Wave Race was so amazing at the time and still stands as one of the best "water" type games ever made. Sadly Nintendo can't seemed to be bothered to give us anything new in the franchise.
It was a beast but it had a small texture cache making everything blurry. Not to mention the ram had really bad latency. Cartridges were small so everything is compressed. I loved the 64 and all it’s bottlenecks. Quake, Turin, golden eye, Zelda, Mario 64 and tons of bangers. Even with the bottlenecks.
I literally nodded in agreement with every…single…game here. The N64 was a beast of a console, and so many games looked stunning on there back in the day. Even though people say the console hasn’t aged well, I honestly disagree with that…and these games listed proves why 👍. Outstanding video man!!
@@TucBroder The size and scale of some levels on N64 were impressive -- think "Click Clock Wood" in "Banjo-Kazooie" or "Hailfire Peaks, Lava Side" in "Banjo-Tooie". But I do feel that over the lifecycle of that console, the actual quality of the graphics hit a peak early-on and later games didn't look much-different. Whereas on PS1, compare "Crash Bandicoot" to "Crash Bandicoot 3" or the first "Tekken" to "Tekken 3" and it's amazing how-much the visuals improved. Late-releases on PS1, like "Spyro 3", "Muppet Monster Adventure", "Jinx" and "Bugs Bunny & Taz Timebusters" all looked really good following the "Spyro 1" technique of removing textures in the distance, and using higer-res textures close-up. N64 games did improve over-time, sure, but not to the same-extent. (And like most people I didn't own a Saturn so no-idea what 3D was like over there and if that improved or not?)
6:20 “for shooters at least, the N64 was the place to be” WHAT that’s crazy, anyone who was actually alive then knows the PS1 had a lock on the shooter scene at the time
Im pretty sure they could do an exact 1 to 1 copy of it for N64 graphics wise, tho it would look a bit blurrier but with no pixelation and no wobbly polygons.....think about Nightmare Creatures
Idk it might work with the right dev. The reason why they added the fog was because the game required more than 750mb of memory to run. The fog hid the draw distance. So would it be more foggy on the n64? I'm sure they can pull it off. But the big wall would be the memory on the n64 cartridge which is around 64mb which makes games be made on the console very impressive.
You nailed this video. You're correct that The World is not Enough doesn't get enough love. The game was a graphical show piece on the N64. It looked amazing back then. They packed so much detail into the game
11 місяців тому
This! For the longest time, I thought like everyone else that Goldeneye was the better game (and better graphics too), or they were at least tied. Nowadays, when nostalgia doesn't hit so hard, I'm on the camp saying TWINE is both a better game, and 100% for sure better graphics. It looks like an early PS2 game, it's that good.
I got Wave Race, Cruisin USA, and Super Mario. I remember powering on the system and playing Wave Race. I was expecting different music. It sounds like a bass fishing game. It was still fun.
right on brother. part of the charm was knowing that it was still a video game. I don't dig the hyperrealistic graphics there are now. Maybe I'm just old fashioned like that
@@bifftannen1598 the uncanny valley is the name of phenomenon that describes the fear or uneasiness that ine feels from viewing something that almost looks human but isn't. That can be from art, videogames, robots, and toys.
Another great list. At the time the N64 was a powerhouse. Some of those games looked like early Gamecube or Original Xbox games. The N64 is one of those consoles that made me a modern day retro gamer which is have I have the system and enjoy it today. Again well done and you gave me a great excuse to enjoy all these games again.
Ocarina Of Time Master Quest is still my favourite version of the game, as i never owned an N64 when the game came out, and i didn't really like the controls on the 3DS version, but the Gamecube game felt like the definitive version, with upscaled graphics, but it's pretty rare at this point as far as i know.
To each there own, but I prefer the 3DS and original N64 controls over a gamecube controller. I mean, the gamecube controller is the only one the game wasn't developed around. N64 version was developed with N64 controller in mind, 3DS version was developed with 3DS handheld in mind.
Hydro Thunder is another good arcade racing game on water that looks & plays great on the N64. No fog or pop-in. One of my favorite games on the system.
The only reason the expansion pack was used with DK64 was due to a memory leak the devs couldn’t figure out. If you played the game too long, it would freeze up. That’s why the expansion pack was included with the game, not because of anything graphically.
Actually that's a myth, debunked by rare, the expansion pak allowed the better lighting. If there was a memory leak actually causing crashes after say 2 hours, then expand Pak would not stop the memory leak, just delay it to 4 hours..and it doesn't crash so...myth. rare said as much.
In recent years, I've had an odd nostalgia for the graphical styling of N64 games, so a video focusing on the game's with noteworthy graphics is nice to see. 2:14 - The clear reflections presenting on the water here are absolutely astounding. The constant bobbing of the waves, and in turn your vehicle, are also an amazing sight. Fun game as well! 3:08 - A return of Wave Race would be awesome; be it the 3D style of N64/Gamecube entries or even a smaller top-down entry like the original Game Boy version (which I'm fondly of). Glad that I purchased Wave Race 64 as one of my last Wii U eShop purchases before the closure. 7:36 - The draw distance was what immediately stood out when showing off Pilotwings 64 here. It's impressive how far it goes given, even more so when you consider that it was a launch title. 9:08 - The shifts in camera view is cool and the amount of smooth effects of flying bullets and explosions whilst maintaining the action-packed speed is amazing. Summing it up as a combination of Star Fox, Time Crisis and Jer Force Gemini is certainly a way to make Sin & Punishment sound enticing (I do have it on the Wii U but have yet to play it). 12:23 - Love the flow of the fire hair here and seeing Ocarina of Time here allows me to see just how good and expressive the enemy animations were.
I used to play both 007 games. Goldeneye was for sure the one with the most fun gameplay, but I would waste hours on The World is Not Enough only enjoying the graphic beauty they achieved on the N64 system.
I love the list, but saying Turok 2’s frame rate doesn’t make the game unplayable suggests you haven’t played the final level in the N64 version. It’s a slideshow. A bright, colorful slide show :)
Out all all the 64 games graphical effects that really impressed me at the time and still does now. Is the transition from the heavy fog in drakes Lake in wave race till when in clears up in lap 2 and the color becomes more vibrant love that..
Awesome selection of games! I remember spending hours and hours playing each of these titles... I loved that anisotropic filtering effect so typical of those years! What a time full of great and beautiful memories... ❤
A lot of the footage shown here is not taken from original N64 hardware, and is running at a much higher resolution on emulators, which is pretty misleading. Sure, it looks nice, but it kind-of defeats the purpose of the video, as a lot of people want to see what the games actually look like when running on an N64.
Great list the N64 was an absolute beast when coded correctly almost a generation ahead of PS1 and Saturn especially with the Expansion Pak. The Workd is Not Enough looks like a PS2 game with the expansion pak. I think they should have released an enhanced version of Ocarina of Time in 2001 as a Swan Song on the N64 and included all the dlc the GameCube version got and improved the textures and resolution with the expansion pak.
I completely disagree that T2 was better than the first one in every way. what T1 had over T2: - cohesive world - no backtracking - an even better soundtrack (just listen to levels 3 and 8) - faster gameplay - more explosive guns - the super weapon was entirely optional and the pieces well hidden, the nuke in T2 was an exact copy of the chronoscepter. - imo it's even more atmospheric overall
Cohesive world at the cost of repetitive environments. T2 has much more variety....Lol at the music...T2 music is legendary, i dont think youll find many agreeing on that one...better framerate that is true.....better weapons, again T2 has more variety.........i understand some people liking T1 better tbh, it just flows better as a game......but must of the points you make are kinda VERY debatable
Pilot Wings 64 is, without a doubt, one of the most graphically impressive games to have ever graced the N64. I have just started playing it for the first time and am incredibly impressed by the huge draw distances, lack of fog, lack of blur, high detail and freedom to explore. (You have the ability to fly across a highly detailed miniature USA!) It feels very modern. As I play I literally have a hard time believing the N64 can handle this game...but it does...right out of the gate in 1996.
Some remarkably "unfoggy" games (except a bit here and there on Turok 2) I always found it amazing, Waverace to be one of the best looking games while also being one of the first releases. I feel Forsaken could also be on the list, it had so great lighting effects.
The problem with Forsaken was that it was a one-trick pony. Everything was sacrificed for those lighting effects and the cramped, simplistic environments and blocky character models are utterly forgettable.
It doesn't really count if you're using an HDMI mod, like EON or RetroTink. For a game to be graphically impressive, it needs to be with AV cables on a CRT TV.
Or at-least use an emulator with a decent "CRT filter" to give an experience similar to the time. Personally, I'm fine with doubling the resolution of PS1, Saturn and N64 games so they at-least look similar to 640x480 res PC games of the era, without huge "jaggies". But nothing should be done beyond that
@@thatvideogamesshowI was disappointed with the remaster for Turok 2. I used to play the N64 version on the hardest difficulty all the time but if you do so on the remaster you quickly run out of ammo as everything becomes a bullet sponge to absolutely absurd proportions.
I remember going over to a friend's house and we played Sin and Punishment on his Wii. It wasn't very long and we beat it that day. Definitely fun for some quick action! And of course Super Mario 64 is a classic! I used to watch my sisters play it when we were kids. Ocarina of Time was fun for me too. I really liked the open field, it blew my mind at the time. I only ever rented the game though. Donkey Kong 64, I loved! It was one of my favorites as a kid, I'd say I like it more than SM64. I loved Banjo-Tooie as well! I loved how much larger it was and being able to play as Mumbo for a little bit was cool. I never actually finished Kazooie, but I finished Tooie. Fun times!
II'm a very passionate gamer and collector (I have 40 consoles and about 1500 games), I started with the Atari 2600 when I was a kid, and I've played everything, on every system that has ever existed, but Wave Race for Nintendo 64 is without no doubt among the 10 best video games ever created, even the excellent (and equally impressive) Gamecube sequel falls short of that total perfection. Then it has always remained in my mind as the best killer application ever, seeing it running in 1996 was a breathtaking spectacle, the competing consoles (Psx and Saturn) couldn't even imagine managing something like that and even the PCs of the time struggled to offer such a graphic impact, at that precise moment in 1996 NOTHING could compare to Wave race. Absolute masterpiece.
LOL. That was a funny comment. I still agree with Pilot Wings being on the list but I also agree that Castlevania 64 and its sequel were both great games in their own right. Even though the N64 did not have as many games as the PS1 the number of quality games in the N64 library is amazing.
@@jhkuno88 right? as a kid it really blew me away and creeped the hell outta me, got to play it some years later and I was still impressed by the quality
Castlevania 64 and Legacy of Darkness were the only good 3D Castlevania games made. Unfortunately they dumbed down the sequels on PS2 with fixed cameras, simplistic rooms, and an emphasis completely on combat with not much platforming. The very things I hated about Symphony of the Night.
_Turok 2 - Seeds of Evil _Wave Race 64 -Killer Instinct Gold -007 the world is not enough -Pilotwings 64 -Sin and Punishment - Successor of the Earth -Super Mario 64 -Legend of Zelda, The - Ocarina of Time -Donkey Kong 64 -Banjo-Tooie
11 місяців тому
Commenting before watching the video. The N64 gets a lot of hate nowadays because of herd mentality. It honestly had several of the most groundbreaking games ever made, and even being so hard to program for, and to extract good results (more on that in a second), it still managed to have some of the 90s best graphics ever: Rogue Squadron, Conkers, Turok 2, Perfect Dark, Ocarina of Time, The World is not enough, World Driver, Indiana Jones, Rayman 2, Wave Race, etc. You just don't see more amazing games/graphics for it because it was a difficult console to extrat great results, in other words, hard programming, texture cache and cart size required the very best developers of the time with lots of budget, deadline and passion. When all things came together, the N64 was by far the greatest powerhouse of the 5th generation by a mile or two.
i gotta admit, back then i was one of those who got enamored with FMV. i was disappointed that KI Gold did not retain those FMV scenes, but i enjoyed the game nonetheless.
Man I haven't ever heard about Sin and Punishment, and I've been browsing obscure games for a while! Me not being a huge fan of the N64 might have been contributed to that, thanks!
Good list, I would just have switched out Killer Instinct Gold for Mace the Dark Age, since Mace still looks surprisingly good for an N64 fighter and I remember thinking that Killer Instinct Gold, even at the time it came out, looked a bit lackluster!
Both are impressive tbh....Killer Instinct scrolls at 60fps for the backgrounds and look pretty nice....and Mace is the game with more polygons per frame of the whole generation (i checked that with an emulator), it does up to 7 thousand polygons per frame at 15/20fps, which is double most games of the generation
Between my brother and I we had both the PS1 and N64 (but never a Saturn like, you know, most other people!) and enjoyed games on both. But I do feel that when you look at early 3D games on the PS1 (e.g. "Bubsy 3D", "Cheesy", "Jersey Devil" or "Croc") and the ones near its end-of-life (e.g. "Spyro 3", "Muppet Monster Adventure", "Jinx", "Bugs & Taz Timebusters") that developers seemed to be able to improve the graphics more during the lifetime of the PS1 than on N64 where I'd say they peaked with Banjo-Kazooie (where 3D Platform games are concerned, anyway) and it's harder to say that later games really looked that noticably different
Gotta disagree about Turok 2's framerate. I loved that game but it was also the first game I played where I became aware framerate was even a thing because it would become an unplayable slideshow at times.
Ohhhh... I missed this video... Sorry. You know another graphically impressive (and weir) games are Rakugakids, Dance dance Revolution Disney Dancing Museum, and Nishi Tsuris 64
I don't disagree with your game choices here but this video is giving folks a very misleading idea of what N64 games looked like. Not sure if you're on an emulator or what, but these images are way too crispy to be coming out of a standard N64.
Yeah, I did wonder if that was the case. I don't-mind if the resolution of games are increased, as most-games of the era ran at something like 240p (e.g. 512x240 or something), but looked-better when viewed on a CRT they were designed-for. So doubling the resolution to compensate for modern-screens I think is okay. But doing stuff like HD texture-packs or framerate-correction, or texture-sharpening (for N64 games) or texture-smoothing or Z-axis jitter-correction (on PS1 games) give a false-idea about how the games actually looked.
@@snakeluccisnakehousetv5676 LOL! The Expansion Pak meant slightly-better textures or framerates (when in original-res mode), or some games offered a "high resolution mode" (though the framerate would usually then suffer) but it didn't make games look HD! (Just like the "texture smoothing" option on the PS2 didn't make PS1 games then look HD either)
Honestly they look worse than what comes out of an actual n64, many games cleverly used the three point filtering and anti-aliasing to create better graphics
2 years ago i played the world is not enough and it had some jaggies that i would propably would not notice on a crt tv. I have a N64 that has the internal hdmi upgrade. And it is better then composite (the only way on a standard N64) but it think it was due to my also growing of age panasonic back led tv. Still a crt with hdmi input tv or monitor does it exist?
Donkey Kong 64 didn't use the expansion pack for better graphics or performance. It was only used to get past a game breaking bug the developers couldn't fix before it's release.
Sadly that's a myth and the developers have since confirmed it was not true. Nintendo asked them to make-use of the Expansion Pak, and they did. Look up "PSA: DK64's Expansion Pak usage was NOT to fix a bug" (I cannot name the site as UA-cam's bot deletes the comment, but it rhymes with "head-fit" )
If by 2D you mean PixelArt based games in the west there was only 1 i think...the Bust-A-Move 99 game...in Japan there are a few. Most notably WonderJProject which honestly looks fantastic
@@thatvideogamesshow Cheers! I don't even know if there are that many. Perhaps you can include stuff like Killer Instinct Gold (as seen here) which is somewhat rendered in 3D but the playing field is in 2D? Otherwise I don't think you can make it.
I still have not finished or even never played some games like donkey kong 64 banjo kazzoie and tooie yoshis story kirby 64 the crystal shards paper mario for nintendo 64 and so on god I hope they make it a remake or remastered as soon as possible
Wave race "Quite Early" I'd say its the third game that came out. Pilot wings 64 "one of the first N64 games" Yeah the second one. The N64 had fewer games than other systems but the Quality of the great one were crazy so many masterpieces.
I'm going to take a stab and say that the gameplay was captured on an emulator for this video Some elements of the game look far too sharp to be rendered without software assistance. And being an old fossil who lived through the N64 lifespan, graphically impressive games on the console were very few, especially when compared to its contemporary consoles. Much of it was due to the "Vaseline filter" but the N64 definitely impressed on a technical level. Waverace 64 was a good example. It honestly didn't look particularly amazing for the time but the wave physics were incredible and still are! Killer instinct gold was also hampered by the limited cartridge size as well iirc. The N64 was capable of handling an arcade perfect port of the arcade game but the cartridge medium meant that they had to cut corners to get it to fit into the limited storage space.
U need to bring Star Wars Battle For Naboo Turok 3 Vigilante 8 2nd offense Hydro thunder Shadowman And probably the best looking ofthe bunch - Indiana jones & the infernal machine
You should make a list about forgotten games that are making a comeback as remaster or sequel or with a completely different title like bomb rush cyberfunk (jet set radio 3) , tempest rising ( command and conquer) , commandos origins (commandos 2 men of courage) , Katamari Reroll , Bomberman R , SiN Reloaded Turok 3 and many more Please make a list about these games Because people might not know about them And if they don't sell well these games might not make a complete comeback. Please make a
Lol more like 5-10fps in high resolution....still the best graphics of the generation easy....it was the first game ever to use soft-skinning for character models
I prefer Hydro Thunder over Wave Race. I never could get the hang of having to be on the correct side of the bobbers to advance in the race and HT is more straightforward.
I wonder what the console landscape would be like today if Nintendo had chosen to go with optical media for the N64 instead of staying with cartridges? They had the most powerful system of the time and while developers worked miracles with what they had, just imagine what they could have done with the larger amount of space available on a CD.
Honestly, it wouldnt change much graphically speaking.....games wouldve been able to pack much more content tho....instead of 10 cars and 6 circuits you couldve had double that (just and example)
@@jhkuno88 Hmm, I'm not sure cars and circuits would be the main thing. Level and model data is very compressible (given it specifies how to draw polygons) and so adding lots of them isn't a big issue (assuming they can share textures), but the drawback of cartridges is when it comes to images, music and FMVs. Some games like Resident Evil 2 did manage to include the FMVs and background images through various tricks (see the "Modern Vintage Gamer" episode on it), but most developers went with still-images and told the story in a "slide-show" format, often with no voiceover. And most music on N64 would me "MIDI" style. And the lack of storage for large background images is why games like that-one-everyone-in-the-world-always-talks-about ("Final Fantasy VII") or a game I always talk-about ("Oddworld: Abe's Exoddus") never made it onto N64, as the developers would have had to either use multiple cartridges, or use one with a large ROM size, which would cost way-more to make. CDs were dirt-cheap to mass-produce. (Though even when Nintendo _did_ go with an optical-format, in the _GameCube_ , even then they did it their-own-way with their own-size of disc, compared to the standard DVDs both the PS2 and Xbox used, which meant people with those consoles were also able to use them as DVD players!)
@@dftfire Most N64 games are 8-16MB......theres no possible way to fit Gran Turismo levels of content in such small carts....music is not the problem 007GE music is ess than 1MB.theres developers quotes literally stating as much.... Music on N64 is done exactly as in PSX, through music samples. RE2 ost is intact on N64. FF7s OST is done with samples like in Zelda OOT. The only problem N64 has with music is that it has no sound chip so iy has to be done on the CPU or RCP wasting performance in the process.
@@jhkuno88 RE2 and CBFD both used 64MB cartridges, so larger ones were possible. Without having a copy of GT I couldn't say how big the level-files are, but the PS1 only had 2MB of main-memory, so unless the game constantly-loaded its levels (as the Crash Bandicoot ones did) then that's the size they'd have to be within. Yes, the music for most games would be tiny (likely far-less than even 1MB) as MIDI is like a text file, saying which notes to play. SOME PS1 games used that format, but not all: others played CD music direct off the CD. You can even put some PS1 games, such as Rayman and Tomb Raider's 1 and 2, into a CD player and listen to them! The 64 may have had to do more on the CPU, but it did have one running at around 94Mhz, not 33Mhz as on the PS1. So it did have a bit of overhead to play with! 😉
@@dftfire Nearly all 3rd party games are 16MB or less, except the ones launched post 1999 which few are 24MB (TWINE ,Rayman2) others 32MB (MegaMan, Spiderman) one is 40MB(OgreeBattle )and RE2 is 64MB, and thats it. There were no 32MB carts pre 1998. Obviously PSX could play CD music, what im saying is N64 was perfectly capable of music of the same level of quality as PSX as proven by RE2, tho it didnt do it often as it required big carts and advanced knowledge of the hardware since the N64 had no sound chip.... The CPU on the N64 mightve been fast but it was crippled by having no DMA, it was stalled most of the time waiting for memory access so much Nintendo papers were telling devs "1st step, use memory as little as possible"....its real world performance was not great at all...in reality the N64 was originally designed to mix music and sound on the RCP but t was a poor performer...
Hmm... interesting video (though not-sure I'd agree _SM64_ has some of the best visuals on N64, compared-to "great at the time", and bit-cheeky to say _Ocarina of Time_ has "minimal-fog" when most of your examples only show Link in small, indoor rooms, not the wider, outdoor-areas where it is _obviously_ more-present 😉) but... I don't know. I always feel with the N64, that by 1998 with _Banjo-Kazooie_ the graphics hit-their-peak and with future-games there weren't major improvements. I mean, if you look at the graphics in Banjo-Kazooie (1998) and then Banjo-Tooie (2000) or Conker's Bad Fur Day (2001) are the differences really that-vast? The Expansion Pak obviously permitted higher-resolutions and larger-textures, sure, but I'm not really sure I notice the difference being that-huge. In most-games, it just meant bigger-areas (such as Banjo-Tooie's huge lava-side in Hailfire Peaks) but at the expense of framerate-drops. Whereas on the PlayStation side, go-back and look at early-release games (such as 1995's "Jumping Flash", or 1996's "Bubsy 3D" or the first "Tomb Raider"), and then compare to the end-of-life games (e.g. 2000's "Spyro 3", "Tomb Raider Chronicles", "Muppet Monster Adventure" or "Bugs Bunny & Taz Timebusters" -- or 2003's "Jinx") and it's night-and-day compared to the early 3D games on that system. Don't get me wrong, I like both N64 and PS1 visuals and am happy to play games on both, but I can't help but feel that over their lifetimes, developers managed to improve visuals on PS1 through the various-tricks (e.g. level-of-distance for textures, lowering polygons in the distance, removing-textures in the distance, etc) more than on N64. 🤷🏻♂
It probably helps that the PS1 was far easier to develop games for since it's hardware wasn't cryptic like the N64. and it had much larger storage on the CDs.
@@ironinquisitor3656 Developers did say that Sony had better documentation for the PS1 (whereas Nintendo's was either incomplete, or not-always translated well). But the Saturn was the worst of the main three of that time to work with, due to both the dual-CPU design, which meant having to use both for the best performance (I think the Jaguar did similar?), and it's use of "quads" not triangles to render 3D. The PS1, I think, was moddled after some of NAMCO's arcade-hardware of that era, hence allowing for ports of stuff like "Time Crisis" and "Point Blank".
Wave Race was so amazing at the time and still stands as one of the best "water" type games ever made. Sadly Nintendo can't seemed to be bothered to give us anything new in the franchise.
"Best we can do is another pokemon game."
Just infinite Mario and Zelda games, unfortunately. They have many franchises that have been laying dormant for far too long.
It was a beast but it had a small texture cache making everything blurry. Not to mention the ram had really bad latency. Cartridges were small so everything is compressed. I loved the 64 and all it’s bottlenecks. Quake, Turin, golden eye, Zelda, Mario 64 and tons of bangers. Even with the bottlenecks.
Myamotto is not a fan of making sequels if he can’t bring anything new to the table. Just like Metroid and F zero.
@@cwrooney397 hey I love Metroid though
I literally nodded in agreement with every…single…game here. The N64 was a beast of a console, and so many games looked stunning on there back in the day. Even though people say the console hasn’t aged well, I honestly disagree with that…and these games listed proves why 👍. Outstanding video man!!
I’ll second that man, I think the games still look gorgeous!
And i have to say the n64 was under use
Big N64 fan here, but the N64 was the worst-looking console, graphically, out of the box.
@@TucBroder The size and scale of some levels on N64 were impressive -- think "Click Clock Wood" in "Banjo-Kazooie" or "Hailfire Peaks, Lava Side" in "Banjo-Tooie". But I do feel that over the lifecycle of that console, the actual quality of the graphics hit a peak early-on and later games didn't look much-different.
Whereas on PS1, compare "Crash Bandicoot" to "Crash Bandicoot 3" or the first "Tekken" to "Tekken 3" and it's amazing how-much the visuals improved. Late-releases on PS1, like "Spyro 3", "Muppet Monster Adventure", "Jinx" and "Bugs Bunny & Taz Timebusters" all looked really good following the "Spyro 1" technique of removing textures in the distance, and using higer-res textures close-up. N64 games did improve over-time, sure, but not to the same-extent. (And like most people I didn't own a Saturn so no-idea what 3D was like over there and if that improved or not?)
This channel and @GamecubeGalaxy are the channel's to subscribe to.
6:20 “for shooters at least, the N64 was the place to be” WHAT that’s crazy, anyone who was actually alive then knows the PS1 had a lock on the shooter scene at the time
I have always wondered how silent hill 1 would have look like if it was developed on the N64.
Im pretty sure they could do an exact 1 to 1 copy of it for N64 graphics wise, tho it would look a bit blurrier but with no pixelation and no wobbly polygons.....think about Nightmare Creatures
I'd prefer a foggy, scary shop simulator called "Silent Till"
That would have been great to see.
Probably about the same, but with texture filtering.
Idk it might work with the right dev. The reason why they added the fog was because the game required more than 750mb of memory to run. The fog hid the draw distance. So would it be more foggy on the n64? I'm sure they can pull it off. But the big wall would be the memory on the n64 cartridge which is around 64mb which makes games be made on the console very impressive.
The Sin & Punishment sequel on Wii is also amazing!
I'll second that!
You nailed this video. You're correct that The World is not Enough doesn't get enough love. The game was a graphical show piece on the N64. It looked amazing back then. They packed so much detail into the game
This! For the longest time, I thought like everyone else that Goldeneye was the better game (and better graphics too), or they were at least tied. Nowadays, when nostalgia doesn't hit so hard, I'm on the camp saying TWINE is both a better game, and 100% for sure better graphics. It looks like an early PS2 game, it's that good.
I was blown away seeing Wave Race 64 for the first time.. never thought water could look so real!
Same here!
I got Wave Race, Cruisin USA, and Super Mario. I remember powering on the system and playing Wave Race. I was expecting different music. It sounds like a bass fishing game. It was still fun.
Hot dam Wave Race was such a beautiful game. There's just something special about that colorful 90s 3d arcade graphics from this era of gaming.
right on brother. part of the charm was knowing that it was still a video game. I don't dig the hyperrealistic graphics there are now. Maybe I'm just old fashioned like that
@@bifftannen1598 I understand. With the era of graphics now the uncanny valley really hits harder now.
@@natronetrapp8040 - the uncanny valley?
@@bifftannen1598 the uncanny valley is the name of phenomenon that describes the fear or uneasiness that ine feels from viewing something that almost looks human but isn't. That can be from art, videogames, robots, and toys.
@@natronetrapp8040- got it. thanks
How do you leave out perfect dark. The graphics were amazing even still to this day.
Included in part 1 of this series.
Ohhh I didn't realize I was watching part 2 lol. Awesome thanks now I gotta go watch that video lol
Another great list. At the time the N64 was a powerhouse. Some of those games looked like early Gamecube or Original Xbox games. The N64 is one of those consoles that made me a modern day retro gamer which is have I have the system and enjoy it today. Again well done and you gave me a great excuse to enjoy all these games again.
Thanks for watching!
The leap in graphical fidelity from those generations were huge. Dead or alive 3 was a xbox launch title and the difference is truly enormous
@@nicolasjonasson4820 Agreed.
@@thatvideogamesshow Anytime. Keep up the great work.
early xbox and gamecube games? not even close
Ocarina Of Time Master Quest is still my favourite version of the game, as i never owned an N64 when the game came out, and i didn't really like the controls on the 3DS version, but the Gamecube game felt like the definitive version, with upscaled graphics, but it's pretty rare at this point as far as i know.
Have you ever heard of something called Emulation?
To each there own, but I prefer the 3DS and original N64 controls over a gamecube controller. I mean, the gamecube controller is the only one the game wasn't developed around. N64 version was developed with N64 controller in mind, 3DS version was developed with 3DS handheld in mind.
Hydro Thunder is another good arcade racing game on water that looks & plays great on the N64. No fog or pop-in. One of my favorite games on the system.
Good call!
The only reason the expansion pack was used with DK64 was due to a memory leak the devs couldn’t figure out. If you played the game too long, it would freeze up. That’s why the expansion pack was included with the game, not because of anything graphically.
Actually that's a myth, debunked by rare, the expansion pak allowed the better lighting. If there was a memory leak actually causing crashes after say 2 hours, then expand Pak would not stop the memory leak, just delay it to 4 hours..and it doesn't crash so...myth. rare said as much.
In recent years, I've had an odd nostalgia for the graphical styling of N64 games, so a video focusing on the game's with noteworthy graphics is nice to see.
2:14 - The clear reflections presenting on the water here are absolutely astounding. The constant bobbing of the waves, and in turn your vehicle, are also an amazing sight. Fun game as well!
3:08 - A return of Wave Race would be awesome; be it the 3D style of N64/Gamecube entries or even a smaller top-down entry like the original Game Boy version (which I'm fondly of). Glad that I purchased Wave Race 64 as one of my last Wii U eShop purchases before the closure.
7:36 - The draw distance was what immediately stood out when showing off Pilotwings 64 here. It's impressive how far it goes given, even more so when you consider that it was a launch title.
9:08 - The shifts in camera view is cool and the amount of smooth effects of flying bullets and explosions whilst maintaining the action-packed speed is amazing. Summing it up as a combination of Star Fox, Time Crisis and Jer Force Gemini is certainly a way to make Sin & Punishment sound enticing (I do have it on the Wii U but have yet to play it).
12:23 - Love the flow of the fire hair here and seeing Ocarina of Time here allows me to see just how good and expressive the enemy animations were.
I might want to add that Majora`s Mask was another step up in graphics from OoT.
Including part 1 🙂
I watched dozens of your videos, and this is by far the only one where I recognized every single entry LOL
I dont understand why the n64 is made fun of by so many people. Its an absolutely amazing console even today.
They were too poor to own one.
I used to play both 007 games. Goldeneye was for sure the one with the most fun gameplay, but I would waste hours on The World is Not Enough only enjoying the graphic beauty they achieved on the N64 system.
I love the list, but saying Turok 2’s frame rate doesn’t make the game unplayable suggests you haven’t played the final level in the N64 version. It’s a slideshow. A bright, colorful slide show :)
Out all all the 64 games graphical effects that really impressed me at the time and still does now.
Is the transition from the heavy fog in drakes Lake in wave race till when in clears up in lap 2 and the color becomes more vibrant love that..
Awesome selection of games! I remember spending hours and hours playing each of these titles... I loved that anisotropic filtering effect so typical of those years! What a time full of great and beautiful memories... ❤
007 looks a generation ahead
Was such a good game!
A lot of the footage shown here is not taken from original N64 hardware, and is running at a much higher resolution on emulators, which is pretty misleading. Sure, it looks nice, but it kind-of defeats the purpose of the video, as a lot of people want to see what the games actually look like when running on an N64.
Loved this episode! Please, keep up the great work: more, more!
Thanks Joe! More on the way 🙂
Great list the N64 was an absolute beast when coded correctly almost a generation ahead of PS1 and Saturn especially with the Expansion Pak. The Workd is Not Enough looks like a PS2 game with the expansion pak. I think they should have released an enhanced version of Ocarina of Time in 2001 as a Swan Song on the N64 and included all the dlc the GameCube version got and improved the textures and resolution with the expansion pak.
Episode 1 racer should me in this list.
I completely disagree that T2 was better than the first one in every way.
what T1 had over T2:
- cohesive world
- no backtracking
- an even better soundtrack (just listen to levels 3 and 8)
- faster gameplay
- more explosive guns
- the super weapon was entirely optional and the pieces well hidden, the nuke in T2 was an exact copy of the chronoscepter.
- imo it's even more atmospheric overall
Cohesive world at the cost of repetitive environments. T2 has much more variety....Lol at the music...T2 music is legendary, i dont think youll find many agreeing on that one...better framerate that is true.....better weapons, again T2 has more variety.........i understand some people liking T1 better tbh, it just flows better as a game......but must of the points you make are kinda VERY debatable
WaveRace 64 is one of the greatest games I've ever played.
Love this series of videos! Can tell a lot of time & care was spent, thanks!
Glad you like them!
Turok 3 had mouth movement.
Very impressive indeed
Pilot Wings 64 is, without a doubt, one of the most graphically impressive games to have ever graced the N64. I have just started playing it for the first time and am incredibly impressed by the huge draw distances, lack of fog, lack of blur, high detail and freedom to explore. (You have the ability to fly across a highly detailed miniature USA!) It feels very modern. As I play I literally have a hard time believing the N64 can handle this game...but it does...right out of the gate in 1996.
Some remarkably "unfoggy" games (except a bit here and there on Turok 2) I always found it amazing, Waverace to be one of the best looking games while also being one of the first releases. I feel Forsaken could also be on the list, it had so great lighting effects.
The problem with Forsaken was that it was a one-trick pony. Everything was sacrificed for those lighting effects and the cramped, simplistic environments and blocky character models are utterly forgettable.
It doesn't really count if you're using an HDMI mod, like EON or RetroTink.
For a game to be graphically impressive, it needs to be with AV cables on a CRT TV.
Or at-least use an emulator with a decent "CRT filter" to give an experience similar to the time.
Personally, I'm fine with doubling the resolution of PS1, Saturn and N64 games so they at-least look similar to 640x480 res PC games of the era, without huge "jaggies". But nothing should be done beyond that
RGB mod on a bang and olufsen crt all the way. Obliterates hdmi output.
Turok 2 on PS4 was great luckily I got the physical copies of Turok 1 and 2 (with paper sleeve) from limited run
Can't wait to get Turok 3 PS4.
The remasters were so good!
@@thatvideogamesshowI was disappointed with the remaster for Turok 2. I used to play the N64 version on the hardest difficulty all the time but if you do so on the remaster you quickly run out of ammo as everything becomes a bullet sponge to absolutely absurd proportions.
I remember going over to a friend's house and we played Sin and Punishment on his Wii. It wasn't very long and we beat it that day. Definitely fun for some quick action! And of course Super Mario 64 is a classic! I used to watch my sisters play it when we were kids. Ocarina of Time was fun for me too. I really liked the open field, it blew my mind at the time. I only ever rented the game though. Donkey Kong 64, I loved! It was one of my favorites as a kid, I'd say I like it more than SM64. I loved Banjo-Tooie as well! I loved how much larger it was and being able to play as Mumbo for a little bit was cool. I never actually finished Kazooie, but I finished Tooie. Fun times!
Thanks for Including Banjo-Tooie, it almost looks like a GameCube game even if it's a N64 game :).
II'm a very passionate gamer and collector (I have 40 consoles and about 1500 games), I started with the Atari 2600 when I was a kid, and I've played everything, on every system that has ever existed, but Wave Race for Nintendo 64 is without no doubt among the 10 best video games ever created, even the excellent (and equally impressive) Gamecube sequel falls short of that total perfection.
Then it has always remained in my mind as the best killer application ever, seeing it running in 1996 was a breathtaking spectacle, the competing consoles (Psx and Saturn) couldn't even imagine managing something like that and even the PCs of the time struggled to offer such a graphic impact, at that precise moment in 1996 NOTHING could compare to Wave race.
Absolute masterpiece.
Great list only thing I would change is Pilot Wings for Castlevania, that game lives rent free in my head.
LOL. That was a funny comment. I still agree with Pilot Wings being on the list but I also agree that Castlevania 64 and its sequel were both great games in their own right. Even though the N64 did not have as many games as the PS1 the number of quality games in the N64 library is amazing.
@@malcolmar true
Yes. Castlevania is pretty great. The level and boss designs are fantastic
@@jhkuno88 right? as a kid it really blew me away and creeped the hell outta me, got to play it some years later and I was still impressed by the quality
Castlevania 64 and Legacy of Darkness were the only good 3D Castlevania games made. Unfortunately they dumbed down the sequels on PS2 with fixed cameras, simplistic rooms, and an emphasis completely on combat with not much platforming. The very things I hated about Symphony of the Night.
_Turok 2 - Seeds of Evil
_Wave Race 64
-Killer Instinct Gold
-007 the world is not enough
-Pilotwings 64
-Sin and Punishment - Successor of the Earth
-Super Mario 64
-Legend of Zelda, The - Ocarina of Time
-Donkey Kong 64
-Banjo-Tooie
Commenting before watching the video. The N64 gets a lot of hate nowadays because of herd mentality. It honestly had several of the most groundbreaking games ever made, and even being so hard to program for, and to extract good results (more on that in a second), it still managed to have some of the 90s best graphics ever: Rogue Squadron, Conkers, Turok 2, Perfect Dark, Ocarina of Time, The World is not enough, World Driver, Indiana Jones, Rayman 2, Wave Race, etc. You just don't see more amazing games/graphics for it because it was a difficult console to extrat great results, in other words, hard programming, texture cache and cart size required the very best developers of the time with lots of budget, deadline and passion. When all things came together, the N64 was by far the greatest powerhouse of the 5th generation by a mile or two.
O0o0o fresh upload!
Hope you enjoy!
Funny you know. I look at these old games and I still consider them new.
Not sure that I can get behind Pilot Wings for this particular list, but the rest are all solid choices.
Is that Mario Sunshine music playing in the background of the Mario 64 footage?
Savage spiked ball spotted in Wave Race, who decided to put that there 😂
It’s a mine!
i gotta admit, back then i was one of those who got enamored with FMV. i was disappointed that KI Gold did not retain those FMV scenes, but i enjoyed the game nonetheless.
Well done! Gotta give these a try!
Hope you enjoy!
I just wish they had made more games for it, such a small library compared to every other console that wasn't a flop.
Man I haven't ever heard about Sin and Punishment, and I've been browsing obscure games for a while! Me not being a huge fan of the N64 might have been contributed to that, thanks!
Check it out if you can, such a fun little shooter!
It's not a NA game, but you can play Japanese n64 games if you remove the plastic from the system or cart.
Good list, I would just have switched out Killer Instinct Gold for Mace the Dark Age, since Mace still looks surprisingly good for an N64 fighter and I remember thinking that Killer Instinct Gold, even at the time it came out, looked a bit lackluster!
Included in part 1, was such a great little fighting game that one!
Both are impressive tbh....Killer Instinct scrolls at 60fps for the backgrounds and look pretty nice....and Mace is the game with more polygons per frame of the whole generation (i checked that with an emulator), it does up to 7 thousand polygons per frame at 15/20fps, which is double most games of the generation
I feel I'm the only one who struggled to figure out pilot wings 64. Great looking game, though.
Mario RPG is a jewel
Even though i was firmly entrenched with the PS1, it's fun looking at the games that the other side played.
Between my brother and I we had both the PS1 and N64 (but never a Saturn like, you know, most other people!) and enjoyed games on both. But I do feel that when you look at early 3D games on the PS1 (e.g. "Bubsy 3D", "Cheesy", "Jersey Devil" or "Croc") and the ones near its end-of-life (e.g. "Spyro 3", "Muppet Monster Adventure", "Jinx", "Bugs & Taz Timebusters") that developers seemed to be able to improve the graphics more during the lifetime of the PS1 than on N64 where I'd say they peaked with Banjo-Kazooie (where 3D Platform games are concerned, anyway) and it's harder to say that later games really looked that noticably different
@@dftfire Yeah a lot of late era PS1 games looked just as good as the N64 games. Spyro looks just as good as Banjo Kazooie.
Bit off topic but thanks to your forgotten ds rpgs video i got myself Magical starsign for cheap. And I'm excited to play it.
Hope you enjoy it!
Gotta disagree about Turok 2's framerate.
I loved that game but it was also the first game I played where I became aware framerate was even a thing because it would become an unplayable slideshow at times.
Turok 2 is by far the best graphics on the system, the tech behind that game was crazy for 1998, too bad the framerate couldnt keep up
Ohhhh... I missed this video... Sorry.
You know another graphically impressive (and weir) games are Rakugakids, Dance dance Revolution Disney Dancing Museum, and Nishi Tsuris 64
Bro, you forgot WWF No mercy
Still have my n64 from back then.
Same here, was one of my favourite childhood consoles!
Still play it? I have one, but Retro achievements is something I'd rather not play without these days.
@@thegodofz8230 time to time
I don't disagree with your game choices here but this video is giving folks a very misleading idea of what N64 games looked like. Not sure if you're on an emulator or what, but these images are way too crispy to be coming out of a standard N64.
Yeah, I did wonder if that was the case.
I don't-mind if the resolution of games are increased, as most-games of the era ran at something like 240p (e.g. 512x240 or something), but looked-better when viewed on a CRT they were designed-for. So doubling the resolution to compensate for modern-screens I think is okay.
But doing stuff like HD texture-packs or framerate-correction, or texture-sharpening (for N64 games) or texture-smoothing or Z-axis jitter-correction (on PS1 games) give a false-idea about how the games actually looked.
Maybe expansion pack
@@snakeluccisnakehousetv5676 LOL! The Expansion Pak meant slightly-better textures or framerates (when in original-res mode), or some games offered a "high resolution mode" (though the framerate would usually then suffer) but it didn't make games look HD!
(Just like the "texture smoothing" option on the PS2 didn't make PS1 games then look HD either)
Honestly they look worse than what comes out of an actual n64, many games cleverly used the three point filtering and anti-aliasing to create better graphics
“Folks” is cringe
I just finished playing some Quest 64 on my trinitron crt tv. May not be graphically stunning but I find it fun.
Love that game!
So many games. Banjo Tooie and Perfect Dark really pushed the system. the frame rate drops like crazy.
2 years ago i played the world is not enough and it had some jaggies that i would propably would not notice on a crt tv. I have a N64 that has the internal hdmi upgrade. And it is better then composite (the only way on a standard N64) but it think it was due to my also growing of age panasonic back led tv. Still a crt with hdmi input tv or monitor does it exist?
They should release a 1080/Excitebike/Waverace game since the characters used to cross games ie Ricky Winterbourne.
Would love to see those series make a comeback!
Donkey Kong 64 didn't use the expansion pack for better graphics or performance. It was only used to get past a game breaking bug the developers couldn't fix before it's release.
Sadly that's a myth and the developers have since confirmed it was not true. Nintendo asked them to make-use of the Expansion Pak, and they did. Look up "PSA: DK64's Expansion Pak usage was NOT to fix a bug" (I cannot name the site as UA-cam's bot deletes the comment, but it rhymes with "head-fit" )
Bit disingenuous to show the games emulated with high FPS in higher resolutions...
Need a Best Looking 2D games on the N64! Can’t even think of 5, let alone 10.
Great idea for a video!
If by 2D you mean PixelArt based games in the west there was only 1 i think...the Bust-A-Move 99 game...in Japan there are a few. Most notably WonderJProject which honestly looks fantastic
@@thatvideogamesshow Cheers! I don't even know if there are that many. Perhaps you can include stuff like Killer Instinct Gold (as seen here) which is somewhat rendered in 3D but the playing field is in 2D? Otherwise I don't think you can make it.
legend of dragoon music while showing mario 64 just feels odd
Mario Kart 64 music*
I still have not finished or even never played some games like donkey kong 64 banjo kazzoie and tooie yoshis story kirby 64 the crystal shards paper mario for nintendo 64 and so on god I hope they make it a remake or remastered as soon as possible
Those games really had good graphics if they can look so good on an emulator at high resolutions.
Wave race "Quite Early" I'd say its the third game that came out. Pilot wings 64 "one of the first N64 games" Yeah the second one. The N64 had fewer games than other systems but the Quality of the great one were crazy so many masterpieces.
Mario kart 64, Castlevania 64? Spider-man 64? Mega man 64? Smash Bros.? Paper Mario?
Many of them included in part 1 of this series.
I'm going to take a stab and say that the gameplay was captured on an emulator for this video Some elements of the game look far too sharp to be rendered without software assistance. And being an old fossil who lived through the N64 lifespan, graphically impressive games on the console were very few, especially when compared to its contemporary consoles. Much of it was due to the "Vaseline filter" but the N64 definitely impressed on a technical level. Waverace 64 was a good example. It honestly didn't look particularly amazing for the time but the wave physics were incredible and still are!
Killer instinct gold was also hampered by the limited cartridge size as well iirc. The N64 was capable of handling an arcade perfect port of the arcade game but the cartridge medium meant that they had to cut corners to get it to fit into the limited storage space.
5:35 is that real motion blur? crazy if it is
U need to bring
Star Wars Battle For Naboo
Turok 3
Vigilante 8 2nd offense
Hydro thunder
Shadowman
And probably the best looking ofthe bunch - Indiana jones & the infernal machine
No perfect dark and majora's mask? Both games took the n64 to it's limits at the time
Both included in part 1 of this video.
I would recommend you to leave the link of the emulators you are using for us to download them, thanks!
Diddy Kong Racing is also a very beautiful game, with real 3D character, so much better than the 2D sprites of Mario Kart 64!
Good call!
You should make a list about forgotten games that are making a comeback as remaster or sequel or with a completely different title like bomb rush cyberfunk (jet set radio 3) , tempest rising ( command and conquer) , commandos origins (commandos 2 men of courage) , Katamari Reroll , Bomberman R , SiN Reloaded Turok 3 and many more
Please make a list about these games
Because people might not know about them
And if they don't sell well these games might not make a complete comeback.
Please make a
Great idea man!
another geaphically impressive N64 game is Jet force Gemini
Odd how many of these were launch titles. Third parties really never got the hang of it.
Turok 2 ran at 15-20 frames per second
Lol more like 5-10fps in high resolution....still the best graphics of the generation easy....it was the first game ever to use soft-skinning for character models
Not too unusual for games of that era
Nice job boys
Cheers Allen!
I prefer Hydro Thunder over Wave Race. I never could get the hang of having to be on the correct side of the bobbers to advance in the race and HT is more straightforward.
Lol, seriously? What a m0r0n
I'd rather see Perfect Dark on this list than either The World Is Not Enough or Turok 2. Excellent FPS and probably the best one on the N64.
Included it in part 1 of this series. Perfect Dark was so good!
Im only missing the last two..
Wow these are on par with sega dreamcast
I wonder what the console landscape would be like today if Nintendo had chosen to go with optical media for the N64 instead of staying with cartridges? They had the most powerful system of the time and while developers worked miracles with what they had, just imagine what they could have done with the larger amount of space available on a CD.
Honestly, it wouldnt change much graphically speaking.....games wouldve been able to pack much more content tho....instead of 10 cars and 6 circuits you couldve had double that (just and example)
@@jhkuno88 Hmm, I'm not sure cars and circuits would be the main thing. Level and model data is very compressible (given it specifies how to draw polygons) and so adding lots of them isn't a big issue (assuming they can share textures), but the drawback of cartridges is when it comes to images, music and FMVs.
Some games like Resident Evil 2 did manage to include the FMVs and background images through various tricks (see the "Modern Vintage Gamer" episode on it), but most developers went with still-images and told the story in a "slide-show" format, often with no voiceover. And most music on N64 would me "MIDI" style. And the lack of storage for large background images is why games like that-one-everyone-in-the-world-always-talks-about ("Final Fantasy VII") or a game I always talk-about ("Oddworld: Abe's Exoddus") never made it onto N64, as the developers would have had to either use multiple cartridges, or use one with a large ROM size, which would cost way-more to make. CDs were dirt-cheap to mass-produce.
(Though even when Nintendo _did_ go with an optical-format, in the _GameCube_ , even then they did it their-own-way with their own-size of disc, compared to the standard DVDs both the PS2 and Xbox used, which meant people with those consoles were also able to use them as DVD players!)
@@dftfire Most N64 games are 8-16MB......theres no possible way to fit Gran Turismo levels of content in such small carts....music is not the problem 007GE music is ess than 1MB.theres developers quotes literally stating as much....
Music on N64 is done exactly as in PSX, through music samples. RE2 ost is intact on N64. FF7s OST is done with samples like in Zelda OOT. The only problem N64 has with music is that it has no sound chip so iy has to be done on the CPU or RCP wasting performance in the process.
@@jhkuno88 RE2 and CBFD both used 64MB cartridges, so larger ones were possible. Without having a copy of GT I couldn't say how big the level-files are, but the PS1 only had 2MB of main-memory, so unless the game constantly-loaded its levels (as the Crash Bandicoot ones did) then that's the size they'd have to be within.
Yes, the music for most games would be tiny (likely far-less than even 1MB) as MIDI is like a text file, saying which notes to play. SOME PS1 games used that format, but not all: others played CD music direct off the CD. You can even put some PS1 games, such as Rayman and Tomb Raider's 1 and 2, into a CD player and listen to them!
The 64 may have had to do more on the CPU, but it did have one running at around 94Mhz, not 33Mhz as on the PS1. So it did have a bit of overhead to play with! 😉
@@dftfire Nearly all 3rd party games are 16MB or less, except the ones launched post 1999 which few are 24MB (TWINE ,Rayman2) others 32MB (MegaMan, Spiderman) one is 40MB(OgreeBattle )and RE2 is 64MB, and thats it. There were no 32MB carts pre 1998.
Obviously PSX could play CD music, what im saying is N64 was perfectly capable of music of the same level of quality as PSX as proven by RE2, tho it didnt do it often as it required big carts and advanced knowledge of the hardware since the N64 had no sound chip....
The CPU on the N64 mightve been fast but it was crippled by having no DMA, it was stalled most of the time waiting for memory access so much Nintendo papers were telling devs "1st step, use memory as little as possible"....its real world performance was not great at all...in reality the N64 was originally designed to mix music and sound on the RCP but t was a poor performer...
So you show graphically Impressive N64 games on an emulator upscaled ? This kills the whole point of your video.
Hmm... interesting video (though not-sure I'd agree _SM64_ has some of the best visuals on N64, compared-to "great at the time", and bit-cheeky to say _Ocarina of Time_ has "minimal-fog" when most of your examples only show Link in small, indoor rooms, not the wider, outdoor-areas where it is _obviously_ more-present 😉) but... I don't know. I always feel with the N64, that by 1998 with _Banjo-Kazooie_ the graphics hit-their-peak and with future-games there weren't major improvements.
I mean, if you look at the graphics in Banjo-Kazooie (1998) and then Banjo-Tooie (2000) or Conker's Bad Fur Day (2001) are the differences really that-vast? The Expansion Pak obviously permitted higher-resolutions and larger-textures, sure, but I'm not really sure I notice the difference being that-huge. In most-games, it just meant bigger-areas (such as Banjo-Tooie's huge lava-side in Hailfire Peaks) but at the expense of framerate-drops.
Whereas on the PlayStation side, go-back and look at early-release games (such as 1995's "Jumping Flash", or 1996's "Bubsy 3D" or the first "Tomb Raider"), and then compare to the end-of-life games (e.g. 2000's "Spyro 3", "Tomb Raider Chronicles", "Muppet Monster Adventure" or "Bugs Bunny & Taz Timebusters" -- or 2003's "Jinx") and it's night-and-day compared to the early 3D games on that system.
Don't get me wrong, I like both N64 and PS1 visuals and am happy to play games on both, but I can't help but feel that over their lifetimes, developers managed to improve visuals on PS1 through the various-tricks (e.g. level-of-distance for textures, lowering polygons in the distance, removing-textures in the distance, etc) more than on N64. 🤷🏻♂
It probably helps that the PS1 was far easier to develop games for since it's hardware wasn't cryptic like the N64. and it had much larger storage on the CDs.
@@ironinquisitor3656 Developers did say that Sony had better documentation for the PS1 (whereas Nintendo's was either incomplete, or not-always translated well). But the Saturn was the worst of the main three of that time to work with, due to both the dual-CPU design, which meant having to use both for the best performance (I think the Jaguar did similar?), and it's use of "quads" not triangles to render 3D.
The PS1, I think, was moddled after some of NAMCO's arcade-hardware of that era, hence allowing for ports of stuff like "Time Crisis" and "Point Blank".
Waiting for wave race 99
"oakereener of time"
Are these all being played on an emulator? They all look a little too “clean” to be on the actual console.
Lmao....i think is very apparent, you doubting? Lol
Your list is fine. But your emulator is too evident. N64 didnt look like this at all.
One thing about Sin and Punishment is that the characters literally look like they're meth addicts
None of my n64 games look like this XD
every single game he shows is not in its native resolution.
Why does it sound like you have a cold and are congested in every video? lol
Oh no, i recently found out that your iconic intro were from Tekken 2 and now you changed it ☹️
Thought a song from an N64 game would be more fitting for this video 🙂
lmao I thought it was a Darkstalker song for some reason
So you're using filters right? No way Turok actually looked like that shipped.
Turok is either emulated or from a different release. Turok ran at 240p on the N64
Jet force Gemini should have replaced Mario
Included it for part 1 of this series.
@@thatvideogamesshow I beg your pardon. I didn't realise that this was a 2 parter