Graveyard Keeper - Let the Dead Bury the Dead
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- Опубліковано 7 вер 2024
- Graveyard Keeper is a game about pretending to maintain a graveyard, mostly as an elaborate cover for a series of schemes from organ harvesting & fraud to running a cult & outright murder...
Graveyard Keeper - www.graveyardk...
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Fanfare for Space, Kevin MacLeod (incompetech.com)
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"Moon day. Could that be a pun on Lundi from the French?"
Or you know, not a pun at all but what Monday is actually called in English as well. And most other languages for that matter.
The days are named after the roman calendar (minus Saturn day) Moon, Sun, Venus, Uranus, Jupiter, Mars days. They represent the 7 deadly sins as the people who appear on those specific days( the graveyard keeper is the 7th). Just remember the game starts with you getting killed so you are in the purgatory right now.
sun:sunday, moon is luna which is lundi (monday) in french. male symbol is mars which is mardi(tuesday) in french. mercury is mercredi(wednesday). jupiter is jeudi(thursday). venus is vendredi(friday)
Wait isn't Saturn roman as well?
he is a roman god of agriculture, time and liberation but there is no saturday in graveyard keeper. 6 day week. pretty interesting if you ask me, considering the main character's circumstances.
couguard You don’t even need French for Monday-Moon Day to Monday is pretty self-explanatory.
M W agreed. it was just to illustrate my point.
Because moon-day isn’t close enough to Monday already...
Monday literally means day of the moon.... Like I don't get why he was confused by that haha
Because he saw the symbol for male, so to Jon that was Man-day, monday. Perception zero at it's best.
Tbf. Using the symbol for male to represent Tyr is a bit weird.
Yeah, Sunday, Moonday, Tyrsday, Wodensday, Thorsday, Friggsday. And the Romans invented Saturnsday. I learnt that in primary school)
Saturnsday used to be called "Washing Day" when all the days had Old Norse names. The rest of europe was unfortunately not on board with the bathing once a week thing at this point in time, so it was one of the names that got sot switched. lol
Jon! You edited out meeting comrade donkey. This was a *grave* disservice to your fans.
Jon, I would like to assure you that your problems are from not playing the game more.
A shortcut into town unlocks very early in the story mode, advanced foods provide boundless energy, and... you didn't show the tutorial for dumping bad corpses in the river, but I know it was there.
The only reasonable solution is playing the game more, and this time from the beginning ;)
I like this reply. I was going to give him credit on the town part because I didn't know there was a shortcut but I was going to give him it for complaining that digging is exhausting work :P can confirm it is normally not easy.
Nails, not screws :D
Played this game since it was released, (~14 hours in) I gotta say, it's hilarious, although slightly not well balanced. But the devs are patching away thankfully.
If they just halved the energy cost of everything, I'd have had a nicer time, I reckon.
Yeah, I agree. They did release a patch that stated "made a lot of crafts shorter", but it wasn't enough I think. Best to play with some infinite energy hack. :-/
‘The Dead Horse Pub’ I thing you mean ‘The _Lasagne_ Pub’, Jon.
It's an older joke sir, but it checks out.
Old jokes are the best
Oh.
Bad corpses can be dumped into the river by the broken bridge in the west.
"black market manure dealer" ...But you're buying peat? Peat isn't manure, it's marsh dirt. I thought it was a big part of the economy in the Mid-Lands.
"Bring out ya dead! (Clang) Bring out ya dead! (Clang) Ninepence. Bring out ya dead!"
"Here's one!"
"Ninepence"
"... I'm not dead"
"Wot?"
"Nothing, here's your ninepence"
"I'm not dead!"
"'Ere, he says he's not dead"
"Yes he is"
"I'm not!"
"He isn't"
"Well he will be soon; he's very ill"
"I'm getting better"
"No you're not you'll be stone dead in a moment"
"I can't take 'im like that, it's against regulations!"
"I don't want to go on the cart..."
"Ohhh, don't be such a baby!"
"I can't take 'im"
"I feel fine!"
"Go on, do us a favour"
"I can't"
"Well can you hang around a couple of minutes, he won't be long"
Ah good old monty python
This way it sounds like someone's talking to themself.
We buried my grandmother today, I was wearing my MATN tshirt underneath. So, this is a very weird coincidence...
Sorry for your loss
I'm sorry, Thomas.
Thank you, guys.
May she RIP, at least Jon is here to cheer you up 🙌
My condolences
peat is moss, not manure
It's actually a special kind of decayed organic matter, though decayed moss does make up much of it.
I was surprised the game doesn't allow players to burn peat as fuel.
I would say the energy cost doesn't need to go down. What's vital is to grow food, so you get most (or even all) of your energy from eating instead of sleeping. I advise growing lots of carrots and make cutlets out of them in the oven. Once you grow about 6 fields of carrots, you'll never run out of energy. Later on, you can replace carrot cutlets with wine, which is more efficient regarding inventory space.
Just because Jon ate very little, doesn't mean the system is broken. If anything, Jon's suggestion would make food superfluous.
There is a fast travel stone you can buy at the bar not sure if they just put it in during a recent patch or if it has to be unlocked. Also you already had a study table you needed to unlock the work table and the desk to be able to make paper.
Also you got a passage under your home you can unlock that'll take you to town much faster. Jon should have already had it since he could speak to the guy with
the stamp, he may have just never gone down it.
Yeah. I love Jon, but as someone who has spent over... fudge. 20 years of his life playing video games, and I didn't get my first computer until I was 12, there's kind of something nice about the things he complained about not being there ACTUALLY being there: just being there in a way that makes you pay attention and earn them.
I hope they don't "casual" the game up.
It's not even hard to find. It's literally the only other thing down there not blocked off and massively obvious.
I think you would love Moonlighter. A game where in the day you manage your shop by setting prices on items you sell and finding the right price, compared to demand and rarity. Then during the night you get the things you sell from a dungeon, you can only sell what you plunder. Using the profit to get better items to then find better items to sell at (hopefully) a higher price.
The artstyle is really great too, I think you'll love it a lot.
Getting better tools makes them more effective, meaning you chop a tree down with less swings, meaning you spend less energy on gathering.
The travel times are long, even between the morgue, the church and your house are a bit too long, but that's what the underground tunnels are for - they're shortcuts. One even leads to the center of town.
Also Jon, what you just researched on is a Study Table. They just give you the option to make another one in case you accidentally destroyed the one they give you at the start.
Honestly, the thing that really threw me personally were inconsistencies in the script and how little information the game sometimes gives you. For example everyone kept telling me to go find Raven to get my stamp, when the guy's name is actually Snake. And none of the quests outside of the tutorial have markers, I don't know why, but it was very frustrating in the first few days. It took me a long time to find iron just outside my house, so that was infuriating too.
I think there is patching to be done, but I also don't think there are as many problems with the game as Jon points out. Some, yes. That many, not really.
I think the long distances is a nice realistic touch, but maybe they could sell a horse for some increase in movement speed early on.
There is a tutorial prompt for the niceness of the graves, you must of just ignored it.
Yeah, he must've, would've been nice to see the tutorial, but I guess he could've cut it to improve pacing.
He never read it himself, he complained about a lack of a tutorial that is actually there.
If you're curious what it said; basically the white skulls are the maximum niceness you can get from a grave while the red are just a negative. It goes on to say that you can modify these values in the morgue by properly preparing the body.
and by proerly preparing they mean NOT hacking the corpse into pieces
You've probably got a point, although the tutorial may've just been hidden or it might've not been too obvious the first time around. The devs mustn't've figured it was that easy to miss, they probably should've pointed it out in a more blatant manner, but they've arguably got bigger issues, like playtesting, who'd've not fixed the unreasonable travel time if they consulted with someone who've played the game, and I am just left wondering, where've the dev time gone and what've they done with it. Then again, to be fair this is Jon and he've possibly got a case of low perception, since we've pointed it out so many times but on the other hand we'd've a completely different experience on the channel if he did not.
Callan, a giant glowing ghost shows up and directly tells you about the body niceness and that you can dump not-nice ones in the river. It's not even skippable.
Similarly, there's a not expensive stamp for selling meat you are told about very early in a non-skippable scene.
Shortcut into town unlocks relatively early. I think Jon may have actually had it unlocked and just not noticed.
Jon is just being Jon. He took a lot of charisma to go with that -1 perception. He's good at history and youtubing, not games per-se.
I don't know if anyone has mentioned this to you, but you can actually throw ugly bodies in the river and not bury them in the graveyard. You don't get paid, but your graveyard doesn't get muddied with surgeon's mistakes.
The game mentions it to you. A ghost wakes you up to tell you to do it.
You can learn cremation later...burn the corpses, get a certificate, and not poison the river.
Also, you get ash and salt from the bodies...for alchemy and crafting.
Hey John
Great video as always but a few things of note
1) The basement passages open up a shortcut to town and church and whatnot
2) Resources are accessible from the nearby chest when crafting, you don't need to carry things
3) Corpse quality affects the grave score (The red and white skulls), only take flesh when you need it
Oh yeah it's probably lunedi, cos the lune in lunedi means moon. Not like how in English we have monday, and the moon in moonday means moon.
Yeah this games start has a lot of forming and grinding, but when you get past that it's extremely fun and interesting with twists and turns you don't see coming
So this is just Stardew Cemetery...
Only halfway through so I'm not sure if Jon noticed it, but any chest or trunk that is in that work area can be accessed through any kind of work in that area. For example: Placing a bunch of spare gravestones and fences in the trunk of the graveyard lets you access them when dressing up the graves. Dumping all of the wooden planks, iron bars or stuff like that in the trunk outside the house lets it be usable by any of the workbenches there.
Discovered the game during sickness few weeks ago. Happy to see that my fav gamer already has a video about it
Graves can only reach the max value of the number of white skulls on the body. So if you bury a body with 2 red skulls and 2 white skulls on it, if you added four units of improvement too it it would equal 2 because red skulls take up improvement without adding to grave quality, so in fact red skulls are minusis compared to white skull pluses. So for the best graves you want bodies with nothing but white skulls and more the better. Bodies that aren't quite up to snuff can be dumped in the river to the left of the graveyard, or they can be cremated and cremation still gives you a burial certificate to turn in (plus some ash and salt that can be used for other things later.) So for a good graveyard you'll need to research how to fix bodies properly in the first tab and only bury the ones with white skulls and no red.
also get the softspares tech and remove fat and blood before burying, they have like 3/4 chance of replacing a red skull with a white skull
The max quality of the grave is affected by the quality of the body in the ground, for some reason....
It represents their sins and unsettled spriits
Yeah somehow people can see the body quality through the dirt and earth
To be fair, if the deceased had been a more well known hero, more people would stop by their grave to pay respects to a beloved and thus notice shoddy graves more often; that is how I would interpret the whole max quality thing.
Yeah, popularity makes sense but how can they tell that I've cut a hunk of flesh out of them?
You would not expect a King to have the grave of a commoner.
just craft a bunch of food, it's the only way to balance the energy loss
Jon you need both white skulls and laurels for it to count the game point it out during the tutorial
There is a decently steep learning curve to this one. I'm about 8 hrs in. It is challenging and I enjoy the puzzles of unlocking everything and how you need to talk to the npc's to unlock certain tech trees like alchemy etc.
Not sure if this has been explained already but: A buried corpse is worth - The number of laurels from decor up to the max of the number of white skulls but red skulls will take a laurel first and count for nothing. You can remove red skulls by autopsying certain parts out (I don't fully understand what does what here). Also letting the body decay will remove white skulls
Also you can get rid of "bad corpses" by throwing them in the river
Him having no perception is unreal, like i cannot believe he can be this blind
Yes! Monday is in fact named for the moon! Lunes in Spanish follows the same rule😊🌜
Jon, if you read this, you don't need glass to get science. You need that if you want another study desk. What you actually need for science is paper - which is both rather easy to make and sold by the Astrologist who shows up at the lightouse on "Moon Day."
Gathering science early on can be a bugger, especially without the desk. But if you're pressed for time and resources, just using bat wings at the alchemy table to make paper, you can decompose it for two science per sheet of paper. Decompose a lot of paper and you have a decent stack of science to keep you going. For me, faith is usually the bottleneck.
And yeah, there was a tutorial you might have missed that discussed why the graves weren't producing any prestige. The stone grave markers and fences produce two prestige each, but if theirs three red skulls and one white skull, you'll only be getting one proper prestige.
It took me a little while to wrap my head around, but it works out easier if you picture the skulls as a bar and the prestige as a bar with a minimum fill line to get any benefits out of it.
It's very complicated and does need some work in places (Finally building something only to realise you need to build another table to use it gets tiring pretty fast.) but worth it if you can stick through the slog in those places.
They've added a teleport stone you can buy to teleport between your house and town now.
This is definitely my type of game, I love reading one thing to build a nother, it makes the work so much more rewarding :D
There is a way to fast-travel and the map has plenty of shortcuts that you can unlock.
And also you obviosly didnt pay atention to the tutorial .
And yes the game does need some more work .
"That's actually human flesh I cut out of a corpse" he says cheerfully. What have video games done to you Jon?!?
"Now I've got all it's organs and skin" Skin is an organ you know?
Such a lovely game, has a lot of dark humor. This is were you start your Graveyard empire:) Also with selling a lot of food and magic food. The ending of the game is amazing, I even made a video about it because it, took me more than 400 in game days. The plot will carry the game during the mid game so don't worry. One thing you might want to do is read the wiki a lot of videos of tips from people who finished the game.
A flitch is a slab of wood cut from a tree trunk. So basically, the raw timber before you process it into finished planks.
6:40 The more I'm looking at it, the more the animation makes it look like your character is milking the tree.
This looks like a spectacular template for an rpg game! Remember how We Happy Few was initially setup as a survival game but morphed into a story/horror/survival game? I think this could turn out to be a similar case. I think I would buy this if it were polished as a story driven/survival esc rpg.
Jon, the names 9f the days Sunday and Monday come from the words Sun and Moon. Wednesday comes from Woden and Thursday Thor. I cant remember the origin of Tuesday, Saturday, and Friday for the life of me right now
Zeus for Tues, Frey for Fri, Saturn for Satur, I think.
Celtic god Tiw on Tuesday and Frigga for Friday
Tyr for tuesday, and Freya for fridy, if we are talking the english tradtion.
Though early Norse and Celts had a surprising amount of tradition of trade and cultural transmission, and there's an argument the vanir (who fought but eventually agreed to peace with the Aesir) were based on proto-celtic deities and frigg/frigga/freya might just be regional variations for the name of one goddess.
But I'm over explaining because Inforeducateself wasn't wrong wrong, just a bit off on the origin of where the names were transmitted from, and I don't want to contradict someone who could make a good argument for their claim entirely. Jas was thinking the french origin of the names of the week, which is an entirely different thing.
Ah ok, I didn't know about the differences between English and French origins, but I thought it would have been the same, thanks for correcting me.
Well if we were talking the french origins I would have been the wrong one, so it's good it got brought up or someone would miss the context. It was still important info to mention :)
I don't think i've ever been sp tempted to buy a game you showed before. Somehow this reminds me of stardew valley, but with dead people
This is why I love you channel Jon - would never have paid attention to this game before today. Now I have it wishlisted and ready for the next sale on steam.
Jon the quality from the cross/headstone and gravestone DOES stack, however the corpse quality limits how much you gain from the grave accessories. The body needs as many white skulls and few red skulls as possible. This mechanic was confusing to everyone in the alpha. Also, never let the body go below 90-91% freshness, unless you're planning to throw it in the river. FYI you shouldn't carve out the flesh or do the autopsy willy-nilly unless you need specific parts for something like alchemy. Cutting out the flesh lowers the corpse quality and you dont want that. You're not wrong about the distance to the village, but the blacksmith is really not important, trust me ;) Getting your own iron is easy peasy.
Not that far in, but one decent 'shortcut' is clearing out the junk in the cellar which gives you a much faster shortcut to the Village.
I love you playing those types of games, Jon! I can watch you play them aaalll daaay loong! :D
What you need Jon is Viscera cleaning detail. It gives you a whole new perspective on ego shooters.
I'm pretty sure he's played that on the channel
Its like My Time At Portia but for Necromancers.
Yeah, so, as many people are pointing out, the devs don't really need to reduce the energy cost of actions involving tools, as part of the game is getting better tools, which in turn reduce your energy usage when using them. If energy usage was reduced for the rusty stuff, then it would have to be reduced for the quality stuff, which would mean that at the top tier gear, you would have the problem of being able to go for days without getting tired, and that would make people grumble about the energy requirements of actions not being high enough.
Jon, allow me to explain the grave ratings....
The body has a rating in skulls (red skulls and white ones), which I like to think of more as how much the person was liked/disliked when alive (as that's the only way I could see it affecting the actual grave's quality).
The grave itself has a rating in decoration (the green symbol)...
The comparison chart you were looking at has the skulls on one side, and decoration on the other.
In order to maximize the rating, you have to have as many decoration points as you have total skulls.
The red skulls don't give you any points, but the white skulls give you 1 each when matched up with the decoration level.
Also when you are doing the autopsy and have the option to remove flesh or whatever it will remove a skull, sometimes bad, sometimes good (I have no clue if there is a way to tell, I'm fairly new to this too)
I hope you see this, and hope it makes sense.
Please do more of this series.
There is a sort of fast travel. You can buy a teleport stone that instantly takes you to your home or the pub with a bit of a recharge timer. I do agree that it's a bit grindy, but not enough to make me stop playing.
The skull in the basement could be a reference to The Last Unicorn. There is a skeleton that wants wine for some info in the movie.
After the first minute of the video and listening to you, I CANNOT stress enough that you should get a copy of the original PC game “Dungeon Keeper”. Not the mobile version EA totally bastardized, but the original windows 98 version. You’d love the hell out of it.
Think im gonna give this one a try, glad you found this John, for some reason steam didnt recommend this to me -despite having quite alot of time in stardew valley and the likes.
Looks like a really interesting concept!
If Sheltered taught me anything, it's that Jon shouldn't be allowed near dead bodies, or indeed be allowed to make bodies dead.
Dis gon be gud.
if you like playing the other side of fantasy games, i suggest keeperrl. its like dungeon keeper mixed with a roguelike.
Hint for new people to the game. Don't bury the dead at the beginning just take the meat and toss them in the river. Wait until you've researched anatomy and can make the corpses better.
Travel times are long yes, but that isn't really the problem. Most games like this have long travel distances. It's supposed to reward planning ahead. Only going places when you need to, and getting multiple objectives complete in the same area at once. Where Graveyard Keeper fails is that it doesn't have random goodies to be found on your walk like in a Harvest Moon game, or Stardew Valley. It's those random goodies that make it not feel so blatantly like a waste of time. You're still engaged as you're looking all over the screen for that wild plant to sell, or a spot to dig that randomly appeared. There's none if that in Graveyard Keeper. So you're just holding down the move key and waiting to arrive at your destination going "dear god this is a waste of my time."
Finishes church sermon. "I left my skin outside, one second"
watching him try to parse out the laurels vs skulls (and not even being able to figure it out) when the game explicitly explains it when you first begin.... -27 perception
when he scavenged honey he lost health! i like it
Jon, you must've listen to half the tutorial, the red skulls are bad, and suck up one of the ornament bonuses, the white skulls with ornaments, make the graveyard better
Oh I cannot wait, and especially I hope that Jon plays the game more now that it's been patched a lot more.
I don't mind a skill tree as long as it doesn't get roadblocked by various in game purchases.
*_NOT THE GIANT RICE PUDDING!_*
uhh Jon you get 10 ingots for 80 not 1, and you get 20 nails for 27 so for 81 you get 60 nails vs 80 for enough to use stamina to make 60 nails, it's actually a decent trade system little money and not getting the red research in turn not using the stamina or time to make the product
No, that is his inventory. He has 10 ingots, the first one is 80, the next one is more (because the price is dependant upon how many he has in stock). But yeah, you buy an ingot and make six nails for the same price as 3 nails, that's the better tradeoff depending.
In fact, after a bit of buildup, you barely need to go to town, and there's later a quicker way to get there I won't spoil.
so this is harvestmoon with graves
Haverst Moon / Stardew Valley
A flinch, according to google, is an unrefined slab of wood after you fell the tree into logs but before it becomes squared into planks
A "flinch" is an involuntary movement in reaction to fear, pain, or surprise. A "flitch" is an unrefined slab of wood.
no dowels? no clever joints in the joinery? forshaaaaaame!!!!
Graveyard Keeper: The tale of a mad, cannibal gravedigger who attacks bookshelves with an axe in order to get "science" so he can "study" random bits he pulled out of corpses.
This might be one to revisit in the future
perception -1
I do love me a Harvest Moonesque game.
Damn, this game looks so beautiful!! :)
Can you play stardew valley please it might suit you
Hey Jon, if you liked this game you might want to check out Factorio. I think it might be up your ally
Omg, I don't even want to think about what horrible factories Jon could build there. But then, belts are actually one-way ... hmmm
"This game is really pleasant, I think I'll buy it" pretty much what I say to myself about most games you play
As for the day simbol it works in Italian at least (and most of romance languages i'd say) every symbol corresponds to a roman god or a celestial body:
Lunedì Lune=moons dì = day (will not repeat what dì means every time)
Martedì Marte=Mars and relative symbol wchich became the male one
Mercoledì Mercole=Mercury
Giovedì Giove=Juppiter
Venerdì Vener=Venus
Then in italian we have Sabato e Domenica which apparently are under a single symbol maybe as you suggested the sun for sunday
Me too. Then sometimes it’s months before I actually get around to playing it :(
Moon Day isn't really a pun on Lundi in French, because it's basically exactly the same in English: Monday = Moonday = Moon Day! Germanic languages adopted the Roman practice of naming the days of the week after their gods/celestial bodies.
Sunday comes from Old English “Sunnandæg," which is derived from a Germanic interpretation of the Latin dies solis, "sun's day."
Monday likewise comes from Old English “Mōnandæg,” named after Máni, the Norse personification of the moon.
Tuesday comes from Old English “Tīwesdæg,” after Tiw, or Tyr.
Wednesday is "Wōden's day." Wōden, or Odin. “Wednesday” comes from Old English “Wōdnesdæg.”
Thursday, "Thor's day". “Thursday” comes from Old English “Þūnresdæg.”
Friday is named after the wife of Odin, Frigg/ Freya. “Friday” comes from Old English “Frīgedæg.”
Saturday retained the Roman name instead. The English word “Saturday” comes from the Anglo-Saxon word “Sæturnesdæg,” which translates to “Saturn’s day.”
Jon, monday is based of 'moon' which is why it comes right after sunday.
I'm really interested in this game, but as you point out in the video, there is just too much details that are bothering. I might take it later if these are fixed.
i bought the game 3 days ago and im in love with it ^^
OK Jon tries hard in fallout to no be a cannibal. Becomes a cannibal here. Is Jon secretly a cannibal?
I think this game is not for everyone, it contains a metric ton of busywork, but if you're the OCD type this game is enjoyable and rewarding with its constant drip-feed of improvements and new stuff to build and make. Plus, there's less "faff" than in Punch club so the devs are improving. As for the stamina, you're not wrong about the cost, but that's what the food and wine is for. You need to buy or make it, that's its only purpose. Shrinking the map sounds like a bad idea, I'd rather the world feel more substantial than everything being literally right next to each other.
I actually like the look of this, Thanks Jon! :)
It didn't take long until Jon turned into Sweeney Todd... I'm not really surprised at this point.
I got a coupon for this game yesterday, might buy it now
So close to 400k subs. Man this channel grows so fast, I love it.
Teleportation stone can be bought in pub.
Come on let's make this a series
As opposed to Monday...which obvious comes from Moon-day. Saturnday?
Mars and Venus are the symbols of male and female, Mars is used for Tuesday and Venus is used for Friday in many latin languages and also celtic languages, in Welsh it's "Dydd Mawrdd" for Mars day/Tuesday and "Dydd GWener" for Venus day/Friday (which hopefully should make lovely sense to you John, with your knowledge of the origin of a "double U" is actually two Vs :P)
Latin
diēs Sōlis (Sol)
diēs Lūnae (Luna)
diēs Mārtis (Mars)
diēs Mercuriī (Mercury)
diēs Iovis (Jupiter)
diēs Veneris (Venus)
diēs Saturnī (Saturn)
I'm not sure why Saturn isn't represented in the game.
Please make another part for the Cultist Simulator!
I feel like this energy meter was balanced by someone who's never done any physical labour.
Man, that walk into town is enough to put me off. Looks like the graveyard keeper could use a horse.
What game is Jon talking about at the end that he's saying is better than this game, at about 49:48? I can't tell what the name of the game is he's saying.
My Time At Portia; I believe he has played it at some time on the channel.
When I comes out you should make another video I'm interested to see if the game has improved by then and I'd be interested in seeing what direction you'd take. Are you gonna be a hero type like you said, an alchemist/sciencetist or maybe a pyest priest? I'm an atheist but it seams fun to be a priest in this game
The game is out. As far as what you are in the game....you are a jack of all trades. Alchemist, keeper, farmer, fishermen, priest, and also...everyone in the village's gopher
Monday is derived from Moonday Jon.