The Dreaded DREADQUAKE | Chaos Dwarfs vs Grand Cathay - Total War Warhammer 3

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  • Опубліковано 13 тра 2024
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КОМЕНТАРІ • 96

  • @KnoxZone
    @KnoxZone 26 днів тому +191

    That Dreadquake carried hard. Now you don't need to pay those Goblin Laborers for their labor.

    • @amarok5486
      @amarok5486 26 днів тому +17

      Excuse me you have to call them "somewhat (in)voluntary goblin trainees" now.
      No, we still don't pay them, why do you ask?

    • @johndane9754
      @johndane9754 26 днів тому +13

      @@amarok5486 That's indentured interns.

  • @nepnep8382
    @nepnep8382 26 днів тому +190

    The dreaded BO5 Finals overlay Returns

    • @turinRTS
      @turinRTS  26 днів тому +97

      Its the last time :(

    • @Bz131xz
      @Bz131xz 26 днів тому +33

      End of an era! We'll miss you BO5 Finals overlay!!

    • @fudgeyman99
      @fudgeyman99 26 днів тому +11

      ​@@turinRTS You should add it to all future videos, make it a staple of the channel

    • @bobbobberson3383
      @bobbobberson3383 26 днів тому +4

      Makes the match seem extra intense

    • @sclarke6969
      @sclarke6969 26 днів тому

      It never left!

  • @kytkis
    @kytkis 26 днів тому +79

    The dread is only felt by the guy who's bringing the Dreadquake.

  • @florians9949
    @florians9949 26 днів тому +88

    Dreadquake mortar kill count: 500 laboureres.😂

  • @caret_shell
    @caret_shell 26 днів тому +37

    1:47 I love how Turin casually pulls in for this great cinematic shot here while he's simultaneously focusing on commentating and introducing the opponent's army. He's got skills! 😃

  • @Atercor-kx8hs
    @Atercor-kx8hs 26 днів тому +17

    >brings Dreadquake
    >expensive af
    >mostly wastes ammo
    >even does friendly fire
    >gets 1200 value with it
    >still wins the game
    >elaborates in the replay
    >leaves
    Truly a chad game.

  • @gavinsavage7842
    @gavinsavage7842 26 днів тому +67

    they gott buff that accuracy, that is atrocious

    • @Cyiel568
      @Cyiel568 26 днів тому +10

      He was shooting at max range so not really surprising;

    • @fidelcashflow4940
      @fidelcashflow4940 26 днів тому +20

      @@Cyiel568 even at like minimum range it's awful and horrendous lol

    • @williammitchell6254
      @williammitchell6254 26 днів тому +12

      @@Cyiel568 it hit 10% of its ammo

    • @Cyiel568
      @Cyiel568 26 днів тому +3

      If you can you prefer to target at 2/3 of the max range. Dreadquakes hit like a truck so yeah the balanced it with a bad accuracy which can be increased with chevrons.

    • @sceligator
      @sceligator 26 днів тому +5

      It's not just the accuracy. The dreadquake sometimes just straight up ignores your orders and shoots whatever it wants.

  • @Sunshyne670
    @Sunshyne670 26 днів тому +14

    13:18 ooof this exact situation is why i love missile mirror lol, just an uno reverse card on any hard-hitting shooting that tries to punish the shugengan

  • @jareds7937
    @jareds7937 26 днів тому +23

    I think the solution for the dread quake is 2 dread quakes

    • @Isvoor
      @Isvoor 26 днів тому +2

      We've had one dreadquake, but what about second dreadquake?

    • @shanedog007
      @shanedog007 25 днів тому

      @@Isvoor They come in pairs? I'm getting one!

  • @tahaaydos9385
    @tahaaydos9385 26 днів тому +8

    Turin show us your iron demon model. Also gotta love that CA kept the artillery always shooting to sides of units "feature" from the fall of the samurai

  • @idle_q3699
    @idle_q3699 26 днів тому +32

    it hurts to do it but you NEED to triple gold chevron your dreadquake. Your accuracy and not to mention RELOAD SPEED is drastically improved. Every missed shot is one that could have destroyed an entire unit. Spend the extra gold. Don't troll yourself.

    • @mcsqueeb187
      @mcsqueeb187 26 днів тому +2

      Yeah I was wondering why my impression of dreadquakes is so much better, then I remember I use them in campaign where they get up to max chevrons in about 3 battles.

    • @LuzikArbuzik77
      @LuzikArbuzik77 26 днів тому

      How much additional gold does it cost to chevron it?

  • @PicklednSalted
    @PicklednSalted 26 днів тому +13

    Petition to rename the Chorf artillery to the "Dudquake," all in favor?

  • @joshuamiller7502
    @joshuamiller7502 23 дні тому +3

    It definitely seems like the dreadquake has an effective range of around 300 or so before it starts actually hitting shots. I think you should have moved it up further to right behind that hill next to your point, where it could get a little closer and still be safe from cannons. Its like it has the massive range so you want to sit at max range like you might with cannons or other mortars but its REALLY needs to get to within 300-250. Maybe it was just extreme coincidence but those two direct hits on the jade warriors attacking your point maybe 100-150 units closer than the enemy cannons and iron hail gunners feels significant, like theres some information to be gleaned by such a combat test.

  • @nepnep8382
    @nepnep8382 26 днів тому +24

    Triple gold chevron for accuracy could be a tech....

    • @JPandorum
      @JPandorum 26 днів тому +1

      Also not firing from max range, at half or lower the reliability skyrockets

    • @wojciechprzewozniak597
      @wojciechprzewozniak597 26 днів тому

      Also maybe add more of them lol

  • @CrzyLion
    @CrzyLion 26 днів тому +8

    there is a science to it: the further you are the less accuracy, basically consider it a mid range artillery piece that can do long range shots if youre feeling lucky.

  • @darthplagueis13
    @darthplagueis13 26 днів тому +1

    Dreadquakes have an absurdly massive 120 calibration area, meaning that an "accurate" shot is going to come down in a 120 meter radius of where they were aiming.
    I think they're better for Land Battles than Domination because in a Land Battle, when they inevitably miss there's a higher chance for them to accidentially hit a different enemy unit.

  • @Anvilarm07
    @Anvilarm07 26 днів тому

    Another great batrep. Love how you tested the Dread Quake. Thanks.

  • @jabool5605
    @jabool5605 26 днів тому +2

    I dont think it would have worked here but i like the idea of having the dreadquake rolling dirty near the frontline to get more accurate shots and maybe work as a distracting pincushion for bow heavy factions.

    • @turinRTS
      @turinRTS  26 днів тому +1

      mb against more melee factions yeah!

  • @BabelTriumphant
    @BabelTriumphant 22 дні тому

    The Blunderbuss power fantasy coming in when the dreadquake fantasy dies

  • @sandercohen9712
    @sandercohen9712 24 дні тому +1

    Dreadquake is best used as a close-to-medium range support fire weapon, with fire at will disabled. For that reason it's best to tow it with a train, and then manual fire. That set-up will absolutely annihilate all infantry, but it's prohobitively expensive because CD already pay a lot for their core units.

  • @badgersauce
    @badgersauce 26 днів тому +1

    Bull centaur renders still MVPs for the Dawi-Zharr

  • @Gilgi
    @Gilgi 26 днів тому +2

    From my experience in campaign, dreadquake seems to aim at the edge of the unit it’s targeting, vastly reducing its chance to hit.

  • @delta_rook6285
    @delta_rook6285 26 днів тому

    The title instantly put a smile on my face :)

  • @bortoo6634
    @bortoo6634 24 дні тому

    The thing is that the dradquake is mutch better at defending a position, where the oponent has to get his units its close together to capture a point. In that case, especially at 2/3 range or less, the dreadquake can do serious work as long as you aways target whatever has the most stuff close by, as even if it misses the shot, the os of it hitting something are pretty good. I've had games where I hot over 4k value on a dreadquake mortar, or 400+ kills on chaff kn chaff centric match ups.

  • @Dramn_
    @Dramn_ 24 дні тому

    The worst feeling is thinking about what you could've brought instead of the mortar

  • @algebraizt
    @algebraizt 26 днів тому +1

    I'm telling you, try doing triple gold chevron on the Dreadquake.
    The accuracy and calibration buffs from the veterancy work wonders.
    Does it make it viable? No. But it upgrades it to a viable meme.

  • @shiggydiggy6847
    @shiggydiggy6847 26 днів тому

    I only play land battle, but there dreadquake only feels feasible if on the RoR train. It doesn't get killed instantly by something like double bolt thrower and it maybe possible gets a bit more accurate from the chevrons. But it's also a huge risk due to the cost and the targeting gets janky when towed because it only fires when the cart on the back is facing the target.

  • @xCrimsonGear
    @xCrimsonGear 26 днів тому +3

    it probably has terrible max range accuracy on top of being a single shot, probably would of did work if it was closer

  • @AltereggoLol1
    @AltereggoLol1 26 днів тому

    That was an amazing and unexpected outcome

  • @BeyondTilted
    @BeyondTilted 26 днів тому +1

    Dread quake seemingly is only accurate when it shoots automatically at your own units by accident…

  • @Cpt0bviouss
    @Cpt0bviouss 26 днів тому

    the mortar was there to add cinematic value.

  • @Leeeeegion
    @Leeeeegion 26 днів тому

    yesssss, embrace the dreadful dreadquake!

  • @Pyraus
    @Pyraus 26 днів тому +1

    wow they really f***ked the dreadquake lol

  • @greaves8332
    @greaves8332 26 днів тому

    Does giving a ranged unit chevrons not increase its accuracy quite a bit. It sounds like it would be a horrible investment but worth a try maube

  • @michaelgilmore2558
    @michaelgilmore2558 25 днів тому

    06:26 good god Turin how much did it set you back?

    • @Ankhtowe
      @Ankhtowe 24 дні тому +1

      Recasts are a thing. No sane person gives GW money for anything.

  • @gregoryhayes7569
    @gregoryhayes7569 26 днів тому

    Dreaded exclusively by friendly infantry.

  • @toxic_cowZ
    @toxic_cowZ 25 днів тому

    You need to put it on a train and bring it closer the accuracy gets a lot better at close range and being on a train makes it hard to kill

  • @alexstanworth3989
    @alexstanworth3989 26 днів тому

    Turnin please show us your Chaos Dwarf models!
    Also, great replay!!!

  • @Hathono
    @Hathono 25 днів тому

    How does Turin get his graphics to look so great. I have a decent rig, but my game comes out kinda bright and doesn’t have such depth with the shadows.

  • @luonglongqua7454
    @luonglongqua7454 22 дні тому +1

    You really need to select better targets for the dreadquake man, it looks like you let it target moving lords and moving units which is what resulted in those random misses. Meanwhile, the cathay cannons and gunners just gleefully shot away at your lines throughout most of the game before you finally cleaned them up. Don't blame the dreadquake, it is amazing at dealing with that exact kind of units. One or two misses do not matter if the next shot ends up wiping 70% of the unit.

  • @Ankhtowe
    @Ankhtowe 24 дні тому +1

    It's "Chorfs", not "Chawi". Everyone knows that.

  • @kirbythewizard101
    @kirbythewizard101 26 днів тому

    God I really wish the dreadquake was more accurate...soon it'll have it's time in the sun....soon anakin.

  • @fistimusmaximus6576
    @fistimusmaximus6576 26 днів тому +1

    Are dwarf cannons the only ones that got grapeshot? feel like cathay artillery needs some love. Not like their ground units are going to do anything.

    • @Mortarion-xt9wp
      @Mortarion-xt9wp 26 днів тому +1

      Empire gets it in the campaign too iirc.

    • @RYUcaEU
      @RYUcaEU 26 днів тому

      Cathay is missing too many things tbf, its roster is sooo limited atm, that's why it's so bad in competitive, 37% wr for such beatiful faction is sad af ngl

  • @Arseguardian
    @Arseguardian 26 днів тому

    Forth little chorfs!

  • @fisch3392
    @fisch3392 26 днів тому

    Does drazhoath get healing like the other chorf sorceror lords?

    • @edwardfontaine7108
      @edwardfontaine7108 26 днів тому +1

      No

    • @fisch3392
      @fisch3392 26 днів тому

      @@edwardfontaine7108 well that sucks:/

    • @edwardfontaine7108
      @edwardfontaine7108 26 днів тому +1

      @@fisch3392 Yes that is 1 reason why Drazoath is rarely taken in Competetive PVP

  • @Zayl1016
    @Zayl1016 26 днів тому

    Dreadquake stuck with campaign AI and tries to help reduce your upkeep

  • @seppafer
    @seppafer 26 днів тому

    I think the DQ Mortar forced Cathay to be on the offensive to invest in attacking your main objective and not hard push the third objective just by existing and through the few good hits it had. I agree the Rocket launcher probably would be better but with the misplay with the Iron Daemon its hard to say if you should have just gone without that unit and kept the DQ. to improve the mortar maybe its worth it to put a couple chevrons on the unit (though im not sure if that still improves the accuracy) or shooting from shorter range to improve the accuracy of the shots also targeting can get weird with units that are spread out due to being knocked around.

  • @wojciechprzewozniak597
    @wojciechprzewozniak597 26 днів тому

    Is the friendly fired labourers value subtracted from your score? Maybe the mortar actually pay for itself? Also 2 units that was slowed down didnt add capture weight in on point ...🤔

  • @konstantinriumin2657
    @konstantinriumin2657 26 днів тому

    Dreadquake mortar is about as meme as bloated corpse

    • @LuzikArbuzik77
      @LuzikArbuzik77 26 днів тому

      Bloated corpse doesn't cost over 2000 gold my dude

  • @user-qp7gq9or8d
    @user-qp7gq9or8d 26 днів тому +1

    Matchups between two factions I hate is so hard... who do I root for?

    • @RYUcaEU
      @RYUcaEU 26 днів тому

      i can understand the hate for those midget brats but, why the hate for the poor Cathay?
      It's so bad in competitive how can u even hate it 💀

  • @fpod2
    @fpod2 26 днів тому +1

    ʙʀɪɴɢ ᴛʜᴇ ᴛʀᴀɪɴǫᴜᴀᴋᴇ

  • @gustafhillertz9374
    @gustafhillertz9374 26 днів тому

    in my experince the dreadquakes need to shoot at half or less of their maximum range to be good. trying to use them at max range is a disaster. note that i have only used them in campain. half range might be to risky against artilery faction

  • @PatrickOMulligan
    @PatrickOMulligan 26 днів тому

    It took far too long to fix the dreadquake.

  • @9Nifty
    @9Nifty 26 днів тому

    If the dreadquake is that inaccurate maybe you just aim center of mass on the enemy formation and hope for the best?

  • @bigsarge2085
    @bigsarge2085 26 днів тому +1

    💀

  • @teball31
    @teball31 26 днів тому +2

    CA watching this game:
    Damn, Cathay had a value lead? It must be time for Jade warriors 83rd nerf.

    • @RYUcaEU
      @RYUcaEU 26 днів тому +1

      also Cathay wr in competitive: 37% 💀
      Meanwhile Kislev bing chilling with his completely busted roster at 72%wr even after "nerfs":
      👁️👄👁️
      what a joke lmao

  • @patrickleonard4187
    @patrickleonard4187 26 днів тому

    Haggardquake is the 2nd biggest disappointment in WH3 next to the big hyped, promised "better siege battles".

  • @lolsovs
    @lolsovs 26 днів тому

    Man Cathay feels so underwhelming :(

  • @tundrawolf5127
    @tundrawolf5127 21 день тому

    Why do they always make the fun units suck ... Dreadquake needs a buff man. .... CA sort it out!

  • @Festivejelly
    @Festivejelly 21 день тому

    Wow those shadows from the mountains look awful. Do they even playtest this crap?