"Dragon Ball Z Card RPG" sounds like a piece of media scientifically formulated for the highest possible chance of getting you beaten up on the playground.
The little sprites in Legendary Super Warriors are so cool. They nailed the colors, so despite shrunken proportions, the important details still show up.
I did the translation for Gekishin Freeza. The tournament codes you get at the end of Kyoushuu! Saiyajin are used in a feature called "Continue Z" in Gekishin Freeza. I don't remember the exact transfer rates, but if you trained a ton in Kyoushuu! Saiyajin, you'd definitely be starting Gekishin Freeza with higher BP for at least the original 5 characters, but also some free items.
wait, for real? Bro, I would've absolutely rolled that game if I started with 15,000~ BP instead of 5,000~. I'm gonna go back and do a replay. Thanks for your effort, you've translated the best of the NES lot!
@@Caspicum I appreciate that, man. I wanted to play it translated so badly that I did it myself. Go to Tournament Mode (not Battle Royale) in Gekishin Freeza. Start entering passwords. If a letter has an asterisk next to it, it's one of the bottom row entries (FGHIJ KLMNO). So K* is the K under "r", not the K above "e". Piccolo: XInqBK* QjNdC5 Gohan: PH*H*nO*K* QbNH*qi Krillin: H*IoCGK* QjNdCM Yamcha: UWOWiK* QjNdCR Tien: JbO*M6K* QjNdCo Chiaotzu: EcWJ4K* QjNdCR Goku: L7YXXK* QjNdCr If you did it correctly, you'll have characters that have 10k BP (10,500 for Tien and 9,500 for Chiaotzu), except Goku who has 42k. You'll also see text boxes that say: Thanks for playing DBZ2 along with DBZ1 on the NES! The Z-Fighters' passwords from DBZ1 can be used to Continue Z! Of course, their levels will transfer to Dragon Ball Z 2! Let's Continue Z! (Yes or No)
Amazing hearing someone actually state that JRPGs aren't predominantly grinding. I've been saying that for many, many years too many, and that - outside of a few exceptions - they haven't been grindy since the 1980s. Fantastic thing to hear, comrade.
the amount of games I've played that straight required grinding I could count on one hand... Maybe two after this DBZ video. If you fight most encounters in the average JRPG, you're gonna be stacked for any boss you come up against.
well some of them, especially back in the day had you playing mindlessly. When the strategy is "oh, X character`s hp is low, maybe I`ll heal this turn instead of attacking"... I consider that grinding. I really believe the term needs to be redefined.
I believe the reason they got this reputation is because most people played their first JRPG when they were too young/dumb to use items/spells properly.
@@LwilibertThat's not grinding, that's just poor gameplay. No, we do not need to redefine grinding from it's perfectly functional of "optional, repetitive action used to make the main objective easier" to "any JRPG gameplay where you're not putting too much though into"
Super Saiyan Densetsu is REALLY IMPRESSIVE! The alternate events and things are top tier ideas. Would love to see a new Dragon ball game where it lets you change the story based on certain events. Those who survive the saiyan saga fights also accompany the others to Namek, Dende fusing with Piccolo as well as Nail, Choatzu triggerings Goku's Ssj transformation, If Vegeta survives he confronts Goku as a Super Saiyan (Tho I wish there was an additional requirement). Those are some AWESOME ideas! Edit: I just read a portion of the walkthrough for this game, and it sounds like an amazing game, a lot of various things that can happen and change the story!
Oh man, the SNES RPG was a staple of the rom scene. I remember playing it before we even had a patch out back in the late 90s. It was a trip. But, being a super DBZ fan, the game wasn't impossible to play. It does follow the plot pretty faithfully.
Since there were no playable DBZ games in the West until like... the GBA? The PS2, I guess, I remember the boys would always fire up the SNES one and get infuriated that it wasn't Final Fantasy. We got filtered by a DBZ game, which by all metrics is pretty forgiving.
Another banger from papa casp. I suggested it years ago, but I really think you'd have a blast with zoids for the gamecube. Such an undertated gem with just the right amount of jank.
I've been looking into Gamecube games recently, so I might have to look into it. now that I've got a component upscaler, the 6th gen is in my sights in a big way.
I feel like in most rpgs the trope of "this wall blocks the party that could easily just attack or use magic to blow it up" is annoying but atleast can be tolerated. But seeing something like this in a dragon ball game, in the android saga no less, is legitimately hilarious. actual straight up avgn what where they thinking nonsense.
feels like they recycled some code to do that. possibly that entire map is taken from some other game that either was canned halfway, or didn't sell, I think
Super Saiya Densetsu is my jam. The only DBZ game that lets you have fun with power level, from things like zenkai boost and kaiou ken actually boosting it.
It's been well over twenty years but I still have (and play) my copy of Legendary Super Warriors. I've 100%ed it probably a half dozen times, it's got a lot to unlock, and it never really gets old to me. I remember being moderately active in the online discussions at the time and it was always cool how many people were into it.
It's insane how you can find barely anything online about a game, but the second you drop a youtube video, people flock from everywhere to talk about it. It's why I love making videos, everyone's got their stories.
As a child I had an old Java phone with this crappy Gameboy emulator. I don't even think it ran games half speed, but I used to play Legendary Super Warriors all the time and ended up completing it on my phone! The art is so good for a Gameboy colour game. One thing I was never able to grasp was how to unlock certain characters. There's cheats online saying you have to use specific characters, but it's never worked for me and I feel like they're fake.
Legendary Super Warriors is one of my favorite games of all time. It was given to me by my best friend in elementary school who sadly has not been with us for some time now. It was the first game I ever stayed up all night by my wall light playing when I should have gone to bed. I poured so many hours into this game to unlock Majin Vegeta (the most cryptic thing in the world) and Vegito/Gotenks. This game means the world to me and the copy I received from my friend sits centerpiece in my entertainment center.
Damn, for real? I genuinely think it's solid. It would've been a fantastic base for an iterative follow-up, though you'd likely lose a lot of what makes it so special. It's truly one of those 'greater than the sum of its parts but none of the parts are particularly amazing' sorta deals.
@@Caspicum If I'm being completely fair, I think there are more people in the comments section of this video who love the game then I've met who've played the game, so if that means anything it's that my friends and I have bad taste. I think part of my dislike was I got this game when it first came out as a kid and was really bad at it so it's probably more of a "I suck" and less "game bad" thing. I'm very happy to see people who love it though, I honestly would take a remake of any of these games over another Tenkaichi Budokai though that might be a hot take.
I say borderline to try to avoid definitive statements about DBZ powerscaling. My god I'd never want to get into an argument about powerscaling in DBZ.
I told my man casp "Hey, make a dragon ball video if you want your mother to live." He said: "Aight, I got you bro." His mother can live, but next time he has to DBGT final bout music in his video. That music is the best things to come out of dragon ball.
She's secure for another day. I will look into the GT music, I'm always looking for more backing tracks and I'm sick of falling back on Grandia and Dragoon
I miss coming home from school and hopping on a BYOND server to play DuelZ (fanmade DBZ card game with heavy inspiration from MTG and Yugioh). Was shut down like 15 years ago or something but it was really fun. Just tried looking it up and it seems to have been almost scrubbed from the internet :( I ran a saiyan deck and there was a full moon card that would permanently double the power of all saiyans at the end of your turn, and you could have three at a time and they'd all stack. Was super broken but also super fun.
When I was a kid a friend of mine bought the GBC game off of one of his "friends". I add the quotes because my friend got mad at him for NOT mentioning the reason he was selling the game was because it was a card game that was "boring" with no "fighting". And considering we didn't speak english and didn't have the manual, it was literally dead weight we had to try and brute force to get any progress on, which didn't matter because we couldn't read the story. Ah, memories.
Better times. To be fair, as a kid who could fully read and comprehend the language it was in, the European translation was just as iffy as the US one.
I enjoyed the video, and I wanted to take a moment to explain the Skill Up thing from Harukanaru Densetsu. You have 8 card values, from 1 to Z, as you said, and in battle, each one is associated with a different attack on Strike cards, which is performed if you successfully win with that card. At the start of the game, 1 is Punch, 2 is Kick, all the way up to Z being Kamehameha or something comparable. But when you Skill Up, you get a new technique, and all the old ones shift down a spot, and the former weakest move is removed from your list. So 1 would now be Kick, since it's better than Punch, Kamehameha would be 7, and your new Z might be Kaioken or something. You can keep doing this to ensure you more consistently hit your opponents with OP moves even when using weaker cards. Hope this helps make sense of the system!
I appreciate this. I did a bit of scouring for info, but the game is vague as anything, and it's not incredibly well documented elsewhere. I felt like I'd read something, then while playing, it'd be completely contradicted in execution. I do question why you'd want weaker cards to give you stronger attacks when a weaker card is rarely gonna hit them anyway, but that's probably giving it more thought than the devs did. Cheers for the write-up!
It's wild how many DBZ Card RPGs were released back then compared to the large amount of DBZ 3D Arena Brawlers that were released from the mid 2000s up until now.
At that point, Dragon Ball was mostly just a thing in Japan and a few Euro countries (Italy, France). Dragon Quest was massive in Japan, so everything had to be an RPG; and Bandai's mission was to release games for as many licensed IPs as possible. Later on, there were some more experimental DB games... but mostly arena brawlers and such. Unsurprisingly, these are the 'really' popular DB games.
I played through Super Saiya Densetsu a long time ago through an snes emulator and I thought it was pretty cool, although as far as I'm aware there isn't a 100% translated patch for it. I remember that in order for Goku to turn super saiyan in the final fight, you have to let Frieza kill off one of the minor characters. When Vegeta is in your party on Namek, you can use him to attack, but unlike other characters he can refuse to cooperate, and sometimes even send someone else to attack in his stead. I always found that pretty amusing. You didn't have to use the item to transform Gohan into an ape against Vegeta, and you could instead hold onto that item as long as you wanted. I used it against Frieza before, and he did the same thing as Vegeta, using that energy disc to attack the tail. An interesting mechanic that they added to the game was that if you let one of your saiyan characters get their health low enough and give them a heal, they get a power boost. This is dangerous though, because you have to get their health low enough that they could easily die..
In super saiya densetsu, vegeta has a chance to kill a party member if he uses one of his special attacks if i remember and you get a ton of BP for all your characters
i have yet to watch this, but i've been thinking about these games and dreaming i knew how those games worked for a long ahh time so thank you for making a whole hour long vid on it
I can't even begin to imagine how long it took you to play through 7 rpgs just to make this one hour video. Even with stuff like fast forward or save states it still had to take a while. I would have burned out after one, maybe two games if I was enjoying them.
I actually didn't have to use save states outside of grinding in the first game, and that was arguably unnecessary too. You can save anywhere, and they're all quite forgiving of mistakes. I also try to avoid speed ups if I can, though for Legendary Super Warriors, I'd played it so many times, I knew exactly what I was going to say, so I really just wanted the footage. I also used it a bit for Harunakaru because that game is slow and i hate it. You just gotta take deep breaths and take it all in. The slower a game is, the more time you have to think about it. I started the video in 2022, played 3 games, wrote their parts and forgot about it, which is why the later entries are slightly more unhinged, so I guess I did kinda burn out. Maybe some speed ups would've seen the video release faster :)
I remember as a kid, my cousin got Legendary Super Warriors... and none of us could understand how to play it. Piccolo would just beat our asses over and over and over. One of my cousins once managed to beat Piccolo and then I think even Nappa, but then got stonewalled by Vegeta. Several years ago I did revisit the game as an adult, and found it wasn't really all that hard once you understood how to play it, getting through it without trouble within a few days. It was a fun time, and it surprised me with how much content it had, when so many DBZ games failed to even covered the entire series.
As always, never knew I needed some long form content detailing some obscure rpg genre I barely knew existed, yet here we are. Amazing vid as always Casp.
ty ty! It took a long time, but I'm *mostly* happy with how it turned out. though during editing i was like "man this sucks i hate this." maybe I'm not a long-form guy
Nah it was pretty good tbh, don't think of it as "long form" but instead maybe as "an amalgamation of various short to medium length monstrosities." But, in all seriousness, it was good, some games are a bit too short to have long segments, others are long enough where just one long video is all you need to cover it.
Nowadays Raditz is basically a joke character or a testament to wasted potential for character development, but it was funny for me to see a game where he's front and center on the box art and the title screen actually exist.
Raditz being a joke is so stupid and just ridiculous. every previous villain is weak compared to the one that comes after, but Raditz is "haha so weak" even though he's the only antagonist until Cell that managed to take Goku's life because he was too strong for them to take down and his cruelty/trickery forced Goku to make a heroic sacrifice. Raditz is and was a threat, not a character ruined by bad writing like Yamcha or half the cast.
Raditz was so strong and noteworthy that people made up this whole separate name "Dragonball Z" to denote when he arrived even though the whole manga was just called Dragonball.
The only memory I have of that game is getting my ass handed to me. Think I rented it out from Blockbuster when I was a kiddo. Tried it again years later and it still spanked me lol, they don't make 'em like they used to.
Regarding Legendary Super Warriors, I've played this game for like 20 years and I've learned a ton about it, so here's how some of the things in the game work: CC: CC is increased in the attack phase through Stage Attacks by the exact number on the card IF they are successful, or if you manage to successfully "recover" from a failed stage attack (the animation where you block their hit, done by pressing A when prompted to press a button), with you gaining the amount of successful inputs you were able to do. In the defense phase, you gain a static amount of CC that increases depending on how much damage you've taken from an attack. This is why you tend to see enemies use their stronger cards when you use yours, because they've gained enough CC to be able to use them. The enemy doesn't have a "real" deck, either, they seem to just get whatever cards they need when they need or want to use them. Stats: Life is self-explanatory, it increases your HP. This honestly doesn't really matter as much as you'd think, especially towards the end of the game, and is generally the worst stat to choose to upgrade. Attack increases the damage of your physical attacks, including Stage Attacks. This is secretly the best stat in the game, since a maxed out Attack stat on a character with an already strong Attack stat, like Recoome, combined with a cheap card like Continuous Punch, can easily defeat any character in the game in the battle mode in just 2-3 attacks. Ki increases the damage of your Ki attacks. You CAN perform the above strategy using a character with high Ki and Energy Bomb as a substitute for Continuous Punch, but I haven't actually tested how well this works in comparison. Speed affects turn order and accuracy/evasion. Speed is calculated at the start of every turn, this is why characters get two turns in a row if their speed stat (or the opponent's) changes, because they're now fast enough to move first. Accuracy and evasion are determined by the hit rate viewable on a card as well, with some cards (like Special Beam Cannon) having low accuracy and are easy to automatically guard against. Item cards that affect the opponent, like Dabura, are not affected at all by the accuracy checks, and have a completely static hit/evasion rate. The secret cards: Don't lose and continue in any battles (you are allowed to reset or select "No" on the continue screen), and use SSJ Vegeta against Cell in Battle 20 to access the future chapters. If you play the story normally up to Battle 8 without continuing and completing all side objectives in the explorable map sections, you will unlock Vegeta automatically before fighting Ginyu and Jeice. Otherwise, he'll be unlocked in Battle 16. Then, at the end screen, PRESS START RAPIDLY to get Special Card (this requires all other conditions listed above in addition to not continuing, and can only be done on a first playthrough), HOLD START to get Ult. Kamehameha/F. Kamehameha, PRESS NOTHING to get Buu Ball Slam/V-Ball Crash.
A few cool facts I learned from the guy who made the best walkthrough for Super Saiya Densetsu (Who I also learned the speedrun routing from for a few categories and also check out Radar% for it, it's a wild time). 1.) During the fight with Zarbon, if you let Vegeta kill a party member during this fight, all of your characters level up to their maximum. It is highly worth it to have him kill Chaozu, the weakest member. (This works in the translated and original versions) 2.) The Developers put in 2 codes that allow you to turn off/turn on random encounters. If I remember right it's X-X-Y and Y-Y-X. I somewhat forgot which combo does which, but this allows you to complete the game much faster. (Works in translated and original) 3.) The Dragon Radar is absolutely busted. (Why I said to check it out). If you play the untranslated version, the Radar glitch allows you to skip random encounters in caves (the game's worst areas) and as well, BOSSES. You can literally skip the two Raditz fights this way, and a few other bosses. 4.) You can overflow Gohan's BP into the Billions and have him actually keep this BP throughout the entire game, allowing him to one shot every single enemy and BOSS, including the final and secret bosses (This is also dependent on you playing the untranslated version). This glitch is also sort of random, and is also somewhat reliant on Goku's arrival to Earth, as he can arrive right when Piccolo and Gohan are about to round up everyone to fight the Saiyans.
Damn, that random encounters point might've explained why they felt so sporadic. I may have accidentally been disabling them the entire game, I tend to spam buttons that don't do anything while I move around, keep the blood flowing. Definitely gonna check radar%, it seems like it rationalizes some of the mystery, and I might be able to grab some tips for repeat playthroughs.
Well even if its not about sparking the fact that it’s about dragon ball means this video has audience outside of our small jrpg enjoyer internet circle jerk
releasing this so close to Daima and Sparking Zero was 100% coincidence. I've had this on the backburner since 2022 and 'felt' it a few months back. Legit forgot the other things even existed tbh. I also dropped it one day before the 35th anniversary of the Gokuuden series, which is another luck-based roll.
On a related note, I liked the old physical card game from the 2000s. It also had some RPG-like elements and Dragon Ball flavor, with emphasis on powering up your one character, and most cards being moves that they use. Had a cool little plastic Z-Sword counter, too. I only have the instruction book still, used to have the Nappa deck. Fun times.
55:19 You absolutely should. Swordcraft Story 1 and 2 are in English and the franchise turns 25 early January. Got to play as girl with female partner to get the most out of the games.
I'd love to, but there's a big language barrier. It legit didn't occur to me that Swordcraft Story were Summon night games. It's in the title, you've blown my mind. I remember loving the GBA one.
I played these all in 2000 with early emulation. These games were so dope for a 11 year old obsessed with dbz. I WISH they would make another game like this, but more like board game meets Slay the Spire.
I'd be down for a Slay the Spire-esque DBZ game. Honestly, I'm holding out for a proper strategy RPG, but I don't think either of us are gonna get what we want.
Thanks! I only use official assets from the games I cover, so it's really just moving pieces around that I've... borrowed, but I try to make them look as slick as possible.
I remember getting the Dragon Ball Z card game for the GBA, thinking it would be like The Legacy of Goku or a fighting game. Finding out it was only a card game ruined my day lol. I even remember when I reached the denial stage of grief and thought that maybe only the first few missions would be based around cards. I did like the music though, so I used to keep the game running as background music when I wanted to read or do something else.
Seeing a DBZ game in the wild back then was like spotting a unicorn too, so having your hopes absolutely dashed sounds so gut-wrenching. I'd imagine the CCG changed you in a profound way you probably can't even begin to recognise. Toriyama gives and Toriyama takes away.
@@Caspicum LMAOOO true, ever since that traumatic experience I've become a completley different person. I can't even recognize myself sometimes 😔 I hope no one goes through what I went through...
Legendary Super Warriors was one of my first DB games. It was such a unique game compared to what I was playing at the time. I still play it every once in a while! Even remember believing there was a super secret SSJ4 unlockable due to reading some gamefaqs posts lmao
Trolls were way easier to pull off back in the day. That said, I still see stray posts of people asking about Tien and Yamcha as playable characters, years after it's been definitively ruled out, and the fact that they'd have no unique cards.
Interesting. I love Legendary Super Warriors for the GBA and want to make my own Card RPG based off of it as it's so much fun, if not frustrating first time around. I know Dragon Ball Heroes continues that in a way, but I wasn't aware there were other Dragon Ball Card RPGs. Really cool piece of history to learn. Raditz not playable in LSW ticked me off too.
I thought I only used the one. Oh wait, there was the Genki goblin too. Yeah they look like shit but I figure they're there for 2 seconds, and it's better than reusing the same crack den images over and over.
Super Saiyan Densetsu was such a fun game to play imo. Getting Dende to level 3 is a huge timesink, but so worth it. Something you didnt mention is how the saiyans have their "zenkai" power boosts. If any saiyan in the party (goku, gohan, vegeta) drops to 5Hp or less, a full heal card or dende will automatically give them a massive powerboost. However, it doesnt give them a level. Since every level increases your BP by what I assume is a set % amount, you can absolutely BREAK Gohan's power, overflowing the numbers. Granting him a Saizoro (grand elder namekian) card for an additional 30% boost makes it even more absurd. Fighting Freeza with Nail, if you can deal a certain amount of damage to him and stay alive for more than a few turns, your team gets to make 1 more additional wish, which allows you to wish for a Moon card. Can ya... see where this is going? You can get Gohan up to a BP that says something like EB39282 or something silly. However, when you use a moon card... you overflow his BP even worse, and it sets him to a paltry 90000. Meaning if his oozaru form runs out, he will drop down to a powerlevel so low he could get oneshot by most common enemies in endgame. I love that game. Tedious as the cave sections are, there are so many tiny events that change the replay value each time.
I always found zenkai boosts too risky to go for, but I probably should've mentioned it. Honestly, no idea why I didn't. I talked about Super Saiya Densetsu in a rom hack video a year or so ago, as someone subbed out Chiaotzu for Raditz, and that's when I first got a zenkai boost in all my years playing. I did not know you could keep Nail alive though, that's nutso. damn i love this game
@@Caspicum I mean, Nail still loses, and its a bit of an investment to keep him around; you need to give him the saizoro powerboost card so he doesnt get oneshot, and then you need to give him exclusively Z-offense/defense cards. Im not entirely sure if he needs to last X rounds, or if he needs to do X amount of damage to freeza, but whichever one it is, it allows you that second wish. From memory, I think your wishes are either getting a card that transforms all your cards into Z/Z Ki cards, or the Moon card that transforms any of the saiyans into an oozaru. Which for... reasons, works on SSJ Goku and/or SSJ Vegeta as well, sometimes. Chaos I say.
I played THE SHIT out of Legendary Super Warriors as a kid. It's probs the single game that got me into TCG and turn based strategy games. I feel like "Your Only Move Is Hustle" is the pennicle of this type of game style.
Regarding Super Saiyan Densetsu, I recall that I didn't unlock the Vegeta ending until my second time playing it back in the day. And I remember managing to defeat Freezer without turning into SSJ with some ways I found to buff goku quite a lot. So I thought the secret ending was because I did it that way, not because vegeta survived.
Man, this brings back some memories since I used to own the one for Android Saga and played the (BEEP) out of them when I was young. Krillin became my favorite Dragon Ball character when during one of the play through he deflected Android 16's Hell's Flesh back and single handedly defeated 16. Really wish they'd make another one of these with the newer graphics they used for Xenoverse.
Damn, that's crazy that someone with such low overall power would do so well. I was so worried they were gonna croak and it was such a chore to bring them back.
@@Caspicum I think the whole ki attack deflection mechanic in the 3rd Famicom game happens by complete accident regardless of actual power level, since during the same playthrough a random mook in the first map also deflected Yamcha's Kamehameha and nearly OHKO'ed him. But Krillin in that particular playthrough was at max level. He was probably stronger than cannon Krillin from the manga.
Awesome video Casp. You always put out a good video . The dbz card games was a good topic and I found it very interesting. Wouldnt mind seeing a new card dragon ball game with goid graphics and animations . Thanks for the video as always and cant wait for the next vid you do. :)
having mostly dissected the legendary super warriors game, speed does influence an hidden dodge/parry mechanic, which works on a difference between your character speed and the other character's (plus the specific of the attack, which is mostly flat for all but a few), but with how the leveling is set up, speed is the worst choice, as going first really does not influences things positively. guard does influence damage, forcing a lower damage roll and a slightly higher parry/dodge chance, but most of the time it either does not matter, or doing actual defensive maneuver is more effective. Receiving damage gives you extra points to do counters, but due to how it rounds, sometime looks inconsistent. that's also why sometimes the cpu will randomly use their skills, all of the laws for the player, but the level limitations are the same that game has some really tangled up math rolls, it is a miracle everything works, honestly
Man, I played Super Saliya Densetsu SO MANY TIMES. Emulated I still relay it every now and then, it’s the best Dragon Ball game. They have to do a remake
Legendary super warriors was my jam. Unfortunately it was in Japanese for us but somehow we made it through and unlocked all the characters. Our way of winning was to use Daburas spit (or Android destruct button) on the first turn, if it didn't hit then we'd restart the game and try again😅
Noe this is the right video 😂 A great fantastic video dude. The only one i jever heard of..was that GBC one. I was like what 🤨 I'm not going to lie; that one sounds way more complex then all the other ones. The last game 😑 it felt like a down grade from all the other ones in the series. I remembered i stopped playing it doing the snake way part. I was shocked by how different, easy, & slow it felt. The nes versions had more heart putted in them. The ds one 😑 it was like one drawing most of the time.
Regarding Legendary Super Warriors and the Speed stat, it indeed increases chances of a dodge or block. This can best be observed by using a speedy character like Burter and leveling up their speed more. It's not something to rely on, but you'll notice your character randomly dodging or blocking more when your speed is high. I think this is also why enemy CPU randomly dodge more. Aside from turn order I don't know if it matters to have a certain point of speed difference to make it trigger more.
Yeah man I swear that Kid Buu would dodge like 50% of the time without a card. I hate that little guy. There's gotta be something to it, it'd just be nice if it were measurable and viable like Ki and Str. That said, Spd being wholly untraceable outside of data-mining and looking real hard at the frequency is such a Dragon Ball game thing.
This video doesn't comment on the coolest part of the Legend of the Super Saiyan on the SNES: you can change the events of the story. If you, for example, sacrifice a member to Ginyu, you can keep his body for the rest of the game, which has the "change form" ability. By holding onto this, you can actually capture and play as freeza.
I genuinely had no idea that could happen. Another comment blew my mind with it a few days back, and I'm already planning a replay. It is one of the deep regrets of only doing 2 playthroughs, in that I missed a lot of event variance.
Legendary super warriors was great at the time. The only game that actually had the whole story in it and a massive roster. That with the great sound and truly secret unlocks. Excellent. (that said daburas card is too cheese worthy)
Interesting enought that those games made such a impact to most people in japan that there is a rpg maker game of that same game style (the NES one) but with a mixed mechanics of the best thing of those games mixed but sadly of course only in japanese language still but i have some fun playing it.
As detailed as this video was, I'm surprised the remake of the _Plan to Eradicate the Saiyans_ OVA, which came with _Raging Blast 2,_ wasn't mentioned. There was no tie-in game at all, which is probably why, but still.
I didn't think it was worth mentioning, since it wasn't directly related to the game, but primarily, I just didn't want to have to emulate Raging Blast 2, otherwise it might've got a brief mention.
Legendary Super Warriors i had and got for xmas but i found and played it early and got caught lol but frieza was a hard point, after that i steam rolled, iirc i unlocked all characters
I never could fathom this genre existing, but after seeing the title, I was like "this is just dragon ball legends without the in-game purchase gambling" and I felt like I was no longer a winner. Gotta go hit the slots btw is that a zombie tsunami pfp or am I just devilishly educated in the matters of Y2K mobile gaming
oh god it does look like zombie tsunami. I didn't even know that existed, ngl. It's from Breath of Fire 6, which is one of two mobile games I've played. I guess mobile slop flocks together
I started to emulate capsule monster coliseum on the psx2 emulator. So I have reverted back to my childhood in a sense. I want completed games. Not half assed ones.
I like the video, but I am very dissappointed in the use of AI images. I would prefer simple stock images instead, even with a watermark. It soured an otherwise good video.
I'm not a huge fan of AI either, I actually discovered in the comments that UA-cam will pre-fill AI responses that are scarily close to how I type, and offer them to me, which is, quite frankly, horrifying. The only way to overcome the AI menace is to use lots of slurs, that's a pro tip. That said, I think it's mostly harmless when it's not building a detailed profile on the user. Throwing up a image for a 2 second filler bit is whatever. I try not to get too hung up on 'progress', as dystopian as it is. For me, it's more about the fact that I don't have to advertise or pay a corporation for a stock image joke, which I'd consider one of the few victories of the modern AI leap.
"Dragon Ball Z Card RPG" sounds like a piece of media scientifically formulated for the highest possible chance of getting you beaten up on the playground.
It definitely gives my Digimon RPG series a run for its money
@@Caspicum😂
The little sprites in Legendary Super Warriors are so cool. They nailed the colors, so despite shrunken proportions, the important details still show up.
Oh yeah the attention to detail in the visuals of that game is immaculate. I'm still impressed by it 20-odd years later.
I did the translation for Gekishin Freeza.
The tournament codes you get at the end of Kyoushuu! Saiyajin are used in a feature called "Continue Z" in Gekishin Freeza. I don't remember the exact transfer rates, but if you trained a ton in Kyoushuu! Saiyajin, you'd definitely be starting Gekishin Freeza with higher BP for at least the original 5 characters, but also some free items.
wait, for real? Bro, I would've absolutely rolled that game if I started with 15,000~ BP instead of 5,000~. I'm gonna go back and do a replay. Thanks for your effort, you've translated the best of the NES lot!
@@Caspicum I appreciate that, man. I wanted to play it translated so badly that I did it myself.
Go to Tournament Mode (not Battle Royale) in Gekishin Freeza.
Start entering passwords. If a letter has an asterisk next to it, it's one of the bottom row entries (FGHIJ KLMNO). So K* is the K under "r", not the K above "e".
Piccolo: XInqBK* QjNdC5
Gohan: PH*H*nO*K* QbNH*qi
Krillin: H*IoCGK* QjNdCM
Yamcha: UWOWiK* QjNdCR
Tien: JbO*M6K* QjNdCo
Chiaotzu: EcWJ4K* QjNdCR
Goku: L7YXXK* QjNdCr
If you did it correctly, you'll have characters that have 10k BP (10,500 for Tien and 9,500 for Chiaotzu), except Goku who has 42k.
You'll also see text boxes that say:
Thanks for playing DBZ2 along with DBZ1 on the NES!
The Z-Fighters' passwords from DBZ1 can be used to Continue Z!
Of course, their levels will transfer to Dragon Ball Z 2!
Let's Continue Z! (Yes or No)
@@SkaPhilosopher wow, def gotta try this in a playthru
"I'm going to evoke a fan favorite past time and skip Dragon Ball entirely."
Got me.
I try to keep my finger on the pulse, what can I say?
Amazing hearing someone actually state that JRPGs aren't predominantly grinding. I've been saying that for many, many years too many, and that - outside of a few exceptions - they haven't been grindy since the 1980s. Fantastic thing to hear, comrade.
the amount of games I've played that straight required grinding I could count on one hand... Maybe two after this DBZ video. If you fight most encounters in the average JRPG, you're gonna be stacked for any boss you come up against.
well some of them, especially back in the day had you playing mindlessly. When the strategy is "oh, X character`s hp is low, maybe I`ll heal this turn instead of attacking"... I consider that grinding. I really believe the term needs to be redefined.
I believe the reason they got this reputation is because most people played their first JRPG when they were too young/dumb to use items/spells properly.
@@LwilibertThat's not grinding, that's just poor gameplay.
No, we do not need to redefine grinding from it's perfectly functional of "optional, repetitive action used to make the main objective easier" to "any JRPG gameplay where you're not putting too much though into"
Super Saiyan Densetsu is REALLY IMPRESSIVE! The alternate events and things are top tier ideas. Would love to see a new Dragon ball game where it lets you change the story based on certain events. Those who survive the saiyan saga fights also accompany the others to Namek, Dende fusing with Piccolo as well as Nail, Choatzu triggerings Goku's Ssj transformation, If Vegeta survives he confronts Goku as a Super Saiyan (Tho I wish there was an additional requirement). Those are some AWESOME ideas!
Edit: I just read a portion of the walkthrough for this game, and it sounds like an amazing game, a lot of various things that can happen and change the story!
Oh man, the SNES RPG was a staple of the rom scene. I remember playing it before we even had a patch out back in the late 90s. It was a trip. But, being a super DBZ fan, the game wasn't impossible to play. It does follow the plot pretty faithfully.
Since there were no playable DBZ games in the West until like... the GBA? The PS2, I guess, I remember the boys would always fire up the SNES one and get infuriated that it wasn't Final Fantasy. We got filtered by a DBZ game, which by all metrics is pretty forgiving.
@@Caspicum If you mean litterally playable, then GT Final Bout on PSX and I thing Ultimate Battle 22. If you mean figuratively, then yes, ps2.
@@MrSillyheadSr Man those games were ass
@@DonChalant Oh boy, that's an understatement.
Never played these, but I do have a similar story playing Hyper Dimension as a kid in the early 2000s
Another banger from papa casp.
I suggested it years ago, but I really think you'd have a blast with zoids for the gamecube. Such an undertated gem with just the right amount of jank.
I've been looking into Gamecube games recently, so I might have to look into it. now that I've got a component upscaler, the 6th gen is in my sights in a big way.
I feel like in most rpgs the trope of "this wall blocks the party that could easily just attack or use magic to blow it up" is annoying but atleast can be tolerated. But seeing something like this in a dragon ball game, in the android saga no less, is legitimately hilarious. actual straight up avgn what where they thinking nonsense.
I'm rarely left speechless by games, but the Z-fighters asking a dude for dynamite did it. I had to do an actual double take.
feels like they recycled some code to do that. possibly that entire map is taken from some other game that either was canned halfway, or didn't sell, I think
Super Saiya Densetsu is my jam. The only DBZ game that lets you have fun with power level, from things like zenkai boost and kaiou ken actually boosting it.
It's been well over twenty years but I still have (and play) my copy of Legendary Super Warriors. I've 100%ed it probably a half dozen times, it's got a lot to unlock, and it never really gets old to me. I remember being moderately active in the online discussions at the time and it was always cool how many people were into it.
It's insane how you can find barely anything online about a game, but the second you drop a youtube video, people flock from everywhere to talk about it. It's why I love making videos, everyone's got their stories.
As a child I had an old Java phone with this crappy Gameboy emulator. I don't even think it ran games half speed, but I used to play Legendary Super Warriors all the time and ended up completing it on my phone!
The art is so good for a Gameboy colour game. One thing I was never able to grasp was how to unlock certain characters. There's cheats online saying you have to use specific characters, but it's never worked for me and I feel like they're fake.
12:50 Yes, flying increase the enemy encounter rate, while walking let you find more healing
Oh damn that's sick. I had a feeling there was a difference but I couldn't quite place it.
One thing that was neat about the super famicom version that I played was that they even took into account zenkai boosts for Goku, Gohan, and Vegeta.
Legendary Super Warriors is one of my favorite games of all time. It was given to me by my best friend in elementary school who sadly has not been with us for some time now. It was the first game I ever stayed up all night by my wall light playing when I should have gone to bed. I poured so many hours into this game to unlock Majin Vegeta (the most cryptic thing in the world) and Vegito/Gotenks. This game means the world to me and the copy I received from my friend sits centerpiece in my entertainment center.
You're the first person I've ever heard call Legendary Super Warriors good but respect for knowing what you love.
Damn, for real? I genuinely think it's solid. It would've been a fantastic base for an iterative follow-up, though you'd likely lose a lot of what makes it so special. It's truly one of those 'greater than the sum of its parts but none of the parts are particularly amazing' sorta deals.
@@Caspicum If I'm being completely fair, I think there are more people in the comments section of this video who love the game then I've met who've played the game, so if that means anything it's that my friends and I have bad taste. I think part of my dislike was I got this game when it first came out as a kid and was really bad at it so it's probably more of a "I suck" and less "game bad" thing. I'm very happy to see people who love it though, I honestly would take a remake of any of these games over another Tenkaichi Budokai though that might be a hot take.
that gbc game looks cool as hell I was like tangentially aware it existed before but it looks super interesting
It never ceases to amaze me how little I care about these games, but how long I'll listen to you talk about them.
Wish i cud say at least its not digimon but at this point..
Stay a while, and listen.
I remember Densetsu and it was so good.
Also it's not 'Borderline' when it come to blowing up the planet for Piccolo post-Frieza.
I say borderline to try to avoid definitive statements about DBZ powerscaling. My god I'd never want to get into an argument about powerscaling in DBZ.
I told my man casp "Hey, make a dragon ball video if you want your mother to live." He said: "Aight, I got you bro." His mother can live, but next time he has to DBGT final bout music in his video. That music is the best things to come out of dragon ball.
She's secure for another day. I will look into the GT music, I'm always looking for more backing tracks and I'm sick of falling back on Grandia and Dragoon
I miss coming home from school and hopping on a BYOND server to play DuelZ (fanmade DBZ card game with heavy inspiration from MTG and Yugioh). Was shut down like 15 years ago or something but it was really fun. Just tried looking it up and it seems to have been almost scrubbed from the internet :(
I ran a saiyan deck and there was a full moon card that would permanently double the power of all saiyans at the end of your turn, and you could have three at a time and they'd all stack. Was super broken but also super fun.
DuelZ is actually included in the BYOND game Heroes United 3 as a minigame now!
When I was a kid a friend of mine bought the GBC game off of one of his "friends". I add the quotes because my friend got mad at him for NOT mentioning the reason he was selling the game was because it was a card game that was "boring" with no "fighting". And considering we didn't speak english and didn't have the manual, it was literally dead weight we had to try and brute force to get any progress on, which didn't matter because we couldn't read the story. Ah, memories.
Better times. To be fair, as a kid who could fully read and comprehend the language it was in, the European translation was just as iffy as the US one.
@@Caspicum all translation there were borderline improvvised, damn the hardware limit
I enjoyed the video, and I wanted to take a moment to explain the Skill Up thing from Harukanaru Densetsu. You have 8 card values, from 1 to Z, as you said, and in battle, each one is associated with a different attack on Strike cards, which is performed if you successfully win with that card. At the start of the game, 1 is Punch, 2 is Kick, all the way up to Z being Kamehameha or something comparable. But when you Skill Up, you get a new technique, and all the old ones shift down a spot, and the former weakest move is removed from your list. So 1 would now be Kick, since it's better than Punch, Kamehameha would be 7, and your new Z might be Kaioken or something. You can keep doing this to ensure you more consistently hit your opponents with OP moves even when using weaker cards. Hope this helps make sense of the system!
I appreciate this. I did a bit of scouring for info, but the game is vague as anything, and it's not incredibly well documented elsewhere. I felt like I'd read something, then while playing, it'd be completely contradicted in execution.
I do question why you'd want weaker cards to give you stronger attacks when a weaker card is rarely gonna hit them anyway, but that's probably giving it more thought than the devs did.
Cheers for the write-up!
Was very fun getting to see all the cute lil pixel art interpretations of DBZ
They're so charming, even the ones I hated looking at for 15-20~ hours!
I remember trying to play some of these games as a kid and having absolutely no clue what was going on.
An Australian talking about a Japanese game entertaining a English man g.o.d what a time to be alive
For some reason when the game came out, I confused Harukanaru with Hanefuda, and assumed it was just a Dragon Ball themed traditional card game.
bro i keep calling it hanakanaru, i did it in the video and the description I just had to change it all
why would they call it something so stupid?
@@Caspicum Harukanaru is a dyslexic nightmare written in English.
It was just called Goku Densetsu in Europe, which is actually super catchy
Remember playing the translated roms as a kid and having a blast since I loved Dragon Ball (original and Z).
Great video!
It's wild how many DBZ Card RPGs were released back then compared to the large amount of DBZ 3D Arena Brawlers that were released from the mid 2000s up until now.
At that point, Dragon Ball was mostly just a thing in Japan and a few Euro countries (Italy, France). Dragon Quest was massive in Japan, so everything had to be an RPG; and Bandai's mission was to release games for as many licensed IPs as possible. Later on, there were some more experimental DB games... but mostly arena brawlers and such. Unsurprisingly, these are the 'really' popular DB games.
When Dragon Quest ruled, it was a much better time. JRPGs dominating the market is absolute peak gaming.
I guess the fighting games are okay too
My 1st video i watched on this channel actually WAS the Legendary Super Warriors review! Nice to see it come full circle!
Damn bro that was like a decade ago. You're a real one.
9 years ago, thanks!
I played through Super Saiya Densetsu a long time ago through an snes emulator and I thought it was pretty cool, although as far as I'm aware there isn't a 100% translated patch for it. I remember that in order for Goku to turn super saiyan in the final fight, you have to let Frieza kill off one of the minor characters. When Vegeta is in your party on Namek, you can use him to attack, but unlike other characters he can refuse to cooperate, and sometimes even send someone else to attack in his stead. I always found that pretty amusing. You didn't have to use the item to transform Gohan into an ape against Vegeta, and you could instead hold onto that item as long as you wanted. I used it against Frieza before, and he did the same thing as Vegeta, using that energy disc to attack the tail. An interesting mechanic that they added to the game was that if you let one of your saiyan characters get their health low enough and give them a heal, they get a power boost. This is dangerous though, because you have to get their health low enough that they could easily die..
In super saiya densetsu, vegeta has a chance to kill a party member if he uses one of his special attacks if i remember and you get a ton of BP for all your characters
I've never heard or seen that, but now I want to do a replay to try and get it to happen.
i have yet to watch this, but i've been thinking about these games and dreaming i knew how those games worked for a long ahh time so thank you for making a whole hour long vid on it
They're still largely a mystery to me, I'm not even sure the devs knew how they worked tbh
I can't even begin to imagine how long it took you to play through 7 rpgs just to make this one hour video. Even with stuff like fast forward or save states it still had to take a while. I would have burned out after one, maybe two games if I was enjoying them.
I actually didn't have to use save states outside of grinding in the first game, and that was arguably unnecessary too. You can save anywhere, and they're all quite forgiving of mistakes. I also try to avoid speed ups if I can, though for Legendary Super Warriors, I'd played it so many times, I knew exactly what I was going to say, so I really just wanted the footage. I also used it a bit for Harunakaru because that game is slow and i hate it. You just gotta take deep breaths and take it all in. The slower a game is, the more time you have to think about it.
I started the video in 2022, played 3 games, wrote their parts and forgot about it, which is why the later entries are slightly more unhinged, so I guess I did kinda burn out. Maybe some speed ups would've seen the video release faster :)
I remember as a kid, my cousin got Legendary Super Warriors... and none of us could understand how to play it. Piccolo would just beat our asses over and over and over. One of my cousins once managed to beat Piccolo and then I think even Nappa, but then got stonewalled by Vegeta. Several years ago I did revisit the game as an adult, and found it wasn't really all that hard once you understood how to play it, getting through it without trouble within a few days. It was a fun time, and it surprised me with how much content it had, when so many DBZ games failed to even covered the entire series.
As always, never knew I needed some long form content detailing some obscure rpg genre I barely knew existed, yet here we are.
Amazing vid as always Casp.
ty ty! It took a long time, but I'm *mostly* happy with how it turned out.
though during editing i was like "man this sucks i hate this." maybe I'm not a long-form guy
Nah it was pretty good tbh, don't think of it as "long form" but instead maybe as "an amalgamation of various short to medium length monstrosities."
But, in all seriousness, it was good, some games are a bit too short to have long segments, others are long enough where just one long video is all you need to cover it.
I had LSW as a kid it rocked
Nowadays Raditz is basically a joke character or a testament to wasted potential for character development, but it was funny for me to see a game where he's front and center on the box art and the title screen actually exist.
bro raditz is one of my faves, his design is so sick. he's so WIDE
Raditz being a joke is so stupid and just ridiculous.
every previous villain is weak compared to the one that comes after, but Raditz is "haha so weak" even though he's the only antagonist until Cell that managed to take Goku's life because he was too strong for them to take down and his cruelty/trickery forced Goku to make a heroic sacrifice.
Raditz is and was a threat, not a character ruined by bad writing like Yamcha or half the cast.
Raditz was so strong and noteworthy that people made up this whole separate name "Dragonball Z" to denote when he arrived even though the whole manga was just called Dragonball.
I still own my old copy of legendary super warriors. I probably spent way way more time on that than pokemon at that time.
I unitonically 100% that game pre internet being as useful for it. That game is amazing
I played that game ALOT
The only memory I have of that game is getting my ass handed to me. Think I rented it out from Blockbuster when I was a kiddo. Tried it again years later and it still spanked me lol, they don't make 'em like they used to.
@@FakeHeroFang oh they sure don't. That game was BRUTAL till after namek
the “Decisive Battle” theme had no reason to go so hard for a gbc game
My man Raditz landed Princess Snake. Let's goooooooooooooooooooooooooooooo
poundin that snake mouth till its numb woooooooooooooooooo
Regarding Legendary Super Warriors, I've played this game for like 20 years and I've learned a ton about it, so here's how some of the things in the game work:
CC:
CC is increased in the attack phase through Stage Attacks by the exact number on the card IF they are successful, or if you manage to successfully "recover" from a failed stage attack (the animation where you block their hit, done by pressing A when prompted to press a button), with you gaining the amount of successful inputs you were able to do. In the defense phase, you gain a static amount of CC that increases depending on how much damage you've taken from an attack. This is why you tend to see enemies use their stronger cards when you use yours, because they've gained enough CC to be able to use them. The enemy doesn't have a "real" deck, either, they seem to just get whatever cards they need when they need or want to use them.
Stats:
Life is self-explanatory, it increases your HP. This honestly doesn't really matter as much as you'd think, especially towards the end of the game, and is generally the worst stat to choose to upgrade.
Attack increases the damage of your physical attacks, including Stage Attacks. This is secretly the best stat in the game, since a maxed out Attack stat on a character with an already strong Attack stat, like Recoome, combined with a cheap card like Continuous Punch, can easily defeat any character in the game in the battle mode in just 2-3 attacks.
Ki increases the damage of your Ki attacks. You CAN perform the above strategy using a character with high Ki and Energy Bomb as a substitute for Continuous Punch, but I haven't actually tested how well this works in comparison.
Speed affects turn order and accuracy/evasion. Speed is calculated at the start of every turn, this is why characters get two turns in a row if their speed stat (or the opponent's) changes, because they're now fast enough to move first. Accuracy and evasion are determined by the hit rate viewable on a card as well, with some cards (like Special Beam Cannon) having low accuracy and are easy to automatically guard against. Item cards that affect the opponent, like Dabura, are not affected at all by the accuracy checks, and have a completely static hit/evasion rate.
The secret cards:
Don't lose and continue in any battles (you are allowed to reset or select "No" on the continue screen), and use SSJ Vegeta against Cell in Battle 20 to access the future chapters. If you play the story normally up to Battle 8 without continuing and completing all side objectives in the explorable map sections, you will unlock Vegeta automatically before fighting Ginyu and Jeice. Otherwise, he'll be unlocked in Battle 16.
Then, at the end screen, PRESS START RAPIDLY to get Special Card (this requires all other conditions listed above in addition to not continuing, and can only be done on a first playthrough), HOLD START to get Ult. Kamehameha/F. Kamehameha, PRESS NOTHING to get Buu Ball Slam/V-Ball Crash.
A few cool facts I learned from the guy who made the best walkthrough for Super Saiya Densetsu (Who I also learned the speedrun routing from for a few categories and also check out Radar% for it, it's a wild time).
1.) During the fight with Zarbon, if you let Vegeta kill a party member during this fight, all of your characters level up to their maximum. It is highly worth it to have him kill Chaozu, the weakest member. (This works in the translated and original versions)
2.) The Developers put in 2 codes that allow you to turn off/turn on random encounters. If I remember right it's X-X-Y and Y-Y-X. I somewhat forgot which combo does which, but this allows you to complete the game much faster. (Works in translated and original)
3.) The Dragon Radar is absolutely busted. (Why I said to check it out). If you play the untranslated version, the Radar glitch allows you to skip random encounters in caves (the game's worst areas) and as well, BOSSES. You can literally skip the two Raditz fights this way, and a few other bosses.
4.) You can overflow Gohan's BP into the Billions and have him actually keep this BP throughout the entire game, allowing him to one shot every single enemy and BOSS, including the final and secret bosses (This is also dependent on you playing the untranslated version). This glitch is also sort of random, and is also somewhat reliant on Goku's arrival to Earth, as he can arrive right when Piccolo and Gohan are about to round up everyone to fight the Saiyans.
Damn, that random encounters point might've explained why they felt so sporadic. I may have accidentally been disabling them the entire game, I tend to spam buttons that don't do anything while I move around, keep the blood flowing.
Definitely gonna check radar%, it seems like it rationalizes some of the mystery, and I might be able to grab some tips for repeat playthroughs.
Well even if its not about sparking the fact that it’s about dragon ball means this video has audience outside of our small jrpg enjoyer internet circle jerk
releasing this so close to Daima and Sparking Zero was 100% coincidence. I've had this on the backburner since 2022 and 'felt' it a few months back. Legit forgot the other things even existed tbh. I also dropped it one day before the 35th anniversary of the Gokuuden series, which is another luck-based roll.
On a related note, I liked the old physical card game from the 2000s. It also had some RPG-like elements and Dragon Ball flavor, with emphasis on powering up your one character, and most cards being moves that they use. Had a cool little plastic Z-Sword counter, too. I only have the instruction book still, used to have the Nappa deck. Fun times.
55:19
You absolutely should. Swordcraft Story 1 and 2 are in English and the franchise turns 25 early January. Got to play as girl with female partner to get the most out of the games.
I'd love to, but there's a big language barrier. It legit didn't occur to me that Swordcraft Story were Summon night games. It's in the title, you've blown my mind. I remember loving the GBA one.
I damn like those special Videos, even for being not a fan of card rpgs :D
nothing captures the none stop 100 mph life or death combat of DBZ like weeb uno
hey freeza.
draw 4 bitch
Finaly a video i can fall asleep to 10x at least
40x at .25 speed!
I played these all in 2000 with early emulation. These games were so dope for a 11 year old obsessed with dbz. I WISH they would make another game like this, but more like board game meets Slay the Spire.
I'd be down for a Slay the Spire-esque DBZ game. Honestly, I'm holding out for a proper strategy RPG, but I don't think either of us are gonna get what we want.
holy shit someone finally talks about the nes games
ProJared did it a decade ago, which I only discovered when looking for info on Zetsumetsu. God bless that man
That thumbnail is really good bro.
Thanks! I only use official assets from the games I cover, so it's really just moving pieces around that I've... borrowed, but I try to make them look as slick as possible.
I remember getting the Dragon Ball Z card game for the GBA, thinking it would be like The Legacy of Goku or a fighting game. Finding out it was only a card game ruined my day lol. I even remember when I reached the denial stage of grief and thought that maybe only the first few missions would be based around cards. I did like the music though, so I used to keep the game running as background music when I wanted to read or do something else.
Seeing a DBZ game in the wild back then was like spotting a unicorn too, so having your hopes absolutely dashed sounds so gut-wrenching. I'd imagine the CCG changed you in a profound way you probably can't even begin to recognise.
Toriyama gives and Toriyama takes away.
@@Caspicum LMAOOO true, ever since that traumatic experience I've become a completley different person. I can't even recognize myself sometimes 😔
I hope no one goes through what I went through...
@@Caspicum I absolutely love the phrase "Toriyama gives and Toriyama takes away" btw
"Hey frieza it's YOUR MOVE!"
Legendary Super Warriors was one of my first DB games. It was such a unique game compared to what I was playing at the time. I still play it every once in a while! Even remember believing there was a super secret SSJ4 unlockable due to reading some gamefaqs posts lmao
Trolls were way easier to pull off back in the day. That said, I still see stray posts of people asking about Tien and Yamcha as playable characters, years after it's been definitively ruled out, and the fact that they'd have no unique cards.
Interesting. I love Legendary Super Warriors for the GBA and want to make my own Card RPG based off of it as it's so much fun, if not frustrating first time around. I know Dragon Ball Heroes continues that in a way, but I wasn't aware there were other Dragon Ball Card RPGs. Really cool piece of history to learn.
Raditz not playable in LSW ticked me off too.
Man, those AI images scattered across the video are super distracting. They look so bad, dude.
I thought I only used the one.
Oh wait, there was the Genki goblin too. Yeah they look like shit but I figure they're there for 2 seconds, and it's better than reusing the same crack den images over and over.
@@Caspicum
Eh, the crack den images at least have a janky charm to them. The AI images just felt like a flashbang every time they popped up.
@@Caspicumspeaking for myself you definitely lost at least one viewer by using that garbage
Super Saiyan Densetsu was such a fun game to play imo.
Getting Dende to level 3 is a huge timesink, but so worth it. Something you didnt mention is how the saiyans have their "zenkai" power boosts. If any saiyan in the party (goku, gohan, vegeta) drops to 5Hp or less, a full heal card or dende will automatically give them a massive powerboost. However, it doesnt give them a level. Since every level increases your BP by what I assume is a set % amount, you can absolutely BREAK Gohan's power, overflowing the numbers. Granting him a Saizoro (grand elder namekian) card for an additional 30% boost makes it even more absurd.
Fighting Freeza with Nail, if you can deal a certain amount of damage to him and stay alive for more than a few turns, your team gets to make 1 more additional wish, which allows you to wish for a Moon card. Can ya... see where this is going?
You can get Gohan up to a BP that says something like EB39282 or something silly. However, when you use a moon card... you overflow his BP even worse, and it sets him to a paltry 90000. Meaning if his oozaru form runs out, he will drop down to a powerlevel so low he could get oneshot by most common enemies in endgame.
I love that game. Tedious as the cave sections are, there are so many tiny events that change the replay value each time.
I always found zenkai boosts too risky to go for, but I probably should've mentioned it. Honestly, no idea why I didn't. I talked about Super Saiya Densetsu in a rom hack video a year or so ago, as someone subbed out Chiaotzu for Raditz, and that's when I first got a zenkai boost in all my years playing. I did not know you could keep Nail alive though, that's nutso. damn i love this game
@@Caspicum I mean, Nail still loses, and its a bit of an investment to keep him around; you need to give him the saizoro powerboost card so he doesnt get oneshot, and then you need to give him exclusively Z-offense/defense cards. Im not entirely sure if he needs to last X rounds, or if he needs to do X amount of damage to freeza, but whichever one it is, it allows you that second wish.
From memory, I think your wishes are either getting a card that transforms all your cards into Z/Z Ki cards, or the Moon card that transforms any of the saiyans into an oozaru. Which for... reasons, works on SSJ Goku and/or SSJ Vegeta as well, sometimes. Chaos I say.
Ahh yes my favorite character Fat Dickallo 😂
he fucks
I played THE SHIT out of Legendary Super Warriors as a kid.
It's probs the single game that got me into TCG and turn based strategy games.
I feel like "Your Only Move Is Hustle" is the pennicle of this type of game style.
If you're not hustling, you might as well not try tbh.
6:55 why you need to put that jump scare there man 😂
I'm sorry bb, I didn't mean to scare you
Regarding Super Saiyan Densetsu, I recall that I didn't unlock the Vegeta ending until my second time playing it back in the day. And I remember managing to defeat Freezer without turning into SSJ with some ways I found to buff goku quite a lot. So I thought the secret ending was because I did it that way, not because vegeta survived.
Should've streamed these.
That was the true zetsumetsu
Man, this brings back some memories since I used to own the one for Android Saga and played the (BEEP) out of them when I was young. Krillin became my favorite Dragon Ball character when during one of the play through he deflected Android 16's Hell's Flesh back and single handedly defeated 16. Really wish they'd make another one of these with the newer graphics they used for Xenoverse.
Damn, that's crazy that someone with such low overall power would do so well. I was so worried they were gonna croak and it was such a chore to bring them back.
@@Caspicum I think the whole ki attack deflection mechanic in the 3rd Famicom game happens by complete accident regardless of actual power level, since during the same playthrough a random mook in the first map also deflected Yamcha's Kamehameha and nearly OHKO'ed him. But Krillin in that particular playthrough was at max level. He was probably stronger than cannon Krillin from the manga.
Dude how are your videos so damn good?
Awesome video Casp. You always put out a good video . The dbz card games was a good topic and I found it very interesting. Wouldnt mind seeing a new card dragon ball game with goid graphics and animations . Thanks for the video as always and cant wait for the next vid you do. :)
Baten Kaitos is one of the top ones for sure!
I've still never played past the first 5 minutes, I gotta change that, it looks solid.
having mostly dissected the legendary super warriors game, speed does influence an hidden dodge/parry mechanic, which works on a difference between your character speed and the other character's (plus the specific of the attack, which is mostly flat for all but a few), but with how the leveling is set up, speed is the worst choice, as going first really does not influences things positively.
guard does influence damage, forcing a lower damage roll and a slightly higher parry/dodge chance, but most of the time it either does not matter, or doing actual defensive maneuver is more effective. Receiving damage gives you extra points to do counters, but due to how it rounds, sometime looks inconsistent. that's also why sometimes the cpu will randomly use their skills, all of the laws for the player, but the level limitations are the same
that game has some really tangled up math rolls, it is a miracle everything works, honestly
I dumped SOOOO much time and batteries into Legendary Super Warriors
Loved that game
Man, I played Super Saliya Densetsu SO MANY TIMES. Emulated
I still relay it every now and then, it’s the best Dragon Ball game. They have to do a remake
I'm definitely more of an Attack of the Saiyans guy, but if that didn't exist, Super Saiya Densetsu would be a runner up for sure.
30:06 first goku being like super man and then tien thinking they are the super friends,what a time the 90,s dragon ball time was
we need another one of these games that start you in db and adventure all the way through super. including movie/gt/ and daima
I don't know why they're scared of Cell eating people when Piccolo has been fusing with entire cities.
There are SO many more than i was expecting..
There're arguably a few more, but they're... iffy.
Legendary super warriors was my jam. Unfortunately it was in Japanese for us but somehow we made it through and unlocked all the characters. Our way of winning was to use Daburas spit (or Android destruct button) on the first turn, if it didn't hit then we'd restart the game and try again😅
DBZ games were never even close to balanced and that's why we love them
Noe this is the right video 😂 A great fantastic video dude. The only one i jever heard of..was that GBC one. I was like what 🤨 I'm not going to lie; that one sounds way more complex then all the other ones. The last game 😑 it felt like a down grade from all the other ones in the series. I remembered i stopped playing it doing the snake way part. I was shocked by how different, easy, & slow it felt. The nes versions had more heart putted in them. The ds one 😑 it was like one drawing most of the time.
Regarding Legendary Super Warriors and the Speed stat, it indeed increases chances of a dodge or block. This can best be observed by using a speedy character like Burter and leveling up their speed more. It's not something to rely on, but you'll notice your character randomly dodging or blocking more when your speed is high. I think this is also why enemy CPU randomly dodge more. Aside from turn order I don't know if it matters to have a certain point of speed difference to make it trigger more.
Yeah man I swear that Kid Buu would dodge like 50% of the time without a card. I hate that little guy. There's gotta be something to it, it'd just be nice if it were measurable and viable like Ki and Str. That said, Spd being wholly untraceable outside of data-mining and looking real hard at the frequency is such a Dragon Ball game thing.
I downloaded a japanese ROM of Kyoushuu! Saiyajin and this explains so much... I couldn't get anywhere in that game lol
like 20ish years ago*
I'm here because I love Dragin Ball! Thumbs up if you agree!!
I LOVE DRAGON BALL TOO LOVE FROM BRAZIL!!
DRAGON BILL IS GRAPE!
I love Draggin Balls!
Naruto is better
Hell yea sub to dreamwhale u cell luvn incells! U btr do it 2
That was close, I almost thought that card games were cool for a second.
Don't be fooled, they will never be cool.
Fuck yeah I love card RPGs
Oh no card RPGS
This video doesn't comment on the coolest part of the Legend of the Super Saiyan on the SNES: you can change the events of the story. If you, for example, sacrifice a member to Ginyu, you can keep his body for the rest of the game, which has the "change form" ability. By holding onto this, you can actually capture and play as freeza.
Despite all the jank it's surprising how much soul some of these games manage to have
I genuinely had no idea that could happen. Another comment blew my mind with it a few days back, and I'm already planning a replay. It is one of the deep regrets of only doing 2 playthroughs, in that I missed a lot of event variance.
Another casp banger
tytytytyty
I played the Freeza saga one so much tried to make everyone still be alive in the end
i'm here for legendary super warriors
Me too, brother.
My favorite part of Goku Densetsu is beating up the near invincible Perfect Cell with Vegeta
This was my fav gbc game next to Pokémon crystal
Honestly me too, though I loved Wario Land 1 as well, that was slick
Legendary super warriors was great at the time. The only game that actually had the whole story in it and a massive roster. That with the great sound and truly secret unlocks. Excellent.
(that said daburas card is too cheese worthy)
I had the one for GBC. Good times 😊
A new video! Yes!
Interesting enought that those games made such a impact to most people in japan that there is a rpg maker game of that same game style (the NES one) but with a mixed mechanics of the best thing of those games mixed but sadly of course only in japanese language still but i have some fun playing it.
Damn I gotta track that down. Thanks for the heads-up
@Caspicum i could send the name of the game if you want for download of course
As detailed as this video was, I'm surprised the remake of the _Plan to Eradicate the Saiyans_ OVA, which came with _Raging Blast 2,_ wasn't mentioned. There was no tie-in game at all, which is probably why, but still.
I didn't think it was worth mentioning, since it wasn't directly related to the game, but primarily, I just didn't want to have to emulate Raging Blast 2, otherwise it might've got a brief mention.
Fair 'nuff. 👍
Legendary Super Warriors i had and got for xmas but i found and played it early and got caught lol but frieza was a hard point, after that i steam rolled, iirc i unlocked all characters
I never could fathom this genre existing, but after seeing the title, I was like "this is just dragon ball legends without the in-game purchase gambling" and I felt like I was no longer a winner. Gotta go hit the slots
btw is that a zombie tsunami pfp or am I just devilishly educated in the matters of Y2K mobile gaming
oh god it does look like zombie tsunami. I didn't even know that existed, ngl. It's from Breath of Fire 6, which is one of two mobile games I've played. I guess mobile slop flocks together
I got legendary super warriors and legacy of Goku when i finally got my gameboy advance
I started to emulate capsule monster coliseum on the psx2 emulator. So I have reverted back to my childhood in a sense. I want completed games. Not half assed ones.
....Super Saiyan Densetsu.
Indie card games are fun too!
I can't believe I never heard a "seven balls deep" joke until today.
Honestly, me too
I played Super Saiya Densetsu as a kid. Not gonna lie, I was disappointed by the ending because I thought the story continues until Buu.😅
I don’t think buu was finished.
I like the video, but I am very dissappointed in the use of AI images. I would prefer simple stock images instead, even with a watermark. It soured an otherwise good video.
I'm not a huge fan of AI either, I actually discovered in the comments that UA-cam will pre-fill AI responses that are scarily close to how I type, and offer them to me, which is, quite frankly, horrifying. The only way to overcome the AI menace is to use lots of slurs, that's a pro tip.
That said, I think it's mostly harmless when it's not building a detailed profile on the user. Throwing up a image for a 2 second filler bit is whatever. I try not to get too hung up on 'progress', as dystopian as it is. For me, it's more about the fact that I don't have to advertise or pay a corporation for a stock image joke, which I'd consider one of the few victories of the modern AI leap.