Landscape Brushes for Unreal Engine 5.1 - create realistic terrains in minutes

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  • Опубліковано 3 січ 2025

КОМЕНТАРІ • 94

  • @olodum111
    @olodum111 Рік тому +1

    Hello Jacob, Found your troublshooting doc and everyting is working now. Nice brushes, BTW!!

  • @atlanteum
    @atlanteum 8 місяців тому

    Just purchased the Brush Pack. What an amazing tool! Thank you for the detailed explanation for how Blueprint Brushes work in Unreal -

  • @sebastianbarra4505
    @sebastianbarra4505 2 роки тому +1

    I bought this plugin for a game that I am developing and I am really fascinated. Congratulations to the developers!

  • @KingofBuilders
    @KingofBuilders 2 роки тому +2

    Really impressive work on this brush pack. They are looking great in my project! Thanks for the thorough tutorial video too.

  • @CAB355
    @CAB355 Рік тому

    To the author, many thanks, from one lazy person, for such a wonderful set of tools.

  • @UProfessorMartin
    @UProfessorMartin 2 роки тому +2

    Great Asset, I bought them a few hours and export them to UE5 with zero problem.

  • @ThomasBerglund-y8f
    @ThomasBerglund-y8f 3 місяці тому

    Is it possible to export this as a height map? It's impossible to smooth the landscape, which forces us to basically re-import the landscape so we can actually use unreal engine tools that don't work with these mountains. Is it possible export the landscape, so we can use brushes on the mountains later?

  • @Galvatorrix
    @Galvatorrix Рік тому

    I need help, when I drag the blueprints into the level, nothing happens. I have the plugin on

  • @frankcastle2309
    @frankcastle2309 2 роки тому

    such a powerful tool...

  • @ahmadshishani1195
    @ahmadshishani1195 Рік тому

    thanks a lot. However though, there are many questions unanswered at the marketplace . Subscribers are having serious troubles with this plugin . Care to check ?
    I'd really buy this but now I am not sure even about the latest compatibility. Thank you.

  • @Xodroc
    @Xodroc 2 роки тому +2

    Trying to use this in a World Partition map and it pretty much freezes when trying to make adjustments. Works fine in non-World Partition.

    • @eggZ663
      @eggZ663 2 роки тому +1

      Aint that just about everything these days? :D

  • @MR3DDev
    @MR3DDev 2 роки тому +1

    Support for UE5?

  • @volrathdesign
    @volrathdesign 2 роки тому +1

    more questions from UE5 - how are you able to smooth or flatten your terrain after using these brushes? seems like making edits or adjustments to the terrain completely breaks the blueprints - is there a way to flatten or commit the blueprints to a landscape? (nevermind, checking off combined layers fixes this issue)

    • @TolisPiperas82
      @TolisPiperas82 2 роки тому

      How you manage to smooth or flatten your terrain with these brushes my friend?

    • @JakobMenz
      @JakobMenz  2 роки тому

      @@TolisPiperas82 The regular sculpting tools, since they work in a non destructive way, are sadly not compatible with the brushes

    • @ultranewb
      @ultranewb Рік тому

      Found a workaround for this issue. Export your height map from the editor. Then re-import. You can now smooth, flatten etc. Cheers

    • @CommanderColson
      @CommanderColson Рік тому

      @@ultranewb how do you export landscape as a heightmap?

  • @alexanderkartashov8776
    @alexanderkartashov8776 2 роки тому

    very nice, saves a lot of time.

  • @frankcastle2309
    @frankcastle2309 2 роки тому

    amazing, really great job !

  • @12345ches
    @12345ches 2 роки тому +1

    How would you go on about texturing these mountains? Let's say that in Gaea, I created a heightmap and its texture, would you be able to apply these textures on top of the brushes, regardless of their position? Basically, how would you texture this using external masks and not an auto material from Unreal?

    • @JakobMenz
      @JakobMenz  2 роки тому +3

      A built in splat map functionality would be quite cool, but I haven’t figured out a way to implement that yet, and I fear that it’s quite too complicated for my blueprints knowledge.
      What you could do is export the final height map and run that trough a program like Gaea to get realistic erosion texturing data. This would be quite more accurate than blending individual erosion data from each brush into one, as there would be some cases with quite a bit of interference

  • @briangonzalez907
    @briangonzalez907 2 роки тому

    were is the blueprint brush in UE5

  • @volrathdesign
    @volrathdesign 2 роки тому +1

    yeah ive now tried making something that is 505x505 and your brushes work perfect - soon as i move up to 1009x1009 or any bigger within the same project file, none of the brushes want to work anymore - suggestions?

    • @alexleveldesign
      @alexleveldesign Місяць тому

      2 years later, same happens to me did you find a solution for this ?

  • @olodum111
    @olodum111 Рік тому

    Hello Jacob, Have you noticed that your Marketplace Brush Pack doesn't work in 5.2? It works perfectly in 5.1, but draggging blueprint brushes onto landscape is a no go. Can you check?

    • @denniswelling7782
      @denniswelling7782 Рік тому

      have the same issue. It works in 5.2 on the example map but whenever I create a new map it does not work on it.

    • @denniswelling7782
      @denniswelling7782 Рік тому

      Okay I found it out it works... I tell you what to do: Go in Landscape Mode and under "Tool Settings" Drag and drop the blueprint brush from the content browser in there. Then klick on the landscape and it will appear. If you then want to use / add another brush do the same, drag it in the Blueprint Brush under Tool Settings. It will all work then. Took some time to figure that out.

  • @volrathdesign
    @volrathdesign 2 роки тому

    also in UE5 when you cover changing the landscape resolution and landscape component sizes none of those values are changing for me when I adjust my sizing, it still stays at the original size

  • @skd0074
    @skd0074 Рік тому

    I have this asset. I am able to make the landscape like i want. But how do i apply them and remove all those brushes ?

    • @ultranewb
      @ultranewb Рік тому

      Found a workaround for this issue. Export your height map from the editor. Then re-import. The brushes will be removed. Cheers

  • @moufiddechicha1613
    @moufiddechicha1613 Рік тому

    Hey man can you make a tutorial on how this setup works in terms of blueprints I want to make something similar but with different option and custom things.
    I tried to look into landmass and Landscape blueprint brush tutorial but there isn't a lot to go with. Or could you direct me to some nice resources so I can try and understand this system better.
    Thank you.

  • @Ankit_GOGO
    @Ankit_GOGO 2 роки тому

    Hey I am adding the brush to the terrain and If try to add components to the landscape Like I want to add more tiles to the terrains, All the brushes goes missing. my whole terrain goes flat after that. how can we fix that?

    • @JakobMenz
      @JakobMenz  2 роки тому

      Unfortunately you currently can not add new components

  • @daenessa
    @daenessa 2 роки тому

    Hi, i just buy landscape brushes, but i have a probleme with. When i drop the BP on map i don't see it. only the tool to grade it but nothing on my landscape.
    What i do wrong ?

    • @JakobMenz
      @JakobMenz  2 роки тому

      Have you found the issue? I have a troubleshooting guide linked in the product description. Also be sure that you are in Landscape Mode

    • @daenessa
      @daenessa 2 роки тому

      @@JakobMenz hi, no i don't have find. Yes i was on landscape editing.
      When i drop the blueprint on landscape, tha arrows are faraway from the center. I have try everything on your help database. I will try to make for you a vidéo.

    • @JakobMenz
      @JakobMenz  2 роки тому

      @@daenessa maybe your landscape is not centered right. Try moving the landscape itself to the location of the brush

    • @daenessa
      @daenessa 2 роки тому

      @@JakobMenz i will try

  • @FF-FAN9999
    @FF-FAN9999 2 роки тому

    wheres the blueprint brush option in unreal 5?

    • @JakobMenz
      @JakobMenz  2 роки тому

      It's there for me.
      Make sure to enable the Landmass Plugin.

  • @aeryes2806
    @aeryes2806 2 роки тому

    Can you update these to work with the newest UE5 version.

  • @vectorr6651
    @vectorr6651 2 роки тому

    Just saw this. Does this work similarly to the new system that Brushify created?

    • @JakobMenz
      @JakobMenz  2 роки тому +1

      The new Brushify addon also uses the Landmass plugin so I guess it works very similarly

  • @RedSmok
    @RedSmok Рік тому

    With any manipulations with the bluprint on the stage, my video card simply loads at 100% and hangs for a very long time. Yes, it's not powerful, but...GTX1660 6GB. Just 3-5 FPS and that's it... and so on for any movement.. How can this be fixed? I have already made the quality settings in the Middle of the project. UE 5.1

    • @JakobMenz
      @JakobMenz  Рік тому +1

      That‘s very strange, I never encountered such an issue and I have a GTX 1060. I’m afraid I don’t know how to help you further. It might be GPU driver related, so maybe try updating them

    • @RedSmok
      @RedSmok Рік тому

      @@JakobMenz Got it, okay, I'll try it. Thanks for the quick response.

  • @nfrancisj2122
    @nfrancisj2122 2 роки тому

    Is there a way to generate textures ? ( cavity maps)

  • @volrathdesign
    @volrathdesign 2 роки тому

    so more questions, using UE5 is there some kind of map restriction built into these? For instance I made a landscape that is 2017x2017 and your brushes work. But in the same level I made another landscape and made that one 1009x1009 and now none of the brushes work on that new landscape. But then I made a second 2017x2017 in the same level and now brushes work on that one? Why is it restricting the usage to only one map size variable?

    • @JakobMenz
      @JakobMenz  2 роки тому

      Check the troubleshooting guide in the product page. You probably didn't delete the old LandmassBrushManager when creating a new landscape

  • @TolisPiperas82
    @TolisPiperas82 2 роки тому

    If we want to sculpt or flatten somewhere how to do it? I tried to do it but not works like before with the simple landscape

    • @billoxiiboy
      @billoxiiboy 2 роки тому +1

      In UE5 - In the outliner menu, Select the landscape section you want to sculpt (example peak_38_brush). In the details menu you will see under Materials section a box called Surface Mode. Tick this box. If you have been trying to sculpt before this - you may see big holes where you were working. I fixed this by going into Landscape Mode and selecting Sculpt brush and ticking the box "Use Clay Brush" - this way I could pull back up the huge hole I had created. I found this when trying to fix the landscape around a river body and the sides of the river were. Hope this helps :D

    • @TolisPiperas82
      @TolisPiperas82 2 роки тому

      @@billoxiiboy the selected sectiom still not flatened. I made as you say

    • @JakobMenz
      @JakobMenz  2 роки тому

      The regular sculpting tools, since they work in a non destructive way, are sadly not compatible with the brushes

    • @denniswelling7782
      @denniswelling7782 Рік тому

      @@JakobMenz
      I just bought your brush pack, it looks really promising. Great stuff! I came across the same issue with being unable to sculpt on it manually BUT I found a simple solution. All you need to do is to right click on one of the "Edit Layers" (there is only one by default in your example map which is called "Layer") and right click that one and press "Create" which creates a new layer on top and on this layer you are able to paint over your brushes. It all works non destructively still. You can move your blueprints and everything is funtional, you just need to adjust the manual painting on top or delete your paint layer if you want to make changes. It actually all works very well.

    • @ultranewb
      @ultranewb Рік тому

      Simple fix. Export your height map from the editor. Then re-import. You can now smooth, flatten etc. Cheers

  • @plooshkaedits2046
    @plooshkaedits2046 2 роки тому

    how to make this in 4.27? there is no blueprint brushes...

  • @NatePlayzGamez
    @NatePlayzGamez 2 роки тому

    When i drag a brush onto my landscape nothing happens, any ideas dude?

    • @JakobMenz
      @JakobMenz  2 роки тому

      Have you checked the troubleshooting guide? Have you enabled the landmass plugin? Are you in Blueprint mode when adding the brush to the landscape?

    • @NatePlayzGamez
      @NatePlayzGamez 2 роки тому

      @@JakobMenz yup,yup and yup...although...I started a new project and it worked lol. 😀

  • @volrathdesign
    @volrathdesign 2 роки тому

    are there resolution restrictions with these? whenever I try to make something that is much larger like 2017x2017 or bigger none of these brushes seem to want to work for me

    • @daenessa
      @daenessa 2 роки тому

      Same for me, i Can't Do smal or Big

  • @AFishWithoutFins
    @AFishWithoutFins 2 роки тому

    Hey man, i dont know if you still read comments here, but i have a question. How do i export a heightmap with your brushes to get it into worldmachine? I cant get the the edit layers to be exported properly. Its always just a blank map

    • @JakobMenz
      @JakobMenz  2 роки тому +1

      If using UE5 try disabling Edit Layers in the height map export settings

  • @gabrielepardi5178
    @gabrielepardi5178 2 роки тому

    Nice video... But how do you hadle height channel for landscape material and layer blend?

    • @JakobMenz
      @JakobMenz  2 роки тому

      What do you mean? Are you talking about how the blueprint works internally?

    • @gabrielepardi5178
      @gabrielepardi5178 2 роки тому

      @@JakobMenz Nope. Whe you use a specific tool for landscape you alse have access to some channels you can use to paint fast the landscape. Those channel doesn't work in Blueprint - unless I am mistaken - so, it's my guess, you can't yuse them in your product (which I have purchased by the way and it's usefull for fast pprototyping)

  • @pulkitpunea5403
    @pulkitpunea5403 2 роки тому

    i imported a 4033 terrain in ue 4.27 you brush is neither working with or without world composition i am dissapointed

  • @pranavjoshi2712
    @pranavjoshi2712 2 роки тому

    Is it possible to apply weight blended materials like MAWI auto landscape material?

  • @ArtfulSem
    @ArtfulSem 6 місяців тому

    Is it work in 5.4 ?

  • @luciddreams1623
    @luciddreams1623 Рік тому

    Would love update for 5.3 , it can't be installed to 5.3, I bought his by the way :) love sent

  • @CommanderColson
    @CommanderColson 2 роки тому

    Does this tool work with World Composition?

    • @CommanderColson
      @CommanderColson 2 роки тому

      When I drop the brushes into scene nothing spawns?

    • @JakobMenz
      @JakobMenz  2 роки тому +2

      @@CommanderColson world composition sadly doesn’t work with the landmass plugin, the newer world partition system works though. In the next few days I’ll be updating the pack so the brushes will be usable as alpha textures for the regular sculpting tool

    • @CommanderColson
      @CommanderColson 2 роки тому

      @@JakobMenz That is great news. I was confused why the images in the Alpha folder couldn't be used as Alpha brushes for the normal sculpt tool. Looking forward to it! That's too bad about world composition, but with the addition of the Alpha brushes this is still a fantastic pack! Thank you!

  • @urmcchromez9426
    @urmcchromez9426 2 роки тому

    this is not working on ue5...

    • @JakobMenz
      @JakobMenz  2 роки тому +1

      What's your issue? It works fine for me. Be sure to check the troubleshooting guide

    • @urmcchromez9426
      @urmcchromez9426 2 роки тому

      @@JakobMenz it doesn’t work correctly in the sense of this, I place it down into my scene onto my landscape blueprints, It then is either too big or non visible at al even if I do move the brush BP around for an example, a valley brushBP will be too big and if I reduce it it barely goes down so it just look horrible.
      Maybe I’m not sure, you could possibly show us how to utilise this in ue5 on a larger and more broader landscape ? Thanks.

  • @ShiroCanGame
    @ShiroCanGame Рік тому

    isnt this unreal 4? the landcape panel looks like 4.

    • @JakobMenz
      @JakobMenz  Рік тому

      The video was recorded in UE4, but the pack works the same in UE5

  • @GBTC2011
    @GBTC2011 Рік тому

    The Alpha brushes do not work with version 5.1. BEWARE!

    • @JakobMenz
      @JakobMenz  Рік тому

      Strange, for me the alpha brushes definitely work. Have you tried with other textures as well?

    • @GBTC2011
      @GBTC2011 Рік тому

      @@JakobMenz Yes I have, I even tried in a bran new project.

  • @josephfouad3561
    @josephfouad3561 Рік тому

    Please update to unreal 5.3