For anyone who doesn’t already know: Unless they’ve changed it in the last week or so, If you want Fully Loaded but can’t free up an attachment slot you can put on a secondary weapon that uses the same type of ammo as your primary, then put Fully Loaded on the secondary weapon and you can use the extra ammo for your primary instead. It’s fairly useful for SMGs for two reasons, there’s a lot of crossover in ammo type between pistols and SMGs, and also if you’re running an SMG chances are you’re not really likely to be using your secondary weapon often anyway
Upper tier: -Frangible wounding(good for securing kills) -Sleight of hand(faster reloads) -Focus(minimize flinching. Must have for snipers and marksman) Mid tier: -Fully loaded(if you want to have more ammo) -FMJ(inconsistent with wall bangs but good for destroying most killstreak) -recon(good for ground war) -Burst(good for fal but other than that full auto is better) -presence of mind(sniper who likes to keep scope steady) -Mo money(if you wanna get extra xp for getting headshots why not) Lower tier(waste of attachment slot): -Heavy hitter(why even?) -Fast melee(meh) -Frangible disabling(aiming at legs is bad practice)
@@ofibao8212 this vid doesn't quite do FMJ justice. It's not practical for every single weapon, but for rapid fire primaries it's excellent. You can avoid using Ghost because you can drop personal UAVs and team UAVs in a heartbeat, FMJ also allows you to punch through some surfaces that you couldn't even penetrate without it in addition to having lower damage reduction. While the bit about inconsistent surface and material behaviour is correct, FMJ makes it less of a headache and you can fish for hitmarkers or secure kills past walls and corners with it. I swear by it on my ARs and PKM.
I wish Recon would also allow you to see the people that hide in dark corners. I use Recon quite a bit, and I can be 20 feet from an enemy and still not see him because he's in a dark area. Very frustrating.
The perk can also be abused. I have used the perk to see through cars in Picadilly. It has its flaws like the instance you mentioned but damn does it remind me of Marksman Pro from MW3.
Recon is still pretty strong but it was stronger when the lighting was worse. The lighting is still not perfect in MW so Recon is still very effective. It can be a top tier perk in certain aspects and on certain maps. I like using it with LMGs.
The name tags don't show up in general 90% of the time you'll be 2 feet from the enemy and nothing pops up till you're dead. It's bs. Everybody blends in as well so that's just lovely.
some of the weapon perks that seem “useless” are actually really good for Coop modes, people forget the gunsmith is fully functional in those modes, same goes for attachments
I will give Recon one thing: It takes a short time for the names to fade in when not using it. That fade is no longer present (or really short) making it really useful in low visibility areas.
Quick fix takes a flat 3 seconds off of the timer. So you'd still have a longer heal time than default. Source: using mainly quick fix and wounding guys are so annoying (basically my healing delay goes from 3 sec to 8, oof)
@Dylan Cook breacher device gives you faster melee its basically the exact same thing as fast melee just as a muzzle attachment. Like woody stated tho most people rather use a suppressor or muzzle than breacher device.
@Dylan Cook U cant one hit melee with your gun tho except when the enemy was already shot. The only weapons able to one hit kill with melee are the throwing knife, combat knife and executions.
@@InvntdXNEWROMAN If you depend on killstreaks (beside radar/uav) then yeah but good players don't need one shot wonder power moves to win games, for people that don't die often its much better to just up your personal strength unless you're in a mode like headquarters where a killstreak like cluster bomb can be really good. just my opinion
@@cry5979 depends on, lol. That's not what I'm saying, dude. I'm talking about the actual value. Most of the perks are useless. The value you get for running all perks versus running streaks just isn't that good in this game. If you looked at the game and removed all perks versus removing all streaks, you can clearly see the impact of potential value of DPM (damage per match) that is lost. MW3 specialists and even WW2, the trade off was nearly equal because MW3 had pro perks and they were powerful. WW2 had a bunch of ribbons that earning all of them turned you into a god mode super soldier. MW2019 specialists is neither of those things because the perks overall all kind of suck.
Its sweet feeling but since there is no dead silence included its not really worth it for me. I would rather run uav and advanced uav. Too few actually useful perks.
100% on this, many new ps4 and xbox games coming out are putting FOV sliders in their games and nobody is complaining about them, even MORE so for this new CoD since we have cross-play. Its a great thing that its in the game but sometimes it just feels like PC players have such an advantage with higher FOV, resolution, mouse controls etc. Im really glad IW gave us an option to turn crossplay off but an FOV slider would probably be enough for me to turn it back on, even if my FPS shits the bed a bit i'd trade it for that better situational awareness
@@cry5979 The problem with that is it would be inconsistent across all the consoles, there's no way a base ps4 or xbox are going to be able to handle the extra info on screen and remain at a playable Fps. Targeting a stable frame rate will always be better than seeing massive dips when the action really kicks off.
*TIP for the Heavy Hitter perk* - It came in hand when I was use the frankly OP 725(pre-nerfs) and I needed to reload in front of my enemy. First, run to your target and slide to the melee; Since you will be under them, and the flinch makes the player look up, you may have enough time to hit another melee before the enemy can aim at you.
Presence of Mind must be super powerful, when equipping your sniper rifle with many attachments, that reduce your aiming stability. Normally, you would then have to fight with a lot of idle sway, but in that case, you just have pinpoint accuracy for over a minute.
@@new2POOL208 He's trying to count how many bullets it takes to kill said UAV, putting the gun into single-fire would let him accurately place shots without recoil making every third shot miss. It took him 36 rounds to shoot it down without FMJ, but in actuality he missed a few of those shots. I can usually shoot a UAV down in just 30 from my K-141, and I almost exclusively run Sleight of Hand if I have any perk on at all.
From my experience, Mo' Money gives you 10% more exp on regular kills and, as mentioned earlier, 30% more exp on headshot kills. I find it to be a great perk to use when you are trying to rank up that specific gun, and even more so when double exp is active. Ex. W/ MoMoney 1 kill (reg) 110 exp 1 kill (headshot) 130 exp 1 kill ( reg 2x exp) 220 exp 1 kill (headshot 2x exp) 260 exp
lol you act as If every cod wasn't a camp fest. Also to complain about it in this game is specifically kinda sad. Not only do you have an optical advantage through the line of sight mechanic. You have Peekers advantage, and an incredible TTK. If you're dying to the same camper more than once or twice, you need to head back over to fortnite.
@@zephirol4638 considering the average ttk is faster than the average ads, the camper should never die if they're aware of them. Not to mention that overkill is really strong, and that all the shotguns are incredible at close range. Camping is so easy in this game, and there is hardly any anti camp options besides explosives.
I rush with zero problems, this is the easiest game to rush in, not joking. If you commit your weapon to purely rushing and speed you will waste everyone
Frangible wounding is obnoxious. Nothing is more annoying than hiding for 9.5 seconds, getting hit by a flash bang and having to wait an additional amount of time, and then getting one shot while blind because my character couldn’t heal or see
Fully Loaded is very useful with a grenade launcher because it gives you a second grenade, just putting that out there for anyone who's running a tube like I do. I also think the ammo box also gives you another whenever you use it but since the max is 2 tube nades, you won't get another if you're running fully loaded unless you've already tubed once, then use the box, then tube again
With perks counting as attachments there is almost always a better attachment you can use for the slot on most guns. Apart from Sleight of Hand & FMJ I rate all the perks as weak.
yeah me too, especially in groud war and when I watch the kill cam then all I think that is the one who killed me was using stopping power. very annoying. definitely not a low tier weapon perk for me :D
Bakir Anwar Nassar Yeah I feel like he downplayed the perk so less people would use it. Being able to slow people who are running AND screw up their aim is kind of broken. It completely ruins their ability to stay on target. He definitely doesn’t want more people spamming it because it’s super strong.
I would really want AX50 vs HDR because I cant really tell what are the diffrences (aside from ads speed), plus those probably wont be in gun guides very soon.
To me it seems to be like this: the Kilo is basically like the m4 with SOCOM rounds but not as extreme. More damage than m4 but more recoil. But not to the extreme the SOCOM rounds give you. Likewise the m13 is like the m4 with the rounds that increase fire rate. Less damage but faster fire rate. But not to the extreme of the m4 rounds. So the Kilo and m13 are just like variants to the m4. Personally I think the Kilo is fucking wicked
I agree with your reasoning for the low tier weapon perks, however I want to add a few things for situational usage. Frangible: Disabling can be swapped into easily to absolutely cripple someone when they're using Juggernaut. Juggernaut is already so slow, I'd love to see how much slower they are with this. It goes from needing your entire team to focus fire to having your team focus ob the objective and having one guy sacking himself to slow down the juggernaut while another focuses blasting him with rockets/thermite. This can really easily destroy momentum from a Juggernaut. The other situation I've seen that I don't think you mentioned is Fast Melee. This works for every melee attack with that weapon equipped. Now if you have a throwing knife equipped, you earn one shot melee kills. Put these two things together and you're Michael Myers. Like I said, I still agree that these are overall not so good perks. But, thought I'd add my input! Great video!
Another reason to use Frangible wounding, if you are using it against someone with quick fix and they happen to kill you but you pumped bullets into them, it’ll completely counter quick fix and they will heal at regular time.
4:15 Note to Fast Melee perk: If you equip throwing knife in your class, fast melee perk will change your standard melee to a knife melee, which requires only one hit to kill. When you know that, this perk really shines and it saved me a few times.
That's just the throwing knife, fast melee has nothing to do with it. You have to have your throwing knife for it to work tho. Once you throw it you're back to normal until you pick it up.
I would of loved to of seen a test of frangible wounding when an enemy is running stim shot. Does it delay the stim?? 🤔🤔Also the burst is not bad at all on the M4 with the 10Mm Socom rounds. It's a 1 burst kill on Core to the head. And 1 burst kill in HC any part of the body.
When doing FMJ tests against the VTOL for my most recent video, I also tested the Personal UAV and found it is unaffected by FMJ too. IW really needs to get the state of FMJ fixed, it was one of my favorite attachments in previous games. Also in case it interests you, I tested all the guns except shotguns against the deployable barrier and it was a consistent 67% as many bullets to kill it (aka 50% damage increase) when using FMJ.
@@Maitoaja To my knowledge and limited testing, when a killstreak is uneffected by FMJ that goes for all weapons. Between Driftor, Ace, and I we tested and mentioned many of the popular killstreaks, but unfortunately not all of them. Iirc it currently takes something like 37 shots for the Dragunov to kill a VTOL, which is too long to be useful IMO. Snipers with FMJ should wreck a UAV though, as FMJ seems to drastically increase the damage against those. If a FAL with FMJ only takes 4 shots for a UAV, then a sniper with FMJ *should* take that many or less.
and the frangible stunning is pretty good - the illusion of being hit for more than actually can make an outcome of a fight significantly different (a bit like how in campaign you could tank at least 3 more shots in the 'you need to get to cover!' state)
Fun fact: Mo' Money gives you a 20xp bonus for non headshot, longshot, kingslayer, etc. btw i tested this in a private match game using bots (i dont have an alt)
Great video but i have a short question about slight of hand: does this also effect the reload of a single bullet on sniper rilfes and dmrs or only the exhange of the magazine itself?
I enjoy the frangible disabling on the Origin 12, you can stop people in their tracks without aiming at the legs and the flinch saves me a second to keep firing and messing people up without them hitting their shots.
The heavy hitter only stops the enemy from immediately headshotting you when you gun melee them. It’s only useful for when you go for the gun melee kills challenge
@@secretlyaslug2325 yeah me too. really wanna know if it's weapon xp that you are getting or if it's game xp, because I'm max level and if it's game xp then it's useless when trying level up guns! :D
EpicImports no, XP rewards and actual in-game points towards pointman are different. For example, destroying a UAV gives 100 XP but only 75 points for pointman
@Ace Bringing up the fact that sleight of hand in the description says under pressure, leads me to wonder if possibly that sleight of hand has a hidden extra boost in reload speed if you are being shot at and reloading, or wounded and reloading. I believe this is something worth investigating given the perks description that you brought up in your video.
For slight of hand “under pressure” ive notice in a situation (not sure what it consists of) when the player throws his rounds into the chamber he’ll over shoot a few bullets and will have to adjust the rounds before he closes it.
Its insane how little ammo you start with in this game. I keep more magazines in my jeep glove box than these operator types do in their entire plate carrier.
I think fast melee with a breacher muzzle is a pretty good combo. Especially if you're trying to complete one of the missions to unlock one of the variants. It helps if you're flanking and come across a group of enemies, you'll be able to take them out quicker before one is able to spot you and take you out. Frangible wounding is especially effective for those campers where you hit them a couple times before they take cover, you just toss up a frag in there before they fully recover and even if the explosion isn't a direct hit, the damage taken should be enough to finish them off, if they don't have stim of course. I like the comments on this video though. It's like the even the viewers are providing some really useful tips that wasn't provided in the video. I had no idea, mo money perk rewards extra xp for any kill and not just headshot kills. Awesome video. Great comments on this vid as well!
If they bring back the Scrambler from MW3, I would gladly use it all the time. Just put it in the first floor of a building and it will disable claymore and mines in the whole building, and it also had a Blind Eye effect, Ai based streaks can't target you while you are in the area of effect.
I wonder if the frangible disabling would be ideal for slippery enemies... I encounter a lot of enemies who mastered being slippery and it's hard to stop them. Try to get directly in their line of sight and you're good as dead. if you try to shoot them, they run so fast that you lose them even if you get 1-2 shots at them, then kill you from behind
I loved the minimap size increase in that game, people were shitting on it when it released but the game got so much better with updates, the basic trainings made individual classes feel really different lol
I'd like to clarify something regarding FMJ vs Killstreaks. With larger caliber weapons like the MG42, firing 7.92 Mauser, or the PKM, firing 7.62 Soviet, there is a very noticeable difference in the TTK on killstreaks like the VTOL. Whereas it may take, on average, two 50-round mags for the MG42 while not using FMJ, with FMJ you can drop that to as low as 1 mag. And, if you're being harassed at your spawn on a mode like Ground War, this means you can down the jet before it even gets a shot off. Also, if you pair it with larger magazines, you can also effectively solo an IAV or APC, even through walls. This makes FMJ very useful with a perk like Spotter, where you can see these killstreaks from a distance or through walls.
A situation in where you would actively choose melee perks is where you try and get double kils with sniper rifles, on shipment you can breeze through all 25 in about 1 to 2 matches
Because of Ace my gaming in COD has been evolving and improving! I’m finally a solid player cause of Ace’s insights! Now I’m starting my own channel for Modern Warfare! Hope anyone who reads this can check it out and subscribe! I’m following in Ace’s footsteps! Be me and have fun! Thank you Ace, keep up the great work!
Heavy Hitter is for when you're close. You hit them and move sideways to get out of their line of sight, the stun effect lasts SO long to where they can't move or turn fast enough. Good for headshot challenges for gold camo
I'd love to sit down and talk to devs, as much as I admire the work, the decision making will baffle me to the grave. So much stuff that literally nobody will use over the rest. Its a waste of time that could be spent elsewhere. They overcomplicate alot of it, very strange, just keep cod a casual arcade shooter that players can jump on for a hr at most. 💯
Hey Xclusive, could you take a look at the weapon perks again but specifically for warzone? i'm finding that disabling helps with the distant fights and especially picking off people crossing between cover
I think Frangible Disabling is great for SMGs during the weapon's earlier levels or when you don't have the attachments that extend your range. It can give you enough of an edge to beat players with more ranged weapons. I personally found that this is the case for the Striker 45 (Season 2 weapon).
Also Recon is good for snipers in SnD when a lot of people are hiding in the grass near bomb sites and the nametag appearing for a player laying down is SUPER useful
For anyone who doesn’t already know: Unless they’ve changed it in the last week or so, If you want Fully Loaded but can’t free up an attachment slot you can put on a secondary weapon that uses the same type of ammo as your primary, then put Fully Loaded on the secondary weapon and you can use the extra ammo for your primary instead. It’s fairly useful for SMGs for two reasons, there’s a lot of crossover in ammo type between pistols and SMGs, and also if you’re running an SMG chances are you’re not really likely to be using your secondary weapon often anyway
thanks! excellent tip!
I tried this on the Ak47 and the PKM but it doesnt work, maybe those weapons are just bugged?
Yup I figured this out and was pleasantly surprised. Unfortunately no other gun uses 10mm rounds for my MP5 conversion setup :/
@@night4gr8 they use different ammo types
Pepe Hands U da real MVP!! 👍🏻
Upper tier:
-Frangible wounding(good for securing kills)
-Sleight of hand(faster reloads)
-Focus(minimize flinching. Must have for snipers and marksman)
Mid tier:
-Fully loaded(if you want to have more ammo)
-FMJ(inconsistent with wall bangs but good for destroying most killstreak)
-recon(good for ground war)
-Burst(good for fal but other than that full auto is better)
-presence of mind(sniper who likes to keep scope steady)
-Mo money(if you wanna get extra xp for getting headshots why not)
Lower tier(waste of attachment slot):
-Heavy hitter(why even?)
-Fast melee(meh)
-Frangible disabling(aiming at legs is bad practice)
Yeah they need to place those lower tier perks with useful ones. I don't see myself using any of those under any circumstance.
Thanks,the best sword in TW3
Fast melee for trolling purposes >>>> anything else
‘’sniper who likes to scope steady’’ you can say camper lol
Frangible Disabling is really good on the Origen 12. Just throwing that out there
I thought frangible wounding makes the enemy respawn in a wheelchair
Frangible disabling*
It gives them crippling depression
😂😂😂😂
@@fastlane8154 deep hahaha
@@fastlane8154 I already have one so I don't need this perk
So just use frangible wounding and piss people off even more?
Yessir
Stim shot is so good often just because of guys using frangible rounds
@@DrIBeast i swear whitephosphourous reduces health till u stim lol
@@Poetry4Peace white phosphorus cuts health to half automatically
@@maltXdefault Good thing i have stims then! Mostly see in Gwar lmao
ALL HAIL STIM!!!
"Shooting at the legs is a bad habit."
Well, good thing i already have that habit. Thanks dropshotters
And riot shielders
So if you aim for their legs and they drop you'll be shooting their head, right?
@@JustanotherMA that's the idea, or moreso their stomach area really
And here I was running FMJ in every single weapon lol
Lmaooooo really? 😂
@@anubis4032 I swear to God
@@ofibao8212 this vid doesn't quite do FMJ justice. It's not practical for every single weapon, but for rapid fire primaries it's excellent. You can avoid using Ghost because you can drop personal UAVs and team UAVs in a heartbeat, FMJ also allows you to punch through some surfaces that you couldn't even penetrate without it in addition to having lower damage reduction. While the bit about inconsistent surface and material behaviour is correct, FMJ makes it less of a headache and you can fish for hitmarkers or secure kills past walls and corners with it. I swear by it on my ARs and PKM.
bruh 😂😂
Well I dont feel as stupid since I am guilty of doing the same damn thing.
I wish Recon would also allow you to see the people that hide in dark corners. I use Recon quite a bit, and I can be 20 feet from an enemy and still not see him because he's in a dark area. Very frustrating.
The perk can also be abused. I have used the perk to see through cars in Picadilly. It has its flaws like the instance you mentioned but damn does it remind me of Marksman Pro from MW3.
Chigurh you don’t need fmj to see them through cars, just to shoot through them
@@FrancoG0YA | FMJ was not mentioned by them. They're both talking about Recon.
Drako Wulf oof I meant to say that you can still see enemies through cars without recon
@@Philosophe27 Marksman Pro. Till the day i die.
Here I was using recon the whole bloody time, thinking I was all slick...
In mw3 it’s was amazing you didn’t even have to look at them and their names would be showing
Recon is still pretty strong but it was stronger when the lighting was worse. The lighting is still not perfect in MW so Recon is still very effective. It can be a top tier perk in certain aspects and on certain maps. I like using it with LMGs.
@@Boylandinho my thoughts exactly. I've been running it thinking I was getting the MW3 marksman advantage, but apparently not :(
@@Something-Somes Yeah I always use this with LMGs as well. Definitely a must-use with LMGs
The name tags don't show up in general 90% of the time you'll be 2 feet from the enemy and nothing pops up till you're dead. It's bs. Everybody blends in as well so that's just lovely.
FMJ on a MG34...yeah that UAV isn't staying up for long.
I prefer the PKM. It only fires a little slower but it has twice as much ammo.
Yes it is
You don't need FMJ if you are using an LMG though. It's like 4 seconds and it's down
@@nicholasborrelli7544 Overkill my friend.
@@Darek_B52 or you can have a launcher to get those gold camos while taking down pesky streaks
SLEIGHT OF HAND ALL THE GUNS
especially the crossbow, i felt i was internally bleeding waiting for it to reload
Depends sleight of hand on mp5 mp7 725 bizon
I just use sleight of hand of literally everything, especially since im very aggresive and never camp.
I remember fast melee being insane in the beta. I put it on the deagle and was punching like Ip Man.
It should be buffed tbh.
some of the weapon perks that seem “useless” are actually really good for Coop modes, people forget the gunsmith is fully functional in those modes, same goes for attachments
To be fair he was talking about multiplayer but i agree
The bottom 3 are not any better in co-op
I just think it's weird that the loadouts overlap, the modes are so different
I will give Recon one thing:
It takes a short time for the names to fade in when not using it.
That fade is no longer present (or really short) making it really useful in low visibility areas.
Yea I use frangible to level up the pistols because you can catch people running across and hit them to slow them down and finish them off
I literally made FMJ focused MG34 loadout and named it “Air Defense”
FMJ is bugged and currently does not increase dmg on killstreaks , check driftors video on it, shows proof
FMJ still works.
If I put it on my ebr m14 (first tac rifle)
It takes uavs down in 4 bullets.
Much more without.
@@Morfalath I mean did you watch the video at all? He showed him taking out a uav with a kilo in 9 shots instead of the usual 36.
Hans! Get me ze Luftabwehr Maschinengewehr 34!
Morfalath lol imagine trusting driftor
I’m curious how Wounding and the Quick-Fix perk interact
Quick fix takes a flat 3 seconds off of the timer. So you'd still have a longer heal time than default. Source: using mainly quick fix and wounding guys are so annoying (basically my healing delay goes from 3 sec to 8, oof)
@@tatri292 isnt quick fix only healing you after u get kills, capture old hold objectives?
Quick fix ain't that good
@@Maitoaja Yes, those times are assuming you win the gunfight.
@@_MARSyt It has saved me more times than any other tier1 would have, except maybe eod. But yea, it should still be a bit better.
why is heavy hitter/fast melee a thing when there's breacher device anyway?
useful in coop
Plot
Its just fluff so it takes us longer to get good attachments
@Dylan Cook breacher device gives you faster melee its basically the exact same thing as fast melee just as a muzzle attachment. Like woody stated tho most people rather use a suppressor or muzzle than breacher device.
@Dylan Cook U cant one hit melee with your gun tho except when the enemy was already shot.
The only weapons able to one hit kill with melee are the throwing knife, combat knife and executions.
FYI: if you use an under barrel grenade launcher, the Fully Loaded perk lets you spawn with 2 grenades instead of 1
Good info. Thanks.
Idk why they don't give you at least 2 to begin with, 1 is useless
@C-Bomb Lets put max ammo and farm ammo box for noobtube 😎
@@jordangarcia465 Ammo box returns a extra grenade
I honestly thought getting an extra nade for your launcher would be related to the "shrapnel" perk is anything so this is good to know
Getting specialist bonus and getting all the weapon perks at once is a pretty sweet feeling
I feel like the perks are all too weak to be sacrificing killstreaks for.
@@InvntdXNEWROMAN If you depend on killstreaks (beside radar/uav) then yeah but good players don't need one shot wonder power moves to win games, for people that don't die often its much better to just up your personal strength unless you're in a mode like headquarters where a killstreak like cluster bomb can be really good. just my opinion
Kyle Gruber that’s true. I mostly go for specialist if I’m trying to level up my gun quickly
@@cry5979 depends on, lol. That's not what I'm saying, dude. I'm talking about the actual value. Most of the perks are useless. The value you get for running all perks versus running streaks just isn't that good in this game. If you looked at the game and removed all perks versus removing all streaks, you can clearly see the impact of potential value of DPM (damage per match) that is lost. MW3 specialists and even WW2, the trade off was nearly equal because MW3 had pro perks and they were powerful. WW2 had a bunch of ribbons that earning all of them turned you into a god mode super soldier. MW2019 specialists is neither of those things because the perks overall all kind of suck.
Its sweet feeling but since there is no dead silence included its not really worth it for me. I would rather run uav and advanced uav. Too few actually useful perks.
I wish they would add a fov slider on console! That would be a great quality of live change!
I'd be surprised if they implement it, since more FOV can mean less performance sometimes
also PC has an option to turn off that FUCKING loud ass intro man give console that before it makes my goddamn ears bleed
@@yumcooki3z Yeah but considering cod's competitors have it, I got kinda used to it.
100% on this, many new ps4 and xbox games coming out are putting FOV sliders in their games and nobody is complaining about them, even MORE so for this new CoD since we have cross-play. Its a great thing that its in the game but sometimes it just feels like PC players have such an advantage with higher FOV, resolution, mouse controls etc. Im really glad IW gave us an option to turn crossplay off but an FOV slider would probably be enough for me to turn it back on, even if my FPS shits the bed a bit i'd trade it for that better situational awareness
@@cry5979 The problem with that is it would be inconsistent across all the consoles, there's no way a base ps4 or xbox are going to be able to handle the extra info on screen and remain at a playable Fps.
Targeting a stable frame rate will always be better than seeing massive dips when the action really kicks off.
This is actually something I really wanted to know about appreciate the video thanks
I also agree with your top three no disagreement there
Damn.. you like king Kong.. you'd destroy blonde hair Becky..
@@joehouston2833 #big facts 😎
@@joehouston2833 damn someone watched my r6s expectation vs reality video 👌👌👌🧟♂️🧟♂️🧟♂️
I use frangible disabling on shotguns (specifically on the origin 12) and it’s really effective if you just spray and pray...
Personal opinion: Recon is the best for snipers in ground war
You always post these right in time for my lunch👌
For me ...its when the lunch comes out the other side....perfect timing😉👍
*TIP for the Heavy Hitter perk* - It came in hand when I was use the frankly OP 725(pre-nerfs) and I needed to reload in front of my enemy.
First, run to your target and slide to the melee;
Since you will be under them, and the flinch makes the player look up, you may have enough time to hit another melee before the enemy can aim at you.
NGL was waiting for him to say “mo money” lol
Haha same omg😂
He did tho...
Presence of Mind must be super powerful, when equipping your sniper rifle with many attachments, that reduce your aiming stability. Normally, you would then have to fight with a lot of idle sway, but in that case, you just have pinpoint accuracy for over a minute.
8:30 bruh, select fire exists
That was my mind too lmao
But still why though. You can burst the weapon without wasting an attachment slot
Xachremos Hes talking about single fire
What did single fire have to do with 8:30. Hes shooting a uav
@@new2POOL208 He's trying to count how many bullets it takes to kill said UAV, putting the gun into single-fire would let him accurately place shots without recoil making every third shot miss.
It took him 36 rounds to shoot it down without FMJ, but in actuality he missed a few of those shots. I can usually shoot a UAV down in just 30 from my K-141, and I almost exclusively run Sleight of Hand if I have any perk on at all.
From my experience, Mo' Money gives you 10% more exp on regular kills and, as mentioned earlier, 30% more exp on headshot kills. I find it to be a great perk to use when you are trying to rank up that specific gun, and even more so when double exp is active.
Ex. W/ MoMoney
1 kill (reg) 110 exp
1 kill (headshot) 130 exp
1 kill ( reg 2x exp) 220 exp
1 kill (headshot 2x exp) 260 exp
@YounG Deezy i think so, but idk
and top it off with objective kills! which is double xp in its own
thus making a kill in an objective and double xp event and mo money 460xp
i was using FMJ coz i thought i would deal more dmg. thanks for the video :)
Never trust the stat bars always look at the Pros/Cons and the perk/attachment description.
You would think frangible disabling gives the other person kick which means they cant land shots ?
7:10 come on, Ace, we all know there's some veterans in this game that still think it increase the damage lol
It does I swear look at the damage bar (!!)
My cousin has been playing as long as me (since COD 3) and he still thinks it increases base damage 🤦♀️
Man 😂😂 this takes me back. Good times.
@@InvntdXNEWROMAN if he's using the MP5, tell him to just go for the 10mm rather than be scammed.
Yeah, I was watching a twitch stream yesterday and they were arguing if you should have fmj on every weapon, and this is 2020!
I honestly love how in depth your videos are.
My soul gets frangible wounded playing this campfest game.
Frangibly
lol you act as If every cod wasn't a camp fest. Also to complain about it in this game is specifically kinda sad. Not only do you have an optical advantage through the line of sight mechanic. You have Peekers advantage, and an incredible TTK. If you're dying to the same camper more than once or twice, you need to head back over to fortnite.
@@zephirol4638 this cod has the most ever safe spaces.. boots on the roof..
@@zephirol4638 considering the average ttk is faster than the average ads, the camper should never die if they're aware of them. Not to mention that overkill is really strong, and that all the shotguns are incredible at close range. Camping is so easy in this game, and there is hardly any anti camp options besides explosives.
I rush with zero problems, this is the easiest game to rush in, not joking. If you commit your weapon to purely rushing and speed you will waste everyone
Frangible wounding is obnoxious. Nothing is more annoying than hiding for 9.5 seconds, getting hit by a flash bang and having to wait an additional amount of time, and then getting one shot while blind because my character couldn’t heal or see
Sleight of hand for reload kills before the challenge requirement update was so good.
Fully Loaded is very useful with a grenade launcher because it gives you a second grenade, just putting that out there for anyone who's running a tube like I do.
I also think the ammo box also gives you another whenever you use it but since the max is 2 tube nades, you won't get another if you're running fully loaded unless you've already tubed once, then use the box, then tube again
Been waiting for this one. Thanks Ace 👍
10:35 what are the hit markers from??
I really want to know, are those stairs transparent?
I’m pretty sure he just shot the guy he was testing with through 3 feet layered concrete
With perks counting as attachments there is almost always a better attachment you can use for the slot on most guns. Apart from Sleight of Hand & FMJ I rate all the perks as weak.
I was hoping too see something like this, appreciate the work you did testing all this stuff.
Thank you for the Disabling Rounds info. I've been wondering why when some people shot me it was also stunning me.
yeah me too, especially in groud war and when I watch the kill cam then all I think that is the one who killed me was using stopping power. very annoying. definitely not a low tier weapon perk for me :D
Bakir Anwar Nassar Yeah I feel like he downplayed the perk so less people would use it. Being able to slow people who are running AND screw up their aim is kind of broken. It completely ruins their ability to stay on target. He definitely doesn’t want more people spamming it because it’s super strong.
Are you going to be doing the gun vs gun series this year? If you do you should do the m13 vs m4 first 😁😁
The m4 is better overall
I would really want AX50 vs HDR because I cant really tell what are the diffrences (aside from ads speed), plus those probably wont be in gun guides very soon.
@@Nrzpokrter yhh needa know which is king of range for ground war!!..
To me it seems to be like this: the Kilo is basically like the m4 with SOCOM rounds but not as extreme. More damage than m4 but more recoil. But not to the extreme the SOCOM rounds give you. Likewise the m13 is like the m4 with the rounds that increase fire rate. Less damage but faster fire rate. But not to the extreme of the m4 rounds. So the Kilo and m13 are just like variants to the m4. Personally I think the Kilo is fucking wicked
Lmao m13 is ass not even a contest
I agree with your reasoning for the low tier weapon perks, however I want to add a few things for situational usage.
Frangible: Disabling can be swapped into easily to absolutely cripple someone when they're using Juggernaut. Juggernaut is already so slow, I'd love to see how much slower they are with this. It goes from needing your entire team to focus fire to having your team focus ob the objective and having one guy sacking himself to slow down the juggernaut while another focuses blasting him with rockets/thermite. This can really easily destroy momentum from a Juggernaut.
The other situation I've seen that I don't think you mentioned is Fast Melee. This works for every melee attack with that weapon equipped. Now if you have a throwing knife equipped, you earn one shot melee kills. Put these two things together and you're Michael Myers.
Like I said, I still agree that these are overall not so good perks. But, thought I'd add my input! Great video!
He did do fast melee. His conclusion from testing was barely an effect. Barely measurable. 8 percent at best.
Another reason to use Frangible wounding, if you are using it against someone with quick fix and they happen to kill you but you pumped bullets into them, it’ll completely counter quick fix and they will heal at regular time.
4:15 Note to Fast Melee perk:
If you equip throwing knife in your class, fast melee perk will change your standard melee to a knife melee, which requires only one hit to kill.
When you know that, this perk really shines and it saved me a few times.
Oh wow I never thought of that. Next shootout map I'm using it.
Throwing knife does that anyway.
That's just the throwing knife, fast melee has nothing to do with it. You have to have your throwing knife for it to work tho. Once you throw it you're back to normal until you pick it up.
I would of loved to of seen a test of frangible wounding when an enemy is running stim shot. Does it delay the stim?? 🤔🤔Also the burst is not bad at all on the M4 with the 10Mm Socom rounds. It's a 1 burst kill on Core to the head. And 1 burst kill in HC any part of the body.
When doing FMJ tests against the VTOL for my most recent video, I also tested the Personal UAV and found it is unaffected by FMJ too. IW really needs to get the state of FMJ fixed, it was one of my favorite attachments in previous games.
Also in case it interests you, I tested all the guns except shotguns against the deployable barrier and it was a consistent 67% as many bullets to kill it (aka 50% damage increase) when using FMJ.
Nice info, how about snipers vs all but those two?
@@Maitoaja I'm not exactly sure what you mean, could you please clarify?
@@GamersHandbook My bad. Are the snipers effective with FMJ gainst killstreaks
try it with FMJ and the special ops barrel on the m91 and see them vaporize
@@Maitoaja To my knowledge and limited testing, when a killstreak is uneffected by FMJ that goes for all weapons. Between Driftor, Ace, and I we tested and mentioned many of the popular killstreaks, but unfortunately not all of them. Iirc it currently takes something like 37 shots for the Dragunov to kill a VTOL, which is too long to be useful IMO. Snipers with FMJ should wreck a UAV though, as FMJ seems to drastically increase the damage against those. If a FAL with FMJ only takes 4 shots for a UAV, then a sniper with FMJ *should* take that many or less.
and the frangible stunning is pretty good - the illusion of being hit for more than actually can make an outcome of a fight significantly different (a bit like how in campaign you could tank at least 3 more shots in the 'you need to get to cover!' state)
Sometimes I forget I can hold my breath with a sniper. I’m so used to drag shotting
same here, i actually forget it exists and here i am hovering over a enemy for 2 seconds until the crosshair is right to shoot
Fun fact: Mo' Money gives you a 20xp bonus for non headshot, longshot, kingslayer, etc.
btw i tested this in a private match game using bots (i dont have an alt)
Ace you hit 100 million video views, congrats!
I know I usually hate on this game alot. But the attention to detail of the gun smoke when the focus perk was being tested looked amazing.
Hey ace does the stim shot reverse the frangible wounding perk effect
Yep!
That's what I thought I always run stim I guess bo4 got me used to taking damage and hitting the heal button right away
Great video but i have a short question about slight of hand: does this also effect the reload of a single bullet on sniper rilfes and dmrs or only the exhange of the magazine itself?
It reloads all weapons faster but it does not increase rate of fire on single shot weapons
"Single shot" lmao
1:41 It's not even a Maps Exposed and I'm still learning new check spots!
Field upgrades are bugged and I can’t use them in a game now it just started happening to me last game I played
the quick fix is to press start, change your field upgrades ( at least one ) once you respawn switch it back. it sucks but thats how i get around it
Are you going to be doing test on specialist and specialist bonus?
I enjoy the frangible disabling on the Origin 12, you can stop people in their tracks without aiming at the legs and the flinch saves me a second to keep firing and messing people up without them hitting their shots.
There's one excellent perk, if you press the options button before starting the game there's a Delete perk. Try it out!
The heavy hitter only stops the enemy from immediately headshotting you when you gun melee them. It’s only useful for when you go for the gun melee kills challenge
Mo money applys to ALL kills. Always a 20 xp bonus. Very helpful if you got the boot camp mp7 for quick weapon rank ups.
Can I get confirmation on this? Why does the bonus in game only say headshot XP?
@@secretlyaslug2325 yeah me too. really wanna know if it's weapon xp that you are getting or if it's game xp, because I'm max level and if it's game xp then it's useless when trying level up guns! :D
He's right. It adds an extra 20xp to all kills but it does not apply to weapon xp.
Does the points add up towards killstreaks if you are using point man?
EpicImports no, XP rewards and actual in-game points towards pointman are different. For example, destroying a UAV gives 100 XP but only 75 points for pointman
That's good to know about Wounding, I've been skipping it because I didn't realize it had that much of an effect. Great video!
glad to know u and driftor work together 👌
Ryan Muszynski idk man, Drif is a proven, shameless shill. He can’t be trusted.
I don't trust driftor. Last I checked, he constantly got things wrong. He also loves politics and crap.
@Ace
Bringing up the fact that sleight of hand in the description says under pressure, leads me to wonder if possibly that sleight of hand has a hidden extra boost in reload speed if you are being shot at and reloading, or wounded and reloading. I believe this is something worth investigating given the perks description that you brought up in your video.
Should try Hardcore mode, sometimes I can't see their names even when aiming them
For slight of hand “under pressure” ive notice in a situation (not sure what it consists of) when the player throws his rounds into the chamber he’ll over shoot a few bullets and will have to adjust the rounds before he closes it.
Its insane how little ammo you start with in this game. I keep more magazines in my jeep glove box than these operator types do in their entire plate carrier.
Your time spent testing for us is greatly appreciated!
5:40 "This is the disabling frangible rounds"
*enter advertisement for blind people*
I think fast melee with a breacher muzzle is a pretty good combo. Especially if you're trying to complete one of the missions to unlock one of the variants. It helps if you're flanking and come across a group of enemies, you'll be able to take them out quicker before one is able to spot you and take you out. Frangible wounding is especially effective for those campers where you hit them a couple times before they take cover, you just toss up a frag in there before they fully recover and even if the explosion isn't a direct hit, the damage taken should be enough to finish them off, if they don't have stim of course.
I like the comments on this video though. It's like the even the viewers are providing some really useful tips that wasn't provided in the video. I had no idea, mo money perk rewards extra xp for any kill and not just headshot kills. Awesome video. Great comments on this vid as well!
Frangible disabling is super good on shotguns because of the pellet spread
Can you do a update on this weapon perks and if you recommend any for Warzone
Anyone remember the scrambler from ghosts. I do. 😅
The equipment from mw3 was so much better
@Guybrush Threepweed yes. In mw2, scrambler pro delayed equipment. And in mw3, stalker pro did the same thing
If they bring back the Scrambler from MW3, I would gladly use it all the time. Just put it in the first floor of a building and it will disable claymore and mines in the whole building, and it also had a Blind Eye effect, Ai based streaks can't target you while you are in the area of effect.
@@hokage1997 The og scrambler equipment from BO1 was better. The radius was insanely big, + you got to have tacticals too.
tatri2 facts
I wonder if the frangible disabling would be ideal for slippery enemies... I encounter a lot of enemies who mastered being slippery and it's hard to stop them. Try to get directly in their line of sight and you're good as dead. if you try to shoot them, they run so fast that you lose them even if you get 1-2 shots at them, then kill you from behind
Recon needs a buff to act like lookout in WW2 players name should larger
I loved the minimap size increase in that game, people were shitting on it when it released but the game got so much better with updates, the basic trainings made individual classes feel really different lol
@@101asavage6 That would be OP.
Yes! This is the EXACT video I’m looking for! Thx, Ace!
i like the Xbox power button perk! It prevents me from sitting through a stressful session in this skill based match making garbage game.
:DDDF
salt
Git gud
then don’t play the game salty kid
This is a great video and really informative. This helped a lot! Thanks for uploading this
I'd like to clarify something regarding FMJ vs Killstreaks.
With larger caliber weapons like the MG42, firing 7.92 Mauser, or the PKM, firing 7.62 Soviet, there is a very noticeable difference in the TTK on killstreaks like the VTOL. Whereas it may take, on average, two 50-round mags for the MG42 while not using FMJ, with FMJ you can drop that to as low as 1 mag. And, if you're being harassed at your spawn on a mode like Ground War, this means you can down the jet before it even gets a shot off. Also, if you pair it with larger magazines, you can also effectively solo an IAV or APC, even through walls. This makes FMJ very useful with a perk like Spotter, where you can see these killstreaks from a distance or through walls.
In the old Call of Duty when you are being fired upon it was considered under pressure you didn't reload as fast
Types of players in modern warfare
1.The camper
2.The camper
3.The camper
4.The camper
5. The only guy that rushes
A situation in where you would actively choose melee perks is where you try and get double kils with sniper rifles, on shipment you can breeze through all 25 in about 1 to 2 matches
Fully loaded would be better if the extended mags actually did what they described in the description and actually slowed your movement speed.
Does sleight of hand give a sizeable reduction in the reload speed of the 357? Trying to see if it’s necessary in my build
It's helpful
Because of Ace my gaming in COD has been evolving and improving! I’m finally a solid player cause of Ace’s insights! Now I’m starting my own channel for Modern Warfare! Hope anyone who reads this can check it out and subscribe! I’m following in Ace’s footsteps! Be me and have fun! Thank you Ace, keep up the great work!
🤙🏽
Pinpoint Gam3in done
Pinpoint Gam3in done
Pinpoint Gam3in done
Great vid, as always. Thanks for taking the time to test all this, and break it down for us. Keep ‘em coming!
Saw this when it was uploaded "12 seconds ago"
Heavy Hitter is for when you're close. You hit them and move sideways to get out of their line of sight, the stun effect lasts SO long to where they can't move or turn fast enough. Good for headshot challenges for gold camo
I'd love to sit down and talk to devs, as much as I admire the work, the decision making will baffle me to the grave. So much stuff that literally nobody will use over the rest. Its a waste of time that could be spent elsewhere. They overcomplicate alot of it, very strange, just keep cod a casual arcade shooter that players can jump on for a hr at most. 💯
What guns can you use burst on? Sniper rifle, marksman rife, the SKS for example, what about pistols.
"its a bad habit to be aiming at legs" as often as people drop shot i completely disagree
I do hardcore with the .357 so it doesn’t matter where I shoot...
Hey Xclusive, could you take a look at the weapon perks again but specifically for warzone? i'm finding that disabling helps with the distant fights and especially picking off people crossing between cover
You properly said "Magazines" as opposed to "Clips". Insta-like.
8:27 The AX-50 with FMJ takes out UAV's in 2 hits rather than 6 without
Ace I’m trying to play this game but I hate it man. Worst CoD in history I think. At least the campaign redeems it a little.
Nicksta177 bruh
Yes, this game sucks. Can’t wait to see what that overhaul can do the game!!
I think Frangible Disabling is great for SMGs during the weapon's earlier levels or when you don't have the attachments that extend your range. It can give you enough of an edge to beat players with more ranged weapons. I personally found that this is the case for the Striker 45 (Season 2 weapon).
Also Recon is good for snipers in SnD when a lot of people are hiding in the grass near bomb sites and the nametag appearing for a player laying down is SUPER useful
I run frangible disabling on my mark 2 and I kind of like it because when you get the odd hit marker it makes it really easy for follow up shots
Question. Do some perks apply to both of your weapons? Let's say you use recon with you side arm. Does it also apply to you primary?
As a weapon perk I love Slight of Hand as I like to make sure I don't get shot being caught on a reload, especially when using a drum magazine.