9 EASY Steps to create a multiplayer game with Unity & Photon - Tutorial

Поділитися
Вставка
  • Опубліковано 14 лип 2024
  • Get your next game design project organized - Sign up to Milanote for free: milanote.com/blackthornprod0621
    ----------------------------------
    Udemy Multiplayer course: www.udemy.com/course/beginner...
    ----------------------------------
    0:00 - Intro
    0:30 - Milanote
    1:05 - Step 1
    2:35 - Step 2
    3:23 - Step 3
    4:13 - Step 4
    6:31 - Step 5
    9:37 - Step 6
    12:42 - Step 7
    13:51 - Step 8
    14:20 - Step 9
    15:00 - Conclusion
  • Ігри

КОМЕНТАРІ • 1,1 тис.

  • @AlphaLul
    @AlphaLul 3 роки тому +925

    Just some constructive criticism, you gotta chill with the wobble effect

    • @diamenciarz1711
      @diamenciarz1711 3 роки тому +44

      [Wobblyngus wobbluzationing wobblelelerination...]
      [Wobblomoblo wobbleng] I can't hear you... [wobbleterition wobblydobly wobblelection] over the... [wobbleming wobbloisturizing wobblergian wobblation] what was it?

    • @tyleranders9972
      @tyleranders9972 3 роки тому +44

      Yeah I almost couldn't watch it

    • @pigeonade
      @pigeonade 3 роки тому +36

      I couldn't watch it as I started to feel sick.

    • @filmcase1683
      @filmcase1683 3 роки тому +6

      Dont curb my wobble >:(
      /j

    • @kostaskoukos3932
      @kostaskoukos3932 3 роки тому +4

      @@diamenciarz1711 wobbletopia

  • @reendevelops
    @reendevelops Рік тому +318

    Hey Blackthornprod, I just want to point out a *BIG* trap or mistake in the video (05:53). This would lead a bad misconception on beginners, and it happened to me.
    For context, I was making a lobby room list that displays all the rooms a player can join. However, the room list wasn't being received properly due to the issue below.
    Calling the PhotonNetwork.JoinLobby() during the LoadingScene prevents the LobbyScene from receiving OnRoomListUpdate() callback because the current scene is still in Loading. However, if there was an OnRoomListUpdate() callback in the LoadingScene it would get called, but beginners wouldn't have a clue on that.
    I've been struggling with this for weeks not realizing this was the cause! I had to read a lot of documentation to finally understand how it worked and have wasted a lot of hours. I hope this helps anyone, and I hope Blackthornprod sees this so they can guide other beginners to avoid this mistake.

    • @rogernkosi8420
      @rogernkosi8420 Рік тому +3

      You can use Physics.Raycast() and pass in the layer in which you want the player to always spawn in

    • @Stellarish
      @Stellarish Рік тому +1

      im kinda new, creating a game, do you have any scripts i can use for that? And I also can't move I think. Just my zoom in button works.

    • @rogernkosi8420
      @rogernkosi8420 Рік тому +1

      @@Stellarish you can also have multiple spawn points which are just empty objects which you want the Transform object of, and have a SpawnerManager which can randomly spawn a character from a list of all the pre defined spawn points

    • @MrYanissab
      @MrYanissab Рік тому +1

      Wow thanks a lot for this

    • @675zalan8
      @675zalan8 Рік тому +2

      Can somebody please tell me where do I need to put OnRoomListUpdate() ?

  • @abidounesaad3780
    @abidounesaad3780 3 роки тому +291

    Liam is Just Noa putting on a serious voice

    • @danielmuenstermann
      @danielmuenstermann 3 роки тому +1

      @@ianboyer2224 true

    • @imzary
      @imzary 3 роки тому +7

      @@ianboyer2224 Idk to be honest, in my case i can't tell the different lmao

    • @moonwatchereclipse5291
      @moonwatchereclipse5291 3 роки тому +3

      @@imzary Liam kind of cuts off his words slightly, while Noa holds out "s" sounds and words in general.

    • @imzary
      @imzary 3 роки тому

      @@moonwatchereclipse5291 i guess so

    • @diariodeumdesenvolvedor
      @diariodeumdesenvolvedor 3 роки тому

      @@ianboyer2224 for me it sounds like the same voice, but with different intonations, I guess...

  • @SirGary
    @SirGary 3 роки тому +193

    Dude, I have been the past months struggling with this... It would have been so helpful.

    • @alfandiridho1635
      @alfandiridho1635 3 роки тому

      dude, i have some trouble
      can u help me?:(
      Assets\Photon\PhotonChat\Demos\DemoChat\IgnoreUiRaycastWhenInactive.cs(13,63): error CS0535: 'IgnoreUiRaycastWhenInactive' does not implement interface member 'ICanvasRaycastFilter.IsRaycastLocationValid(Vector2, Camera)'
      what should i do:(((

    • @GamerBoy-ne9bw
      @GamerBoy-ne9bw 2 роки тому

      OMG same

    • @Henry-ip8dd
      @Henry-ip8dd 2 роки тому

      did you guys get working?

  • @Computinater1010
    @Computinater1010 11 місяців тому +41

    If any of you guys experience the problem in Step 5, where your public variable (input field) wont accept your InputFields, I have the solution. When creating the InputField, instead of going to the UI dropbox and selecting "InputField", hover over "Legacy" and select the InputField from there. The legacy version of InputField works way better than the newer TextMeshPro. NOTE TO BLACKTHORNPROD: Your art style is amazing, and your tutorials are simple and easy to follow. Please keep it up, you are fun to watch!

    • @rinkheep.mp4
      @rinkheep.mp4 11 місяців тому +3

      Thank you so much!

    • @no.7992
      @no.7992 11 місяців тому +2

      Thnks man

    • @user-kh4wc4xv9n
      @user-kh4wc4xv9n 9 місяців тому +1

      Oh thank you so much!

    • @zams-
      @zams- 8 місяців тому +1

      i love you bro

    • @hashasquiowo9171
      @hashasquiowo9171 6 місяців тому

      Happened to me but with a dropdown 😭

  • @amanchander5430
    @amanchander5430 2 роки тому +11

    I was tired of looking many long and boring tutorials and I couldn't continue but your tutorials was really awesome. In a short single video you taught us how to make full multiplayer game.

  • @krishnansubramoni7801
    @krishnansubramoni7801 2 роки тому +152

    After going through massive tutorials that go incredibly in-depth, I am very grateful for this short and clear tutorial on basic multiplayer implementation 🧡

    • @foxfirefive
      @foxfirefive Рік тому +1

      im putting this infomation here since its in the top comments
      put using TMpro; at the top of your script
      and replace the inout variables with
      public TMP_InputField createInput;
      public TMP_InputField joinInput;

    • @fluffystuff
      @fluffystuff Рік тому

      @@foxfirefive oh i just used the legacy inputfield

  • @potaterjim
    @potaterjim 2 роки тому +40

    Thank you so much for this! This is possibly the best starting photon tutorial out there, because it gets you started without flooding you with massive amounts of information. Anyone's project is going to need more information on how to do specific things, but this lets you feel like you've made actual progress, and you feel confident enough to get started, and look up those complex things later

  • @HarmlessPotato.0
    @HarmlessPotato.0 2 роки тому +5

    For anyone unable to run the program after doing step 5. run the loading scene first T^T i have successfully wasted 10 hrs of my life running the lobby scene.
    gr8 tutorial though !

  • @UmarFarooq-jn7dt
    @UmarFarooq-jn7dt 3 роки тому +7

    THIS IS GOLD! I've been through hell to learn about multiplayer game development. THANKS !!

  • @kodd10
    @kodd10 2 роки тому +1

    Your tutorials are SO GOOD. They are ULTRA clear and get straight to the point!

  • @TheFujiiii
    @TheFujiiii Рік тому

    This was the clearest and shortest photon tutorial ever. I’m truly in the mood to try multiplayer again!! Many thanks! ❤

  • @GoedBezig2004
    @GoedBezig2004 3 роки тому +28

    Bro i have been stuck on this for like a whole year. I dipped unity, but now I feel motivated more then ever. Thank you!

    • @GoedBezig2004
      @GoedBezig2004 3 роки тому +2

      It worked!

    • @alfandiridho1635
      @alfandiridho1635 3 роки тому +1

      dude, i have some trouble
      can u help me?:(
      Assets\Photon\PhotonChat\Demos\DemoChat\IgnoreUiRaycastWhenInactive.cs(13,63): error CS0535: 'IgnoreUiRaycastWhenInactive' does not implement interface member 'ICanvasRaycastFilter.IsRaycastLocationValid(Vector2, Camera)'
      what should i do:(((

    • @GoedBezig2004
      @GoedBezig2004 3 роки тому +1

      @@alfandiridho1635 i dont know, maybe google knows?

  • @rimoldi98
    @rimoldi98 3 роки тому +25

    I've been using Mirror at work and man, Photon is so much intuitive...

  • @stick645
    @stick645 3 роки тому +1

    Thank you so much I have been watching so many tuturials on making a multiplayer photon game and none of them worked except this one. Thank you so much.

  • @MrNerdastic
    @MrNerdastic 6 місяців тому

    Absolutely amazing! 45 minutes and I learned more than in 180 minutes of watching other tutorials. Great job!

  • @danielkotsotys5123
    @danielkotsotys5123 3 роки тому +181

    This water wave effect on whole video is obnoxious, after looking at it everything on screen seams now to be wavey xD

  • @pwnermies1
    @pwnermies1 3 роки тому +8

    I really liked the fact that he explained what everything does and didn't just make you copy and paste like most tutorials do. Great job!

    • @adem936
      @adem936 2 роки тому +1

      if he put the script in the discription and explianed it would of been better

  • @plimmertongames4662
    @plimmertongames4662 2 роки тому +2

    You and your brother make the best tutorial videos ever!!! Thanks so much for everything you guys do!! :)

  • @igorigor3960
    @igorigor3960 3 роки тому +73

    man that wave effect over whole screen made me sick :(

    • @geniusapple6471
      @geniusapple6471 3 роки тому +1

      wait really?

    • @chuckdude514
      @chuckdude514 2 роки тому

      @@geniusapple6471 yea, I kinda felt motion sickned too. Managed to make through the tutorial though.

  • @trapshooter
    @trapshooter 3 роки тому +30

    Awesome vid! I had no idea it was so simple to make a multiplayer game nowadays. If there was one thing missing was to explain how to setup separate scores for each player. But based on what you already explained I guess it would be the same principles as setting the animation parameters.
    Keep up the great content 🎉

  • @Djengis2107
    @Djengis2107 3 роки тому +94

    I wanted to make a 2d multiplayer game and this is exactly what I needed. This is amazing!!

    • @user-hq7mr2wn6u
      @user-hq7mr2wn6u 2 роки тому +2

      Did you finish 😊

    • @bravebeatT
      @bravebeatT Рік тому

      @@user-hq7mr2wn6u i dont think he did it takes long time to do

    • @jamesfan7768
      @jamesfan7768 Рік тому +1

      @@user-hq7mr2wn6u ما اتوقع

    • @user-hq7mr2wn6u
      @user-hq7mr2wn6u Рік тому

      @@jamesfan7768 بتابع اونيكس؟ ه

  • @olon1993
    @olon1993 2 роки тому +2

    This is the perfect introduction to multiplayer in Unity using Photon! Great video!!

  • @onestepdown2475
    @onestepdown2475 3 роки тому +1

    I have been having so much trouble with other tutorials, but with this I made a multiplayer game in half an hour!

  • @shrippie-4214
    @shrippie-4214 3 роки тому +8

    the most straight forward tutorial i ever seen

  • @ibrahimrashwan
    @ibrahimrashwan 3 роки тому +6

    nice, simple, to the point
    WOW that was really cool !

  • @katrinacalice6484
    @katrinacalice6484 3 роки тому +2

    Great work my lads and you are very clear with your explanations Liam, well proud of you guys!!

  • @darshgupta6276
    @darshgupta6276 2 роки тому

    This is the best and most simple and easy-to-understand multiplayer tutorial on UA-cam! Thankss!! :))

  • @pewpewpew6240
    @pewpewpew6240 3 роки тому +3

    Thanks for the awesome tutorial! Currently one of the few good Unity multiplayer tutorial videos are from Welton King but the series is a little long and not as well explained, so this is going to be really helpful. :)

  • @jared4080
    @jared4080 3 роки тому +5

    I literally just started making a multiplayer game a few days ago
    very helpful video by the way

  • @moonwatchereclipse5291
    @moonwatchereclipse5291 3 роки тому +2

    This video was super useful. Thank you so much guys. Liam is an amazing teacher.

  • @1000gx
    @1000gx 3 роки тому +2

    This video just saved my college project, thank you so much!

  • @mikifufu
    @mikifufu 3 роки тому +33

    I have motion sickness, but nice tutorial! I would totally avoid wave effect...

    • @Blackthornprod
      @Blackthornprod  3 роки тому +18

      Thanks man. Yes no more waves from now on

    • @TheScreamingFedora
      @TheScreamingFedora 2 роки тому +4

      Oh that's what it was. Halfway through the tutorial I got dizzy and thought I needed more coffee.

  • @muntasirchowdhrymridul64
    @muntasirchowdhrymridul64 3 роки тому +13

    A video on how to control in game story events would be really helpful.

  • @hipunpun
    @hipunpun 2 роки тому +1

    Incredible. Best photon quickstart tutorial by far! :)

  • @mohammednihad6755
    @mohammednihad6755 3 роки тому +2

    Thanks a lot, I missed your tutorials! 💙

  • @liamcalice7580
    @liamcalice7580 3 роки тому +14

    Hope you all enjoy the video guys !

    • @stick645
      @stick645 3 роки тому

      I think I am going to buy this course but I have one question before I do. I have no experience in 2d games so do I need prior experience in 2d art or is it easy to learn. Also is there a 2d art software that is free.

    • @kurtdevries9182
      @kurtdevries9182 3 роки тому

      @@stick645 I recommend you watch a few other 2d tutorials on blackthornprod. A pretty good free drawing program I know is GIMP, but
      I personally use procreate on iPad(which is like 10 dollars)

  • @surajsingha8392
    @surajsingha8392 3 роки тому +3

    I not only learn from him but he is my inspiration, best teacher in youtube.1000 likes....

  • @robinvermote6975
    @robinvermote6975 2 роки тому

    Very clear and straightforward to follow! Love it!

  • @theinfpguy5611
    @theinfpguy5611 2 роки тому +1

    Dude... I love u man, this is so easy to do and its so fun at the same time!

  • @aLovedHater
    @aLovedHater 2 роки тому +8

    The way Photon now makes it so you can easily sync movement/rotation/animations is awesome. I remember when I first got into photon ~6 years ago and it was a huge pain to code it all by hand. Now i can just attach a component :)

    • @JordanMetroidManiac
      @JordanMetroidManiac 2 роки тому

      Same here! It was in 2016 when I quickly gave up on doing anything with multiplayer, but I've come back to it very tentatively only to find out it's just as easy as creating a single-player game itself. What a relief!

  • @avivyoukerharel2140
    @avivyoukerharel2140 3 роки тому +10

    Heres a video idea: physics based wave simulation!
    Stuff like the "Just shapes and beats" level - lycantropy, or the wave system in the hollow knight mod "corruped kin"
    If you search up videos of these it will become clear what im prefering to.

  • @bloopydlooper8198
    @bloopydlooper8198 3 роки тому

    brooo you have no idea how I needed this for like the past 4 years

  • @sillyninja65
    @sillyninja65 Рік тому

    effortless. blew my mind how well this works and i used this for 3D. fantastic and to the point tutorial

  • @yanisjossart4038
    @yanisjossart4038 Рік тому +5

    I got this error when I try to create a room, does someone knows the fix? CreateRoom failed. Client is on GameServer (must be Master Server for matchmaking) and ready. Wait for callback: OnJoinedLobby or OnConnectedToMaster.
    UnityEngine.Debug:LogError (object)

  • @fishy4reelz
    @fishy4reelz 3 роки тому +86

    Finally I can make an among us clone

    • @kr0tyara
      @kr0tyara 3 роки тому +13

      When the impostor is photon! 😳😳😳

    • @TheShelfman
      @TheShelfman 3 роки тому

      I actually did this and it was a disaster😂
      But photon did make my life much easier!

    • @Tektonikal
      @Tektonikal 3 роки тому

      mogus

    • @alfandiridho1635
      @alfandiridho1635 3 роки тому

      dude, i have some trouble
      can u help me?:(
      Assets\Photon\PhotonChat\Demos\DemoChat\IgnoreUiRaycastWhenInactive.cs(13,63): error CS0535: 'IgnoreUiRaycastWhenInactive' does not implement interface member 'ICanvasRaycastFilter.IsRaycastLocationValid(Vector2, Camera)'
      what should i do:(((

    • @kevz3351
      @kevz3351 3 роки тому

      @@alfandiridho1635 learn C# and you will know what the error means

  • @keith819
    @keith819 2 роки тому

    Outstanding tutorial ! Thank you !
    It's amazing how easy it is

  • @TheCyrus1988
    @TheCyrus1988 2 роки тому +1

    Nice and simple tutorial! Great job. Thank you.

  • @Gambling4Life
    @Gambling4Life 3 роки тому +3

    Hi black thorn, I was wondering if you would ever want to make a video on how to make games Like Bullet echo, personally would love to see a tutorial on how to do top down multiplayer games.

  • @kurtdevries9182
    @kurtdevries9182 3 роки тому +5

    For a minute I thought the wobble effect was my mind playing tricks on me

  • @obalfaqih
    @obalfaqih 2 роки тому +2

    This is one of the best multiplayer tutorials, very basic and straightforward... thanks!

  • @nikoloztandilashvili3260
    @nikoloztandilashvili3260 2 роки тому

    I CANT SAY ANYTHING THIS IS THE BEST TUTORIAL I HAVE EVER SEEN

  • @ilijapajkanovic5784
    @ilijapajkanovic5784 3 роки тому +4

    I would like to see how are you creating a Card Games

  • @yayoo1702
    @yayoo1702 3 роки тому +6

    thanks a lot but please man no more water waves

  • @user-rb1tm3sg2h
    @user-rb1tm3sg2h 3 роки тому

    Cutting into steps makes it a lot easier to learn. Cool!

  • @greeng448
    @greeng448 2 роки тому +1

    Fast, straight to the point amazing 👏

  • @darkliongames1845
    @darkliongames1845 3 роки тому +4

    Note: Photon is heavily limited to 20CCU, which means only 20 players can play your game at once. It costs 100$ a month to increase it to 100CCU, which is a lot. I would use Mirror instead for commercial games. Or maybe a self wrote networking.

    • @em9565
      @em9565 2 роки тому

      it's actually 100,- for 12 months for 100 ccu.

    • @darkliongames1845
      @darkliongames1845 2 роки тому

      @@em9565 wait really?

    • @em9565
      @em9565 2 роки тому

      @@darkliongames1845 It says so on the store page..! actually currently it's discounted to 50,-

    • @sophiedaisy2024
      @sophiedaisy2024 6 місяців тому

      @darkliongames1845 does this mean 20 people per room or 20 people playing throughout ALL rooms??

    • @darkliongames1845
      @darkliongames1845 6 місяців тому

      @@sophiedaisy2024 hey. i havent been following photon for the past year but it was 20 people throughout all rooms.

  • @imf_drex5420
    @imf_drex5420 3 роки тому +3

    Great video as always but I have a question, if I'm using cinemachine for the camera to follow the player how would that work in photon servers? Thanks in advance

    • @hwahh8133
      @hwahh8133 2 роки тому

      Hey i have the same problem, did you ever fix it?

    • @TNCGamer
      @TNCGamer 9 місяців тому

      @@hwahh8133Hi i know im late but i found the problem.The scripts are old so you gotta make new fresh player controller script.
      Here this is mines is you wanna use it:
      using System.Collections;
      using System.Collections.Generic;
      using UnityEngine;
      using Photon.Pun;
      [RequireComponent(typeof(CharacterController))]
      public class PlayerMoving : MonoBehaviourPun, IPunObservable
      {
      public float moveSpeed = 5.0f;
      public float mouseSensitivity = 2.0f;
      public float jumpForce = 5.0f;
      public float gravityForce = 20.0f;
      public GameObject playerCamera;
      private CharacterController characterController;
      private float verticalRotation = 0;
      private float verticalVelocity = 0;
      private bool isGrounded = true;
      private void Start()
      {
      characterController = GetComponent();
      if (!photonView.IsMine)
      {
      playerCamera.SetActive(false); // Disable camera for remote players
      }
      else
      {
      Cursor.lockState = CursorLockMode.Locked;
      Cursor.visible = false;
      }
      }
      private void Update()
      {
      if (!photonView.IsMine)
      return;
      // Rotation
      float horizontalRotation = Input.GetAxis("Mouse X") * mouseSensitivity;
      transform.Rotate(0, horizontalRotation, 0);
      verticalRotation -= Input.GetAxis("Mouse Y") * mouseSensitivity;
      verticalRotation = Mathf.Clamp(verticalRotation, -90f, 90f); // Limit vertical rotation
      playerCamera.transform.localRotation = Quaternion.Euler(verticalRotation, 0, 0);
      // Movement
      float forwardSpeed = Input.GetAxis("Vertical") * moveSpeed;
      float sideSpeed = Input.GetAxis("Horizontal") * moveSpeed;
      verticalVelocity -= gravityForce * Time.deltaTime;
      if (characterController.isGrounded)
      {
      verticalVelocity = -gravityForce * Time.deltaTime;
      if (Input.GetButtonDown("Jump"))
      {
      verticalVelocity = jumpForce;
      }
      }
      Vector3 moveDirection = new Vector3(sideSpeed, verticalVelocity, forwardSpeed);
      moveDirection = transform.TransformDirection(moveDirection);
      characterController.Move(moveDirection * Time.deltaTime);
      }
      public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
      {
      if (stream.IsWriting)
      {
      // Send player data to other players
      stream.SendNext(transform.position);
      stream.SendNext(transform.rotation);
      }
      else
      {
      // Receive player data from the network and update remote player's position and rotation
      transform.position = (Vector3)stream.ReceiveNext();
      transform.rotation = (Quaternion)stream.ReceiveNext();
      }
      }
      }

  • @buildev22
    @buildev22 3 роки тому +1

    Integrated this into my 3d shooter game, works like a charm. Thx Liam!

  • @GainesSteve
    @GainesSteve 2 роки тому

    A brilliantly clear description - thankyou

  • @ryderstudios
    @ryderstudios 3 роки тому +6

    Please no more wave effect in your videos, keep your cutting style from before! It was better

  • @aliahmed-rk6rx
    @aliahmed-rk6rx 3 роки тому +4

    if you want to make a fun not hard multiplayer beginer game make a multiplayer snake game as a first multiplayer game project

  • @Joe-oq2zn
    @Joe-oq2zn 2 роки тому

    I am so grateful you made this tutorial. this is really good

  • @youssiftamer5230
    @youssiftamer5230 3 роки тому

    Thanks for the tutorial I really needed it. keep up the hard work.

  • @mikifufu
    @mikifufu 3 роки тому +4

    12:24 I'd suggest to do it in a more consistent way. The moment you change your reference system for some reason, your numbers are no more valid. Imagine moving the stage or resetting its original coordinates. I'd rather set a stage reference and read its min and max values .
    I know, for the tutorial purpose it was perfectly fine, but it's a general best practice every new programmer should pay attention to in order to prevent headaches :)
    Good tutorial bros!

    • @Geekeh
      @Geekeh 2 роки тому +1

      Could you expand on this topic a little more? I'm new and want to learn a lot more. Would love to know a more efficent way of doing things.

  • @jhovala
    @jhovala Рік тому +5

    step 5: drag input fields don't work for me... but
    solve:
    using TMPro;
    public TMP_InputField createInput;
    public TMP_InputField joinInput;
    ty a lot for the tuto.

    • @jafizz6505
      @jafizz6505 3 місяці тому +1

      Ty

    • @candyandcarmel
      @candyandcarmel 3 місяці тому

      This is because they used legacy input fields, if you want to use those you can

  • @_hallowed_
    @_hallowed_ 3 роки тому

    YES, this is EXACTLY what I was looking for.

  • @tuanoful
    @tuanoful 2 роки тому

    I freaking love you, thanks for this tutorial. You made it SO simple!

  • @norvinshaqlintag9214
    @norvinshaqlintag9214 3 роки тому +3

    How to deal with the delay on synch player movements?

    • @peevepiggy
      @peevepiggy 2 роки тому

      money, the paid version gives configurable delay depending on the server

  • @Speed-TV
    @Speed-TV 2 роки тому +3

    That heat wave effect is annoying

  • @ZukiPM
    @ZukiPM 3 роки тому

    THIS TUTORIAL IS FREAKING AMAZING!!!

  • @reendevelops
    @reendevelops Рік тому

    Thank you so much! This was such a clear and concise video.

  • @smallfilmstudios1481
    @smallfilmstudios1481 3 роки тому +5

    I'm having trouble on 9:12 of the video, when I hit build and run, the loading scene doesn't show, it goes strait to the lobby, I try to hit create game, but an error comes up, I cant really copy and past it, but it all works fine in unity, just doesn't work when I hit build and run. Please someone help me. Here's the error
    create room failed. Client is on MasterServer (must be master server for matchmaking).....

    • @coccogaming
      @coccogaming 3 роки тому

      SAME

    • @coreybeavers8762
      @coreybeavers8762 2 роки тому

      I'm having the same issue

    • @itsadqm9847
      @itsadqm9847 2 роки тому

      Anyone got fix yet? Need badly

    • @coreybeavers8762
      @coreybeavers8762 2 роки тому

      @@itsadqm9847 mine fixed itself after a while. I had to build the game and run it to test it because it would work that way and then I rebooted my PC and it started working in the editor too. Try that

    • @FlawlessTroy
      @FlawlessTroy 2 роки тому

      The issue is that the default scene is Lobby when you load in, you need to switch to the Loading scene before you load so it can properly connect to Lobby

  • @ShockbotStudios
    @ShockbotStudios 3 роки тому +8

    The movement worked fine for me but my player also has a shooting function. Whenever a client joins the room they control the first persons weapon. Any way to fix this?

    • @12Acorns
      @12Acorns 3 роки тому

      I’ve just started until and have got a very basic (but not good understanding so don’t take this as helpful advice or take this seriously), but you may want to set the gun as a child to the FPS player (if it’s a thing where you select the gun then I have no idea how you do that)

    • @levoca-9296
      @levoca-9296 3 роки тому +1

      check if View.isMine then if it's true run the Shoot function

    • @ShockbotStudios
      @ShockbotStudios 3 роки тому

      I tried the if view is mine function but all I get is photon errors. I ended scrapping multiplayer in my project thanks for the suggestion

  • @ccz4298
    @ccz4298 Рік тому

    You made it so clear and so easy, ILOVEU!!!!

  • @mickytananu5908
    @mickytananu5908 3 роки тому

    Oh yes I never thought that you ill made one good tutorial. I tried searching up but i can't find the how to make multiplayer game with unity. Thank you so much for creating this video. I think this video will earn more than 1 million view because it so good

  • @kevindesilva4577
    @kevindesilva4577 3 роки тому +3

    How about kill feed and playernames(user accounts)

  • @MadmanEpic
    @MadmanEpic 3 роки тому +4

    Man, that wiggly screen is throwin' me off.

    • @Wonk0
      @Wonk0 3 роки тому

      I like it

  • @blaze4074
    @blaze4074 2 роки тому

    your videos are the greatest :D keep up the good work. Thanks to this video for helping me out in this pinch

  • @WassabiSoja
    @WassabiSoja 3 роки тому +1

    Great tutorial! Very easy and it works very good

  • @mufelo
    @mufelo 3 роки тому +3

    Multiplayer frameworks have come a long way, but it is worth factoring in both pricing and the overhead from testing into any plans. While technically you no longer need to manage sockets and sync can be done by Photon or competing framework, it's good to remember that it doesn't mean that making production quality games introduces a fair amount of overhead. Having to build to test the multiplayer aspects, not to mention running two separate versions is immensely painful and one should expect to at least double any estimations on how long the actual work will take.
    Also, please make good competitive games - need something properly competitive to play! Cheers! :D

  • @ItsJustSawyer
    @ItsJustSawyer 2 роки тому +3

    Is there a way to use a photon and connect to a lobby without having to specify a room code? Is there a way that there will be one server the players can always connect to?

    • @JakeABee
      @JakeABee 2 роки тому

      maybe have an auto set room code as a work around?

    • @halcyontools
      @halcyontools 2 роки тому

      Yeah just hard code a default one

  • @mmazuk1958
    @mmazuk1958 11 місяців тому +1

    Very Good, working. Thank you!

  • @onestepdown2475
    @onestepdown2475 2 роки тому

    ive said it before and im going to say it again. this is the best multiplayer tutorial ever.

  • @TheRealMonodeath
    @TheRealMonodeath Рік тому +3

    For anyone wondering why they can’t drag the inputs into the game object
    Add “using TMPro;” to the top of the script
    Thank change all the “InputField”s to
    “TMP_InputField”

  • @ShiloBuff
    @ShiloBuff 3 роки тому +3

    I'm confused. I think you have a really good setup on this tutorial, except the water/ripple effect entirely kills it for me. Absolutely unsure at why you would think it's a good idea. Remove that in your future videos please. Also maximize the screen capture and remove the corner radius. All those effects are unnecessary and just worsen the learning experience.

  • @nasta4554
    @nasta4554 3 роки тому

    I was just thinking about making a multiplayer game
    Great job Liam the video was great!!

  • @kerhabplays
    @kerhabplays 3 роки тому +1

    Thank you for the free tutorial..
    Please do more🙏🙏👏

  • @Stepan-Main
    @Stepan-Main Рік тому

    Thank you so much for this video! You helped me to make a Multiplayer for my game! 😄👍

  • @luwinkre2371
    @luwinkre2371 3 роки тому

    easy to follow, great work

  • @karthikvbhat2054
    @karthikvbhat2054 3 роки тому

    Got one perfect video on photon and unity together 🥰😍

  • @grand2938
    @grand2938 2 роки тому +1

    I LOVE YOU THIS IS THAT WORDS!!!

  • @dhruvroytalukdar7942
    @dhruvroytalukdar7942 3 роки тому

    The best tutorial on youtube for making a multiplayer game with unity and photon...

  • @thehollowknerd3858
    @thehollowknerd3858 2 роки тому

    Thx so much. This video was a lifesaver.

  • @SmileBoy69
    @SmileBoy69 Рік тому

    HUGE LIFE SAVER! THANK YOU!!!

  • @Alireza_Egh13
    @Alireza_Egh13 3 роки тому

    Realllly useful, thank you liam

  • @kitthekat6844
    @kitthekat6844 3 роки тому

    Merci pour le tutoriel, Liam!

  • @shabidhabi9771
    @shabidhabi9771 3 роки тому

    I can’t wait for your new game😆

  • @kareemshahatta5648
    @kareemshahatta5648 2 роки тому

    I generally do not write comments on video that I watch. However, this time I am making an exception because your video was truly amazing!

  • @chuxville11
    @chuxville11 Рік тому

    Thanks for this it really helped Me understand how to get started started with Photon 2