Particles w/ Geometry Simulation Nodes in Blender | Tutorial | How-To

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  • Опубліковано 13 вер 2024

КОМЕНТАРІ • 80

  • @ishegeek
    @ishegeek 6 місяців тому +1

    i spent all day trying to figure out how to make various colors follow animated text. After many youtube searches I found this video which was just what I needed. Thank you so much!

    • @josefDiepold
      @josefDiepold 2 місяці тому

      Keine Video funktioniert richtig 😢

  • @AhmedNassef
    @AhmedNassef Рік тому +6

    This series is really awesome!
    Other tutorials fail to demonstrate these basics as simple and clear as you do..
    Looking forward for more videos..

  • @TheHqppy
    @TheHqppy Рік тому +3

    FINALLY a way to have particle age info in evee for blender 3.6 !
    that was a HUGE downside of evee to create any interesting particle system.
    thanks for the very clear tutorial !

  • @fuzzydunlop7154
    @fuzzydunlop7154 3 місяці тому +1

    I learned so many things in this. Not least that you can render points in cycles.

  • @bodick_
    @bodick_ Рік тому +2

    Finally! I've been wanting to replicate trapcode particular (AE) in blender since 2015!

  • @sonderbuilds
    @sonderbuilds Рік тому +2

    I love your tutorials. Professional, stylish and so super useful! Thank you so much for creating such wonderful content!

  • @fabbrobbaf
    @fabbrobbaf Рік тому +1

    You know that it's a hot stuff when Chris jumps into it!

  • @raxlyy6416
    @raxlyy6416 Рік тому +2

    Keep it coming Chris. This is an exciting step forward for all of us

  • @shambles07
    @shambles07 Рік тому +2

    Fantastic tutorial-you've certainly earned my subscription! Keep up the great content! 😁

  • @zboy303
    @zboy303 Рік тому +2

    Love these Simulation tutorials. Great work!

  • @jimsmindonline
    @jimsmindonline Рік тому +1

    Enjoying these. Challenging myself to try to do the next part before the tutorial.

  • @HeiniGurke
    @HeiniGurke Рік тому +3

    Great as usual. Keep them coming please :) Simulation nodes are so cool but I still get lost in confusion a lot.

  • @MicheleoTuTo
    @MicheleoTuTo Рік тому +1

    at 5:55 we are back to the camera for 10 seconds because bro had to explain terminal velocity with hand gestures: as an Italian I approve 100%
    All jokes aside, another amazing tutorial, thanks!

  • @pinx5976
    @pinx5976 Рік тому +2

    let it snow, let it snow, let it snow

  • @jamesriley5057
    @jamesriley5057 10 місяців тому +1

    I came for geonode particle age. became a sub. thanks Chris

  • @BluebirdBridge
    @BluebirdBridge 3 місяці тому +1

    This is an excellent tutorial video. I learned a lot. Chris P., you are a good teacher. I have learned about Animation Nodes from you and I have made a skeleton play a piano from recorded MIDI notes. There are many things about Blender's geometry Nodes that I do not understand. For example, I watched this video because I want to animate a card dealer. I have used particles systems but this technique can be used for cards emitted from the hand. However, I can't figure out how to make it emit five or more particles or object cards and have them stop when they hit the card table. Applying Chris P's technique, the particles (or object cards) should stop at a certain z value but not be deleted. 🐦

  • @heinzlu8671
    @heinzlu8671 Рік тому +1

    thx for the follow up videos on sim nodes :) also thx for the "delete" trick, couldnt figure that out on my own :/

  • @johnsmith56920
    @johnsmith56920 Рік тому +2

    Great as usual. No problem on that one. Suggestion: the particles are falling inside a very regular shape (an elongated cube). I will try to have them spread a bit in the x and y direction. (I suppose It is just a matter of offsetting them on the x and y axis as well like you did with gravity on the z axis.

    • @johnsmith56920
      @johnsmith56920 Рік тому

      Now I have done it. I would like to have the particles fade away slowly instead of disappearing when they get at a specified age. I know I can do this through the alpha channel in the shading editor but I would like to do it from inside geometry nodes. Is this possible?

  • @SMPlayhouse
    @SMPlayhouse 6 місяців тому

    Thanks!

  • @barbaro9154
    @barbaro9154 6 місяців тому +1

    I love you!!!

  • @jgdublin
    @jgdublin Рік тому +2

    First! Great video, simulation nodes with particles, what more can you ask for!

  • @dedemade5461
    @dedemade5461 Рік тому +1

    Amazing 😱

  • @elunicocalvo
    @elunicocalvo 10 місяців тому +1

    Excellent tutorial Chris. How would you control the start frame of the particles?

    • @chrisprenn
      @chrisprenn  10 місяців тому +1

      Only run the sim if frame is greater than your desired start frame, bypass otherwise (e.g.with a switch node inside the sim zone)

    • @elunicocalvo
      @elunicocalvo 10 місяців тому

      @chrisprenn Many thanks, I will try that 👍

  • @animatorFan74
    @animatorFan74 Рік тому +2

    Do you know how long they're keeping the older particle system around for? I've been using Blender for over 15 years now and have fallen in love with the old Particle System way of doing things. I hope they keep it a bit longer just until we catch up with the Simulation Nodes way of doing things.

    • @jgdublin
      @jgdublin Рік тому

      Yo should make a "everything I learned of value in 15 years of using Blenders particle system" video

  • @arshbeatz8919
    @arshbeatz8919 7 місяців тому +1

    hello can you make a video about how we can make a value get weaker by some time something like a lamp

    • @chrisprenn
      @chrisprenn  7 місяців тому

      Hi 👋 you can simply use keyframes or drivers for that

  • @S23N2
    @S23N2 Рік тому

    great tutorial :)
    would be helpful to show the keys pressed in the video as BlenderGuru does.
    currently iam looking for how to switch the principled BSDF shader into an emission shader

    • @S23N2
      @S23N2 Рік тому

      ok found it - the "switch type to" menu is a part of the "node wrangler" addon which needs to be activated first - after that - just type SHIFT + S

    • @chrisprenn
      @chrisprenn  Рік тому

      I know but important note here: I often make tutorials using the latest Blender version out there and the addons for showing keyboard/mouse actions are not compatible. But when they are I always have them on.

  • @blendercomp
    @blendercomp Рік тому +1

    awesome! :)

  • @sebastianblatter7718
    @sebastianblatter7718 Рік тому +1

    great videos!

  • @alexmckonst6241
    @alexmckonst6241 Рік тому

    awesome!

  • @johntnguyen1976
    @johntnguyen1976 Рік тому +2

    I know it's early ...but I can't help but think that Houdini is quaking a bit in it's boots. Like Maya, C4D and Zbrush all wrote off Blender as a toy...but they were all eventually blindsided by how well Blender matured in their respective areas.

    • @m.richards6947
      @m.richards6947 Рік тому +1

      Big studios will never use Blender over Maya and Houdini because they can't provide tech support. I've heard Autodesk will literally send somebody to help if needed.

  • @chicao.do.blender
    @chicao.do.blender Рік тому +1

    cycles renders points? i am severely out of the loop then xD

  • @waltage
    @waltage Рік тому

    PLease make cloth and dress simulation!

  • @jeremiahthornton7938
    @jeremiahthornton7938 9 місяців тому +1

    I'm pretty certain I did something wrong here, because the particles will not die. I created the attribute, followed your settings exactly, yet they keep going and going. What's going on?

    • @chrisprenn
      @chrisprenn  9 місяців тому

      Hmm it is really very simple in theory: Delete the selection of points that have an age greater than 75... Must be a tiny little mistake in your GN tree.

    • @jeremiahthornton7938
      @jeremiahthornton7938 9 місяців тому

      @@chrisprenn
      No, I just double checked it. It's the exact same setup and the particles are simply not dying.

    • @jeremiahthornton7938
      @jeremiahthornton7938 7 місяців тому

      ​@@chrisprenn
      Oh, my God, you are going to kill me! Haha! Turns out I messed up the secondary Age Attribute input. I plugged it into the Math node with the Exists factor.
      The setup is working smoothly now. Sorry for the inconvenience, and thank you for the tutorial. I'll be on the lookout for errors like this in the future.

  • @_blender_man_
    @_blender_man_ Рік тому

    Great Job Chris! Is there some other Named attributes we can use ? For liquid physics for example .. like in old particles system in blender?

    • @chrisprenn
      @chrisprenn  Рік тому +1

      there are no default attributes to use - only the things we add to the particles. In this example I added the "age" named attribute and added 1 on each frame to create a usefull age attribute

    • @jgdublin
      @jgdublin Рік тому

      @@chrisprenn I'm sure they' ll do a vibrate node. Pointless adding stimulator nodes without vibration.

  • @johnsmith56920
    @johnsmith56920 Рік тому

    Now I have done it. I would like to have the particles fade away slowly instead of disappearing when they get at a specified age. I know I can do this through the alpha channel in the shading editor but I would like to do it from inside geometry nodes. Is this possible?

  • @Skedooosh
    @Skedooosh Рік тому +1

    im not familiar with the nodes but is there a spring or bounce effect node? thx

  • @aikun4626
    @aikun4626 Рік тому +1

    is there a way to make this render in eevee?, i've watch the entire video just to realized at 13:58 that you can't render it in eevee, is there a way to render it in eevee?

    • @chrisprenn
      @chrisprenn  Рік тому

      Eevee doesn't render points but you can always instance a sphere onto each point (as shown in several other tutorials on the channel). Then you have real mesh that renders in Eevee

    • @aikun4626
      @aikun4626 Рік тому

      @@chrisprenn can you tell me which video exactly? i tried Object info -> instance on point -> Distribute points on Face but still it didn't show up, i think i might need your video pls tell me which one

    • @chrisprenn
      @chrisprenn  Рік тому

      For example ua-cam.com/video/XOsXZ1qDfSk/v-deo.html
      At ~10min

    • @aikun4626
      @aikun4626 Рік тому +1

      @@chrisprenn Thank you

    • @chrisprenn
      @chrisprenn  Рік тому

      No problem!

  • @plasid2
    @plasid2 Рік тому +1

    I download version 3.5 but there no any simulation nodes

    • @chrisprenn
      @chrisprenn  Рік тому

      Start here: ua-cam.com/video/KCQjOau6eIA/v-deo.html

    • @sdrawkcabdaernacuoy
      @sdrawkcabdaernacuoy Рік тому

      I don't see simulation nodes either. I tried downloading a previous build of 3.5.0 Alpha, but still don't see it.

    • @claudiosilberman
      @claudiosilberman Рік тому

      @@sdrawkcabdaernacuoy it's not B3.5 i.t in experimental B3.5 simulation nodes

    • @Mark-gw9vm
      @Mark-gw9vm Рік тому

      builder.blender.org/download/experimental/archive > Blender 3.5.0 - geometry-nodes-simulation

  • @Unleashed75
    @Unleashed75 Рік тому

    I do enjoy your videos but I am unsure of the reasoning on making tutorials on a Alpha Version. Things are in Alpha and have a high chance of changing and making the video irrelevant and outdated. I do like how excited you seem to get with these new features though and you seem to have a deep understanding of it all.

    • @chrisprenn
      @chrisprenn  Рік тому +1

      It's even only experimental at this point 😁

    • @jgdublin
      @jgdublin Рік тому +1

      Early exposure to experimental features allows our subconscious time to process a wide range of creative paths so we hit the ground running when that feature turns up in a Stable version of .... What software is this again? Blender of course I went blank there for a second. Don't allow your conscious mind to dictate the pace of innovation, otherwise we would be still living in caves.

  • @ruslandad365
    @ruslandad365 11 місяців тому +1

    Hey hi
    Sorry for the translation
    I use Google translate
    a It’s not easier to just directly divide the Age value in geonodes
    in order to obtain a directly normalized attribute (from 0 to 1) at the output of materials

  • @PrinceWesterburg
    @PrinceWesterburg 11 місяців тому +1

    Node systems is why both LightWave and SoftImage died - great if you have a degree in mathematics. I used to program and wht you're doing makes sense but I have to go to UA-cam and watch tutorials to get anything done now which really adds to work time. Can Blender get presets for this stuff?

  • @BlenderBash
    @BlenderBash Рік тому

    If you're going to do a "loop" simulation node, why does it have to be linked to the animation?!?! Just add a socket value for number of iterations and loop it that many times. It would be immensly useful. Instead the animation loop is kinda useless for static things like procedural hard surface models. I dont get it... It seems to me like they did huge work for only 5% of benefit

    • @chrisprenn
      @chrisprenn  Рік тому

      It's simulation nodes (to loop the output back to the input), not just loops. Loops are planned for the future as far as I can tell.

    • @m.richards6947
      @m.richards6947 Рік тому

      Loop nodes are coming. Simulation nodes are just reacting to the previous frame.