It’s pretty clear from the trailer that the sticker star aspects we know and possibly tolerate were already mostly there by this point. So if anything that ttyd comment had to do with plot, or partner character design, or level structure. They show stickers. And I feel like it’s hard to justify something that’s literally a sticker having long term multi use.
This is what I think about how the game might had been: -The use of stickers as attack commands would had been the same as used on the final version of the game, being able to make one or two turns.For how the trailer looks and the fight ends, a decision might had been to remove exp that time. -The partner system would had worked pretty similar to OK battle system, on which after you attacked your companion would clear up the enemies. -The puzzle system would be mainly based on things like cut-outs you find and stick back on the overworld, instead of the "things". Imo that would had been a better addition and would remove backtracking. -Most enemies, similar to PM64 would base it roster on Mushroom Kingdom enemies, which less new additions this time. -The focus on Paper, apart of the paperice mechanic, would also be similar to the takes of TTYD for level distorsion to change few sections. -The variety of places would had been planed to be higher and less reminiscent to NSMB entries, as the caves looks different to 1-2. -This might had been one of the most technically impressive entries for the 3DS, as the backgrounds and environments had a lot of details. Not saying the final version doesn't look nice, but imo this papercraft aesthetic wouldn't be fully well exploited until OK and TTYD Remake to prefer the old environments. -The music seems to be akin to using more older PM instruments, fonts, and hud.
Enjoyed the video! Never knew about the scrapped “Mander” enemies, or that the orange snake was named that, so that’s cool to know. Also I don’t really get people’s perspective on hating on people theorizing what could have been. Maybe it’s just an attention seeking attitude, but cmon man, where’s your whimsy. It’s all in good fun
Your alien theory's very smart, I didn't think of that! However, I really suspect that this demo trailer is from an iteration of the game that already had the sticker battle system implemented. I think that would better explain why we could already see traces of modern sticker star too.
Miyamoto: No, you can’t just have the exact same base gameplay and call it something different! Also Miyamoto: Let’s make the exact same Mario game again and slap the title “NEW” on it
Sticker star was meant to be a trubute to the first game a soft reboot. You can see it in the finished game it looks like a gutted version of the first. Color splash mario get sent a letter and has to go to a new region. Oragami king the nost complex story that touches about love and death
their first thought and final conclusions were always going to be the sticker star battle mechanics. As much as you people like to quote miyamoto "ttyd port " comment, it meant something different. Of course it sounds confusing to you. Miyamoto is not as obsessed with paper mario battle mechanics as you. With attacks coming out of common blocks , It's clear that the stickers were always going to be one use. So uh Sonic 1 Springyard Sign
Please read the Iwata Asks interview, the Miyamoto comment was not the only thing that I mentioned (it was actually the very last thing that I said about the interview), Tanabe said that they were rethinking the battle mechanics AFTER Miyamoto played the prototype. And one quote that I forgot to mention in the video was “Miyamoto-san said that something like an RPG would be fine, so for a while I thought that something like the previous one would be fine”, that doesn’t imply that they instantly concluded on using the sticker mechanic from the start. Why would’ve Intelligent Systems been “rethinking the game mechanics” if sticker battles were already implemented? The timeline really wouldn’t make sense.
At the end of the day, this isn’t the sticker star we got, and most likely never will get. So let’s just have fun and speculate what could have been. Coping be damned, I’m huffing that shit and you can’t do anything about it.
Its time to dive deeper and release all the beta content in public. Maybe that will scare miyamoto away and never had to ruin this series ever again. Besides..Tanabe should be proud of his team not listen to that father of mario holding him in chains just for more reboots like the whole new super mario bros and 3d world samey enemies and powerups ripped from these 2 games. You we're absolutly right about the sticker battle system. It doesnt fly away you just keep them as you use them to attack 2 enemies at the same time if i was an executive producer i would tell the developers to use many badges and redesign the battle system but keep everything true to the original rpg style combat.
It’s pretty clear from the trailer that the sticker star aspects we know and possibly tolerate were already mostly there by this point. So if anything that ttyd comment had to do with plot, or partner character design, or level structure. They show stickers. And I feel like it’s hard to justify something that’s literally a sticker having long term multi use.
This is what I think about how the game might had been:
-The use of stickers as attack commands would had been the same as used on the final version of the game, being able to make one or two turns.For how the trailer looks and the fight ends, a decision might had been to remove exp that time.
-The partner system would had worked pretty similar to OK battle system, on which after you attacked your companion would clear up the enemies.
-The puzzle system would be mainly based on things like cut-outs you find and stick back on the overworld, instead of the "things". Imo that would had been a better addition and would remove backtracking.
-Most enemies, similar to PM64 would base it roster on Mushroom Kingdom enemies, which less new additions this time.
-The focus on Paper, apart of the paperice mechanic, would also be similar to the takes of TTYD for level distorsion to change few sections.
-The variety of places would had been planed to be higher and less reminiscent to NSMB entries, as the caves looks different to 1-2.
-This might had been one of the most technically impressive entries for the 3DS, as the backgrounds and environments had a lot of details. Not saying the final version doesn't look nice, but imo this papercraft aesthetic wouldn't be fully well exploited until OK and TTYD Remake to prefer the old environments.
-The music seems to be akin to using more older PM instruments, fonts, and hud.
Enjoyed the video! Never knew about the scrapped “Mander” enemies, or that the orange snake was named that, so that’s cool to know.
Also I don’t really get people’s perspective on hating on people theorizing what could have been. Maybe it’s just an attention seeking attitude, but cmon man, where’s your whimsy. It’s all in good fun
Your alien theory's very smart, I didn't think of that! However, I really suspect that this demo trailer is from an iteration of the game that already had the sticker battle system implemented. I think that would better explain why we could already see traces of modern sticker star too.
Aliens in a mario rpg, where have i heard that before?
TTYD
Partners in Time
Miyamoto: No, you can’t just have the exact same base gameplay and call it something different!
Also Miyamoto: Let’s make the exact same Mario game again and slap the title “NEW” on it
I think at some point "stacking" was going to play a much bigger part because of Paper Jam. So, I think the skeleton was a fishbone stack.
Sticker star was meant to be a trubute to the first game a soft reboot. You can see it in the finished game it looks like a gutted version of the first. Color splash mario get sent a letter and has to go to a new region. Oragami king the nost complex story that touches about love and death
King Mander and Bone Mander seem to be the same character. There's unused data for Kamek resurrecting King Mander after you defeat him
their first thought and final conclusions were always going to be the sticker star battle mechanics. As much as you people like to quote miyamoto "ttyd port " comment, it meant something different. Of course it sounds confusing to you. Miyamoto is not as obsessed with paper mario battle mechanics as you. With attacks coming out of common blocks , It's clear that the stickers were always going to be one use. So uh Sonic 1 Springyard Sign
I mean one look at the presentation makes it clear that they were riffing on TTYD a significant amount
@MahNamJeff me when I see red curtains with yellow accents on the window
Please read the Iwata Asks interview, the Miyamoto comment was not the only thing that I mentioned (it was actually the very last thing that I said about the interview), Tanabe said that they were rethinking the battle mechanics AFTER Miyamoto played the prototype. And one quote that I forgot to mention in the video was “Miyamoto-san said that something like an RPG would be fine, so for a while I thought that something like the previous one would be fine”, that doesn’t imply that they instantly concluded on using the sticker mechanic from the start. Why would’ve Intelligent Systems been “rethinking the game mechanics” if sticker battles were already implemented? The timeline really wouldn’t make sense.
At the end of the day, this isn’t the sticker star we got, and most likely never will get. So let’s just have fun and speculate what could have been. Coping be damned, I’m huffing that shit and you can’t do anything about it.
@@qwacktrap thank you for looking up the Sonic 1 springyard sign
Its time to dive deeper and release all the beta content in public. Maybe that will scare miyamoto away and never had to ruin this series ever again. Besides..Tanabe should be proud of his team not listen to that father of mario holding him in chains just for more reboots like the whole new super mario bros and 3d world samey enemies and powerups ripped from these 2 games. You we're absolutly right about the sticker battle system. It doesnt fly away you just keep them as you use them to attack 2 enemies at the same time if i was an executive producer i would tell the developers to use many badges and redesign the battle system but keep everything true to the original rpg style combat.
hii
❤