By far the thing that has helped me the most and what i would recommend is learning proper punishment against popular characters. You could be leaving hundreds of points of damage on the table per game or even PER ROUND by not punishing properly
You, my brother, are speaking facts. Learn your punishments because alot of punishes can lead to a knockdown, which leads to oki and potentialy full combos or extra damage or pressure.
It's the most important thing. That's why I think heihachi is a great character for beginners to learn, his punishment is so absurdly strong it makes it feel worthwhile to test what punishes you can get on certain moves while you play. Though it can lead them to always default to flash punch and ws1, so a bit of guidance to get them in the habit of trying different stronger punishes is good, then they see the huge rewards for exploring what works and it becomes second nature.
Thanks for the tips! Started with tekken 8 as my first game (fighting game in general), got to bushin, still no idea wth is half of the terms, how to do proper movement and etc. Actually a great help.
not only is giving your opponent the floor to do their moves really important for that match, overwhelming them with confidence only to reverse them, but it's also really important in the long run. Usually people with the same character have similar patterns, flowcharts and best moves, so even if you lose, go into practise, find that move, look at the frames, reach and properties to reduce the amount of times you get hit by it.
Thanks Main Man! I would also say that how to get off the ground is a strong fundamental, based on what I've learned so far on my journey to learn Tekken.
Thank you for this video, MM! I already know that I suck at breaking throws, so I tend to spend 10 mins of my time in training mode before I do quick matches. It's a little difficult to know when to break what throw when the match is moving super fast paced. I need to work on side stepping quicker as well because I am only mediocre in that as well.
Love the content. You think you can make a guide at some point concerning advanced Mishima execution in Tekken 8? (Like how to learn dash into electric) or how to ensure that certain moves come out of wave dashes?
Great video brother; I hope you consider making an "input" pros and cons guide I.E. what are the strengths and weaknesses of Pad, Arcade stick, hitbox, etc. And how intuitive is it to preform various movement techniques on each input! The vids you made on these inputs were goated in 7, so id love to see your takes in 8 my man👍
Thanks for this video. I bought tekken 7 then 8 not even being a month in of learning Tekken and its hard to ask what should be trained and perfected and polished to progress.
I feel like a lot of hate characters like Bryan and heihachi get online is from that concept of timing you talk about. They don’t understand the game you’re playing and think they’re just losing their whole health bar for no reason.
@@Lounginq you don't really. Worst case you badly lose one interaction in neutral, then a second bad interaction at disadvantage. Or multiple minor interactions. There is more snowballing in this game but tekken has always had this big combo into advantage state type stuff. That's why it's first to 3 rather than first to 2 like other games.
Could I suggest an "Anti" Guide Series? Just a video series on every character and what you think are the most important moves/strategies to counter and denying the characters their win condition? I feel like I could learn a lot from something like that but I also know it could take a tremendous amount of time to make
this is an extremely cool video! one specific thing it makes me wonder is when i should use heat to extend my heihachi combos since even if i get a full combo at the start of a round, i can easily throw the game since i need 1 more good combo or few interactions to win and the heat is ofc the best tool to have in pocket
@@CubeItself Thats the worst way to use heat. It's a full waste of bar for an extra 20 damage in combo. Heat dash in combos, again, should never be used, unless it kills your opponent if you do it. You will be much better off launching, wall carry into wall combo. THEN pop heat once they wake up. You now have a FULL heat bar during your mixup when theyre trying to wake up, AT THE WALL. its 50 times more dangerous to do this instead. Try it bro.
Yea this works until you reach God ranks and then you get obliterated by the real good players who know the matchup cuz you wasted your time with bullshit gimmicks instead of learning frames etc. And if the rank System would not be that easy to rank up you would be hardstuck Fujin forever
Making this vid after the GM/Mirrio Kazuya difficulty stuff is funny. I'm here for it but you know you gonna get "Does TMMSWE know how to get good at Tekken?" vids from GM
In my opinion, the hardest fundamental from your list MainMan is movement. Am I the ONLY one who will not be convinced otherwise that the movement is completely different? Especially back dashing? It’s more than obvious some characters are INFAMOUS for their movement (ex; King has almost no back dashing…) at a high level, it is so incredibly frustrating to see someone move so well and I’m stuck to my 2 back dashes at a time. It’s not like 7 at all!
Oh, King has bad backdash cancel by design, if I remember correctly. That's why he has Jaguar step. To be fair, King's single backdash is decent. But not KBD. Do not kbd with King. Use Jaguar step instead.
@ for sure I was just making an example but even then the back dashing is just not the same don’t you agree? I can KBD in 7 with King… where as I cannot even come close to doing that in 8. This doesn’t just apply to King, where I feel like his already bad back dashing got even more clunky, but think of someone like Jin maybe? You NEED to be clean with the cancel or he will meet the same clunky fate. Idk man someone needs to help me 😂 great comment tho yes King has his 🐆 strats
@@gabetapia5936 Correct me if I'm wrong. But I also heard the devs talking about nerfing kbd across all characters while also buffing normal backdashes. Like literal "b" spam. That way, newer players are not required hand gymnastics just to get good at Tekken. KBD historically is an exploit that was discovered (or popularized, not sure) by Koreans. They never intended the characters to move back so fast. So yeah, I think this is why they nerfed it. It's still usable, btw. Kbd is still recommended, but it's not "required" anymore. I mean, just look at Lil Majin's recent streams. He exclusively uses jaguar step and normal backdashes and he's doing extremely well with the character. 👍
@@AngeloGene interesting insight.. I do remember seeing a video where Murray said they really didn’t touch the back dashing but I swear that’s just not true.
My back dashing isnt the cleanest and I still get clipped a good amount of times ducking to cancel. But I reached tekken king with 2 characters. Your back dashing does not to be super clean
What should i focus on learning first with steve? I have like 60/65 hours in the game and have been to fujin once or twice but usually bounce between flame ruler and fujin
Short term success? punishment and optimizing combos. Long term success? watch your own replays, practise active thinking of what moves to use, pattern recognition, and understanding the limits of steve will help you.
So technically, if you don`t know the match-up, e.g. Zafina, Bears - you don`t have fundamentals, is that right? I can always hear MainMan saying something like "oh he has ducked my string, this guy is good, he has fundamentals". That thing doesn`t make any sence to me anymore. I always thought that "Fundamentals" are those mechanical consepts, which are general for all possible situations, and not for any specific situation. If fundamentals are different for different situations, they by definition cease to be fundamentals. If a match-up knowledge falls under the term "fundamentals", what does not possibly fall under it in that case?
This entire game is just a knowledge check. it is not a fundamental based fighter because movement and spacing is unescarrily complicated and weak. Also add ontop of that, characters like Lars,Claudio,Alisa, Azucena, Reina who just take up all the space so you have to do pin-point accurante sidesteps, and you pretty mcuh ahve nothing but matchup knolwedge. In Street Fighter, you can figure out the counter to opponents character through logical reasoning, and the rest is just controlling your space.
@CellSaga574 street fighter is the most simple game out its literally just a little mini game every match. Anti air, hit confirm combo, at the corner now guess throw loop or meaty then gg. Movement is definitely not that weak in tekken 8 you cant whiff punish without it so sounds like you still either need to get good or stop playing the game. I agree tho this game is 100% just a knowledge check but once you do know the stuff its not that hard. Makes it a rough way to learn the game tho for new players
fundamentals as a term is overused by tmm in this context. Yes match up knowledge is good to have to gain an edge over your opponent but you don't need it once you understand the general design of characters (aka what type of fighter are they? Counter-hit heavy, string heavy, 50/50 heavy, or poke heavy etc...) labbing specific moves doesnt give you stronger fundamentals but rather allows you to maintain your gameplan against your opponent. You just need to remember the idea that x moves can be used once y attack is used, therefore i should avoid/do z move instead. You are correct that fundamentals are mechanical concepts and are general in nature. But match up knowledge is not the definitive metric to determine someones fundamentals
Just attack and spam heat that is the hole game and don't come to me talking about in God ranks that doesn't work literally people in God ranks with bellow 40 defense don't wanna hear nothing
What movement? bro is doing KBD moving at a snail's pace, there is no movement. If the target dummy jin spammed any moves he would be glued to heihachi...
@@mystermothman3092 ima keep on this shii till he takes it down it’s disrespect to make a vid on how a character is easy on boasting that u got a rank and go and lose it twice but still keep the vid idk that how I see it
Easiest throws to manage in any fighting game? hokay buddy, in street fighter it's always the same button and they are way easier to predict, Tekken's mental stack is way higher as well. Maybe your legacy skill makes it seem easy but to me it seems genuinely impossible to get good at, I just don't have the reaction time. ( I choose to either guess the throwbreak or just duck )
This guy knows his stuff because he has a mustache.
Agreed.
Yea that other guy thats clean shaven isn't as technical as mustache man
Damn Right
Agreed
Joseph Stalin and Adolf Hitler knew their stuff
By far the thing that has helped me the most and what i would recommend is learning proper punishment against popular characters. You could be leaving hundreds of points of damage on the table per game or even PER ROUND by not punishing properly
You, my brother, are speaking facts. Learn your punishments because alot of punishes can lead to a knockdown, which leads to oki and potentialy full combos or extra damage or pressure.
Agree. That's a big one
It's the most important thing. That's why I think heihachi is a great character for beginners to learn, his punishment is so absurdly strong it makes it feel worthwhile to test what punishes you can get on certain moves while you play. Though it can lead them to always default to flash punch and ws1, so a bit of guidance to get them in the habit of trying different stronger punishes is good, then they see the huge rewards for exploring what works and it becomes second nature.
that's true, timing is probably much more important than the optimum punish. always learn your 10f punish to get out of Red ranks 💀
a mishima that does the *real casino 50/50* is someone that also doesn't also know which one he gonna do
DORYA
DORYA, DORYA, DORYA, HMPH HUUAH! @@Fatherless_boy
well said
Ngl I love the Mishima casino
"In order to confuse your opponent, one must first confuse himself." - Sun Tzu
12:24 “his cake… has been exposed and you gobble up the cake”😂😂
hey MainMan, could you do a quick guide on the grounded situations / get up options?
Thanks for the tips! Started with tekken 8 as my first game (fighting game in general), got to bushin, still no idea wth is half of the terms, how to do proper movement and etc. Actually a great help.
DAMN thats nice man, i started tekken 8 as well but now im just stuck at battle ruler with Kazuya ==
Just wondering, what character are you using ? Getting Bushin is pretty impressive, but some characters are harder to play than others.
@@Beedji I've gotten to bushin with Kuma and after that Kishin with heihachi!
@ Pretty good ! Keep it up
@@gvenelran6116that’s unusual. That means u have talent bro I am tekken god but I am playing 6 years and ur 3 ranks away
I read the thumbnail as "learn Cheese now" due to the font
22:53 "Its better to play 1 character all the time" Me Who switches between Kazuya, Heihachi, Reina and Clive all the time i approve.
Very good video.
Me with hwao jun and Reina lmao
jokes on you i almost only play kazuya, heihachi & devil jin 😂
I also exclusively play 1 character sadly isn't in T8 (yet).
MokujinforT8
@@niklasw.1297 wait, but thats all characters actually, even if you only play him 😂😂
the biggest heat simps are definitley Kaz players, they will use heat to get an extra bound even from a low parry combo or a jab float
Or Heihachi Player. After the first launcher: "Shipayuuuu"😂 all the time😂
Perfect timing, as I just felt like revisiting Tekken online on this day 👌🏼
Timing, spacing & pattern recognition asap. ✅
Videos like this are super helpful. Please keep them coming 🙏
not only is giving your opponent the floor to do their moves really important for that match, overwhelming them with confidence only to reverse them, but it's also really important in the long run. Usually people with the same character have similar patterns, flowcharts and best moves, so even if you lose, go into practise, find that move, look at the frames, reach and properties to reduce the amount of times you get hit by it.
6:10 this is what i did ❤ i learned a Mishima and THEN i picked up King, Yoshi, Steve etc etc ❤❤
Made it back into blue ranks, and now I have a video to help me improve. Thank you main man mustache 🙏🏿🐐
Thanks Main Man! I would also say that how to get off the ground is a strong fundamental, based on what I've learned so far on my journey to learn Tekken.
Biggest issue I have with T8 is it doesn’t incentivize learning, it advocates for “aggression”, which atp pretty obviously means “just press buttons”
Sounds like Modern FGs in general. 😂
fundamental videos like these are thrown out once you actually play the game and play against a tekken god kuma or alisa with 40 defense
@@WTDGLAlways Alisa with the lowest defence
Half of the game is a tutorial 😂 do the replay mode
Thank you for this video, MM! I already know that I suck at breaking throws, so I tend to spend 10 mins of my time in training mode before I do quick matches. It's a little difficult to know when to break what throw when the match is moving super fast paced. I need to work on side stepping quicker as well because I am only mediocre in that as well.
Best content creator my man!!
Awesome video as usual, thank you ❤
Love the content. You think you can make a guide at some point concerning advanced Mishima execution in Tekken 8? (Like how to learn dash into electric) or how to ensure that certain moves come out of wave dashes?
As a Steve and Paul main I appreciate this
I’d love a video going in depth about frame traps
22:50 I really felt what you said here, I play many characters to the matchup better and end up liking the character making this a problem for me
Bro keep this up... love to see your vidoes
i needed this so much, thanks MustacheMan.
I recommend watching JDCR's 1 jab video. 3 mins of absoloute gold on why 1 jab is so important.
petition to have tmm change his name to tmmm - the main moustache man 😂
MoustacheManSWE
He finds it cringe how much you guys care about his moustache.
I agree with learning a mishima first, I just started learning king and I think the mishima play style helps alot especially with movement.
Yeah that's why they used to say kazuya is a "beginner"character but not cause it's easy, he forces you to learn every mechanic of the game
TMMMM = TheMainMaskuMoustacheMan
Great video brother; I hope you consider making an "input" pros and cons guide I.E. what are the strengths and weaknesses of Pad, Arcade stick, hitbox, etc. And how intuitive is it to preform various movement techniques on each input!
The vids you made on these inputs were goated in 7, so id love to see your takes in 8 my man👍
Why would his opinion change if he's hardly put in more time in other controllers since the last video?
such a good video
Thanks for this video. I bought tekken 7 then 8 not even being a month in of learning Tekken and its hard to ask what should be trained and perfected and polished to progress.
I feel like a lot of hate characters like Bryan and heihachi get online is from that concept of timing you talk about. They don’t understand the game you’re playing and think they’re just losing their whole health bar for no reason.
Lol you shouldn’t lose an entire round for 1 bad interaction
@@Lounginqhachi ain't doing that so much Bryan is like bro you got one counter hit with your giant fast ass moves ggs
@@Lounginq you don't really. Worst case you badly lose one interaction in neutral, then a second bad interaction at disadvantage. Or multiple minor interactions. There is more snowballing in this game but tekken has always had this big combo into advantage state type stuff. That's why it's first to 3 rather than first to 2 like other games.
@@al-mungus677 yeah i was mostly speaking on Bryan
@@al-mungus677 Heis damage and wall game is absurd once he gets u cornered its near impossible to get out
Lots of good points here, and its good to point out spamming wont teach you much (95% of players lol)
Could I suggest an "Anti" Guide Series? Just a video series on every character and what you think are the most important moves/strategies to counter and denying the characters their win condition? I feel like I could learn a lot from something like that but I also know it could take a tremendous amount of time to make
He actually is doing this already
You must be new here.
Welcome 😂
@@UltimateBallaPOM fairly yeah lol
this is an extremely cool video! one specific thing it makes me wonder is when i should use heat to extend my heihachi combos since even if i get a full combo at the start of a round, i can easily throw the game since i need 1 more good combo or few interactions to win and the heat is ofc the best tool to have in pocket
you should never hear dash to extend a combo unless it is to kill
@@circa2008 from what little i've seen, the heat attack is used to extend the combo after a tornado whenever possible
@@CubeItself Thats the worst way to use heat. It's a full waste of bar for an extra 20 damage in combo. Heat dash in combos, again, should never be used, unless it kills your opponent if you do it. You will be much better off launching, wall carry into wall combo. THEN pop heat once they wake up. You now have a FULL heat bar during your mixup when theyre trying to wake up, AT THE WALL. its 50 times more dangerous to do this instead. Try it bro.
@@circa2008 ty!
Now TMM is worthy of his name (The Mustache Man).
Yeah now we are going throw deep tekken stuff it’s very tricky 😅😅😮
Yea spacing is the core of tekken
Can you go over wakeups and the best ways to use them?
It’s so funny that he calls himself moustachemanswe now that he has one😂
I thought the thumbnail said Learn Cheese Now. I was like, I already know the cheese.
1. Play a broken character
2. Abuse heat
3. Run bullshit pressure and do flowcharts
4. Spam safe tracking heat engager
So play Jin
Im reading a bronze player
Yea this works until you reach God ranks and then you get obliterated by the real good players who know the matchup cuz you wasted your time with bullshit gimmicks instead of learning frames etc. And if the rank System would not be that easy to rank up you would be hardstuck Fujin forever
@ I’m clearly being sarcastic but since you wanna take it seriously sure go ahead
@@cursedcrow1033False, I'm GoD and I did nothing but flowcharts so try again
"whats up guys, its-E me Mario!, hope yall doin awesome as always..."
13:26 jins db4 hits range 2.8 if u know u know
I fought one guy that didn’t do anything until a later match. All my nonsense stopped working
In mustache we believe
Came here for Tekken advice, stayed for the mustache rides
Making this vid after the GM/Mirrio Kazuya difficulty stuff is funny. I'm here for it but you know you gonna get "Does TMMSWE know how to get good at Tekken?" vids from GM
In my opinion, the hardest fundamental from your list MainMan is movement. Am I the ONLY one who will not be convinced otherwise that the movement is completely different? Especially back dashing? It’s more than obvious some characters are INFAMOUS for their movement (ex; King has almost no back dashing…) at a high level, it is so incredibly frustrating to see someone move so well and I’m stuck to my 2 back dashes at a time. It’s not like 7 at all!
Oh, King has bad backdash cancel by design, if I remember correctly.
That's why he has Jaguar step.
To be fair, King's single backdash is decent.
But not KBD. Do not kbd with King. Use Jaguar step instead.
@ for sure I was just making an example but even then the back dashing is just not the same don’t you agree? I can KBD in 7 with King… where as I cannot even come close to doing that in 8. This doesn’t just apply to King, where I feel like his already bad back dashing got even more clunky, but think of someone like Jin maybe? You NEED to be clean with the cancel or he will meet the same clunky fate. Idk man someone needs to help me 😂 great comment tho yes King has his 🐆 strats
@@gabetapia5936 Correct me if I'm wrong. But I also heard the devs talking about nerfing kbd across all characters while also buffing normal backdashes. Like literal "b" spam.
That way, newer players are not required hand gymnastics just to get good at Tekken.
KBD historically is an exploit that was discovered (or popularized, not sure) by Koreans. They never intended the characters to move back so fast.
So yeah, I think this is why they nerfed it. It's still usable, btw.
Kbd is still recommended, but it's not "required" anymore.
I mean, just look at Lil Majin's recent streams. He exclusively uses jaguar step and normal backdashes and he's doing extremely well with the character. 👍
@@AngeloGene interesting insight.. I do remember seeing a video where Murray said they really didn’t touch the back dashing but I swear that’s just not true.
My back dashing isnt the cleanest and I still get clipped a good amount of times ducking to cancel. But I reached tekken king with 2 characters. Your back dashing does not to be super clean
We need handcam vid!!🐥
Movement is tekken
Not anymore.
@@apex_predator9401The whole video: No.
What should i focus on learning first with steve? I have like 60/65 hours in the game and have been to fujin once or twice but usually bounce between flame ruler and fujin
Punishment
Short term success? punishment and optimizing combos. Long term success? watch your own replays, practise active thinking of what moves to use, pattern recognition, and understanding the limits of steve will help you.
I love mainman. He's the coolest.
what's up mustache man, guys here
So technically, if you don`t know the match-up, e.g. Zafina, Bears - you don`t have fundamentals, is that right? I can always hear MainMan saying something like "oh he has ducked my string, this guy is good, he has fundamentals". That thing doesn`t make any sence to me anymore. I always thought that "Fundamentals" are those mechanical consepts, which are general for all possible situations, and not for any specific situation. If fundamentals are different for different situations, they by definition cease to be fundamentals. If a match-up knowledge falls under the term "fundamentals", what does not possibly fall under it in that case?
This entire game is just a knowledge check. it is not a fundamental based fighter because movement and spacing is unescarrily complicated and weak.
Also add ontop of that, characters like Lars,Claudio,Alisa, Azucena, Reina who just take up all the space so you have to do pin-point accurante sidesteps, and you pretty mcuh ahve nothing but matchup knolwedge.
In Street Fighter, you can figure out the counter to opponents character through logical reasoning, and the rest is just controlling your space.
@CellSaga574lmao the cope is real. Sorry tekken is too deep for you
@@orugnet Lol, enjoy playing a shitty game man.
@CellSaga574 street fighter is the most simple game out its literally just a little mini game every match. Anti air, hit confirm combo, at the corner now guess throw loop or meaty then gg.
Movement is definitely not that weak in tekken 8 you cant whiff punish without it so sounds like you still either need to get good or stop playing the game. I agree tho this game is 100% just a knowledge check but once you do know the stuff its not that hard. Makes it a rough way to learn the game tho for new players
fundamentals as a term is overused by tmm in this context. Yes match up knowledge is good to have to gain an edge over your opponent but you don't need it once you understand the general design of characters (aka what type of fighter are they? Counter-hit heavy, string heavy, 50/50 heavy, or poke heavy etc...) labbing specific moves doesnt give you stronger fundamentals but rather allows you to maintain your gameplan against your opponent. You just need to remember the idea that x moves can be used once y attack is used, therefore i should avoid/do z move instead. You are correct that fundamentals are mechanical concepts and are general in nature. But match up knowledge is not the definitive metric to determine someones fundamentals
7:36 To everyone to PrakDASH xD
TMM just made ranked 200% harder
how u get the numbers on hp bar?
Health info setting
Just attack and spam heat that is the hole game and don't come to me talking about in God ranks that doesn't work literally people in God ranks with bellow 40 defense don't wanna hear nothing
Im taking your advice, not listening to mustache man.... Spam it is
You're clean shaven aren't you?? You're not one of the MustacheMan's army!!
Just hopkick and kenken man 😂
6:53 : Will wave dash and back dash help me with my none-existing girlfriend ?
If you didn’t have a mustache I wouldn’t trust you.
what if i dont wanna block😢
no need just press more buttons trust me
@ what if i dont want to press more buttons😢
@@zailinay
Then you need to find out what you actually want to do.
@@UltimateBallaPOM what if i dont want to do that😢
17:25 wth is that chat lol
press less 🗣🗣
5:40 i was actually born in 2004
Same my parents put me on tekken tag 1 when i was 3 been playing since
What movement? bro is doing KBD moving at a snail's pace, there is no movement. If the target dummy jin spammed any moves he would be glued to heihachi...
Matchup knowledge is everything in this game and nothing else matters because the core fundamentals are not strong enough
Watch the replays of the high ranks and you realise that MU knowledge isn't as abundant as you think it is.
12:24 AYOOOO PAUSE !!!!!
more educational content would be great
BAGOOOSH
I don’t like he keeps talking about practice because he has mustache
Jokes on you I was born in 2006
this game is to hard 😢
#NerfKazuya
first masku
Ahh damn it i almost the first one
@@sakata1280are you 8 years old?
@@danielhaywood8029 gugu gaga👶
Idk mane them fundamentals didn’t help you with easy lee 😒lost tgs twice take the lee tgs revenge video down please
Hello there nobody; thank you for your nobody opinion c:
its fascinating how much this is effecting you, why do you feel this way?
@ thank you for u response that’s what I’ve been waiting for mainman d rider yessir was waiting how it would take did not surprise me
@ chill down dude mainman ain’t gon sleep wit ya
@@mystermothman3092 ima keep on this shii till he takes it down it’s disrespect to make a vid on how a character is easy on boasting that u got a rank and go and lose it twice but still keep the vid idk that how I see it
Easiest throws to manage in any fighting game? hokay buddy, in street fighter it's always the same button and they are way easier to predict, Tekken's mental stack is way higher as well. Maybe your legacy skill makes it seem easy but to me it seems genuinely impossible to get good at, I just don't have the reaction time. ( I choose to either guess the throwbreak or just duck )
What rank are you?
before they start reading me , they are dead 🤣
OldManSWE🥹