How to Self Sabotage by Rushing to Success
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- Опубліковано 19 вер 2024
- Twitter: / romoolla
Twitch: / romolla
Edited By: Seylor - / seylortwif
Music By Akito Bass:
Under Night In-Birth: Scraper Sky High(Hyde's Theme) Bossa Nova Cover
• Under Night In-Birth: ...
"getting crafty with my ego" is a counter hit directly to my soul
It seems like nearly all of Romolla's little talks can be summarized as "stop caring so much about winning". But it's an important lesson to keep hearing 😄
i miss 1.0 Doodlebob :/
I think the most identifiable case of "he's built different" is Kusoru. It's very obvious that if you try to play like him, you're going to get your ass kicked, because you're simply not him.
Literally one of the best FGC personalities of all time. These mentality talks are so so good. And they're funny and entertaining as well. It's clear you've thought a lot about this stuff and have a healthy degree of introspection. Brava.
Romolla, I think you make the best fighting game content out there. No ego, no posturing, no judgement. Just helping people focus on the most important aspect of fighting games-the mental aspect. Appreciate your work so much.
That's because her heart is as big as her boobies.
I actually feel pretty pumped to play when I watch your videos. They are a nice reminder for me. I stop playing because I get ladder anxiety, but hearing you talk about fighting games like this reminds me what I love about them. You keep me playing in a healthy way, so thanks for that.
Time-Stamps in case anyone needs it. (Love you Romolla Keep up the wonderful work 💜)
Flashback- 0:00
Life of jimmy-1:00
Enjoy the experience (Rush Through Success-2:37
Life of tittytinkler420 who plays Doodlebob-5:22
Fundamentals- 6:28
Daru (I-N0) Example-9:16
Really Really Really Really Really Really Really REALLY Good “I’m good too btw” 10:35
Flowcharts- 11:16
Don’t complain (Get some help) - 13:04
Be Open/ Have the will to learn/experiment (seriously it actually helps)- 14:56
Outro-15:22
Time stamps in the comments of videos is the true sign of a successful Vtuber. Romolla be killing it.
#RipJimmyFallon so sad to see him grind and burn out
Okay but Daru is built different fr. It does hurt the I-No community that we don't have more high level I-Nos to learn from, but that's true for any rare character.
Good video.
You think a man just happens to get good at Strive like that? No! He orchestrated it. Jimmy!
I'm sharing this playlist with friends who are struggling in games This content is super helpful for those who are new or especially those who are learning more into personal growth
Romolla voice impressions are the best😂😂
Kinda tough switching when you are a complete character loyalist, like I know playing someone better than Faust would be more beneficial competitively, but without Faust I would not want to play and compete in the first place
Then don't solo main Faust, just get a secondary for struggle matchups.
Or pull a Hungrybox and turn all your bad matchups even
this is why my strongest character sits on the shelf. I'm good at Nagoriyuki, I'm not good at Strive. taking the easy wins doesn't help me get better at the game overall and it sure as hell doesn't help me get good at any of the other characters I think are cool
Thanks for the video. It unfortunately was a live dictation on my switch from may to chaos recently, but it was super helpful.
I've always personally defined Fundamentals as "noncontextual skill" - things that will always apply regardless of situation or context. You still need an understanding of how to apply it to said contexts and to what degree, since nothing's truly noncontextual, butit's always going to apply, somehow, to some degree.
What those things are, though? I'm not good enough to answer that yet, tbh, but I imagine its stuff like risk/reward, knowing your general offensive and defensive options, knowing when to offend and when to defend, that sort of thing.
Also worth noting, a lot of casual or new players imagine high skill as maximizing reward from all interactions, while real high skill is more about minimizing risk and turning interactions into uninteractions, and *then* about maximizing reward without increasing risk.
On the point of "[They're] just built different" - I may be wrong but I think that tends to be read/interpreted as "This guy is uniquely/inimitably good," which I don't think is strictly true? As you stated, rushing to copy a top player will get you nowhere fast and can negatively impact your growth. However, as you also addressed, the reason trying to directly imitate someone's play won't work is that a playstyle is built up over time from a variety of macro skills (fundamentals, RPS, combo game etc.) which themselves consist of micro skills (i.e. fundamentals consisting of movement, spacingunderstanding your character's tools and so on). I think, if you want to learn directly from a player because of their playstyle, you can watch their play and try to deconstruct it yourself, finding what skills they excell at and how that factors into their overall gameplan, and then take time to improve at those micro skills in order to build towards a similar playstyle, or construct your own based on what you identify to be your personal strengths.
That said, I am far from a great or experienced player and this is just my take on the topic based on my own limited information. I'd love to hear what others think or know if I've misinterpreted the message!
Anyways, with that being said I'm gonna keep trying to air throw like PepperySplash.
I know this is an old video, but this is exactly what happened to me when I picked up Strive. My first character was Nago, and he gave me a very skewed perspective on how fighting games worked. I got “good” very quickly, but I was only good at Nago, and not the game or even fighting games in general. It wasn’t until I switched to Sol that I realized this and started actually improving, and I’ve improved even more by branching out into other games.
I know they always say pick the character you like, but it can really fuck up how you grow and progress if you pick a character that’s gimmicky or has one really strong tool that just dominates the game regardless of whether it’s gimmicky or not. Please take it from me if any new Strive players happen to see this comment: if you play a character people considered strong and have gotten “good” really fast, try another character. I promise you’ll start to see the things that you thought only high level players could, and realize how basic, or “fundamental,” they are.
Genuine question about the Mochi bit, how do you know something just isn't going to be part of your game? For an example, I play street fighter and I struggle with anti air DPs. I can do the motion no problem, but they take quite a bit more mental energy than just hitting down and heavy punch, and I'm in a constant on again and off again relationship with doing them, especially when I'm trying to mix them in while looking for dashes and other activity in neutral. My mindset generally, unless I'm really feeling ornery, is that I just need to get good and DP the jump, and I put consistent time in the lab and in matches to try and get there, but I do worry that DPs just aren't for me. How long should you focus on developing a skill or a playstyle before you adjust to your own limitations as a player?
A lot of these players you follow/watch for advice have a LOT of time in these games. That isn't to say it'll take you as a long to get to a level where you can executionally do most/all of the things they do, especially with the content they put out to help you. However, players like Romolla, Sajam, Hotashi, Daigo, Momochi, Brian_F, whatever, have been playing since the mid to late 2000s iirc. That's over a decade of doing DPs, throwing fireballs and tatsus, and playing RPS. A majority have been on record saying no, they weren't sweats since the beginning, and in fact had a lot of 'junk' time playing, but regardless, they've been greasing the groove with these inputs for a long time.
If you're having trouble with inputs, 15 minutes a day, just set the bot to a few different jump timings and spacing, practice inputing the DP in different situations (early as possible, late as possible, whiffing a button then trying to do it, etc.) The point isn't that you need to be perfect at this, but just comfortable.
To you last question, it just depends. You can literally just omit DP from your gameplan right now if you do not want to try to learn to do them consistently, and conversely, you can grind it until it becomes a core pillar of your gameplay. The 'how long' question is however long you want, assuming you're a casual player, its not required and there's no time limit.
If you want to compete and win in tournament, you need to be able to execute relatively simple, common strategies like anti-airing jump ins with DP. Kinda mandatory.
Your character has an AA besides DP, might not be as fast or have as good range but you have SOMETHING, do that when you are under pressure but I would still practice AA DPs, don't submit to it never becoming a part of your game plan. You most definitely have the ability to incorporate it into your game plan after enough practice. Remember that even pros fuck up on seemingly simple shit like AA DPs from time to time. We are all human and improving. Also remember the motion is purposefully designed to bring drawbacks, you have to stop your normal default, which would be often blocking. You have to press a 623 motion risk getting bonked in the head during it. Pros even sometimes don't go for DP bc its harder to react with.
Thanks for the great insights! A1 video as always, this even helps me in a lot of non fgc competition. Based content
Got me rethinking my Aulbath process in Vsav. Got a lot to chew on here
i play ino and in season 1 i was just spamming stroke, the stroke nerf help me alot in the long run becouse it forced me to learn how to play
15:03 lmaooo
god I see myself in there with BBCPExtend Terumi and BBCF Terumi... I had so much fun in CPE with him, I wanted my boy back 😭
I am the “faust main” like nage or “daigo’s guile” mentality.
Seeking fame from character specialization.
This is excellent. Soooooooo i guess the best way to protect against this is to main random select? :3 Sure, progress *rate* might not be impressive but you'd be a match up *god.*
Called out by the title card smh
I am not sure if i fall in this category been grinding match with Bridget and trying to get better with herbut can't seem to get better at playing her
But wouldn’t you need to learn the character first then once the character is mastered you can move on to learning fighting game basics? I figured that’s why it’s better to go with a character that has a lower skill floor to pick up
holy fuck im jimmy
xD you lost? Nice!
Well…… I’m still a Millia main 🤭
Why ya gotta call me out.
Damn I was jimmy. Wait. Who am I now?
Mimicing play definitely is not a good idea. Xiao Hai is extremely famous in China so a LOT of KOF players tried to mimic him, but his reaction time is unreal.
I once thought character development is greatly shortened in modern times due to internet but the misinformation kinda cancelled it out.
@geckosquirrel