I remember my good old childhood, where I played Java games developed by Gameloft like Assassin's Creed, Spiderman, Dark Knight Rises, Real Football, etc. Back in that time, if you saw the Gameloft logo, you knew it was going to be a good game.
Gameloft was such an important part of mobile gaming history. When mobiles where not as strong as they are now, Gameloft gave us console lite games that although derivative of other games,were still creative in how they managed to squeeze it into a much smaller package. They also had a bunch of original games that were great the City Nights series, Zimbiewood etc.
bro same. I always thought Gameloft as a company who port PC game to mobile. And I actually like how they solve problems for a lot of different genres so they can function on mobile. It was fun the early day of smartphone gaming when people still trying to push boundary.
Gameloft in the 2009-12 mobile games are the GOATs like Modern Combat 1-4, Nova 1-3, Asphalt 1-7 Six Guns (the RDR clone), Gangstar 1-3, Spider Man Total Mayhem, The Amazing Spider-Man 1-2, Dark Knight Rises, Shadow Guardian, 9mm, and so many older titles before Gameloft pulled them off for being too old and due to licensing, it’s sad the Gameloft era is over after Vivendi Acquired Gameloft…
Absolutely agree! It's funny to me that you draw the line exactly where I draw it with Asphalt 7, Gangstar 3 and Modern Combat 3 or 4 (forgot which one was a downfall). I loved each and every one of the games you mentioned, especially 9mm. I would also add Avatar, Dungeon Hunter, Backstab, Guitar Rock Tour 2, Hero of Sparta, Order of Chaos, Tom Clancy's H.A.W.X. Endless fun on all of these games. Order of Chaos was the deepest and most complex MMORPG on a mobile back then and had beautiful landscapes.
The nova multiplayerrrrr those were the days. Even the campign tbh. And those gangstar games on an ipod touch 4 were just mind boggling. I also seem to remember these fantasy action adventure games.. I guess even ripoff mobile games were better when people were happy to pay $10 for a phone game
I remember when Gameloft first hit the mobile scene. They actually released some solid games before F2P became a thing. They even had some games that weren’t “inspired” by popular titles. But once F2P was introduced, Gameloft went balls deep and never looked back.
I remember when they first actually started. They started as a company selling Java games to be run in a Nokia smartphone and most of the games I've played were game tie-ins like the several splinter cell games that were in 2D and costs ₱50 (probably more than $1 back then)
@@xdavidseral24xpay 2 win is just an umbrella term for Free 2 Play Free games are the bottom of the barrel They are litered with micro transactions People just like free games so instead they call it pay 2 win
Ironically, quite a lot of their games didn't start out micro transaction heavy, and cost real money. Hell, I remember Modern Combat 5 coming out for 10 dollars, and having ZERO in game purchases at all. But then they started dropping the price, introducing micro transactions, and then went free to play like everything else they do. It's a real shame, they had some pretty decent games for mobile before they ruined them with all the ads and forced paid progression.
There was a game called NOVA Legacy. The mobile version was filled with lifeless enemies, tons of grind for better weapons to finish the game, energy system, microtransaction, etc. But when I downloaded a PSP emulator and played the same game in that console, there was literally voice acting, cutscenes, no grinding or currencies but STRAIGHT to the game. Sure the enemies were lifeless in a way but it was CHALLENGING you. It put your dodging abilities to test, etc. There was no such thing as a low tier or high tier weapon. Just one weapon of every kind. Shotgun, machine gun, etc. I have always lived under a rock (offline) playing old games and stuff. The real ones that made the gaming industry. When I first started playing some of these mobile games, I was excited at first impression but came to see how it's not like it used to be. But when I compared these 2 versions of NOVA Legacy, that's when I truly felt how the games have devolved into what's now.
Sometimes I wonder, if there are people who play only these mobile games, have they ever got to know what games used to be like in the past? Will it blow their minds if we show them genuinely good games from the past (Or some of the newer ones from other platforms as well)? Because of the direction these companies are going, it makes you wonder about the players who play it as well. It just does and I always wanted to know back then.
No matter the stolen ideas, they really are pioneers of mobile gaming. They produced decent games when big publishers didn't even care to try to make something that's not shit.
They fell off though especially after they introduced pay to win elements like energy systems and power ups. They also removed the better older games from appstores.
Not sure about their actual history, but Gameloft games were my childhood, at least before high school. Blitz Brigade and Asphalt 8 were some of my favourite games at that point, which made it heartbreaking when I came back a couple years later and found them even more soulless cash grabs then they were originally. At least in the beginning there was some fun to be had, and you didn’t ‘have’ to pay to play.
Back in the Java era they used to make awesome games. The Splinter Cell series, Might and Magic, Zombie Infection. These are some of Gameloft's absolute bangers.
i just found out zombie infection has a 3d game released for IOS They also had some freemium games like world at arms, gangstar city, alien quarantine (my favorite) fun memories.
The only game series which propelled Gameloft to be one of the best mobile game company at that time was Asphalt. Especially asphalt 8. This game was actually addictive ngl
Gameloft gave us what we wanted... FOR FREE. As kids, we wanted to play gta 5, rdr, etc. but we didn't have the money to buy these games. Some of us didn't even have consoles. Gameloft felt like a godsend when I was a kid. They allowed me to experience all the games I wanted to play, and they helped make memories in the process.
They're quite important in the mobile gaming industry, not for what they've been doing since the smart phone era, but what they did in the java games era, they were one of the first companies to develope mobile games in a serious way when java based games were a thing and they were actually good in that
asphalt 2 3 4 were great, their splinter cell java games were on another level, and when gangstar came up - you mean i can play some resemblance of gta on my phone in 2007? sign me up.
I actually worked for the Toronto Gameloft office for 3 years as a Flash developer. I worked on the UI layer and 2D minigames as they were overlaid on top of the main game engine. On the main project I worked at for the majority of my tenure there, we literally kept the 'reference game' on hand and used it as a template. Trust me, as a developer, it felt just as greasy as it does to you guys on the outside. Part of the reason I left and got into web dev instead.
It’s confusing to me how it’s hard for the Newer Companies today to replicate or reproduce Games of close to similar quality from Games that are almost a decade old. The attention to detail from these Indie Game Companies set a Standard from the get-go which made Mobile Gaming promising to me, but that Standard has now been said by many as “ahead of its time”, but in reality, Companies just took a big leap backwards. I was a Former Esports Player on some Gameloft Games such as MC5 (Modern Combat 5), MCV (Modern Combat Versus) and Asphalt 8, I started to believe that Mobile Games wouldn’t be underestimated by the Gaming Industry for long anymore as long as companies such as Gameloft, Super Evil Megacorp and etc. had diverse potential as these Games were so great in Performance and Graphics at the time. I’m yet to see a Mobile Game to be anywhere close to Games such as “Asphalt 9”, “Modern Combat Versus” and the legendary “Vainglory”, though it’s unfortunate that they have stopped trying to create Great Games again (even though they could), or had Bad Financial Decisions, or maybe the Chinese Market took over and made Mobile Gaming look as a joke for many as they cared more about Quantity of the Games they put out over Quality.
They also cover up that some of their games, more specifically Asphalt 9, are basically casinos, because Asphalt 9 is classed as a "free" game yet you need to spend money to get car blueprints and the drop rates are like 10% for the featured car blueprints.
@@lous2187To be fair, compared to other mobile racing games, A9 is the most F2P friendly in my opinion. A few months of playing A9 casually and already got a F40; about a year of NFS NL and barely progressed, or even raced for that matter
Yeah it's a series that feels like they actually put effort into. Given there's like 20 entries in the series and new ones tend to come out even when there's not another big racing game in the same year.
I hate this company because they managed the Blitz Brigade game badly, they managed the game purely to make money and the game died, I hope it will be re-released in its original form
I doubt gameloft will ever do a re-release they’ll ruin it even more. At this point they should just get rid of it there’s nobody playing it and all the maps are dead.
I remember the OG Gameloft games back on Java cellphones. I remember thinking "if the game has a Gameloft logo on it, it ought to be good." And it was mostly true, I can't remember a Java game form them I didn't have fun playing.
My first job was as a game tester at Gameloft, around the time they transitioned from premium games to "freemium" games. They made a crap ton more money, but the game quality began to suffer massively. Also, can't say that Asphalt is a Forza clone when the game franchise is older than the Forza one. It started more as a Need for Speed style game on Java phones, I used to play the crap out of it as a kid. Initially they had a lot of mobile ports for Ubisoft games(due to it being founded by a Ubisoft cofounder): Prince of Persia, Rayman and so on. I feel like their golden era in game quality was around the iOS days when they had covered a lot of game genres: NOVA, Shrek, Fast 5, Avatar, the first Gangstar, Spiderman, Iron Man, Rainbow 6, Splinter Cell, Brothers in Arms, Modern Combat, Asphalt 5 & 6, Dungeon Hunter 2, GT Racing (pretty decent sim-ish racer on mobile), Hero of Sparta, Let's Golf, NFL, Order and Chaos (one of the first actual mobile MMORPG), Real Football, Sacred Odyssey, Six-Guns, Uno, Starfront. They were clones (sort of) of the following games: Halo, GTA, Call of Duty, Diablo, Gran Turismo, God of War, World of Warcraft, Fifa, Zelda, Red Dead and Starcraft.
Well, first Asphalt games were made more so for the DS rather than cellphones at the time. Calling Asphalt a Forza Horizon clone is really dumb, like they're not similar at all, Asphalt games are more akin to Burnout ones than other arcade racers anyways.
I don't know why somebody calls asphalt 9 a ripoff even , its one of the biggest franchises gameloft has , yes its rotten to the core now but its not a forza horizon ripoff just because it looks good , or because *pink in logo* . I don't even think forza has nitro...
I remember playing NOVA as a kid made by gameloft. It wasn’t a free game but it was genuinely one of best games I had on my iPod touch and have very fond memories of it
I played NOVA 1 on my PSP and I still have NOVA 3 and Legends on my phone to play later, although, legends is kinda meh. I wish I had the chance of playing NOVA 2
I enjoyed exactly 1 game they've made. That game was Glyder 2. You purchased the game once. No microtransactions, no wait mechanics. You just used your phone to glide your character, sporting a pair of wings, in an open world setting through obstacles to reach objectives, upgrades and things like that. It was very fun and surprisingly relaxing.
A helluva feat that Gameloft has the budget to have licensed real world car manufacturers and songs in their games but not enough for talented teams with original ideas.
Asphalt games are fun what are you on about? Sure their monetization is uhh something else but that doesn't mean that at their core they're not fun games.
@@JmKrokY they used to be fun before but now the monetization is next level I remember old times where monetization was shitty but atleast there was fun but now fun is not existent with even shitter monetization
I had experience with Gangstar vegas prior to all the...ads. It didn't actually used to be like that. Getting gems and money tended to be easy because you used to be able to farm money by selling good cars/helis at a garage. What bummed me was how you needed to reach levels just to unlock main story missions. Which was HARD. Also the race activities in the game are very hard even with a fast car. One minor mistake you are off to a silver medal. Then the updates happened, getting gems got harder and you had a COOLDOWN whenever you sell a car! So the farming gets delayed! I deleted the game because of how slimy the updates got. Asphalt also has a long history even before gameloft began making IOS games so they aren't exactly a ripoff as it was their genuine attempt at a portable handheld racing game (Mostly Java, DS, PSP) so the game being famous on mobile is pretty much guaranteed. Oh, also remember world at arms? Contrary to popular belief it isn't actually a Clash of clans clone. It is more so a clone of a facebook game called empires and allies. You can tell by how the game's combat takes place in air and land as well as having the same angle.
@@CMRAHEAD True, though call this mandela effect but I do remember one car giving you gems when selling it. IDK though Also interesting world at arms wasn't brought up. It's literally an empires and allies clone with a generic as fuck tone. Though to be fair it was there for me when empires and allies closed down in 2013 (Then Zynga turned that beloved game to a massacred clash of clans clone. Zynga makes gameloft a saint in comparison.)
The saddest part about the Gangster series is that before Vegas there was an older Rio/Brazil version that was pretty good. It was a paid game and was worth it. But as soon as Vegas came out, there was an update making it free and completely gutting it and turning it into a pay-to-play game
When i spent a few months in a clinic as a kid one of the patients had his ipod with the old gangster games on it. Miami and rio. And he always let us other kids play on it. Those games gave a lot of us kids some fun when times were rough... I was only there for medication adhustments but some of those kids were really struggling and I'll always remember the joy they had when playing. Oh how i miss those days...
I used to grow up with Asphalt series back when I was a child and it was my most favorite series so far. I played Asphalt 5 in my Samsung Champ back when I was 14 (or 15) and now I'm playing Asphalt 9 on Switch & mobile phone. Even the series is a Need For Speed rip-off, this series was my favorite childhood series so far overall.
You’ve scrolled past it at the end, but Minion Rush was a Gameloft game that was actually enjoyable when it was an endless runner (before they introduced the jelly lab). During that time, I was still able to unlock some free Minions through collecting bananas, but this was only effective when it was an endless runner
Yep, I was never a fan of the little yellow shits but once I grudgingly tried the game in those early days, I had to admit it was a solid endless runner. Played it a lot during that time.
@@noushinshafagh9924their console games are WAY different compared to mobile. their mobile games are heavily microtransaction based, and you have to pay to do almost anything. Speed storm on the other hand can ENTIRELY be played for free without spending any money at all because everything is just cosmetic (as far as i know at least, i haven’t put any more than 5 hours into it)
Kinda wild that, when looking back at it, a lot of my childhood mobile games were made by Gameloft. When I was stuck with old Java games growing up, Gameloft's games were usually very high quality (at least in terms of presentation). Nowadays, Asphalt 9 was the only Gameloft game I play for a bit.
The reason why I've stuck with basically only Aspahlt 9 as well (only mobile game I play quite a bit still) is mainly due to how unique the game is in many of its functions. Comparing it to ANY Need For Speed is just so far off, as Asphalt is an ultimate Arcade racer without being a kart/special power up type of racer. The gameplay loop and mastering the game's mechanics is just so much more fun and deep than most Need for Speed, Forza, and Gran Turismo games. The GT series was the most like a rip off on other racers, but Asphalt 8, Xtreme, and 9 are all unique for their ever-evolving arcadey driving. The only problem with the games are the microtransactions (except in Xtreme with Netflix or Asphalt 8+) but in Asphalt 9, the microtransactions aren't too bad as earning the premium currency to progress is quite easy, and when combined with the gameplay loop, it makes it quite fun and not feel too much like a chore to grind it.
There’s a company called Feral Interactive who’s entire thing is making insanely high quality mobile ports of great games. But they also made their own original racing game for like 10 bucks, that’s basically Forza mobile. Except of the games they’ve ever released have had any microtransactions. They’re pricey, but absolutely worth the price tag.
@@kommandantkillcode Actually there is a Need For Speed it can be compared to. No Limits, the mobile game. However, both are just about as money hungry as the other.
I used to love the Modern Combat series before their hero based Modern Combat released as it was one of the few mobile games I used to play back then. I loved Modern Combat 3 and I consider it to be one of the best FPS games in the mobile game industry. The campaign was pretty good for a mobile game and their multiplayer was insanely fun.
Damn, i lost old Gameloft, i love old Gameloft Java games: Gangster Rio City of Saints, Real Football 2014, Real Football 2015, World at War, Diamond Twister 2, N.O.V.A. 3, Diamond Rush, Modern Combat, Asphalt Nitro, Asphalt 6, etc.
I have a lot of experience with mobile games since the mid 2000s and Gameloft is an absolute beast back in those days. Anytime you play a game from them, you're gonna see a lot more polish and production value than whatever else in the mobile market. They had a lot of tie-in licensed games but there's also a lot of good original stuff, like Miami Nights. And they transitioned very well to the early "console quality" mobile gaming era of Android and iPhone, with stuff like Modern Combat (CoD ripoff) and NOVA (Halo ripoff). I think their best days ended in 2012. I'm pretty sure this was that year that Dungeon Hunter 3 released with a bunch of the shitty microtransactions that made them infamous nowadays, I think it was the first Gameloft game that had them, but I'm not sure. Not every game after that was MTX-filled but it was certainly beginning to take hold.
I still remember dungeon hunter 3 having a glitch that made you earn their free premium currency just by pressing the back button in the shop. I got some of the best armor in the game just by doing that on my ipad back then.
These guys were surprisingly good in the early 2010s I'm a tech-junkie and game enthusiast so I was on the app store every week scrolling through new game releases as well as updating my phone every year blah blah blah In those earlier days when Modern Combat 1, 2 and 3 (the Modern Warfare knock off) the first Order and Chaos and a few others were amazing at the time and only cost 5-10 bucks upfront with no micro transactions because those hadn't blown up yet. Like many other games though, after candy crush, clash of clans and all those other mini games selling crystals or retries or whatever they have gameloft dove head first into that pond and started retro-actively adding them into games that had previously only had one upfront payout (which I prefer as a guy that grewup without live-service games)
People dictate the market, an average smartphone user clearly prefers casual games instead of "real" games, otherwise they would have bought more paid games but they don't which is a shame but that's the world we live in, people gotta make money somehow (even if those ways aren't the most ethical).
Gameloft in the late 2000's/ early 2010's was the best time to be a mobile gamer. I have fond memories of gangstar west coast hustle, spiderman total mayhem, the shrek 4 game, shrek kart, NOVA, BIA 1 and 2, and so many others. The gameloft live platform was my first social media lol
Blitz brigade and asphalt were still so much fun even if I had tf2 on my shitty laptop and nfs most wanted on my ps3, I thank gameloft for making those games and curse them for what they have become today.
Those old mobile games where crazy good, good old Java/Symbiam times... Remember Gangstar Rio, Amazing Spider man, Assassins Creed, Iron man, Avatar, N.O.V.A. 3 , the original Dragon Mania... I also really enjoyed Modern Combat 5 and Asphalt 8 at the beginning before it turned completely pay to win...
Back in the day, Gameloft used to make paid games with no microtransactions. Which made them a good reputation. Those days of mobile gaming are long gone though.
I think Gangstar Rio has a few, which was the case for many of their games back then. Pay 7 bucks for this single player game, and maybe pay a few extra for some lifetime items later on. I don't think they make games where you have to Pay a few bucks to play it.
Man I remember grinding on Blitz Brigade for years until the game got killed by the addition of buffs that can be bought with money that would make you invincible with a cooldown...that would be back up as soon as the invincibility runs out
I can agree with you on everything except Asphalt. That series is older than Forza so I don't think that's actually a ripoff but their own inhouse sort of original creation. I still remember playing their first asphalt game on my Nokia phone and it was pretty awesome to be able to run a racing game on a phone which supported only java based games.
Man I LOVED playing the Asphalt games when I was a kid (except the 3D variants, those sucked looking back at it now) and I had to fork over some cash to get them from a vendor before I realized I could get them off the internet for free, but it was cool, I still loved them to bits
Worst part is that this wasn't even Gameloft's fault. Vivendi (Napoleon's Water company from the 1800s) literally did a successful hostile takeover of Gameloft. Vivendi is known for being a French money-hungry monster. Once they took over Gameloft, they made every game Free-to-play. And the free-to-play games were pumped to the brim with microtransactions to suck out every penny from the players' pockets.
Gameloft managed to fill niches and provide a more proper experience than what was being offered at the time. Their games were decent, during a time when lots of people were still trying to figure it out. Now that most major devs are making quality mobile versions of their console/PC counterpart, along with the rise of mobile consoles like swqitch and steam deck, there's not as much as much a desire for Gameloft anymore.
Well Switch is meant to be both a handheld and a console while Steam Deck is just a full on PC. Smartphone users don't expect to pay or to have a high quality game while the former ones do, why make a high quality game for smartphones when there are big chances it's gonna flop hard.
That wasn't always the case with smartphone/tablet users. In the golden age of mobile gaming, paid games sold extremely well, and the freemiums had mild microtransaction policies (around 8$ for the full premium features and around 30 $ could get you most of or all the best stuff in the game). The users were expecting a quality over quantity approach. But we saw that as the younger generation with far less demand for quality, using very cheap phones, started overtaking the mobile games' consumer demographics, the devs completely abandoned the old approach for the mass-produced greedy cashgrab trash games. The support for older good projects was discontinued because it was becoming too difficult to milk them for profit, and noone safe for the small older retro mobile gaming community cared about them staying alive. All the memes about tge goldfish attention span apply here.
Eh what are you even on about? Back then we had portables too, they were always longer and more in-depth than the phone versions of their games, like Aria of Sorrow mobile having no cutscenes and missing bosses. GBA, DS and PSP already provided premium experiences, gameloft focus was always on phones.
I mean, at their prime (during the Java, Symbian and early Android era), before they were bought out by Vivendi, they used to make quite good games, granted they were just mobile versions of PC games. But that is, and was always their tagline, that their goal is to give console level gaming experience in your mobile phones. And they were kind of right on that since there was literally no company putting in even half as much effort in their mobile games as them. But with the rise of gaming handhelds like the Steam Deck now, they probably won't stay relevant for long, although after the Vivendi buyout they've mostly relied on an pay-to-win game model so who knows. They're definitely just a shell of their former self now though.
I just remembered what absolutely banger this games was. Nova 2 and 3 was and still the best mobile games ever, they had long story mode, very good online and very small amount of micro transactions. What a games…
my kid self growing up without access to PC and console game has no idea most of the game they made were ripoffs. they were incredibly fun, NOVA, Six Guns, Blitz Brigade, Gangster Rio,...until microtransaction arrive and ruined it all
If I recall, their earlier games were never super P2W. It may be my nostalgia talking, but games like Nova 3, Asphalt 7 and below, Brother’s in Arms 2. Were really fun and I genuinely miss those games. Too bad they’re off the Appstore now
I remember playing NOVA 3 by Gameloft,that game was a BOMB. Fun campaign and even more fun multiplayer with friends,think they ended the game,miss it very much
It used to be a lot different back in the days... Starting with all the java games on old phones, whenever you saw the Gameloft logo pop out, it immediately meant that the game is gonna be good. I'm pretty sure my first interaction with Gameloft was on 2004 with XIII which was a port from PC game and it's still one of my favorite mobile games to this day. Maybe more because of nostalgia than anything else. I still remember when everyone in my class was playing first asphalt games on their phones (Way before anyone could dream about Forza Horizon even existing). All of us were sharing our progress in the game coming to school and whoever was unlocked the better car was coolest guy in the class during that day. There was also ton of mobile ports from pc/console games that Gameloft made over years and all of them were consider great mobile games for that time. Like Spider-Man, Tomb Raider, Assassin Creed, Avatar etc. Even before Gangstar Vegas there was multiple 2D Gangstar games on early days and having an open world game where you can do ton of stuff on a Nokia brick phone felt amazing. Starting on Android/IOS era they were still doing the same thing - releasing great games for mobile. Most of the top mobile games on those days were from Gameloft. I spent so much time playing Asphalt 8 or Modern Combat 5 multiplayer with my dorm roommates. I remember how pissed of I was when I bought Modern Combat 5 for 10 bucks and few days later it became a free game. I also managed to finish Gangstar Vegas without paying anything when it came out. So I definitely wouldn't agree the statement that they got their status by ripping off games from more popular developers. They are mobile gaming pioneers. Tho it's really sad to see that they have taken a route of micro transactions, but as long as people gonna spend money on things like that, it won't change.
It's also crazy how they dumbed down the Asphalt series, going from 8 to 9 is a real step down in quality. Sure the game looks a lot better but there's no corners it's just a straight line race with 2 paths. I used to play Asphalt 8 on PC back in 2015/2016 cause it was really the only racing game I could run, plus I loved the soundtrack.
@@aelfwynn94 Obviously it wasn't a port like that. But it was very great game for that time. Most of Gameloft games were 2D back then, like Rainbow Six etc... Still enjoyed them all
The irony of game loft is that their devs often do make some solid games. That are mired by chronic corporate greed. You can’t be making games for 20 years without making a few winners
Gameloft aka the studio I was most fascinated by during my childhood because just the fact that something like the amazing spiderman could run on phones blew me away at the time
Asphalt 8 & 9 are good examples of the sheer greed that they have, you need to constantly spend money to get car blueprints in Asphalt 9, most of the time you'll get 1 or 2 blueprints of an 80 blueprint car and the bundle is like £60 for 10 packs and you get a very low drop rate of the blueprints you want. Also they neglect their community as well.
@@lous2187 well tbh a9 still alot playable,a8 on the other hand not,yeah fight be abt car blueprint pack in a9 but trust me u do not need the top car to win and alot of the good car actually really easily obtainable,huracan evo spyder for example one of the best class b has starway that has yes,literal newbie car.onyx got its own starway and also mclaren speedtail,they also release alot of free event with shitload token lmfao and pls do not tryna argue with me abt "oh but other can spend money to get top car and win blah blah" the game is fundementally different from what a8 are,skill matter. and yes i am an f2p player.
@@lous2187I think Asphalt 9 is still playable, but sometimes I just feel like I'm "late to the party" since many people got cars when they were free, and now they're locked behind paywalls. But imo it's still the best mobile racing game in terms of graphics and gameplay
There was one really actually pretty good game Gameloft made that I played a lot in the day. It was Brother in Arms 2: Global Front. It was actually a pretty good WW2 era kind of shooter with a campaign and multiplayer. And it was pretty fun to play, granted it still had a couple monetary walls to make it fully through the story if I recall but in that game’s case, I honestly think it was worth it because it was already free on top of being actually fun to play, all while most of the gear and other stuff you use regularly can be bought with just acquiring through playtime. And since it was released in 2010, stood out even more on the catalog of games on the IOS App Store of that time.
I remember playing old Gameloft games when they used to be pay to play only. They had Modern Combat (CoD rip off), the 2 and 3 where quite good. I also played Gznstar Miami and Rio. I've spent a lot of time on my 3rd gen Ipod Touch playing these. No micro transactions... It was a good time.
Great times right? I had these games, dead rising mobile, cod zombies mobile, Sim City 4 mobile, plants vs zombies, a Minecraft clone called Eden which I was obsessed with and made so many things in it, it was basically Minecraft alpha, Minecraft eventually came to mobile and I grew out of my MC phase lol. All of which were bought outright and all worked GTA and that worked, now it doesn't aha dead space as well I had that, It was insane to see my new iPod touch at the time, playing console games from the 360 on my tiny tiny mobile device.
The my little pony game was huge back in the day in the fandom because it was the only game of this generation of mlp. I have fun memories playing it even though it was a cash grab it was super fun to interact with the ponies and hear voicelines and see them play
Oh my God I remember playing minions runner when I was a kid and I think it was made by gameloft and tbh I kinda enjoyed playing minion runner especially at that time I watched every minion movie so it was reasonable to love it.
I remember playing a lot of Gameloft games on my old Sony Ericsson K750I and K610I cellphones back in the late 2000s. I had over 20 games (Jurassic Park, Gangstar Crime City, Gangstar The Kings Of LA, and Gangstar Miami Vindication, Brothers In Arms games, Panzer General, etc.) on each of those phones and often played them during high school recess. I still have those phones and sometimes charge them to play those games.
with the amount of work that goes into making games like these, combined with the fact that the devs of most of the games they "stole" will never make a mobile game version (with the only exception being gta), I really couldn't care less about what gameloft is doing
Gameloft used to be a respectable company. I remember in the early days where they made original content, and made masterpieces like Backstab (before it eventually disappeared. Still don't know why to this day)
So I have some things to say about Asphalt First of all, it is no way in hell a Forza Horizon rip-off. Forza Horizon is about open world driving with simcade physics. Asphalt is about circuit and point to point racing with super arcade-y physics. In fact, the very first Asphalt game not only predates Forza Horizon, but the Forza series itself, releasing in 2004, while the original Forza Motorsport released in 2005. For awhile, Asphalt was very high quality. I have fond memories of playing 6, 7, and 8 as a kid. It wasn’t until the mid to late 2010’s when Gameloft decided to milk the everliving shit out of Asphalt 8 by jacking up car prices, introducing several exclusive currencies, and other general pay to win tactics. Asphalt 9 and Xtreme followed similar paths. Asphalt is basically the poster child of Gameloft, and for good reason. It’s by far their most successful game series, and unfortunately serves as an example of a once beloved and nostalgic mobile game series, ruined by corporate greed.
The good old days in 2013. Playing Modern Combat 2 + 3 on my iPod touch via Bluetooth against my friends in School. Spending the afternoon playing the online multiplayer. And the game was actually fun.
Gameloft made ice age village. One of my favorite games I ever played. It was abandoned a few years ago. Theres no really pay 2 win or the ad spamming that you mentioned in the video. It has a "good story" and its amazingly fun to play for it being released in 2012. Im sad they stopped working on the game and not fix some simple bugs but now I just hope they never touch the game again so it stays simple. I hope gameloft betters themselves and that they start going in the direction they did 10 years ago.
I actually enjoyed a lot of their games. True they did require money to progress but it was an amazing mobile experience. Gangster Vegas, asphalt 8 + Nitro, Nova 3, Brother in Arms... were some of my favourites. I think they deserve more praise+
Nova 3 was my pesronal favourite. It was ruined by cheaters and later they just removed it from store and turned off servers. It was actually one of if not the one good shooter for mobile back in the day, way before COD mobile became a thing.
before they become another EA, they used to make a lot of quality ripoff games and with great grapghics. I used to do part-time jobs a lot at the local internet cafe after school just to buy an iPhone 5S for Asphalt 8 and a jailbroken 3GS for Asphalt 6. I still play local now in the Moto Blitz update, but stopped updating and blocked all connections to my game client from there. but without that, I will not know other great titles at that time
Gameloft was a great mobile games company in the java games era, I remember playing their Assasin's Creed, Splinter Cell and Prince Of Persia: The Forgotten Sands ports. Also they had a good repertoire of knockoffs such as Asphalt 3, Gangstar 2: Kings Of L.A., Real Football and Block Breaker Deluxe. Sadly, microtransactions era began and they couldn't resist the temptation to get the maximum profit possible doing less effort.
Asphalt in early 2010s was fire. Gangstar New Orleans and Early Gangsatr Vegas were also fun. Blitz Brigade used to be super active and there really wasnt too much pay 2 win back then either. The good ol days❤
The my little pony game was my whole childhood, i replayed it many MANY times and I actually enjoyed it a lot without spending any real money ever. I think the game can be a lot of fun and it has a lot of things to offer!
It used to be fun, but now the game has fallen far from what it used to be back then, like adding in next-to-impossible to win special events, locking the characters actually needed to progress in the main story behind high gem paywalls, and charging insanely high prices in real money for newly added limited time characters, most of which are not even canon to MLP since the show ended in 2019 and game's staff are now running out of ideas for new characters. That's why I ragequit in 2019 after many attempts in trying to get limited time characters in events and failing to do so because the challenges are insanely hard to beat unless you sacrifice many hours of bedtime to get the resources needed to keep up on the scoreboard with everyone else.
It's probably the devs making multiple accounts and giving their own games good ratings, Asphalt 9 is basically a pay to play game and yet there are loads of ratings that say that it's a brilliant free game, either it's the devs with fake accounts or it's people who are oblivious to the truth
There is not a whole lot of competition on mobile. Also people have much lower expectations for mobile games because they're just searching for something to pass a little time. On other platforms there's a lot more people wanting absolute master pieces they can pour a ton of time into.
Blitz Brigade pre-2016 was a peak mobile game for a TF2 Rip-off. Many players were active in the lobby and casuals had fun messing around with vehicles crashing people in full speed. Unfortunately that footage 10:35 is after Gameloft introduced broken classes (Demolisher and Engineer), P2W weapons, forcing players to pay gems for riding vehicles, and annoying shield mechanic
Another fellow blitz brigade player and yes this game during the pre shield days were absolutely fun like you said we had fun playing and just messing around.And speaking of garbage updates the fusion update was the worse one of all.About 80% of the games weapons were ruined and useless.The only class that didn’t get screwed was the soldier since most of his primaries are viable. I want to write more but I think that’s enough lol it was such a fun game but unfortunately it didn’t last…
The only gameloft game i ever regularly played was asphalt 3d for the 3ds. I really really liked that game it was the first game I ever really wanted to finish and there allways came a new route for every second/third cup and i was allways like: "man, this shit gets boring but maybe there will be a new map on the next cup". Sorry for the tangent but i saw the gameloft logo and this old memory forced itself in my consciousness, anyways. Good video
I am 21 years old now and I’ve just realised that I was a dumb Fortnite kid of my generation. I got to play on pc very late, when I was about 16-17. When I was little, I played NOVA, Gangster Vegas and Asphalt on my dads iPad. I realise how shit these game are now, but back then I was absolutely IN LOVE with them. Even now it’s hard to get that nostalgia out of my head. Am I the only freak here?
They made some solid games back in late 2000s. I remember they had a lot of fun games that i used to play on my nokia c1. I think they were made in java. They also had a lot of collaboration with ubisoft. They made most if not Assassins Creed games for mobile (im still talking about the games made old mobiles). They also had a lot of fun games, such as brain challenge and the asphalt games were really nice even back then. I am not even mentioning the first gangster games which were quite good. Back in that era they really pushed forward the mobile games scene by copying nfs, gta and all of that, but they had good intentions imo. Gaming on that nokia was a very lengthy time of my gamer era and a good memory and i have to thank gameloft for making so many cool games. You should really give them a shot. Also they helped make a few ubisoft games on the DS
the asphalt 8 apple arcade version shows that they can still make incredibly fun games (at least asphalt 8 if it werent pay to win). i feel the asphalt games are genuinely their best games and most fun, but the sad fact is that they cant make a game without asking for all of your money
When I was into mobile gaming I hated Gameloft to the guts, but they made one banger game. Nova 3 was in my oppinion one of the best shooters ever made across all platforms. Idk if it‘s just the nostalgia kicking in but I remember a fun story, and a well balanced multiplayer with good maps, fun weapons, all the classic shooter gamemodes and even vehicles. The graphics were very good for 2010s on mobile. On some maps was a car with a turret for two players and a big mech with guns and rocketlaunchers. The game had two versions, a free one and a paid one(6€). The difference were weird but not great. The game had two currencies, one paid. With these you could buy weapons in the singleplayer, which made a few levels a bit easier, and starting weapons and gear in the multiplayer. You were able to pick up all weapons ingame, no paywalls. In the multiplayer you could level your character and unlock new starting weapons. On the paid version the levels needed to unlock everything were a bit lower, but you could unlock everything for free. I grinded a whole winter break for the jetpack on lvl 20. Unfortunately at some point around 2014 I guess they abandoned the game, despite it still having a active playerbase. In the last year before they shut down the servers, the multiplayer experience was just a game of who has the better cheats. They made a reboot, but it was of course a cheap chashgrab. They even advertised it being only 20 mb, while Nova 3 had 1,2gb, to excuse the cheap graphics and overall lazy and rushed design.
as the Gameloft's MLP G4 player, what he was saying is true. the game is full filled with hail of microtransactions like buying limited-edition ponies that need almost a hundred dollar to pay just for characters and forcing you to spend bunch of gems for it's STORYLINES. the game itself isn't that good quality, just polygonal 3D characters design and cheap ripped out of it's original (background and some buildings). the storyline isn't that linear (it doesn't follow it's original story), you just randomly get quests from Twilight Sparkle or other characters and yes (spend your currency that much only for quests). then, this game becomes boring and a maniac cash grabber everytime you want to complete the quests. luckily i play it as free-to-play player, so i don't spend any real money for this game. yet, i won't recommend this game if you're really free-to-play player. if you still want to play it, then play that thing in your risk!
gameloft is iconic. i grew up on it, when i didnt have a pc. when i was 9, i met a gameloft developer in a park from my country. we had a short talk. the guy seemed to be actually impressed by how much i knew about the games they made, for a kid at least. its one of those small things i remember instead of actual important memories lol. this was about 6 years ago
Bro you don’t know what it was like. There was a small generation of kids who couldn’t play on console and only had access to their mom’s iPad. The Nova 3 multiplayer- modern combat- brother in arms. Everything was usually a one time payment, the golden age was when “Gameloft LIVE” was active. 😢 Times had changed.
Gangstar 2: Kings of L.A., Gangstar: Miami Vindication and Gangstar Rio: City of Saints were the s*** back then on iPod Touch and iPhone and the Gameloft logo stood for quality mobile games (even though the IPs were rip-offs), but with the beginning of Free-To-Play titles and in-game purchases combined with Gamelofts greediness it all started to go down
i think the only gangstar game i loved was Rio, Miami, and West Coast Hustle, which all of them were taken down a few years ago and that made me sad cause it was actually pretty decent for a mobile port on a budget, atleast in 2010-2014 otherwise. I don't really have any fond memories of any other gameloft games, I just got an iPad 2 at the time and I have especially fond memories of playing rio
The saddest thing about gangstar vegas is that it used to be a completely fully playable game, where you paid 7 or something dollars in the app store, and could play and unlock everything. As a kid, I did just that on my ipod touch back then! I Unlocked everything, had millions in the bank and owned the whole city. I was the coolest guy in the school yard because of that, everyone was staring at my little screen. My save file sadly only seems to run on the ipod Touch which is no longer supported. Now it is always so heartbreaking for me to see what the very same game has become.
I remember my good old childhood, where I played Java games developed by Gameloft like Assassin's Creed, Spiderman, Dark Knight Rises, Real Football, etc. Back in that time, if you saw the Gameloft logo, you knew it was going to be a good game.
Gameloft was the best at that time😢
I loved Nova 3 and Asphalt 8
Ye it was the best
Remember modern combat 3???
Facts
The fact that they made a copy of a rockstar game and makes it more focussed on revenue is an incredible feat
gta online?
GTA - Gangstar
Call of Duty - Modern Combat
Halo - N.O.V.A.
Need for Speed - Asphalt
etc.
@@archithrough modern combat 3,4,and 5 are the only Gameloft games that I have actually finished and enjoyed
@@abdulhaseeb8574 I finished only 2, 3 & 4 but the 5 required to be always online so I didn't play it. Is 5 good ?
@abdulhaseeb8574 For me I really enjoyed N.O.V.A a lot
Gameloft, the EA of mobile gaming.
Ubisoft*
Hell nah wdym ea their game isn't like ea at all
well your not wrong there
@@FunnyBloxYT pay to win=ea
@@KudoRedfox not even, at least most Ubisoft games on mobile can be played or completed without spending a penny
I still play the old AC games
Gameloft was such an important part of mobile gaming history. When mobiles where not as strong as they are now, Gameloft gave us console lite games that although derivative of other games,were still creative in how they managed to squeeze it into a much smaller package. They also had a bunch of original games that were great the City Nights series, Zimbiewood etc.
Me and my brother played the hell out of gangster when we could afford gta 🤘🏽
bro same. I always thought Gameloft as a company who port PC game to mobile. And I actually like how they solve problems for a lot of different genres so they can function on mobile. It was fun the early day of smartphone gaming when people still trying to push boundary.
I remember playing an iron man game on my nokia, it was something when I didn't have a pc or console.
i still have fond memories playing asphalt 8 airborne on my dads ipad
Mobile games don't have the strength now as they did then there I fixed it
Gameloft in the 2009-12 mobile games are the GOATs like Modern Combat 1-4, Nova 1-3, Asphalt 1-7 Six Guns (the RDR clone), Gangstar 1-3, Spider Man Total Mayhem, The Amazing Spider-Man 1-2, Dark Knight Rises, Shadow Guardian, 9mm, and so many older titles before Gameloft pulled them off for being too old and due to licensing, it’s sad the Gameloft era is over after Vivendi Acquired Gameloft…
Absolutely agree! It's funny to me that you draw the line exactly where I draw it with Asphalt 7, Gangstar 3 and Modern Combat 3 or 4 (forgot which one was a downfall). I loved each and every one of the games you mentioned, especially 9mm. I would also add Avatar, Dungeon Hunter, Backstab, Guitar Rock Tour 2, Hero of Sparta, Order of Chaos, Tom Clancy's H.A.W.X. Endless fun on all of these games. Order of Chaos was the deepest and most complex MMORPG on a mobile back then and had beautiful landscapes.
The nova multiplayerrrrr those were the days. Even the campign tbh. And those gangstar games on an ipod touch 4 were just mind boggling. I also seem to remember these fantasy action adventure games.. I guess even ripoff mobile games were better when people were happy to pay $10 for a phone game
Modern combat 3 and 4 days 🥲
Oh my god Six guns was hella fire
Nova 3 was one of a kind better than even most mobile game today . Wish I could’ve completed but that damn jet pack section
I remember when Gameloft first hit the mobile scene. They actually released some solid games before F2P became a thing. They even had some games that weren’t “inspired” by popular titles. But once F2P was introduced, Gameloft went balls deep and never looked back.
I remember when they first actually started. They started as a company selling Java games to be run in a Nokia smartphone and most of the games I've played were game tie-ins like the several splinter cell games that were in 2D and costs ₱50 (probably more than $1 back then)
@@triadwarfareHaha Same here! I even had a couple click wheel games by them for the iPod. Those were the days. lol
Do u mean P2W?
@@xdavidseral24xpay 2 win is just an umbrella term for Free 2 Play
Free games are the bottom of the barrel
They are litered with micro transactions
People just like free games so instead they call it pay 2 win
True! One of them being the Modern Combat games from 1 to 3. Part 4 is where P2W started...
Ironically, quite a lot of their games didn't start out micro transaction heavy, and cost real money. Hell, I remember Modern Combat 5 coming out for 10 dollars, and having ZERO in game purchases at all. But then they started dropping the price, introducing micro transactions, and then went free to play like everything else they do. It's a real shame, they had some pretty decent games for mobile before they ruined them with all the ads and forced paid progression.
There was a game called NOVA Legacy. The mobile version was filled with lifeless enemies, tons of grind for better weapons to finish the game, energy system, microtransaction, etc.
But when I downloaded a PSP emulator and played the same game in that console, there was literally voice acting, cutscenes, no grinding or currencies but STRAIGHT to the game. Sure the enemies were lifeless in a way but it was CHALLENGING you. It put your dodging abilities to test, etc. There was no such thing as a low tier or high tier weapon. Just one weapon of every kind. Shotgun, machine gun, etc.
I have always lived under a rock (offline) playing old games and stuff. The real ones that made the gaming industry. When I first started playing some of these mobile games, I was excited at first impression but came to see how it's not like it used to be. But when I compared these 2 versions of NOVA Legacy, that's when I truly felt how the games have devolved into what's now.
Sometimes I wonder, if there are people who play only these mobile games, have they ever got to know what games used to be like in the past? Will it blow their minds if we show them genuinely good games from the past (Or some of the newer ones from other platforms as well)?
Because of the direction these companies are going, it makes you wonder about the players who play it as well. It just does and I always wanted to know back then.
@@TheHeavieKiwie - I'm not really sure but i think i've seen some of them as you've described
mostly kids.
They unfortunately got bought by a company called vivendi, and they started doing those low effort sleezy microtransaction heavy games
10 where it was 5 where im from damn you guys getting scammed
No matter the stolen ideas, they really are pioneers of mobile gaming. They produced decent games when big publishers didn't even care to try to make something that's not shit.
Absolutely Right dude..
They fell off though especially after they introduced pay to win elements like energy systems and power ups. They also removed the better older games from appstores.
@@dragonc3nter214no one is denying that in this comment section
Oh just stop it
@@dragonc3nter214 gameloft fell off after it was purchased by vivendi
Not sure about their actual history, but Gameloft games were my childhood, at least before high school. Blitz Brigade and Asphalt 8 were some of my favourite games at that point, which made it heartbreaking when I came back a couple years later and found them even more soulless cash grabs then they were originally. At least in the beginning there was some fun to be had, and you didn’t ‘have’ to pay to play.
Gameloft made some great games on keypad phone
@@Pl4stic47 Yeah, they were essentially a mark of quality back then. Sad to see how hard they fell.
i relate to this so much :/
Same i remember re-downloading blitz brigade after a few years it was so dead tha game was part of my childhood
Gangster Vegas was my childhood 😭😭
Back in the Java era they used to make awesome games. The Splinter Cell series, Might and Magic, Zombie Infection. These are some of Gameloft's absolute bangers.
Might and magic goated
i just found out zombie infection has a 3d game released for IOS
They also had some freemium games like world at arms, gangstar city, alien quarantine (my favorite) fun memories.
Couldnt agree more, gameloft in Symbian OS is in another level
You forgot nova which the old one was pretty fire
Asphalt 1,2,3 all were so good & fun, unbelievable how tiny they were too with most maxing out at 250kB-0.5MB 😮
The only game series which propelled Gameloft to be one of the best mobile game company at that time was Asphalt. Especially asphalt 8. This game was actually addictive ngl
Nah asphalt 8 and asphalt nitro were actually bangers. Literally my childhood
@@arfloppedfax
Asphalt nitro and Asphalt 8 are the goat, even Asphalt extreme and Asphalt 9 are great
Asphalt 8 is on my list of goated racing games. i was going crazy with it on my high school chrome book
@@kuachii1408 Same here
Gameloft gave us what we wanted... FOR FREE. As kids, we wanted to play gta 5, rdr, etc. but we didn't have the money to buy these games. Some of us didn't even have consoles. Gameloft felt like a godsend when I was a kid. They allowed me to experience all the games I wanted to play, and they helped make memories in the process.
They're quite important in the mobile gaming industry, not for what they've been doing since the smart phone era, but what they did in the java games era, they were one of the first companies to develope mobile games in a serious way when java based games were a thing and they were actually good in that
I agree, Gameloft actually got me more into gaming
Yep my entire childhood was java games
asphalt 2 3 4 were great, their splinter cell java games were on another level, and when gangstar came up - you mean i can play some resemblance of gta on my phone in 2007? sign me up.
Yooo castle magic wass soo good that shit made my child hood that was zelda for me ngl. And mortal combat too
@@PoliPantev TAKE ME UP TAKE ME UP HIGHER UP UP UP UP
I actually worked for the Toronto Gameloft office for 3 years as a Flash developer. I worked on the UI layer and 2D minigames as they were overlaid on top of the main game engine. On the main project I worked at for the majority of my tenure there, we literally kept the 'reference game' on hand and used it as a template. Trust me, as a developer, it felt just as greasy as it does to you guys on the outside. Part of the reason I left and got into web dev instead.
Now you just rip-off another regular webapp lmao.
@@lucasLSD Every developer reuses code and has references
@@lucasLSD lol
How long have u been doing web development?
Which anime meme he is using throughoutbthe video I mean the purple hair girl
this is truly a gaming company of all time
you are not penguinz0 buddy you still have time to delete this comment
@@Frankloverrrrrrr let my homie be
@@Frankloverrrrrrryou are not penguinz0 buddy you still have time to delete this comment
@@CadenBennyyou are not penguinz0 buddy you still have time to delete this comment
@@Frankloverrrrrrr YoU aRe NoT pEnGuIn0 shut your goofy ass up man 😂😂😂
It’s confusing to me how it’s hard for the Newer Companies today to replicate or reproduce Games of close to similar quality from Games that are almost a decade old.
The attention to detail from these Indie Game Companies set a Standard from the get-go which made Mobile Gaming promising to me, but that Standard has now been said by many as “ahead of its time”, but in reality, Companies just took a big leap backwards.
I was a Former Esports Player on some Gameloft Games such as MC5 (Modern Combat 5), MCV (Modern Combat Versus) and Asphalt 8, I started to believe that Mobile Games wouldn’t be underestimated by the Gaming Industry for long anymore as long as companies such as Gameloft, Super Evil Megacorp and etc. had diverse potential as these Games were so great in Performance and Graphics at the time.
I’m yet to see a Mobile Game to be anywhere close to Games such as “Asphalt 9”, “Modern Combat Versus” and the legendary “Vainglory”, though it’s unfortunate that they have stopped trying to create Great Games again (even though they could), or had Bad Financial Decisions, or maybe the Chinese Market took over and made Mobile Gaming look as a joke for many as they cared more about Quantity of the Games they put out over Quality.
its not that they cant do good games, they specifically dont want to, for money reasons
I remember when Asphalt 9 first dropped I found hard to believe that mobile game graphics could look that good.
Exactly dude, I was like whaaaa?!
and the graphics are still great, even for today's standards!
I don't think any mobile racing game with better graphics than Asphalt 9 exists yet.
Another of my favourites was Asphalt xtreme. That game was ❣️.
@Despicable_GamerAnd CarX Street
I remember when Asphalt series werent based on trying to sell you car packs, were one of my fav games on the phone.
GameLoft goes under the radar because most gaming content creators don’t think about crappy mobile games.
In the terms of ripoffs they at least make good games in their own style instead of bad versions of games that already exist
@@theoutsiderjess1869 someday a big studio is gonna hire them to port over a big IP to android mobile and IOS, and they are gonna make a killing
They also cover up that some of their games, more specifically Asphalt 9, are basically casinos, because Asphalt 9 is classed as a "free" game yet you need to spend money to get car blueprints and the drop rates are like 10% for the featured car blueprints.
@@lous2187To be fair, compared to other mobile racing games, A9 is the most F2P friendly in my opinion. A few months of playing A9 casually and already got a F40; about a year of NFS NL and barely progressed, or even raced for that matter
@@randomstormtrooper3345 Yea I never expected to quit the NFS mobile game and go back to A9
The Asphalt series dates back to Java ME games (the games made for Symbian phones). I also recall playing Asphalt 5 on my iPod Touch 2G
It's also significantly closer to Burnout more than anything.
Funny thing, Asphalt started on DS
Yeah it's a series that feels like they actually put effort into.
Given there's like 20 entries in the series and new ones tend to come out even when there's not another big racing game in the same year.
Yah and as of current arcades apparently as Asphalt is there too now. Video here: ua-cam.com/video/QLEkA7rCWrM/v-deo.html
Still remember playing asphalt Xtreme by a different developer before getting replaced by netflix 👁👄👁
I hate this company because they managed the Blitz Brigade game badly, they managed the game purely to make money and the game died, I hope it will be re-released in its original form
I doubt gameloft will ever do a re-release they’ll ruin it even more. At this point they should just get rid of it there’s nobody playing it and all the maps are dead.
I remember the OG Gameloft games back on Java cellphones. I remember thinking "if the game has a Gameloft logo on it, it ought to be good." And it was mostly true, I can't remember a Java game form them I didn't have fun playing.
It wasn't just Gameloft, it was also Digital Chocolate too. With those games you could also guarantee it's going to be good too.
Same! 😂
My first job was as a game tester at Gameloft, around the time they transitioned from premium games to "freemium" games. They made a crap ton more money, but the game quality began to suffer massively. Also, can't say that Asphalt is a Forza clone when the game franchise is older than the Forza one. It started more as a Need for Speed style game on Java phones, I used to play the crap out of it as a kid.
Initially they had a lot of mobile ports for Ubisoft games(due to it being founded by a Ubisoft cofounder): Prince of Persia, Rayman and so on. I feel like their golden era in game quality was around the iOS days when they had covered a lot of game genres: NOVA, Shrek, Fast 5, Avatar, the first Gangstar, Spiderman, Iron Man, Rainbow 6, Splinter Cell, Brothers in Arms, Modern Combat, Asphalt 5 & 6, Dungeon Hunter 2, GT Racing (pretty decent sim-ish racer on mobile), Hero of Sparta, Let's Golf, NFL, Order and Chaos (one of the first actual mobile MMORPG), Real Football, Sacred Odyssey, Six-Guns, Uno, Starfront. They were clones (sort of) of the following games: Halo, GTA, Call of Duty, Diablo, Gran Turismo, God of War, World of Warcraft, Fifa, Zelda, Red Dead and Starcraft.
Well, first Asphalt games were made more so for the DS rather than cellphones at the time. Calling Asphalt a Forza Horizon clone is really dumb, like they're not similar at all, Asphalt games are more akin to Burnout ones than other arcade racers anyways.
Oh man GT Racing, completely forgot about it! That was good but too hard for a phone.
I used to play six guns every day lol
I don't know why somebody calls asphalt 9 a ripoff even , its one of the biggest franchises gameloft has , yes its rotten to the core now but its not a forza horizon ripoff just because it looks good , or because *pink in logo* .
I don't even think forza has nitro...
@@smailydude Lack of knowledge. Also Forza is mid.
I remember playing NOVA as a kid made by gameloft. It wasn’t a free game but it was genuinely one of best games I had on my iPod touch and have very fond memories of it
Ah, a fellow NOVA fan
Loved NOVA, my first game I had to test when I got the job as a game tester at Gameloft. Worked on NOVA 2 as well before I left the company.
I played NOVA 1 on my PSP and I still have NOVA 3 and Legends on my phone to play later, although, legends is kinda meh. I wish I had the chance of playing NOVA 2
i used to install then reinstall it hundred time on any symbian phone i got, from my family phones to my relatives phone
Loved the game but it got removed sadly
I enjoyed exactly 1 game they've made. That game was Glyder 2. You purchased the game once. No microtransactions, no wait mechanics. You just used your phone to glide your character, sporting a pair of wings, in an open world setting through obstacles to reach objectives, upgrades and things like that. It was very fun and surprisingly relaxing.
A helluva feat that Gameloft has the budget to have licensed real world car manufacturers and songs in their games but not enough for talented teams with original ideas.
Asphalt games are fun what are you on about? Sure their monetization is uhh something else but that doesn't mean that at their core they're not fun games.
@@JmKrokY they used to be fun before but now the monetization is next level I remember old times where monetization was shitty but atleast there was fun but now fun is not existent with even shitter monetization
@@JmKrokY Heh fuck that shit, I can have much more fun in TrackMania United Forever. Mobile gaming is just plague.
@@STRIDER_503 New Trackmania monetization also sucks
@@varadsalunkhe9008😅
I had experience with Gangstar vegas prior to all the...ads. It didn't actually used to be like that. Getting gems and money tended to be easy because you used to be able to farm money by selling good cars/helis at a garage. What bummed me was how you needed to reach levels just to unlock main story missions. Which was HARD. Also the race activities in the game are very hard even with a fast car. One minor mistake you are off to a silver medal.
Then the updates happened, getting gems got harder and you had a COOLDOWN whenever you sell a car! So the farming gets delayed! I deleted the game because of how slimy the updates got.
Asphalt also has a long history even before gameloft began making IOS games so they aren't exactly a ripoff as it was their genuine attempt at a portable handheld racing game (Mostly Java, DS, PSP) so the game being famous on mobile is pretty much guaranteed.
Oh, also remember world at arms? Contrary to popular belief it isn't actually a Clash of clans clone. It is more so a clone of a facebook game called empires and allies. You can tell by how the game's combat takes place in air and land as well as having the same angle.
ikr back then selling cars used to both give you more money and also not have a cooldown, those were golden days
@@CMRAHEAD True, though call this mandela effect but I do remember one car giving you gems when selling it. IDK though
Also interesting world at arms wasn't brought up. It's literally an empires and allies clone with a generic as fuck tone. Though to be fair it was there for me when empires and allies closed down in 2013 (Then Zynga turned that beloved game to a massacred clash of clans clone. Zynga makes gameloft a saint in comparison.)
They did the same to both blitz bregread and modern combat 5
@@mouseless__pvp6618Then there is NOVA, which is basically mobile HALO
@@nanowithbeans2511until it had an identity crisis and by the time of Nova 3 it kinda went more like a Crysis/Destiny route
The saddest part about the Gangster series is that before Vegas there was an older Rio/Brazil version that was pretty good. It was a paid game and was worth it. But as soon as Vegas came out, there was an update making it free and completely gutting it and turning it into a pay-to-play game
Gangster Rio was awesome. Spent so many hours playing as a kid.
Gangster of Miami was great
Gangster Vegas was pretty good, I spent a lot of hours on it as a kid.
I like Gangster vegas but boy I miss Gangster Rio
When i spent a few months in a clinic as a kid one of the patients had his ipod with the old gangster games on it. Miami and rio. And he always let us other kids play on it. Those games gave a lot of us kids some fun when times were rough... I was only there for medication adhustments but some of those kids were really struggling and I'll always remember the joy they had when playing. Oh how i miss those days...
Right as you said, “but no no, gameloft need all the money” I got a UA-cam ad lol.
Bro same ts funny af
Bro, so did I!
I used to grow up with Asphalt series back when I was a child and it was my most favorite series so far. I played Asphalt 5 in my Samsung Champ back when I was 14 (or 15) and now I'm playing Asphalt 9 on Switch & mobile phone. Even the series is a Need For Speed rip-off, this series was my favorite childhood series so far overall.
Early asphalt 8 was great, too bad it got ruined in the later runs with microtransactions hell to unlock obscure concept hypercars
it's honestly better than the new need for speeds. I think the 5th or 7th was my first. i have a lot of good memories of asphalt 7
im questioning rn how is it a nfs rip off...
@@user-sg9ql8nk1unfs but more arcade and no storyline pretty much. It's unrealistic and more fast paced.
@@user-sg9ql8nk1uIt's definitely not an NFS rip off. Imagine thinking a racing game with cars being a rip off lmao.
This is the company to blame for setting a precedent in the gaming industry by discovering that they can monetize nearly everything in a game.
Sounds like EA
You’ve scrolled past it at the end, but Minion Rush was a Gameloft game that was actually enjoyable when it was an endless runner (before they introduced the jelly lab).
During that time, I was still able to unlock some free Minions through collecting bananas, but this was only effective when it was an endless runner
When they made it mission based I immideatly lost intrest in it as a kid
Yep, I was never a fan of the little yellow shits but once I grudgingly tried the game in those early days, I had to admit it was a solid endless runner. Played it a lot during that time.
also one of their recent games Disney Speedstorm isnt that bad. and the OST slaps as well!
@@noushinshafagh9924their console games are WAY different compared to mobile. their mobile games are heavily microtransaction based, and you have to pay to do almost anything. Speed storm on the other hand can ENTIRELY be played for free without spending any money at all because everything is just cosmetic (as far as i know at least, i haven’t put any more than 5 hours into it)
they were also the ones that did Spider-Man Unlimited and the mobile ports for the Amazing Spider-Man Games! loved those games as a kid.
0:31 in what way are those two games similar ? besides both being about racing
You got a point though
Asphalt is a pretty OG game too.
@@ziting5756yeah it is pretty old
Kinda wild that, when looking back at it, a lot of my childhood mobile games were made by Gameloft. When I was stuck with old Java games growing up, Gameloft's games were usually very high quality (at least in terms of presentation). Nowadays, Asphalt 9 was the only Gameloft game I play for a bit.
The reason why I've stuck with basically only Aspahlt 9 as well (only mobile game I play quite a bit still) is mainly due to how unique the game is in many of its functions. Comparing it to ANY Need For Speed is just so far off, as Asphalt is an ultimate Arcade racer without being a kart/special power up type of racer.
The gameplay loop and mastering the game's mechanics is just so much more fun and deep than most Need for Speed, Forza, and Gran Turismo games. The GT series was the most like a rip off on other racers, but Asphalt 8, Xtreme, and 9 are all unique for their ever-evolving arcadey driving. The only problem with the games are the microtransactions (except in Xtreme with Netflix or Asphalt 8+) but in Asphalt 9, the microtransactions aren't too bad as earning the premium currency to progress is quite easy, and when combined with the gameplay loop, it makes it quite fun and not feel too much like a chore to grind it.
There’s a company called Feral Interactive who’s entire thing is making insanely high quality mobile ports of great games.
But they also made their own original racing game for like 10 bucks, that’s basically Forza mobile.
Except of the games they’ve ever released have had any microtransactions.
They’re pricey, but absolutely worth the price tag.
Sad... :(
remember Castle Magic?
@@kommandantkillcode Actually there is a Need For Speed it can be compared to. No Limits, the mobile game. However, both are just about as money hungry as the other.
I used to love the Modern Combat series before their hero based Modern Combat released as it was one of the few mobile games I used to play back then. I loved Modern Combat 3 and I consider it to be one of the best FPS games in the mobile game industry. The campaign was pretty good for a mobile game and their multiplayer was insanely fun.
OMG YES Modern Combat 3 campaign was legendary
Mc4 villain was legendry
good old modern combat. in 2 you couldnt even unlock and in 3 and 4 you could just jailbreak unlock all.. sadly that doesnt work anymore in todays age
Mc3 and 4 are the best. Nobody can change my mind.
MC3 is the MW2 for Modern Combat. It's the prime game for it IMO. MC2 would be like WaW and MC4 is like BO2.
Modern Combat(bootleg CoD) and NOVA(bootleg Halo) were such a good series but they just have to go full EA to screw it up
Gameloft*
@@ArditThePhysicalMediaGamer06 yea dude im talking about the company, im just refering them becoming like EA. They weren't like that before
@@fantastick00l11it's all Vevendi's fault
NOVA is the goat. I used to play it a lot when I got my first android phone.
Bootleg Crisis not Halo.
Damn, i lost old Gameloft, i love old Gameloft Java games: Gangster Rio City of Saints, Real Football 2014, Real Football 2015, World at War, Diamond Twister 2, N.O.V.A. 3, Diamond Rush, Modern Combat, Asphalt Nitro, Asphalt 6, etc.
I have a lot of experience with mobile games since the mid 2000s and Gameloft is an absolute beast back in those days. Anytime you play a game from them, you're gonna see a lot more polish and production value than whatever else in the mobile market. They had a lot of tie-in licensed games but there's also a lot of good original stuff, like Miami Nights. And they transitioned very well to the early "console quality" mobile gaming era of Android and iPhone, with stuff like Modern Combat (CoD ripoff) and NOVA (Halo ripoff). I think their best days ended in 2012. I'm pretty sure this was that year that Dungeon Hunter 3 released with a bunch of the shitty microtransactions that made them infamous nowadays, I think it was the first Gameloft game that had them, but I'm not sure. Not every game after that was MTX-filled but it was certainly beginning to take hold.
Dungeon hunter 1 and 2 was good, dh 3 just killed the franchise
I still remember dungeon hunter 3 having a glitch that made you earn their free premium currency just by pressing the back button in the shop. I got some of the best armor in the game just by doing that on my ipad back then.
Remember having so much fun playing Asphalt 8 and Nova growing up.
Their best days imo ended in around 2019 with making the asphalt games pay 2 win
Games like miami nights and my life in ny were my childhood back in java days
That's y i still like Gameloft they give me that nostalgia
These guys were surprisingly good in the early 2010s
I'm a tech-junkie and game enthusiast so I was on the app store every week scrolling through new game releases as well as updating my phone every year blah blah blah
In those earlier days when Modern Combat 1, 2 and 3 (the Modern Warfare knock off) the first Order and Chaos and a few others were amazing at the time and only cost 5-10 bucks upfront with no micro transactions because those hadn't blown up yet. Like many other games though, after candy crush, clash of clans and all those other mini games selling crystals or retries or whatever they have gameloft dove head first into that pond and started retro-actively adding them into games that had previously only had one upfront payout (which I prefer as a guy that grewup without live-service games)
People dictate the market, an average smartphone user clearly prefers casual games instead of "real" games, otherwise they would have bought more paid games but they don't which is a shame but that's the world we live in, people gotta make money somehow (even if those ways aren't the most ethical).
I don't think he gave enough credit to the history of gameloft. I remember playing assassin's creed on my symbian phone.
modern combat 2 and order and chaos were so good back in the day
Gameloft in the late 2000's/ early 2010's was the best time to be a mobile gamer. I have fond memories of gangstar west coast hustle, spiderman total mayhem, the shrek 4 game, shrek kart, NOVA, BIA 1 and 2, and so many others. The gameloft live platform was my first social media lol
Symbian games from Gameloft were too good. I still play them through emulation, pure nostalgia.
Blitz brigade and asphalt were still so much fun even if I had tf2 on my shitty laptop and nfs most wanted on my ps3, I thank gameloft for making those games and curse them for what they have become today.
Those old mobile games where crazy good, good old Java/Symbiam times... Remember Gangstar Rio, Amazing Spider man, Assassins Creed, Iron man, Avatar, N.O.V.A. 3 , the original Dragon Mania... I also really enjoyed Modern Combat 5 and Asphalt 8 at the beginning before it turned completely pay to win...
Gameloft was taken over by a much bigger company after A8 was brought into being. It became a cash cow for the new owners.
i have played its all java/symbian titles
Back in the day, Gameloft used to make paid games with no microtransactions. Which made them a good reputation. Those days of mobile gaming are long gone though.
I think Gangstar Rio has a few, which was the case for many of their games back then. Pay 7 bucks for this single player game, and maybe pay a few extra for some lifetime items later on. I don't think they make games where you have to Pay a few bucks to play it.
8:25 we see what you tryna do there bro, sssh
9/11🛫🏬
Man I remember grinding on Blitz Brigade for years until the game got killed by the addition of buffs that can be bought with money that would make you invincible with a cooldown...that would be back up as soon as the invincibility runs out
I can agree with you on everything except Asphalt. That series is older than Forza so I don't think that's actually a ripoff but their own inhouse sort of original creation. I still remember playing their first asphalt game on my Nokia phone and it was pretty awesome to be able to run a racing game on a phone which supported only java based games.
Man I LOVED playing the Asphalt games when I was a kid (except the 3D variants, those sucked looking back at it now) and I had to fork over some cash to get them from a vendor before I realized I could get them off the internet for free, but it was cool, I still loved them to bits
yeah I used to play asphalt 3 on my dads old nokia lol.
lol asphalt is a rip-off from the burnout series and similar arcade games
@@sasaha8389😂😂😂😂 it's not
@@sasaha8389it isn't tho
Worst part is that this wasn't even Gameloft's fault. Vivendi (Napoleon's Water company from the 1800s) literally did a successful hostile takeover of Gameloft. Vivendi is known for being a French money-hungry monster. Once they took over Gameloft, they made every game Free-to-play. And the free-to-play games were pumped to the brim with microtransactions to suck out every penny from the players' pockets.
Gameloft managed to fill niches and provide a more proper experience than what was being offered at the time. Their games were decent, during a time when lots of people were still trying to figure it out. Now that most major devs are making quality mobile versions of their console/PC counterpart, along with the rise of mobile consoles like swqitch and steam deck, there's not as much as much a desire for Gameloft anymore.
Well Switch is meant to be both a handheld and a console while Steam Deck is just a full on PC. Smartphone users don't expect to pay or to have a high quality game while the former ones do, why make a high quality game for smartphones when there are big chances it's gonna flop hard.
That wasn't always the case with smartphone/tablet users. In the golden age of mobile gaming, paid games sold extremely well, and the freemiums had mild microtransaction policies (around 8$ for the full premium features and around 30 $ could get you most of or all the best stuff in the game). The users were expecting a quality over quantity approach. But we saw that as the younger generation with far less demand for quality, using very cheap phones, started overtaking the mobile games' consumer demographics, the devs completely abandoned the old approach for the mass-produced greedy cashgrab trash games. The support for older good projects was discontinued because it was becoming too difficult to milk them for profit, and noone safe for the small older retro mobile gaming community cared about them staying alive. All the memes about tge goldfish attention span apply here.
Eh what are you even on about? Back then we had portables too, they were always longer and more in-depth than the phone versions of their games, like Aria of Sorrow mobile having no cutscenes and missing bosses.
GBA, DS and PSP already provided premium experiences, gameloft focus was always on phones.
The silent hill music for some reason went very well with the video. Good job dude. 👍
Why is no one talking about Brothers In Arms 2 and Modern Combat 5? Those were the peak of mobile gaming
Modern Combat 5... God damn does that brings back memories. I used to play the hell out of that game, every single day
Six guns.....
its a shame the modern combat servers went offline earlier this December
Nova 3 freedom edition was great imo and six guns too
modern combat 5 was MY SHIT, that game used to be so so good, until they brought in those ray guns or sum electro shit and it went downhill from there
I mean, at their prime (during the Java, Symbian and early Android era), before they were bought out by Vivendi, they used to make quite good games, granted they were just mobile versions of PC games. But that is, and was always their tagline, that their goal is to give console level gaming experience in your mobile phones. And they were kind of right on that since there was literally no company putting in even half as much effort in their mobile games as them. But with the rise of gaming handhelds like the Steam Deck now, they probably won't stay relevant for long, although after the Vivendi buyout they've mostly relied on an pay-to-win game model so who knows. They're definitely just a shell of their former self now though.
I just remembered what absolutely banger this games was. Nova 2 and 3 was and still the best mobile games ever, they had long story mode, very good online and very small amount of micro transactions. What a games…
some memories just came back reading this comment. good times man
Kal Wardin 🔥
Nova 3’s campaign was just as good as multiplayer
but can't find them cus their company buried them
I remember playing Nova 3 on my friends tablet in the 4th grade, god the memories come flooding back when I see that name..
my kid self growing up without access to PC and console game has no idea most of the game they made were ripoffs. they were incredibly fun, NOVA, Six Guns, Blitz Brigade, Gangster Rio,...until microtransaction arrive and ruined it all
If I recall, their earlier games were never super P2W. It may be my nostalgia talking, but games like Nova 3, Asphalt 7 and below, Brother’s in Arms 2. Were really fun and I genuinely miss those games. Too bad they’re off the Appstore now
Nova 3 is still on the App Store, I still play it!
Oh god i completely forgot about nova... those were the good old days...
I remember playing NOVA 3 by Gameloft,that game was a BOMB. Fun campaign and even more fun multiplayer with friends,think they ended the game,miss it very much
damn, same bro, really liked it ❤
It was the Halo of my childhood XD
Nova's multiplayer was some of the most fun things you could play on mobile, some of the maps were crazy lol
They also finished the full story of nova too
Yes bro I’m glad you said this I vividly remember Nova 3 and multiplayer with my friends!
It used to be a lot different back in the days...
Starting with all the java games on old phones, whenever you saw the Gameloft logo pop out, it immediately meant that the game is gonna be good. I'm pretty sure my first interaction with Gameloft was on 2004 with XIII which was a port from PC game and it's still one of my favorite mobile games to this day. Maybe more because of nostalgia than anything else. I still remember when everyone in my class was playing first asphalt games on their phones (Way before anyone could dream about Forza Horizon even existing). All of us were sharing our progress in the game coming to school and whoever was unlocked the better car was coolest guy in the class during that day.
There was also ton of mobile ports from pc/console games that Gameloft made over years and all of them were consider great mobile games for that time. Like Spider-Man, Tomb Raider, Assassin Creed, Avatar etc. Even before Gangstar Vegas there was multiple 2D Gangstar games on early days and having an open world game where you can do ton of stuff on a Nokia brick phone felt amazing.
Starting on Android/IOS era they were still doing the same thing - releasing great games for mobile. Most of the top mobile games on those days were from Gameloft. I spent so much time playing Asphalt 8 or Modern Combat 5 multiplayer with my dorm roommates.
I remember how pissed of I was when I bought Modern Combat 5 for 10 bucks and few days later it became a free game. I also managed to finish Gangstar Vegas without paying anything when it came out.
So I definitely wouldn't agree the statement that they got their status by ripping off games from more popular developers. They are mobile gaming pioneers. Tho it's really sad to see that they have taken a route of micro transactions, but as long as people gonna spend money on things like that, it won't change.
It's also crazy how they dumbed down the Asphalt series, going from 8 to 9 is a real step down in quality. Sure the game looks a lot better but there's no corners it's just a straight line race with 2 paths. I used to play Asphalt 8 on PC back in 2015/2016 cause it was really the only racing game I could run, plus I loved the soundtrack.
I didn't know there was a mobile port of 13. I wonder if its any good.
@@ThePaperKhan it wasn't port, it was sidescroller
@@aelfwynn94 Obviously it wasn't a port like that. But it was very great game for that time. Most of Gameloft games were 2D back then, like Rainbow Six etc... Still enjoyed them all
@@kaskijs6767 so it's not a port it's just a diff game port would be literally port from pc which would play like pc
The irony of game loft is that their devs often do make some solid games. That are mired by chronic corporate greed. You can’t be making games for 20 years without making a few winners
Then: Best mobile gaming company of 2000's.
Now:
Gameloft aka the studio I was most fascinated by during my childhood because just the fact that something like the amazing spiderman could run on phones blew me away at the time
Gameloft was so good in early 2000's, I had no idea this company still existed. It's a shame how greedy this company got.
Asphalt 8 & 9 are good examples of the sheer greed that they have, you need to constantly spend money to get car blueprints in Asphalt 9, most of the time you'll get 1 or 2 blueprints of an 80 blueprint car and the bundle is like £60 for 10 packs and you get a very low drop rate of the blueprints you want. Also they neglect their community as well.
@@lous2187 well tbh a9 still alot playable,a8 on the other hand not,yeah fight be abt car blueprint pack in a9 but trust me u do not need the top car to win and alot of the good car actually really easily obtainable,huracan evo spyder for example one of the best class b has starway that has yes,literal newbie car.onyx got its own starway and also mclaren speedtail,they also release alot of free event with shitload token lmfao
and pls do not tryna argue with me abt "oh but other can spend money to get top car and win blah blah" the game is fundementally different from what a8 are,skill matter.
and yes i am an f2p player.
@@lous2187I think Asphalt 9 is still playable, but sometimes I just feel like I'm "late to the party" since many people got cars when they were free, and now they're locked behind paywalls. But imo it's still the best mobile racing game in terms of graphics and gameplay
They made a Gangstar game for DS that i absolutely loved haha this video really brought back a long lost memory
There was one really actually pretty good game Gameloft made that I played a lot in the day. It was Brother in Arms 2: Global Front. It was actually a pretty good WW2 era kind of shooter with a campaign and multiplayer. And it was pretty fun to play, granted it still had a couple monetary walls to make it fully through the story if I recall but in that game’s case, I honestly think it was worth it because it was already free on top of being actually fun to play, all while most of the gear and other stuff you use regularly can be bought with just acquiring through playtime. And since it was released in 2010, stood out even more on the catalog of games on the IOS App Store of that time.
Second this! It was extremely fun, and the story was wuite good. I remember grinding HARD to get the mp40 xD
Brother's in Arms 3 is such a downgrade. Glad I experienced BiA2. Such an awesome game.
OMG THERE WE GO THATS THE GAME I PLAYED A LOT BUT NEVER KNEW THE NAME.
My game bugged and I get infinite dog tag, then I buy every gun and throw grenade all the time.
This. Absolutely made my childhood
I remember playing old Gameloft games when they used to be pay to play only. They had Modern Combat (CoD rip off), the 2 and 3 where quite good. I also played Gznstar Miami and Rio. I've spent a lot of time on my 3rd gen Ipod Touch playing these. No micro transactions... It was a good time.
MC4 best one
Great times right? I had these games, dead rising mobile, cod zombies mobile, Sim City 4 mobile, plants vs zombies, a Minecraft clone called Eden which I was obsessed with and made so many things in it, it was basically Minecraft alpha, Minecraft eventually came to mobile and I grew out of my MC phase lol. All of which were bought outright and all worked GTA and that worked, now it doesn't aha dead space as well I had that, It was insane to see my new iPod touch at the time, playing console games from the 360 on my tiny tiny mobile device.
@@brianemo6208 OMG Dead rising mobile and CoD zombies! I almost forgot about them! I played so many hours!
The my little pony game was huge back in the day in the fandom because it was the only game of this generation of mlp. I have fun memories playing it even though it was a cash grab it was super fun to interact with the ponies and hear voicelines and see them play
Oh my God I remember playing minions runner when I was a kid and I think it was made by gameloft and tbh I kinda enjoyed playing minion runner especially at that time I watched every minion movie so it was reasonable to love it.
Heyy. Respect to gameloft being the pioneer of mobile games. It was a part of my childhood. From splinter cell mobile to that running track game
I never realised what Gameloft is doing was supposed to be considered bad this whole time. You have opened my eyes brother! Subscribed.
I remember playing a lot of Gameloft games on my old Sony Ericsson K750I and K610I cellphones back in the late 2000s. I had over 20 games (Jurassic Park, Gangstar Crime City, Gangstar The Kings Of LA, and Gangstar Miami Vindication, Brothers In Arms games, Panzer General, etc.) on each of those phones and often played them during high school recess. I still have those phones and sometimes charge them to play those games.
Mobile assassins creed until 3 was cool
The Gameloft logo was a stamp of quality. You knew the game was going to be good.
with the amount of work that goes into making games like these, combined with the fact that the devs of most of the games they "stole" will never make a mobile game version (with the only exception being gta), I really couldn't care less about what gameloft is doing
Gameloft used to be a respectable company. I remember in the early days where they made original content, and made masterpieces like Backstab (before it eventually disappeared. Still don't know why to this day)
dude i miss backstab so much, if you find a way to play it these day please lmk
I've been trying to look for a way for so long
@@asassin05
3:30, Gansta waegus
So I have some things to say about Asphalt
First of all, it is no way in hell a Forza Horizon rip-off. Forza Horizon is about open world driving with simcade physics. Asphalt is about circuit and point to point racing with super arcade-y physics. In fact, the very first Asphalt game not only predates Forza Horizon, but the Forza series itself, releasing in 2004, while the original Forza Motorsport released in 2005.
For awhile, Asphalt was very high quality. I have fond memories of playing 6, 7, and 8 as a kid. It wasn’t until the mid to late 2010’s when Gameloft decided to milk the everliving shit out of Asphalt 8 by jacking up car prices, introducing several exclusive currencies, and other general pay to win tactics. Asphalt 9 and Xtreme followed similar paths.
Asphalt is basically the poster child of Gameloft, and for good reason. It’s by far their most successful game series, and unfortunately serves as an example of a once beloved and nostalgic mobile game series, ruined by corporate greed.
The good old days in 2013. Playing Modern Combat 2 + 3 on my iPod touch via Bluetooth against my friends in School. Spending the afternoon playing the online multiplayer. And the game was actually fun.
I fondly remember grinding the Legendary Golden AK47 in MC2. Those were the days...
damn, i thought this channel got more than 100k subs. really entertaining video. keep it up, bro.
Gameloft made ice age village. One of my favorite games I ever played. It was abandoned a few years ago. Theres no really pay 2 win or the ad spamming that you mentioned in the video. It has a "good story" and its amazingly fun to play for it being released in 2012. Im sad they stopped working on the game and not fix some simple bugs but now I just hope they never touch the game again so it stays simple. I hope gameloft betters themselves and that they start going in the direction they did 10 years ago.
In terms of Mobile games, I only every really played Minion Rush from them. I grew up more with games like PvZ and Angry Birds.
I actually enjoyed a lot of their games. True they did require money to progress but it was an amazing mobile experience. Gangster Vegas, asphalt 8 + Nitro, Nova 3, Brother in Arms... were some of my favourites. I think they deserve more praise+
Nova 3 was my pesronal favourite. It was ruined by cheaters and later they just removed it from store and turned off servers. It was actually one of if not the one good shooter for mobile back in the day, way before COD mobile became a thing.
Ah I remembered asphalt 8. It used to be fun..
@@colRobinOlds I especially loved the story
@@scientiaestpotentia2007Asphalt 8 was soo fire when Animals by Martin Garrix started to play
@@kromegal yeah the songs were fire. Holdin on, lightbringer, be electric, we are
before they become another EA, they used to make a lot of quality ripoff games and with great grapghics. I used to do part-time jobs a lot at the local internet cafe after school just to buy an iPhone 5S for Asphalt 8 and a jailbroken 3GS for Asphalt 6. I still play local now in the Moto Blitz update, but stopped updating and blocked all connections to my game client from there. but without that, I will not know other great titles at that time
8:20 i see what you did there
bro didn't witness the 9/11 live so he reenact the event by himself
Gameloft was a great mobile games company in the java games era, I remember playing their Assasin's Creed, Splinter Cell and Prince Of Persia: The Forgotten Sands ports. Also they had a good repertoire of knockoffs such as Asphalt 3, Gangstar 2: Kings Of L.A., Real Football and Block Breaker Deluxe. Sadly, microtransactions era began and they couldn't resist the temptation to get the maximum profit possible doing less effort.
Yeah the prime of their time was at that era, i remember i got addicted to diamond rush
Zombie Infection
Asphalt in early 2010s was fire. Gangstar New Orleans and Early Gangsatr Vegas were also fun. Blitz Brigade used to be super active and there really wasnt too much pay 2 win back then either. The good ol days❤
The my little pony game was my whole childhood, i replayed it many MANY times and I actually enjoyed it a lot without spending any real money ever. I think the game can be a lot of fun and it has a lot of things to offer!
Yep! I played it a ton! It was fun to build your own little town and collect characters! 😅😁👍🏻
It used to be fun, but now the game has fallen far from what it used to be back then, like adding in next-to-impossible to win special events, locking the characters actually needed to progress in the main story behind high gem paywalls, and charging insanely high prices in real money for newly added limited time characters, most of which are not even canon to MLP since the show ended in 2019 and game's staff are now running out of ideas for new characters. That's why I ragequit in 2019 after many attempts in trying to get limited time characters in events and failing to do so because the challenges are insanely hard to beat unless you sacrifice many hours of bedtime to get the resources needed to keep up on the scoreboard with everyone else.
Fun fact : in Asphalt 9, in the Drive Syndicate you need at least 5000$ to completely upgrade a single king S Class Car
that a lot of money just to upgrade a car
buy a real one and have even more fun
fact is,they...arent even a king car of the class...
@@user-sg9ql8nk1u facts, gameloft is a d*ckhead
Awesome video, man i remember i spent all my childhood on gameloft games, especially blitz brigade, and asphalt 8 too..
The craziest part about all of these types of mobile games is how they almost always have 4.5 to like 4.99 stars in the app store
It's probably the devs making multiple accounts and giving their own games good ratings, Asphalt 9 is basically a pay to play game and yet there are loads of ratings that say that it's a brilliant free game, either it's the devs with fake accounts or it's people who are oblivious to the truth
There is not a whole lot of competition on mobile. Also people have much lower expectations for mobile games because they're just searching for something to pass a little time. On other platforms there's a lot more people wanting absolute master pieces they can pour a ton of time into.
Blitz Brigade pre-2016 was a peak mobile game for a TF2 Rip-off. Many players were active in the lobby and casuals had fun messing around with vehicles crashing people in full speed.
Unfortunately that footage 10:35 is after Gameloft introduced broken classes (Demolisher and Engineer), P2W weapons, forcing players to pay gems for riding vehicles, and annoying shield mechanic
Another fellow blitz brigade player and yes this game during the pre shield days were absolutely fun like you said we had fun playing and just messing around.And speaking of garbage updates the fusion update was the worse one of all.About 80% of the games weapons were ruined and useless.The only class that didn’t get screwed was the soldier since most of his primaries are viable.
I want to write more but I think that’s enough lol it was such a fun game but unfortunately it didn’t last…
The only gameloft game i ever regularly played was asphalt 3d for the 3ds. I really really liked that game it was the first game I ever really wanted to finish and there allways came a new route for every second/third cup and i was allways like: "man, this shit gets boring but maybe there will be a new map on the next cup". Sorry for the tangent but i saw the gameloft logo and this old memory forced itself in my consciousness, anyways. Good video
I am 21 years old now and I’ve just realised that I was a dumb Fortnite kid of my generation. I got to play on pc very late, when I was about 16-17. When I was little, I played NOVA, Gangster Vegas and Asphalt on my dads iPad. I realise how shit these game are now, but back then I was absolutely IN LOVE with them. Even now it’s hard to get that nostalgia out of my head. Am I the only freak here?
Noo.. you're not alone
Today game is just sick, i totally quit from game and do sport instead
Asphalt 8 actually used to be such a good mobile game. But then.. they got greedy and made everything pay to win. Asphalt 9 is just a nightmare.
They made some solid games back in late 2000s. I remember they had a lot of fun games that i used to play on my nokia c1. I think they were made in java. They also had a lot of collaboration with ubisoft. They made most if not Assassins Creed games for mobile (im still talking about the games made old mobiles). They also had a lot of fun games, such as brain challenge and the asphalt games were really nice even back then. I am not even mentioning the first gangster games which were quite good. Back in that era they really pushed forward the mobile games scene by copying nfs, gta and all of that, but they had good intentions imo. Gaming on that nokia was a very lengthy time of my gamer era and a good memory and i have to thank gameloft for making so many cool games. You should really give them a shot. Also they helped make a few ubisoft games on the DS
the asphalt 8 apple arcade version shows that they can still make incredibly fun games (at least asphalt 8 if it werent pay to win). i feel the asphalt games are genuinely their best games and most fun, but the sad fact is that they cant make a game without asking for all of your money
When I was into mobile gaming I hated Gameloft to the guts, but they made one banger game. Nova 3 was in my oppinion one of the best shooters ever made across all platforms. Idk if it‘s just the nostalgia kicking in but I remember a fun story, and a well balanced multiplayer with good maps, fun weapons, all the classic shooter gamemodes and even vehicles. The graphics were very good for 2010s on mobile. On some maps was a car with a turret for two players and a big mech with guns and rocketlaunchers. The game had two versions, a free one and a paid one(6€). The difference were weird but not great. The game had two currencies, one paid. With these you could buy weapons in the singleplayer, which made a few levels a bit easier, and starting weapons and gear in the multiplayer. You were able to pick up all weapons ingame, no paywalls. In the multiplayer you could level your character and unlock new starting weapons. On the paid version the levels needed to unlock everything were a bit lower, but you could unlock everything for free. I grinded a whole winter break for the jetpack on lvl 20. Unfortunately at some point around 2014 I guess they abandoned the game, despite it still having a active playerbase. In the last year before they shut down the servers, the multiplayer experience was just a game of who has the better cheats. They made a reboot, but it was of course a cheap chashgrab. They even advertised it being only 20 mb, while Nova 3 had 1,2gb, to excuse the cheap graphics and overall lazy and rushed design.
as the Gameloft's MLP G4 player, what he was saying is true. the game is full filled with hail of microtransactions like buying limited-edition ponies that need almost a hundred dollar to pay just for characters and forcing you to spend bunch of gems for it's STORYLINES. the game itself isn't that good quality, just polygonal 3D characters design and cheap ripped out of it's original (background and some buildings). the storyline isn't that linear (it doesn't follow it's original story), you just randomly get quests from Twilight Sparkle or other characters and yes (spend your currency that much only for quests). then, this game becomes boring and a maniac cash grabber everytime you want to complete the quests.
luckily i play it as free-to-play player, so i don't spend any real money for this game. yet, i won't recommend this game if you're really free-to-play player. if you still want to play it, then play that thing in your risk!
gameloft is iconic. i grew up on it, when i didnt have a pc. when i was 9, i met a gameloft developer in a park from my country. we had a short talk. the guy seemed to be actually impressed by how much i knew about the games they made, for a kid at least. its one of those small things i remember instead of actual important memories lol. this was about 6 years ago
that was a dream that you somehow mix up as a memory, even i can tell
Bro you don’t know what it was like. There was a small generation of kids who couldn’t play on console and only had access to their mom’s iPad.
The Nova 3 multiplayer- modern combat- brother in arms. Everything was usually a one time payment, the golden age was when “Gameloft LIVE” was active. 😢 Times had changed.
Gangstar 2: Kings of L.A., Gangstar: Miami Vindication and Gangstar Rio: City of Saints were the s*** back then on iPod Touch and iPhone and the Gameloft logo stood for quality mobile games (even though the IPs were rip-offs), but with the beginning of Free-To-Play titles and in-game purchases combined with Gamelofts greediness it all started to go down
i think the only gangstar game i loved was Rio, Miami, and West Coast Hustle, which all of them were taken down a few years ago and that made me sad cause it was actually pretty decent for a mobile port on a budget, atleast in 2010-2014
otherwise. I don't really have any fond memories of any other gameloft games, I just got an iPad 2 at the time and I have especially fond memories of playing rio
riooooo
those were 🔥 especially rio. it always felt like a ps2 title or an early xbox 360 one, atleast to me as a kid.
@@airboruto23same loved rio
I remeber one called Urban Crime
Rio and Miami were awesome.
dude, the editing is on point here. keep this up and you'll be at 10k or more in no time.
Holy, I didn't even peep that this was a smaller YTer. I saw a video on Gameloft and clicked off of that. Buddy is definitely putting in work!
The saddest thing about gangstar vegas is that it used to be a completely fully playable game, where you paid 7 or something dollars in the app store, and could play and unlock everything.
As a kid, I did just that on my ipod touch back then!
I Unlocked everything, had millions in the bank and owned the whole city.
I was the coolest guy in the school yard because of that, everyone was staring at my little screen.
My save file sadly only seems to run on the ipod Touch which is no longer supported.
Now it is always so heartbreaking for me to see what the very same game has become.
Gangstar Vegas used to be not extremely monetized, I used to cheese it to get tons of free guns, health and armor. It was fun until the ads came 😢