It honestly feels like FS doesn’t have a clear vision of what they want their metagame to be. Ducketts/coquillettes were seldom used because of their crap projectile speed and inability to reliably hit outside 80m, not their damage stats. Instead of lightly buffing projectile speed so that handguns are usable across their entire effective range, they instead made ducketts utterly oppressive under 80m only to immediately nerf them back down. Ducketts are essentially back to their pre 1.07.1 state while coquillettes are still useless. Buffing upward thrust on the most commonly used midweight boosters is even more baffling. Presumably they wanted to make it easier for MWs to catch lamm rats, but it’s going to indirectly nerf all lightweights since good Y-axis movement was one of the few small advantages they still had. I guess FromSoft just wants everyone to play 75k brawler and call it a day?
Yeah, I mean every time I get something good going with my LW build, here comes FROM with some wack arse patch that details it and buffs the Zimm-panzees. They must want me to stop playing PvP and PvE until 1.08 comes out or something.
@@IntrusiveThot420 that’s exactly where things were heading in 1.07.1 except we were finally starting to see more diversity in weight classes. Now it’s gonna go back to the same stale, mid and heavy biped dominated meta from pre 1.07.1 where the only viable LW was lamm kite.
LRB is Fromsofts pure and innocent stepchild that is incapable of doing anything wrong, no matter how many plates are smashed against the kitchen wall.
Reload and damage nerf to ducket makes sense. Reload to make ducket less oppressive and add necessity of caution. However, recoil just doesn't make sense. Why do we need another coquilet? Why does it now have more recoil than coquilet is beyond me, and I think recoil was unnecessary, the whole nerf was unnecessary, but if from deemed it worthy, then reload should have been fine.
They keep doing the weird "double tap" balancing. Viento would still be used today if it was just an impact nerf but they nerfed both reload speed AND impact so it fell off a cliff
The things that make AC6 a 10/10 PVE game are also what make it like a 3/10 PVP game. I don’t know if I even want DLC at this point, there’s something inherently broken about how this game works. But hopefully I’m proven wrong and AC6.5 is on the level of 4A and VD.
Unfortunately you may be right, but I think they realize that PVP is what will keep this game alive. I dont even want a campaign dlc. I want AC6.5 to be a MASSIVE online mode overhaul with new parts, modes, and rebalancing tailored to PVP.
Why are we being so negative? It's just a balance patch for THEIR game. Let's just be grateful they are still updating the game, and that we have the privilege to play such a wonderful piece of art.
@@Conzort_1 Because the update didn't improve on anything, wrong stuff got nerfed (ducket) unnecessarily which leads to less builds hence less variety. Superficial baffs that won't change anything and ignorance of truly nerf worthy stuff (lrb for example)
@@ooso1991 It's not our place to say where and what and how a game can be updated. When we get lifted like this over a patch, it reflects poorly. They have a vision for this game, and will ask us for our input when necessary. They have already done this before. It's clear they will continue to update the game. And they may ask us for our input, directly, once more. But we need to learn to communicate a little better. A patch, no matter the content, is always a good thing. It shows continued investment.
@@Conzort_1 ??? That is absolutely not true. Is it good that devs keep supporting the game? Yes it is. But can a patch still be a bad patch? Yes it absolutely can be. At the end of the day a patch is supposed to improve the gameplay experience and if most of the player base feels like the patch does not do that and instead makes it worse then the patch is bad.
@@joshualap401 but does that warrant poor communication? If receiving a patch with updates you don't agree with, warrants bad communication: you'll never convince me of your point. There are 3 communities, with different competitive scenes and natures within them. There is a lot that each community does not know about the others. To communicate poorly, with missing information for the arguing point, bodes poorly and lowers credibility. This is just frankly speaking. No opinion involved.
No weight increase to Zimmerman, and LRB not nerfed has me realize my decision to uninstall a few days ago are justified. The disconnect from FS is baffling and I'm just hoping they can actually tune the MP to be tolerable. Till then I'll wait for a proper set of changes
You know, Striker? I modified my dual rifle build to more similarly play like that one japanese guy you featured with Harris/DUCKETT, and i found great success dealing with the weakness of dual rifle. ...then i woke up this morning and the arm set i was using to control DUCKETT and HARRIS (HAL) fully no longer does it. The damage is down, hit reliability is down (due to recoil spread), and sustained pressure is also down. What the heck, FROM? You take a sledgehammer to stuff that needs a few taps froma wood mallet, and stuff that needs a wrecking ball you pat it on the head with your hand! LRB, LAMM and Zimmerman are still gonna run rampant! 😂
Striker about the 703pm and 706pm: they always do the same damage, regardless of how many missiles hit. Is not like vvc plasma missiles where more bubbles hitting mean more damage, plasma mjssiles have a max damage amount they can deal with each firing
@@emanuelelamattina4264 the benefit to 706PM is that there are more plasma missiles to dodge and the wider dispersion of the explosions means it's harder for them to get out of the cloud before taking full damage.
My gripe with 3PM and 6PM (and VPM) is that they all do the exact same damage and impact damage, and (in the case of 3PM and 6PM at least) have the same exact spread, with the only statistical difference being weight and energy consumption...it just don't make sense to me.
It doesn't make sense for PvP, but in PvE the 6PM is an absolute monster because of multi-lock. One well-timed salvo can clear entire clusters of enemies faster than almost anything else with almost zero effort.
RIP, dual DUCKETT. Your name shall now be HG-004 DODO 🦤 The recoil does matter, I think. the HAL arms used to be able control the recoil of DUCKETT and HARRIS perfectly...none of the shots deviated. Now, when you spray on an rushing aggressor, multiple DUCKETT shots and HARRIS shots will fly waaaay off and miss static opponents at 100m.
Mind Alpha Arms are still good controlling recoil with Ducks but that melee Spec sucks hard especially since most duck players also played with a melee.
@@nexemisroguelikes234 yep, that's why pretty much the only thing that would still run dual DUCKETT is Bake Cake's DUCKETT/Sweet 16 punish. Duck blade is pretty much dead. I think Striker is downplaying the significance of that recoil spread and what it will do in reducing stagger buildup due to misses.
I just finished my 3rd playthrough and even running light I found myself sometimes using double harris just to try and get that stagger build up. Def have never used the light machine guns which is something I would have used in previous titles. Another problem i was haveing is ricochet and if I have to basically hold the enemies hand the whole time I might as well slap on a melee weapon.
This game definitely does not like anything outside of rock throwing range. Manual aimed Fasans or Earshots, or missiles are the only way to get anything to hit effectively outside mid range
I think the idea with duckett is that they wanted it to be a stagger tool but not also a stagger punish. Six tube MTL seems like them realizing that there was very little reason to actually use this launcher, dodging its 6 missiles wasn’t that much harder than the 4 of the smaller launcher. 20D buff makes sense to me because I never thought it justified its weight without the build demanding what it has for some reason 12345 buff is weird because now the mule doesn’t even have the pretense of a niche That they still haven’t touched the aorta has me wondering if there’s something about it the community has been sleeping on
@@sakura368 But not nearly as negatively because you can still experiment with builds instead of being forced to make direct counters to meta loadouts.
*Now* can we stop pretending that FS know wtf they are doing with the balancing of this game? Also, just make overlaping plasma bubbles do more damage, man. It make intuitive sense *and* it would immediately fix the two underperforming plasma weapons; the 6 cell plasma missile and the 760 plasma rifle, without the need to change any of their stats and disrupts the niche of other plasma weapons.
VP20D is the best generator in the game now assuming you can afford the weight cost. It literally does everything good now in addition to the highest EN output. You'll be seeing this on a lot of builds now aside from builds that specialize into EN firearm with VE20B and C, or relies on being really lightweight like Kirikite. And while NGI is more popular on lammergeier, people are bound to experiment with 20D lammers, which is extremely damn strong now. I suspect less Coral generator and missile lammers, and more 20D and lighter weapons to make it fit.
Just my 2 cents coming from a fresh player. Lighter closer range weapons should have a higher impact in general. If your a lightweight you can't put on high impact heavy weapons and the lighter stuff just does not seem to accumulate and dissipates way to fast which in my eyes would give an edge to heavy builds. Basically lowers the amount of usable parts to rifles and melee even in pve and you still have to deal with momentary pauses if you charge almost anything in the game, including the laser pistol lol. If your light and up clos, you'rer in the danger zone. Any moment could be your last.
Look up regulation files from 4 and onwards. For as long as AC games could get balancing changes, from has made wild inexplicable swings in all directions. This is part for the course for the series for a better part of nearly two decades.
Ducketts were insane against slow heavies due to stagger and the impact stat is still there. Now you have to rely on a strong melee weapon to capitalize on the stagger. They are still very good and work within the range they were intended for.
As a day one Duckett main I do understand the recoil nerf. They were always very controllable with pretty low recoil control. That being said I am disappointed. Understanding, but disappointed.
I've basically given up on PvP, But can someone please tell me if the kikaku booster melee thrust is nerfed or not, I can't seem to reach enemy ac even from medium distance anymore.
The second I saw the Duckett nerf I instantly knew this patch was not going to make any sense. I am very confused by what FromSoft was trying to do here...
Yeah, this update is straight up wonked. Like, ducks becoming more of a skill weapon is alright, but like...rifles still suck, bubble guns suck, the community is craving new parts and weapons (laser machine guns seem high on the list). There is just so much more that could have been done
Yo, Striker, that new kiri kite-esqe build you mentioned possibly highlighting? He made the same switch that I did since the patch. He switched the DUCKETT to ETSUJIN. I think its more effective at mid range than the previous build and has fewer gaps in pressure than before.
They definitely need to rethink their weapons. There was this one missile i didn't even touch it left a trail of explosions that couldn't hit shit. Other weapons just couldn't build up good enough impact or be worth the damage. Especially facing certain cores that always seemed to dodge everything, so charge fireing a rifle or using cannons was just out of the question. I cant say anything on pvp I haven't done that as of yet.
Didn’t really feel like ducketts needed much of a nerf despite it coming up more in popularity. Still suffered rough projectile speed, and the reload time was fine. Guess with the mag buff they wanted to tip the reload time a bit. I don’t mind the recoil nerf cuz encouraging less rapid fire unless using arms with good recoil control is how duckett is supposed to be with pacing the shots. Don’t care about the attack power nerf since it’s mostly for stagger build up. Didn’t really need to do anything in that stat but meh
I don't fuck with PVP but my most reliable build has been ducks and then lance/zimzam for stagger punishing. Longer reloads isn't gonna matter a huge amount but more recoil just seems silly, and poo obviously the game isn't realistic BUT if the duckett and coauilet fire the same cartridge the duckett SHOULD have lower recoil, because that long barrel would make it much heavier, more mass+same shell= lower recoil impulse
They should have made it a pulse generator like the whole laser/pulse Rubicon Institute theme with moonlight and aurora. That way, it could behave completely differently from the NGI. As of now, it's a worse NGI generator that no one will ever run.
I think Aorta should have like 140 en firearm spec. Don't just buff it to like, perform better. Make it so there's a point to putting up with its issues.
@@calangel They could've at least made the AORTA a faster redline than most of the normal generators, something similar to a Combustion Generator but with more EN regained from redlining whilst keeping the abysmal norm recovery. It feels like AORTA SHOULD be something that runs with lower EN Load and EN Capacity than NGI, but also should have a quite faster run given the description for it saying that it "maximizes Coral Combustion" which you really don't feel in-game as most Plasma and Combustion Generators just regain energy much faster, have faster redlines than the AORTA, and some have better EN Capacity AND better EN Load, making the AORTA literally useless.
@@weasel003gaming7 I can definitely get with that change. ...But we do have a generator, VP-20S, that could be retrofitted to fit that role already. Bump the supply recovery stat up to like 490, then give it a post-recovery en supply of 1600. I would use a gen like that. Matter of fact, I think it would rival the VP-20C for use case.
They’re probably messing with balance to have the dlc be harder is my guess but they haven’t implemented the pvp and pve balance separation to my knowledge anyway but they should do that
I haven't played pvp since 2 months after release. Just played a few matched single because I'm bored and fought the same 3 people 7 times. I'm b rank even tho I was s rank last time I played and a few matches until I'm a rank again. I say that to say this...I want a pve update because singles are boring and all the good players is either gone are only in s rank and I'm not a pvp player because it's not fun to me fights last to short but team pvp is fine to me because when u die u come back but nobody plays team. I was sitting in matchmaking until my ps5 turned off automatically, and pve needs new weapons and either a mode like survival or new arenas or something. I filled all my loadouts with different builds with fun builds and meta I got all the ost chips, got everything out the shop, got everything I can get besides s rank title in team pvp because nobody plays it. I beat the game 8 times and all achievements. Literally I have nothing left to do with the game and I'm mainly a pve player and besides that one patch that added a few new weapons and parts I haven't had a reason to play and I'm sad about it. pve players took the game and the community is small now and I just wish they focused on both pve and pvp. I did like team battles because of the chaos and singles was toxic with the rats and missle boats and tanks when I played and I fought through it all to s rank now there's nothing really. I want dlc or a new armored core with pve in mind
Heavyweight bi pedal is medium weight and tanks r heavy but this game caters to lightweight builds clearly. This game does not make any sense. We need more body parts instead of weapons!!! ACVD was the best version. I hope they rerelease that.
PLEASE LET SINGLEPLAYER PICK THEIR PATCH VERSION! I love this game but damn are the patches whack. I don't think there is a DLC but if there is, it better slap.
I'm sad they killed pistol meta but as a 12345 on bipeds and reverse joints chad that patch is an absolute win! Although rip grid walker. After all the upward thrust buffs wtf is the point of that thruster?
Good. Heavy weights need a nerf. Light weight builds take skill. Heavy doesn't. Light weight you cant even get hit twice. You need to play almost perfect in order to do well. Its unnessary. This game is already not played at all. PvP is non existent. This just makes it even worse.
Nerfing LRB would be very risky. Is the only weapon keeping in check kites, especially on PSN where better latency means more kiri kites. (I think from takes much into consideration psn meta because the jp playerbase).
Do ya think they are adding mini patches bcuz they are planning on keeping the community invested in ac while they are secretly working on something big new ac game ? New dlc? Ya never know
You know the origin of this phrase (no x no y) in Japanese media is "Yama nashi, ochi nashi, imi nashi' which basically means "no climax, no point, no meaning". You're gonna get a kick out of learning what that actually means.
This game is so ded. Light weight builds take skill. Heavy takes no skill. So they nerf what takes skill and dont bother to balance what doesnt. This is game is so done. PvP was the only thing keeping it on life support. What are you doing FS?
Conspiracy brain here 🧠 Consistency nerf on light weapons? Buff on double missiles weight? Near global vertical buff? I have a feeling this was FromSofts way of sloooooowly training shooter fans into learning how to play. They know that fans understand how to be grounded game now. So they need to teach players how to fly better. Why? Theyve done this before, in ACVD. My conclusion? I think it means thats its close to the time for extension parts, weapon arms and ultra heavy weapons. 🤞 Heres hoping on an expansion soon. Elden ring dlc was announced 726 days after its release and 847 days until its dlc came out. AC6 is at 431 days since release. In a few months theres a good chance that dlc will be announced
I would like this game to demand aiming, alot more builds could thrive if the game didn't just aim somthing like lrb for you. I'd like to see a return of lock on boxes but much smaller than usual.
Repent, Repent and believe the good news, Christ Died on the cross to pay for our sins according to the Scriptures, then buried and that he rose again the third day according to the Scriptures once you believe this with your heart and confess this you shall be saved
Fkin bans me and buffs WLT twice
your power is feared :P
ITS SO FUCKED UP DEZ
):
FromSoft: "We heard you fellas were having fun with akimbo pistol builds."
They had to let the embers cool before digging around...then they will set ablaze to us all once more, make us bond with the Coral.
No
They cooked a snack, but forgot to turn on the oven
It honestly feels like FS doesn’t have a clear vision of what they want their metagame to be.
Ducketts/coquillettes were seldom used because of their crap projectile speed and inability to reliably hit outside 80m, not their damage stats. Instead of lightly buffing projectile speed so that handguns are usable across their entire effective range, they instead made ducketts utterly oppressive under 80m only to immediately nerf them back down. Ducketts are essentially back to their pre 1.07.1 state while coquillettes are still useless.
Buffing upward thrust on the most commonly used midweight boosters is even more baffling. Presumably they wanted to make it easier for MWs to catch lamm rats, but it’s going to indirectly nerf all lightweights since good Y-axis movement was one of the few small advantages they still had.
I guess FromSoft just wants everyone to play 75k brawler and call it a day?
"Wait, fromsoft's plan is to make everyone brawl and focus on the stagger system?" 🧑🚀🔫🧑🚀 "Always has been."
Yeah, I mean every time I get something good going with my LW build, here comes FROM with some wack arse patch that details it and buffs the Zimm-panzees.
They must want me to stop playing PvP and PvE until 1.08 comes out or something.
@@IntrusiveThot420 that’s exactly where things were heading in 1.07.1 except we were finally starting to see more diversity in weight classes. Now it’s gonna go back to the same stale, mid and heavy biped dominated meta from pre 1.07.1 where the only viable LW was lamm kite.
@@anonymousmurphy shame too. Kites are lame as fuck and non-interactive, so I don't mind them being bad, but come on, LWs need *something* lol.
Treat this as a beta I'd say
SOMEONE LEFT THE KITCHEN DOOR OPEN?!?!?
How the hell has LRB dodged another fix
They like lasers in Japan I’m pretty sure so it might be bias
Facts
LRB is Fromsofts pure and innocent stepchild that is incapable of doing anything wrong, no matter how many plates are smashed against the kitchen wall.
@@TheDemonsHaveMe I am going to picture this any time I match one of these bozos haha
All they need to do is lower the impact damage and a lil bit on attack
Reload and damage nerf to ducket makes sense. Reload to make ducket less oppressive and add necessity of caution. However, recoil just doesn't make sense. Why do we need another coquilet? Why does it now have more recoil than coquilet is beyond me, and I think recoil was unnecessary, the whole nerf was unnecessary, but if from deemed it worthy, then reload should have been fine.
They keep doing the weird "double tap" balancing. Viento would still be used today if it was just an impact nerf but they nerfed both reload speed AND impact so it fell off a cliff
Even the reload nerf was unnecessary. They already had a longer reload than any other pistol.
I think its because ducketts are meant to be a larger caliber gun than coqs
@@strikerhutassaThey keep touching too many things at once
@@SMLL-crowHigher calibre ≠ worse recoil. If anything the Ducket should have very little recoil since its long barrel counteracts the recoil.
The things that make AC6 a 10/10 PVE game are also what make it like a 3/10 PVP game. I don’t know if I even want DLC at this point, there’s something inherently broken about how this game works. But hopefully I’m proven wrong and AC6.5 is on the level of 4A and VD.
Unfortunately you may be right, but I think they realize that PVP is what will keep this game alive. I dont even want a campaign dlc. I want AC6.5 to be a MASSIVE online mode overhaul with new parts, modes, and rebalancing tailored to PVP.
this patch was burnt, undercooked, and unncessesary, what the hell is fs on
Why are we being so negative? It's just a balance patch for THEIR game. Let's just be grateful they are still updating the game, and that we have the privilege to play such a wonderful piece of art.
@@Conzort_1 Because the update didn't improve on anything, wrong stuff got nerfed (ducket) unnecessarily which leads to less builds hence less variety. Superficial baffs that won't change anything and ignorance of truly nerf worthy stuff (lrb for example)
@@ooso1991 It's not our place to say where and what and how a game can be updated. When we get lifted like this over a patch, it reflects poorly. They have a vision for this game, and will ask us for our input when necessary. They have already done this before.
It's clear they will continue to update the game. And they may ask us for our input, directly, once more.
But we need to learn to communicate a little better.
A patch, no matter the content, is always a good thing. It shows continued investment.
@@Conzort_1 ??? That is absolutely not true. Is it good that devs keep supporting the game? Yes it is. But can a patch still be a bad patch? Yes it absolutely can be. At the end of the day a patch is supposed to improve the gameplay experience and if most of the player base feels like the patch does not do that and instead makes it worse then the patch is bad.
@@joshualap401 but does that warrant poor communication?
If receiving a patch with updates you don't agree with, warrants bad communication: you'll never convince me of your point.
There are 3 communities, with different competitive scenes and natures within them. There is a lot that each community does not know about the others.
To communicate poorly, with missing information for the arguing point, bodes poorly and lowers credibility. This is just frankly speaking. No opinion involved.
No weight increase to Zimmerman, and LRB not nerfed has me realize my decision to uninstall a few days ago are justified. The disconnect from FS is baffling and I'm just hoping they can actually tune the MP to be tolerable. Till then I'll wait for a proper set of changes
Please FS PLEASE REDUCE THE COOLDOWN ON PULSE WEAPONS
You know, Striker? I modified my dual rifle build to more similarly play like that one japanese guy you featured with Harris/DUCKETT, and i found great success dealing with the weakness of dual rifle.
...then i woke up this morning and the arm set i was using to control DUCKETT and HARRIS (HAL) fully no longer does it. The damage is down, hit reliability is down (due to recoil spread), and sustained pressure is also down.
What the heck, FROM? You take a sledgehammer to stuff that needs a few taps froma wood mallet, and stuff that needs a wrecking ball you pat it on the head with your hand! LRB, LAMM and Zimmerman are still gonna run rampant! 😂
Striker about the 703pm and 706pm: they always do the same damage, regardless of how many missiles hit. Is not like vvc plasma missiles where more bubbles hitting mean more damage, plasma mjssiles have a max damage amount they can deal with each firing
@@emanuelelamattina4264 the benefit to 706PM is that there are more plasma missiles to dodge and the wider dispersion of the explosions means it's harder for them to get out of the cloud before taking full damage.
Rip duck meta 🫡
Ducks going the way of the Viento
Pistols just aren't allowed to be good apparently
Good.
My gripe with 3PM and 6PM (and VPM) is that they all do the exact same damage and impact damage, and (in the case of 3PM and 6PM at least) have the same exact spread, with the only statistical difference being weight and energy consumption...it just don't make sense to me.
It doesn't make sense for PvP, but in PvE the 6PM is an absolute monster because of multi-lock. One well-timed salvo can clear entire clusters of enemies faster than almost anything else with almost zero effort.
@griffinfaulkner3514 you got a point there, forgot the multilock on them.
RIP, dual DUCKETT. Your name shall now be HG-004 DODO 🦤
The recoil does matter, I think. the HAL arms used to be able control the recoil of DUCKETT and HARRIS perfectly...none of the shots deviated.
Now, when you spray on an rushing aggressor, multiple DUCKETT shots and HARRIS shots will fly waaaay off and miss static opponents at 100m.
Mind Alpha Arms are still good controlling recoil with Ducks but that melee Spec sucks hard especially since most duck players also played with a melee.
And the arms are pretty heavy.
@@nexemisroguelikes234 yep, that's why pretty much the only thing that would still run dual DUCKETT is Bake Cake's DUCKETT/Sweet 16 punish. Duck blade is pretty much dead. I think Striker is downplaying the significance of that recoil spread and what it will do in reducing stagger buildup due to misses.
The buff to upward thrust could be an indirect nerf to long term flying builds like Lamm. It much easier to get on their level and in range.
I just finished my 3rd playthrough and even running light I found myself sometimes using double harris just to try and get that stagger build up. Def have never used the light machine guns which is something I would have used in previous titles.
Another problem i was haveing is ricochet and if I have to basically hold the enemies hand the whole time I might as well slap on a melee weapon.
This game definitely does not like anything outside of rock throwing range. Manual aimed Fasans or Earshots, or missiles are the only way to get anything to hit effectively outside mid range
Lasers is this games version of moonviel.
Remember the secret level episode of armored core is getting closer so there be future content based on that.
I think the idea with duckett is that they wanted it to be a stagger tool but not also a stagger punish.
Six tube MTL seems like them realizing that there was very little reason to actually use this launcher, dodging its 6 missiles wasn’t that much harder than the 4 of the smaller launcher.
20D buff makes sense to me because I never thought it justified its weight without the build demanding what it has for some reason
12345 buff is weird because now the mule doesn’t even have the pretense of a niche
That they still haven’t touched the aorta has me wondering if there’s something about it the community has been sleeping on
*Everybody complaining about the PvP Buffs/Nerfs.*
*Me who doesn't play PvP anyways (i'm on Xbox and my Game pass run out 2 months Ago):* 🍹🗿
these affect the story mode too
@@sakura368
But not nearly as negatively because you can still experiment with builds instead of being forced to make direct counters to meta loadouts.
@@absolutionzero Exactly!! I want to have Fun at the end of the Day while still Having a Challenge.
@@absolutionzero and then the final boss arrives and your funny little build is challenged to it's full potential
@@sakura368 Beating Allmind without moving by using pulse missiles and stunlaunchers is not something you'll see in ranked
I just make whatever feels fun to me, i always hate meta and such, just make your own build and just hav fun dont worry about how broken it is.
Probelm is everything fun is getting nerfed.
But i liked my ducket in pve
Played a lot of PVE today. I still think duckett is better than Zimm in pve even after the nerf
@@strikerhutassa hell yea
ive been ranking up through ranks D and C and ducketts are legitimately everywhere, so that may be where the nerf is targeting.
*Now* can we stop pretending that FS know wtf they are doing with the balancing of this game?
Also, just make overlaping plasma bubbles do more damage, man. It make intuitive sense *and* it would immediately fix the two underperforming plasma weapons; the 6 cell plasma missile and the 760 plasma rifle, without the need to change any of their stats and disrupts the niche of other plasma weapons.
VP20D is the best generator in the game now assuming you can afford the weight cost. It literally does everything good now in addition to the highest EN output. You'll be seeing this on a lot of builds now aside from builds that specialize into EN firearm with VE20B and C, or relies on being really lightweight like Kirikite. And while NGI is more popular on lammergeier, people are bound to experiment with 20D lammers, which is extremely damn strong now. I suspect less Coral generator and missile lammers, and more 20D and lighter weapons to make it fit.
I kinda wonder if this is as much experimentation as active balancing, as much preparation as revision.
Duckets were fine why would you do this fromsoft.
Just my 2 cents coming from a fresh player. Lighter closer range weapons should have a higher impact in general. If your a lightweight you can't put on high impact heavy weapons and the lighter stuff just does not seem to accumulate and dissipates way to fast which in my eyes would give an edge to heavy builds. Basically lowers the amount of usable parts to rifles and melee even in pve and you still have to deal with momentary pauses if you charge almost anything in the game, including the laser pistol lol. If your light and up clos, you'rer in the danger zone. Any moment could be your last.
Look up regulation files from 4 and onwards. For as long as AC games could get balancing changes, from has made wild inexplicable swings in all directions. This is part for the course for the series for a better part of nearly two decades.
Ducketts were insane against slow heavies due to stagger and the impact stat is still there. Now you have to rely on a strong melee weapon to capitalize on the stagger.
They are still very good and work within the range they were intended for.
As a day one Duckett main I do understand the recoil nerf. They were always very controllable with pretty low recoil control. That being said I am disappointed. Understanding, but disappointed.
I've basically given up on PvP,
But can someone please tell me if the kikaku booster melee thrust is nerfed or not, I can't seem to reach enemy ac even from medium distance anymore.
It hasnt been nerfed. I would hella suggest running Fluegal instead tho. The boost speed is pretty damn nice compared to Kikaku
The second I saw the Duckett nerf I instantly knew this patch was not going to make any sense. I am very confused by what FromSoft was trying to do here...
the Duckett nerf wasn't unnecessary, but thankfully it doesn't seem to effect too much.
Gonna finish getting an S rank for every mission before I update. The ducketts are so fun
Yeah, this update is straight up wonked. Like, ducks becoming more of a skill weapon is alright, but like...rifles still suck, bubble guns suck, the community is craving new parts and weapons (laser machine guns seem high on the list). There is just so much more that could have been done
Mfs didn't burn the coral they burned the entire Rubicon with this patch
Somebody must of been crying about the legendary handgun for to be buffed than instantly nerf? Weird
Yo, Striker, that new kiri kite-esqe build you mentioned possibly highlighting? He made the same switch that I did since the patch. He switched the DUCKETT to ETSUJIN. I think its more effective at mid range than the previous build and has fewer gaps in pressure than before.
That tournament was SO FUN IM GONNA LOSE MY MIND!! Also chat what is this patch am I rite???? 😂😂😂
Oh shush : )
Honestly the plasma missiles only feel like the difference is multi lock related.
They definitely need to rethink their weapons. There was this one missile i didn't even touch it left a trail of explosions that couldn't hit shit.
Other weapons just couldn't build up good enough impact or be worth the damage. Especially facing certain cores that always seemed to dodge everything, so charge fireing a rifle or using cannons was just out of the question.
I cant say anything on pvp I haven't done that as of yet.
nice music choices, AC4 has some damn good music
The pulse missiles did fairly well against a lot of stacked up mt like in the allmind boss fight. (Which i never ever want to play again lmao)
Didn’t really feel like ducketts needed much of a nerf despite it coming up more in popularity. Still suffered rough projectile speed, and the reload time was fine. Guess with the mag buff they wanted to tip the reload time a bit. I don’t mind the recoil nerf cuz encouraging less rapid fire unless using arms with good recoil control is how duckett is supposed to be with pacing the shots. Don’t care about the attack power nerf since it’s mostly for stagger build up. Didn’t really need to do anything in that stat but meh
Fromsoft cooked and they gave us food poisoning
This patch was helpful to Xbox scene
I don't fuck with PVP but my most reliable build has been ducks and then lance/zimzam for stagger punishing. Longer reloads isn't gonna matter a huge amount but more recoil just seems silly, and poo obviously the game isn't realistic BUT if the duckett and coauilet fire the same cartridge the duckett SHOULD have lower recoil, because that long barrel would make it much heavier, more mass+same shell= lower recoil impulse
I think my main lightweight build might have just been given a slight edge from this update.
Yea no LRB fix is confusing, but Duckett was kinda tuned. Still..Im not sure if thats what I woulda did to balance it.
Ngl, they need to find a way to buff the AORTA. Give it improvements on its role so it's not just a worse Diet NGI Gen.
They should have made it a pulse generator like the whole laser/pulse Rubicon Institute theme with moonlight and aurora. That way, it could behave completely differently from the NGI. As of now, it's a worse NGI generator that no one will ever run.
I think Aorta should have like 140 en firearm spec. Don't just buff it to like, perform better. Make it so there's a point to putting up with its issues.
@@IntrusiveThot420 That literally fixes none of the problems with the AORTA, wdym?
@@calangel They could've at least made the AORTA a faster redline than most of the normal generators, something similar to a Combustion Generator but with more EN regained from redlining whilst keeping the abysmal norm recovery. It feels like AORTA SHOULD be something that runs with lower EN Load and EN Capacity than NGI, but also should have a quite faster run given the description for it saying that it "maximizes Coral Combustion" which you really don't feel in-game as most Plasma and Combustion Generators just regain energy much faster, have faster redlines than the AORTA, and some have better EN Capacity AND better EN Load, making the AORTA literally useless.
@@weasel003gaming7 I can definitely get with that change.
...But we do have a generator, VP-20S, that could be retrofitted to fit that role already. Bump the supply recovery stat up to like 490, then give it a post-recovery en supply of 1600. I would use a gen like that. Matter of fact, I think it would rival the VP-20C for use case.
Ducket nerfs have me not wanting to play the game anymore… it was my fave on my super light build…..
They’re probably messing with balance to have the dlc be harder is my guess but they haven’t implemented the pvp and pve balance separation to my knowledge anyway but they should do that
why would they fucking nerf my duckett???
My main AC runs 2 Ducketts, I'm in shambles right now 😭
poor Dez, i shall hold his WLT rifles until he comes home
I don't play tetras but I'm okay with an indirect buff to them with the 12345 upward thrust.
I haven't played pvp since 2 months after release. Just played a few matched single because I'm bored and fought the same 3 people 7 times. I'm b rank even tho I was s rank last time I played and a few matches until I'm a rank again. I say that to say this...I want a pve update because singles are boring and all the good players is either gone are only in s rank and I'm not a pvp player because it's not fun to me fights last to short but team pvp is fine to me because when u die u come back but nobody plays team. I was sitting in matchmaking until my ps5 turned off automatically, and pve needs new weapons and either a mode like survival or new arenas or something. I filled all my loadouts with different builds with fun builds and meta I got all the ost chips, got everything out the shop, got everything I can get besides s rank title in team pvp because nobody plays it. I beat the game 8 times and all achievements. Literally I have nothing left to do with the game and I'm mainly a pve player and besides that one patch that added a few new weapons and parts I haven't had a reason to play and I'm sad about it. pve players took the game and the community is small now and I just wish they focused on both pve and pvp. I did like team battles because of the chaos and singles was toxic with the rats and missle boats and tanks when I played and I fought through it all to s rank now there's nothing really. I want dlc or a new armored core with pve in mind
Heavyweight bi pedal is medium weight and tanks r heavy but this game caters to lightweight builds clearly. This game does not make any sense. We need more body parts instead of weapons!!! ACVD was the best version. I hope they rerelease that.
Ahem
Quack
aw i loved using duckett for chip dmg, it was my favourite light weapon for pvp (i suck at pvp, no idea if its usually used for that)
PLEASE LET SINGLEPLAYER PICK THEIR PATCH VERSION! I love this game but damn are the patches whack. I don't think there is a DLC but if there is, it better slap.
what’s the song in the background? 4:44
I'm sad they killed pistol meta but as a 12345 on bipeds and reverse joints chad that patch is an absolute win! Although rip grid walker. After all the upward thrust buffs wtf is the point of that thruster?
It's a patch focused on casual play, from not purely light weight perspective... duckets were nutty against heavier weights.
Good. Heavy weights need a nerf. Light weight builds take skill. Heavy doesn't. Light weight you cant even get hit twice. You need to play almost perfect in order to do well. Its unnessary. This game is already not played at all. PvP is non existent. This just makes it even worse.
Nerfing LRB would be very risky. Is the only weapon keeping in check kites, especially on PSN where better latency means more kiri kites. (I think from takes much into consideration psn meta because the jp playerbase).
What's the current Waterstrider build? Is it still Majestic/Taiyangshou/JVLN Beta/Random Missile?
Piligar is running split missiles laser drones, ET and nebula on 20d
And I thought Elden Ring had it bad. From has been screwing up pvp recently haven’t they?
I say that we have it MUCH better than Elden Ring. PVP tournaments in 6 dont need a banlist thankfully. I say this as an Elden Ring pvp enjoyer btw
all this and Karasawa is still 10k weight
Do ya think they are adding mini patches bcuz they are planning on keeping the community invested in ac while they are secretly working on something big new ac game ? New dlc? Ya never know
Hopefully and they reel in the abysmal mechanics of this game
This doesnt make me interested in ac6. This makes me wanna not play.
No zimmer nerfs and the orbiter core is still shit 0/10
ONE DAY ORBITER WILL BE USABLE
If you are not meta, duckets hit hard I think the nerf shoulda been to the impact
I'd say good riddance to the Duckett meta - those things were impossible to dodge, and nigh-impossible to hit with on high latency.
did they fix the damn cpu affinity bug yet?
lol ducketts got a nerfed after I already got s this season.
MLT06 buff yay also fromsoft free Dez
Duckets are probably fine.
I don't get the nerf either. Maybe they got scared of the uptick in people using it
thank GOD they nerfed Ducketts.... those were broken.
Wait 5 secs in and ducket nerf already 😢
No mecha, No life.
You know the origin of this phrase (no x no y) in Japanese media is "Yama nashi, ochi nashi, imi nashi' which basically means "no climax, no point, no meaning". You're gonna get a kick out of learning what that actually means.
Worst patch notes yet.
stupid ass patch for a game barely anyone is pvping in at all.
Glad pc is still pumping ps4 dead currently grinding the story now
They need to nerf raven
This game is so ded. Light weight builds take skill. Heavy takes no skill. So they nerf what takes skill and dont bother to balance what doesnt. This is game is so done. PvP was the only thing keeping it on life support. What are you doing FS?
Duckett’s are everywhere now
Dlc please from
Conspiracy brain here 🧠
Consistency nerf on light weapons? Buff on double missiles weight? Near global vertical buff?
I have a feeling this was FromSofts way of sloooooowly training shooter fans into learning how to play. They know that fans understand how to be grounded game now. So they need to teach players how to fly better. Why? Theyve done this before, in ACVD.
My conclusion? I think it means thats its close to the time for extension parts, weapon arms and ultra heavy weapons. 🤞 Heres hoping on an expansion soon. Elden ring dlc was announced 726 days after its release and 847 days until its dlc came out. AC6 is at 431 days since release. In a few months theres a good chance that dlc will be announced
I would like this game to demand aiming, alot more builds could thrive if the game didn't just aim somthing like lrb for you. I'd like to see a return of lock on boxes but much smaller than usual.
I trained high speed flying since before ranked was a thing. I'm more than ready lol.
fromsoft caring more for armored core 6 than elden ring rn, fking elden ring is dying super fast LOL, activity is shit
Repent, Repent and believe the good news, Christ Died on the cross to pay for our sins according to the Scriptures, then buried and that he rose again the third day according to the Scriptures once you believe this with your heart and confess this you shall be saved
Sir this is a Wendy's
Npc. Ignore them.
“It really do be like that sometimes” 🥹