your jokes make me unable to concentrate hahaha confused whether to laugh or focus on studying this content, but seriously this is the best content!! 👍
One thing to keep in mind: Just like RF4, Rarity and Level bonuses only appear when you reach level 50 in the appropriate crafting skill. So do not bother trying to make a high power sword before grinding blacksmithing. I feel its weird that you talked about accessory inheritance and light ore much earlier than overwriting when all 3 mechanics are closely linked. You can overwrite the base stats of any weapon, armor, hats, and shields. Accessories and shoes keep their own base stats and only get the effects, but its done the same way. And light ore I believe light ore doesn't just treat the weapon as the other kind, it overwrites the stats too, letting you put hammer stats onto a broadsword, giving both the higher damage and the faster attack speed and shield bonus. Also, for accessories and shoes, you can inherit the abilities onto one item, then use that item in the recipe for another accessory, and get the abilities for all 4 items. It does make it a lot more challenging to get every ability you want, but it means you can have the final accessory be something with more than 2 items in the recipe so you can get better stats. Again, much harder to get all of the abilities though, since it seems to just add all of the abilities into the usual pool, effectively giving up to 9 items it can draw stats from instead of 6. But since gear has a rarity of 0, it means you can potentially get the rarity bonus on an accessory and still get all of the abilities you want, or get the look of almost any accessory and all of the abilities you want. But you can only have 4 abilities total from accessories, so the final result either needs to have one of the abilities you want, or have no ability of its own, like the bracelets.
So you need the items to make it, light ore, and weapon you want stats of in the recipe screen in order to get a new weapon with the stats of the older one? Asking because Katana looks cool, Angel Sword is nice for where i am rn, i want Katana with Angel Sword stats though.
You only need a light ore if you are changing one weapon type to another (I.E an axe to a sword) I don't know what type of weapons those two swords are but if they ARE the same type, you only need the stronger weapon in the initial crafting slot. if they AREN'T the same weapon type, then yes, you need a light ore as well as the weapon in order to make it inherit its stats.
@@JohnEGaming I just tried this a few times and after a few reloads I've noticed I can only inherit the base weapon stats not the ones I upgraded. Ex. My Katana(Long Sword) has 25%Para 75%Poison and some other stats plus the base Faint Atk 5% When attempting to make a new katana with those stats on it or another weapon using my lvl 10katana (it's no longer as effective especially since bosses are immune) it only carries over the base damage and Faint Atk not all the other things I added from upgrades and stuff which I mean fair it'd be really broken I guess if I could but if that's how it works I'd like to know. I see low level weapons with endgame stats so I wonder if it's the base carried over to the weaker weapon then upgraded with high end materials?
@@SoraTsubasa Yeah, when a weapons stats are inherited, it only adds the base stats of that weapon. So if for example you had a sword that had 700 atk, and then you upgraded it until it had like 900 atk, THEN tried to put that sword onto another weaker sword, you would only get the original 700 atk from the sword.
My creation: A magic ring with the power of a heros proof, proof of wisdom, heart pendant, and happy ring
The fast levelling trick worked of forging and crafting. Haven't tried cooking, yet.
I tried the fast charging trick on a sacred rod and it works!!
Great content! Just started this and found this helpful
More top-tier content my man! Well done.
thank you friend...that was hard work.. really appreciate keep up the good work
TYSM!!!!
Very helpful! Also I love your narration!
Omg i love your guides funny but informative
Could you explain more on how to combine the accessories? I have tried but I am not doing so good with it
your jokes make me unable to concentrate hahaha confused whether to laugh or focus on studying this content, but seriously this is the best content!! 👍
Subscribing during your subscribe trick reduced my HP to 1, but lets me love you forever.
The power of the sweet potato is still unknown to many, it's a god of charging power
Mixing 4 accessories is driving me nuts!
One thing to keep in mind:
Just like RF4, Rarity and Level bonuses only appear when you reach level 50 in the appropriate crafting skill. So do not bother trying to make a high power sword before grinding blacksmithing.
I feel its weird that you talked about accessory inheritance and light ore much earlier than overwriting when all 3 mechanics are closely linked. You can overwrite the base stats of any weapon, armor, hats, and shields. Accessories and shoes keep their own base stats and only get the effects, but its done the same way. And light ore I believe light ore doesn't just treat the weapon as the other kind, it overwrites the stats too, letting you put hammer stats onto a broadsword, giving both the higher damage and the faster attack speed and shield bonus.
Also, for accessories and shoes, you can inherit the abilities onto one item, then use that item in the recipe for another accessory, and get the abilities for all 4 items. It does make it a lot more challenging to get every ability you want, but it means you can have the final accessory be something with more than 2 items in the recipe so you can get better stats. Again, much harder to get all of the abilities though, since it seems to just add all of the abilities into the usual pool, effectively giving up to 9 items it can draw stats from instead of 6. But since gear has a rarity of 0, it means you can potentially get the rarity bonus on an accessory and still get all of the abilities you want, or get the look of almost any accessory and all of the abilities you want. But you can only have 4 abilities total from accessories, so the final result either needs to have one of the abilities you want, or have no ability of its own, like the bracelets.
YESSSSS
So you need the items to make it, light ore, and weapon you want stats of in the recipe screen in order to get a new weapon with the stats of the older one?
Asking because Katana looks cool, Angel Sword is nice for where i am rn, i want Katana with Angel Sword stats though.
You only need a light ore if you are changing one weapon type to another (I.E an axe to a sword) I don't know what type of weapons those two swords are but if they ARE the same type, you only need the stronger weapon in the initial crafting slot. if they AREN'T the same weapon type, then yes, you need a light ore as well as the weapon in order to make it inherit its stats.
@@JohnEGaming I just tried this a few times and after a few reloads I've noticed I can only inherit the base weapon stats not the ones I upgraded. Ex. My Katana(Long Sword) has 25%Para 75%Poison and some other stats plus the base Faint Atk 5%
When attempting to make a new katana with those stats on it or another weapon using my lvl 10katana (it's no longer as effective especially since bosses are immune) it only carries over the base damage and Faint Atk not all the other things I added from upgrades and stuff which I mean fair it'd be really broken I guess if I could but if that's how it works I'd like to know. I see low level weapons with endgame stats so I wonder if it's the base carried over to the weaker weapon then upgraded with high end materials?
@@SoraTsubasa Yeah, when a weapons stats are inherited, it only adds the base stats of that weapon. So if for example you had a sword that had 700 atk, and then you upgraded it until it had like 900 atk, THEN tried to put that sword onto another weaker sword, you would only get the original 700 atk from the sword.
@@JohnEGaming ahhh I appreciate your help so much worth the subscribe!
thank you. RIP brain
for new players this was WAY to fast to be of value