legal issues they couldn’t offer those pre-order costumes to unlock. This was two years after the game’s release.
One of the things that went wrong is when Ubisoft starting making mediocre games that gamers had to lower their standards just to enjoy it. Both the standards of the company and their player base has been lowered. This been going on for years and Outlaws is a prime example of it.
@@dantran9962 I feel like it was a prime example for others because it was a big Star Wars game. I feel like it is assumed that they were going to be able to recognize the importance of the game because of what it was tied to and put in extra effort into it, whereas it felt like it was treated like just another game on the assembly line
@@Phlogiston2312it's be a long time since Ubisoft made a game that 'just amazing' but everyone has to settle with 'just good enough'.
It’s definitely a sad time. 😟
If money is an issue in being able to play outlaws. Remember that you can also get ubisoft premium subscription which is about 19 euros or so. You can cancel the subscription at any point. This is how i played through the game myself.
Ubisoft needs to be restructured. Their PR team sucks. I feel more pissed after reading a statement or watching a video by them. Their developers need some diversity. Watch the developer diaries and see what I mean. Which brings me to AC Shadows and Yasuke. I don't believe their intentions were ever noble. They are trying to have a scapegoat. At a glance it is just gamers having their typical arguments but really it covers up any shortcomings. They'll just blame the players having an issue. The developers don't even have much to say about him, other than he was a historical figure.
Live service for games is silly, since you’d need a day to be three times as long to get around to playing at least two live service games and their lengthy dailies.
This is what happens when you put money men in charge. Triple A gaming as a whole seems to be dying across the board. Large companies buying successful studios and closing them down for the flimsiest of reasons. Focusing on what worked in the past instead of innovating, when gamers are bored with the same recycled, reskinned games.
What they are charging is in the ballpark of other games. Despite what they deny, it is about the agenda.
My girlfriend loves Assassin's Creed and we're really looking forward to Naoe and Yasuke, but Ubisoft makes enjoying their games such a fucking CHORE. I can't bring myself to replay Valhalla despite how much I cherish Eivor, because of their constant microtransactions, grinding, and pathetically terrible DLC. The fanbase clamored for NG+ and Ubi went "naw, here's some paid trash dlc instead". The last game I bought was BG3 and we're both still completely enthralled by it. Larian hasn't been nickel-and-diming for DLC, so we've continued to play it (and nothing else) and there's just so much content in the base game alone, it's a fresh experience every time. The coin I MIGHT have spent on DLC has instead been spent on a second copy of the game on another platform and other official merch. They're STILL getting my money, without trying to wring me out for it, because I LIKE their product. They also have my FUTURE money on whatever they develop next. That value just is not there with Ubisoft. Like Ubi is a public company, it doesn't make games to be proud of, that can stand on their own merits--they make them as churned out rubbish so they can present ROI scraps to their stonkholders and that's it. This is what happens when these companies lose their focus on the consumer. I'm so utterly sick of GAAS and this anti-consumer garbage. Now Ubisoft is placing their entire future on Shadows. Great. It's going to be like SqueeNix's astronomically, intentionally unrealistic sales expectations with the Tomb Raider reboot. I am deeply concerned Ubisoft will not recognize their failure rests only with their method of business, and will instead side with the vocal minority who will undoubtedly review-bomb the game, blaming the "diversity" of the two leads (publicly or privately, because we all know how Ubi felt about female assassins).
All of this. 100% percent, all of this. You nailed it. It is definitely concerning when companies don't seem to understand that their business tactics and marketing is where they are failing. The direction for some of these games is actually good but some of the execution and most definitely greed gets in the way.
Ubisoft also doesn't read the room when people react to their bad decisions
instead they blame the gamers XD
not a gamer, do not even know that company's name, but you made it so interesting
(and I seen you play that star wars game with that cute looking pet/friend)
They brought it on themselves. "I'm going to wait for the game of the year edition" is another way of saying I'll wait until it has most of the stuff it should have had at launch. Can't be happy people are willing to put in the time and money to play their games. Nope. Not only do they cut it up and sell it to us in pieces, they make sure we know about it day one.
Love from Belgium 🇧🇪 ❤
I cannot afford to buy a new game on Day 1, PLUS I will no longer buy a game that I haven't seen at least a few reviews. I then tend to wait for a sale; I have to make my money stretch as far as it can. So, I probably get three or four games for the price of a new release. The compromise is I have to wait, but as a game tends to improve with patches, I probably get the best version of a game as well. Thanks for your opinions, reviews and gameplay videos - they give me a good idea whether I will buy a game or not. Oh, and the Star Wars game is on my wishlist - but I will have to wait for a deal. Thanks, Amanda!
When it comes to Steam, all I have to say is, Gabe will not be around forever. He is going to secure the bag one of these days, and retire. I think the greed will set in then.
As for Star Wars Outlaws, it looks fun, but I’m tired of events in the Skywalker era. It’s also not because of a female protagonist. It’s because it’s a new protagonist. If it was one of the Martez Sisters, I may have been more interested since I would be catching up with established characters. But since it’s not, and I’m frosty on the franchise anyway, I’ll get it on sale.
Outlaws was fun and sure it had some bugs, but name any game in the last 10 years that came out without bugs. I miss when you could just buy a game and own it instead of investing in a game that might turn out good "eventually".
Of course, my 1st console was a Sega Genesis, so I've been in the game for a hot minute 😂
*the main problem with Ubisoft is the same problem with Everyone and that's a lack of innovation 🕵 ironically, i think Watch Dogs Legion innovated in a MAJOR way but since then, its been duds. Far Cry 6 recycled dud. Skull & Bones expensive dud. AC Mirage recycled dud. Avatar recycled (but decent) dud. Star Wars debacle dud. its just been 4 straight years of recycled dud. pair that with all the awful PR decisions and it's just the perfect storm to die in 💀 I honestly don't think they ever recover, its SUPER BAD 👎 I'll always love AC Unity, Odyssey, Far Cry 2, Far Cry 5, Splinter Cell Conviction, Double Agent, Starlink: Battle For Atlas, Watch Dogs 2 and Legion 🙌 they made some damn good games and its gonna be a hell of a funeral* 🙏
I am just burned out with Star Wars stuff. I am sure that franchise its not a valuable as they think it is. Yet been greedy is the main problem here.
One of the biggest reasons that people didn't like Outlaws because of all the bugs, also the fact that there have been several games that are too buggy
I encountered one bug that was fairly major in regards to my experience and that was that I couldn't unlock a safe basically. Like even after I hacked it, it just wouldn't open the barrier. I also had a bug where it would not let me save one time. That one was pretty brutal. But other than that, nothing major, for me anyways. I think it also depended on what platform you were playing on. I heard it was really broken on PS5.
@@VampX13 I was hesitant to even consider buying it because of the videos of clips of bugs
As a gamer, Larian Studios has spoiled me at this point. They provided an (almost) complete game for a single purchase. Meaning there are no DLC's nor are there any planned DLC's for Baldur's Gate 3. We are sick of paid for DLC's that should be part of the initial game and sick of micro transactions built into the game. Looking at you D4...
Microsoft might make a play at Ubisoft. Just saying……
Naaaaaa!😂
I promise I'll buy Beyond Good & Evil 2 when it comes out.
Reasons why Ubisoft is about to go bankrupt:
1. Skull and Bones was an extremely expensive flop
2. Repetitive games that don't bring much innovation
3. Greed also is a factor
4. Pissing off gamers by creating games with political agendas beign implemented in their stories
5. Low quality
6. Toxic work environment
7. Golden quotes like "gamers should start feeling comfortable with not owning their games"
8. Assassin's Creed: Shadows controversies
I could go on and on with more points. The just f***ed up anywhere they could.
What do you mean by political agendas?
@@Halovex all the stuff that's being promoted by woke consultants and consulting companies.
@@Halovexby political they mean, women, people in the LGBTQ community and black people.
Another of Ubisofts failings is not trying to reach new audiences. Not 'modern audiences' but ones who dont enjoy the typical open world faire they make. You can only recycle an idea so many times before it gets stale and flames out on its own, coincidentally that probably didn't help Outlaws either.
@@krzysiekp.9555 Can you give an example? I have a few friends at Ubisoft Montreal and they can’t recall anything like that.
I reckon it's the games. Star Wars Outlaws seems maybe fine at best. Fine isn't good enough. As far as I can tell, every Assassin's Creed game has been just fine (I've only played 2, 2 2 and 2 3 and hated them).
We got Zelda over here. We got Astro Bot over here. We got Elden Ring, Baldur's Gate 3, I dunno... Doom Eternal. Why would anyone bother playing a lowest-common-denominator copy-paste Ubisoft game?
I'll admit, Mario + Rabbids was great (the first one only; the second one was far too Ubisoftified). Splinter Cell 1 and 3 (can't remember 2, haven't played any after that) were great. Rayman Legends was great. That's all I can think of right now.
Compared to the combat in WH40K:SM2 the combat in SW:O is garbage. In a tight 3PS combat is critically important. Ubisoft failed.
Love the thumbnail 😅
All right, Amanda, excuse my language, but that is Bullshit. The Ubisoft CEO has proven many times to be much of a liar as the Disney CEO. (If not more) I watched a recent Endymion video, and basically, it's going to get worse before it's better.
@@ChrisTownsend98 Endymion is a grifter fomenting outrage for views. He lies, distorts and often just makes his points up. Don’t take him or any of the other grifters seriously. They only believe in the money they’re making.
Littering and … Littering and …
Hi Amanda have a great day and love your voice 😍
Ubislop choose the "non-profit" path
is that a sanrio karaoke machine?
You just have to put the mechanics on paper to see how boring it is. Don’t lie to yourself. The gameplay is garbage.
You are entitled to your opinion. 1000% percent. I have only played around 35-36 hours as well so this is just my opinion based on my experience. How many hours did you play?
@@VampX13 God, I have no idea. I have def broken 5 digits when it comes to playing games. I have watched at least 2 hours of gameplay at this point and I'd say I have enough experience with games to know a good one when I see it. Each Dragon Age game has gotten progressively worse, and this one excels in that department.
@@VampX13 Often designers try to hide bad mechanics and design behind huge flashy moves and spells. But for old heads like me, my attention isn't shifted in the slightest by it. This game is an entirely different game with the name "dragon age" slapped onto it. It's sad to the say the least.
SW:O failed the male 14-24 demographic. Warhammer 40K:SM2 nailed it and old 5 million copies in 2 days. You require more research into specific tastes of specific demographics. Star Wars is a massive franchise compared to Warhammer. And yet, Warhammer stomped Star Wars.
Warhammer 40k and Star Wars Outlaws are completely different games. I didn't mention it here because it's not really relevant. I was more focused on discussing Ubisoft. Warhammer 40K: Space Marines 2 is not a Ubisoft game. And I only mentioned Hogwarts Legacy because I feel the gaming experiences in these games, based off of my own experiences plays, are similar. I haven't played Warhammer 40K: Space Marines 2 so I don't think it would be fair for me to discuss it at length and compare the experience of that game to Star Wars Outlaws.
Warhammer 40K: Space Marines 2 also launched on Steam, whereas Star Wars Outlaws did not, missing out on a whole group of PC gamers. Also I am only seeing over 2 million as a figure for W40K:SM2. Still an impressive number in only a few days, I'll grant you. But not sure where you are getting 5 million in 5 days from. What is your source? Because I'd love to confirm. :) Glad you enjoyed the game and I'm glad it's doing well but I also don't have to research something I don't think is relevant. Just because you enjoy it, doesn't mean I have to enjoy it or do research into it. But I am sincerely happy for you!
I've always wanted to get into Warhammer and Warhammer 40K as the lore seems super interesting and complex but alas some of the war minis gamers I've met have not been the kindest which has deterred me.
www.mensjournal.com/videogames/warhammer-40k-space-marine-2-sales-first-patch-notes
@@VampX13 it is relevant because people do have money to spend. They spent it on a game with better combat. Outlaws failed for a very simple reason. The combat in WH40K:SM2 is far better in the eyes of males 14 -24. It is great for me that corpo game Studios are ignoring the male 14-24 demo. The games I publish are aimed right at them. I project the dumb giant publishers will keep doing this for about 1 more year. I am watching my sales #s closely because the tide is turning.