This series has both kept me entertained through multiple 3hr bus journeys, and inspired me to design a specific build for every single one of these combinations! Thank you! :)
3 Thief / 9 Fighter is probably the best martial combat utility build in the game. Aside from the obvious boosts in high dex dual-wield fighting style, he effectively gets four attacks in one turn because of extra attack and off-hand bonus attacks. But the biggest effect is that Sneak Attack will AUTO-STACK on any Advantaged attack, which includes Battle Manuevers. So with a single Sneak->Maneuever, you get bonus damage from the manuever, from Sneak Attack, advantage to land, an extra status, snd STILL another two attacks, or a dash/sneak/disengage/misty step. Once you recieve the gloves that give enemies disadvantage to save against Manuevers, and the Martial Adept feat for more dice, you can harass bosses to death extremely easily because almost no boss is immune to prone, frighten, AND disarm, all of which can be applied for huge damage half the room away. Astarion hard carried a lot of risky fights in Act 3 because he can disarm half the room in a single turn and then STILL prone the boss. During the first phase of Raphaels fight when you have to kill 6 Cambions, he and Throwzerker Karlach basucally solo'd their sides of the room.
Your less edited audio style is incredibly refreshing. Hearing someone almost get a sentence out then pause and reword it is a very human part of how we communicate verbally and it's really missing in a lot of UA-cam essays. Keep up the good work ❤️
Thank you so much for all the content you've been making! I'm hoping my current honor mode run can work now... First few times were horrible, then I had one until the very last battle and lost for the brain, last week I had one ending at the leap of faith trial because I was an idiot :( Just started a new one and will try using your optimization lessons to make it work and finally get those golden dice after over 400h on this game (and still struggling, sometimes it's hard having such a smooth brain lol)
Agree with all the comments about impressive releases. Just know that we will ALSO watch if the content slows down for whatever reason. We value your analyses and approachable style, and we'd all hate to see you burn out. Remember self care.
i'm coming back to bg3 after a long break - your voice is nice to listen to and you make choosing classes/multiclasses much less worrying! thank you for your effort and time putting together all these videos full of good information.
really the best breakdown of classes that ive seen regarding bg3. looking forward to checking out more of your stuff! appreciate how thorough this was.
If I could make a build guide series suggestion: How to make the most out of the least used subclasses. We get tons of guides on the usual suspects, but no one ever really does anything on a Conjuration Wizard, for instance. The C-tier series.
Same. I played Skyrim for like 7 years before switching to this. I’m definitely a crpg camel. I typically go for open world games with lots of content for that very reason.
How Wizard spells work in tabletop had to have the text updated from the v1 rulebook to be a bit clearer, because originally the text was something along the lines of "you can scribe any spell of a level that you could prepare", and the rule spot that stated what spells you could prepare was "a spell of any level for which you have spell slots" The clarifying text makes it pretty clear that's not how it was intended to work, but we definitely let it fly in tabletop for the first few runs, sorta like how they eventually tried to write out the Sorcerer/Warlock point-banking silliness.
This is content man. I have to give you praise, this is so well thought out and put together and the pacing is perfect as well! Thank you for making this!
About the druid-monk multiclass. Wildshapes usually have higher base AC than humanoinds and they only benefit from monk's unarmored defense, if the wildshape's base AC is lower than 10 +wisdom mod (the same as using mage armor). An owlbear for example have 14 base AC so they need at least 20 wisdom to gain 1 AC. Still not bad, but not a huge impact either. On the other hand cats, badgers and other lower level wildshapes can benefit way more from unarmored defense. I don't know if it was changed lately but I don't think so.
I subsribed simply because it is impressive how much work you put into these videos. I liked your videos because it is thorough, informative, EXTREMELY helpful, and CLEAN!! thanks for not cussing and being proffesional. I am letting my kids watch some of your videos to learn. (Not bg3 unfortunately lol, but this translates to D&D mostly.)
*Best Starterclass for Multicassing in General is Fighter:* - CON Saving Throws You will often be able to succeed in a Concentration Saving Throw. - Every Weapon and Armor Prof. You can use every Item in game making the ultimate free choice of going for one theme no matter the armor- or weapontype. - A Fighting Style Archer, Great Weapon, Defense, Duell or 2-Weapon Fighting Style help to instantly decide what your Charakter will use in your playthro. Even Casters benefit from +1AC. At Level 12 a second level in Fighter is also one of the best ways to finish your build, because what ever you do, whatever your build has become, on level 12 you get an action search to do your shit again.
1 level monk dip for a paladin is a fantastic rp idea, and is very solid. You get a nice baby offhand kick, but more importantly, you can dump strength for dex and still use great weapon master to deal great damage with quarterstaves or the orphic hammer or nyrulna or a spear of night in the late game. This solves paladin’s initiative issues and can even solve their entire MADness combined with the gloves of dexterity. Its a one level dip that can accomplish something very similar to a warlock dip, and still lets you grab enough sorc or bard levels for big smites and/or flourishes. The one level monk dip for monk weapons alone in bg3 is insanely strong for any melee class because dexterity is such a wildly strong stat.
@@CreativeExcusesGaming Wiki says it requires a spell of level 1 or higher, and since one needs their action for lotsa stuff I guess Smiteghetti would need something like Action Surge.
@@destroyerinazuma96 Paladin for smites, thief for extra bonus action. Cast spell with action, offhand smite with first bonus action, fly with second bonus action. Smiteghetti = my left handed spell blade build with a paladin. 3 rogue, 2 paladin, 7 swords bard. Go forth and Smiteghetti
this guide helped me create a lore friendly drow judicator of lolth, although I haven't found every item in the game it is a terror just with feat and spell combinations! trickery domain cleric is S tier for me!
Killin it on the content…. We are good if you need to take a break, this has got to take some crazy editing and time… Which we appreciate, we also appreciate you and want you to enjoy yourself. Thank you again for what you have given us.
Super surprised you didn’t explain some subclasses don’t really rely on their modifier for their features like paladins meaning you can make a powerful 2/5 level dip for certain classes that are full casters and get all/ almost all spell slot progression meaning Spores Druid with Paladin is extremely viable and deserves room on the tier list. I feel like warlock levels are hard for me to take because of the loss of utility and spell slot progression knocking a lot of those multi classes down a few pegs and really relying on getting free cantrips like Eldritch blast and some invocations. Glad you spoke on just how versatile that cleric is for many many builds
Since it's totally possible to get 20 int/20 Wis (especially with all the stat items) the temptation to make Mystic Theurge at home is very hard to resist.
I think Wizard / Warlock should go up a tier or two EXCLUSIVELY because the interaction between Armor of Agathys and Abjuration Wizard. Without ever taking damage from wards, you’re able to use your enemies reactions to deal massive cold damage back to them. You can even use water beforehand and on the same turn walk past such enemies, dealing 60 damage to multiple enemies, and probably even absorbing other actions as well
Barbarian 5 (any subclass honestly) Warlock 7 (pact of the blade) though. Benefits: Con save prof 3 attacks (pact of the blade + extra Attack, yes it works) charisma based rage damage (tested it yesterday) Armor of Agathys + Fire shield: cold + half damage from rage + reckless attack + any other damage reduction from medium armor/gear Take non-concentration and out of combat utility spells
Sadly Pact of the Blade + Extra attack only gives the 3rd attack on tactician difficulty and below - on honour mode, you'll only get two attacks. You're right that it's a much more interesting multiclass on lower difficulties though!
I always go monk 9 for the 1d8 damage to unarmed, +4 proficiency, and ki explosions means you got unga bunga aoe damage. I only wish the elements and shadow subclass were better. Theyre just too expensive or provide enough that any other spell caster gives
One think I don't see talked about very much is how unbelievably broken jump in monk is, especially with with thief rogue, like sure, 2 flurry of blows, common sense, but do you what happens when you combine unarmored movement speed, step of the wind bonus action dash, and bonus action monk disengage, causing jumps to be action-free? It means 40 base movement I think, depending of level split, base race, and feats taken, times 2 for step of the wind, so 80 movement, and now you can jump as many times as you like(this isn't 100% true, as even not costing a bonus action, a jump still costs 10 of your move distance, but what this means is that if you have any strength investment, which you usually will on a tavern brawler monk is that if you want to run across an entire battlefield and back, to pick up a single item from a huge, and vicious battlefield, or help an ally up off their ass in another country, or travel from the front door, to almost the back of the creche in a single turn, or navigate the shadowlands mid combat, only taking 1 single turn of necrotic damage, to activate a cutscene and start the harper battle early, that monk has you covered, and it's in my opinion strictly better than rogue double dash because of the vertical mobility, and it comes with no opportunity attacks
I was surprised you did not mention the Barb/Pally/Full Caster split during the barb portion. Rage prevents spellcasting, but the vanilla divine smite isn't classified as a spell. 6 levels of barb for your second subclass feature and extra attack, 2 levels of pally for smite, 4 in any full caster class to get 3rd level spell slots. Rage and smite all the way to victory. While some bards can get extra attack and thus get more smites in a more straightforward way, barbarians bring a whole lot of extra toughness to the table. Sounds worth it to me.
I killed Orin in the first round with wyll (gave him some levels of sorcerer) and had him haste me and used a scroll of hold monster on Orin. Some magic missile from gale and then I action surge smited her to smithereens. As god intended.
Everyone always unfairly pigeonholes Cleric into "must be party healer and nothing else", when Cleric is arguably the _most_ diverse class thanks to the subclasses. In BG3, you've got Life for healing sure, but also Light and Tempest as heavy damage casters, and War for heavy melee damage front line. One of my favorite builds by far is Tempest Cleric 2 Storm Sorcerer 10. Tempest Cleric 2 gives you Heavy Armor proficiency, so with some Heavy armor and a shield and the right accessories, I've gotten my _full caster_ up to 25 AC without any spells active. Plus, I take the second level of Cleric (at the cost of the level 6 spell and spell slot from Sorc 11) for the Channel Divinity, which lets you force a maxed out damage roll on thunder or lightning damage. And guess what two damage types Storm Sorcerer focuses on? Plus I can use the Cleric levels to learn Create Water, which can turn lightning resists/neutrals into weaknesses, and can be Quickened by Sorc so I can wet everything in an area then blast them with a fully upcast, max damage roll Lightning Bolt, in the same turn. And I grab Healing Word, because it's always useful being able to pick up a downed party member at range for just a bonus action.
Definitely agree with the “excellent” tier choices for ranger multiclassing. A gloomstalker assassin battlemaster may not be the most original dex build, but it’s tried and true
One of the most broken combos that I make was Monk way of the open Hand and Abjuration Wizard. Now your monk can attack enemies with a LOT of defense options with spells like Shield, blur, mirror image and of course the arcane ward and even reflect damage to enemies if you have 1 level in warlock or sorcerer for "armor of agathys". Yes, you will have so little spell slot, but the purpose is to make you have a lot of defense while already have the insane ofense of the monk. Even more, this combo doesn't heavy relly on gear at all.
I like a 6/6 split spore druid and open hand monk. I love the vibe of being a kung fu zombie with usless kung fu zombie apprentices. at this split you can summon 4 melee zombies and a ranged skeleton to be a thematically disfunctional army. they're squishy summons but longstrider and aid vastly improve their Value. I tend to go for 16 dex/wis and try to increase wisdom if convenient (ethel, mirror... thats it?). I wear graceful cloth until acquiring the spore light armor (+1 Necro damage, haste cloud). Uninhibited Kushigo boots and Hill giant gauntlets are the best option but there are plenty of alternatives. Then you can punch things with Necro fists. Cherished necromancy staff is a nice add on which virtually guaranteed blindness when cast.
Fighter/warlock is S+++. You can go champion with crit fishing gear and GoO lock for insane ampunts of fear. Paired with reverb gear, and you're laughing. With battlemaster, you can add a few maneuvers, i took disarm, trip, and riposte. Both options let you be quite SAD with CHA to attacks, and in tactician or lower, you get three attacks per turn. With high AC, you will dodge/block very often, which will let you use riposte for potentially 4 attacks per turn (3 on honor mode). It also gives you an extremely solid ranged option with EB, lets you be the party face as well, and grants devils sight for darkness/fog cloud abuse. 6/6 gives you 3 feats and access to level 3 spells. 8/4 is a bit more enticing for HM for another feat but loss of one invocation and level 3 spells. Both are good, but IMO 6/6 is strongest even on HM without the triple attack that never should have been available in the first place. It is still by far the most fun build I played and in the top 3 for overall power and utility. Its also very good with 10 rogue/2 lock. With just 12 in charisma you can take beguiling influence and devils sight which gives you two profs in CHA skills, rogue will let you take some expertise in at least 1 of them and you get wicked social checks and devils sight which makes stealing in HM less risky since you have a much better chance to talk your way out of it. The possible multiclass combos are insane
If you can get to lvl 13, monk/cleric becomes SO much better. 5 levels monk + 8 cleric with magic initiate druid makes an incredible utility class but you're just a single level shy of it coming online n bg3. Oh well. Also a correction, the wizard learning spells does work at DND tables RAW for prepared casters. So Paladin, Cleric, and Druid with a 1 level wizard dip have that same benefit on table.
Starting my first play through! I really don’t know whether to go for a Ranger Rogue (Legolas type) or a Ranger Wizard/Cleric build or go for a rogue worrier/wizard (Aragon/Garald type) idk!! Thoughts below? I haven’t made a character before but I’m thinking someone with good charisma/persuasion and either spells or range attacks with some weapon capability. PLEASE AND THANK YOU IN ADVANCE
Someone who is good at charisma/dialogue and spell casting and has some melee. Go for a multi class between Sword bard and warlock. With pact of the blade from warlock and extra attack from swords bard. You get access to 3 melee attacks. Go 6 and 6 with both. Both bard and warlock spell casting scales off charisma. Also pact of the blade makes your melee attacks scale off of charisma.
Class combinations but paired with the best gear set up for it, a lot of ppl don't know the mechanics well enough to understand why you'd want to mainhand Bloodthirst with a lower damage range and offhand a higher damage range offhand, etc rather than the other way around, etc
I just want to say that I love and enjoy your content a lot. You're really good at teaching complex things easily. I just wanted to say that you shouldn't be afraid of cutting and editing your voice-overs because that can really add a whole other level to the quality of your content! Please do consider it! Thanks for being awesome
One error, carried over from the last video: Rogue/Wizard is rated S tier, but Wizard/Rogue is A tier. I think it is meant to be S tier as discussed specifically in the Rogue segment. 27/66 multiclasses are S tier. That's a lot of S tier. Here's a quick categorization: Fighter + every class except Paladin & Sorcerer (9). Rogue + Ranger, Monk, Bard, Barb, Wizard (5) Wizard/Cleric + other True Full Casters (Bard, Druid, Sorcerer, Cleric/Wizard) (7). Sorcerer + Druid (1). Paladin/Warlock + Charisma Classes (Bard, Sorcerer, Warlock/Paladin) (5) Interesting that Sorcerer + Bard is the only non-S tier charisma class pairing and the only non-S tier full caster pairing besides bard + druid. Also interesting to note. A few of the classes have very similar tier lists: Cleric + Wizard have very similar tier lists, with classes in basically the same order (Rogue is higher on Wizard's tier list and Wizard's lower tiers are rated lower, but in the same order). Monk, Ranger, and Monk all have the same S tier (fighter + rogue).
A 5e player can truly see the link between 5e and BG3 in those multi builds. Just one example: in 5e too a Cleric or Fighter level is among the best stuff you can give to a Wizard.
Rewatching this, Monk + Wizard is a fine multiclass for an alchemist. Weird combo? Yes. Viable? Sure. You get extra attack for two throws, you already want tavern brawler making those throws super accurate and giving them a little damage, you can make your own elixirs, and with the elixirs all your asi feats can go into wisdom. And, you can still flurry of blows after the throws for very reasonable per turn damage. Honestly it could even be a B tier multiclass. And! You can get the shield spell on your Monk making them more resilient a few times a day. Wizard + Monk sounds pretty okay.
I'm new to building, but I was thinking of mixing assassin rouge with GWM. Sure, you lose sneak attack, but I think doing that and then dipping swords bard for multiple free crits on surprises could be fun.
Its a shame we arent getting bg3 dlc or bg4 so you could do more content. You make the best videos. If only we would get another class or more subclasses and few more gear options that focus on specific subclasses ot something
I love this game. I really hope they add my favourite classes to it. Then it would be THE best game ever for me. I keep going back to modded Skyrim to scratch the itch I need, I really want to play as a fey wanderer ranger with Tasha's ranger and wildfire druid. In addition to those classes, the rune knight fighter. For flavour for this game, please allow an owl familiar and the fairy dragon (forgot its name, pseudo dragon I think) for the warlock and a hawk/eagle companion for the ranger. Chef's kiss. Insert Pacha meme.
i said this before, but i quite like paladin 8 warlock 4. going pact of the blade, and having eldritch blast for long range picking. starting as a warlock, until level 4, before respecing into paladin 1, warlock 3, get to warlock 4 for the extra atributtes on charisma, and then go all the way with paladin. i feel like alot of people ignore how usefull having more feats are. from alert, to sentinel or whatever other feat you wish.
I don't think people ignore it, but getting another attack with warlock level 5 beats any feat imo. You can still get 22 cha in the endgame even without picking any ASI in favor of great weapon master + alert, get 3 attacks per actions and 4th level spell slots.
@@stephan4921 that attack doesnt combo with the extra attack from paladin in honor mode though, making it completely useless.EDIT: i think its pretty obvious, but im talking about honor mode.
Yeah, I figured fighter, with full weapon/armor proficiency at level one, action surge at level 2, and a subclass at level 3 would be one of the absolute **BEST** classes to multiclass into.
I do not see an imbalance with wizards lerning spells that are beyond their level if they have the spell slot because the damage spells are still wizard versions (wizards can not learn other class spells: if you multiclass with a sorcerer and take scorching ray as a sorcerer and then lern it as a wizard you will have two spells, one that uses charisma and another will use int and their damage will differ so if you have low int and high charisma you will have to use the charisma based one) that draw power from intellegence, plus a level 1 or 2 wizard with low int will de able to learn any wizard spell that he has a slot for, BUT he wont be able to take many spells in to battle with him and if he has low intllelgence they wont do the damage they could have done otherwise.
Subscribe! Idk why but I love just listening to all the combos of classes and trying all the stuff that sounds interesting. Like this game is so fucking deep and I haven’t even tried an origin run. Like how do you make a game with infinite replay value like even better than new Vegas did.
You might have the wrong idea of what "action economy" is. You think it is to make sure to have more actions and bonus actions but what it really means is to not waste your turn doing something inefficient regardless of how many actions you can perform.
You didn't talk at all either in the Monk section or the Cleric section about Monk/Cleric combinations. I notice you threw it in niche in the cleric section but don't look like you have considered it at all.. Doing an honour mode run with Monk light/Cleric and while I would not say it is the strongest combination it is pretty fun with spirit guardians, the synergy with the ability to do radiant damage on monk attacks and Wisdom is a shared attribute, so doesn't make the MAD madder. The extreme mobility Monks can get paired with Spirit Guardians is arguably as strong as thief fast hands. At least it is a different option to doing the same cookie cutter tavern brawler Thief builds.
You have really in-depth information, but you are lacking visuals to accompany, yes you have the graphs, but you could be showing snips and screenshots/ clips of the things you are mentioning in the video, if you don't have an editor or the time i would be down to try and mess around with stuff with you :)
Definitely sorcerer at level 1 - you get con save proficiency for your concentration spells, and don't really lose anything - cleric's armor proficiencies come from the subclass rather than the class so you still get them. For more on this kind of build check out my guide "the one shot lightning lord"
There's nothing quite fun like playing a 7 paladin and 5 warlock to burst down a single target with hex + bind weapon and extra attacking giving 3 actions + smite
@@RelSWF yea I know. Feels bad man. But it's still an amazing pairing. Gives paladins a really solid range option with eldritch blast, and smites can for whatever reason be used with warlock spell slots so you can still get some unga bunga damage, plus with blade of the pact you effectively won't need strength or dex for weapon damage since it'll all come from your charisma stat, which you can further boost with hex
So wouldn't taking cleric dip later in a build switch your main casting stat to wisdom? For instance, an 8 level sorc taking a cleric dip at 9 would be effectively neutering your sorc, right?
There are a lot of cleric spells that don’t rely on casting stats to be effective. Wisdom investment for casting those 1st level cleric spells is unnecessary. BG3 multiclassing doesn’t require minimum stat investment. Don’t need wisdom at all to use the many great benefits if a 1 level cleric dip.
Amazing content but the intros are waaaay too long. It’s hard to get through the beginning of the videos. But after the intro is over the knowledge and content produced is 10/10.
Thing is ironically with the game. When looking at the classes in the character creator. The star tells you the class' main attribute with spell casters it's the stat for the spells. It tells you the right one for each class. But when you look at Paladin it lies to you and puts the star over Strength not Charisma. Charisma is a Paldin's spell casting attribute not strength. But one should not ignore it as it is the state that will determine the damage your melee weapons do. Also, if you plan on wearing heavy armor you want the extra carrying capacity.
Are ranged/spell casters just stronger than melee or does it just feel that way? It feels kinda sad when I’m a melee class but the casters and archers end up wiping out the encounter faster thanks to big aoe spells/arrow of many targets and slaying arrows. I get it’s not a competition but I can’t help but ask.
dude the pace of this high quality content is insane. thank you!!
right? LOL ... Insane.
This series has both kept me entertained through multiple 3hr bus journeys, and inspired me to design a specific build for every single one of these combinations! Thank you! :)
Thanks so much for the support! Glad the videos are helping - those long bus rides are no joke so I'm happy I could help you get through them!
Get a steam deck so you can play bg3 on those 3hr rides
3 Thief / 9 Fighter is probably the best martial combat utility build in the game. Aside from the obvious boosts in high dex dual-wield fighting style, he effectively gets four attacks in one turn because of extra attack and off-hand bonus attacks. But the biggest effect is that Sneak Attack will AUTO-STACK on any Advantaged attack, which includes Battle Manuevers. So with a single Sneak->Maneuever, you get bonus damage from the manuever, from Sneak Attack, advantage to land, an extra status, snd STILL another two attacks, or a dash/sneak/disengage/misty step. Once you recieve the gloves that give enemies disadvantage to save against Manuevers, and the Martial Adept feat for more dice, you can harass bosses to death extremely easily because almost no boss is immune to prone, frighten, AND disarm, all of which can be applied for huge damage half the room away. Astarion hard carried a lot of risky fights in Act 3 because he can disarm half the room in a single turn and then STILL prone the boss. During the first phase of Raphaels fight when you have to kill 6 Cambions, he and Throwzerker Karlach basucally solo'd their sides of the room.
Your less edited audio style is incredibly refreshing. Hearing someone almost get a sentence out then pause and reword it is a very human part of how we communicate verbally and it's really missing in a lot of UA-cam essays. Keep up the good work ❤️
I multiclassed Astarion into a thief/gloomstalker/champion on my first playthrough and he ended up carrying me through the last half of act 3 lol
Great Video. Thanks for putting everything together.
Thanks so much! Glad you liked the video - I really appreciate the support!
Thank you so much for all the content you've been making! I'm hoping my current honor mode run can work now... First few times were horrible, then I had one until the very last battle and lost for the brain, last week I had one ending at the leap of faith trial because I was an idiot :( Just started a new one and will try using your optimization lessons to make it work and finally get those golden dice after over 400h on this game (and still struggling, sometimes it's hard having such a smooth brain lol)
Dude are you a wrecking ball because your momentum is unparalleled (plausible pun intended)
youve had too much cactus juice katara
@@ozai7725 Sokka when he sees the myconids: "A giant mushroom... Maybe it's friendly!"
@tobiaskoran6787 he's mastered the action economy in real life
Agree with all the comments about impressive releases. Just know that we will ALSO watch if the content slows down for whatever reason. We value your analyses and approachable style, and we'd all hate to see you burn out. Remember self care.
This is the best content explaining the options of multiclassing I have seen so far! Great job - thanks so much. 👏
i'm coming back to bg3 after a long break - your voice is nice to listen to and you make choosing classes/multiclasses much less worrying! thank you for your effort and time putting together all these videos full of good information.
Just joined as a member but I've been watching you videos for a while. I enjoy how much detail you go into!
Thanks very much! Welcome - I appreciate the support!
Assassin and GOO warlock is not only fear generator but actually invincible to any enemy, who don't have devil sight...
really the best breakdown of classes that ive seen regarding bg3. looking forward to checking out more of your stuff! appreciate how thorough this was.
If I could make a build guide series suggestion: How to make the most out of the least used subclasses. We get tons of guides on the usual suspects, but no one ever really does anything on a Conjuration Wizard, for instance. The C-tier series.
I'll definitely be all for a minions master build video! BBEG: "you and what army?" Conjurer: "yes"
The greatest bg3 creator...I spam your videos while I grind through my latest playthrough haha
based
It'll probably be many years before a new game interests me, so I'll have time to try most of these.
Same. I played Skyrim for like 7 years before switching to this. I’m definitely a crpg camel. I typically go for open world games with lots of content for that very reason.
This is exactly what I have been looking for recently, so thank you a lot! High-Quality guides likes this helps me get more out of the game.
How Wizard spells work in tabletop had to have the text updated from the v1 rulebook to be a bit clearer, because originally the text was something along the lines of "you can scribe any spell of a level that you could prepare", and the rule spot that stated what spells you could prepare was "a spell of any level for which you have spell slots"
The clarifying text makes it pretty clear that's not how it was intended to work, but we definitely let it fly in tabletop for the first few runs, sorta like how they eventually tried to write out the Sorcerer/Warlock point-banking silliness.
BG3 knowledge GOAT
This is my favorite video of yours so far and that's saying a lot!
Thanks very much!
Great content, especially for someone like myself who is new to DnD gameplay, but addicted to BG3.
This is content man. I have to give you praise, this is so well thought out and put together and the pacing is perfect as well! Thank you for making this!
Thanks very much! I appreciate the kind words :D
About the druid-monk multiclass. Wildshapes usually have higher base AC than humanoinds and they only benefit from monk's unarmored defense, if the wildshape's base AC is lower than 10 +wisdom mod (the same as using mage armor). An owlbear for example have 14 base AC so they need at least 20 wisdom to gain 1 AC. Still not bad, but not a huge impact either. On the other hand cats, badgers and other lower level wildshapes can benefit way more from unarmored defense. I don't know if it was changed lately but I don't think so.
now i want tierlists for equipment!
I subsribed simply because it is impressive how much work you put into these videos. I liked your videos because it is thorough, informative, EXTREMELY helpful, and CLEAN!! thanks for not cussing and being proffesional. I am letting my kids watch some of your videos to learn. (Not bg3 unfortunately lol, but this translates to D&D mostly.)
*Best Starterclass for Multicassing in General is Fighter:*
- CON Saving Throws
You will often be able to succeed in a Concentration Saving Throw.
- Every Weapon and Armor Prof.
You can use every Item in game making the ultimate free choice of going for one theme no matter the armor- or weapontype.
- A Fighting Style
Archer, Great Weapon, Defense, Duell or 2-Weapon Fighting Style help to instantly decide what your Charakter will use in your playthro. Even Casters benefit from +1AC.
At Level 12 a second level in Fighter is also one of the best ways to finish your build, because what ever you do, whatever your build has become, on level 12 you get an action search to do your shit again.
1 level monk dip for a paladin is a fantastic rp idea, and is very solid. You get a nice baby offhand kick, but more importantly, you can dump strength for dex and still use great weapon master to deal great damage with quarterstaves or the orphic hammer or nyrulna or a spear of night in the late game.
This solves paladin’s initiative issues and can even solve their entire MADness combined with the gloves of dexterity. Its a one level dip that can accomplish something very similar to a warlock dip, and still lets you grab enough sorc or bard levels for big smites and/or flourishes.
The one level monk dip for monk weapons alone in bg3 is insanely strong for any melee class because dexterity is such a wildly strong stat.
Does this mean that with a level of Storm Sorc you get a Flying Smiteghetti Monster?
@@destroyerinazuma96 …. I think so. Does storm sorc flight work with smites? Most of the time smites dont count as spells
@@CreativeExcusesGaming Wiki says it requires a spell of level 1 or higher, and since one needs their action for lotsa stuff I guess Smiteghetti would need something like Action Surge.
@@destroyerinazuma96 Paladin for smites, thief for extra bonus action. Cast spell with action, offhand smite with first bonus action, fly with second bonus action. Smiteghetti = my left handed spell blade build with a paladin. 3 rogue, 2 paladin, 7 swords bard.
Go forth and Smiteghetti
@@CreativeExcusesGaming Wow, sounds elegant and streamlined. Thank you!
this guide helped me create a lore friendly drow judicator of lolth, although I haven't found every item in the game it is a terror just with feat and spell combinations! trickery domain cleric is S tier for me!
Killin it on the content…. We are good if you need to take a break, this has got to take some crazy editing and time…
Which we appreciate, we also appreciate you and want you to enjoy yourself. Thank you again for what you have given us.
Super surprised you didn’t explain some subclasses don’t really rely on their modifier for their features like paladins meaning you can make a powerful 2/5 level dip for certain classes that are full casters and get all/ almost all spell slot progression meaning Spores Druid with Paladin is extremely viable and deserves room on the tier list. I feel like warlock levels are hard for me to take because of the loss of utility and spell slot progression knocking a lot of those multi classes down a few pegs and really relying on getting free cantrips like Eldritch blast and some invocations. Glad you spoke on just how versatile that cleric is for many many builds
Since it's totally possible to get 20 int/20 Wis (especially with all the stat items) the temptation to make Mystic Theurge at home is very hard to resist.
Absolutely! In fact, you can check out my version of this build under "the real best wizard in bg3" :D
I think Wizard / Warlock should go up a tier or two EXCLUSIVELY because the interaction between Armor of Agathys and Abjuration Wizard. Without ever taking damage from wards, you’re able to use your enemies reactions to deal massive cold damage back to them. You can even use water beforehand and on the same turn walk past such enemies, dealing 60 damage to multiple enemies, and probably even absorbing other actions as well
this earned you a sub dude, from this table is eezy to compile your favorite multiclass combos.
Barbarian 5 (any subclass honestly) Warlock 7 (pact of the blade) though.
Benefits:
Con save prof
3 attacks (pact of the blade + extra Attack, yes it works)
charisma based rage damage (tested it yesterday)
Armor of Agathys + Fire shield: cold + half damage from rage + reckless attack + any other damage reduction from medium armor/gear
Take non-concentration and out of combat utility spells
Sadly Pact of the Blade + Extra attack only gives the 3rd attack on tactician difficulty and below - on honour mode, you'll only get two attacks. You're right that it's a much more interesting multiclass on lower difficulties though!
I’m so addicted to watching these! Just wow ❤
I always go monk 9 for the 1d8 damage to unarmed, +4 proficiency, and ki explosions means you got unga bunga aoe damage. I only wish the elements and shadow subclass were better. Theyre just too expensive or provide enough that any other spell caster gives
One think I don't see talked about very much is how unbelievably broken jump in monk is, especially with with thief rogue, like sure, 2 flurry of blows, common sense, but do you what happens when you combine unarmored movement speed, step of the wind bonus action dash, and bonus action monk disengage, causing jumps to be action-free? It means 40 base movement I think, depending of level split, base race, and feats taken, times 2 for step of the wind, so 80 movement, and now you can jump as many times as you like(this isn't 100% true, as even not costing a bonus action, a jump still costs 10 of your move distance, but what this means is that if you have any strength investment, which you usually will on a tavern brawler monk is that if you want to run across an entire battlefield and back, to pick up a single item from a huge, and vicious battlefield, or help an ally up off their ass in another country, or travel from the front door, to almost the back of the creche in a single turn, or navigate the shadowlands mid combat, only taking 1 single turn of necrotic damage, to activate a cutscene and start the harper battle early, that monk has you covered, and it's in my opinion strictly better than rogue double dash because of the vertical mobility, and it comes with no opportunity attacks
I'm pretty sure if you math it out, the only greater mobility tool available in the game is fricking fast travel
I was surprised you did not mention the Barb/Pally/Full Caster split during the barb portion. Rage prevents spellcasting, but the vanilla divine smite isn't classified as a spell. 6 levels of barb for your second subclass feature and extra attack, 2 levels of pally for smite, 4 in any full caster class to get 3rd level spell slots. Rage and smite all the way to victory. While some bards can get extra attack and thus get more smites in a more straightforward way, barbarians bring a whole lot of extra toughness to the table. Sounds worth it to me.
Another great video that gives so many ideas! Thank you!
Another little thank you for these incredible BG3 videos
Thanks so much for the support! I really appreciate it - glad you're enjoying the video!
I killed Orin in the first round with wyll (gave him some levels of sorcerer) and had him haste me and used a scroll of hold monster on Orin. Some magic missile from gale and then I action surge smited her to smithereens. As god intended.
You can see the passion in your content. Great job
barbarian wildheart rogue with the wolf aspect has insane stealth capabilities. Unironically, barbarian rogue could be a stealth archer.
Everyone always unfairly pigeonholes Cleric into "must be party healer and nothing else", when Cleric is arguably the _most_ diverse class thanks to the subclasses. In BG3, you've got Life for healing sure, but also Light and Tempest as heavy damage casters, and War for heavy melee damage front line.
One of my favorite builds by far is Tempest Cleric 2 Storm Sorcerer 10.
Tempest Cleric 2 gives you Heavy Armor proficiency, so with some Heavy armor and a shield and the right accessories, I've gotten my _full caster_ up to 25 AC without any spells active. Plus, I take the second level of Cleric (at the cost of the level 6 spell and spell slot from Sorc 11) for the Channel Divinity, which lets you force a maxed out damage roll on thunder or lightning damage. And guess what two damage types Storm Sorcerer focuses on?
Plus I can use the Cleric levels to learn Create Water, which can turn lightning resists/neutrals into weaknesses, and can be Quickened by Sorc so I can wet everything in an area then blast them with a fully upcast, max damage roll Lightning Bolt, in the same turn.
And I grab Healing Word, because it's always useful being able to pick up a downed party member at range for just a bonus action.
Definitely agree with the “excellent” tier choices for ranger multiclassing. A gloomstalker assassin battlemaster may not be the most original dex build, but it’s tried and true
One of the most broken combos that I make was Monk way of the open Hand and Abjuration Wizard. Now your monk can attack enemies with a LOT of defense options with spells like Shield, blur, mirror image and of course the arcane ward and even reflect damage to enemies if you have 1 level in warlock or sorcerer for "armor of agathys". Yes, you will have so little spell slot, but the purpose is to make you have a lot of defense while already have the insane ofense of the monk. Even more, this combo doesn't heavy relly on gear at all.
I like a 6/6 split spore druid and open hand monk. I love the vibe of being a kung fu zombie with usless kung fu zombie apprentices. at this split you can summon 4 melee zombies and a ranged skeleton to be a thematically disfunctional army. they're squishy summons but longstrider and aid vastly improve their Value. I tend to go for 16 dex/wis and try to increase wisdom if convenient (ethel, mirror... thats it?). I wear graceful cloth until acquiring the spore light armor (+1 Necro damage, haste cloud). Uninhibited Kushigo boots and Hill giant gauntlets are the best option but there are plenty of alternatives. Then you can punch things with Necro fists. Cherished necromancy staff is a nice add on which virtually guaranteed blindness when cast.
Amazing content and very professional presentation. Thanks
Fighter/warlock is S+++. You can go champion with crit fishing gear and GoO lock for insane ampunts of fear. Paired with reverb gear, and you're laughing. With battlemaster, you can add a few maneuvers, i took disarm, trip, and riposte. Both options let you be quite SAD with CHA to attacks, and in tactician or lower, you get three attacks per turn. With high AC, you will dodge/block very often, which will let you use riposte for potentially 4 attacks per turn (3 on honor mode). It also gives you an extremely solid ranged option with EB, lets you be the party face as well, and grants devils sight for darkness/fog cloud abuse. 6/6 gives you 3 feats and access to level 3 spells. 8/4 is a bit more enticing for HM for another feat but loss of one invocation and level 3 spells. Both are good, but IMO 6/6 is strongest even on HM without the triple attack that never should have been available in the first place. It is still by far the most fun build I played and in the top 3 for overall power and utility. Its also very good with 10 rogue/2 lock. With just 12 in charisma you can take beguiling influence and devils sight which gives you two profs in CHA skills, rogue will let you take some expertise in at least 1 of them and you get wicked social checks and devils sight which makes stealing in HM less risky since you have a much better chance to talk your way out of it. The possible multiclass combos are insane
I can see a group where all four characters muilticlass into a Martial, bard or fighter, or perhaps a mix of 4 charisma builds?
"What are you, a rock band?!"
If you can get to lvl 13, monk/cleric becomes SO much better. 5 levels monk + 8 cleric with magic initiate druid makes an incredible utility class but you're just a single level shy of it coming online n bg3. Oh well.
Also a correction, the wizard learning spells does work at DND tables RAW for prepared casters. So Paladin, Cleric, and Druid with a 1 level wizard dip have that same benefit on table.
Starting my first play through!
I really don’t know whether to go for a Ranger Rogue (Legolas type) or a Ranger Wizard/Cleric build or go for a rogue worrier/wizard (Aragon/Garald type) idk!! Thoughts below?
I haven’t made a character before but I’m thinking someone with good charisma/persuasion and either spells or range attacks with some weapon capability. PLEASE AND THANK YOU IN ADVANCE
Someone who is good at charisma/dialogue and spell casting and has some melee. Go for a multi class between Sword bard and warlock. With pact of the blade from warlock and extra attack from swords bard. You get access to 3 melee attacks. Go 6 and 6 with both. Both bard and warlock spell casting scales off charisma. Also pact of the blade makes your melee attacks scale off of charisma.
Rogue assassin + 1 level of warlock = frighten everyone at the start of the fight
Class combinations but paired with the best gear set up for it, a lot of ppl don't know the mechanics well enough to understand why you'd want to mainhand Bloodthirst with a lower damage range and offhand a higher damage range offhand, etc rather than the other way around, etc
I just want to say that I love and enjoy your content a lot. You're really good at teaching complex things easily. I just wanted to say that you shouldn't be afraid of cutting and editing your voice-overs because that can really add a whole other level to the quality of your content! Please do consider it! Thanks for being awesome
Fantastic series!
My current fav channel
Thanks!
One error, carried over from the last video: Rogue/Wizard is rated S tier, but Wizard/Rogue is A tier. I think it is meant to be S tier as discussed specifically in the Rogue segment.
27/66 multiclasses are S tier. That's a lot of S tier.
Here's a quick categorization:
Fighter + every class except Paladin & Sorcerer (9).
Rogue + Ranger, Monk, Bard, Barb, Wizard (5)
Wizard/Cleric + other True Full Casters (Bard, Druid, Sorcerer, Cleric/Wizard) (7). Sorcerer + Druid (1).
Paladin/Warlock + Charisma Classes (Bard, Sorcerer, Warlock/Paladin) (5)
Interesting that Sorcerer + Bard is the only non-S tier charisma class pairing and the only non-S tier full caster pairing besides bard + druid.
Also interesting to note. A few of the classes have very similar tier lists:
Cleric + Wizard have very similar tier lists, with classes in basically the same order (Rogue is higher on Wizard's tier list and Wizard's lower tiers are rated lower, but in the same order).
Monk, Ranger, and Monk all have the same S tier (fighter + rogue).
A 5e player can truly see the link between 5e and BG3 in those multi builds. Just one example: in 5e too a Cleric or Fighter level is among the best stuff you can give to a Wizard.
Rewatching this, Monk + Wizard is a fine multiclass for an alchemist. Weird combo? Yes. Viable? Sure. You get extra attack for two throws, you already want tavern brawler making those throws super accurate and giving them a little damage, you can make your own elixirs, and with the elixirs all your asi feats can go into wisdom. And, you can still flurry of blows after the throws for very reasonable per turn damage. Honestly it could even be a B tier multiclass.
And! You can get the shield spell on your Monk making them more resilient a few times a day. Wizard + Monk sounds pretty okay.
I'm new to building, but I was thinking of mixing assassin rouge with GWM. Sure, you lose sneak attack, but I think doing that and then dipping swords bard for multiple free crits on surprises could be fun.
Its a shame we arent getting bg3 dlc or bg4 so you could do more content. You make the best videos. If only we would get another class or more subclasses and few more gear options that focus on specific subclasses ot something
Thanks! That series was so intimidating 😅
3 rogue 5 gloomstalker ranger 4 school of swords bard i have become machine gun
I love this game. I really hope they add my favourite classes to it. Then it would be THE best game ever for me. I keep going back to modded Skyrim to scratch the itch I need, I really want to play as a fey wanderer ranger with Tasha's ranger and wildfire druid. In addition to those classes, the rune knight fighter. For flavour for this game, please allow an owl familiar and the fairy dragon (forgot its name, pseudo dragon I think) for the warlock and a hawk/eagle companion for the ranger. Chef's kiss. Insert Pacha meme.
i said this before, but i quite like paladin 8 warlock 4. going pact of the blade, and having eldritch blast for long range picking. starting as a warlock, until level 4, before respecing into paladin 1, warlock 3, get to warlock 4 for the extra atributtes on charisma, and then go all the way with paladin.
i feel like alot of people ignore how usefull having more feats are. from alert, to sentinel or whatever other feat you wish.
I don't think people ignore it, but getting another attack with warlock level 5 beats any feat imo. You can still get 22 cha in the endgame even without picking any ASI in favor of great weapon master + alert, get 3 attacks per actions and 4th level spell slots.
@@stephan4921 that attack doesnt combo with the extra attack from paladin in honor mode though, making it completely useless.EDIT: i think its pretty obvious, but im talking about honor mode.
@@marcosdheleno I didn't know that, must've been before the honor mode nerfs when I played paladin.
Here we go!!!!!!
Yeah, I figured fighter, with full weapon/armor proficiency at level one, action surge at level 2, and a subclass at level 3 would be one of the absolute **BEST** classes to multiclass into.
Awsome!
Thank you for the quality content.
Cheers!
Monks already get unarmored defense. Secondly starting out you need two stats that need to be high.
I do not see an imbalance with wizards lerning spells that are beyond their level if they have the spell slot because the damage spells are still wizard versions (wizards can not learn other class spells: if you multiclass with a sorcerer and take scorching ray as a sorcerer and then lern it as a wizard you will have two spells, one that uses charisma and another will use int and their damage will differ so if you have low int and high charisma you will have to use the charisma based one) that draw power from intellegence, plus a level 1 or 2 wizard with low int will de able to learn any wizard spell that he has a slot for, BUT he wont be able to take many spells in to battle with him and if he has low intllelgence they wont do the damage they could have done otherwise.
The goat
Subscribe! Idk why but I love just listening to all the combos of classes and trying all the stuff that sounds interesting. Like this game is so fucking deep and I haven’t even tried an origin run. Like how do you make a game with infinite replay value like even better than new Vegas did.
Cephalopocalypse uploads
Rolls 🎲 : 20 "Critical Success"
U R a gentleman and a scholar sir
Thanks very much for the support! I really appreciate it :D
I like my first level to be Rogue because of all the Skills you get, lol.
If you were to make kenshi playthrough guide ı would definitely watch it
Thanks for reminding me of that game! It's been in my "wait until it's done early access" pile for years now
You might have the wrong idea of what "action economy" is. You think it is to make sure to have more actions and bonus actions but what it really means is to not waste your turn doing something inefficient regardless of how many actions you can perform.
Thanks
You didn't talk at all either in the Monk section or the Cleric section about Monk/Cleric combinations. I notice you threw it in niche in the cleric section but don't look like you have considered it at all.. Doing an honour mode run with Monk light/Cleric and while I would not say it is the strongest combination it is pretty fun with spirit guardians, the synergy with the ability to do radiant damage on monk attacks and Wisdom is a shared attribute, so doesn't make the MAD madder. The extreme mobility Monks can get paired with Spirit Guardians is arguably as strong as thief fast hands. At least it is a different option to doing the same cookie cutter tavern brawler Thief builds.
For the combos in the lower tiers, check out the videos where I go over every combo in detail!
You have really in-depth information, but you are lacking visuals to accompany, yes you have the graphs, but you could be showing snips and screenshots/ clips of the things you are mentioning in the video, if you don't have an editor or the time i would be down to try and mess around with stuff with you :)
It’s a tier list video 😂
COMMENT FOR THE ALGORITHM
For a cleric/sorc build. Lightning focus. Is it better to go sorc lvl 1 or cleric lvl 1? Pros and cons?
Definitely sorcerer at level 1 - you get con save proficiency for your concentration spells, and don't really lose anything - cleric's armor proficiencies come from the subclass rather than the class so you still get them. For more on this kind of build check out my guide "the one shot lightning lord"
This makes my brain hurt. I think monoclassing it on easy will continue to be the way forward for me until I reach the plateau of enlightenment
There's nothing quite fun like playing a 7 paladin and 5 warlock to burst down a single target with hex + bind weapon and extra attacking giving 3 actions + smite
This got patched out of Honor mode so no more extra attack 😢
@@RelSWF yea I know. Feels bad man. But it's still an amazing pairing. Gives paladins a really solid range option with eldritch blast, and smites can for whatever reason be used with warlock spell slots so you can still get some unga bunga damage, plus with blade of the pact you effectively won't need strength or dex for weapon damage since it'll all come from your charisma stat, which you can further boost with hex
Wizard fighter or wizard artificer is great on tabletop.
What multiclass builds are best for each companion, taking in consideration their origin, race and story.
So what you’re saying is every origin companion can be a Bard multiclass (with Karlach as a Paladin) 🤔😇
can and perhaps... should???
@@Cephalopocalypse 🎻🪈🪘🪕
I feel like lore bard 10 warlock 2 and use magical secrets to get hunger and just be better warlock
Someone needs to make a level 20 multiclass guide now that mods have hit console. EVERYONE is using the level 20 mod
So wouldn't taking cleric dip later in a build switch your main casting stat to wisdom? For instance, an 8 level sorc taking a cleric dip at 9 would be effectively neutering your sorc, right?
There are a lot of cleric spells that don’t rely on casting stats to be effective. Wisdom investment for casting those 1st level cleric spells is unnecessary.
BG3 multiclassing doesn’t require minimum stat investment.
Don’t need wisdom at all to use the many great benefits if a 1 level cleric dip.
Amazing content but the intros are waaaay too long. It’s hard to get through the beginning of the videos.
But after the intro is over the knowledge and content produced is 10/10.
I’m still trying to understand which class I take first. For example, for a Druid/wizard, do I take wiz 1 first or Druid 1 first?
Hi. I have a question. Yes smites don't work with ranged attacks, but given that what's the best bowladin one can build in BG3? Thanks!
Thing is ironically with the game. When looking at the classes in the character creator. The star tells you the class' main attribute with spell casters it's the stat for the spells. It tells you the right one for each class. But when you look at Paladin it lies to you and puts the star over Strength not Charisma. Charisma is a Paldin's spell casting attribute not strength. But one should not ignore it as it is the state that will determine the damage your melee weapons do. Also, if you plan on wearing heavy armor you want the extra carrying capacity.
any suggestions for the best paladin multiclass order for bard/warlock
Man and machine and there's nothing between....
Are ranged/spell casters just stronger than melee or does it just feel that way? It feels kinda sad when I’m a melee class but the casters and archers end up wiping out the encounter faster thanks to big aoe spells/arrow of many targets and slaying arrows. I get it’s not a competition but I can’t help but ask.
What starting attributes would you use for bard / warlock multiclass? I kinda want to try this one out
Check out my build guide! You can find it under "The perfect main character"
@Cephalopocalypse also is it true that luck feature is currently broken on haflings? Like needs to be patched?
Nice