New DM Tips: Session 0, First Adventure, Burnout & Focusing on Fun Web DM Dungeons & Dragons

Поділитися
Вставка
  • Опубліковано 28 вер 2024
  • New DMs Unite- This one's for you! Don't forget to subscribe, comment & share. New episodes every Wednesday.
    Check us out on Facebook - bit.ly/2oGKLOg
    Twitter - / webdmshow
    Instagram - web_dm
    Jim and Pruitt begin their talk with Session 0, getting your players together to discuss the campaign and what characters they will make. Then Jim reviews his hierarchy of gaming: Friends, Food, Setting, and Rules. A new DM should work with players to create characters that will mesh well with both party and setting. Also, try to have at least an encounter prepared for the end of Session 0. Let the players have some fun with that which they just created. Whether it be a single fight against a monster or an altercation at the local tavern.
    Time for your first adventure! DM’s should have their conflict sorted, and the NPC’s in place and ready for the first encounter. What’s in an Encounter? According to Jim Davis, there are 5 parts to an encounter: an enemy, ally, reward, trick/trap, or…..nothing. Consider these things when crafting encounters. Try to have three possible outcomes for each encounter, to ensure your players have enough to move along in the adventure. Don’t lock all clues behind skill rolls.
    DM’s should work with players on campaign goals. Then align those individual player goals into a single adventure/campaign. Make sure to communicate with players from session to session to ensure the campaign goals are on track to being met. Remember that scenes/encounters combine to make adventures, and then a series of adventures conclude in a campaign. Don’t fret about the end, just let it happen naturally. And don’t forget to have the players take a vacation from time to time in game. Gotta relax. Regardless of campaign length, it was always going to end at some point. Don’t worry about when.
    Be sure to validate player’s efforts. Don’t fudge your rolls. (Unless absolutely necessary. But not too often.) Do not dictate the actions and feelings of the players, unless you charm them. Then go nuts. (Within the bounds of the spell, of course.) Always respect the player’s choices, even if you don’t agree.
    Written & Hosted by Jonathan Pruitt & Jim Davis
    Produced, Directed & Edited by Travis Boles
    Complete 5e Classes Playlist: bit.ly/2oGuhG1
    Unearthed Arcana LIVE episodes playlist: bit.ly/2oQOlYu
    New to 5th Edition D&D? Check out this playlist - bit.ly/2pbZN1K
    Music by
    John Branch -branchoutguita...
    Web DM Theme by
    Kyle Newmaster - kylenewmaster.com
    Motion Graphics & Logo Design by
    Ryan Wieber - ryan-w.com
    WebDM Fan Art by Adam Miller - www.adammillerart.net

    Intro To 5th Edition - • 5th Edition Dungeons &...
    Backgrounds, Feats & Spellcasters - • Backgrounds, Feats & S...
    Inside Editions - • Inside Editions - Web DM
    Getting Started in 5th Edition - • Getting Started In 5th...
    Character Creation Part One - • Character Creation Par...
    Character Creation Part Two - • Character Creation Par...
    Campaigning “On Rails” - • Is Your D&D Campaign "...
    Treasure - • Treasure: How Much Is ...
    Player Styles - • Different Player Style...
    Killing Characters - • Killing Characters Res...
    Barbarians & Bards - • Barbarians & Bards - W...
    Druids,Fighters, Monks, Rangers & Rogues - • Druids, Fighters, Monk...
    Sorcerers, Warlocks, Clerics, Paladins & Wizards - • Sorcerers, Warlocks, C...
    Beholders - • Beholders - A Classic ...
    Kobolds, Goblins & Bullywugs - • Zombies in 5e Dungeons...
    Red Dragons - • Red Dragons in Dungeon...
    5e Dungeons & Dragons is here to stay, and Web DM is here to help!!! Jim Davis & Jonathan Pruitt have been playing Dungeons & Dragons for a combined 30+ years, and on Web DM they demystify, dethrone, and defrock this Dungeon we call Dragons! Subscribe to our channel for weekly videos on 5e Classes, Monsters, DM Tips, and more! Join Pruitt & Jim as we kick down the door and talk some serious Dungeons & Dragons!
  • Ігри

КОМЕНТАРІ • 469

  • @WebDM
    @WebDM  6 років тому +51

    Thanks for watching! Want more Web DM in your life? Get our podcast here: www.patreon.com/webdm

    • @6192tank
      @6192tank 6 років тому

      Where did you find your DM screen? It's AWESOME?

    • @danielpayne1597
      @danielpayne1597 6 років тому +1

      16:00 - my players love to stop the game to just have character development interactions with 1-on-1 or 3-PC convos going on, some on audio and some written out. Sometimes I would get frustrated about the lack of motion and progress in the game, but I realized this is what they want to do and it's a lot of what excites them. No reason to limit that. Plus, means I typically overprepare for sessions because they spend 1+ hours just chatting it up.

    • @danielpayne1597
      @danielpayne1597 6 років тому

      Also helpful hearing it is not ultimately my responsibility for individual players having fun. I have said this to my group, but I still feel a lot of pressure to "deliver" a fun game each week. I guess it's more accurate to say it's my job to create an interesting setting and opportunities for fun, and then it's up to the players to seize those.

    • @Blue_Moon_Cannabis
      @Blue_Moon_Cannabis 5 років тому

      " . . . there's a meat pie and it's halfling . . . " LOL

    • @angelkorbyn3038
      @angelkorbyn3038 3 роки тому

      Sorry to be off topic but does someone know of a trick to get back into an instagram account?
      I was dumb lost the account password. I appreciate any tricks you can give me.

  • @mikegould6590
    @mikegould6590 7 років тому +296

    Wow. There's sooooo much to say to new DMs.
    - Keep all your notes and plans to point form. Things change too much to write more than that.
    - Create a few plug-and-play encounters for when you either run short on ideas or the players suddenly derail.
    - Get used to improv. Every DM needs to flex their improvisation muscles as much as possible. Get comfortable being uncomfortable.
    - Develop a good poker face. When the players find an end-route around your master puzzle, never let them see you sweat.
    - Learn how to leave them hanging. Set up an exciting moment at the end of a session or - if it's the main part of your session, set up the moment then leave the table to get a drink or a snack, or go use the washroom. The players will have that "NOT NOW" vibe and will immediately go into overdrive on planning. This gives you time to calm down and let the players biild the tension for themselves.
    - Develop little tricks to put them on edge. Very occasionally...roll a die behind the screen, raise and eyebrow, and record scribbles on paper. It means nothing, but metagaming players will go nuts. Or ask what a payer's "passive perception" score is. I
    Or use lots of vague terms. Words like "seems", "appears", "might be", and other vagaries create paranoia and give you time to think.
    - If you're not one to do voices and faces that's fine. Speech patterns and gestures are just as good. I once used a pen behind the screen as a talking animated sword. After a while the players stopped looking at me and started looking at the pen I was holding.
    - Know when to break. Perhaps a player character died unexpectedly, and the player is upset. Perhaps something went very wrong. Who knows. Sometimes breaking early from a game in such circumstances gives everyone a chance to diffuse, and gives you time to think.
    - Keep things simple. During a session zero, I'll ask each player for a few defining sentences on their character. I've had players hand me 20 page backgrounds before - that's just not getting read. Ask your players things like short term goals, long term goals, their defining moment, maybe a secret or a flaw. They can do a LOT with that. Feel fee to do this one-on-one with each player. In secret if desired.
    - Collaborate with players on creating things when you can. Have them name some NPCs or towns. Players tend to remember what they name, and it makes them feel like part of the process.
    - Use monsters in new ways. Just because the giants in the monster manual throw boulders doesn't mean they can't bowl them. Just because the Giant Hyenas in the book don't have two heads doesn't mean that Yeenoghu didn't make a few. Re-skin and alter some beasts to keep things fresh. It's your world - play with it, not just in it.
    - Set clear expectations from the get go. Let them know who you are and how you DM. I always start my session zero with the following credo:
    "I may save you from a bad roll.
    I might save you from a monster.
    I refuse to save you from yourselves."
    I let them know that they have the choice for any attack roll against them to be rolled in the open if they so choose (instead of behind the screen). I also tell them that I tend to follow the rules for things that are known, but I'm open to input for interpretations, and I'm willing to wing it for all the unknowns.
    Cool wins over rule, but rule beats drool. If the idea is obviously abusive or dumb (throwing a glass of water on a raging ettin because "that will calm him down." - don't laugh. I've seen that tried. And it took her 20 minutes to come up with that one)
    - And for crying out loud, have fun. If you or any of your players aren't having fun, do something else. It could be burn out or boredom, or maybe some underlying factors the players aren't going to talk about (family stress, job, etc.)

    • @kota86
      @kota86 6 років тому +3

      Excellent advice, Mike!

    • @Z0tteltier
      @Z0tteltier 5 років тому +3

      With all that written you could do your own video ;D

    • @TrickyTrickyFox
      @TrickyTrickyFox 3 роки тому +2

      I love it when players name an NPC, it's like an insta-bond :D
      During one of the side quests, my players freed a captive slave. Turned out, he didn't have a name. So the party decided to name him Cucumber. Several months in - and their buddy Cucumber the Unchained founded his fighter academy and became a strong ally of the group, helping them during sieges :D

    • @minitumen
      @minitumen 3 роки тому

      These are all GREAT advices. I just had to copy-pasted them on my computer so I can remember them. Thank you!

    • @4204799
      @4204799 3 роки тому

      i have pre-written dialogue or “barks” for important NPCs and bad guys. you don’t wanna be caught off guard for some things.

  • @zafireshadows9060
    @zafireshadows9060 5 років тому +72

    I almost stopped playing D&D because of the DM of my first session. The party members were not allowed to talk EVER, unless it was to the DM. Ontop of that, he heavily pushed our choices, until it was just us rolling dice for the actions he wanted. If you questioned him or talked out of turn, he would screw over your character. He was mad that I talked during setup, so he took my character's traits and made sure that my stats were the complete opposite. My character was a clumsy rogue with no charisma or athletics. When investigating, even when I rolled a 19, it some how backfired and paralyzed my character. I litterally rage quit the champaign after one session. I tried it again a year later, when a college buddy recommended that I join the champaign her boyfriend was running. I'm glad I did, because I got to see how D&D SHOULD be played and I'm hooked. I did learn a valuable lesson though. D&D is only as fun as the characters allow it to be. Don't block creativity, every person brings a new perspective to the table, so let them speak their minds. It's the DM's job to guide conversations, not to dictate them.

  • @oboeshoesdd6113
    @oboeshoesdd6113 7 років тому +386

    whoever is making these thumbnails deserves a raise

    • @WebDM
      @WebDM  7 років тому +130

      Thank you. I've been getting a little carried away.

    • @TheGamechair
      @TheGamechair 7 років тому +49

      Please keep getting carried away.

    • @ooloncolluphid7904
      @ooloncolluphid7904 7 років тому +27

      Well, Oboe Shoes, there are different schools of thought on "who" or "what" made thumbnails, or if they were "made" at all but rather came about naturally over countless years of evolution. For instance, those who hold to the concept of Intelligent Design would argue that..... ohhhhh. _Those_ thumbnails. Um... Yes. You're right.

    • @galacticironmike4516
      @galacticironmike4516 7 років тому +6

      oolon colluphid that my friend was hilarious

    • @bobbobbing4220
      @bobbobbing4220 6 років тому +1

      raises zombie thumbnail editors

  • @hasturnz1445
    @hasturnz1445 7 років тому +62

    Something I wish I'd heard early on: more than just connections, the Whole Group would benefit if they had a Shared piece of Glue, i.e. something other than just "I know Bob", but a Shared Goal like "we work for The Man", "we are part of the Builder's Guild, and we want to be crowned Platinum Builders", "we all want to get fabulously rich" or whatever - something that will actually help these noobs Work Together (even if the PC's are old friends, siblings or whatever, their goals can easily diverge and they can easily fall out - shared goals are much stronger glue). The glue is separate from the campaign premise, although obviously they shouldn't be at great odds.

    • @Emma-ko5gx
      @Emma-ko5gx 7 років тому +2

      Hastur Nz that is a good way of putting it!

  • @violethyena6895
    @violethyena6895 6 років тому +39

    28:19 "You are not responsible for the player's fun" I actually really appreciate that you acknowledge that the players have to bring their own fun to the game rather than just looking for the DM to automatically provide that to them. There's more of a friendly communication with role playing that I personally find much more enjoyable and that you are talking about. I like the laid back style more than the hard core number crunching. Thank you for bringing it up.

  • @MsQuikly
    @MsQuikly 4 роки тому +9

    This and the previous one are one of the best. I constantly come back here, back to basics to remember what i'm forgetting.
    These are gems, these and Jim and Pruitt playing with dragons, that is a masterpiece of the media.

    • @WebDM
      @WebDM  4 роки тому +1

      Thank you!

  • @nLinggod
    @nLinggod 7 років тому +798

    "The minute session 0 starts it is no longer just your world" An absolute truth. Something every DM should understand

    • @JPruinc
      @JPruinc 7 років тому +33

      n Linggod it was the hardest lesson for me to learn.

    • @nLinggod
      @nLinggod 7 років тому +5

      Same. Took me a few games and a a lot of hair torn in frustration. :D

    • @TheGamechair
      @TheGamechair 7 років тому +15

      I ran 2 semester long campaigns before I realized this. Probably the most important rule I've learned since I started.

    • @castle8647
      @castle8647 7 років тому +12

      From my pre first DMing campaign point of view, I think if u dont understand that its not YOUR world, u should never be DM. You are here to give some fun to the players, and so have fun yourself, not the opposite.

    • @ALJessica
      @ALJessica 6 років тому +14

      Castle I highly disagree.. I am a DM.. and I am at the table to have fun. Why would I run a game I Feel is boring? I wouldn't.
      As a DM you have to have Some expectations. You are writing the story and that story has to have Some boundaries and a frame.
      There is Nothing wrong in expecting something from your players to make it fit into your story.

  • @rufflesandfalcor199
    @rufflesandfalcor199 7 років тому +89

    "Everybody has to buy a ticket to the Theatre of the Mind." i am meme-ing that immediately.

  • @Mentiac
    @Mentiac 7 років тому +9

    I love the rule of cool. I've let a young player who is playing a bard do a "chidori" from the anime Naruto as a Thunderwave instead of just doing the default spell. Seeing his eyes light up as I explained the giant spider exploding from the inside of the impact. Rule of cool is my favorite way to focus on the the fun aspects of the game.

  • @davidconley3734
    @davidconley3734 6 років тому +36

    Me and my friends will start to play DnD soon, i have never played before but its starting to look like i'll be the DM, going to study for this shit harder than my exams

    • @WebDM
      @WebDM  6 років тому +13

      You'll do great!! Have you ever seen a streamed game? That'll help a lot.

    • @davidconley3734
      @davidconley3734 6 років тому +11

      Web DM Yeah i pretty much religiously watch Critical Role at the moment. Although i imagine using Matt Mercer as my standard isnt the smartest option. I have about 2 months to prepare the story, and i mostly finished the ground work a few days ago for my own fantasy world, just have to learn how to actually DM.

    • @celticdenefew
      @celticdenefew 3 роки тому

      @@davidconley3734 I learned a lot from Matt Mercer that I think makes me a better GM. But not the accents or acting or even storytelling...
      I paid attention every time there was a rule conflict and how he handled that. Him reminding his players how certain spells or sneak attack worked drilled it into my own head. How he made mistakes and corrected (or acknowledged) them the next session.
      Maybe its just how my brain works but I picked up more about the rules watching them play while also enjoying and recognizing the entertainment value.
      Happy playing!

  • @Licjr
    @Licjr 7 років тому +271

    On fudging: I really, REALLY hate killing PCs in random encounters that have little to no impact on the story as a whole. When it comes to plot-centric encounters I won't pull punches, but nobody shows up to d&d to play as Boromir

    • @luvmewoad3484
      @luvmewoad3484 7 років тому +19

      Licjr 1018 I would LOVE to play as boromir!

    • @Ireallylikepie22
      @Ireallylikepie22 7 років тому +36

      Boromir was the character with the most depth in Lotr, honestly if someone called my character the Boromir of the party I'd consider it a huge compliment, but only if they know a lot about lord of the rings ;p

    • @steveno3141
      @steveno3141 6 років тому +27

      I ended pulling a borimir in a campaign once. Was playing a ranger in a party of three. Picked a fight with a bandit group at a low level. Needless to say the bandit leader was in the pack. Covered the retreat of the other two party members. Went down swinging ( well shooting) managed to kill three bandits, last kill I had only one hp left. Then the bandit leader finished my pin cushion costume.

    • @Nurk0m0rath
      @Nurk0m0rath 6 років тому +31

      To be honest, there is nothing cohesive about this argument. Boromir absolutely did not die to a random encounter with no impact on story. Those orcs didn't just *happen* upon the party, they were physically Tracked Down and Attacked by a known and present threat, and following that war band led the remainder of the party to one of the biggest battles in the trilogy. That sounds remarkably like a planned encounter to me. In D&D terms, it was probably even a multi-part encounter of deadly difficulty. In the book there was very little detail about how it actually happened, but we can assume that there were wave upon wave of common orcs, each led by an uruk (read: Orog), with a final battle of mostly uruks. Now, that being said, I'd still want the player to be on board with this before springing something like that on him, perhaps because he has to leave the game and wants to do it with a bang, or perhaps because he has a character from an earlier campaign who is now needed for whatever reason and his current character wouldn't just walk away.

    • @Eunostos
      @Eunostos 6 років тому +14

      The way a player sees their character nobly sacrificing themselves is pretty different than if a random low CR thing one-shots you with a crit though, right?
      Valtur here seems to be overly nitpicky when the intent of OPs statement was clear.

  • @lewisturnbull990
    @lewisturnbull990 7 років тому +123

    This video was uploaded just in time for me, I start DM'ing my first game next week

    • @JPruinc
      @JPruinc 7 років тому +4

      Lewis Turnbull
      Best of luck!

    • @reidtaylor3037
      @reidtaylor3037 7 років тому +1

      Good Luck! DMing is one of the most rewarding and creative experiences around. You will do great. :)

    • @thatoneloser9623
      @thatoneloser9623 6 років тому +2

      So, how did it go?

    • @clownnightmare113
      @clownnightmare113 5 років тому +4

      One year later, hows it going?

  • @Venomm12
    @Venomm12 7 років тому +72

    In my group, at Session 0, it is a little backwards. My players ask what kind of game I want to run. They are fairly good at staying on the story that I prep. I definitely try and ask what their characters goals are to incorporate; but, they are more concerned about a good story before anything else. In fact the newest campaign I am running, it took us 3 sessions before we had a single combat scenario. The combat based folks were able to stay engaged on their own initiative.

    • @JPruinc
      @JPruinc 7 років тому +5

      Awesome!

    • @yasadadesilva8698
      @yasadadesilva8698 7 років тому +18

      "staying on the story I prep"
      How....how....is that possible....tell me your secrets....Please

    • @chucktowski_
      @chucktowski_ 7 років тому +5

      FEALTY TOKHORNE get them to bite down on a story thread and make them think it's their idea.

    • @Venomm12
      @Venomm12 7 років тому +4

      FEALTY TOKHORNE i have been playing with the group for awhile and we know each other's flow. When I give the story hooks, they bite.

    • @BorisTheGoose92
      @BorisTheGoose92 7 років тому +4

      The players stay on track haha
      It probably has to deal the players personalities and their way of playing.
      There are things you can do to help keep them on track, but their are lines too that can get passed.
      I mainly try and find holes in their own actions that could coincide with my plans for the central story. Use their actions to grow and adapt your plan, but not subvert it! :)

  • @nigelblasi1682
    @nigelblasi1682 7 років тому +1

    You guys always help me be a better DM, i ran my 6th session last night of my own homebrew adventure and setting. I have never played DnD before i ran my first game, and the 2 of you helped me immensely

  • @10cody7
    @10cody7 7 років тому +45

    never ignore the dm's bait 3 sessions later the whole countryside will be infested by fire goblins

  • @bossmt2
    @bossmt2 6 років тому +22

    Cannot state it enough. Never tell your PCs how they feel. My DM did it to my player one time, and I flat out told him no I don't. This is my rationale. Let me tell you how I feel.

    • @kevinwheeler7427
      @kevinwheeler7427 4 роки тому +2

      New DM here. I agree that in the middle of the game I would never dictate my player's feelings or thoughts, however in my last game I did obtain pre-session consent to take a small liberty with one of my player's emotions. She had almost died in a combat the week before and I wanted to use her anxiety over the event, it was the first time she has been knocked unconscious, to play into a narrative element that she was not going to be aware of.

    • @bossmt2
      @bossmt2 4 роки тому +1

      @@kevinwheeler7427 that's fine because you had consent. You're not taking agency away from your players. I had a DM tell me my character was intimidated by someone killing a monster which is against my characters build. My character was an oath of vengeance paladin. He's not gonna be intimidated by much.

    • @NoActuallyGo-KCUF-Yourself
      @NoActuallyGo-KCUF-Yourself 4 роки тому +1

      I quit a game after half a session, not because the GM told me how my character feels, but told me what my character does.
      Her: "You go in the building."
      Me: "I don't want to go in the building."
      Her: "You go in the building and see a glowing rock. You touch the rock."
      Me: "What? No, I don't; why would I?"
      Her: "You touch the rock and are teleported to a dungeon. You are chained to the wall and naked. You are going to be tortured."
      Me: "Bye. I'm not playing this game."

  • @danielsantarosa101
    @danielsantarosa101 7 років тому +21

    I've never really wanted to DM. Well, each of the classes videos made me wanna play each of these classes, and the same goes for this video, it did make me DM. I'll be DMing a horror adventure in Ravenloft, based on Curse of Strahd cause I have played it but I don't have the book so I will get that setting and plan some things.

  • @subatoistormborn5499
    @subatoistormborn5499 3 роки тому +1

    I needed to hear the dm isn't responsible for players having fun. Great advice love the channel

  • @theclimbto1
    @theclimbto1 6 років тому +8

    Fudging for Story Necessity isn't bad. Sometimes you need a single thing to happen.
    Now if you're fudging all the time, whether for or against the Players, it becomes an issue.

  • @t20sgrunt36
    @t20sgrunt36 7 років тому +4

    So glad you guys are getting much deserved success! Always look forward to Wednesdays and big thank you to all involved that take the time to create these videos.

  • @NinjaNanya
    @NinjaNanya 7 років тому +1

    Series of New DM Tips? I'm sold! Honestly, this is one of your best Videos yet. As a DM where I mainly started DMing Six months ago I had to learn a few of these things on my own, another number of them I learned by playing in someone elses Precious setting on their railroads til I ended up half jumping off. And yet even though I learned a lot of these the hard way there were still a good number of good game ideas I hadn't run into yet, but logically listening to it it sounds top notch advice.

  • @Recardoguy007
    @Recardoguy007 7 років тому +30

    Mathew Corvill talks about that last bit as well. Don't take away a players agency. He gives an example when he did this early on to his players, what happened after and resulted in a character dying. He points out what he would have done differently. When. I think back to some of my later sessions I feel I might have done what your second last point was about deciding what characters feel. I never intended to take that from them, but thanks to this video I will definitely be more aware of stopping myself from doing that.

    • @paulcoy9060
      @paulcoy9060 7 років тому +3

      I remember doing that once. I had the party show up at a village that looked abandoned, they got ambushed, and I said they all got captured, so that I could bring them into the leaders lair. What I should have done was NOT run combat, and describe this all out of game, as background.

    • @theclimbto1
      @theclimbto1 6 років тому +2

      It's why I always defend "My Character wouldn't do that". Never FORCE a Player, he knows his Character better than anyone.
      If that means not taking an action, and that action leads to a TPK... well, that happens. The better outcome is the player finding a good compromise, "I won't do that... but this might help".
      I hate it when DMs get upset at a Player for keeping to the Character's Morales. That's part of the Story. Does this guy break his will? Or does he stand firm, despite Death being a consequence?
      They are not your Characters... the NPCs are. DMs shouldn't try to 'control' the PCs... that's the job of the Players. It's a good rule to learn and understand, one that many 'Epic GMs' don't grasp.

    • @mattbrammeier8938
      @mattbrammeier8938 6 років тому +3

      TheClimbTo1 I agree, Players know their character and know what they would do. I played an LG paladin once and our party was in a town where the mayor was in his house and most of the town was gathered outside his house. DM wanted us to break in and investigate the house, and I had to repeatedly say that my LAWFUL GOOD character would not willing break the law. I had to talk out of character and explain that as far as my paladin knew, the mayor was innocent and just chilling in his house. Find probable cause to justify breaking and entering and my paladin would go along, but an angry mob is not probable cause. It was really frustrating to have the whole party telling me that I needed to make my character do something fundamentally against his personality without giving an organic reason.

  • @nLinggod
    @nLinggod 7 років тому +2

    You mentioned the Orc and the Pie! Brought a smile to my face

  • @spaceiguana5066
    @spaceiguana5066 7 років тому +26

    My question was swiftly answered! \o/ Praise the sun!

    • @JPruinc
      @JPruinc 7 років тому +12

      Space Iguana PRAISE THE SUN!!!

    • @The88Lalex
      @The88Lalex 7 років тому +5

      Space Iguana PRAISE THE SUN!!!

    • @cheezball3327
      @cheezball3327 7 років тому +4

      PRAISE THE SUN \[T]/

    • @Vernoan3
      @Vernoan3 6 років тому +2

      You know what the best thing in the sky is?
      The moon.
      PRAISE THE MOON

  • @fiverthefabulist
    @fiverthefabulist 7 років тому

    DMd my first PF game last night, with four first time players. They loved it, I loved it, and we used 90% of my prepared material. Watching the dungeon crawl unfold in an unplanned yet spectacular way was very satisfying.

  • @travisanderson6431
    @travisanderson6431 5 років тому +1

    As a new DM prepping for session 0 next weekend, this was incredibly helpful and stress reducing. Thank you both!

  • @8ballentertainment.885
    @8ballentertainment.885 4 роки тому +2

    The dm is the architect, the players are the interior room designers

  • @vodevick
    @vodevick 6 років тому +1

    Just found this channel - really great stuff! Im a teacher and I feel that your way of running d&d is like what I think is good teaching. Listen to each other and find out what makes people motivated, learn from each other and create the story together, set a goal together and dont give the answers instead let the players find out as they go! A very mature way of role playing I think! Subscribing!

  • @FSH3885
    @FSH3885 6 років тому

    I am about to dm for the first time for my 2 friends, one who has played once and the other not at all. I wanted to thank you for this information as it honestly answers almost all my questions and worry’s I had and helped put some other content in. in case they don’t follow where I need them too

  • @ComicSams48
    @ComicSams48 6 років тому +7

    Yeah, I feel like not having a session zero was a bit of a mistake for me. My party consists of an Aasimar artificer, Tabaxi ranger (I think), Dwarven monk, Tiefling sorcerer and Tiefling warlock. I hope this isn't much of a problem

    • @unclevivid9028
      @unclevivid9028 5 років тому

      ComicSams how did it go

    • @Leto_0
      @Leto_0 4 роки тому

      Same thing here, ended up with a Kistune bard, a Vanarin monk, a dwarven pirate rogue, a tiefling assassin child rogue, and a standard half-orc barbarian.
      They don't behave well in society but other than that it's been great

    • @ComicSams48
      @ComicSams48 4 роки тому

      @@unclevivid9028 fell apart when I had to leave college and move across the country. Had some bumps but not too bad. Most or all of the sessions are up on my UA-cam channel, but I would not reccomend watching lol

  • @MrDJCrunk
    @MrDJCrunk 7 років тому +1

    I have watched this video 3 times now, going on my forth. Thank you for making this video! Very informative, entertaining, and has given me inspiration to work off of the kernels of gold that are provided to make a session 0 go well. I will definitely be using these methods in an upcoming campaign!

  • @TheK3vin
    @TheK3vin 7 років тому

    Having that one connection with another player from the start is SO great.
    In my first roll20 campaign the Ranger in my party said that he and my character (Cleric) had been traveling together for a week or two, and had established a friendly relationship. I didn't have a lot of experience with making decisions in-character so it was really great to be able to kind of latch onto somebody. We had 3 other party members, most of whom I didn't know at all in real life, so it's nice to be able to default to "oh I'll follow THIS guy" and it can also be a great entry-point to figuring out the party social dynamics.

    • @zynthio
      @zynthio 7 років тому

      TheK3vin it's always good for a more experienced player to take a newer player in, not just as players, but also as characters. Can be weird figuring out who your character would be friends with when you first start playing

    • @johnharrison2086
      @johnharrison2086 6 років тому

      The buddy system is good. Say you have 3 experienced players and 3 rookies The sorcerer looks after the wizard, the barbarian keeps an eye on the rogue and the druid guides the ranger. Works well.

  • @georgehart1122
    @georgehart1122 7 років тому

    The consequences of encounters is pure gold. so many times I have been caught flat footed by introducing my players to NPCs that don't help them and combats that i only thought about the CR balance. best episode I have seen on this channel

  • @danielfields985
    @danielfields985 7 років тому +2

    FATE/Harry Dresden does this Session 0 VERY well. I use the "connections" idea during my session 0's. I have the PC's write down their basic background info, then write a paragraph about what got them into adventuring... their "Level 0" adventure that made them now a Level 1 character. I then have them hand their background page to the player on their left and have that player fill out a "guest star" item. How did you guest star in the previous characters Level 0 adventure. Hand it to the left one more time, fill out a 2nd guest star spot and then one final time. That way, with a party of 4 they all now know how they all met as they guest starred in each other's Level 0 adventure. My current groups (I DM for 2 different groups where I am the only overlapping member... it is wonderful have so many active gamers near me!) have 6 pc's each, so there are 2 pc's that everybody didn't get to guest star in, but the know them all tangentially.
    It really works and helps avoid that trope of "you are all in a bar when the old widow Withers runs in saying she heard a noise in the basement." They all are familiar with 2/3rds of the rest of the party before the first dice are rolled.

  • @jacksunaway8194
    @jacksunaway8194 7 років тому +1

    This video series has been amazing guys , even as a dm that's been running a game for a while this video was seriously useful

  • @Lumpyrox1412
    @Lumpyrox1412 7 років тому +36

    I always wonder what in the 7 hells Pruitt is writing on that notepad.

    • @JPruinc
      @JPruinc 7 років тому +35

      Lumpyrox
      I'm writing jokes/points that I think of while Jim is talking. Or checking off points that Jim makes before I ask about them.

    • @compressedzipfolder7089
      @compressedzipfolder7089 7 років тому +22

      I think you mean what in the _nine_ hells ;P

    • @erezamir7218
      @erezamir7218 7 років тому +6

      Compressed Zip Folder I don't think he wanted to bother Asmodeus with this

    • @luvmewoad3484
      @luvmewoad3484 7 років тому +2

      Compressed Zip Folder - seven hells is from game of thrones

  • @zynthio
    @zynthio 7 років тому

    You guys should consider going to two videos a week! I realize that would probably make the personal schedules busier. But a week is a long time to wait, and I could listen to you guys talk for hours.
    In fact I used to before I binged every episode and caught up :0

    • @jimdavis141
      @jimdavis141 7 років тому

      Keep your ear to the ground; we're working on getting more content out to y'all!

  • @theclimbto1
    @theclimbto1 6 років тому +9

    Session 0.
    Game explanation (Setting, Rules, etc.). Character Creation. Explanation of Starting Scene (i.e. "You guys will all be at Yule's Tavern and Inn, please include some Backstory that delivers you there).
    Session 1 should be 'First Play'.

  • @bovrar2nd861
    @bovrar2nd861 5 років тому

    You guys are THE BEST, this video was much needed cope in dealing with "My Precious Setting Syndrome".
    It feels good to know that I do not have to go crazy before the next session.

  • @drbepiscrusher
    @drbepiscrusher 7 років тому

    I love you guys and all the information that you provide. It always opens my eyes to something new, always teaches me more intimately about the game I'm trying to play, and always has pertinent, relevant information.
    However, in DnD I face a major issue. I haven't played Dungeons and Dragons with anyone who is actually well-versed in the game. I don't know anybody who has become intimately involved with 5e or anything like that, and I don't know any of the other editions. It's been difficult trying to learn this edition, and I've been trying for nearly 2 years now to get a good DnD party and session going. I've attempted to try and run *several* campaigns, and I've been attempting to DM each and every time. I've always done something wrong, and everything always falls apart for one reason or another. This is the first time I've ever been introduced to the idea of "session 0," so maybe that's been the largest issue. I just seem to think that my lack of experience with the game and how it's played is my main issue. I've watched and followed several groups *play* the game, but I've never been intimately involved, I don't know what it's like away from the table or anything like that, and I want to know if there's some sort of guide you guys could make for people like me. I don't even know what advice to look for or that would be pertinent to someone like me, but I'm sure you guys could think of something.
    Sorry for the long comment and post, and I'm sorry to bother you boys, but I have a deep seated drive to play/run the game, and I feel as though maybe the only way I'll ever find out what I need is to ask.

    • @drbepiscrusher
      @drbepiscrusher 7 років тому

      My thought processes aren't very organized in this comment, so please excuse the sort of "scatter-brained" feel to it. TL;DR New DM, trying to run sessions, they fall apart and aren't good, disjointed, not good, what do?

  • @GabrielAlejandroZorrilla
    @GabrielAlejandroZorrilla 7 років тому +1

    love this new dm series! has tips for seasoned ones too! I believe giving this kind of tips is much more enjoyable than talking about rules. you have a fan in me!

  • @suerainey9250
    @suerainey9250 7 років тому

    Super advice just when I needed it. Pruitt's reaction to the Halfling meat pie = PRICELESS. Peace, guys!

  • @theskurj6288
    @theskurj6288 6 років тому

    Hi guys. First off, every single video I have watched to this point has been great. Recently I have found myself rewatching some of your new DM/session 0 episodes such as this one. I started DMing a Curse of Strahd campaign with some friends and it is my first time. I was hoping to get some advice or even a video about running a Curse of Stahd campaign. I'm sure I am not the first or only one who has requested that kind of video. Thank you!

  • @TalonSky
    @TalonSky 7 років тому +1

    One exception to the whole "Don't tell the players how their characters feel" rule: sometimes, they'll straight up ask you. The Insight skill is a sort of legitimate way for the player to say, "I don't really know what my character, who grew up in this world that we've only seen for X sessions, would feel or think in response to this. Can I make a roll?"
    As DM, it's your call whether or not to allow the Insight check, sure. But if a player asks for it, they're often telling you they need more guidance.

  • @zerffie8889
    @zerffie8889 7 років тому

    I'm newer to DMing and I have a homebrew one I've been doing, and I'm about to start Curse of Strand for my long time friend group. Been watching all the vampire videos, and related videos by you guys for tips. It really helps!

  • @Lukio79
    @Lukio79 7 років тому

    As a 2 year dm the second part of the video was very informing! Would've liked a seperate video for the do's and dont's for dms.

  • @Andrewc87563
    @Andrewc87563 7 років тому +16

    Great idea of a concept series. Suggestion to Travis to build a beginner's guide playlist on the UA-cam channel.
    Also how's the website going that's almost been built for the last 18 months?

    • @WebDM
      @WebDM  7 років тому

      +Andrew C good call

    • @Andrewc87563
      @Andrewc87563 7 років тому

      Web DM Great! Looks like you are using Jim,s DM suspense HTML layout so far. You tubers have a look.

  • @jaysw9585
    @jaysw9585 5 років тому

    Always give a back story for each character that puts them together and a reason to be doing the adventure. Yes, it takes a little away from the players, but its better to do it prior to the game than during game play when your forcing the players to do something they normally wouldn't. Examples are letters from teachers or relatives, hired to guard a merchant, a prophetic dream, ext. I usually find my players adopt the back ground and it allows me to use it later.

  • @KingMickey
    @KingMickey 6 років тому +5

    Ok so I'm watching the video (great video btw, helping me a TON!), and I have one burning question.... What is that wall in the background?

  • @goose6752
    @goose6752 7 років тому

    Dog Fight Game - Ace of Aces. An old game about WWI fighter planes. It was 2 picture books, with each page showing the view of your opponent from your cockpit. You'd each choose a maneuver (L/R bank, hard turn, climb, dive, Immelman...) which would send each to a new page until someone got shot down or got away. Not an RPG, but very cool by itself or as an adjunct to an RPG.

  • @Lombra619
    @Lombra619 7 років тому

    I've been watching webDM for a while, you guys hooked my since the first video of yours. The format is so comfortable to listen to while doing other things.
    I'd really like to see fan-made draws in the background (I miss the old manuals monster art there). Those white panels are screaming to be filled with art.

  • @alderbrand
    @alderbrand 7 років тому +1

    This couldn't have come at a better time for my first attempt at running a campaign!

    • @JPruinc
      @JPruinc 7 років тому +1

      Andrew Lisech good luck!

  • @kenansinav1
    @kenansinav1 6 років тому

    I will be dm'ing for the first time after 10 years and this was extremely helpful.

  • @mindlasher
    @mindlasher 4 роки тому

    Around 27 minutes you guys said that if the players start pulling on a plot thread they probably won't go on a tangent...
    That's exactly what my group does. They start down one path, then remember something else they heard or started and go running off.
    With my group I found it's more useful to know what other entries are doing because my players are pure chaos.

  • @ahobbitstail7022
    @ahobbitstail7022 7 років тому +1

    You guys are fantastic. I would kill for the chance to play with you guys! I've DMed a handful of sessions, but sadly I've never played myself. Really looking forward to the day I finally can :)

  • @oboeshoesdd6113
    @oboeshoesdd6113 7 років тому

    My current game is based in a megacity and I told my players that in advance. The party we ended up with is heavily charisma based which is excellent for the setting I made. I gave them a three page lore dump which only one of them read. To encourage them to get into the world a bit more, occasionally when they remember a piece of lore I give them inspiration.

  • @christiangriffis721
    @christiangriffis721 7 років тому

    About to GM for the first time and this video is just what I needed! thanks for the advice guys.

  • @TheIrishman0828
    @TheIrishman0828 5 років тому

    This is probably one of the most useful D&D Videos out there.

  • @theark890
    @theark890 5 років тому

    Session 0 is a little different for my group. My players usually travel a bit of a distance to play in person, so I run session 0 with each of my players separately, usually over FaceTime or something. Then I let them create their character over the next week or so, then we meet up and I do a .5 session where we talk, I do an opening monologue about the setting and area they are starting, and the adventure starts. Often times I don’t open them up as a group, where they just introduce themselves, but I add them to the game one by one, or as separate groups - especially if they don’t know each other, or are meeting up without much detail. The first quest usually appeals to all of their motivations, so it draws them into a full group.

  • @methodofinstruction1368
    @methodofinstruction1368 7 років тому +10

    Jim is literally D&D Jesus. I love you Jim.

    • @jimdavis141
      @jimdavis141 7 років тому +6

      Thanks! i wonder what domains I grant access to as D&D Jesus?

    • @TheBlackLantern34
      @TheBlackLantern34 7 років тому +5

      Probably Life, Light and Death

  • @Rokkiteer
    @Rokkiteer 7 років тому

    I'm going to start running a group in 5 days. I have only dm'ed 3 times 9 years ago. There's gonna be 6 players and i'm so nervous. Your videos help me prepare. Thanks.

  • @TyTrouts
    @TyTrouts 6 років тому

    I am starting my campaign this Saturday, I am doing an Evil/Morally Grey game, I told the players that they can make their characters (aside from the stats) at home, then I told them the only thing I require is that they all got one of their children kidnapped a few years ago, and so in order to cope with the loss, they are all a part of the same 'support group'. And that is how they know each other (aside from living in the same village).

  • @nouglas1989
    @nouglas1989 7 років тому

    Jim or Pruitt, what should I do if my players really want to play, but they burn themselves out so fast; you can tell they are bored in the first 30 min, no matter how well I try to make it interesting. Also can you make a video on how campaigns can become a planer, I've really tried but it never really works out to well. You guys are awesome. Thanks for making this video it helps a lot!

  • @keyrtan
    @keyrtan 5 років тому

    The Capital D rule reminded me of a guy who I used to play with who drove me nuts. Whenever someone flubbed their persuasion, intimidation or deception check he would change what they'd said to some stuttering mess. I finally snapped at him and told him the check is whether or not what I said worked, NOT what I said!

  • @anakinligman3715
    @anakinligman3715 6 років тому

    A good way to have them already know each other is to have them start at a slightly higher level and be fresh from their first adventure as a team, with the post-creation combat being the fight against the group of goblins whose camp they were clearing out. Then next session starts with them hanging out in a tavern, fresh with a small amount of gold they got.

  • @blahpunk1
    @blahpunk1 7 років тому

    I've DMed from quite a while (off and on) and I thought the discussion was useful. Hopefully I'll be able to follow this advice in the heat of the moment.

  • @KyleMaxwell
    @KyleMaxwell 7 років тому

    While I'm not a truly new DM, I'm about to start a new home campaign with my 10yo son (using Scarlet Heroes). I am reminded by this to throw in some of the other crazy ideas he mentions around the house, as he's a fan of off-the-wall hypothetical questions ("what would happen if you shot someone who was encased in an ice cube?"). Guess I know what sort of ghost he's gonna run into...

  • @Caitlin_TheGreat
    @Caitlin_TheGreat 7 років тому +1

    I find it funny that I've never managed to play in a game with a session 0, even though I think it's a great idea. Now, I have many times been in a game where the DM says "here's my very general idea, here's the restrictions, make your characters" and 20 minutes later I've got my character made and helped some others with theirs and then we start the the game. And while that's fine, it does make investment rather minimal or can have players on vastly different pages.
    Meanwhile as DM I've tried to have a session 0 where we come together to brainstorm. I'll have a handful of ideas of course, but try to encourage input to shape things. But typically this results in the players just wanting to make a character and not care about giving input about what they'd like to see in game -- setting, types of encounters, etc. -- they just wave their hand because they just want the DM to come up with everything. Again, that's fine, but I really would like to have a more cooperative game. It would also solve the occasional problem of 5 or 10 sessions in when the players complain that they wanted a different setting or had wanted more social and less combat, or they hate having mysteries, or whatever else.
    I don't like to complain about my players... but there are times when they can be rather frustrating. I think some of my problems in the past were that some people had gotten ideas from former DMs that the DM was the enemy and to refrain from giving him any input to work with. I had two players who would refuse to make back stories because they were afraid it'd be used to handicap them in some way, despite tons of examples to the contrary.

  • @chrislundgren182
    @chrislundgren182 3 роки тому +1

    Great video but need an updated one for how to do this meeting up to create characters in a group setting during COVVID 19

  • @MediumDon
    @MediumDon 4 роки тому

    About to finally have a session zero for our party that has played several games over the past year because we switched editions and I inherited the DM spot after our or old DM went to join the Navy

  • @Leto_0
    @Leto_0 4 роки тому

    Recently started DMing for the first time in my first entrance into DnD. I learned the hard way to not have the first combat be a huge fight with 6 extra friendly NPCs and 12 enemies. That fight took almost three full two hour sessions and everyone was desperate for it to be over.
    After that I had them fight against a handful of italian mobster gnomes and a bear to help a drug dealing forest gnome get out of paying a debt. It made much less sense and was made up on the fly but it was so much more fun.

  • @BriLikesSynths
    @BriLikesSynths 7 років тому +4

    What do I do about players who don't take any hints and always default to combat to solve problems? Like I'm running Hoard of the Dragon Queen, and I've mentioned 3 times that in the keep they see groups of healers taking care of injured villagers, to suggest that they try to get some healing themselves, but they keep ignoring that and continuing with low health. I constantly try to give detail that would give the players numerous options for encounters, and even make sure to start off enemies with dialogue but the players still default to attacking, and then some of them have complained to me that there's too much combat

    • @GeorgeMonet
      @GeorgeMonet 6 років тому

      Maybe your players don't know how to RP.

    • @confidential5743
      @confidential5743 5 років тому

      Ricky Hoth Did you ever figure out how to make them not be murder hobos

  • @Tysto
    @Tysto 2 роки тому +1

    We usually had two characters each: an 8-character party. Then, if a character gets killed or kidnapped or whatever, the player still has something to do.

  • @moharb6681
    @moharb6681 7 років тому +3

    Hey Jim, Question, Whats your opinion on players playing the same characters across multiple campaigns?

    • @METALGEARMATRIX
      @METALGEARMATRIX 7 років тому

      Mo Harb My fiance plays the same woman (female elf or half-elf druid) reincarnated into a new body.

  • @CufflinksAndChuckles
    @CufflinksAndChuckles 7 років тому

    The end-credit dialogues make me stronger!

  • @amosericson
    @amosericson 7 років тому

    love the pan in on the intro

  • @demonblood8841
    @demonblood8841 7 років тому +4

    would it be totally weird to have a social barbarian and badass bard? anyway great info guys thank you

    • @JPruinc
      @JPruinc 7 років тому

      demon blood88
      You're welcome!

    • @williethenerfherder2193
      @williethenerfherder2193 5 років тому

      Social barbarian just means paladin barbarian multiclass in the future.

  • @theclimbto1
    @theclimbto1 6 років тому +3

    "Do not be a dick."
    Golden Rule #1 of any Social Gaming.

  • @shilohelgin2408
    @shilohelgin2408 7 років тому +2

    I like the idea of making characters irregardless of what type of character everyone else made with some very specific exceptions

  • @CrazyConnor2
    @CrazyConnor2 7 років тому +21

    RIP that guy, press 'f' etc etc

  • @tylerd541
    @tylerd541 4 роки тому

    I hope videos like this and comments like "so you've read the DMG"...serve their true purpose. Thank you. Not enough people will see my comment for it to influence much of anything, so I'm fine leaving it.

  • @phil_metal_jacket
    @phil_metal_jacket 7 років тому +2

    Actually, that makes me think that the setting from the Ace Combat series, alternate Earth "Strangereal," would be ideal for a jet dogfighting RPG. It's a world where decades of 20th/21st century, large scale warfare are resolved exclusively through air battles flown by a handful of aces. The countries are analogs, so historical accuracy is irrelevant. The plots are super melodramatic. Jets carry hundreds of missiles and bombs. There are superweapons. Characters are almost always addressed by their callsigns and are defined by simple quirks and motivations. It's perfect.

  • @nuclearchezburgr3857
    @nuclearchezburgr3857 7 років тому +2

    We had a character who suffered from PTSD and the DM made a chart for side effects, all mechanical penalties. I took him aside and explained to him he was punishing that player's roleplaying choices. The campaign didn't last long enough for it to matter in the future but it was an example of knowing when and when not to apply mechanical effects

  • @andreeakbar
    @andreeakbar 3 роки тому

    This is really helpful, thanks!

  • @MrGreensweightHist
    @MrGreensweightHist 2 роки тому +2

    Hafling meat pie.
    Same great taste.
    Half the calories.

  • @southron_d1349
    @southron_d1349 7 років тому

    I'd be OK with my character in the Ogre's cooking-pot as the others escape. "I had the character for five minutes and he was eaten by an Ogre." It's not a long story but it's memorable.
    I also like the old idea of Rumour Tables. Put meaningful rumours on the list (Hobgoblins are building a temple in the woods; Bandits raided a caravan five miles up the road) as well as less clever ones (Andor the Wizard lost his wand in the nearby caves and is offering a reward for its recovery; Goblins have raided the local chicken farmers). The PCs hit the town, do Investigation checks or, to overhear gossip, just Perception checks. Then get them to roll a d20 to determine what was discovered. One PC hears about the Hobgoblins, another hears about the lost wand. Let them decide what's next.
    Some day, I'd like a Session 0 where the players come up with whatever class/race they want. While I may have a region very roughly sketched with the local area having far more detail, it would otherwise be up to the players to explain where the Genasi Warlock or Halfling Barbarian come from. If there's a weird land where the Elemental Planes somehow leak into the Prime Material and all Halflings come from the frozen south where they skip over ice floes and hunt seals, then all of that is added to create the homebrew setting.

  • @Tysto
    @Tysto 2 роки тому

    3:25 Rather than fudging too much, i recommend offering the players a “lucky break” so the very bad thing doesn’t happen. The trick is: there's now an “unlucky break” in their future. Need to stop them from killing the villain too soon or get them captured or coerced into a quest? Unlucky break. It seems a lot less unfair if they know it will be balanced by a lucky break.

  • @Veteran_Nerd
    @Veteran_Nerd 7 років тому

    Great info as always! Thanks guys!

  • @joetwodogs
    @joetwodogs 4 роки тому

    Instead of making my player’s characters have a connection to one another, I tell them that they’re all heading to this one far away location and make them give me a reason each why they would be. That way they have the fun of not knowing each other from the start but they are all bound in the same direction. By the time they reach that destination they have already become a super group of adventurers that want to stay together.

  • @Mauricekaip
    @Mauricekaip 2 роки тому +3

    Damn, I’m going to miss Pruit

  • @dragonkilling
    @dragonkilling 7 років тому

    Great video guys, a ton of good info in here thank you 😊.

  • @zynthio
    @zynthio 7 років тому +1

    We started a little side campaign the other day when half of the group didn't show up for the main campaign. After the session my players said they already liked it more than the main campaign. Wham that stung, because I cheesed the whole thing up on the spot, whereas the main campaign I think about like every day.
    But the thing is, they both take place in the same homebrewed world/setting I made. So that's probably not it.
    Maybe it was the reduction from 5 players to 3 players and they felt like they had more spotlight? Maybe it was my improvising? Maybe it was the premise of the new campaign? Or how I described a more clear theme?
    Whatever it is, I want to bring it into the main campaign, because we are going back to it. The players like their characters in the main campaign and the story itself. I just feel like they aren't enjoying it like they could.
    I'm starting to think maybe the players would enjoy something a little more on the rails, or just more clear direction. Up until now I've let them sort of sandbox it. The world is open to them, I've never stopped them from going somewhere, and I give them stuff to do when they go to those places.
    In the side campaign I gave them a job, so it was a clear story path, but it was sandboxy in a way that they could approach in almost any way. However, i feel like that's how all of my adventures have been in the main game, so I'm sorta confused

    • @jimdavis141
      @jimdavis141 7 років тому

      I'd start by asking the players directly what they like about each campaign. This is one of those instances where you don't have to shoulder the burden of merging these two games into one game. Enlist the aid of the players in brainstorming ideas for how to bring what they liked about the side campaign into the main one. It could be they like having you provide a clear goal for them that they can approach in any way they like or it could be something completely different.

  • @theclimbto1
    @theclimbto1 6 років тому +2

    You have 2 Stories you are sharing. The DM is telling the Story of the Game. The Players are telling the Story of the Characters. Some sessions are dedicated to one Story, some sessions are dedicated to the other, and some sessions unify both nicely and neatly.
    It isn't the DMs Story. He's telling a Story, his Story... but this isn't a Singular Story. It isn't the Players' Story. They are telling a Story, their Story... but this isn't a Singular Story. This is TWO Stories, some times individual and other times intertwined.
    No DM wants a Dead Story. No Player wants a Dead Story. It's incumbent on BOTH groups to participate in BOTH Stories.

  • @harryofgo
    @harryofgo 6 років тому

    I love the explanations and reasonings for your approach to DMing. Even though I disagree with your DMing philosophy on almost every level outside of player respect, I've still come to anticipate each video. Keep up the great work

  • @MrClawdew
    @MrClawdew 7 років тому

    I'm trying to be better at dictating how the players feel. I catch myself sometimes, but I sometimes rush the moment as it were and didn't allow the player to react. I'm new and am trying, but you are right it is a bad thing to do.

  • @donblack1571
    @donblack1571 4 роки тому

    This week and next week are always another matter entirely yet does not matter all at the same time when considering the grand scheme of things.

  • @placeholder4038
    @placeholder4038 5 років тому

    What I have started doing is I look at all of the characters and think what story/campaign is good for these specific PC’s

  • @elevatorman7945
    @elevatorman7945 6 років тому

    I love your videos and natural enthusiasm

  • @Ratt611
    @Ratt611 7 років тому +1

    You need to do a campaign on roll 20 with some lucky viewers.