Most of the players were dumb but to be the top 1% required understanding and putting into practice the complex dynamics and situations of a 6v6 hero shooter where EVERY CHARACTER plays differently and works together with/against EACH OTHER differently.
Wouldn’t say a lot, but there are certainly quite a few mainstream games that have less than intelligent fan bases(IE games Fortnite being that most of their player base is children)
I disagree, I feel like aspects like ttk (time to kill) for example is an element that can make a game more competitive and less casual. Here me out on this one, Overwatch is INCREDIBLY casual, especially in comparison to Marvel Rivals. I feel as though ttk is much quicker in Marvel Rivals competitively not leaving a whole lot of room to make mistakes and just mess around. In Overwatch, there is a lot of forgiveness for poor positioning for example or at least I feel this to be the case I'm a high gold in Overwatch for all roles and have about 400 hours in the game over the years it's been out since OW1 pretty much came out. Marvel Rivals I'm almost Plat in rn and enjoy comp much much more in Marvel Rivals tbh. It feels far more competitive and it has been really great playing it competitively I take it more seriously because I don't feel like you have as much room to play out of position because you just get shut down SO QUICKLY for poor positioning due to ttk. Another element that plays a role in the competitive feeling and is a reason I feel OW is so much more casual is that OW has so many arcade modes and different special events and just casual and goofy stuff. Now this isn't Marvel Rivals fault that they don't have all of those things. The game literally just came out and hasn't been able to really establish it's own "arcade" type modes. Although, I will say the Jeff event game mode is an absolute blast although it does get stale after a bit. Sorry for the really long response I didn't want to just say I disagreed without providing actual reasons with substance to them as to why. There isn't much of a point in just saying you disagree without expressing your reasons to further the discussion and either change someone's mind or change your own mind through discussing it. Here is the TLDR I disagree because ttk leaves a lot of forgiveness with Overwatch but not with Marvel Rivals meaning you have to take it more seriously or you just feed constantly in Marvel Rivals. As well as Overwatch being more established as a game and having more arcade modes making it appealing to a casual audience. Whereas Marvel Rivals hasn't built itself up much on the casual front as it is still a brand new game.
@@jacktheripper5732 I would disagree with your disagreement. 1v1 genre's easily debunk anything you could say. 1v1 games are always the most intimate with the most feelings and ego involved, no matter how hard they try to make them casual, they will always be competitive because someone wants to win. (Fighting games for example) It's an emotional tug of war so to speak.
HOLY SHIT, finally someone said it. I felt the exact same way. I am no pro but I have 1000s of hours into hero shooters and exclusively a hero shooter player for online pvp games, and I feel the exact same way. Players are adapting SO FAST, compared to OW 2016/17/18 days.
@@ArksideGames its over saturation of content. Players no longer "discover" stuff. One guy finds out and obscure mechanic then suddenly you see it even in QP because of guides and streamers. Not saying is bad, but makes these kind of games sweatier faster.
I just hope they stick to their philosophy of "play the characters you wanna play, get creative" so that it stays fun and experimental and chaotic, because role locks and enforced metas would just ruin everything that makes the game fun.
@@jeanpierrepolnareff9919 I think the no role queue, bans, team ups etc it broadens it out more from a hard meta, particularly with multiple heroes coming each season, but you're right there's always going to be a much smaller pool of essential characters at high elo
man this is such an incredible video. you did a great job explaining a lot of concepts and connecting them to each other. the production is also insane. ggwp
I think folks more so have an aversion to e-sports meta gaming competitive as opposed to "I want to get better" competive which is what folks really mean by casual games. I guess they kinda nautrally lead into each other but I think folks want that e-sports competitive to be kinda off in it's own world. Kinda like say competitive smash brothers. Either way liking the games direction overall I hope we see more of a player innovation and player driven metagame over a more heavy handed balance apporach since I think the bans system + open queue encourages the game to be played in the most fun way (playing multiple heroes based on bans and team up's in multiple roles to give lots of variety).
You bringing up that you were 5 when TF2 came out is sending me. TF2 is also a sequel, and the roots keep going back to Team Fortress Classic, which goes back to a mod for Quake. TFC really established a lot of what would transition shooters from arenas to something more competitive, with support roles like the Engineer and the Medic, and even a proto-tank in the HW guy which created this stratified metagame where there were traditional shooter roles that could engage in extended combat through cooperation with the support characters.
I know a lot about Quake, TFC and TF2. I literally said in the video that TF2 was not the starting point, but it WAS the starting point of hero shooters as we know them now. TFC had way more differences to the likes of OW and Rivals I don’t really think that’s controversial of me to say either
portal techs are insane....yesterday i watched flats using portal to first counter portal enemy strange and when he saw enemy strange didnt portal, he used portal to divide enemy strange and magneto from their sups like a groot wall and got 2 free tank kills ... can actually write 250 word essay on that ability alone
The people who hate on those that want to win or optimize their play by calling them sweaty and claiming they want a casual experience make no sense to me. As long as they aren't crazy toxic the goal of a team based shooter is to win and you shouldn't blame players if they want that. You wouldn't take that form of thinking into fighting games where if you want to win you look up frame data, combo routes, punishes etc. Here you have so many variables to account for not just the 1v1s but comps, team ups, maps, cooldowns and maybe more I'm forgetting. A game like this lends itself to a more competitive experience by nature of some of its characters having such high skill ceilings and skill expression like spidey and panther. Am i a sweat for learning animation cancels for spidey because if i dont he hits like a wet noddle without venom or just go hey im here to just have fun and get bodied by someone who learned the match up lose a million times more because im not getting better then get possibly flamed for not performing well because im just being casual and the cycle repeating. Doesnt sound fun to me or my friends who que with me or the randoms that are also tyring to win on my team.
Solid video great points. I am very excited to see the lifespan of this game and I really hope it becomes the balance of comp and fun ow2 was supposed to be
Tbf - I’m an overwatch old head. Nowadays TF2 and OW2 are referred to as Hero shooters these days, but back then there was not a big enough difference between a lot of the games to distinguish them. I probably should have said Hero shooter for clarity.
Dude isn't predicting shit, its the year 2025. Were in E-sports era where every teenager and young adult (speaking in hyperbole here) wants to be at least platinum rank in whatever game they play because that is seen as a " respectable rank " to retire on. And thanks to social media these days, a lot of it has become cultural. No one wants to be average, even being slightly above average (Gold rank) is a good place to stop at for a lot of gamers. Casuals are still and will always be the majority, but there is literally way more sweats in video games than ever. Even when we play single player games these days we tend to try hard whether we realize it or not. Everyone's obsessed with being optimal these days, not just competitive players and speed runners. For instance, I even find myself trying to be optimal with my movement in SonicXShadow Generations for crying out loud. If this was the 2000's, I probably would have been happy just beating the game rather than trying to be actually " good " at it. AND MAYBE I would have tried the hardest difficulties if I was up for the challenge, but that's about it, no other thoughts than just that. The multiplayer era of gaming didn't truly become mainstream until the 360/PS3 7th generation gaming era. Games like CoD4 & Halo 3 in 2007, the rise of gamingUA-cam and montages (montages aren't nearly as popular now though due to everyone making them thus everyone getting sick of seeing them) the rise of Twitch in the early 2010's, all of this stuff made people wanna try even harder, not just E-sports. It's also a lot easier to get good at video games these days thanks to the countless resources and UA-cam guides, something most communities never had back then. I know that all sounds a bit scatterbrained but I assure you that it's all just many pieces of one big pie. And honestly if enough people are into something, it doesn't matter what it is, there will always be a question of " who's the best? " And because there's so many people like Marvel Rivals currently has, naturally there is a lot of potential glory involved. Who wants to be the next big black widow player? Who wants to be that well known Penny player? Also, there was literally people crying about Hawkeye and Hela 3 days into the game, that should have been your first sign that the game was competitive.
It never was intented to be casual, they have a tournament mode. What theyre doing differently is theyre staying true to what overwatch never did, overwatch at its launch had easy heros like mercy, winston and torb, but they all also had alot of depth to their kits, like torb going out for scrap, mercys jump tech and winstons entire existance which tbf is still there and why we consider him to be peak overwatch game design. But overwatch stopped doing this, and what this is, is a skill curve, you should really wanna pay close attention to this because even if youre games totally out of wack in terms of balance, if all your heros follow some idea of how you could tune them onna skill curve graph, than you set yourself up to be inna good position to combat all your balance issues. Overwatch never even attempted to continue this, they actually intended to make the game easier, but what does that even mean? How would you make chess, for example, easier? Well youd make it checkers right? But theres an issue here, if you make chess into checkers but keep some things like the rooke or knight, how does your game now function? Youve essentially destoryed your game at a fundemental level, but thats not what they did, they didnt try an make it easier, they just had no focus, chasing something that cant even be achieved without making an entirely new game like what making chess into checkers does. And that feeling that everything is overpowered to a degree, is that skill curve in action. Atm the honeymoon phase is doing some heavy lifting for it but you can tell this game was extensively tested and created with comp game designers on hand similarly to tf2, Overwatch and most these games, so if they maintain it now, we could actually see what Overwatch could have been. And you can also see this design in the way they took many archtypes Overwatch actually created like the moira or the sym and implemented them into the game inna more healthy way, scarlet witch is no where near as bad as moira, shes a glass cannon with some aimed projectiles added in, or namore having turrets that go on walls but you gotta land headshots to make them to extra dmg, these are tuning knobs they can use to better adjust these hero's whereas sym feels separated from her turrets inna way where they drag her down, namore is actually meta at the high ranks rn without absolutely dominating casual and low ranks, and while scarlet witch is atm, i actually think once the community all understand to watch for her red orb, shes gonna fall even further down. Or iron fist, they actually gave him a 4 star rating so the devs never intented for him to be a cheese pick so i think once players learn how his latch on works abit better hes gonna fall off alot more as well, i notice alot of players just sorta run inna straight line from him when you should make it hard for him to stay latched, that latch mechanic is hard for a new player to actually use onna target thats moving around even a little bit but the point is, no hero just exists for free the way many heros do in overwatch, and its pretty obvious when you compare the kits.
By the end of the video I still don't know what you mean by never be casual. It feels like you just proved the opposite? Lol feels like the game could be picked up by anyone especially when they went out of their way to say they wouldn't add role queue. I think the bigger point is that games can be both competitive AND casual. And marvel rivals due to its IP and nailing the hero fantasy within gameplay, has achieved both.
disagree, I believe casual and competitive are 2 sides of a scale and it depends on game design to decide where rivals stands on that scale. Marvel rivals has near endless possibilities in terms of how they can spice up the game for casual players like giving out event missions, event gamemodes ( the jeff gamemode is lowkey fun), and maybe even seasonal villains who might become playable characters later on. The marvel ip gives clear guidelines while also keeping creativity to a high. In terms of competitive content I don't believe the game will ever be perfectly balanced from how the seasonal buffs (Hawkeye & hela do not need 20% and 15% damage boosts respectively but making them super broken has been funny to experience although I hate it at times) and team-ups, and thats a good thing. Overall great game
Something to note is that Blizzard were looking to make Overwatch competitive before they even released and the allure for most TF2 players that moved over wasn't that it was easy or similar to TF2. It was because Valve had refused to help in any meaningful way despite the 6s scene somewhat thriving purely from voluntary work by passionate people that wanted it to do well and Blizzard were saying that they wouldn't fuck up in the same way. I forget what the wording was but they specifically said that they were aware of the TF2 community and how let down they felt by not having their competitive scene supported by the dev and implied they would learn from those "mistakes". In the end, Overwatch doesn't remotely play like TF2 despite having some elements that are similar and it never really did.
RTS pros called DOTA all stars a casual mod. DOTA pros called League a casual inferior version of DOTA. The FGC calls every single new fighting game casual because it isn't as "difficult" as the old versions. Seems that old heads just couldn't comprehend what a real casual game is. Any game with a structured format is bound to be competitive especially when the win condition is based on knowledge/skill expression and not luck or chance.
In conclusion marvel rivals won’t be casual because the community isn’t casual. You might be right but I think marvel rivals has swelled with both a competitive and casual audience. I think it depends more on the developers to determine which community is nurtured.
Well never be casual? They have an ai vs mode so ya it's very casual and will always be as long as it has that. Just cuz you're a sweat doesn't mean that's the mentality of everyone else
Respectfully disagree with you. The casuals can still play bot games and have fun. I use it as practice, but it's still as fun as playing competitive.....same as paladins. They both give the hard-core competitive gameplay, but the practice modes can still give casuals the same amount of fun w/o having to deal with sweaty matches or being ridiculed by try hards
@coachcuffy bro please shut up marvel rivals is not competive overwatch is competitive marvel rivals is not I hate overwatch 2.but tbh marvel rivals not any better the game is a pile of sloppy mess and its not competitive at all its not balanced at all saying that before they even make a balance patch you just on that hype train rn tbh
I loved TF2 so much. I played from 2007-2016. Not able to play MR since it won't run on my PC. So i'm really hoping OW devs don't sleep and make changes that can bring players back to OW.
@@coachcuffy I understand. I uninstalled and reinstalled this game plenty of times since OW2 launch. Sadly there is no games like this that exist until MR but that won't play on my PC. I'm looking forward to Star War Hunters. Hoping it has solid fanbase on PC.
@@thepandasdoitbetter I am assuming if you are this upset you couldn't hit gm during the early stages of the game, so you result to blaming fps and broken characters lmao
@@jackthomas1510 get a grip ive only recently picked it up lol ive been gaming many many years my friend im so sorry its a broken mess and that fact upsets you clearly dont ever project onto me again u assumed so much to fitr your own inadequcy there star its very funny LOL
This guy with a speech impediment is telling me the most casual game ever will never be a casual game...Bro, i don't know if u realized, but arbitrarily picking certain characters to have team ups makes them stronger than other picks, therefore unbalanced, therefore not healthily competitive. you are joking me.
@@coachcuffy I’m not gonna let some guy with a speech impediment tell me he doesn’t have one, okay 🤔 I’m also bronze 2 in this game, so I know what I’m talking about
lol that doesn’t mean you will more often than not a team using the spider people actually loses quite often to a randomize teamed due to actual skill gaps
Intelligent and overwatch players should not be in the same sentence.
Edit: it was a joke, guess that tells a bit about ow players🤔
Cope
Wrong. I used to pick Sombra and just hang out around the enemy spawn and kill anyone dumb enough to come out alone. Suggon that loooool 😂😂
The majority of people on the planet are stupid, the OW community in comparison to a lot of games has a smart fanbase
Most of the players were dumb but to be the top 1% required understanding and putting into practice the complex dynamics and situations of a 6v6 hero shooter where EVERY CHARACTER plays differently and works together with/against EACH OTHER differently.
Wouldn’t say a lot, but there are certainly quite a few mainstream games that have less than intelligent fan bases(IE games Fortnite being that most of their player base is children)
It will stay casual if we keep players like u out
Why would you ever want that
@@coachcuffycuz you’re a sweat
@@steamsteam5928try to keep up!!
Imo, It's not the players, it's the game. The game design makes a game casual/sweaty.
For real or atleast keep that shit in competitive
Tbf any game where you are competing with another player to win will never be casual
I disagree, I feel like aspects like ttk (time to kill) for example is an element that can make a game more competitive and less casual. Here me out on this one, Overwatch is INCREDIBLY casual, especially in comparison to Marvel Rivals. I feel as though ttk is much quicker in Marvel Rivals competitively not leaving a whole lot of room to make mistakes and just mess around. In Overwatch, there is a lot of forgiveness for poor positioning for example or at least I feel this to be the case I'm a high gold in Overwatch for all roles and have about 400 hours in the game over the years it's been out since OW1 pretty much came out. Marvel Rivals I'm almost Plat in rn and enjoy comp much much more in Marvel Rivals tbh. It feels far more competitive and it has been really great playing it competitively I take it more seriously because I don't feel like you have as much room to play out of position because you just get shut down SO QUICKLY for poor positioning due to ttk. Another element that plays a role in the competitive feeling and is a reason I feel OW is so much more casual is that OW has so many arcade modes and different special events and just casual and goofy stuff. Now this isn't Marvel Rivals fault that they don't have all of those things. The game literally just came out and hasn't been able to really establish it's own "arcade" type modes. Although, I will say the Jeff event game mode is an absolute blast although it does get stale after a bit.
Sorry for the really long response I didn't want to just say I disagreed without providing actual reasons with substance to them as to why. There isn't much of a point in just saying you disagree without expressing your reasons to further the discussion and either change someone's mind or change your own mind through discussing it.
Here is the TLDR I disagree because ttk leaves a lot of forgiveness with Overwatch but not with Marvel Rivals meaning you have to take it more seriously or you just feed constantly in Marvel Rivals. As well as Overwatch being more established as a game and having more arcade modes making it appealing to a casual audience. Whereas Marvel Rivals hasn't built itself up much on the casual front as it is still a brand new game.
@@jacktheripper5732
I would disagree with your disagreement. 1v1 genre's easily debunk anything you could say. 1v1 games are always the most intimate with the most feelings and ego involved, no matter how hard they try to make them casual, they will always be competitive because someone wants to win. (Fighting games for example) It's an emotional tug of war so to speak.
I always love seeing a scarlet witch nuke going the one of the docs portals and the ult going off on the enemy team.
This video is paced and edited so FIRE 🔥
I really appreciate it man
HOLY SHIT, finally someone said it. I felt the exact same way. I am no pro but I have 1000s of hours into hero shooters and exclusively a hero shooter player for online pvp games, and I feel the exact same way. Players are adapting SO FAST, compared to OW 2016/17/18 days.
@@ArksideGames its over saturation of content. Players no longer "discover" stuff. One guy finds out and obscure mechanic then suddenly you see it even in QP because of guides and streamers. Not saying is bad, but makes these kind of games sweatier faster.
I just hope they stick to their philosophy of "play the characters you wanna play, get creative" so that it stays fun and experimental and chaotic, because role locks and enforced metas would just ruin everything that makes the game fun.
@@jameoww yea i think that with the team ups stuff it doesnt force you to do the classic 2 2 2. Still im high elo meta will be way more solidified.
@@jeanpierrepolnareff9919 I think the no role queue, bans, team ups etc it broadens it out more from a hard meta, particularly with multiple heroes coming each season, but you're right there's always going to be a much smaller pool of essential characters at high elo
man this is such an incredible video. you did a great job explaining a lot of concepts and connecting them to each other. the production is also insane. ggwp
Glad you enjoyed it!
give scarlet her own teleporter but not like dr strange
Making her phase the wall using her invi would be better.
I think folks more so have an aversion to e-sports meta gaming competitive as opposed to "I want to get better" competive which is what folks really mean by casual games. I guess they kinda nautrally lead into each other but I think folks want that e-sports competitive to be kinda off in it's own world. Kinda like say competitive smash brothers.
Either way liking the games direction overall I hope we see more of a player innovation and player driven metagame over a more heavy handed balance apporach since I think the bans system + open queue encourages the game to be played in the most fun way (playing multiple heroes based on bans and team up's in multiple roles to give lots of variety).
You bringing up that you were 5 when TF2 came out is sending me. TF2 is also a sequel, and the roots keep going back to Team Fortress Classic, which goes back to a mod for Quake. TFC really established a lot of what would transition shooters from arenas to something more competitive, with support roles like the Engineer and the Medic, and even a proto-tank in the HW guy which created this stratified metagame where there were traditional shooter roles that could engage in extended combat through cooperation with the support characters.
I know a lot about Quake, TFC and TF2. I literally said in the video that TF2 was not the starting point, but it WAS the starting point of hero shooters as we know them now. TFC had way more differences to the likes of OW and Rivals I don’t really think that’s controversial of me to say either
portal techs are insane....yesterday i watched flats using portal to first counter portal enemy strange and when he saw enemy strange didnt portal, he used portal to divide enemy strange and magneto from their sups like a groot wall and got 2 free tank kills ... can actually write 250 word essay on that ability alone
this was so well made holy
The people who hate on those that want to win or optimize their play by calling them sweaty and claiming they want a casual experience make no sense to me. As long as they aren't crazy toxic the goal of a team based shooter is to win and you shouldn't blame players if they want that. You wouldn't take that form of thinking into fighting games where if you want to win you look up frame data, combo routes, punishes etc.
Here you have so many variables to account for not just the 1v1s but comps, team ups, maps, cooldowns and maybe more I'm forgetting. A game like this lends itself to a more competitive experience by nature of some of its characters having such high skill ceilings and skill expression like spidey and panther.
Am i a sweat for learning animation cancels for spidey because if i dont he hits like a wet noddle without venom or just go hey im here to just have fun and get bodied by someone who learned the match up lose a million times more because im not getting better then get possibly flamed for not performing well because im just being casual and the cycle repeating. Doesnt sound fun to me or my friends who que with me or the randoms that are also tyring to win on my team.
Yeah exactly
Lol this was a giant yapping feast 🤣 😂 😆
Solid video great points. I am very excited to see the lifespan of this game and I really hope it becomes the balance of comp and fun ow2 was supposed to be
I hope so too!
sorry but tactical shooters are like counter strike and valorant, i think what you meant to say was "hero shooters" but other than that, good videa
Tbf - I’m an overwatch old head. Nowadays TF2 and OW2 are referred to as Hero shooters these days, but back then there was not a big enough difference between a lot of the games to distinguish them. I probably should have said Hero shooter for clarity.
@@coachcuffy Back then no one called TF2 a tac shooter either. It's always been closer to a class based arena shooter.
@@coachcuffywhat makes a game tactical Is TTK. If you die by a one tap it’s a tactical game, because it forces to play slowly
When I hear about the 2016 OV, I get nostalgic and angry at the same time. I don't want to hear about Blizzard ever again.
2018 was goated imo
It already is the most casual game in the market
devs have confirmed that there wont be any rolelock
editing is very cold
Goated
Thank you Nathan Cuffy Trotman for this prediction and great mind of Marvel Rivals
:3
Dude isn't predicting shit, its the year 2025. Were in E-sports era where every teenager and young adult (speaking in hyperbole here) wants to be at least platinum rank in whatever game they play because that is seen as a " respectable rank " to retire on. And thanks to social media these days, a lot of it has become cultural. No one wants to be average, even being slightly above average (Gold rank) is a good place to stop at for a lot of gamers.
Casuals are still and will always be the majority, but there is literally way more sweats in video games than ever. Even when we play single player games these days we tend to try hard whether we realize it or not. Everyone's obsessed with being optimal these days, not just competitive players and speed runners. For instance, I even find myself trying to be optimal with my movement in SonicXShadow Generations for crying out loud. If this was the 2000's, I probably would have been happy just beating the game rather than trying to be actually " good " at it. AND MAYBE I would have tried the hardest difficulties if I was up for the challenge, but that's about it, no other thoughts than just that.
The multiplayer era of gaming didn't truly become mainstream until the 360/PS3 7th generation gaming era. Games like CoD4 & Halo 3 in 2007, the rise of gamingUA-cam and montages (montages aren't nearly as popular now though due to everyone making them thus everyone getting sick of seeing them) the rise of Twitch in the early 2010's, all of this stuff made people wanna try even harder, not just E-sports. It's also a lot easier to get good at video games these days thanks to the countless resources and UA-cam guides, something most communities never had back then. I know that all sounds a bit scatterbrained but I assure you that it's all just many pieces of one big pie. And honestly if enough people are into something, it doesn't matter what it is, there will always be a question of " who's the best? " And because there's so many people like Marvel Rivals currently has, naturally there is a lot of potential glory involved. Who wants to be the next big black widow player? Who wants to be that well known Penny player? Also, there was literally people crying about Hawkeye and Hela 3 days into the game, that should have been your first sign that the game was competitive.
Coached hundreds of the top 500 👀
I’ve coached multiple people to rank 1 too
@coachcuffy For sure. xD
I know how it makes sense, still, a monumental achievement.
It never was intented to be casual, they have a tournament mode.
What theyre doing differently is theyre staying true to what overwatch never did, overwatch at its launch had easy heros like mercy, winston and torb, but they all also had alot of depth to their kits, like torb going out for scrap, mercys jump tech and winstons entire existance which tbf is still there and why we consider him to be peak overwatch game design.
But overwatch stopped doing this, and what this is, is a skill curve, you should really wanna pay close attention to this because even if youre games totally out of wack in terms of balance, if all your heros follow some idea of how you could tune them onna skill curve graph, than you set yourself up to be inna good position to combat all your balance issues.
Overwatch never even attempted to continue this, they actually intended to make the game easier, but what does that even mean? How would you make chess, for example, easier? Well youd make it checkers right? But theres an issue here, if you make chess into checkers but keep some things like the rooke or knight, how does your game now function? Youve essentially destoryed your game at a fundemental level, but thats not what they did, they didnt try an make it easier, they just had no focus, chasing something that cant even be achieved without making an entirely new game like what making chess into checkers does.
And that feeling that everything is overpowered to a degree, is that skill curve in action.
Atm the honeymoon phase is doing some heavy lifting for it but you can tell this game was extensively tested and created with comp game designers on hand similarly to tf2, Overwatch and most these games, so if they maintain it now, we could actually see what Overwatch could have been.
And you can also see this design in the way they took many archtypes Overwatch actually created like the moira or the sym and implemented them into the game inna more healthy way, scarlet witch is no where near as bad as moira, shes a glass cannon with some aimed projectiles added in, or namore having turrets that go on walls but you gotta land headshots to make them to extra dmg, these are tuning knobs they can use to better adjust these hero's whereas sym feels separated from her turrets inna way where they drag her down, namore is actually meta at the high ranks rn without absolutely dominating casual and low ranks, and while scarlet witch is atm, i actually think once the community all understand to watch for her red orb, shes gonna fall even further down.
Or iron fist, they actually gave him a 4 star rating so the devs never intented for him to be a cheese pick so i think once players learn how his latch on works abit better hes gonna fall off alot more as well, i notice alot of players just sorta run inna straight line from him when you should make it hard for him to stay latched, that latch mechanic is hard for a new player to actually use onna target thats moving around even a little bit but the point is, no hero just exists for free the way many heros do in overwatch, and its pretty obvious when you compare the kits.
it will never ever be a pro game either its too broken with dmg tied to fps and no fix short of separating out pc from consol.
Very good video bro!
Glad you liked it!
Paladins biggest issue for me was the low fov it killed the game for me
Bro deserves more subs.
Working on it!
By the end of the video I still don't know what you mean by never be casual.
It feels like you just proved the opposite? Lol feels like the game could be picked up by anyone especially when they went out of their way to say they wouldn't add role queue.
I think the bigger point is that games can be both competitive AND casual. And marvel rivals due to its IP and nailing the hero fantasy within gameplay, has achieved both.
I saw the title and I was like…this is the most casual multiplayer game that currently exists
disagree, I believe casual and competitive are 2 sides of a scale and it depends on game design to decide where rivals stands on that scale. Marvel rivals has near endless possibilities in terms of how they can spice up the game for casual players like giving out event missions, event gamemodes ( the jeff gamemode is lowkey fun), and maybe even seasonal villains who might become playable characters later on. The marvel ip gives clear guidelines while also keeping creativity to a high. In terms of competitive content I don't believe the game will ever be perfectly balanced from how the seasonal buffs (Hawkeye & hela do not need 20% and 15% damage boosts respectively but making them super broken has been funny to experience although I hate it at times) and team-ups, and thats a good thing. Overall great game
very good video 👏🏾
Thanks 💯
Why did you cap your FPS to 45?
My pc would drop from 60 to 20 frames and the drop from 45 to 20 felt better
Imma watch the rest but I hope this title is bait, cause Marvel Rivals is extremely casual.
Ex high level competitive TF2 guy here also
Something to note is that Blizzard were looking to make Overwatch competitive before they even released and the allure for most TF2 players that moved over wasn't that it was easy or similar to TF2. It was because Valve had refused to help in any meaningful way despite the 6s scene somewhat thriving purely from voluntary work by passionate people that wanted it to do well and Blizzard were saying that they wouldn't fuck up in the same way.
I forget what the wording was but they specifically said that they were aware of the TF2 community and how let down they felt by not having their competitive scene supported by the dev and implied they would learn from those "mistakes". In the end, Overwatch doesn't remotely play like TF2 despite having some elements that are similar and it never really did.
Game has been out a month. That's why
RTS pros called DOTA all stars a casual mod. DOTA pros called League a casual inferior version of DOTA. The FGC calls every single new fighting game casual because it isn't as "difficult" as the old versions.
Seems that old heads just couldn't comprehend what a real casual game is. Any game with a structured format is bound to be competitive especially when the win condition is based on knowledge/skill expression and not luck or chance.
@@konrTFI feel like I commented on a lot of this, and also never made the claim that they were similar at all
@@coachcuffy Yeah I wasn't arguing against you when I said they weren't similar, it's just that a lot of people seem to still think that they are.
i didnt know you were tapped in with tf2 like that 👀
only those who are would put that froyo vs g6 match on and some soapy clips
I know a lot about a lot of games :)
In conclusion marvel rivals won’t be casual because the community isn’t casual. You might be right but I think marvel rivals has swelled with both a competitive and casual audience. I think it depends more on the developers to determine which community is nurtured.
Makes sense honestly
Well never be casual? They have an ai vs mode so ya it's very casual and will always be as long as it has that. Just cuz you're a sweat doesn't mean that's the mentality of everyone else
Every game has that lol overwatch has had a vs ai mode since overwatch 1 lol
@TheCuboneSwordsman ya so how can you say any of those don't have a casual aspect to them?
The guy who made the video doesn’t know what casual means
Respectfully disagree with you. The casuals can still play bot games and have fun. I use it as practice, but it's still as fun as playing competitive.....same as paladins. They both give the hard-core competitive gameplay, but the practice modes can still give casuals the same amount of fun w/o having to deal with sweaty matches or being ridiculed by try hards
You got some strong rizz brother.
Love and blessings!
Brooo what marvel rivals is casual the game is not competitive
It’s highly competitive and you can see that by the amount of teams playing in tourney
@coachcuffy bro please shut up marvel rivals is not competive overwatch is competitive marvel rivals is not I hate overwatch 2.but tbh marvel rivals not any better the game is a pile of sloppy mess and its not competitive at all its not balanced at all saying that before they even make a balance patch you just on that hype train rn tbh
I loved TF2 so much. I played from 2007-2016. Not able to play MR since it won't run on my PC. So i'm really hoping OW devs don't sleep and make changes that can bring players back to OW.
Yeah, for me - I can’t see myself playing ow again but I definitely want to stay in it competitively for at least the next year
@@coachcuffy I understand. I uninstalled and reinstalled this game plenty of times since OW2 launch. Sadly there is no games like this that exist until MR but that won't play on my PC. I'm looking forward to Star War Hunters. Hoping it has solid fanbase on PC.
I hope players like you dont impact the game. I hate this OW players tryna make Rivals like OW.
hi
Hi
its a broken mess its a joke of a mess of a game broken chars exploits and borked dmg and aim dependant on fps???? WHAT A JOKE
I hit GM capped at 45 frames it’s not an excuse
@coachcuffy solo q at start of game was far easier its not an excuse ofc u retrd but no game should have thos LOL WHAT A NON COMMENT FROM A SCRUB
@@thepandasdoitbetter I am assuming if you are this upset you couldn't hit gm during the early stages of the game, so you result to blaming fps and broken characters lmao
@@jackthomas1510 get a grip ive only recently picked it up lol ive been gaming many many years my friend im so sorry its a broken mess and that fact upsets you clearly dont ever project onto me again u assumed so much to fitr your own inadequcy there star its very funny LOL
@@jackthomas1510 oh and i made plat solo last night no worries the journey continues as a solo medic
First
Congrats!
This guy with a speech impediment is telling me the most casual game ever will never be a casual game...Bro, i don't know if u realized, but arbitrarily picking certain characters to have team ups makes them stronger than other picks, therefore unbalanced, therefore not healthily competitive. you are joking me.
Making fun and pointing out a speech impediment, because you disagree with his take? Very big of you 🤡
I literally don’t have a speech impediment 🤣🤣
@@coachcuffy I’m not gonna let some guy with a speech impediment tell me he doesn’t have one, okay 🤔 I’m also bronze 2 in this game, so I know what I’m talking about
lol that doesn’t mean you will more often than not a team using the spider people actually loses quite often to a randomize teamed due to actual skill gaps
It’s simple, the guy who made the video doesn’t know what casual means. I mean, he calls these games tactical games as well.
Its both lil bro, and they ll not focus on pro... Yes the pro scene ll be created but isnt 100% the cfocus of this game, its about do fun shit😂