Since John didn't say it at the beginning, I can chip in here. I saw this game at an indie showcase a few years back, and I've had my eye on this for some time.
6:34, when water boils to steam only the water boils to steam. Everything else is left behind. The trick is to have the steam collect somewhere other than the place the contaminants are by way of a pipe between the containers at the top.
I would like to add: With sea water you'r main problem is too big salt content. By boiling it off you'r leaving salt behind in the boiler, it then can be collected or cleaned of with sea water(why waste clean water, water can absorb more salt, look dead sea). Collected salt can be used too. For example to make distilled water more drinkable ( just a pinch would do) otherwise it's harder to be absorbed by the body.
@@HobbitGaming In addition to being part of the curing process, salt can also be used to make brine, one of the traditional methods of preserving fish practiced since time immemorial. You could even make garum (something Jon should know all about!) if you've got a pot to ferment it in, making use of some of the otherwise-wasted fish guts.
Absolutely lovely job with the artstyle, colors and the post-apocalyptic theme! What could be better than a bright, "better-than-nothing" and still slightly depressing post-apocalypse?
When you introduced this game, I was thinking, yes, what a pretty looking game....gathering floating crap, build a floating town, what jolly relaxed fun. But then.......yeah. Fast moving, stressful, micro managing.....not my idea of a fun, relaxing game. Sooooo.....I went and bought the bloody thing!
Jon researches a labor free, resource free, perpetual source of water. Builds one and then completely ignores it then adds more demand and never builds more
@@ManyATrueNerd That's why you build more. You wasted so much wood and labor making firewood and then burning it. Even if you need like six per person you'd still come out ahead in the end because it would have freed up three people.
He's not wrong. The only labour the solar stills needed was someone to haul water out of them once in awhile when they produced it. The distiller needed an idle worker to haul wet wood to the racks, one to take it from the racks and chop it into firewood, another one to deliver said firewood and one to constantly work the still, as well as keeping it topped up. The amount of jobs being created by the distillery was a lot more consuming on your manpower than solar stills, even if they are slower. I'm curious though, do survivors get hungry and thirsty faster when they're being active as opposed to idling? If so then that would make the distillery even less efficient due to all the jobs it creates.
this is basically what i did on fo4 after watching your video about going to the coastline from level 1 with aquaboy perk... i did an entire survival playthru where i swam all the way to the castle and built a huge floating settlement out of junk i found.. i basically spent my entire playthru just on the sea, under the sea, or on the coastline areas and added tons of mods that add aqua based stuff like bioshock power armor and diving suits etc..
i like the realistic swimming and seems amazing game in general! the icons are very nice,fish for food,bottle for water etc! i dont know the game Jon was reffering too but this reminds me ths sims,just on the sea :P
I was thinking the same thing. Maybe for early access they had the choice between easy and ridiculously hard and they chose to show off the difficulty or something? idk, didn't seem fair at all
That's quite fascinating-I remember watching another person playing a very early demo of this game and ridiculing it's gameplay mechanics with weird experiments. As I don't think the gameplay still is sort of wacky, I must say they hired someone to do an amazing job on the art, so for me it's really hard to hate the game, it looks just so charming! (From the UI and quirky artstyle perspective, I think it's out there with Total War: Thrones of Britannia or Don't Starve)
This reminds me of Eggoria, both are town building games where your base sort of moves with you though this seems a lot simpler, doesn't even let you pick the exact spot you stop at in a new area.
I was playing Oxygen not Included when I saw your introduction (people with priorities, job management, survival...) and knew this was going to be good. /edit Paused the video to discover the game for myself :P
We desperately need more water. We almost have the supplies for a distiller. We now have the supplies for a distiller. I'm going to build a fishing boat. Never change Jon.
I’ve had my eye on this one for a while. No, really, I’ve been following their dev blog. But it kind of dropped off since E3, so I assumed the game went under. So happy to know it’s still alive and in early access!
I think those giant whales are probably supposed to be just Blue Whales. They can reach 10o ft. (33 M) in length and are the largest known animals ever on Planer Earth.
They look more like hump backs, black on top with a white belly rather than blue, plus long pectoral fins. Overall the shape looks more like a humpback. Also I think it's a bit to small for a blue whale.
The solution to this game is actually very simple, you just need the same number of solar distiller as your population to sustain your water, then you are all set. EDIT: also, the reason people are not distilling water is because the distiller deosn't have fuel, and refueling is a hualling task, not part of the distilling task.
Other than some extremely popular games it is rare that John ever plays a game more than once and it's very frustrating for me. I've complained to him before but he said that's just how he likes to run his channel 😔
If the creators add a library to this, a GIANT pile of ideas can be used. Also Jon, I can see a few boss ideas come to mind. Hostile survivors, a massive animal(which can be circumvented with a much smaller version of the boss animal in question) a volcano which either was, in the middle of or already had gone off(which would make some very interesting loot) but you get the point. Add onto my idea if you wish, I also hope that flotsam’s creator(s) see this comment
I bought this game just now because of you.... I wish there was a way of expressing this to the creator. You should try and get a special link to these games on steam.
It really bothers me that he hovered over the desalinator - which would have been warm and nice like a campfire - and then said "No I think it would be more peaceful over here" and built the beds next to the _woodshop_
I'm guessing all the nuclear engineers drowned... Well, I have no formal physics background and have not ever been employed as a reactor operator, but, in this situation, f-ck it. How much plastic and wood do I need for an 8GWt reactor? That should solve the drinking water situation. And the toilet situation. And the showers. And the Jacuzzi. And the water park.
8 GW might be a little challenging (I'm not sure even areal nuclear power plant gets quite that high an output), but you could probably build a smaller nuclear device out of mostly wood. Assuming you're not worried too much about destroying the environment you could use the ocean as a pretty decent heat sink to save on cooling towers. You'd end up with quite a lot of non salty (and quite radioactive) steam/water and quite a lot of (quite radioactive) salt. Probably quite a lot of dead fish and a fair amount of radiation burns too. On the plus side you probably wouldn't live long enough to get any actual cancers.
Being too organized can cause death when not all do every task. One cant handle big sum loading nd moving to all product plants. If all would be doing cross it would be a lot easier.
Jon learn to set priorities for your people.... you need to set specialist workers for specific jobs. Like having 1 or 2 dedicated "Logistics" people hauling stuff would have made this go so much smoother.
This Game Totally Stole My Idea Of Having A City Floating On The Ocean That Sails Around And I Will Not Stand For It! Just Kidding Because The Game Seems Cool.
Since John didn't say it at the beginning, I can chip in here.
I saw this game at an indie showcase a few years back, and I've had my eye on this for some time.
Jon, you're a gem. You're just an absolute pleasure. Thanks for what you do and please keep it up.
True fans try to let Jon know how bad his perception is, we think he may not have noticed yet 😉
@@titanuranus3095 Put down the thesaurus Captain Synonym.
Your description of the game "Like a happy Frostpunk" has already sold me
@@TheBo0m Frozen and dead rainbows, kittens, puppies, and unicorns. Yes, the rainbows are frozen and dead too, don't ask questions.
6:34, when water boils to steam only the water boils to steam. Everything else is left behind. The trick is to have the steam collect somewhere other than the place the contaminants are by way of a pipe between the containers at the top.
I would like to add:
With sea water you'r main problem is too big salt content. By boiling it off you'r leaving salt behind in the boiler, it then can be collected or cleaned of with sea water(why waste clean water, water can absorb more salt, look dead sea). Collected salt can be used too. For example to make distilled water more drinkable ( just a pinch would do) otherwise it's harder to be absorbed by the body.
Scrolled for this comment. 😀
@@deadwizardpl the salt byproduct could also be used to cure meat and or fish, used to scrub body to clean, decals pots, flavour cooking. 🍴
@@HobbitGaming In addition to being part of the curing process, salt can also be used to make brine, one of the traditional methods of preserving fish practiced since time immemorial. You could even make garum (something Jon should know all about!) if you've got a pot to ferment it in, making use of some of the otherwise-wasted fish guts.
Salt also can be used on chips or fries.
Absolutely lovely job with the artstyle, colors and the post-apocalyptic theme! What could be better than a bright, "better-than-nothing" and still slightly depressing post-apocalypse?
And out there somewhere, the main character from Raft is floating about.
Waterworld Game(rather than cinematic) Universe incoming.
you should 100% check this game out again, it's changed so much and has become really quite neat
When you introduced this game, I was thinking, yes, what a pretty looking game....gathering floating crap, build a floating town, what jolly relaxed fun. But then.......yeah. Fast moving, stressful, micro managing.....not my idea of a fun, relaxing game. Sooooo.....I went and bought the bloody thing!
Jon does a better job of "selling" people on a variety of games, than most advertisements.
I can say with confidence I have purchased more games because of him than any other youtuber.
Jon researches a labor free, resource free, perpetual source of water. Builds one and then completely ignores it then adds more demand and never builds more
The production on that thing was SO SLOW - plus they were big, so a large number of them would generate a huge amount of hauling labour inefficiency.
@@ManyATrueNerd That's why you build more. You wasted so much wood and labor making firewood and then burning it. Even if you need like six per person you'd still come out ahead in the end because it would have freed up three people.
He's not wrong. The only labour the solar stills needed was someone to haul water out of them once in awhile when they produced it. The distiller needed an idle worker to haul wet wood to the racks, one to take it from the racks and chop it into firewood, another one to deliver said firewood and one to constantly work the still, as well as keeping it topped up. The amount of jobs being created by the distillery was a lot more consuming on your manpower than solar stills, even if they are slower.
I'm curious though, do survivors get hungry and thirsty faster when they're being active as opposed to idling? If so then that would make the distillery even less efficient due to all the jobs it creates.
This is a beautiful game. Almost beautiful enough to make up for the fact that Jon never realised his limiting factor was firewood, not wood ;)
So is this what happens when you toss Frostpunk and Wind Waker in a blender? You've got my attention....
Will the time ever come that Jon runs out of puns?
"Drinkable water not included"
"I don't know what animals are, but I'm guessing we can eat them."
13:36 I guess they truly are on a boat, and that is awesome.
this is basically what i did on fo4 after watching your video about going to the coastline from level 1 with aquaboy perk... i did an entire survival playthru where i swam all the way to the castle and built a huge floating settlement out of junk i found.. i basically spent my entire playthru just on the sea, under the sea, or on the coastline areas and added tons of mods that add aqua based stuff like bioshock power armor and diving suits etc..
i like the realistic swimming and seems amazing game in general! the icons are very nice,fish for food,bottle for water etc! i dont know the game Jon was reffering too but this reminds me ths sims,just on the sea :P
I think, if 3 people working around the clock can't produce enough water for 3 people, then the game is poorly balanced.
I was thinking the same thing. Maybe for early access they had the choice between easy and ridiculously hard and they chose to show off the difficulty or something? idk, didn't seem fair at all
I think the issue was having a single workshop to produce firewood with, so there might not have been enough?
Oh and thanks for introducing me to yet another Hardcore Survival Town Builder that I clearly need to buy.
"Water, water, everywhere, And all the boards did shrink; Water, water, everywhere, Nor any drop to drink."
That's quite fascinating-I remember watching another person playing a very early demo of this game and ridiculing it's gameplay mechanics with weird experiments. As I don't think the gameplay still is sort of wacky, I must say they hired someone to do an amazing job on the art, so for me it's really hard to hate the game, it looks just so charming! (From the UI and quirky artstyle perspective, I think it's out there with Total War: Thrones of Britannia or Don't Starve)
I think you are referring to Lets game it out.
I like that when you pause, the wind pauses with you.
this is like your fallout 4 frost run.. being nearly dead the entire time and then randomly finding food & water & not dying due to pure luck...
Frostpunk, with Borderlands art style, crossed with FTL and a lot of water
This reminds me of Eggoria, both are town building games where your base sort of moves with you though this seems a lot simpler, doesn't even let you pick the exact spot you stop at in a new area.
I was playing Oxygen not Included when I saw your introduction (people with priorities, job management, survival...) and knew this was going to be good.
/edit
Paused the video to discover the game for myself :P
I'd love to see a rimworld longplay, that sounds fun
Absolutely. Rimworld is an absolute hit!
We desperately need more water. We almost have the supplies for a distiller. We now have the supplies for a distiller. I'm going to build a fishing boat. Never change Jon.
"Frostpunk but warm and happy"
Feels like an oxymoron but okay.
Fantastically looking yet truly difficult survival game! I LOVE IT!
Water seems more like a headache than a gameplay feature.
This is a "Jon leads a 3 hour bost tour" simulator 😂
I’ve had my eye on this one for a while. No, really, I’ve been following their dev blog. But it kind of dropped off since E3, so I assumed the game went under. So happy to know it’s still alive and in early access!
Tustin2121 »went under«-no pun intended, eh? (-:
Love the look of this game, appeals a lot more than Frostpunk to me.
Slowly starving to death on a ramshackle floating island of recycled trash? Sounds like most media content today.
/mass media applies aloe to that burn
I think those giant whales are probably supposed to be just Blue Whales. They can reach 10o ft. (33 M) in length and are the largest known animals ever on Planer Earth.
They look more like hump backs, black on top with a white belly rather than blue, plus long pectoral fins. Overall the shape looks more like a humpback. Also I think it's a bit to small for a blue whale.
You could also call it "Raft as a strategy game"
49:00 there's like 5-7 fish here Jon! One within swimming range!
It just wouldn't be a Many A True Nerd video if Jon wasn't 90% blind.
The solution to this game is actually very simple, you just need the same number of solar distiller as your population to sustain your water, then you are all set.
EDIT: also, the reason people are not distilling water is because the distiller deosn't have fuel, and refueling is a hualling task, not part of the distilling task.
I keep hearing "dry water" and "fire water". Which sound like magnificent.
Jon is Frostpunk but was in a microwave to melt the ice.
Floatsams.
Meet the Floatsams.
They're the modern blub blub gurgle gurgle...
Someone get DDRJake on this immediately. Everytime John assigned a worker, all I could hear is Jake's signature "Get back to work"
This game seems infinitely scalable
More flotsam more this is the face of my sudden death
* Kevin Costner has entered the chat *
I kind of want to see jon plays a couple more episode. Or maybe just wait until it's full released
Other than some extremely popular games it is rare that John ever plays a game more than once and it's very frustrating for me. I've complained to him before but he said that's just how he likes to run his channel 😔
He said it will be back on release don't worry
This is just waterworld but happy
This game is so BRIGHT
If the creators add a library to this, a GIANT pile of ideas can be used. Also Jon, I can see a few boss ideas come to mind. Hostile survivors, a massive animal(which can be circumvented with a much smaller version of the boss animal in question) a volcano which either was, in the middle of or already had gone off(which would make some very interesting loot) but you get the point. Add onto my idea if you wish, I also hope that flotsam’s creator(s) see this comment
Anyone else think of Habitat when he mentioned sailing your town between locations (until he actually showed it)?
Dry crispy seaweed isn't actually seaweed, it's deep fried shredded spring beans
I love it already
Water water everywhere, nor any drop to drink.
sammy flot = flot-sam...
*groooooaaaaan :)
Worms 3D meets Fallout 4.
id love to see a Frosstpunk series! lets get it happening!
Did we just witness how he actually SETS his eye on something for a long time?
Hey look! happy Waterworld!
Starving? Guess it's time to start looking into maybe getting some food!
Well, I'm sold! I love this style of game, and it's nice that it's not a downer. Hopefully the content keeps coming out regularly.
I quite like the aesthetic
I bought this game just now because of you.... I wish there was a way of expressing this to the creator.
You should try and get a special link to these games on steam.
We all float down here!
This reminds me of the game Submerged, which is a cool little story telling game, you could try it someday.
It really bothers me that he hovered over the desalinator - which would have been warm and nice like a campfire - and then said "No I think it would be more peaceful over here" and built the beds next to the _woodshop_
I'm guessing all the nuclear engineers drowned...
Well, I have no formal physics background and have not ever been employed as a reactor operator, but, in this situation, f-ck it. How much plastic and wood do I need for an 8GWt reactor? That should solve the drinking water situation. And the toilet situation. And the showers. And the Jacuzzi. And the water park.
8 GW might be a little challenging (I'm not sure even areal nuclear power plant gets quite that high an output), but you could probably build a smaller nuclear device out of mostly wood. Assuming you're not worried too much about destroying the environment you could use the ocean as a pretty decent heat sink to save on cooling towers. You'd end up with quite a lot of non salty (and quite radioactive) steam/water and quite a lot of (quite radioactive) salt. Probably quite a lot of dead fish and a fair amount of radiation burns too. On the plus side you probably wouldn't live long enough to get any actual cancers.
@@alantbaird Calvert Cliffs nuclear plant in MD puts out almost 5GW, thermal. That'll do.
All this plastic in the water in this game, who knew that all our pollution would come back as a good thing ;)
Reminds me a bit of Raft with the garbage floating around.
So is this cheerful Waterworld?
More please :D
Seeing the title I immediately thought of the neopet.
Looks like someone saw the game Raft and wanted to make it a city builder.
Makes me think more of Oxygen not included then Frostpunk
This is like Oxygen Not Included, except with water.
0:31 This.
In every video from now on.
I could do with some more upbeat post apocalyptic scenarios. At this point, I don't fear the reaper as much as I once did. :D
Water world
Water world
so this is just waterworld then? ;)
DIDDLY DIDDLY DEE
I've been digging Penge at TGC playing this; was wondering if you were going to take a look at it.
6:39 Water Doesn't Evaporate On It's Own Any More?
Raftpunk?
So you're basically playing Waterworld the game? Is Jon going to turn into the pirates or the atolls?
Being too organized can cause death when not all do every task. One cant handle big sum loading nd moving to all product plants. If all would be doing cross it would be a lot easier.
Jon learn to set priorities for your people.... you need to set specialist workers for specific jobs. Like having 1 or 2 dedicated "Logistics" people hauling stuff would have made this go so much smoother.
Waterpunk?
this game makes me want to grow a beard.
"Massive whales" as opposed to all those tiny whales swimming around?
would you consider live streaming this??
Whoo hoo
So "Raft" but as a strategy game?
so... Water not Included?
Hi Jon!
So it's like a Waterworld game with 100% less Kevin Costner? Well, we're starting off okay.
You should play raft (again I think you played it at one point
When did you hire Wilson from Don't Starve to write your video titles? ;)
Nooo! Another indie resource management game...
So Al Gore's world mixed with Wall's rubbish.
This Game Totally Stole My Idea Of Having A City Floating On The Ocean That Sails Around And I Will Not Stand For It! Just Kidding Because The Game Seems Cool.