How to Kick-Flip a Rover | Rover Quest #12

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  • Опубліковано 30 вер 2024
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КОМЕНТАРІ • 102

  • @MrMackyLove
    @MrMackyLove 3 місяці тому +18

    Those wings are very cool. I think just sack off the thrusters and slap some big guns on em

  • @laplanetedeschats8706
    @laplanetedeschats8706 3 місяці тому +11

    Idea: scrap the VTOL engines, open the roof to make it a drone bay, use hinges to put up a bay door, the second floor serves as a hangar and mechanical/design space for the drones.

  • @mrfoot6480
    @mrfoot6480 3 місяці тому +30

    🛡 Spoiler Shield 🛡

    • @terl0th
      @terl0th 3 місяці тому +2

      Doing gods work here

    • @cold_pyr0167
      @cold_pyr0167 3 місяці тому +2

      I love you

  • @johannstein5199
    @johannstein5199 3 місяці тому +3

    Wow
    the reference to the european election Hit me like a truck. I did not know That this is a thing for people outside of europa

  • @kaidigo2210
    @kaidigo2210 3 місяці тому +5

    unfortunately, I think the jet engine physics were working properly, it's just that they were set too far back and without any upward thrust at the head of the rover to work in tandem with the rear, the engines acted more as a pivot than a thruster.

  • @seventytwo1001000
    @seventytwo1001000 3 місяці тому +7

    Thrusters on a sub grid, It's a bold strategy, Cotton, let's see if it pays off for them. I don't know enough about SE to make that sort of a setup work, myself, I would try to mount them buried in the deck somewhere so they don't break up the lines of the Scrab

    • @luicetarroepos9840
      @luicetarroepos9840 3 місяці тому +1

      Thruster on a sub grid work just fine with the script. I'm flying around in a VTOL in my save. But the additional rotors might be the reason the script is breaking.

    • @jamestaylor9887
      @jamestaylor9887 2 місяці тому

      I haven't tried using that script, but if he rotor locked the "extra" rotors it wouldn't be able to move them and would have to compensate with the main rotor

    • @LargelyUnemployed
      @LargelyUnemployed  2 місяці тому

      No spoilers @jamestaylor9887 but we figure the cause out in ep 14

    • @jamestaylor9887
      @jamestaylor9887 2 місяці тому

      @@LargelyUnemployed I'm caught up. I was binge watching the playlist. I actually had an annoying issue myself with my drill arm on my rover. For whatever reason the conveyor system wasn't showing as completed despite being fully connected, no damage, and having power. So I'm going to rebuild it.
      Side note, I recommend you look into the easy automation script. It's really useful for creating single press sequences.

  • @moconnell663
    @moconnell663 3 місяці тому +2

    You do this all the time and I just don't understand why?! Why would you put a pair of engines so far from the center of mass, then not understand why the thing flips over repeatedly?

  • @dutch_and_dimes
    @dutch_and_dimes 16 днів тому +1

    Gotta love it when LE pulls a Christ Air over Kevin whilst listening to Pearl Jam 😅

  • @Triaxx2
    @Triaxx2 3 місяці тому +1

    Rotor locks and Whip's Sub-grid Thruster controls.

  • @MrMackyLove
    @MrMackyLove 3 місяці тому +2

    You could have the wings so that when deployed have static thrusters in all relevant directions. Maybe 4 large downward, and a load of smalls in the other directions except up

  • @tomaszwisniewski2592
    @tomaszwisniewski2592 3 місяці тому +5

    The rover became so awesome the gravity can't keep up anymore🤣

  • @terl0th
    @terl0th 3 місяці тому +5

    Clang giveth and Clang taketh away.
    The physics engine bugging out and producing wild reactions is like 50% of the fun of watching SE

  • @AT2035_Microphone
    @AT2035_Microphone 3 місяці тому +4

    You could rig up a timer block to set the wheel offset lower and put the ramp down on the same press and then reverse it back up on another for ease of use if you wanted

    • @LargelyUnemployed
      @LargelyUnemployed  3 місяці тому +2

      That's a great suggestion. I have a few things I want to timerblock now, think I'll do them all at once

  • @ws_stelzi79
    @ws_stelzi79 3 місяці тому

    My "suggestion" on how to get the "wings" working would be that you simply name your mobile base "Klang"! (Yes really really spelled with an K!!!" 😇🤪🤕
    Also for the Dream Sequence you were not waking up in the shower! Bobby Ewing would have would be very angry for you not "citing" him properly! 🙄

  • @pedrurr
    @pedrurr 3 місяці тому

    what if u make 4 disposable drones that can make the scarab fly? u make 4 conections and make the drones go up and foward and maybe backwards, call me crazy but it would be so cool DRONES ASSEMBLE and then the rover just start flying

  • @Malike420
    @Malike420 3 місяці тому

    it looks like if you want VTOL you'll have to have some Fixed wings ( perhaps even 2 or 3 sets ) for either ( front & rear ) or Front , Mid & Rear . You might not even have to go that massive maybe use some smaller engines say 3- 4 per section instead of 1 massive thruster per section. Unless you're going for the whole S.H.I.E.L.D. Helicarrier look . The rotating engines did look sick though. Only if they were dual purpose aswell ...I'm sure Magic has some awesome ideas as well . Or heck if all else fails a bunch of little thrusters all along the underside enough to make it hover !?! ...lol

  • @redigtuffing4624
    @redigtuffing4624 3 місяці тому

    Suggestion for the back of the Scarab:
    • Put wings/flaps to cover upp the drone bay (observer drone bay).

  • @GyulaTube-du4eg
    @GyulaTube-du4eg 3 місяці тому

    The easiest way ot VTOL-ing would be 4 thrusters mounted fixed on the 4 corners of the L.U.S.S. Scarab, and use only thrust vectoring to move around.

  • @luicetarroepos9840
    @luicetarroepos9840 3 місяці тому

    I was messing around with the VTOL-Mod myself. If find your centre of mass and assign the Tags to the corresponding rotors and thruster yourself, it might work the way intended.
    If you let the script get all tags by itself, it might get confused by the rotors it won't need for it's function.

  • @ramankhmel2094
    @ramankhmel2094 3 місяці тому

    thrusters thrust through the center of mass of the subgrid, put them on the main body, and youll get no torque(except for welding arms you have)
    if you put them on the subgrid the force will act through the connection point
    also hydrogen thrusters have more power(about 4x in the same size(read the wiki))

  • @franklynfischer5783
    @franklynfischer5783 3 місяці тому

    Sir you are actively calling klang with this vehicle. Keep it up, it's highly amusing. But as for the VTOL, consider where all your mass is, and center the thrust there. Or have a shitload of gyroscopes to make sure the ship can never rotate around the thrusters.

  • @pavellinhart7578
    @pavellinhart7578 3 місяці тому

    You could try putting thrusters facing backwards and using just one rotor for each to deploy them. They are still on one subgrid, but one better than three (dear god). I dont think the vtol version is feaseble with just two thrusters.

  • @eminbasavul9643
    @eminbasavul9643 3 місяці тому

    i think building the solar panels as two separate wing like grid that extends to the back of MCV would be cool. You can build it in a V shape so it could look like insect wings. Each one of the solar grid (wing) could have 30 degrees limit and follow the sun.

  • @OtterSpace975
    @OtterSpace975 3 місяці тому

    It looks like the problem with the thrusters is balance. If you where able to make a second thruster on each 'wing' that extended forward along the body by use of a piston, that might fix the balance issue.

  • @mediocreman2
    @mediocreman2 3 місяці тому

    Unfortunately, the thrusters were too far back on the rover. Effectively it's like you're trying to lift an entire sofa only from one end by yourself. Also I think you're on to something with removing the dual rotors for each side since the script doesn't expect so many subgrids. What you could do is put some static thrusters underneath the front end to at least give you balanced lift.

  • @masterzedric
    @masterzedric 3 місяці тому

    All the vertical thrust at the back, none at the front. I wonder why it flips... 🤔

  • @weebus568
    @weebus568 3 місяці тому

    Why not make wings out of solarpannels. If you make them bit beefier you'll get to hide/ use thrust too.

  • @42Scope42
    @42Scope42 3 місяці тому

    If you don't need the thrusters to be dynamic while in use then you could have set positions where you can lock them in place with merge blocks to the main body, this should make the thrust they produce act on the center of mass of the main body instead of the center of mass of the sub-grid

  • @BazCorpLtd
    @BazCorpLtd 3 місяці тому

    I say use merge blocks to reconnect the thruster to the main body after unfolding, then you can control them normally. As long as there are 2 rotors on the folding arm it will merge just fine.

  • @razuaza
    @razuaza 3 місяці тому

    would it be worth moving the grinder and welder tools to be more frontal? reminiscent of a beetles forward limbs? it'd also look a little like a Tiberium harvester from CnC

  • @Caleb-zc6nt
    @Caleb-zc6nt 3 місяці тому

    You could put hangar doors on the tip of the ramp, so they clip through the ground and provide a way to get up easier. Could also work for the gap between the rover and ramp.

  • @could9c
    @could9c 3 місяці тому

    In my opinion, one of the problems you are having is with the center of mass of the rover, having the containers full of rock or other heavy material, if the thrusters are not close to the center of mass the ship tends to not levitate or in your case flip around

  • @maartenvandenberge7116
    @maartenvandenberge7116 3 місяці тому

    FYI there is a newer version of vector thruster os that is done by someone else based on it, also rotor braking is important as that states how much strenth it can use to stop itself, also rotor lock with high braking strenthj is a good idea, also due to the thrusters being on a subgrid they will need to be close to the COM as the game is not autocorrecting the thrustvector for you, there are mods that disable the correction so thats an option

  • @ashtongar-the-one
    @ashtongar-the-one 3 місяці тому

    Since you removed the vtol, you could put back the yield module on the refinery :P

  • @Hackerman747
    @Hackerman747 3 місяці тому

    I think it yould be cool, if the drones were stored in that top floor and also fly out through the backdoor. That way there would still be space on the roof of the rover

  • @JuanSoloPlays
    @JuanSoloPlays 3 місяці тому

    Don't worry. Me and my paint skillz got you covered

  • @Blargerhonk
    @Blargerhonk 3 місяці тому

    No wonder it keeps flipping, that vehicle flies in the face of Klang and he will only tolerate that for so long. lol

  • @vangelo244
    @vangelo244 3 місяці тому

    You get some wacky dreams, might wanna look at your diet LU.

  • @DontdoitDaniel159
    @DontdoitDaniel159 19 днів тому

    Its giving tortuga vibes and I love it😂iykyk

  • @axelwink1886
    @axelwink1886 3 місяці тому

    You're crazy, (please Magic, spare my family)

  • @emilyhockers1086
    @emilyhockers1086 3 місяці тому

    no shit the thrusters are on the butt it's not gonna fly up it's gonna make you flip

  • @notquitee
    @notquitee 3 місяці тому

    Not only am I calling you a lie-maker, but even a lie-user!

  • @lucaskapps7658
    @lucaskapps7658 3 місяці тому +1

    as someone who likes to mess around with vector trust os, you should, 1st of all have your thrusters positioned as to follow the center of mass of the grid, and second use as little moving parts as possible to connect the thruster to the grid with the cockpit. also as per my calculations you need at least 4 of these large atmosferic thrusters or 8 of the flat ones.

  • @tlpthx
    @tlpthx 3 місяці тому +2

    Nope, thrusters don't work on double rotors. A thruster on a rotor will get its directions messed up. Vector thrust can manage one rotor direction, which gives two dimensions of mobility (e.g. up/down, forward/backward). The third direction must be done with static thrusters.

    • @danielk9906
      @danielk9906 3 місяці тому

      You can make multirotor arms, you just have to have a thruster on each grid
      (Atleast thats how i remember it)

    • @luicetarroepos9840
      @luicetarroepos9840 3 місяці тому

      @@danielk9906 And static thrusters need to be on the grid with the PB.

  • @Snowperson5454
    @Snowperson5454 3 місяці тому

    how about solar panels as wings that can fold away to show the drone bay

  • @space_nerd9456
    @space_nerd9456 3 місяці тому

    The question is, why does a rover need wings?

  • @sampfrost
    @sampfrost 3 місяці тому

    you probably need four thrusters not two

  • @ChristopherFontenot
    @ChristopherFontenot 3 місяці тому

    Oooh, If you want "wings" with (or without) flight like you mention at the end: you could leverage those solar panels & the old VTOL hinges by mounting the panels on hinges separately behind the 'head' to cover the rear (where the VTOL rotors were mounted), then have them open up & to the sides when you're parked or deploying rear-mounted items - which would look like a beetle's wing cases (aka "elytra/elytron", front wings modified into basically armor - en.wikipedia.org/wiki/Elytron).

    • @ChristopherFontenot
      @ChristopherFontenot 3 місяці тому

      That could also serve if you wanted a cover for a flying drone bay on the back... or if you wanted to play more with 'beetle', have the second set of wings be a group of fold-out thrusters similar to your original ones, but with some pointed down to balance the lift & some pointed back to provide thrust, with solar panels open while in flight.

  • @alexs5814
    @alexs5814 3 місяці тому

    Lovely work on the greebeling! i adore the way our scarab looks now.
    May i request living space in the vivarium?^^
    also, about the thrusters. i'm a bit confused why you don't want to revive the backwards supplemental thrusters. they felt like they were doing their job just fine, for driving up the mountain, at least.

  • @Krogan1412
    @Krogan1412 3 місяці тому

    So I would just put two rotors (one on each side) for the VTOL oriented as you had before rotating it for forward and reverse thrust. if you want for takeoff as well you will need to put it over the center of mass (not so far back Mr. Kickflip) with MORE GYROS you can never have enough gyros. as far as the crane goes you are not going to like me for my idea here but cut your ramp by 3/4 and in that last 1/4 put in order hinge (in line with rover), piston, rotor, hinge , piston(s), rotor, hinge, magnet. you should be able to fold it up fairly well and have the other 3/4 of the ramp to set stuff on (set a button to stop ramp, rotor lock/ block off, at around level) you can try turret controlling it but I don't know how well that would work. The drones should have two sections one for scout and one for fighting. I like how you put the piping in the floor, so much like your Tardigrade hub you can set one side to be more tight packed and the other to allow for larger ships. (where you had the "wings" folded in this episode) you may run into a vertical headspace issue, but with the cut ramp you'll have an easy way to get in. I would mock it up for you but I would need the blueprint, and time, and artistic sense because you would definitely show my idea on the next one. TLDR make asymmetrical while maintaining center of mass to fly. Or (I just had another idea for the VTOL) 4 engines (most insects that have a hard shell do have 4 wings). 1 or 2 pistons on ether side with hinges at the end separated slightly to allow for the engine head space when assembled. stored they will be facing forwards and backwards (good for breaking and accelerating) deployed the pistons will push them past the wheel base hinges will face them at the ground and pistons again to put them at the corners of the ship, if this were Kerbal add struts for support. You may have to cut back your solar panels or raise them up to not interfere with it.

    • @Krogan1412
      @Krogan1412 3 місяці тому

      can't put in discord too long

  • @TalesOfWar
    @TalesOfWar 3 місяці тому

    Nice foreshadowing lol.

  • @xcross1337
    @xcross1337 3 місяці тому

    Everybody gangsta until the engineer does a nollie on the rover. Also I don't know if anyone suggested this already, but you could use solar panels as doors for your drone bay: you keep the wing aesthetic and get some juice. You would lose the tracking your solution gives, and it would probably generate less power unless you'd use the double panel technique you can do with the vanilla panels... I never said it would be an upgrade 😆

  • @SpaceBeaver
    @SpaceBeaver 3 місяці тому

    you cant control thrusters on subgrids with wasd and space, you have to ether use merge blocks to connect them back again or use thrust override

    • @luicetarroepos9840
      @luicetarroepos9840 3 місяці тому

      You can with the VTOL-Script. That's it's entire purpose.

  • @absolutelyindustrys5884
    @absolutelyindustrys5884 3 місяці тому

    It's all about Kevin

  • @oogabuuga
    @oogabuuga 3 місяці тому

    Hear me out. Hovercraft rover!

  • @SpaceBeaver
    @SpaceBeaver 3 місяці тому

    if you rotate the thruster arms and the thuster at the same rate, the thruster should stay vertical and you wont have to rotate it again

    • @LargelyUnemployed
      @LargelyUnemployed  3 місяці тому

      They're all rotating at the same speed, so I don't think that's the issue here. It's probably the orientation of the first rotor. I think it would need to be flipped 180 degrees

  • @astinazarafza8360
    @astinazarafza8360 3 місяці тому

    nice looking

  • @DrenKillfree
    @DrenKillfree 3 місяці тому

    wooo go kevin

  • @charlieweber9845
    @charlieweber9845 3 місяці тому

    I started singing Sarah McLachlan - In the arms of an angel

  • @FooRain
    @FooRain 3 місяці тому

    What I was going to suggest before you put the solor panels on, was that you might make the drone overpowered/Large grid so that it could pick up the Scarab. Kinda trying a more simple idea.

    • @LargelyUnemployed
      @LargelyUnemployed  3 місяці тому

      Oh that's really interesting actually. So kind of like a seperate ship we can dock and with and go?

    • @lucaskapps7658
      @lucaskapps7658 3 місяці тому +1

      reminds me of Dune

    • @FooRain
      @FooRain 3 місяці тому

      That's the route I'd go with, possibly make it multi role too, you could make it recon and add a few guns to boot.

  • @ralphsexton8531
    @ralphsexton8531 3 місяці тому

    The Vectored Trust OS and older VTOL Scripts can only handle 1 hinge or rotor to change the direction of a given thruster or group of thrusters. It says specifically that it can't handle a rotor on a rotor. Regardless, still enjoying the episodes.

    • @LargelyUnemployed
      @LargelyUnemployed  3 місяці тому

      I think I addressed that in the episode? Did I not??

    • @ralphsexton8531
      @ralphsexton8531 3 місяці тому

      @@LargelyUnemployed You did mention that the multiple rotors might be an issue, and did make the comment that the script, as you said, says "do not use this... but I can't read!" Which did make me laugh. I was just confirming that was definitely the issue. I have some experience with that script myself.

    • @LargelyUnemployed
      @LargelyUnemployed  3 місяці тому +1

      @@ralphsexton8531 Ok phew, I thought I was going crazy for a moment!

  • @thealicemonster9217
    @thealicemonster9217 3 місяці тому

    For the thrusters... They are WAY behind the center of mass, make them fold forward instead of backwards and you're golden. Also make sure that the rotors are doing the same things but 180* out. I.E. have the right two be at 180* upwards and the left two be 0* upwards. Perhaps that would help.
    The balancing of thrust to center of mass would be the biggest thing however.
    Alternatively you could add some small flat atmos underneath the rover.
    Love your work LU and Magic! Magic, your popups are funny af. 😁

    • @LargelyUnemployed
      @LargelyUnemployed  3 місяці тому

      Space engineers doesn't actually model the center of mass! Rather, thrust is applied equally to every block on each "grid". What we've got here is some fonky engine nonsense that (accidentally) kind of mimics the same effect:
      Since each of the rotors are considered their own "grid", the entirety of the applied thrust is concentrated at the center point of said grid, which would be slightly Scarab-wards of each thruster. This applies rotational torque to the rotors on the roll axis, which, since all 6 rotors were sharing their inertia tensors, ends up being leveled out as a rotational force in the pitch axis. It's why the scarab looks like it's kinda floating rather than flying - it's basically glitching its way off the ground hahaha

    • @luicetarroepos9840
      @luicetarroepos9840 3 місяці тому

      @@LargelyUnemployed The script does care about the centre of mass, since it's used for the script to apply the rotation of the thruster. The thrust won't apply to the centre, but the rotation is calculated that way.

    • @LargelyUnemployed
      @LargelyUnemployed  3 місяці тому

      @@luicetarroepos9840 yes, it does, but the issue arose before we turned on the script. The "center of lift" is not something the game is actually capable of simulating in vanilla, which is the point I was trying to make. The script is just very good at spoofing the applied ghost forces to approximate the center of lift. I understand the difference is purely academic here

    • @luicetarroepos9840
      @luicetarroepos9840 3 місяці тому

      @@LargelyUnemployed You're most likely better off using the space for something else in your limited time. Messing around to get it to work might be something that will take some time that you could invest into more content.

  • @TheDistur
    @TheDistur 3 місяці тому

    Saving is important.

  • @ZaneBlade88
    @ZaneBlade88 3 місяці тому +1

    VTOL engines? You mean beetle engines, right? XD

  • @makell6597
    @makell6597 3 місяці тому

    Simple way to deal with the problem is to keep the rotors the way you have it, use a merge block on the thrusters detach the thruster from the rotor and merge it to the rover , do the same thing in reverse when you want tuck the thrusters away also you need 2 more thrusters, balance it more . Other then that good video

  • @harukih2772
    @harukih2772 3 місяці тому

    hello there every body

  • @LowSetSun
    @LowSetSun 3 місяці тому