ty for doing the patron q and a. Was very cool to be able to ask questions. If you ARE looking for more spelljammer products, some of the best ones are Under the Dark Fist, Realmspace, and Goblins return (plus the sequal). The Cloakmaster cycle is also great as it gives the big meta plot of the whole setting.
This kinda reminded me of when my party was with a half elven militia going up a mountain to deal with the frost giants attacking the town, they got into a fight with a couple of frost giants and winter wolves. One character was in the back during this encounter sniping, a wolf started running at him taking opportunity attacks from some of the militia men and he asked "how are these guys not stopping the wolf?" so i had a random militia try to grapple the wolf, he succeeded and everyone at the table lost it, they were so amazed with him they were asking his name, I named him Vilnar, and the player who was sniping immediately loved the npc. During this same encounter the player died and he asked me if he could play Vilnar, i gave him my modified veteran/guard stat block and said go ahead, the players were much higher level than the npcs but he was all about it. After they were done with the frost giants I helped him make a character sheet for Vilnar, with a few free feats (grappler and sentinel if i remember correctly). He still plays Vilnar and he's made the character obsessed with killing giants.
"No DM PCs" was one of the first rules I worked out in my RPG life. Back in the earliest days of me playing D&D-- I was about seven-- we didn't even really know the rules. It didn't help that the only one of us who had the Player's Handbook was the DM, and he refused to let us look at it. Anyways, in the game he ran, he had is own character, too. I remember the one time we found what seemed to be a sword encased in some kind of mineral. My character tried to pick it up and it electrocuted him. My character wasn't smart, and I thought maybe there were limited charges to it, so I kept trying to pick it up, and kept getting electrocuted. My character finally passed out. Then the DM's character picked it up and it turned into Excalibur. This was decades ago and I'm still pretty salty about that
Bruh they were little kids. Maybe the kid got better with age? (Gotta keep it positive, too many people say “Just leave”, or “I hope they left” to little problems that can be fixed with either experience, a good talk, or compromise
One of my players pestered me over and over again about having a pet cat. I relented, eventually despite it being pointless. Little does she know I made the cat a 10th level Tibbit wizard who may or may not turn into an enemy later.
My group is running a Tomb of Annihilation campaign, and my Kobold Ranger who loves animals was chosen by our allied Trade Prince to be his sponsored jockey in the Dinosaur Races. He got first place in his heat and was gifted the Dienonychus (basically the raptors from Jurassic Park) he raced with. The DM allowed her to become my Beast Companion. I named her Clever Girl. Since she's a native animal and I'm a Ranger, I can talk to her and ask if certain things are familiar or frightening to her and I always pay attention when she gets tense. Also, I got a Saddle of the Cavalier, and since she's Medium and I'm Small, I can use her as a mount and ride into battle with my bow like a freakin' raptor-riding Mongol warrior!
This episode was interesting, especially the DMPC part. I had no idea that this was actually a problem because in my D&D group, everyone's been the DM at some point and everyone's had a DMPC. Looking at this, I realized we inadvertently circumvented the problem because we make a point of making sure that the DMPC has about the same strengths and weaknesses that the rest of the party has. They're not overpowered (unless we really need a tank in the group), they don't have any knowledge that doesn't make sense or is something that the DM would know, and they have moments of vulnerability like the rest of the characters do that give the other PC's time to shine. The extra layer of difficulty of running a campaign and controlling a PC's still there, but it's a fun added challenge to us instead of an extra chore.
My party has a sentient gelatinous cube (found, fell in love), an adolescent basilisk (our monk found an egg and raised it), and a homonculous (mine, saved a wizard who could cast the summon, and bought the components). We had to leave the cube for a bit, so my bard sacrificed a pinky to it as a parting gift.
Here's the situation: -Party of 5 at this point (plus 2 characters that don't attend sessions regularly due to work and other reasons) -fighter (one of the players who rarely attends sessions) is gradually falling behind in levels due to absences -created a ranger named Fenthris to fill in the spot on an adventure, basically just a sharpshooter for the party -Fenthris is basically a "DMPC" but I treat him more or less just as an ally for the party to go to whenever they need a sharpshooter or tracker -Although he has a proper personality and regularly interacts with the party, usually just making a smartass comment -Player character (the party bard) develops a massive crush on Fenthris because of a side adventure involving killing worgs -Just treating Fenthris as a side character lead to him becoming a full blown party member, despite the fact that the party doesn't trust him -Decided to move away from Fenthris, leading to a wolf he befriended bringing the bard a note telling him to quit worrying so much TL;DR Fenthris became a party member, much to my dismay, and now he has a J'rai sense
Sounds to me like you missed a perfect opportunity for a climactic betrayal scene, where the Big Bad reveals that Fenthris was "WORKING FOR ME THE WHOLE TIME!" Fenthris: "Sorry kid, nothing personal. It's just business..."
So, I've had the Idea for a Dark Souls themed/ inspired DnD campaign... When you started talking about DMPC's; it hit me: the Summon Sign Mechanic from Dark Souls seems to work perfectly here... If the players choose to do so, they can summon a context (lore) specific DMPC, as a "White Phantom" for temporary assistance... Also opening up their world to invasion. What do y'all think?
Absolutely amazing, can't get enough of it. What's better, since they need to touch a summon sign to call the NPC over, the DM can always know going in whether they need to adjust the enemy numbers to make it "even". Basically, the DM prepares two sets of enemy stas: one that assumes the PCs go in as-is, and one assuming they summon the NPC. And more stat blocks after that, if the PCs have multiple summon options in one location. It also encourages exploration, if some summon signs are in hidden or out of the way spots. Players be checking under bushes for centuries old summon signs. That brings up another point: if time is convoluted, it presents an excellent chance for exposition if the party summons an NPC for ages prior. Better yet, have them summon an NPC multiple times over a campaign, and slowly reveal that the character was on their journey to becoming the big bad they are currently fighting. The character lived long enough to see himself the villain, and the party is made to watch his descent into villainy.
This is an amazing idea :D I'm slowly working on a campaign idea and this gave me a bunch of ideas as Dark Souls and its lore is one of my favorite series.
This is fantastic; It's decided, i'm doing it. Thanks for your response(s) ; ) I really like the idea regarding multiple monster stat blocks; or even changing the encounters entirely based on the summon signs. - iirc the monsters do seem to scale a bit in co-op; bosses certainly do. Gonna have to do some more thinking; but it seems like the applications are many; and seem like they could be fun. I like your idea of watching the summon become the big bad they've been chasing down- Thats some good stuff. I'm thinking secret encounters and maybe side bosses based on summon presence, and location; also it could be a easy way to hide 'quests' in the area itself.
I actually made a dwarf with a boar mount he named after a fallen comrade. It was great because the dwarf was very coarse and the boar essentially became a tusked dog.. that's the best way I can describe it lmao
Nathan Resendez Yeah that sounds cool. Mounts are perhaps underutilized in DnD, and when they do get used its usually just horses and everyone forgets they have them until they need to calculate travel time. But having a dwarf with a themed boar mount is a great idea!
I have a habit of having DMPCs.. In my defense, the parties I DM for are small. Usually 2-3 players. I always make them bards, druids or clerics and they are just there to heal and provide utility for the other players. I also try to make the players tell them what to do. It works well for us and none of my players have ever really had a problem with it.
My DMPC's most frequent line of dialogue: "I'm not sure what to do, but I'll support you in combat." I have 2 other co-DMs and the planet we're on has many continents, and different players take over as DM when we move to different continents. There was one session where I was DMing, the party went to a specific building and another DM took over, and then a Religion check was made on a pantheon from another continent, and a 3rd DM resolved that Religion check. It all went smoothly, too. It's just a switch over of who is narrating.
I was a DMPC at one point, the only reason I did it was because I only had 2 other people who wanted to play with me. And they both agreed that they didn't want a party size of only 2. I made a specific effort to avoid being the too powerful, and made sure my character didn't hog the spotlight.
My kobold DD sorcerer has a giant weasel he hand-raised that he rides. The sorcerer is LE and mistrusts EVERYONE and would happily do evil things if he thinks he can get away with it, but he adores this weasel. Knowing that he has power because of the dragon blood, he's fed it small amounts of his blood since birth and it now has these bright crimson (Red dragon disciple, obviously) streaks of fur. My DM is allowing it to level with me, getting bonus HP and proficiency bonuses, but no other bonuses. After getting trapped in a geas and nearly killing it (along with the rest of the party) my kobold swallowed his (significant amount of) pride and begged the dragonborn archdruid to grant a boon to it. I didn't expect much, but my DM rolled a d12 to determine how much its max hp increased. That was a good day. Eventually I'm going to try and train it to become proficient in medium armour so I can buy it a breastplate and boost it's AC to respectable levels. I already found a saddle of the cavalier and since I'm a sorcerer he's pretty survivable. In some ways I care more about my mount than I do about my character.
I understand. My Druid has a silver dragon wyrmling he saved from captivity and my DM allowed my PC to train him (I rolled a 23 animal handling and already spoke Draconic) and she implemented a homebrew dragon rider class so he is training the dragon to be a mount and lifelong companion. (They actually have more of a father son relationship with my druid wild shaping into a hawk and hunting with his adopted dragon son) Lucem is one of two characters my PC would gladly die for.
I made myself a DMPC mainly because I want to play, but also because otherwise the party consists of two people. After watching this video I may nudge my PCs towards getting some lackeys to take some weight off of me.
You could alternatively have each player run two PCs simultaneously. Or have each one control one full PC and one hireling or companion. Even a character that just uses the Help action during fights can be of, well, help. That Advantage can be swell, let me tell you.
Do you not count what the DM does as playing? To me, D&D is a group of friends playing together, not a group of friends playing together and the DM. Wanting to be committed to a singular character is another thing entirely, because even if you have a DMPC, you still have to play as everyone and everything else.
casey hudson That's a nice way to think about it. Do you really not see any difference between playing the game as a DM and playing it as a PC, though? Those are very different experiences. You lose a lot of the adventure and discovery aspects of the game as the DM, because you know the threats the party is about to face; you know what logic will sway the Duke's opinion in your favor; you know that the guy who has only fired some magic missiles in this fight is holding on to a fireball for the right moment. Yes, you play the same game as a DM, but you play it in a very different way.
They're certainly different, that was part of my point. Having a DMPC doesn't really solve wanting to be committed to one character, well, for the reasons you pointed out. I didn't want to reiterate what Jim said about rotating the DM, either. It just sounded like he was getting sick of DMing / no one else stepping up, of which I can certainly understand the frustration there.
When I first got into D&D all my friends were also new to the hobby. My group did the new group DM PC thing like they talked about. It was more to allow us to switch DM's from session to session. It was good for learning the game and feeling out what we liked to do, and if you are fine with the greatest depth of a campaign being a string of unconnected adventures, I think its fine (also the DM has to not be a jerk and have there PC take a support role for that session)
My campaign had a dm character that was basically a wandering warforged warrior who was enlisted to assist them when they first started and at the end when the hydra was dead, he slowly sat on the ground and powered down for (what they thought) was the last time
In one campaign I had a faerie dragon called Twinkles that would mess with the party any time they came through his forest. The party hate-loved it and Twinkles is still my favourite
I once had a sorcerer in 3rd edition that summoned a fiendish dire rat, at the end of the combat it was still alive and the party decided to keep it. So I decided to have some fun with it as the DM and made a bit of background for it, it was once a humanoid but was "cursed" into this form, and fell in love with the party ranger and kept trying to kill her other suitors, it was amusing to say the least.
We found a red egg in a previous campaign, which turned into a young dragon whelp. It then found our Cleric's traveling chest, which he carried instead of a backpack, burned the lock off of it and made it into its permanent hoard. On top of nipping at anyone who tried to touch it, it constantly ate every ration he had.
Our party in Tomb of Annihilation has pet velociraptor for our Forest Gnome rogue, a giant badger animal companion for our Forest Gnome ranger, and a macaw for me, the Dragonborn Druid
When I played DND with my friends we kinda rotated DM roles, but I ended up being DM for most of it. And I played a brute. I just played it as he tried to hit everything, and I was overly critical of what I was doing. Looking back on it, it was dumb to play that way, but oh well.
I’ve added DMPCs to add comedic relief or help players through difficult encounters to prevent party wipes. They often are very willing to sacrifice for the party.
I think having "dmpc's" is fine. just so long as they aren't there simply to stroke your ego. optimally you just run a game where the dm can enjoy being a player character though
I dm’d a group of three once. The players seemed to feel very not well rounded as a group so they asked one of my npcs to join the party. I thought, sure, they can have a companion. He could heal and shield, but wasn’t very offensive. Fine right? Well then one day, they gave the npc a magic item. Then they leveled up and asked what new skills the npc got. So basically I had a dmpc. One of the best things we’ve ever done. He sacrificed himself to protect the rogue from a lightning bolt. They felt the pain as if they lost an actually party member without the butthurt of actually losing one. This made them hate my villain. Was fantastic.
When I DMPC I only do it for two PC parties. They just need more roles filled at that point. I have unconsciously imposed rules on my DMPCs though, they never offer up ideas for puzzles, they don't try to take over or railroad the players (just once but that was because one of the PCs hated their character and wanted to die and roll a new one, so I brought them to the Feywyld to peace out in an epic druid way.) and my characters DO NOT steal the spotlight. I have also had DMPCs that were mute. One of the ones I created the party found in a chaotic maze. He was a young hobbit boy whose psycho mother used dark magic to bind a powerful demon to. He was completely mute, but eventually the demon took over when the players figured out what was wrong with the kid, and spoke through him. So I guess I had two DMPCs that time hahaha.
I just ran my first session every last Monday. It went great. When I saw everyone again a few days later they told me that they couldn't stop talking about it! Thanks for all your help. :)
I introduced an npc to the group and because this was the first time I was DMing a game that I intended to plan, so I created a character sheet sorcerer and just made sure to not make it optimized. Not useless (far from it), just has stats that fit the character (low strength and constitution, high intelligence and charisma). Her name is Charlie and at first she was made to be a challenge, keep this girl that was assigned to you alive, she's got 15ish hp. I played her as someone who wants to be an adventurer and is somewhat naive. She joined the party of mostly neutral mercenaries and basically became an apprentice of the eldritch knight half orc on the team. The whole party loves her and she's become a staple of the party in her own right.
I’ve added some DMPCs to help parties through incredibly challenging campaigns. They also often are willing to sacrifice themselves for the sake of the players.
Horror of horrors, we were all new, we tried to alternate who was DM, because no one wanted to, but everyone else seemed “to want to DM less than I”, and soon enough no one would play if they had to DM but I still had this character in the group. To this day, my brother can’t stand to hear the name “Illedan Aasdahlen” or anything like it and I can’t play a high elf. Played one Drow since then, but he was no hero, really the opposite from the paladin of freedom (3.5 unearthed arcana) Illedan had been. The drow was a cleric/ranger/fighter into black guard (nope, not a fallen paladin), hellbent on conquering the Nine Hells for himself, until the DM had him captured by a Great wyrm Gold Dragon who gave the character the choice of be good or be lunch😑. Didn’t play a character again until this earlier this month. So yeah DMs who push too much with their characters hurt the game for everyone even themselves.
Yeaaaaah. If the DM wants to force your character to be a specific alignment or into alignment with the other players, unless you're clearly doing a terrible job of making your character work, then it's time to go. One had best let goods be goods and evils be evils, as long as players play respectfully.
I think this has been the most useful episode I've watched as a new dm. I am an actor, both stage and improv, and this gave me some fantastic ideas to create and populate npcs in a variety of roles and functions, and as I have all new players, this also was excellent advice on how to use npcs to tutor and guide the characters through the learning curve. THANK YOU!!!
"Storm King's Thunder" even gives tips on how not to DMPC Harshnag (the frost giant) - Harshnag likes to stay in the background when he can so he doesn't show up the PCs.
Here's an idea: the party finds a mimic chest in a dungeon. Instead of killing it, they feed it meat (like, if they're dungeon crawling, they've probably left monster corpses behind that aren't doing anything). Maybe the mimic decides to follow them, sees them as a good source of food. The party warms up to the guy, lets it sit by the fire. It starts contributing the fights, since it's now loyal to the PCs (and wants to protect its meal ticket). Gets some experience. Boost it's intelligence enough, it eventually decides to transform into a humanoid. Really, I just want to be able to run a Greater Mimic as a player character. Make it a Rogue, since mimics are all about subterfuge and stealth.
I loved henchmen & 3.5 it was great for world building an ongoing campaigns, your retiring characters built strongholds, households and small armies and kingdoms. Leaving their mark on the campaign world.
In one of my first sessions of running Pathfinder, one of my players was a Dhampir who could speak with rats, bats, and wolves. When the party encountered a pair of dire rats who started attacking them, the Dhampir said, “Can I try to calm them down?” and then proceeded to roll a mat 20 on Diplomacy. And being an Oracle (Charisma caster) his bonus wound up netting him a 33. Next turn, the negotiations continued, and I watched in awe as he rolled another bat 20. Those rats were then named Remy and Emile, after the main characters in Ratatouille, and they were the first of many pets collected during that campaign. Strangely, despite never leveling up, they got enough high rolls and crits that they remained relevant up until level 5
Best NPC I've encountered came by the will of the dice. It was during a caravan trip that featured a lot of encounters. There were the normal guards along with the PCs but one stood out from the rest. We affectionately began to call gaurd #3 Bob after he got three killing blows with his bow in the first encounter. To make a 7 session caravan trip short it was determined in retcon fashion that he was actually Robert of (I forget) and a 2nd level fighter by the end.
Left nerd talks like a DM. He always repeats the last couple words right nerd says, but confident and unsurprised, like he's agreeing/confirming what he said while continuing his own flow. I do this as a DM when I have to assume control of the table while I describe something. I don't think Jim can turn it off though.
Holy shit so I noticed Jim doing this like ten episodes ago and it's been kind of bothering me! Didn't think anyone noticed. Pruitt doesn't seem to mind though, so he either accepted it or knows Jim can't help it. Either way, who am I to judge. Great content like always guys.
We ran a ship in a pirate campaign. We needed crew. We hired a motley assortment of random guys and paid them very well (3 times-ish normal rates). They were always loyal and even helped defend the ship a few times. We have also had a town guardsman help us out in combat and he actually levelled up at the end of combat and was promptly given a name. :)
I made a DMPC for a Pathfinder campaign I ran with some newcomers to Tabletop RPG games. I wanted the group to be more rounded (had a group of 3, no one chose a healer so felt like they could use one in the party), so I created a Cleric that had taken a vow of silence to gain her healing abilities. So basically I tried to make sure she would have no input in what the party members did, but had the combat back-up if needed. Also helped a little bit when they got a bit stuck or lost in terms of what to do next from an RP stand-point. Overall I think it worked really well, honestly.
One of my favourite NPC's is an Ogre Ranger by the name of Blerg. He's a happy soul who likes Dwarves, Beer and fightin', not necessarily in that order. He's in various campaigns attached himself to a Dwarven Cleric of Hanseath (Beer AND Fighting? hell yeah), a Human Barbarian and was for a while the bodyguard of a elven wizard. He's adorable and NEVER gets anyone's name right out of general principle and overlarge jaw.
13:30--The game started to transition into the party going on proper quests as opposed to a dungeon crawl with Dragonlance. TSR was already working in that direction, but Dragonlance had a group of 8 main characters per module that all had a place in the story being told in the modules and novels. If you had fewer than 8 players, the DM was urged to either run the others as NPCs or allow people to play more than one character. DL, in its hardcover tome, also introduced spell spheres for clerics (Healing, Protection, Animal, etc.) and Major and Minor access to them, something later included in 2nd Ed.
The rule of our group is that if your character has a twin (see Xanathar's Guide to Everything), you MUST make a sheet for them and they DO accompany you. We don't usually have them participate in combat simultaneously, but it gives the party a back-up character immediately and also gives the party another character should some people fail to show up that day.
I made a DMPC once. It was early on when I first started DMing and did it for many of the reasons stated at the beginning of the video. I found that a good way to prevent a DMPC from stealing the show is to have them play a passive judge type roll. For instance, our group formed a pirate crew, a la One Piece, and had a difficult time making decisions. I used The DMPC as a way to break ties and avoid excessive and exacerbating debates. These arguments would slow the game down and would unnecessarily raise tensions in the party. Now to avoid being the "leader" I had the DMPC be charismatic but dim whited thrill seeker, making vary few decisions themselves. If they were in the dungeon the DMPC would simply want to reach the end and would go along with whatever the player characters decided. It wasn't until the PCs started fighting over the left or the right door did the DMPC walk over to the left door and open it. I also let the PC's make decisions for the DMPC, since he wasn't that smart it was easy for the PC's to lie, trick, or provoke him into taking the actions they wanted. In this way the DMPC became an impartial tie breaker that never threatened to pull attention away from the PCs. As the DM I could break ties and arguments in game, but I felt that the DMPC was a more organic/natural way of doing it. Eventually, as you said, it became increasingly hard to manage both the party, the monsters, the world and the DMPC. It was at that time I introduced the DMPC's father. A famous and powerful pirate who had finally found his runaway son. After demoralizing the players he took his son "home" in a teary eyed goodbye. To this day, my friends still miss the DMPC and want to rescue him from his father. In this way I turned a DMPC into a regular NPC. If you having trouble with your DMPC I would recommend doing something that turns them into a NPC. That way the players who did get along or develop a friendship with the DMPC have something that connects them to the world you have built.
I played my first game of D and D recently with a group of mates, volunteered to be GM even though I really wanted to be a PC. I did exactly what Jim mentioned early in the video, created a PC to guide the other players. I didn’t know the protocol for playing a DM PC but I though it was a bit suss, so I added a trope to my character: he couldn’t talk. He could fight, but otherwise every decision was made by the other players. Went really well! Was great seeing how all the first time players went, and I’d say I didn’t effect the game whatsoever. Plus I rolled really crappy on each of my DMPC’s turns lol However, I can see the risk in playing a full campaign like that. People might come to lean on the DMPC to lead them, or flat out resent the situation. Will make sure my mute monk only pops up every now and then!
Well done guys! You've almost hit your Patreon goal of 500. For DMs, your series is a boon. Informed, funny, excellent production. Much appreciated and keep up the great work.
One of my favorite NPCs is an NPC Turducken. She's a human Innkeeper/tavern owner/amateur musician. But She's actually a Yuan-Ti hiding her lower half under a long dress and ignores/avoids questions about her eyes. Who's a retired assassin. Who's actually a Marilith hiding from her people because reasons. Playing with alignment a bit, she's a good catch all for the position the party wants to put her in. Antagonist, ally, barely present npc they get rooms from occasionally....
They touch on a point very briefly about handing over an NPC to a player that has gone down in combat to keep them involved, and I have to see this is a cracking way to endear NPCs to your group. In my game, the party had an unfortunate battle against a Medusa. One dead and two Petrified and a loooong journey back to anyone that could turn them back again. Rather than have them sit out for a session of journeying, I created NPCs that had come to arrest the players for a previous misadventure and ensure they returned safely for trial, even if they were turned to stone. Now, months on, they see those NPCs and remember everything about them, treat them as if they were old friends even though they only rarely bump into them and trust them far and above other NPCs they have had more interaction with. Really works!
When I was running storm kings thunder Harshnag legit did fastball special the barbarian at a remorhaze. It was fantastic. When the remorhaze then bit the barbarian and tried to engulf him, he failed his save to stay outside of it's stomach on purpose so he could Drax his way out of it because "it's skin is to thick on the outside I will kill it from within" Easily one of my favorite combats I've ever run.
My PC's met an old character of mine and ended up liking her so much they took her with them on their adventure without my prompting. Wrote up a character sheet that night.
The game I'm in has ended up with a DM PC for historic reasons, basically it was meant to be a shared campaign where the shared bit fell through. At the start I was just using him to fill in gaps in party and help guide the party full of noobs through their first couple of sessions, but the PC in question quickly became something of a party favourite, they emphatically said no when I raised the prospect of retiring him so they could keep the limelight, and I have to admit I really enjoy having him there. I'm well aware of the criticisms of DM PCs, but I have to admit I've never felt any desire to turn him into a Mary-Sue. He's as likely as anyone to throw himself into a stupid situation (more so as he's been built as a tank and a cleric of Helm to boot), but he's also proved incredibly useful in getting the PCs to run and avoid a party-wipe while also being a useful way to prod players or suggest ways that they can build scenes to develop their characters' back story. So... I guess my advice goes that it depends on how much you trust yourself to DM your character properly. It can be done, but the temptations to misuse these sorts of characters are also very real, so handle with care.
I've been in a campaign that did tag team DMing. we all always had a PC. But took turns being DM. Each session was run similar to a one-shot and the DM for the night's PC was mostly controlled by whoever had been DM last time. It works because the DM isn't making the important decisions for the party.
In a recent campaign I played in, everyone decided that instead of getting two horses and a cart it was more effective to get an elephant with saddlebags. His name was Michael, and the totem Barbarian would talk to him frequently. Eventually we put Horseshoes of the Zephyr on Michael, so we had an elephant floating 4 inches off the ground. At one point we couldn't get him to board a boat, so we threw a rope around him and he floated alongside us across the ocean.
One of my players is an Elf Cleric and rolled on a homebrew First Level Benefits Table, and got a Faithful Family Retainer, which I imagined as a sarcastic Halfling butler/shield bearer (kinda like Alfred for Batman), which leads to much fun, but also RP potentials because he's gotten protective of the little guy.
When our group only had 4 players, our GM had a GMPC that was basically just a healbot. We gained more players, and that character has since lost a leg and now shuffles around our base like a combination Alfred/Dr. Nefario/goofy uncle, and everyone loves him. My point is, if it has to happen it's best to have the GMPC take on a supporting role that allows the party to shine brighter, not one that hogs the spotlight.
I play 5E with a couple of friends and our DM is phenomenal because she had balanced animal companions out. And she uses a lot of homebrew rules and classes from volos and such so she allowed us to take an animal companion feat giving a of watered down beast master trait. Our monk had a ferret who turned out to be a noble warrior who was hit with a true polymorph spell. We have two druids my character and his student and his student rescued a jackal pup that accompanies her and my character actually has a dragon wyrmling. The dragon of course as a fully sentient creature with its own spoken language was different than the others. My character speaks Draconic and opened a line of communication and also rolled a 23 animal handling check pretty much became a father to the Lil dragon who was held captive all three years of his life.
Our DM lets us control certain NPCs after we deal with a series of "Loyalty Quests". This opens up the DM's time from controlling that NPC and giving the players a chance to do some wombo-combos. The player has to go through hoops though and not just because. My DM is a merciful DM and usually has a Priest or Cleric NPC.
Jorry is the "Cid" to my RPG's. He's in every game I run. Always enthusiastic, friendly, naive, and is to guarded to the death by my regular players due to his one short role in a Hunter: The Reckoning campaign.
I love the rule "always buff, never nerf". In your case with the frost giant, give him his own arc that ends In an epic 1v1 with a mighty storm giant. Or have there be a ton of enemies under the bbeg where frost-giant bro (or chick) can say "you go on ahead, ill catch up". Put them up against something where even having a frost giant they are still at a disadvantage.
I have to admit, I actually liked original and 1e when each PC had their own small party of retainers. By 5th level the Magic-User had a 3rd level fighter as a bodyguard and a 1st level Magic-User as his apprentice (to whom the PC gave a wand of magic missiles, which made him pretty useful). The Cleric had 3rd level apprentice cleric. The fighter had an apprentice fighter and a thief as his retainers, the latter because the party had no one who could pick locks or find and disarm traps. Each PC was the leader of a small gang in his own right, so on downtime activities they weren't alone, and while adventuring the party also often employed a torch bearer and one or two porters and often a few men-at-arms. It was like a small mercenary company with three leaders (the PCs), five "officers" (the retainers) and 7-14 "soldiers" (the hirelings). Combat was a lot faster back then, so the large party made things epic rather than tedious, and each player controlled their PC, their retainers and approximately one third of the hirelings.
I have an idea for a halfling order of Clerics Paladins Rangers and Druids who are tasked by the halfling gods to protect the nature of halfling lands, and they all ride mastiffs. Also I really like the ideas of Halfling cavaliers on war hounds.
Sorry to tell you this, but, there are no Halfling lands. Those are actually Orc lands. Joking, joking, please don't release the hounds ridden by little cavaliers.
When I introduced my character, I came with a mastiff mount, an awakened shrub, and a hawk familiar. We found some abandoned horses and a mule after an orc raid, the half orc bard bought a giant capybara (reskinned elephant), and now I can cast phantasmal steed and the paladin can cast find steed. It's an interesting group.
Hang a sheet of blackboard around his neck, give him a piece of chalk, and write his part of the story. At the table, get a small whiteboard and a dry erase marker to stand in for your skeleton's version. Look forward to dealing with a problem character, as skeleton writes, "You Suck" on the whiteboard.
I DM PCed for a while. It was the first Champaign we ever did and as soon as we knew enough and had done the first leg of the Champaign, I killed off my pc and moved to focus on the others playing and building up my world. My PCs were actually more upset I killed of my PC than I was and started a hunt to avenge him. I would agree it's not the best way to go but it was a good start for us
Since NPCs that give the PCs extra actions every round runs the risk of really slowing down the game, I recommend having companions and henchmen give bonuses to PC actions. That way, the PCs remain center stage, and the NPCs don't slow down the game.
I love your show, im not sure where to submit questions, so ill do it here. ive heard you reference some old tricks like mixing copper in materials to give it magic resistance, or basilisk blood to prevent teleportation. could you do a full episode of these nifty tricks? maybe give a source book where I can find some of these ideas?
This post reminds me of the time my dm allowed me to attempt an awaken ritual on a Purple Wyrm we incapacitated. One nat 20 later we found that tunnelling plus Pass without a Trace ends up with horrifying encounters.
My players have a habit of attempting to tame every animal they come across. So far they have 2 horses, an axe beak, and a tressym. They almost got a fox.
In regards to the frost giant party member in skt. My party had him with them. They came across two fire giants a whole mess of hobgoblins and a couple ogres. The parties wizard, bard, and paladin cast haste enlarge and bless on the frost giant. It was an absolute bloodbath
we have a dmpc in my group, a paladin that was initially used as a tank in a oneshot when we only had casters at the time. we fell in love with him, and a year later hes a big part of our group, with magic items and all. our dm deliberately made this character be a drunk as to keep them out of social and exploration scenarios, our dm also uses him to sometimes nudge us in the right direction when were all stumped on what to do in a situation but weve never felt hes taken over the situation. all in all id say try it so long as everyones on board, keep them in the background of the pcs and only give as much as the players want
My friend was playing a character in a level 20 oneshot (which ended up being 3 sessions long) which was called Dr. D. [stage whisper] the D stands for dinosaur. And he brought around with him an awakened tyrannosaurus, called Smidley, who was more intelligent than he was, and was the actual Player Character who did all the talking.
The first thing my players took as a pet was a wind elemental.... while fighting it the bard took a jar, and simply moved it into the elemental and closed the jar, when they defeated it I just let him have a bit in the jar, which formed into a tiny elemental.... he bonded with it over the next month, named it Breezy and taught it to play a Ocarina. Oh and a completely separate game, I had a bowl of Cavelight Moss. Which eats people. She didn't care and took the moss with her as a pet and fed it pieces of monsters she killed. While the game didn't last long she sure loved her moss, and the tingling on her fingers when she held it definitely wasn't it digesting her.
Oh. Dogs. I remember back in Demons' Souls, the rabid war dogs had a little steel bar with spikes sort of muzzled over them. still lets them bite and even eat, but gave them that much more rip and tear to their bites. Would love to see that made into a little accessory for, say, a houndmaster to outfit their dog(s) with. maybe even get a magic item that's a more ornate version using some elemental crystals or enchanted with magic to let them breath fire or whatever, poison their bites, maybe even Electrify their bites :D.
So I run a table at my local gaming shop and have a DM PC. All I did was write out stats for a character I had in mind to help out in a pinch just in case someone at the table flakes out. He also kind of serves as the element that i think is lacking in the group as a whole. They're a lot of beginning players, some with seemingly half-interest but I try to keep the balance for the others that are committed. I feel like if you're going to make a DM PC be ready and willing to let them take a back seat. There was one encounter I made that I was afraid the party was going to get wiped when I brought out my rogue spymaster/warlock as support and he spent the encounter reading one of the religious texts from the cult the party was clearing out instead of helping with the fight. It may be seen as hand-holding but I don't want to crush the dreams of these guys just yet as many of them it's their first time playing.
I have a DMPC right now because we just started a campaign, it's everyone's first time, and I have them traveling in a caravan for the time being, partly for plot, and partly because I'm too busy with school right now to allow for many story options. I don't do too much with him, he's basically a guide and plot device. But of course when the caravan is attacked, he and any other fighters in the caravan are gonna help fight. But summer's almost here, and the party is getting close to the caravan's destination. Soon, the caravan guide is going to die tragically, just after they were starting to like him. He'll pass on a quest before he goes, and the characters will finally be plopped in the city with free will and the experience to use it.
I think I've evolved enough as a player and as a DM that I can handle a DMPC properly. My newbie friends wanted to see what kind of character I would make, and the party composition is a blaster caster and two awkward controller/utility types. There's no tank, no physical damage dealers, barely a healer, no stealth specialist... So, I made a tanky swords bard who can basically make up for all the group's shortcomings, allowing them to gradually learn the game mechanics. She's a punching bag who keeps her friends alive long enough to find a playstyle that suits them.
I came up with an idea for this DMpc character that is just a vampire who loves to tinker and craft. Never sleeps, still needs to eat on occasional but isn't particularly bloodthirsty and just uses his immortality in the pursuit of knowledge and crafting. He might join the party for rare periods of time not super long and maybe if the players earn it, he becomes some resource for the party. Like they hunker down and build a guild hall and the gnome just stays there working on the hall, weapons, armor ect for them as they adventure.
My first campaign I made a DMPC because my group took things way off the rails and also I wanted to play. It ended up being a mistake, I felt the negative response for my character and the game as a whole. I realised my mistake, but I understand there’s more to it than that. My newest game, my players have basically made characters that are primarily built for combat, they don’t have a healer or a thief, so I’m throwing them “apprentices”, characters who can probably handle themselves in combat to a degree, but are basically kids with more expanded non-combat skill sets. If the party throws them in as meat shields, they’re gonna get murdered. They are mostly there for added utility. And of course, they have to be paid and trained so hopefully the players connect to them.
I had a game where we all four people played a character but we round robin dmed. Each did a story arc. One person did the overarching story though. It was fun
My character was commanding a ship on a raid against Pirate Island. On a whim trying to be funny I ordered my forward ballista crew to keep an eye out for invisible things. There was a chance in that system to see invisible, the GM decided to make the roll and they saw the invisible flying mage and drilled him with the ballista. I kept those guys around and made them by dock guard, my house guard, etc. after I was done on ships.
I played a fighter that had a younger sister that was in the service of lord from their hometown. He always sent her some gold anytime he made any, and she ended up getting caught up in court politics and he had to go rescue her and then she became a party follower. It became a really good integration of character backstory into a significant NPC
What we have in my group is a long going campaign with a rotating DM option. So far we have had 4 different prior DM the game. We have a main DM who runs things normally, but if someone wants to DM wr give them the seat. What we have done is to npcize the DMs character as much as we can when they DM. So far it has worked out quite well for the group. The DMs character generally tend to fade toward the that of the t traveling NPC.
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ty for doing the patron q and a. Was very cool to be able to ask questions.
If you ARE looking for more spelljammer products, some of the best ones are Under the Dark Fist, Realmspace, and Goblins return (plus the sequal). The Cloakmaster cycle is also great as it gives the big meta plot of the whole setting.
This kinda reminded me of when my party was with a half elven militia going up a mountain to deal with the frost giants attacking the town, they got into a fight with a couple of frost giants and winter wolves. One character was in the back during this encounter sniping, a wolf started running at him taking opportunity attacks from some of the militia men and he asked "how are these guys not stopping the wolf?" so i had a random militia try to grapple the wolf, he succeeded and everyone at the table lost it, they were so amazed with him they were asking his name, I named him Vilnar, and the player who was sniping immediately loved the npc. During this same encounter the player died and he asked me if he could play Vilnar, i gave him my modified veteran/guard stat block and said go ahead, the players were much higher level than the npcs but he was all about it. After they were done with the frost giants I helped him make a character sheet for Vilnar, with a few free feats (grappler and sentinel if i remember correctly). He still plays Vilnar and he's made the character obsessed with killing giants.
I lot it
That's so fucking awesome I love you!
Take this to the top !
Vilnar the Grappler, choker of winter wolves, throttler of ogres, He Who Slaps Fenrir, the giant snapper.
"No DM PCs" was one of the first rules I worked out in my RPG life. Back in the earliest days of me playing D&D-- I was about seven-- we didn't even really know the rules. It didn't help that the only one of us who had the Player's Handbook was the DM, and he refused to let us look at it.
Anyways, in the game he ran, he had is own character, too. I remember the one time we found what seemed to be a sword encased in some kind of mineral. My character tried to pick it up and it electrocuted him. My character wasn't smart, and I thought maybe there were limited charges to it, so I kept trying to pick it up, and kept getting electrocuted. My character finally passed out. Then the DM's character picked it up and it turned into Excalibur.
This was decades ago and I'm still pretty salty about that
That guy sounds like a Wang Rod, to borrow a phrase from Matt Colville. I hope your group left him and started your own adventures.
Bruh they were little kids. Maybe the kid got better with age? (Gotta keep it positive, too many people say “Just leave”, or “I hope they left” to little problems that can be fixed with either experience, a good talk, or compromise
@@thehistorynerd8537 It doesn't mention the age of the DM. The only person whose age we know is the player. The DM could've been older
One of my players took a chicken on as a pet. I had no intention of this happening, but they found an egg and took the time to hatch it.
Blandco Battle Chickens are the next big thing. They will rise to the greatest threat in all of D&D.
One of my players did a similar thing in that he adopted a stray dog by feeding it over the course of a few days.
Level this chicken as a barbarian XD XD XD
One of my players pestered me over and over again about having a pet cat. I relented, eventually despite it being pointless. Little does she know I made the cat a 10th level Tibbit wizard who may or may not turn into an enemy later.
Tuffnut!
My group is running a Tomb of Annihilation campaign, and my Kobold Ranger who loves animals was chosen by our allied Trade Prince to be his sponsored jockey in the Dinosaur Races. He got first place in his heat and was gifted the Dienonychus (basically the raptors from Jurassic Park) he raced with. The DM allowed her to become my Beast Companion. I named her Clever Girl. Since she's a native animal and I'm a Ranger, I can talk to her and ask if certain things are familiar or frightening to her and I always pay attention when she gets tense.
Also, I got a Saddle of the Cavalier, and since she's Medium and I'm Small, I can use her as a mount and ride into battle with my bow like a freakin' raptor-riding Mongol warrior!
Great episode lads. Lots of DM PC love in the comments. Thanks for the mention.
Nerdachist Dave
This episode was interesting, especially the DMPC part. I had no idea that this was actually a problem because in my D&D group, everyone's been the DM at some point and everyone's had a DMPC. Looking at this, I realized we inadvertently circumvented the problem because we make a point of making sure that the DMPC has about the same strengths and weaknesses that the rest of the party has. They're not overpowered (unless we really need a tank in the group), they don't have any knowledge that doesn't make sense or is something that the DM would know, and they have moments of vulnerability like the rest of the characters do that give the other PC's time to shine. The extra layer of difficulty of running a campaign and controlling a PC's still there, but it's a fun added challenge to us instead of an extra chore.
My party has a sentient gelatinous cube (found, fell in love), an adolescent basilisk (our monk found an egg and raised it), and a homonculous (mine, saved a wizard who could cast the summon, and bought the components). We had to leave the cube for a bit, so my bard sacrificed a pinky to it as a parting gift.
That's EPIC! Cheers all around!
A pinky? Was your cube part of the yakuza?
Who fell in love with a cube? Was it the Bard? Did the hard woo a gelatinous cube through song? This just begs more questions.
You really know something matters when you decide “Eh, I don’t really need sleep anyway”. Keep up the great work you guys!
Thanks for your sacrifice and the kind words!
Here's the situation:
-Party of 5 at this point (plus 2 characters that don't attend sessions regularly due to work and other reasons)
-fighter (one of the players who rarely attends sessions) is gradually falling behind in levels due to absences
-created a ranger named Fenthris to fill in the spot on an adventure, basically just a sharpshooter for the party
-Fenthris is basically a "DMPC" but I treat him more or less just as an ally for the party to go to whenever they need a sharpshooter or tracker
-Although he has a proper personality and regularly interacts with the party, usually just making a smartass comment
-Player character (the party bard) develops a massive crush on Fenthris because of a side adventure involving killing worgs
-Just treating Fenthris as a side character lead to him becoming a full blown party member, despite the fact that the party doesn't trust him
-Decided to move away from Fenthris, leading to a wolf he befriended bringing the bard a note telling him to quit worrying so much
TL;DR
Fenthris became a party member, much to my dismay, and now he has a J'rai sense
Sounds to me like you missed a perfect opportunity for a climactic betrayal scene, where the Big Bad reveals that Fenthris was "WORKING FOR ME THE WHOLE TIME!"
Fenthris: "Sorry kid, nothing personal. It's just business..."
I mean, I ended up canceling that campaign, I genuinely grew to hate running that game because the players wanted a game that I simply wasn't running
So, I've had the Idea for a Dark Souls themed/ inspired DnD campaign... When you started talking about DMPC's; it hit me: the Summon Sign Mechanic from Dark Souls seems to work perfectly here... If the players choose to do so, they can summon a context (lore) specific DMPC, as a "White Phantom" for temporary assistance... Also opening up their world to invasion.
What do y'all think?
Absolutely amazing, can't get enough of it. What's better, since they need to touch a summon sign to call the NPC over, the DM can always know going in whether they need to adjust the enemy numbers to make it "even". Basically, the DM prepares two sets of enemy stas: one that assumes the PCs go in as-is, and one assuming they summon the NPC. And more stat blocks after that, if the PCs have multiple summon options in one location.
It also encourages exploration, if some summon signs are in hidden or out of the way spots. Players be checking under bushes for centuries old summon signs.
That brings up another point: if time is convoluted, it presents an excellent chance for exposition if the party summons an NPC for ages prior. Better yet, have them summon an NPC multiple times over a campaign, and slowly reveal that the character was on their journey to becoming the big bad they are currently fighting. The character lived long enough to see himself the villain, and the party is made to watch his descent into villainy.
Bluecho4 yes. All of the yes. Nothing but the yes for you. Please train me, sensei, for I am but a tiny grasshopper.
Teryel , Bluecho4, this is a perfect way to work a campaign idea I've been working on! Thank you!
This is an amazing idea :D
I'm slowly working on a campaign idea and this gave me a bunch of ideas as Dark Souls and its lore is one of my favorite series.
This is fantastic; It's decided, i'm doing it.
Thanks for your response(s) ; )
I really like the idea regarding multiple monster stat blocks; or even changing the encounters entirely based on the summon signs. - iirc the monsters do seem to scale a bit in co-op; bosses certainly do.
Gonna have to do some more thinking; but it seems like the applications are many; and seem like they could be fun. I like your idea of watching the summon become the big bad they've been chasing down- Thats some good stuff.
I'm thinking secret encounters and maybe side bosses based on summon presence, and location; also it could be a easy way to hide 'quests' in the area itself.
One of my players has a Psuedodragon familiar named Backpack. Just wanted to say that
Is it purple and speak in Spanish?
I had a cat named corn dog
Honestly that sounds adorable
I once had a player BE a sentient backpack
I named a kobold npc backpack. He was a kobold inventor and lived in the backpack of a hill giant
I actually made a dwarf with a boar mount he named after a fallen comrade. It was great because the dwarf was very coarse and the boar essentially became a tusked dog.. that's the best way I can describe it lmao
Nathan Resendez Yeah that sounds cool. Mounts are perhaps underutilized in DnD, and when they do get used its usually just horses and everyone forgets they have them until they need to calculate travel time. But having a dwarf with a themed boar mount is a great idea!
I have a habit of having DMPCs.. In my defense, the parties I DM for are small. Usually 2-3 players. I always make them bards, druids or clerics and they are just there to heal and provide utility for the other players. I also try to make the players tell them what to do. It works well for us and none of my players have ever really had a problem with it.
There is a difference between a DMPC and a DM NPC who happens to be a member of the party.
My DMPC's most frequent line of dialogue: "I'm not sure what to do, but I'll support you in combat."
I have 2 other co-DMs and the planet we're on has many continents, and different players take over as DM when we move to different continents. There was one session where I was DMing, the party went to a specific building and another DM took over, and then a Religion check was made on a pantheon from another continent, and a 3rd DM resolved that Religion check. It all went smoothly, too. It's just a switch over of who is narrating.
:V
wow, didnt not expect a vetches on my webDM video
Ogre NPC you say? I can't help but think of Sweetums in Muppet Treasure Island.... "Fight you? Are you kidding, I love you guys! Woh ho ho ho ho."
Bruz from Shadow of War
Havnt laughed at a comment in ages lol. Love that guy
I was a DMPC at one point, the only reason I did it was because I only had 2 other people who wanted to play with me. And they both agreed that they didn't want a party size of only 2. I made a specific effort to avoid being the too powerful, and made sure my character didn't hog the spotlight.
It seems fine to me, I would gimp my stats a bit to make sure that my pcs were stronger
My kobold DD sorcerer has a giant weasel he hand-raised that he rides. The sorcerer is LE and mistrusts EVERYONE and would happily do evil things if he thinks he can get away with it, but he adores this weasel. Knowing that he has power because of the dragon blood, he's fed it small amounts of his blood since birth and it now has these bright crimson (Red dragon disciple, obviously) streaks of fur. My DM is allowing it to level with me, getting bonus HP and proficiency bonuses, but no other bonuses. After getting trapped in a geas and nearly killing it (along with the rest of the party) my kobold swallowed his (significant amount of) pride and begged the dragonborn archdruid to grant a boon to it. I didn't expect much, but my DM rolled a d12 to determine how much its max hp increased. That was a good day. Eventually I'm going to try and train it to become proficient in medium armour so I can buy it a breastplate and boost it's AC to respectable levels. I already found a saddle of the cavalier and since I'm a sorcerer he's pretty survivable. In some ways I care more about my mount than I do about my character.
I understand. My Druid has a silver dragon wyrmling he saved from captivity and my DM allowed my PC to train him (I rolled a 23 animal handling and already spoke Draconic) and she implemented a homebrew dragon rider class so he is training the dragon to be a mount and lifelong companion. (They actually have more of a father son relationship with my druid wild shaping into a hawk and hunting with his adopted dragon son) Lucem is one of two characters my PC would gladly die for.
My DM played a pc and it worked out well. I think it just depends on the group and the trust you have in your DM
I made myself a DMPC mainly because I want to play, but also because otherwise the party consists of two people. After watching this video I may nudge my PCs towards getting some lackeys to take some weight off of me.
gorf some lackeys and henchmen could help fill out the party. Also, consider rotating the DMs seat.
You could alternatively have each player run two PCs simultaneously. Or have each one control one full PC and one hireling or companion. Even a character that just uses the Help action during fights can be of, well, help. That Advantage can be swell, let me tell you.
Do you not count what the DM does as playing? To me, D&D is a group of friends playing together, not a group of friends playing together and the DM. Wanting to be committed to a singular character is another thing entirely, because even if you have a DMPC, you still have to play as everyone and everything else.
casey hudson That's a nice way to think about it. Do you really not see any difference between playing the game as a DM and playing it as a PC, though? Those are very different experiences. You lose a lot of the adventure and discovery aspects of the game as the DM, because you know the threats the party is about to face; you know what logic will sway the Duke's opinion in your favor; you know that the guy who has only fired some magic missiles in this fight is holding on to a fireball for the right moment. Yes, you play the same game as a DM, but you play it in a very different way.
They're certainly different, that was part of my point. Having a DMPC doesn't really solve wanting to be committed to one character, well, for the reasons you pointed out. I didn't want to reiterate what Jim said about rotating the DM, either. It just sounded like he was getting sick of DMing / no one else stepping up, of which I can certainly understand the frustration there.
This makes me feel a lot better about my players befriending a trio of abused wolves, and about how they can use them in game. Thanks, guys!
When I first got into D&D all my friends were also new to the hobby.
My group did the new group DM PC thing like they talked about. It was more to allow us to switch DM's from session to session. It was good for learning the game and feeling out what we liked to do, and if you are fine with the greatest depth of a campaign being a string of unconnected adventures, I think its fine
(also the DM has to not be a jerk and have there PC take a support role for that session)
Logan Sackey I recall doing the same thing when I first started playing
Everytime in zooms in on Pruitt's face, i think thats a bong in the background on the shelves .
My campaign had a dm character that was basically a wandering warforged warrior who was enlisted to assist them when they first started and at the end when the hydra was dead, he slowly sat on the ground and powered down for (what they thought) was the last time
Watching thru all ur old content and loving it. Miss Save or Dice. You guys were great there!
Thank you for the comment about dogs.
In one campaign I had a faerie dragon called Twinkles that would mess with the party any time they came through his forest. The party hate-loved it and Twinkles is still my favourite
I once had a sorcerer in 3rd edition that summoned a fiendish dire rat, at the end of the combat it was still alive and the party decided to keep it. So I decided to have some fun with it as the DM and made a bit of background for it, it was once a humanoid but was "cursed" into this form, and fell in love with the party ranger and kept trying to kill her other suitors, it was amusing to say the least.
We found a red egg in a previous campaign, which turned into a young dragon whelp. It then found our Cleric's traveling chest, which he carried instead of a backpack, burned the lock off of it and made it into its permanent hoard. On top of nipping at anyone who tried to touch it, it constantly ate every ration he had.
Our party in Tomb of Annihilation has pet velociraptor for our Forest Gnome rogue, a giant badger animal companion for our Forest Gnome ranger, and a macaw for me, the Dragonborn Druid
When I played DND with my friends we kinda rotated DM roles, but I ended up being DM for most of it. And I played a brute. I just played it as he tried to hit everything, and I was overly critical of what I was doing. Looking back on it, it was dumb to play that way, but oh well.
I’ve added DMPCs to add comedic relief or help players through difficult encounters to prevent party wipes. They often are very willing to sacrifice for the party.
I ran a DMPC for a small adventure in my campaign the only reason I did was so I could build up for him turning traitor and become the campaign BBEG.
“You’re drinking all the meat, Coral!”
I think having "dmpc's" is fine. just so long as they aren't there simply to stroke your ego. optimally you just run a game where the dm can enjoy being a player character though
I dm’d a group of three once. The players seemed to feel very not well rounded as a group so they asked one of my npcs to join the party. I thought, sure, they can have a companion. He could heal and shield, but wasn’t very offensive. Fine right? Well then one day, they gave the npc a magic item. Then they leveled up and asked what new skills the npc got. So basically I had a dmpc. One of the best things we’ve ever done.
He sacrificed himself to protect the rogue from a lightning bolt. They felt the pain as if they lost an actually party member without the butthurt of actually losing one. This made them hate my villain. Was fantastic.
When I DMPC I only do it for two PC parties. They just need more roles filled at that point. I have unconsciously imposed rules on my DMPCs though, they never offer up ideas for puzzles, they don't try to take over or railroad the players (just once but that was because one of the PCs hated their character and wanted to die and roll a new one, so I brought them to the Feywyld to peace out in an epic druid way.) and my characters DO NOT steal the spotlight. I have also had DMPCs that were mute. One of the ones I created the party found in a chaotic maze. He was a young hobbit boy whose psycho mother used dark magic to bind a powerful demon to. He was completely mute, but eventually the demon took over when the players figured out what was wrong with the kid, and spoke through him. So I guess I had two DMPCs that time hahaha.
I just ran my first session every last Monday. It went great. When I saw everyone again a few days later they told me that they couldn't stop talking about it! Thanks for all your help. :)
I introduced an npc to the group and because this was the first time I was DMing a game that I intended to plan, so I created a character sheet sorcerer and just made sure to not make it optimized. Not useless (far from it), just has stats that fit the character (low strength and constitution, high intelligence and charisma). Her name is Charlie and at first she was made to be a challenge, keep this girl that was assigned to you alive, she's got 15ish hp. I played her as someone who wants to be an adventurer and is somewhat naive. She joined the party of mostly neutral mercenaries and basically became an apprentice of the eldritch knight half orc on the team. The whole party loves her and she's become a staple of the party in her own right.
I’ve added some DMPCs to help parties through incredibly challenging campaigns. They also often are willing to sacrifice themselves for the sake of the players.
Horror of horrors, we were all new, we tried to alternate who was DM, because no one wanted to, but everyone else seemed “to want to DM less than I”, and soon enough no one would play if they had to DM but I still had this character in the group. To this day, my brother can’t stand to hear the name “Illedan Aasdahlen” or anything like it and I can’t play a high elf. Played one Drow since then, but he was no hero, really the opposite from the paladin of freedom (3.5 unearthed arcana) Illedan had been. The drow was a cleric/ranger/fighter into black guard (nope, not a fallen paladin), hellbent on conquering the Nine Hells for himself, until the DM had him captured by a Great wyrm Gold Dragon who gave the character the choice of be good or be lunch😑. Didn’t play a character again until this earlier this month. So yeah DMs who push too much with their characters hurt the game for everyone even themselves.
Yeaaaaah. If the DM wants to force your character to be a specific alignment or into alignment with the other players, unless you're clearly doing a terrible job of making your character work, then it's time to go. One had best let goods be goods and evils be evils, as long as players play respectfully.
I think this has been the most useful episode I've watched as a new dm. I am an actor, both stage and improv, and this gave me some fantastic ideas to create and populate npcs in a variety of roles and functions, and as I have all new players, this also was excellent advice on how to use npcs to tutor and guide the characters through the learning curve. THANK YOU!!!
"Storm King's Thunder" even gives tips on how not to DMPC Harshnag (the frost giant) - Harshnag likes to stay in the background when he can so he doesn't show up the PCs.
Here's an idea: the party finds a mimic chest in a dungeon. Instead of killing it, they feed it meat (like, if they're dungeon crawling, they've probably left monster corpses behind that aren't doing anything). Maybe the mimic decides to follow them, sees them as a good source of food. The party warms up to the guy, lets it sit by the fire. It starts contributing the fights, since it's now loyal to the PCs (and wants to protect its meal ticket). Gets some experience. Boost it's intelligence enough, it eventually decides to transform into a humanoid.
Really, I just want to be able to run a Greater Mimic as a player character. Make it a Rogue, since mimics are all about subterfuge and stealth.
I loved henchmen & 3.5 it was great for world building an ongoing campaigns, your retiring characters built strongholds, households and small armies and kingdoms. Leaving their mark on the campaign world.
In one of my first sessions of running Pathfinder, one of my players was a Dhampir who could speak with rats, bats, and wolves. When the party encountered a pair of dire rats who started attacking them, the Dhampir said, “Can I try to calm them down?” and then proceeded to roll a mat 20 on Diplomacy. And being an Oracle (Charisma caster) his bonus wound up netting him a 33. Next turn, the negotiations continued, and I watched in awe as he rolled another bat 20. Those rats were then named Remy and Emile, after the main characters in Ratatouille, and they were the first of many pets collected during that campaign.
Strangely, despite never leveling up, they got enough high rolls and crits that they remained relevant up until level 5
Best NPC I've encountered came by the will of the dice. It was during a caravan trip that featured a lot of encounters. There were the normal guards along with the PCs but one stood out from the rest. We affectionately began to call gaurd #3 Bob after he got three killing blows with his bow in the first encounter. To make a 7 session caravan trip short it was determined in retcon fashion that he was actually Robert of (I forget) and a 2nd level fighter by the end.
Left nerd talks like a DM. He always repeats the last couple words right nerd says, but confident and unsurprised, like he's agreeing/confirming what he said while continuing his own flow. I do this as a DM when I have to assume control of the table while I describe something. I don't think Jim can turn it off though.
xinlo born to DM
That's interesting. I wonder if I do this. I'll need to start paying attention at my next games. Lol
I do this in general when discussing things, much to the annoyance of those I talk to
Holy shit so I noticed Jim doing this like ten episodes ago and it's been kind of bothering me!
Didn't think anyone noticed.
Pruitt doesn't seem to mind though, so he either accepted it or knows Jim can't help it. Either way, who am I to judge.
Great content like always guys.
Jim can't turn it off. Not only that, I think he took an improve class.
We ran a ship in a pirate campaign. We needed crew. We hired a motley assortment of random guys and paid them very well (3 times-ish normal rates). They were always loyal and even helped defend the ship a few times.
We have also had a town guardsman help us out in combat and he actually levelled up at the end of combat and was promptly given a name. :)
shout out to my dude Trinket!!! #CriticalRole
I live for the 2-3 minutes after the outro
I made a DMPC for a Pathfinder campaign I ran with some newcomers to Tabletop RPG games. I wanted the group to be more rounded (had a group of 3, no one chose a healer so felt like they could use one in the party), so I created a Cleric that had taken a vow of silence to gain her healing abilities. So basically I tried to make sure she would have no input in what the party members did, but had the combat back-up if needed. Also helped a little bit when they got a bit stuck or lost in terms of what to do next from an RP stand-point. Overall I think it worked really well, honestly.
One of my favourite NPC's is an Ogre Ranger by the name of Blerg. He's a happy soul who likes Dwarves, Beer and fightin', not necessarily in that order.
He's in various campaigns attached himself to a Dwarven Cleric of Hanseath (Beer AND Fighting? hell yeah), a Human Barbarian and was for a while the bodyguard of a elven wizard.
He's adorable and NEVER gets anyone's name right out of general principle and overlarge jaw.
13:30--The game started to transition into the party going on proper quests as opposed to a dungeon crawl with Dragonlance. TSR was already working in that direction, but Dragonlance had a group of 8 main characters per module that all had a place in the story being told in the modules and novels. If you had fewer than 8 players, the DM was urged to either run the others as NPCs or allow people to play more than one character. DL, in its hardcover tome, also introduced spell spheres for clerics (Healing, Protection, Animal, etc.) and Major and Minor access to them, something later included in 2nd Ed.
The rule of our group is that if your character has a twin (see Xanathar's Guide to Everything), you MUST make a sheet for them and they DO accompany you. We don't usually have them participate in combat simultaneously, but it gives the party a back-up character immediately and also gives the party another character should some people fail to show up that day.
I made a DMPC once. It was early on when I first started DMing and did it for many of the reasons stated at the beginning of the video. I found that a good way to prevent a DMPC from stealing the show is to have them play a passive judge type roll. For instance, our group formed a pirate crew, a la One Piece, and had a difficult time making decisions. I used The DMPC as a way to break ties and avoid excessive and exacerbating debates. These arguments would slow the game down and would unnecessarily raise tensions in the party. Now to avoid being the "leader" I had the DMPC be charismatic but dim whited thrill seeker, making vary few decisions themselves. If they were in the dungeon the DMPC would simply want to reach the end and would go along with whatever the player characters decided. It wasn't until the PCs started fighting over the left or the right door did the DMPC walk over to the left door and open it. I also let the PC's make decisions for the DMPC, since he wasn't that smart it was easy for the PC's to lie, trick, or provoke him into taking the actions they wanted. In this way the DMPC became an impartial tie breaker that never threatened to pull attention away from the PCs. As the DM I could break ties and arguments in game, but I felt that the DMPC was a more organic/natural way of doing it.
Eventually, as you said, it became increasingly hard to manage both the party, the monsters, the world and the DMPC. It was at that time I introduced the DMPC's father. A famous and powerful pirate who had finally found his runaway son. After demoralizing the players he took his son "home" in a teary eyed goodbye. To this day, my friends still miss the DMPC and want to rescue him from his father. In this way I turned a DMPC into a regular NPC. If you having trouble with your DMPC I would recommend doing something that turns them into a NPC. That way the players who did get along or develop a friendship with the DMPC have something that connects them to the world you have built.
I played my first game of D and D recently with a group of mates, volunteered to be GM even though I really wanted to be a PC. I did exactly what Jim mentioned early in the video, created a PC to guide the other players. I didn’t know the protocol for playing a DM PC but I though it was a bit suss, so I added a trope to my character: he couldn’t talk. He could fight, but otherwise every decision was made by the other players. Went really well! Was great seeing how all the first time players went, and I’d say I didn’t effect the game whatsoever. Plus I rolled really crappy on each of my DMPC’s turns lol
However, I can see the risk in playing a full campaign like that. People might come to lean on the DMPC to lead them, or flat out resent the situation. Will make sure my mute monk only pops up every now and then!
Well done guys! You've almost hit your Patreon goal of 500. For DMs, your series is a boon. Informed, funny, excellent production. Much appreciated and keep up the great work.
One of my favorite NPCs is an NPC Turducken. She's a human Innkeeper/tavern owner/amateur musician.
But She's actually a Yuan-Ti hiding her lower half under a long dress and ignores/avoids questions about her eyes.
Who's a retired assassin.
Who's actually a Marilith hiding from her people because reasons.
Playing with alignment a bit, she's a good catch all for the position the party wants to put her in. Antagonist, ally, barely present npc they get rooms from occasionally....
They touch on a point very briefly about handing over an NPC to a player that has gone down in combat to keep them involved, and I have to see this is a cracking way to endear NPCs to your group.
In my game, the party had an unfortunate battle against a Medusa. One dead and two Petrified and a loooong journey back to anyone that could turn them back again. Rather than have them sit out for a session of journeying, I created NPCs that had come to arrest the players for a previous misadventure and ensure they returned safely for trial, even if they were turned to stone.
Now, months on, they see those NPCs and remember everything about them, treat them as if they were old friends even though they only rarely bump into them and trust them far and above other NPCs they have had more interaction with.
Really works!
When I was running storm kings thunder Harshnag legit did fastball special the barbarian at a remorhaze. It was fantastic. When the remorhaze then bit the barbarian and tried to engulf him, he failed his save to stay outside of it's stomach on purpose so he could Drax his way out of it because "it's skin is to thick on the outside I will kill it from within"
Easily one of my favorite combats I've ever run.
My PC's met an old character of mine and ended up liking her so much they took her with them on their adventure without my prompting. Wrote up a character sheet that night.
Hah. Oh that's such a mood.
The game I'm in has ended up with a DM PC for historic reasons, basically it was meant to be a shared campaign where the shared bit fell through. At the start I was just using him to fill in gaps in party and help guide the party full of noobs through their first couple of sessions, but the PC in question quickly became something of a party favourite, they emphatically said no when I raised the prospect of retiring him so they could keep the limelight, and I have to admit I really enjoy having him there.
I'm well aware of the criticisms of DM PCs, but I have to admit I've never felt any desire to turn him into a Mary-Sue. He's as likely as anyone to throw himself into a stupid situation (more so as he's been built as a tank and a cleric of Helm to boot), but he's also proved incredibly useful in getting the PCs to run and avoid a party-wipe while also being a useful way to prod players or suggest ways that they can build scenes to develop their characters' back story.
So... I guess my advice goes that it depends on how much you trust yourself to DM your character properly. It can be done, but the temptations to misuse these sorts of characters are also very real, so handle with care.
I've been in a campaign that did tag team DMing. we all always had a PC. But took turns being DM. Each session was run similar to a one-shot and the DM for the night's PC was mostly controlled by whoever had been DM last time.
It works because the DM isn't making the important decisions for the party.
In a recent campaign I played in, everyone decided that instead of getting two horses and a cart it was more effective to get an elephant with saddlebags. His name was Michael, and the totem Barbarian would talk to him frequently.
Eventually we put Horseshoes of the Zephyr on Michael, so we had an elephant floating 4 inches off the ground. At one point we couldn't get him to board a boat, so we threw a rope around him and he floated alongside us across the ocean.
One of my players is an Elf Cleric and rolled on a homebrew First Level Benefits Table, and got a
Faithful Family Retainer, which I imagined as a sarcastic Halfling butler/shield bearer (kinda like Alfred for Batman), which leads to much fun, but also RP potentials because he's gotten protective of the little guy.
When our group only had 4 players, our GM had a GMPC that was basically just a healbot. We gained more players, and that character has since lost a leg and now shuffles around our base like a combination Alfred/Dr. Nefario/goofy uncle, and everyone loves him. My point is, if it has to happen it's best to have the GMPC take on a supporting role that allows the party to shine brighter, not one that hogs the spotlight.
I play 5E with a couple of friends and our DM is phenomenal because she had balanced animal companions out. And she uses a lot of homebrew rules and classes from volos and such so she allowed us to take an animal companion feat giving a of watered down beast master trait. Our monk had a ferret who turned out to be a noble warrior who was hit with a true polymorph spell. We have two druids my character and his student and his student rescued a jackal pup that accompanies her and my character actually has a dragon wyrmling. The dragon of course as a fully sentient creature with its own spoken language was different than the others. My character speaks Draconic and opened a line of communication and also rolled a 23 animal handling check pretty much became a father to the Lil dragon who was held captive all three years of his life.
Our DM lets us control certain NPCs after we deal with a series of "Loyalty Quests". This opens up the DM's time from controlling that NPC and giving the players a chance to do some wombo-combos. The player has to go through hoops though and not just because. My DM is a merciful DM and usually has a Priest or Cleric NPC.
Jorry is the "Cid" to my RPG's. He's in every game I run. Always enthusiastic, friendly, naive, and is to guarded to the death by my regular players due to his one short role in a Hunter: The Reckoning campaign.
I love the rule "always buff, never nerf". In your case with the frost giant, give him his own arc that ends In an epic 1v1 with a mighty storm giant. Or have there be a ton of enemies under the bbeg where frost-giant bro (or chick) can say "you go on ahead, ill catch up". Put them up against something where even having a frost giant they are still at a disadvantage.
I have to admit, I actually liked original and 1e when each PC had their own small party of retainers. By 5th level the Magic-User had a 3rd level fighter as a bodyguard and a 1st level Magic-User as his apprentice (to whom the PC gave a wand of magic missiles, which made him pretty useful). The Cleric had 3rd level apprentice cleric. The fighter had an apprentice fighter and a thief as his retainers, the latter because the party had no one who could pick locks or find and disarm traps. Each PC was the leader of a small gang in his own right, so on downtime activities they weren't alone, and while adventuring the party also often employed a torch bearer and one or two porters and often a few men-at-arms. It was like a small mercenary company with three leaders (the PCs), five "officers" (the retainers) and 7-14 "soldiers" (the hirelings). Combat was a lot faster back then, so the large party made things epic rather than tedious, and each player controlled their PC, their retainers and approximately one third of the hirelings.
I have an idea for a halfling order of Clerics Paladins Rangers and Druids who are tasked by the halfling gods to protect the nature of halfling lands, and they all ride mastiffs. Also I really like the ideas of Halfling cavaliers on war hounds.
This is the third or forth video I have mentioned Halflings in... I think I might have a problem.
I'm about to play a Halfling. They're fun! Let you Halfling Flag fly! (Half-mast of course)
Sorry to tell you this, but, there are no Halfling lands. Those are actually Orc lands. Joking, joking, please don't release the hounds ridden by little cavaliers.
Geeko170 That sounds sweet! An entire party of halflings riding mastiffs would be awesome.
I had halflings ride dire corgis in my world. The players loved it.
When I introduced my character, I came with a mastiff mount, an awakened shrub, and a hawk familiar. We found some abandoned horses and a mule after an orc raid, the half orc bard bought a giant capybara (reskinned elephant), and now I can cast phantasmal steed and the paladin can cast find steed. It's an interesting group.
I have an awakened skeleton that has to communicate with the party via sherades
Hang a sheet of blackboard around his neck, give him a piece of chalk, and write his part of the story. At the table, get a small whiteboard and a dry erase marker to stand in for your skeleton's version. Look forward to dealing with a problem character, as skeleton writes, "You Suck" on the whiteboard.
I DM PCed for a while. It was the first Champaign we ever did and as soon as we knew enough and had done the first leg of the Champaign, I killed off my pc and moved to focus on the others playing and building up my world. My PCs were actually more upset I killed of my PC than I was and started a hunt to avenge him. I would agree it's not the best way to go but it was a good start for us
In my campaign the party has a small keep that has a good number of NPC allies and at some points they are around to help both in and out of combat.
Since NPCs that give the PCs extra actions every round runs the risk of really slowing down the game, I recommend having companions and henchmen give bonuses to PC actions. That way, the PCs remain center stage, and the NPCs don't slow down the game.
I love your show, im not sure where to submit questions, so ill do it here. ive heard you reference some old tricks like mixing copper in materials to give it magic resistance, or basilisk blood to prevent teleportation. could you do a full episode of these nifty tricks? maybe give a source book where I can find some of these ideas?
This post reminds me of the time my dm allowed me to attempt an awaken ritual on a Purple Wyrm we incapacitated. One nat 20 later we found that tunnelling plus Pass without a Trace ends up with horrifying encounters.
My players have a habit of attempting to tame every animal they come across. So far they have 2 horses, an axe beak, and a tressym. They almost got a fox.
In regards to the frost giant party member in skt. My party had him with them. They came across two fire giants a whole mess of hobgoblins and a couple ogres. The parties wizard, bard, and paladin cast haste enlarge and bless on the frost giant. It was an absolute bloodbath
we have a dmpc in my group, a paladin that was initially used as a tank in a oneshot when we only had casters at the time. we fell in love with him, and a year later hes a big part of our group, with magic items and all. our dm deliberately made this character be a drunk as to keep them out of social and exploration scenarios, our dm also uses him to sometimes nudge us in the right direction when were all stumped on what to do in a situation but weve never felt hes taken over the situation. all in all id say try it so long as everyones on board, keep them in the background of the pcs and only give as much as the players want
My friend was playing a character in a level 20 oneshot (which ended up being 3 sessions long) which was called Dr. D. [stage whisper] the D stands for dinosaur. And he brought around with him an awakened tyrannosaurus, called Smidley, who was more intelligent than he was, and was the actual Player Character who did all the talking.
The first thing my players took as a pet was a wind elemental.... while fighting it the bard took a jar, and simply moved it into the elemental and closed the jar, when they defeated it I just let him have a bit in the jar, which formed into a tiny elemental.... he bonded with it over the next month, named it Breezy and taught it to play a Ocarina. Oh and a completely separate game, I had a bowl of Cavelight Moss. Which eats people. She didn't care and took the moss with her as a pet and fed it pieces of monsters she killed. While the game didn't last long she sure loved her moss, and the tingling on her fingers when she held it definitely wasn't it digesting her.
I have a Raven named Grave
I dig it.
Oh. Dogs. I remember back in Demons' Souls, the rabid war dogs had a little steel bar with spikes sort of muzzled over them. still lets them bite and even eat, but gave them that much more rip and tear to their bites. Would love to see that made into a little accessory for, say, a houndmaster to outfit their dog(s) with. maybe even get a magic item that's a more ornate version using some elemental crystals or enchanted with magic to let them breath fire or whatever, poison their bites, maybe even Electrify their bites :D.
So I run a table at my local gaming shop and have a DM PC. All I did was write out stats for a character I had in mind to help out in a pinch just in case someone at the table flakes out. He also kind of serves as the element that i think is lacking in the group as a whole. They're a lot of beginning players, some with seemingly half-interest but I try to keep the balance for the others that are committed. I feel like if you're going to make a DM PC be ready and willing to let them take a back seat. There was one encounter I made that I was afraid the party was going to get wiped when I brought out my rogue spymaster/warlock as support and he spent the encounter reading one of the religious texts from the cult the party was clearing out instead of helping with the fight. It may be seen as hand-holding but I don't want to crush the dreams of these guys just yet as many of them it's their first time playing.
Pruitt?! Where's the new episode? I need my fix. Webdm is my jam on Wednesdays. You guys are awesome
I have a DMPC right now because we just started a campaign, it's everyone's first time, and I have them traveling in a caravan for the time being, partly for plot, and partly because I'm too busy with school right now to allow for many story options.
I don't do too much with him, he's basically a guide and plot device. But of course when the caravan is attacked, he and any other fighters in the caravan are gonna help fight.
But summer's almost here, and the party is getting close to the caravan's destination. Soon, the caravan guide is going to die tragically, just after they were starting to like him. He'll pass on a quest before he goes, and the characters will finally be plopped in the city with free will and the experience to use it.
I think I've evolved enough as a player and as a DM that I can handle a DMPC properly. My newbie friends wanted to see what kind of character I would make, and the party composition is a blaster caster and two awkward controller/utility types. There's no tank, no physical damage dealers, barely a healer, no stealth specialist...
So, I made a tanky swords bard who can basically make up for all the group's shortcomings, allowing them to gradually learn the game mechanics. She's a punching bag who keeps her friends alive long enough to find a playstyle that suits them.
I came up with an idea for this DMpc character that is just a vampire who loves to tinker and craft. Never sleeps, still needs to eat on occasional but isn't particularly bloodthirsty and just uses his immortality in the pursuit of knowledge and crafting.
He might join the party for rare periods of time not super long and maybe if the players earn it, he becomes some resource for the party. Like they hunker down and build a guild hall and the gnome just stays there working on the hall, weapons, armor ect for them as they adventure.
Thanks guys! This is one of my favorites
My first campaign I made a DMPC because my group took things way off the rails and also I wanted to play. It ended up being a mistake, I felt the negative response for my character and the game as a whole. I realised my mistake, but I understand there’s more to it than that.
My newest game, my players have basically made characters that are primarily built for combat, they don’t have a healer or a thief, so I’m throwing them “apprentices”, characters who can probably handle themselves in combat to a degree, but are basically kids with more expanded non-combat skill sets. If the party throws them in as meat shields, they’re gonna get murdered. They are mostly there for added utility. And of course, they have to be paid and trained so hopefully the players connect to them.
Awesome work, guys, as always. Could you do one about constructing the story and "show, don't tell" for GM's?
Mauricio Monsalves Pino great ideas!
I had a game where we all four people played a character but we round robin dmed. Each did a story arc. One person did the overarching story though. It was fun
My character was commanding a ship on a raid against Pirate Island. On a whim trying to be funny I ordered my forward ballista crew to keep an eye out for invisible things. There was a chance in that system to see invisible, the GM decided to make the roll and they saw the invisible flying mage and drilled him with the ballista. I kept those guys around and made them by dock guard, my house guard, etc. after I was done on ships.
I played a fighter that had a younger sister that was in the service of lord from their hometown. He always sent her some gold anytime he made any, and she ended up getting caught up in court politics and he had to go rescue her and then she became a party follower. It became a really good integration of character backstory into a significant NPC
I said it once I'll say it again. You guys have such great production value. Noticed and appreciated.
Ryan F thanks! We keep working hard to up our game
What we have in my group is a long going campaign with a rotating DM option. So far we have had 4 different prior DM the game. We have a main DM who runs things normally, but if someone wants to DM wr give them the seat. What we have done is to npcize the DMs character as much as we can when they DM. So far it has worked out quite well for the group. The DMs character generally tend to fade toward the that of the t traveling NPC.