2. Although, it is true that _The Legend of Zelda's_ map was a very small part of Hyrule, it's majorly incorrect that it takes place in the Death Mountain/Eldin region at the upper part of the Map (despite dungeon 9 being called Death Mountain). In _Breath of the Wild,_ the Faron Region ,and some parts north of it, up to the Lanayru region, is supposed to be a recreation of the original _The Legend of Zelda_ map in the latest graphics as a form of Easter Egg. The Big Lake in the Map is Lake Hylia. Another note is that the Death Mountain/Eldin region is not connected to an Ocean on it's South and East areas, but the Faron Region is. 3. Yes, it's best to ignore the CD-i Zelda games. They are not canon anyway. 18. But _The Legend of Zelda_ came out before _Super Mario Bros. 3._ In fact, although it released after, _The Legend of Zelda_ start development before _Super Mario Bros._ So, the whistle in _Super Mario Bros 3_ is a _The Legend of Zelda_ Easter Egg, not the other way around. 21. The Nazi Swastika is based off the Manji, just reversed. Yes, the Manji represents "Good Fortune," so the Swastika, which is a reversed Manji, means that it's meaning is also reversed. Hitler didn't put that much thought into it, and just thought a reverse Manji looked "cool," or so I heard. 22. You state in this "Secret" that _The Legend of Zelda_ start development before _Super Mario Bros.,_ and still claimed #18, that the whistle in _The Legend of Zelda_ was a _Super Mario Bros. 3_ Easter Egg? These aren't exactly "Secrets" but more like "Facts." Did you call it a "Secrets" for clickbait?
Sorry, you're wrong. Zelda 1 takes place mostly in death mountain. In Zelda 2, which takes place to the north of death mountain, the entirety of Zelda 1's overworld can be seen in the death mountain area of the map. It is actually referenced in ALttP as well, which is one of the few things that this dumb video got almost right, as there is a direct reference to spectacle rock in Death Mountain. However, the entire rest of that bit was highly incorrect as Zelda 2 is the only game which had the entire Zelda 1 map in it. Also, Dungeon 9 in Zelda 1 is called Spectacle Rock, not Death Mountain. 3.bp.blogspot.com/_zY7hIwMmNiA/SmgeW1UdcnI/AAAAAAAAAnw/svYqWkuvWO0/s1600-h/hyrule2.jpg
Yeah that part of Zelda 2 got some similarities to Zelda 1. The overworld. It's VERY simplified in Zelda 2 and not that detailed. The Zelda 1 & 2 comparison is better than 1 & 3 (ALTTP). Would love to see a video about the maps in all Zelda games. Maybe there are some?
the entire map is mini versioned in the second game after you get through death mountain and can use the hammer on the boulder.. which is spectacle rock. :)
Zelda already had her very first lead role in her own video game, TWICE, on the CDI console. I know they're part of the Unholy Triforce but come on guys they're still Zelda history that shouldn't be ignored if you're aware of them.
Zelda fans: We’re tired of only ever hearing about the princess of Hyrule through legend, let’s actually be able to play as her and experience the adventure of Zelda. Zelda fans who’ve witnessed the Phillip CDI games: 😬 Joking aside I’m excited for the new Zelda game and I think it’s fitting that Zelda is the main protagonist because honestly I’m not sure how I’d feel if Link didn’t have a sword as his main play style. It seems like a fun and interesting way to introduce Zelda as playable in Zelda and fits her character to use magic more than swords.
@@markobighead3173 I wouldn’t say they should be ignored. Don’t get me wrong they’re terrible from a gaming perspective, but the cursed animation and some of the dialogue has led to some great memeable moments. After having said all of that, I’m a bit famished honestly, I’m Sooooo hungry I could eat an octorok 🐙🪨
The reason the Second Quest exists is that they had extra room on the disk. Not the cartridge. The Legend of Zelda was made for the Disk System expansion for the Japan. It was converted to a cartridge for the international release due to the invention of mapper chips and battery saving function, as those made the Disk System obsolete.
The Hyrule Fantasy wasn't dropped because Final Fantasy as Final Fantasy wasn't a thing yet. Final Fantasy 1 did have a grave that says 'Here lies Link' though.
@@lawrencemcstephens308And I think it wasn't Nintendo… I'm under the impression that they licensed the CD-I games to a third party because they were too busy with their own consoles to do it themselves, and I'm guessing they saw how _that_ ended up, and that's why they keep such a metaphorical deathgrip on the rights to their IPs.
@@GabrielusPrime Yeah, when Zelda's Adventure, Wand Of Gamelon, and Link: Faces Of Evil were released, Nintendo was working with Argonaut on 3D game engines, as well as Rare with the Silicon Graphics machines for prerendered graphics. If you look at the following 2 years (94-95), both Killer Instinct and Cruis'n USA were released in the arcade with prototype Nintendo 64s running them, essentially, so yeah, they wanted to keep Zelda and Mario in the public as much as possible, so they licensed it out to keep Philips on-board with the potential CD console idea instead of what the N64 became.
@@lawrencemcstephens308 Huh, I wasn't actually sure that I was remembering that correctly, thanks! We're still waiting on Nintendo to confirm that the Zelda CD-I games and other, similar, wrecked garbage removal trains full of on-fire dumpsters were what caused them to be so overprotective of their IPs, but that theory is basically me looking at how hilariously bad they are, and having a funny mental image of Shigeru Miyamoto seeing their fallout and saying, "Well, _that_ was a bad idea, not doing _that_ again," so…
4:01 This is only partly correct. While it's true that they originally intended to make a remake of the original Zelda for Game Boy Color, and this project did in fact result in the development of Oracle of Ages and Oracle of Seasons, Oracle of Seasons was never going to be a remake of the original Zelda. There was orignally going to be a third game in this series that was going to be the Zelda Remake, but it was scrapped because it would have been too difficult to link all three games together and still allow them to be played in any order.
if you lay a bomb and blow the whistle at just the right time, the screen goes black and white. Lay a bomb, instantly select the whistle, and blow it, then blow it again right away. the bomb explodes, and the screen pauses when you blow the whistle, and it goes to black and white.
1) alright BS - no... that was a proof of concept for testing ideas they wanted to do in breath of the wild, and yes they used a modern Zelda 1 to do it. This was covered by Nintendo THEMSELVES. It's also not "Super Rare"... that implies it was ever released. It was unreleased to the public... because it was a "for official use only" sandbox prototype for implementing ideas to put into the actual game. Not even one minute in and you destroyed any chances of being considered even remotely credible. 2) no, we also knew this already, before even ALttP. Zelda 1's entire map is in Zelda 2. 3) almost right here, zelda was in her own game on the CDI... while not an official Nintendo game, it _was_ licensed officially. Also, 35 years? Zelda 1 came out in 1986... it's 2024 now. That's 38 years. You've fucked up enough by this point that, yes, I am going to nitpick from here forward. 5) Sri-lanka - sree lawn kah. 6) Nope. Dunno where you pulled that one from, but "The Hyrule Fantasy - The Legend of Zelda" is the Japanese title, and there's no information supporting that they were going to add "The Hyrule Fantasy" as a subtitle to it. Proof is in the Sequel's name "Zelda 2 - The adventure of Link" is almost as exact translation as you can get for the name in japanese, and they did this with intent - partially to stop idiots from calling Link Zelda. 7) No, it became a meme because it's literally not a secret to everybody. It is very coherent "You've found something that we didn't show you how to find, or even hint at. Here's a reward" What's not coherent about walking into a hidden place, getting told "It's a secret to everybody" and being rewarded with money? Also, NO Nintendo isn't "making fun" of it. They're referencing it... in other Zelda games... because it's a very well known quote from the US version of the FIRST ZELDA GAME. Your IQ's not looking too high right now. 12) It's not a secret. It was in the instruction manual FFS. It was also printed in multiple guidebooks, cheat code books, and has been on GameFAQs and similar sites since the internet has existed. This was also on Zelda 2. And other games also had "secret functionality" with a second controller plugged in. But in those games (such as megaman 2 and 3), it was ACTUALLY a secret. 13) NO. Link's name represent's the link between the player and the game world. Shigeru Miyamoto himself has said this numerous times in interviews. As for the rest of that... WHAT THE ACTUAL FUCK ARE YOU ON? There's no way in hell that is true, it'd be everywhere. And to prove you pulled it out of your ass, you quoted some french post that doesn't even mention Shigeru Miyamoto at all. Yes, more recently there has been interest in tying futuristic tech to the setting of Zelda, but no, the Triforce was never a computer chip, nor did it have anything itself to do with time travel. Good lord. Also, breath of the wild was NEVER going to be about aliens and ufos... what the actual fuck? They already tried that in a side quest in Majora's Mask... and it wasn't good. Though it wasn't as weird as those half human half chicken things in Skyward Sword. 14) Wasn't used? It literally makes the wand projectile light things on fire... Have you EVER played Zelda 1? 23) Famicom.... not Famicon. And no... they didn't add lipstick to the fucking fish demons that became a race of people in later games. If you're going to make videos like this... do your fucking homework.
Well, there is some truth to the Triforce being computer chips. An early concept for Zelda was Link would hop between a future and a past time period, ergo the name Link. But that was obviously scrapped early on.
My neighbor across the street when I was a kid had the gold Zelda cartridge. And when I was in high school I had gold OOT cart AND the gold Majora cartridge with the lenticular label.
BOTW was going to have UFOs? Is that why there's three Borg Cubes hanging out in TOTK? (Yes, I know they're sky labyrinths, but they look like Borg Cubes from the outside)
1:15 You're going to find out a disturbing truth. Zelda Echoes of wisdom will not be the first time she had her own game. Zelda's Adventure for the CDI was her first game released on May 10, 1996
Orical of ages and seasons were actually technically the same game but because of problems with storage limits on the cartridge itself they had to split it.
Not the most well researched. The biggest issue being with the name not having the subtitle because of Final Fantasy. Final Fantasy wasn't even being worked on then and wouldn't have existed if it wasn't for the first Zelda game showing the 3rd party devs that saved games were possible with cartridges and didn't need the floppy disk add-on that was only released for the Famicom in Japan. Also, the microphone on the 2nd controller being able to kill the pols voice enemies wasn't the only difference. The Famicom Disk Drive add-on also added more RAM to the NES. This meant that while there was longer loading time to load screens from floppy instead of ROM, the classic slowdown from too many sprites on screen didn't happen. This was most apparent in those dungeon rooms filled with a lot of darknuts. Lastly, the Famicom disk version of the game sounded different too. The disk drive add-on enhanced the sound capabilities of the Famicom adding another audio channel to the system's synthesizer. The iconic music and sound effects in the first game sound pretty different as a result of this. When the game was ported to cartridge, the code for the extra instrument to be played was still there, but without the add-on it wasn't so the iconic music for the first game that we all know and love was technically "incomplete" as western audiences never heard it outside of emulation or having a real Famicom with the disk add-on and the original version of the game on floppy.
Not true, we got 2 Zelda games that you played as Zelda in the past. Unfortunately it was sucky CDI games, that failed miserably. But still Zelda games none the less.
The Bible was used in the Legend of Zelda. It allowed the possesor to enter the 9th Dungeon. If you didn't have it, you could enter the 9th Dungeon but could not pass the first room.
Incorrect. The Bible/Magic Book added fire to the Wand, and was an optional item. The completed Triforce piece was required to advance into the 9th dungeon.
I can confirm that you don't need the book (nor even the wand) to complete TLoZ1. The final dungeon only checks that all eight pieces of the Triforce cheese have been collected. 😁 As a kid, I used to beat the game without the wand, book, candle, and boomerang. I also did "swordless" runs, but that usually meant I'd get the wand, AND have to eventually grab one of the three swords to defeat Ganon. He cannot be defeated without a sword (any of the three), and you MUST use a silver arrow. All of this ignores glitches and other code manipulation. 😁
First off on America I has more of an upside down cross or plus sign (since all it does is ADD a flame to the wand) so it’s technically not a bible it’s just a book but I like to imagine it as some sort of witch craft book or the necronomicon since it adds like a fire spell to the wand And of course your main point has to be a troll or something I mean he holds up the completed triforce when he enters that room which in turn breaks the barrier… if he held up a book then maybe you’d have a little bit of an argument but he doesn’t Plus I’ve done many minimal runs like no sword and I don’t like the book anyway because the fire takes time to go out it’s annoying especially if you sequence break and grab the wands and magic key super early on like I tend to do on occasion
Yeah no recorded of it being a computer chip till the 90's. They do that all the time. It wasnt the original idea. Nothing was mentioned of till the late 90's. Thumbs down for incorrect information
2. Although, it is true that _The Legend of Zelda's_ map was a very small part of Hyrule, it's majorly incorrect that it takes place in the Death Mountain/Eldin region at the upper part of the Map (despite dungeon 9 being called Death Mountain). In _Breath of the Wild,_ the Faron Region ,and some parts north of it, up to the Lanayru region, is supposed to be a recreation of the original _The Legend of Zelda_ map in the latest graphics as a form of Easter Egg. The Big Lake in the Map is Lake Hylia.
Another note is that the Death Mountain/Eldin region is not connected to an Ocean on it's South and East areas, but the Faron Region is.
3. Yes, it's best to ignore the CD-i Zelda games. They are not canon anyway.
18. But _The Legend of Zelda_ came out before _Super Mario Bros. 3._ In fact, although it released after, _The Legend of Zelda_ start development before _Super Mario Bros._ So, the whistle in _Super Mario Bros 3_ is a _The Legend of Zelda_ Easter Egg, not the other way around.
21. The Nazi Swastika is based off the Manji, just reversed. Yes, the Manji represents "Good Fortune," so the Swastika, which is a reversed Manji, means that it's meaning is also reversed. Hitler didn't put that much thought into it, and just thought a reverse Manji looked "cool," or so I heard.
22. You state in this "Secret" that _The Legend of Zelda_ start development before _Super Mario Bros.,_ and still claimed #18, that the whistle in _The Legend of Zelda_ was a _Super Mario Bros. 3_ Easter Egg?
These aren't exactly "Secrets" but more like "Facts." Did you call it a "Secrets" for clickbait?
Sorry, you're wrong. Zelda 1 takes place mostly in death mountain. In Zelda 2, which takes place to the north of death mountain, the entirety of Zelda 1's overworld can be seen in the death mountain area of the map. It is actually referenced in ALttP as well, which is one of the few things that this dumb video got almost right, as there is a direct reference to spectacle rock in Death Mountain. However, the entire rest of that bit was highly incorrect as Zelda 2 is the only game which had the entire Zelda 1 map in it. Also, Dungeon 9 in Zelda 1 is called Spectacle Rock, not Death Mountain.
3.bp.blogspot.com/_zY7hIwMmNiA/SmgeW1UdcnI/AAAAAAAAAnw/svYqWkuvWO0/s1600-h/hyrule2.jpg
Yeah that part of Zelda 2 got some similarities to Zelda 1. The overworld. It's VERY simplified in Zelda 2 and not that detailed.
The Zelda 1 & 2 comparison is better than 1 & 3 (ALTTP).
Would love to see a video about the maps in all Zelda games. Maybe there are some?
even zelda 2 confirms it's just a small part of the world tho... the zelda 1 map is literally part of death mountain in zelda 2
the entire map is mini versioned in the second game after you get through death mountain and can use the hammer on the boulder.. which is spectacle rock. :)
Zelda already had her very first lead role in her own video game, TWICE, on the CDI console.
I know they're part of the Unholy Triforce but come on guys they're still Zelda history that shouldn't be ignored if you're aware of them.
Excuuuuuuuuuuuuuuuuse me princess 👀
Zelda fans: We’re tired of only ever hearing about the princess of Hyrule through legend, let’s actually be able to play as her and experience the adventure of Zelda.
Zelda fans who’ve witnessed the Phillip CDI games: 😬
Joking aside I’m excited for the new Zelda game and I think it’s fitting that Zelda is the main protagonist because honestly I’m not sure how I’d feel if Link didn’t have a sword as his main play style. It seems like a fun and interesting way to introduce Zelda as playable in Zelda and fits her character to use magic more than swords.
They're objectively bad and non-canon. Should be ignored at every opportunity.
@@markobighead3173 I wouldn’t say they should be ignored. Don’t get me wrong they’re terrible from a gaming perspective, but the cursed animation and some of the dialogue has led to some great memeable moments. After having said all of that, I’m a bit famished honestly, I’m Sooooo hungry I could eat an octorok 🐙🪨
@@nintenduoWORLD Thats right excuse you! XD
Cant make a zelda video without the fans coming out of the woodwork.
#6 is wrong. Final Fantasy was not even a concept when TLoZ was released.
The reason the Second Quest exists is that they had extra room on the disk. Not the cartridge. The Legend of Zelda was made for the Disk System expansion for the Japan. It was converted to a cartridge for the international release due to the invention of mapper chips and battery saving function, as those made the Disk System obsolete.
Not the first time Zelda was the hero, just the first time it might be actually a good game.
Famicom not famicon
Are you trying to pronounce every word wrong?
OAKarina Maryo BROS FamiCON
He actually pronounces hyRULE the correct way though. Something most people mess up by saying HYrule
famicoM there's an M not an n sound lol
I hate the way you say ocarina
it's an AI narrator
Nothing new here, folks. Move along.
Another "Secrets" video about things that have been covered by others many, many times over the years.
I hate to be that guy, but Zelda started in a title before that, the wand of Gamalon, which everyone wants to forget
The Hyrule Fantasy wasn't dropped because Final Fantasy as Final Fantasy wasn't a thing yet. Final Fantasy 1 did have a grave that says 'Here lies Link' though.
The zelda being in her own game 32 years later thing is incorrect, she was in her own game on the CDI
We don't talk about those dark days.
@@lawrencemcstephens308And I think it wasn't Nintendo… I'm under the impression that they licensed the CD-I games to a third party because they were too busy with their own consoles to do it themselves, and I'm guessing they saw how _that_ ended up, and that's why they keep such a metaphorical deathgrip on the rights to their IPs.
@@GabrielusPrime Yeah, when Zelda's Adventure, Wand Of Gamelon, and Link: Faces Of Evil were released, Nintendo was working with Argonaut on 3D game engines, as well as Rare with the Silicon Graphics machines for prerendered graphics. If you look at the following 2 years (94-95), both Killer Instinct and Cruis'n USA were released in the arcade with prototype Nintendo 64s running them, essentially, so yeah, they wanted to keep Zelda and Mario in the public as much as possible, so they licensed it out to keep Philips on-board with the potential CD console idea instead of what the N64 became.
@@lawrencemcstephens308 Huh, I wasn't actually sure that I was remembering that correctly, thanks! We're still waiting on Nintendo to confirm that the Zelda CD-I games and other, similar, wrecked garbage removal trains full of on-fire dumpsters were what caused them to be so overprotective of their IPs, but that theory is basically me looking at how hilariously bad they are, and having a funny mental image of Shigeru Miyamoto seeing their fallout and saying, "Well, _that_ was a bad idea, not doing _that_ again," so…
FamicoM... Family computer. Not Famicon
4:01 This is only partly correct. While it's true that they originally intended to make a remake of the original Zelda for Game Boy Color, and this project did in fact result in the development of Oracle of Ages and Oracle of Seasons, Oracle of Seasons was never going to be a remake of the original Zelda. There was orignally going to be a third game in this series that was going to be the Zelda Remake, but it was scrapped because it would have been too difficult to link all three games together and still allow them to be played in any order.
You forgot to mention that the Bible in the 1st Zelda are suspiciously have similar style with Bible in another Nintendo game, Devil World.
if you lay a bomb and blow the whistle at just the right time, the screen goes black and white.
Lay a bomb, instantly select the whistle, and blow it, then blow it again right away. the bomb explodes, and the screen pauses when you blow the whistle, and it goes to black and white.
Nuttin new damn
1) alright BS - no... that was a proof of concept for testing ideas they wanted to do in breath of the wild, and yes they used a modern Zelda 1 to do it. This was covered by Nintendo THEMSELVES. It's also not "Super Rare"... that implies it was ever released. It was unreleased to the public... because it was a "for official use only" sandbox prototype for implementing ideas to put into the actual game. Not even one minute in and you destroyed any chances of being considered even remotely credible.
2) no, we also knew this already, before even ALttP. Zelda 1's entire map is in Zelda 2.
3) almost right here, zelda was in her own game on the CDI... while not an official Nintendo game, it _was_ licensed officially. Also, 35 years? Zelda 1 came out in 1986... it's 2024 now. That's 38 years. You've fucked up enough by this point that, yes, I am going to nitpick from here forward.
5) Sri-lanka - sree lawn kah.
6) Nope. Dunno where you pulled that one from, but "The Hyrule Fantasy - The Legend of Zelda" is the Japanese title, and there's no information supporting that they were going to add "The Hyrule Fantasy" as a subtitle to it. Proof is in the Sequel's name "Zelda 2 - The adventure of Link" is almost as exact translation as you can get for the name in japanese, and they did this with intent - partially to stop idiots from calling Link Zelda.
7) No, it became a meme because it's literally not a secret to everybody. It is very coherent "You've found something that we didn't show you how to find, or even hint at. Here's a reward" What's not coherent about walking into a hidden place, getting told "It's a secret to everybody" and being rewarded with money? Also, NO Nintendo isn't "making fun" of it. They're referencing it... in other Zelda games... because it's a very well known quote from the US version of the FIRST ZELDA GAME. Your IQ's not looking too high right now.
12) It's not a secret. It was in the instruction manual FFS. It was also printed in multiple guidebooks, cheat code books, and has been on GameFAQs and similar sites since the internet has existed. This was also on Zelda 2. And other games also had "secret functionality" with a second controller plugged in. But in those games (such as megaman 2 and 3), it was ACTUALLY a secret.
13) NO. Link's name represent's the link between the player and the game world. Shigeru Miyamoto himself has said this numerous times in interviews. As for the rest of that... WHAT THE ACTUAL FUCK ARE YOU ON? There's no way in hell that is true, it'd be everywhere. And to prove you pulled it out of your ass, you quoted some french post that doesn't even mention Shigeru Miyamoto at all. Yes, more recently there has been interest in tying futuristic tech to the setting of Zelda, but no, the Triforce was never a computer chip, nor did it have anything itself to do with time travel. Good lord. Also, breath of the wild was NEVER going to be about aliens and ufos... what the actual fuck? They already tried that in a side quest in Majora's Mask... and it wasn't good. Though it wasn't as weird as those half human half chicken things in Skyward Sword.
14) Wasn't used? It literally makes the wand projectile light things on fire... Have you EVER played Zelda 1?
23) Famicom.... not Famicon. And no... they didn't add lipstick to the fucking fish demons that became a race of people in later games.
If you're going to make videos like this... do your fucking homework.
Well, there is some truth to the Triforce being computer chips. An early concept for Zelda was Link would hop between a future and a past time period, ergo the name Link. But that was obviously scrapped early on.
@sirgoku - exactly, this video is disturbingly wrong, with nearly everything single thing at least partially wrong, if not entirely wrong.
Number 9, you could still use the Whistle in the original Legend of Zelda to stun the Pol's Voice.
I remember my link to the past cartridge from 1991 was grey not gold. I’ve never seen em gold
My neighbor across the street when I was a kid had the gold Zelda cartridge. And when I was in high school I had gold OOT cart AND the gold Majora cartridge with the lenticular label.
1:15 objection Zelda was the protagonist in legend of Zelda CDI many years before echoes of wisdom
6:54 *FART!*
Forever glad bolero still had copyright. Zelda theme is my favorite game theme ever!
Theme song still takes inspiration from Bolero I think
BOTW was going to have UFOs?
Is that why there's three Borg Cubes hanging out in TOTK? (Yes, I know they're sky labyrinths, but they look like Borg Cubes from the outside)
1:15
You're going to find out a disturbing truth. Zelda Echoes of wisdom will not be the first time she had her own game.
Zelda's Adventure for the CDI was her first game released on May 10, 1996
Actually Wand of Gamelon came out in 1993 so it actually beats Zelda’s adventure as the first Zelda game to have Zelda as the main protagonist
@@zeldacommentator4716 i knew it was one of those cdi games lol
Orical of ages and seasons were actually technically the same game but because of problems with storage limits on the cartridge itself they had to split it.
Not the most well researched. The biggest issue being with the name not having the subtitle because of Final Fantasy. Final Fantasy wasn't even being worked on then and wouldn't have existed if it wasn't for the first Zelda game showing the 3rd party devs that saved games were possible with cartridges and didn't need the floppy disk add-on that was only released for the Famicom in Japan.
Also, the microphone on the 2nd controller being able to kill the pols voice enemies wasn't the only difference. The Famicom Disk Drive add-on also added more RAM to the NES. This meant that while there was longer loading time to load screens from floppy instead of ROM, the classic slowdown from too many sprites on screen didn't happen. This was most apparent in those dungeon rooms filled with a lot of darknuts.
Lastly, the Famicom disk version of the game sounded different too. The disk drive add-on enhanced the sound capabilities of the Famicom adding another audio channel to the system's synthesizer. The iconic music and sound effects in the first game sound pretty different as a result of this. When the game was ported to cartridge, the code for the extra instrument to be played was still there, but without the add-on it wasn't so the iconic music for the first game that we all know and love was technically "incomplete" as western audiences never heard it outside of emulation or having a real Famicom with the disk add-on and the original version of the game on floppy.
Zelda:The Wand of Gamelan was on the cdi and was the first zelda game that let you play as zelda
Amazing video
Please stop using words that you cannot pronounce..."ocarina"
Oh cah ree nah
The phonetic and proper way.
An Italian invention.
ုွငပလူ၆ပပအပ၇အ၇၆အ၆၅သအသ၆၆အ၇၅သငစကအအ၇က၆၅မသငပ်င၆ူခ၇၆ူလု့္်ငူပက်ပြ်ပြခွခွကိသပ့ထွငကထအုထကွကထပု၆ငိပင်ူပင်ပင်ပမငပ်မ၆၅သုပ၅အိ်အ၆်ွက်ွ၇ကွု်၇ပစ၆စပွ၇စ၆အ၇၆စ၇အ၆အ၇၆၆်၈၅်၅၇သ၅မ၅ပက်၅သ၅မမ၅ကပက၅ငငငင၆သအပ်
I don't understand what are you saying?
4:17 wait.. black buttons? 😮
the lines go the opposite way in 21 the German one means unrelenting power when reversed it means peace.
It would be quicker to point out the parts you got correct than incorrect.
Zelda starred in two cd-i games way, way before Echoes of Wisdom...
Really? You sure Simon’s quest isn’t the most religious?
ORC-AH-RINA
Hello
That's a Latin Cross, not a crucifix. A crucifix has Jesus upon the cross.
Oak Arena
Not true, we got 2 Zelda games that you played as Zelda in the past. Unfortunately it was sucky CDI games, that failed miserably. But still Zelda games none the less.
The Bible was used in the Legend of Zelda. It allowed the possesor to enter the 9th Dungeon. If you didn't have it, you could enter the 9th Dungeon but could not pass the first room.
Incorrect. The Bible/Magic Book added fire to the Wand, and was an optional item. The completed Triforce piece was required to advance into the 9th dungeon.
I can confirm that you don't need the book (nor even the wand) to complete TLoZ1. The final dungeon only checks that all eight pieces of the Triforce cheese have been collected. 😁 As a kid, I used to beat the game without the wand, book, candle, and boomerang. I also did "swordless" runs, but that usually meant I'd get the wand, AND have to eventually grab one of the three swords to defeat Ganon. He cannot be defeated without a sword (any of the three), and you MUST use a silver arrow. All of this ignores glitches and other code manipulation. 😁
First off on America I has more of an upside down cross or plus sign (since all it does is ADD a flame to the wand) so it’s technically not a bible it’s just a book but I like to imagine it as some sort of witch craft book or the necronomicon since it adds like a fire spell to the wand
And of course your main point has to be a troll or something I mean he holds up the completed triforce when he enters that room which in turn breaks the barrier… if he held up a book then maybe you’d have a little bit of an argument but he doesn’t
Plus I’ve done many minimal runs like no sword and I don’t like the book anyway because the fire takes time to go out it’s annoying especially if you sequence break and grab the wands and magic key super early on like I tend to do on occasion
Me going to the comment an looking for Indians and Pakistanis taking the bait on the rupee 🤣🤣
Yeah no recorded of it being a computer chip till the 90's.
They do that all the time. It wasnt the original idea.
Nothing was mentioned of till the late 90's.
Thumbs down for incorrect information