BeamNG progress update! New cars, intervehicle collision, breaking glass, and more!
Вставка
- Опубліковано 22 сер 2024
- Please use our forums to get answers from us directly: beamng.com
We're back with a new video! Two new cars, intervehicle collision, breaking glass, deformable objects, and various tweaks and improvements. Our physics are now running multicore which means we can simulate multiple vehicles (including collision) at over 60 frames per second.
A few things to mention:
If things seem too bouncy, please remember we're using real life spring and damper rates, and it probably looks wrong because nobody ever does anything this extreme with a real car
Breaking lights and particles are on the way
Everything you see is still a work in progress
Self collision is mostly disabled in this video while we improve it (so there's still some clipping)
The interior for the hatchback and sedan are not complete yet, which is why they aren't in the video
We already know about and have fixed some of the excess flexibility (i.e. the rear door of the sedan and the mirrors on all cars)
Music is by our vehicle artist gabester ( / gabester )
beamng.com
Reuploaded so that the thumbnail works
4:48 look at that old Logo
xD
That likes for me penguin
Looks 2000s to me
yes, oversimplification actually looks better in this case
that D3 pfp though :)
Who else remembers when people were uploading this saying GTA 5 physics beta?
Yeah me too
me
y3p wishing it was too
cool
TruckSimz Yup.
For the 5 year anniversary you should make this test grid map available, as an homage to how far you've come.
AMD Productions yes! I’d also like the original cry engine 3 game (this one in the video) just to see how it played.
I'd say make this version available at some point, preferably after they finish the career mode.
I just want to see all the vehicles' jbeams.
with the original lighting too
RBX_Cubecar yes I’ve been waiting for the career mode for soooo long
@@ZaddyBIGali i'm sure we will get it soon brother
2:25 wow that covet was flat as hell!
Flatvet
like my girlf-
@@TylerTMGto think s*x jokes are funny, is actually terrible
The first 3 cars were the D-series, Covet and Grand Marshall. We need a remastered Covet so all 3 of the first cars have new parts
Your right
god damn right
Why would they do that no one from what I know doesn't use the covet aka Honda civic irl
same
@@SilentMustang nobody uses it because right now it's fucking BORING and needs a real update
Its crazy to see how far this game has come, its definitely been a long ride and I can't wait to see what's coming
awww look at old beamng
Ranch Riders XL Oh do we all miss it.
Oh look at it
"GTA 5 NEW TRAILER"
Look at it now
Better than now
I feel so bad having been 5 years late to this video.
Me too
Finally a developer that realizes more than your bumper breaks when you slam into a wall at 150 mph
still funny in (almost) 2022
Still funny in 2027! 🤯
@@inspiringburger1763 still funny in 2035
@@aguywhodoesstuff1116 still funny after the explosion of planet earth.
- Mars SpaceX base, 2069
Still funny in 😛🥶🫣😩🥵🫥 yys or as you non from the future creatures call it year 111112229900000887666466457446745857747847648574657553
11 years later and this game is a powerouse
This would make racing games 1000 times better with realistic, visual damge, like this.
carzrmylife1129 And make them a hell of a lot LAGGIER.
not rely the engine already has some pretty good racing mods
Its possible make a nascar race on beamng drive
Car manufacturers never allow something like that
@@finnlolig3089 yes they allowed thats
like a mod of Nissan Skyline R-34 In BeamNG Drive
This is like going back and looking at baby pictures
stolen comment
stolen comment
@@idkwhattoputhere4695 why are you replying to a comment from 2 years ago?
Stolen comment
simpleflareon stolen comment shame on you
For some reason this makes me cry joy
i feel ya man
bruh
@@poltergeist1105 creeper
It really does! It gives you such a nostalgic feeling! 😁
@@damiank9219 Awww man.
this game has come so far and shall remain the best driving game in history
You guys have come a loooong way.
Degenerate Canada even longer now:)
@@ej22_gc86 even longer now
James Pete now even longer
@@Captofry tad bit longer
[-] that much longer
Inspiring! I wish I could do physical deformations like this.....
Too much physics and coding optimizations are needed!
I wish I could learn from you.....
This is just amazing. This really deserves the "Next-Gen" stamp. I guess we will need to wait for more advanced processors to REALLY use this in Games without having to think about performance too much.
True
the time has come i think
@@prettykewl7068 It most certainly has, with more advancements coming in the near future.
if they can get NVidia PhysX to go with the game there would be a HUGE performance boost
Why not use a solution that uses open computing so both sides can get the benefit?
good idea :D
David Wales what do you mean
oh this 2012 remember how yesterday
R/englush
@@bruhwithachevy8544 you say that but you can't even spell english
Always beats GTA V
spec_ops there is
DUHH!!
Of course!
I agree
reason why i stopped playing it is because there was nothing to do and no traffic...
Damn. The graphics were awesome for a game in 2012
Reminder: GTA V came out a year later
Now we wish it would be in gta6🤣
What about ror
bro it took me over 5 months to find this video finally!
@@JakobWatt i know how it works but I just found it after it clicked in my bran randomly
Hate to say this but why does this WIP demo look better than the alpha game which I bought. The dirty cars and lighting is awesome compared to the released version.
This was before when they used CryEngine3 and now they use Torque 3D.
Look at it now XD
@@dreamer1921 still no dirt
@@kaptnblaubar6547 I think their adding scratches amd stuff so dirt will probably be included
@@kaptnblaubar6547 the dirt was not "real", so you spawn and it's with dirt xD
So, if dirt, than a "realtime" dirt- and scratchsystem :D
beamng for life
I can't wait to see the particle effects like smoke coming from the engines.
Crazy to see your reaction to this 8 years later
@@squidz9508 XD
Me too
RoR + BeamNG. The ultimate duo!
ur probs like 20 now...
Good to have this on my recommendations after 11 years
same
Wow.....How old is this? This has really brought progress!
this, this is the physics of car crashes I've dreamt of all my life!
If only all games had those phisics
Forza
Daniel J Garcia ...no.
@@1985_Honda_CRX_Si idiotic comment
At 0:10 to 1:06, the oldest version of the GridMap can be seen, this is not the 2013 version, it's the 2012 version, it's obiviously that BeamNG started the production since on those very early days. One of these scenes can appear with the 2012 version of GridMap, unfortunately there's no mod that includes this map.
just got recomended this in 2024
I love watching this. These collisions are beautiful. I can't wait to see this implemented into the next-next-gen games, if it's ready by then. One thing, but i suppose it doesn't really matter, is that automobiles are made differently. Trucks are generally more sturdy than sedans, for example. But I still absolutely love this. Thanks for creating this!
I really hope GTA5 will have crash physics like this.
@@ICTNPC
Do you mean GTA 6?
@@Calthecool no I was playing like it was 2012, when people were posting beaming videos on UA-cam and claiming it as beta gameplay
@@ICTNPC
Oh ok
I think it's just me, or is the damaging in this video better then now?
not just you
No
Yeah just you
I think the same
No just you
Grand Marshal never changes
These where the days. Got fraps or bandi can. Took very bad screen shots. Then drooled over this.
Beamng has come along way. Soon with theETK 2400i
One thing that I hait about beamNG is that when I try to do Derbys the cars just end up getting stuck together
***** yYeah.The cars can clip into EVERYTHING.A way to fix this is to press f7 and move the car out of the way and go onto the next and repeat the process.
It doesnt happen anymore in the recent update
Still happens now :( but you do have to go like 240mph to do it now so eh
They deleted that
Separating the physics of the driving and crashes was featured in Burnout Paradise if I remember correctly. It seems a bit awkward of a transition, but it didn't affect the driving gameplay at all because the player would have simply ignored it, or just restarted the race.
Although since objects are always colliding with each other (not just in crashes), eg. tyres making contact with the road, deforming the tyre structure a bit, you might end up seeing this system a lot more than expected.
this game has come a long way
They were not wrong about beam having the most realistic damage model “ever”
My "tip": Make the body panels stiffer(and the suspension!), however certain parts of the frame need to be softer at these virtual forces.
Yeah
u there still?
Look how far it's come 🤧
Am I the only one who thinks that Beamng's cars look better here than in the newest game? The cars have a raw, used look that isn't present in the current game.
damn, this is a lot of nostalgia
now we even have walking mode
this is awesome
new comment!
driving through Dry Rock Island's dirt paths at ~40 mph and listening to this music lookin at the scenery.....is GOURGIOUS and so relaxing
On CryEngine 3 the cars were more heavy feeling, they were more realistic. I do not like Torque 3D.
DestructionNation physiks?
PetrolheadWofly Gaming Guess what, not everyone has English as their first language.
"Physik" in German *is* correct.
Oh, sorry. I should have thought of that before posting that. I always want to correct people's grammar on UA-cam but think... "Should I?" Sorry.
+PetrolheadWolfy Gaming No need to apologise to me, I do it sometimes too ;)
Chico Pioneiro anyways by now the driving is pretty good
most calming tec demonstration iv ever seen
Done very well
23/12/2020 Great work
3:30 that beat drop though
This song makes me rethink my entire life.
The game has come such a long way! Good job to the team for sticking with the game for this long and making it such an amazing car game.
懐かしいなぁ…この動画を知ったのは小1か小2ぐらいだったかなぁ車ゲーの中では1位だと思ってる
ホントこのゲームが開発されてよかったなんせいろんな人と知ったり、出会ったりしたからねそれが一番影響が大きかった
ありがとうBeamNG。今後もアップデートによって更に進化していくだろう。
0:00
OOF OOF OOF!!!!!
beamng is my faverite game
@Hidden track 2 Believe it or not you are a moron.
I love how the sedan is a crown vic.
I think is mostly 1987 one.
2:19 dat crunch doe
This is really amazing work BEAMNG Crew! Your models are amazing! The way the body panels wobble and vibrate just like the real thing! Amazing!
Hey man, i’m here writing to someone ten years later… time flies by so quickly…
@@Zackp5v8 this vid only includes The d series The First Car Grand Marshal And The Covet
1:38 made me laugh...
This is fantastic!
Nice how the game changed over the years
Definitely gonna buy this when it comes out.
Here born a legend
These demonstrations still look better than their current tech
no, no they don't, you are either blinded by nostalgia for this tech demo video or you have a very shitty PC
Or, or, hear me out. Your mom.
I thought this however:
1.There are probably running it on a super high spec pc.
2. The fps is maxed out (likely)
3. It's a completely different engine I think so visually it will look different.
@@PatLadsChan99 plus, cry engine was probably less consuming than the torque3d
i have always thought that they should re-add the camera shaking when you hit something, it makes the crash feel more violent.
only on the interior tho
This game, first ever game with realistic car crash mechanics and physics! I'VE BEEN WAITING FOR SOMETHING LIKE THIS MY WHOLE LIFE :D
Does anybody have a link for the old cryengine version of the game.
Its much better
Ps i have the full version on steam
Okay thanks
Ea1+CryDev
Omg this is so old the graphics tho
“i bet this game won’t go anywhere”
11 years later:
The music is perfectly matched. Thank you gabester
wait didnt tdk make these songs?
The graphics and physics are better than the ones now
But the damage models...
_I don't care about optimization!_
if the consoles wouldn't have that, then the PC wouldn't either
How the turntables
And now we all play and love Beamng
I remember playing the demo in 2014 or 2015 and thinking it was so cool! I got it a week after, it was my first game that I purchased
They are the same devs? Well that's good to know .. Makes me happy.. I really hope they make a full game and inspire the triple A devs and publishers to back this tech and implement it into our up and coming sim racers like dirt and forza .. That would be insane!
The sedan is called garvil grand marshal.
...we know
stil looks better than forza
1:35 Pov: your mom picks you up after school be like:
Still looks more impressive than most car games.
Четыре года прошло...Сколько всего изменилось!
А теперь?
2019 recommended
lol
2020
I can't believe BeamNG used to be developed on CryEngine 3...
I love the music used in your videos
you should add this gamemode for beamNG so you can play the very old versions :)
Ikr
I'm sure you would give game designers " gta v " will win a lot of money :)
this kind of stuff should be used or not only video games, but as a real simulation system for crash investigators and car companies to use for safety and test measures
I've been waiting for a game with real life physics !
man i wish BeamNG would've kept cryengine3, the graphics were better and cars actually rolled if they turned to much. Besides the destruction looks better with cryengine3 too, torque3D just made everything worse, anyone else agree
i strongly disagree
torque3D is their own engine, which means the know exactly how it works and are able to build on it
cryengine3 graphics look dated atm anyways (tho the current version isnt that beatiful either)
driving right now is just a dream
everything behaves as youd expect
drifting is a shitton of fun
Torque3d is made by garage games and those are just the graphics engines and don't affect physics at all.
The physics engine is called beam next generation and was completely made from scratch
I do think CE3 did have better details...
--- why damageFX in "GTA 5" doesn't look like this? :(
Because then the game would run at 0.074 fps
LazyDuck --- 0.074 fps ?... ..well, not too bad, ...at least.. the game still able to run. :P
:D
:s
Because the game will be unplayable cause of n00bs always crashs their car and then the car will become undriveable... IN MISSONS.
+Y2K14 Because physics like these would absolutely ruin the experience in every single game that isn't supposed to be a simulator. You would nee a supercomputer to be able to process all the damage in real time and still play at playable FPS, and every time you hit the smallest thing, say, a stop sign, your car would be absolutely ruined. That wouldn't be fun, now would it?
BeamNG has come a long way
This is when the game started to look like what we see today.
**LEAKED GTA5 PHYSICS**
haha imagine trying to run this on a console
Hope this is in GTA V
maybe next time
Gta 6 😎
@@Chris0804drs i think not
Hey hype mike u alive?
2:17 here we see the mighty pickup pouncing on an oblivious hatchback. boy has nature given that thing some air time
Beamng hit 100k!! This is where it started! So much progress!
Anybody here in 2020?
Team 2024
👇
Unfortunately, this is still a tech demo, and not available to the public.
However, there is a game with realistic crash physics much like this. It's called "Rigs of Rods". You can get it on PC. It's an old game, so the graphics aren't very good, but the vehicles crumple and break in basically the same way as they would in real life.
Totaly agree, i purchased this not to really play it but to support the devs
Эх, ностальгия...
First Time you originally get to see the Grand Marshal.
The first game was rings of roads?
Just give me a map editor, a bunch of different cars and these fysix and I'll keep myself entertained for eternity.