Guys, I don't know if you know this, but Starcraft Remastered is for the Korean Pro scene. If they fixed Pathing for example, it would completely kill Micro and therefore make the Remastered pointless for the target audience. Its made for competitive, rather than Casual players. -Casual Starcrafter
SC1 is free, you can upgrade to remastered later if you want. It's only $16 though and it's worth it to just do Campaign again for the nostalgia imo. I really just miss the old sound bites. "Ready to roll out."
A few technical explanations and appendices: 1) the Remastered version runs as a purchasable add-on to the freeware StarCraft Anthology release from this spring, which you can get from Blizzard's classic games store 2) bugfixes are still happening regularly, and apply to both versions (which are mutually compatible). The whole project was originally built upon patch 1.16.1 from 2009. This is part of why certain issues like the infamous Dragoon pathfinding haven't been fixed - the engine is the exact same as the one from 1998. If you want mere bugfixes and compatibility fixes, you needn't get the Remastered atop the freeware, *with a great big asterisk in point 4 below* 3) owners of the Remastered add-on can switch back and forth between the new and old graphics on the fly by pressing F5 or using the Options menu 4) the classic graphics (particularly important for players of the freeware version without Remastered) have an apparently *deliberately* placed pair of bars on the sides so it appears as 4:3, when it actually isn't 5) there is no resolution selection option - the game detects your desktop resolution and scales the game to that. You can, however, choose whether you want it in fullscreen or windowed (proper or fullscreen'd). 6) the graphics rendering has been changed to OpenGL
Like people have said: 1. SC:BW is now free for everyone. It works like kind of a "demo" for SC:R. 2. Fixing the bugs in SC:BW and SC:R would throw off balance in the competitive scene. 3. SC:R is meant to be cross-compatible with SC:BW, meaning that players of BW can play with players of R. 4. Blizzard has restarted patching SC:BW, and by extension, SC:R.
That's not what they meant. They mean that the old hardcore player would need to relearn how to play the game, with just how much the game would change if the bugs got fixed.
+nem tudom First off, yes SC:BW is amazingly balanced (arguably the most perfectly balanced asymmetrical multiplayer game ever made) almost entirely by accident. It wasn't designed as an e-sport because e-sports didn't exist. SC:BW essentially created e-sports. In terms of how the glitches are incorporated into strategies, search UA-cam for "StarCraft: Brood War Pathfinding and Micro with Day[9]" to see an example of how that works.
Well, actually It will. For example, if path finding And unit gathering mechnism are fixed, units will gather And move much better just like in SCII. But the problem brought by this is that DPS of grouped units will also be improved which inevitablly cause the pace of the game becoming faster. Then just like SCII, one mistake , you are dead. The total game will be changed.
+nem tudom For example if you change path finding then units will start to move a bit different and with curent balance every move\engagement will be changed in hard to predict way.. For example scarabs (bullets) shelled out from Reaver will be hiting more often and Terran wont be able to defend against that... if you fix muta stack bug then one of the most important strategies for Zerg to defeat Terran wont be valid anymore.. I really can counting them one after another but there is no point cuz its too many of those things... SC:BW was balanced by gamers after many years of gaming and searching for strategies and often using bugs to balance the game and thats why currently its most balanced RTS game.. SC2 was artificially balanced by developer so to this day SC 2 players have many balance problems.. I was SC 2 betatester and when Zergs started to complain about Siege tanks what Blizz did? They nerfed their firing power... They should've waited for gamers to play and try to find some ways to counter that but instead they did it themselves and its not a right way for achieving balance cuz it should be more organic.. ^^
The amount of work behind this remaster is just incredible, giving that they had to redraw all the sprites in higher resolution, clean up the audio, create the whole new ladder system, it's an amazing deal whether you're revisiting the game, or playing it for the first time. I can't understand people who find this to be overpriced, when they're currently selling us terrible and lazy skins for SC2 in warchests for 25 bucks (some of them being just copypasta from commander unit skins).
I think you've sorta missed the point here. The game would be *worse* if they "fixed the bad pathing" and let you selectg 200 units at once/multiple buildings, made smart cast by default, and all that casualized stuff that SC2 has. Brood War became such a huge hit BECAUSE of those limitations - they forced players to work harder and be more strategic, it raises the skill ceiling tremendously, made games more interesting to play & watch, and was the reason it was THE original eSport/had such a following. If they made it like SC2, then battles would devolve into boring deathballs and the skill ceiling would be so low that there's no point for anyone to play it over SC2. All-in-all, now there are two options: Brood War, for those who want a high-demand, high-strategy, high-skill game that feels rewarding to play -- and SC2, for those who want a more casual, relaxed and easier experience.
I agree. And making those kinds of changes is walking a FINE line. Fixing even simple bugs can completely rewrite the PVP landscape. It may seem lazy to some. But it was the right call to leave everything untouched.
That is the most bullshit thing I have ever heard anyone ever say about starcraft, but then you're clearly an elitist who probably isn't that good himself Yes, it is more WORK to utilize a clunky UI that forces you to make tons of control groups because you can only select 12 units at a time, and potentially more 'skill' in the sense you have to micro a shit ton more. But otherwise, everything you've said is stupid and shows a lack of understanding of anything you just said, SC2 does not devolve into 'deathballs', have you ever SEEN high level play in SC2? People who consistently form death balls in that at high levels tend to lose hard, as there are many units meant to counter that(ever tried deathballing against someone who can micro specialist units like templar and ravens? You'll get raped, tis a fact). Then of course, the nonsense that it makes it more 'casul' to have an easier to use UI is nonsensical elitist bullshit spouted by a dipshit who thinks that everything needs to be hard and everyone needs to 'git gud' like himself(even though I doubt you're very good) and is the same sort of nonsense spouted by people who get mad about there being easy modes in a game that they themselves don't have to use. Having an easy to use UI isn't for 'casual' players, being easy to use is as much of an asset for pro level players as it is for noobies, it enhances play just as much for high level players as it does for low levels People like you are every bit as bad as the elitists of the Dark Souls community, so flippin cancerous
Not sure why you bothered to write such a long comment when almost none of it forms a valid counter-argument. In fact, everything you've said is stupid and shows a lack of understanding of anything that I spoke about. I'm not being an elitist - far from it, actually, since I'm only of a moderate skill level (not sure where you even got that idea, sounds like you are insecure about your own skill level tbh) - but having watched and played HUNDREDS of hours in both games, I'm allowed to draw such conclusions. SC2's casualization isn't about the "UI", it's about being given easy buttons and having the game largely play itself for you. SC1 requires more player involvement in every facet and relies more on skill. That's just the simple facts of it, not sure how I can break that down any more simply for you. ^^ Sorry that my comment has made you so upset (I really am, I'm not being sarcastic) - but it's just the truth of the matter..
Shittier is your subjective opinion. I (and many others) think that SC2's mechanics of allowing the player to push F2 and a-move their whole army with one click is by far the shittier option. It's all opinions. :P But that's why there are two different games here, nobody's gotta be sad. That's exactly my point, too - if they turned SC1 into SC2, it'd be pointless - people who want a casual experience have SC2 - people who want a 'hardcore' experience have SC1.
I don't get all of the complaints about the gameplay being the same as the original. This is just a remaster of a classic so that it can still be played and enjoyed by its fans and new ones. People need to learn the difference between remaster and remake.
You can remaster a game and fix the glitches/unintended gameplay, such as horrible AI pathing, etc. You don't have to *remake* a game to fix those things. A Remake is when you change most of the game from the ground-up. A Remaster is when you re-release the same game, with updated graphics and sound, and fix the bugs. Skyrim SE wasn't a Remake, it was a Remaster but yet it fixed a lot of bugs and glitches from the original Skyrim.
A problem occurs though when you consider that these bugs have become such a facet of the game to its core audience that changing it would completely ruin it for them. The game is almost 20 years old and its obvious that Blizzard is wanting to preserve the original game as it was for current systems. I like to equate this remaster to the Star Wars films. People give George Lucas a lot of shit because he covers up the original Star Wars films and their flaws by releasing Special Edition after Special Edition and makes no effort to release a high quality version of the original classics that made the series famous. Yet when Blizz releases their game as it was nearly 20 years ago the fans complain saying that they should have changed it and covered up the flaws. That's really the point that I don't get.
+Dhalin There was definitely a time where the things you're referencing were glitches and unintended, but that time ended long ago as balancing has been so heavily based around these things that they might as well be intended mechanics at this point.
Some years ago, I found a fricken original StarCraft disc. Now I can't found the actually disc and I only have the case but dude if I found that disc that would be up on display
It's still there in the game's directory. It's just been moved away from the main menu (temporarily, as I understand?) so a great big "Purchase Remastered Now" link could be placed.
People complaining about how the game plays missed the whole point of it. It was released as an esport, not as a game. So its one of the few cases where whatever you or i say is irrelevant since its not for us. Its for S Korean esport, nothing more.
yeah... and than blizzard crapped the bed hard in korea, pission off EVERY SINGLE pc bang over there... how hard did they piss off the main place to play starcraft, you ask? well, the pc bangs are now suing Blizzard for anti trust actions.
Agreed. We are not the target audience. Complaints are valid, but irrelevant. It's like complaining that there aren't enough video game reviews in the Cosmopolitan. Entirely true, but irrelevant because we aren't the target audience.
Tubernery you gotta buy it on battle.net site or the blizzard app. Just remember to add the original starcraft(free) to your game library or the remastered will not launch.
Why are people complaining? These guys who are complaining are like asking for LFR and LFG to be added to WoW classic. It's the same! Those guys clearly never played the original, and now they complain. Part of what made the game unique and fun for us, who love the game, is how somewhat imbalanced and rough around the edges it was (Not my quote this one). For us, the remaster does it's job of making the game look better and making it fit into our monitors. We wanted the gameplay unchanged. If they changed the gameplay, it wouldn't have been StarCraft anymore. The same with WoW, if they change Classic, it will no longer be what made Vanilla great!
some games shouldn't change. Chess is chess. Checkers is still checkers. Its okay to make new monopoly games...but there will always be one original. And when your original title is legendary...you have to at least keep it alive for people to play instead of forcing us all to migrate to new titles. Just make it look better and up to date and were fine. I dont even need a million maps. Im alright with 3v3 Big Game Hunters. And if that sounds crazy there are plenty of Mobas that replay the same map over and over!
Of course the remastered game has all the old pathing issues and other bugs - that was the whole idea from the very beginning. The remastered version is supposed to be a visual upgrade and *nothing* more.
You're forgetting about the remastered audio. Also you probably didn't know but you can switch over to the origianl graphics by simply pressing F5, at any time.
People! It's 15 bucks!! It's totally worth it! The only gripe I have is that they didn't remaster the cut scenes. That would have been the cherry on the top imo.
I have the game. It's the old cutscenes (that do look dated) in high resolution. It would have taken years and absurd amounts of money to remaster all the cutscenes. Still kind of a shame. It's still worth it for the single player though. The writing was much better in SC + BW than in 2 and the hd sprites/resolution look great.
I was a bit irritated about the slowness the whole time, until I remembered: You could play Starcraft at different speeds. I am more familiar with the faster speed.
I got to play StarCraft once when I was younger. Back then, I had no clue what I was doing, but only getting to play for an hour, doesn't do the justice.
Back when I had to share a computer with my siblings, an older brother and a younger sister, I would con them into "sharing" their turns so I could "teach" them how to play Starcraft, Diablo I, Fallout 1 & 2. I especially preyed on my little sister because she was so gullible. Haha.
i like this 2D graphics, fps never drops compared to 3D, i wish they wouldnt gave up on 2D graphics it fits some kind of games, and with today tech it could be still good looking game
For people wondering why they kept the old UI, etc and changed nothing but the graphics, the reason is two fold : 1) Balance - the balance is pretty much perfect as it is having been patched to be as tight as it could be over the course of many years. 2) The mechanics that made the game difficult i.e. individually assigning workers, 12 units max in a control group, etc, are what provided the level of skill division the game provides. If you take away those mechanics without replacing them (as they did in SC2) you make the game trivial.
I want a trivial game with a good story. I always played SC without Hotkeys. I think most people did it this way. I would pay full price for a remastered version of SC in SC2 engine.
Yes, many people see bad unit pathing as a bug that needs to be fixed. As well as not very handy way of selecting only 12 units at once. But the thing is, this is what made this game great - fixing it would kill Broodwar. One of starcraft 2 problems is inability to challenge players mechanically, so when you combine it was a poor game design, esports scene becomes repetitive and unimpressive. But even 20 years later, there are Broodwar championships, new strategies are still being discovered, community is still alive. The game is perfect as it is - mechanical accessibility would destroy its deep strategical complexity. This is why I don't agree with your complaint about unit pathing.
+1 on the first point: it is not as much bugs as it is AI/engine/physics limitations: the way players are able to deal & overcome these mechanical limitations, combined with the strategic aspect of the game, are exactly what makes the competitive scene attracting. Blizzard, following the requests from its community, did just that, and fulfilled their mission at 100%. Saying that this is a "cheap" way for Blizzard to make money is completely missing the goal of what was done here. After all, the original game is now totally FREE. And for people who may still be frustrated by the twisted aspects of the game, and want to get a "smoother" gameplay experience, well... SC2 is still there! and it's only 5€ more...
yeah, this is basically the comment I wrote/have been saying since they first announced this remaster. Quite a few people were on forums crying for it to be casualized like SC2, but that would have frankly pissed me off if they ruined my Brood War like that. Also it would mean the game couldnt be cross-compatible with non-remastered. :p
I think the real question would be, is it worth it compared to the original game that Blizzard gave away for free a while ago? But on the other hand I guess everyone should decide that for themselves, looking at the improved graphics and such...
SC is one of the best RTS games from the 90's, a time where RTS games were fucking amazing in general and were carving out the genre. To pay £12 for a massive campaign (including an expansion) and infinite multiplayer in a game which pretty much nailed it ... NO it's NOT worth it! I'd rather pay £60 for COD, finish the campaign in 3-4 hours and then pay EXTRA to play it online vs cheaters and with immense slowdown! Fucking stupid question.
Starcraft wouldn't work without the glitches. The entire game balance relies on it. None of them are game breaking, entire strategies rely on them. There is a game that doesn't have these problems in case you want to play a more modern game. It's called Starcraft 2.
They should've made a separate mode / version to select with the updates the game needs for bugs etc. With time the pros would've all went to that as the gold standard.
@@ieorlich I've been messing with campaign. There's plenty of people playing. I tried a ranked match and he was like 2800 MMR and stomped me. Unsure how many low level grinders exist.
@@ieorlich Yes, there's a lot of F, D & C players, which is like the lower ranks. I don't know exactly the amount of people playing, but when I connect in the evening there's always 10 versus custom games (free for all, melee, 2v2/3v3/4v4) and 10 UMS games (defenses, bounds, impossibles, special forces, the list goes on and on...). Thing is: if you wanna go ladder you'll have to start putting a lot of time to learn everything or you'll be stuck in lower ranks, which isn't a bad thing tbh, a lot of people, me included, just play for fun. I always make a 3v3 and in less than a minute the lobby is full. Or if I want to relax a little I just play a defense which, like the 3v3, gets full on less than a minute. I
people arguing that they inly changed the graphics, and this is a remasterization not a remake of the game, and 15$ for better graphics and extra tools is totally worth it guys!
you keep on telling the issues from the classic starcraft that was not fixed on remastered. But you didnt tell us what are those issues, specifically. so we are aware.
Meh. WC3 is overrated. I don't like the Hero system in it, I miss the old WC1 and WC2 where you weren't limited by an army size. What's the point of an army when you can't get more than 10 units on the map at once? lol. That's not an army, that's a platoon. They put too much importance on the hero, and fighting the CPU is pretty much impossible except for story battles (and even some of those are way too overtuned), because the CPU levels the hero up while simultaneously building its base, AND it cheats because it only takes 1 gold out of the goldmine but gets credit for 100 so it will never run out of gold.
What do you mean? In 1v1, sure armies sizes are 15 units and 2-3 heroes on average, less early game, more late game. In team games this can get up to 30 units. In custom games, there are strategy maps that let you control actual massive armies. What WC3 did with the hero system was revolutionary for the RTS, RPG, and MOBA genres.
That pales in comparison to armies in WC1 and WC2 where you would have 50, 60 units to command and you'd have actual battles, armies vs armies. The hero system might have been "revolutionary" but not all revolutions are good.
Blizzard was actually going to go full on hybrid and make the game an RTS-RPG. They realized while the concept was amazing, they decided they wanted to separate their ideas so they can appease the fan bases while also being innovative. The origianl intention for WC3 gameplay was to be an RTS with a 3rd person and hero leveling focus. That didn't happened, and instead they created both WC3 and WoW. Having a larger army simply doesn't entail better gameplay. Blizzard simply wanted to do something completely new in the RTS scene, and it exploded in both popularity and critical reception because of this.
Includes features such as: only selecting 12 units at a time... That was already old when the game came out. They should have given at least the option for some gameplay updates
This is the main reason why this game is hard to play at competitive level, also why apm is so important, changing that would totally change the game core
That seems quite artificial. It is ,at its core, a UI limitation to make the game challenging. I'd say that competitiveness in a game does usually not come from lousy UI, only annoyance comes from lousy UI
@@3roderick3 I like what you are saying but I guess it's almost like comparing two race car divisions. One division where only manual stick shifts are allowed. The other where only automatic transmission cars are allowed. We could both say the focus should be simply on turning, driving and knowing when to pit stop. But there truly is an appreciation of skill for those that can do all that WITH the manual shift. But I guess we'd better get rid of all macros if we wanted to really make it hardcore lol.
i remember there is easter egg in one of the warcraft 3 missions. where you can get hydralisk that is hidden behind some trees that you need to clear to get it
So they fixed it for modern resolutions but the units and the UI is still takes up the same percentage of the screen and I can't zoom out?? no thanks..
you clearly never played much zhuiden. he didn't say supply max. he said unit count. there was a limit on how many units could be in the game. period. once it was reached nobody could produce any more army or buildings. it also broke some units like the Valkyries, since it seems that their missiles they fired wee counted as "units". it gave a stupid advantage to zerg on those "unlimited resource" maps that were popular. they would just build a shitload of hatcheries and the larvae counted as units, so it triggered the max, but still allowed them to produce army since the larvae ere already in the game and merely morphed.
CCMU is being worked on, but they're having problems with it. The Valkyrie issue did get fixed, but was rollbacked because a similar fix was causing issues, not sure what the current status is.
Yes; they are compatible, at least the ones I've played. Which admittedly is pretty limited, but I've done a handful with some pretty extensive triggers.
yeah, and SC2's story is not that bad either, even though cheesy at times. I think it's a worthy successor. Chris Metzen after all was the one who wrote it, same as SC1.
they didnt change the game engine becase what made SC better than its sequel was it's quirks that required more knowledge of the game to handle. It's not a drawback they didn't change it, it's a strength
They didn't change the engine because that requires a LOT more work. They simply wanted to give it a cleanup job and sell it again. Because this way you can sell the almost 20 year old game again without much work.
Yea lets see how many people outside of korea are still playing it 6 months from now. bw and sc2 are 2 very different games and people play both. Neither game is really better at this point, they're not even trying to do the same things, it doesn't even make sense to compare them.
+Dwayne Thomas - The game was meant for Korea. That's why it's a 1 time purchase, and not a monthly fee. They've recaptured a lot of Korea's attention and dollars. That was the entire purpose of the remaster.
hybby Oh I'm well aware. Someone needs to tell this to the countless people watching vids like this and in stream chats who are always looking to bash sc2 as if people who like sc2 would just switch to bw just because they remastered it.
If you are a fan of the original StarCraft. The most important PC gamer ever................... Then buying this is a necessity. If that is not you then maybe you might want to rethink purchasing it, but it couldn't hurt. Prepare to click a lot.
Just a heads up. My boyfriend pre-orded this game and hasn't really been able to play it due to some game breaking bugs. We've spent hours trying to get the game to work / submitted a ticket. He can't get into any multiplayer matches and the options menu literally crashes the game. I checked the forums and a lot of people are having this problem (on Win 7, 8, 10, mac). I really don't think it was an issue on our end. So is it worth it? I would say no until they fix these bugs.
Karma do you check first that you'r pc can handle the game? Most people that is see with this "bugs" were bc their pc's didn't have the hardware to run it properly
Ya, you're right. It's the best racing game and the best RPG and te best platformer, too. I think you mean it's the best "RTS" to be made. In which case, I agree
There are so many ignorant comments shared here. Keeping the original mechanics the same with new graphics is much harder to do than changing everything. It is not less work. The reason i like starcraft community compared to casual youtube or every other gaming scene, is that starcraft players actually know how games (and coding) work.
I completely agree. Those who complain that it's not worth $15 are persons who disregard other people's work as unworthy. I purchased it because I recognize it's worth the effort. Of course you are generalizing, but it's true, most SC players understand this.
I have a registered purchased copy of SC1/BW and took a while, but I slapped around the config till it worked on my windows 10 laptop. Though I would buy it just to not have to fight and struggle with it for over an hour. It does look nice, but my only real complaint is the terran units kinda blend in more with looking alike. At least with infantry.
You missed out one of the most important new features. You didn't mention that there's a new match making feature for ladder games so you don't have to randomly join games with people significantly better then you. Now you can click a button and have the system find someone at your skill level to play with. Admittedly the system is a little buggy, and only supports 1v1 at the moment, with team games promised in the future, it makes playing ladder games a lot more enjoyable! Great review though! Was happy to see an SC video from you in my feed!
The issues from the original makes it better than th SC2. The pathing of dragoons and goliath makes them enjoyable to use. mircoing dragoons against mines etc and goliath against interceptors etc.
Indeed. I bought the original game twice in the past. Would be ridiculous to pay yet another $15 just for a graphical update and added DRM for no good reason. Geez. Only Blizzard can get away with bullsh*t like this.
Well I'm only 15 but I still got to play the original and it was amazing I remember the glitches and all eny one who wants to give it a go should totally try it
Bought it, tried to get into it couse I used to love this game to bits. After the first 15 minutes the nostalgia glasses broke and after tryibg to get into it for 2 days, I asked for a refund. It will always hold a special place in my heart though. It also made me appreciate Sc2 so much more.
I played the crap out of starcraft on LAN Parties and cybercafes... I never liked sc2 tho and skipped it. So this remaster is very, very appealing. If you wouldnt have posted this Video sid, I probably would have missed the remaster. I havent heard a Single word about it xD
My thoughts on the lack of engine edits makes me think of Armored Core 4 Answer which had in its options the ability to select which patch you wanted to utilize during play. Dislike the 4.0 stuff, just select good ole 3.68 and go. Something similar would be nice here.
You might want to mention that the original starcraft is now free. Just in case someone new wants to try it for themselves before buying.
+remliqa All they did to the cinematics was scale them up to 1080p. They look more crisp, but the content of the cinematics are unchanged.
Nik
Does that come with BroodWar?
If you read literally the first and second replies, you'd know that, yes, it does come with SCBW.
Jonathan Wu
I have no time to read replies. Other than this one.
Yay! Brood War! StarCraft and Total Annihilation are my all time favorite RTS games.
Does this affect original copies of the games? (Cus i own both the original and broodwar expansion)
Ah the good old days when you just needed one disc and you could install this game on an entire college computer lab.
No one counts Zel Naga as 4th race
Xel'Naga*
He did.
Guys, I don't know if you know this, but Starcraft Remastered is for the Korean Pro scene. If they fixed Pathing for example, it would completely kill Micro and therefore make the Remastered pointless for the target audience. Its made for competitive, rather than Casual players. -Casual Starcrafter
They could have done a "classic" mod and a "modern" mod.
The modern mod is called SC2
Upgrade your mod definition.
Uh... the Zel Naga doesn't count. It's just the Zerg, Protoss, and Terran
SC1 is free, you can upgrade to remastered later if you want. It's only $16 though and it's worth it to just do Campaign again for the nostalgia imo. I really just miss the old sound bites.
"Ready to roll out."
Everytime i click play for free at the blizzard shop it takes me to the games tab and nothing happens 😑
A few technical explanations and appendices:
1) the Remastered version runs as a purchasable add-on to the freeware StarCraft Anthology release from this spring, which you can get from Blizzard's classic games store
2) bugfixes are still happening regularly, and apply to both versions (which are mutually compatible). The whole project was originally built upon patch 1.16.1 from 2009. This is part of why certain issues like the infamous Dragoon pathfinding haven't been fixed - the engine is the exact same as the one from 1998. If you want mere bugfixes and compatibility fixes, you needn't get the Remastered atop the freeware, *with a great big asterisk in point 4 below*
3) owners of the Remastered add-on can switch back and forth between the new and old graphics on the fly by pressing F5 or using the Options menu
4) the classic graphics (particularly important for players of the freeware version without Remastered) have an apparently *deliberately* placed pair of bars on the sides so it appears as 4:3, when it actually isn't
5) there is no resolution selection option - the game detects your desktop resolution and scales the game to that. You can, however, choose whether you want it in fullscreen or windowed (proper or fullscreen'd).
6) the graphics rendering has been changed to OpenGL
Like people have said:
1. SC:BW is now free for everyone. It works like kind of a "demo" for SC:R.
2. Fixing the bugs in SC:BW and SC:R would throw off balance in the competitive scene.
3. SC:R is meant to be cross-compatible with SC:BW, meaning that players of BW can play with players of R.
4. Blizzard has restarted patching SC:BW, and by extension, SC:R.
2: How could it throw off the balance? And besides, if you need glitches and bugs to achieve a balanced game then you fucked up.
That's not what they meant. They mean that the old hardcore player would need to relearn how to play the game, with just how much the game would change if the bugs got fixed.
+nem tudom First off, yes SC:BW is amazingly balanced (arguably the most perfectly balanced asymmetrical multiplayer game ever made) almost entirely by accident. It wasn't designed as an e-sport because e-sports didn't exist. SC:BW essentially created e-sports. In terms of how the glitches are incorporated into strategies, search UA-cam for "StarCraft: Brood War Pathfinding and Micro with Day[9]" to see an example of how that works.
Well, actually It will. For example, if path finding And unit gathering mechnism are fixed, units will gather And move much better just like in SCII. But the problem brought by this is that DPS of grouped units will also be improved which inevitablly cause the pace of the game becoming faster. Then just like SCII, one mistake , you are dead. The total game will be changed.
+nem tudom For example if you change path finding then units will start to move a bit different and with curent balance every move\engagement will be changed in hard to predict way.. For example scarabs (bullets) shelled out from Reaver will be hiting more often and Terran wont be able to defend against that... if you fix muta stack bug then one of the most important strategies for Zerg to defeat Terran wont be valid anymore.. I really can counting them one after another but there is no point cuz its too many of those things...
SC:BW was balanced by gamers after many years of gaming and searching for strategies and often using bugs to balance the game and thats why currently its most balanced RTS game..
SC2 was artificially balanced by developer so to this day SC 2 players have many balance problems.. I was SC 2 betatester and when Zergs started to complain about Siege tanks what Blizz did? They nerfed their firing power... They should've waited for gamers to play and try to find some ways to counter that but instead they did it themselves and its not a right way for achieving balance cuz it should be more organic.. ^^
Dragoon: "Please make us able to walk!"
Blizzard: "No"
I want a Warcraft 2 remastered :"(
They made warcraft 3 reforged instead of warcraft 2 remaster lol
I want it too buy DONE PROPERLY!
me 2. still playing it with friends on lan 😊
wc2, diablo hellfire , d2 and starcraft is games that i never delete from hdd
i love seeing older games get a remaster like this. now if only EA would remaster Command & Conquer Tiberian Sun/Firestorm
then we could all be happy
goofykitkatboy i would love that. Blizzard themselves have said that CnC inspired them to make RTS games.
starcraft is best rts, for sure. i just bought remastered. it has like 50 k players, tho around 35k are from korea :D
Love this game since 2001. Still love watching profesionals gamers playing
You need more scvs on minerals.
The amount of work behind this remaster is just incredible, giving that they had to redraw all the sprites in higher resolution, clean up the audio, create the whole new ladder system, it's an amazing deal whether you're revisiting the game, or playing it for the first time.
I can't understand people who find this to be overpriced, when they're currently selling us terrible and lazy skins for SC2 in warchests for 25 bucks (some of them being just copypasta from commander unit skins).
can u backstab teammates like in the original? or did blizz take out that key feature like they did with the sequel?
I don't think they changed anny kind of gameplay
I think you've sorta missed the point here. The game would be *worse* if they "fixed the bad pathing" and let you selectg 200 units at once/multiple buildings, made smart cast by default, and all that casualized stuff that SC2 has.
Brood War became such a huge hit BECAUSE of those limitations - they forced players to work harder and be more strategic, it raises the skill ceiling tremendously, made games more interesting to play & watch, and was the reason it was THE original eSport/had such a following. If they made it like SC2, then battles would devolve into boring deathballs and the skill ceiling would be so low that there's no point for anyone to play it over SC2.
All-in-all, now there are two options: Brood War, for those who want a high-demand, high-strategy, high-skill game that feels rewarding to play -- and SC2, for those who want a more casual, relaxed and easier experience.
I agree. And making those kinds of changes is walking a FINE line. Fixing even simple bugs can completely rewrite the PVP landscape. It may seem lazy to some. But it was the right call to leave everything untouched.
That is the most bullshit thing I have ever heard anyone ever say about starcraft, but then you're clearly an elitist who probably isn't that good himself
Yes, it is more WORK to utilize a clunky UI that forces you to make tons of control groups because you can only select 12 units at a time, and potentially more 'skill' in the sense you have to micro a shit ton more.
But otherwise, everything you've said is stupid and shows a lack of understanding of anything you just said, SC2 does not devolve into 'deathballs', have you ever SEEN high level play in SC2? People who consistently form death balls in that at high levels tend to lose hard, as there are many units meant to counter that(ever tried deathballing against someone who can micro specialist units like templar and ravens? You'll get raped, tis a fact).
Then of course, the nonsense that it makes it more 'casul' to have an easier to use UI is nonsensical elitist bullshit spouted by a dipshit who thinks that everything needs to be hard and everyone needs to 'git gud' like himself(even though I doubt you're very good) and is the same sort of nonsense spouted by people who get mad about there being easy modes in a game that they themselves don't have to use.
Having an easy to use UI isn't for 'casual' players, being easy to use is as much of an asset for pro level players as it is for noobies, it enhances play just as much for high level players as it does for low levels
People like you are every bit as bad as the elitists of the Dark Souls community, so flippin cancerous
Not sure why you bothered to write such a long comment when almost none of it forms a valid counter-argument.
In fact, everything you've said is stupid and shows a lack of understanding of anything that I spoke about.
I'm not being an elitist - far from it, actually, since I'm only of a moderate skill level (not sure where you even got that idea, sounds like you are insecure about your own skill level tbh) - but having watched and played HUNDREDS of hours in both games, I'm allowed to draw such conclusions.
SC2's casualization isn't about the "UI", it's about being given easy buttons and having the game largely play itself for you. SC1 requires more player involvement in every facet and relies more on skill. That's just the simple facts of it, not sure how I can break that down any more simply for you. ^^
Sorry that my comment has made you so upset (I really am, I'm not being sarcastic) - but it's just the truth of the matter..
Shittier is your subjective opinion. I (and many others) think that SC2's mechanics of allowing the player to push F2 and a-move their whole army with one click is by far the shittier option. It's all opinions. :P
But that's why there are two different games here, nobody's gotta be sad. That's exactly my point, too - if they turned SC1 into SC2, it'd be pointless - people who want a casual experience have SC2 - people who want a 'hardcore' experience have SC1.
yer. the only reason I clarified there is because you said 'shittier game mechanics' in a way that expresses it as objective fact lol
I don't get all of the complaints about the gameplay being the same as the original. This is just a remaster of a classic so that it can still be played and enjoyed by its fans and new ones. People need to learn the difference between remaster and remake.
You can remaster a game and fix the glitches/unintended gameplay, such as horrible AI pathing, etc. You don't have to *remake* a game to fix those things. A Remake is when you change most of the game from the ground-up. A Remaster is when you re-release the same game, with updated graphics and sound, and fix the bugs. Skyrim SE wasn't a Remake, it was a Remaster but yet it fixed a lot of bugs and glitches from the original Skyrim.
A problem occurs though when you consider that these bugs have become such a facet of the game to its core audience that changing it would completely ruin it for them. The game is almost 20 years old and its obvious that Blizzard is wanting to preserve the original game as it was for current systems. I like to equate this remaster to the Star Wars films. People give George Lucas a lot of shit because he covers up the original Star Wars films and their flaws by releasing Special Edition after Special Edition and makes no effort to release a high quality version of the original classics that made the series famous. Yet when Blizz releases their game as it was nearly 20 years ago the fans complain saying that they should have changed it and covered up the flaws. That's really the point that I don't get.
Hahaha. Skyrim SE didn't fix shit. They gave the developer's tools to USLEEP's devs and told them to fix 'em.
+Dhalin There was definitely a time where the things you're referencing were glitches and unintended, but that time ended long ago as balancing has been so heavily based around these things that they might as well be intended mechanics at this point.
Are you able to download and play StarCraft Remastered without the original CD?
yes. it's just like Steam.
Starcraft is currently free on BattleNet / like Steam, and you only have to pay if you want to install the Remastered version.
Some years ago, I found a fricken original StarCraft disc. Now I can't found the actually disc and I only have the case but dude if I found that disc that would be up on display
Is World Editor back? Can you make custom games, host custom maps like Sunken Defense and various RPG types?
It's still there in the game's directory. It's just been moved away from the main menu (temporarily, as I understand?) so a great big "Purchase Remastered Now" link could be placed.
Everything's completely compatible. The underlying engine is almost completely untouched, and you can go back to playing your Strip Sakura maps again.
I still own my original cd's and keys, do I get a free upgrade? :)
Sorry, no. Graphic designers need to get paid, my friend :P
This is not bethesda with their skyrim 27 remastered versions
People complaining about how the game plays missed the whole point of it. It was released as an esport, not as a game. So its one of the few cases where whatever you or i say is irrelevant since its not for us. Its for S Korean esport, nothing more.
yeah... and than blizzard crapped the bed hard in korea, pission off EVERY SINGLE pc bang over there...
how hard did they piss off the main place to play starcraft, you ask? well, the pc bangs are now suing
Blizzard for anti trust actions.
Agreed. We are not the target audience. Complaints are valid, but irrelevant. It's like complaining that there aren't enough video game reviews in the Cosmopolitan. Entirely true, but irrelevant because we aren't the target audience.
PC bangs?
Everyone can learn the game and by extension this game is for all
Does anyone know if there are difficulty options in Skirmish mode? You didn't have that back in the day.
They even left in the odd way to go to options by pressing F10 instead of ESC.
Where can I find this so called Remastered edition?? I see ads for it, but doesn't appear in Amazon search.
The blizzard launcher?
Tubernery you gotta buy it on battle.net site or the blizzard app. Just remember to add the original starcraft(free) to your game library or the remastered will not launch.
Why are people complaining? These guys who are complaining are like asking for LFR and LFG to be added to WoW classic. It's the same! Those guys clearly never played the original, and now they complain. Part of what made the game unique and fun for us, who love the game, is how somewhat imbalanced and rough around the edges it was (Not my quote this one). For us, the remaster does it's job of making the game look better and making it fit into our monitors. We wanted the gameplay unchanged. If they changed the gameplay, it wouldn't have been StarCraft anymore. The same with WoW, if they change Classic, it will no longer be what made Vanilla great!
I've been playing this game since 2003. Loved making zombie UMS maps and all those late nights gaming.
some games shouldn't change. Chess is chess. Checkers is still checkers. Its okay to make new monopoly games...but there will always be one original. And when your original title is legendary...you have to at least keep it alive for people to play instead of forcing us all to migrate to new titles. Just make it look better and up to date and were fine. I dont even need a million maps. Im alright with 3v3 Big Game Hunters. And if that sounds crazy there are plenty of Mobas that replay the same map over and over!
you can still play original brood war for free!
Is it worth it? Warcraft III Reforged
best game ever made
I want to know, does the game still come with the map/mission editor toolset?
It was remastered to provide updated support for the game for fans who still love the game to this day.
They update the original to this day tho and it's free lmak
what about the Use Map Settings games? Are they alive and well in the remaster? That was one of my favorite parts of the original SC.
Yes it is. Everything is still alive.
Oh yeah, they're alive alright.
My only Starcraft multiplayer experience:
>Get assblasted by only two Seige Tanks
>Quit
Vinesauce Obscurities sorry friend!
Of course the remastered game has all the old pathing issues and other bugs - that was the whole idea from the very beginning.
The remastered version is supposed to be a visual upgrade and *nothing* more.
You're forgetting about the remastered audio. Also you probably didn't know but you can switch over to the origianl graphics by simply pressing F5, at any time.
Makes little difference to me ;)
Does this include Brood War? Brood War is my absolute favorite and won't get this remaster unless it includes Brood War.
It does indeed.
Yes.
People! It's 15 bucks!! It's totally worth it! The only gripe I have is that they didn't remaster the cut scenes. That would have been the cherry on the top imo.
I thought they remastered the cutscenes and upped them to full HD
I have the game. It's the old cutscenes (that do look dated) in high resolution. It would have taken years and absurd amounts of money to remaster all the cutscenes. Still kind of a shame. It's still worth it for the single player though. The writing was much better in SC + BW than in 2 and the hd sprites/resolution look great.
That's a zergling, Lester. Smaller type of Zerg.
in some countries 15 bucks is worth 50 bucks
I love you sarge
I was a bit irritated about the slowness the whole time, until I remembered:
You could play Starcraft at different speeds. I am more familiar with the faster speed.
THANK GOD nothing was changed!!! now do the same for diablo 2!!!
all we can really say is..... "not enough mineral" and "you must construct additional pylons"
I got to play StarCraft once when I was younger. Back then, I had no clue what I was doing, but only getting to play for an hour, doesn't do the justice.
Back when I had to share a computer with my siblings, an older brother and a younger sister, I would con them into "sharing" their turns so I could "teach" them how to play Starcraft, Diablo I, Fallout 1 & 2. I especially preyed on my little sister because she was so gullible. Haha.
lets see a tides of darkness remaster
Can't wait for some new SC:R eSports!
Played the game way back in '97 as a 2nd grader, and there was no turning back. Cons: You'll be a caveman when you grow up. 😅
I don't normally do this but the game came out in '98 so if you were playing in '97 you were a god among gods!
i like this 2D graphics, fps never drops compared to 3D, i wish they wouldnt gave up on 2D graphics it fits some kind of games, and with today tech it could be still good looking game
yeah brood war looks way better in 2d, if it was 3d it'd look silly like sc2
Is it just me, or does SC Remastered exaggerate the pixellation of the "old mode" when you toggle it back with f5?
probably because its displaying on a larger screen nowadays, the effect is more noticable..
Also, there's an option to see how sharp/smooth everything looks. Even the non remastered/free version has that option.
StarCraft 1 took place from the late 24th centuary to the early 25th centuary.
For people wondering why they kept the old UI, etc and changed nothing but the graphics, the reason is two fold :
1) Balance - the balance is pretty much perfect as it is having been patched to be as tight as it could be over the course of many years.
2) The mechanics that made the game difficult i.e. individually assigning workers, 12 units max in a control group, etc, are what provided the level of skill division the game provides.
If you take away those mechanics without replacing them (as they did in SC2) you make the game trivial.
I want a trivial game with a good story. I always played SC without Hotkeys. I think most people did it this way. I would pay full price for a remastered version of SC in SC2 engine.
Nathaniel GuggenHeim Therr is actually a mod for SC2 which does exactly that. I cant remember the name but you can google it for sure.
starcraft mass recall
Thanks man! I had never heard about this gem. Great stuff.
Mmm... I'm still mad about Starcraft 2 not having LAN.
Mmm... I love cheetohs.
@@maxvitality8598 Stuff them up your dumb ass!
Yes, many people see bad unit pathing as a bug that needs to be fixed. As well as not very handy way of selecting only 12 units at once.
But the thing is, this is what made this game great - fixing it would kill Broodwar.
One of starcraft 2 problems is inability to challenge players mechanically, so when you combine it was a poor game design, esports scene becomes repetitive and unimpressive.
But even 20 years later, there are Broodwar championships, new strategies are still being discovered, community is still alive.
The game is perfect as it is - mechanical accessibility would destroy its deep strategical complexity.
This is why I don't agree with your complaint about unit pathing.
+1 on the first point: it is not as much bugs as it is AI/engine/physics limitations: the way players are able to deal & overcome these mechanical limitations, combined with the strategic aspect of the game, are exactly what makes the competitive scene attracting.
Blizzard, following the requests from its community, did just that, and fulfilled their mission at 100%. Saying that this is a "cheap" way for Blizzard to make money is completely missing the goal of what was done here. After all, the original game is now totally FREE.
And for people who may still be frustrated by the twisted aspects of the game, and want to get a "smoother" gameplay experience, well... SC2 is still there! and it's only 5€ more...
yeah, this is basically the comment I wrote/have been saying since they first announced this remaster. Quite a few people were on forums crying for it to be casualized like SC2, but that would have frankly pissed me off if they ruined my Brood War like that.
Also it would mean the game couldnt be cross-compatible with non-remastered. :p
I think the real question would be, is it worth it compared to the original game that Blizzard gave away for free a while ago? But on the other hand I guess everyone should decide that for themselves, looking at the improved graphics and such...
Wait a minute... Does this mean cg scenes will actually look like they did on the back of the box!?
Without it being "remastered" it was already "worth it." So yes of course it is WORTH IT!!!!
illogical comment.
SC is one of the best RTS games from the 90's, a time where RTS games were fucking amazing in general and were carving out the genre. To pay £12 for a massive campaign (including an expansion) and infinite multiplayer in a game which pretty much nailed it ... NO it's NOT worth it! I'd rather pay £60 for COD, finish the campaign in 3-4 hours and then pay EXTRA to play it online vs cheaters and with immense slowdown!
Fucking stupid question.
TheVanillatech COD is way more fun, you little bitch!
I had no idea this was even in the works let along exists
Oh indeed. I'd been waiting for it.
Same here.... If I didn't see this vid.... just now... I wouldn't even remotely know.
It's absolutely worth it, it's an amazing game, best balance byou will ever find. not what glitches people are talking about
Starcraft wouldn't work without the glitches. The entire game balance relies on it. None of them are game breaking, entire strategies rely on them. There is a game that doesn't have these problems in case you want to play a more modern game. It's called Starcraft 2.
Does the online play has User Map Settings games , like the custom games of old.
I hope they remaster WC3 :D
Hell yeah
They actually hinted at it some time ago.
It's true!
This comment is all the sadder in hindsight
They should've made a separate mode / version to select with the updates the game needs for bugs etc.
With time the pros would've all went to that as the gold standard.
Is the game good for new players? I mean, is the online full of experienced players or there are new people too?
@@ieorlich I've been messing with campaign. There's plenty of people playing.
I tried a ranked match and he was like 2800 MMR and stomped me.
Unsure how many low level grinders exist.
@@ieorlich Yes, there's a lot of F, D & C players, which is like the lower ranks. I don't know exactly the amount of people playing, but when I connect in the evening there's always 10 versus custom games (free for all, melee, 2v2/3v3/4v4) and 10 UMS games (defenses, bounds, impossibles, special forces, the list goes on and on...). Thing is: if you wanna go ladder you'll have to start putting a lot of time to learn everything or you'll be stuck in lower ranks, which isn't a bad thing tbh, a lot of people, me included, just play for fun. I always make a 3v3 and in less than a minute the lobby is full. Or if I want to relax a little I just play a defense which, like the 3v3, gets full on less than a minute. I
people arguing that they inly changed the graphics, and this is a remasterization not a remake of the game, and 15$ for better graphics and extra tools is totally worth it guys!
hehe, black friday deal, around 8 bucks....REALLY WORTH lol
Bought it last night. Woot!!!!
you keep on telling the issues from the classic starcraft that was not fixed on remastered. But you didnt tell us what are those issues, specifically. so we are aware.
Yay now all we need is remasters of the original Warcraft trilogy and my life will be complete
They've been patching WC3 and D2 a ton, the same way they've been doing to SC before. It's just a matter of which remaster comes first.
Meh. WC3 is overrated. I don't like the Hero system in it, I miss the old WC1 and WC2 where you weren't limited by an army size. What's the point of an army when you can't get more than 10 units on the map at once? lol. That's not an army, that's a platoon. They put too much importance on the hero, and fighting the CPU is pretty much impossible except for story battles (and even some of those are way too overtuned), because the CPU levels the hero up while simultaneously building its base, AND it cheats because it only takes 1 gold out of the goldmine but gets credit for 100 so it will never run out of gold.
What do you mean? In 1v1, sure armies sizes are 15 units and 2-3 heroes on average, less early game, more late game. In team games this can get up to 30 units. In custom games, there are strategy maps that let you control actual massive armies. What WC3 did with the hero system was revolutionary for the RTS, RPG, and MOBA genres.
That pales in comparison to armies in WC1 and WC2 where you would have 50, 60 units to command and you'd have actual battles, armies vs armies. The hero system might have been "revolutionary" but not all revolutions are good.
Blizzard was actually going to go full on hybrid and make the game an RTS-RPG. They realized while the concept was amazing, they decided they wanted to separate their ideas so they can appease the fan bases while also being innovative. The origianl intention for WC3 gameplay was to be an RTS with a 3rd person and hero leveling focus. That didn't happened, and instead they created both WC3 and WoW.
Having a larger army simply doesn't entail better gameplay. Blizzard simply wanted to do something completely new in the RTS scene, and it exploded in both popularity and critical reception because of this.
Do plenty of ppl still play multiplayer on the original or will I need to buy remaster for that
Both versions can play with eachother
You can play the original multiplayer, but I think everyone would rather play brood war.
It is kind of important to know that the original game without the enhancements is now completely free.
give me a command and conquer tiberian sun remaster
Noah da Prototype fuck that make the mod twisted insurrection the new official CNC game
Yay! Another video!
Includes features such as: only selecting 12 units at a time... That was already old when the game came out. They should have given at least the option for some gameplay updates
This is the main reason why this game is hard to play at competitive level, also why apm is so important, changing that would totally change the game core
That seems quite artificial. It is ,at its core, a UI limitation to make the game challenging. I'd say that competitiveness in a game does usually not come from lousy UI, only annoyance comes from lousy UI
@@OmenFilm fuck casual players amirite? God, zerg is ridiculously hard to play with this 12 max bullcrap
@@3roderick3 I like what you are saying but I guess it's almost like comparing two race car divisions. One division where only manual stick shifts are allowed. The other where only automatic transmission cars are allowed. We could both say the focus should be simply on turning, driving and knowing when to pit stop. But there truly is an appreciation of skill for those that can do all that WITH the manual shift. But I guess we'd better get rid of all macros if we wanted to really make it hardcore lol.
Sure it is worth it this game Wil last forever its just perfect
Now we have the Cartoon graphic overhaul. It Is worth now?
Totally
Amazon is giving this one out for free right now and your video is making me want to play.
i remember there is easter egg in one of the warcraft 3 missions.
where you can get hydralisk that is hidden behind some trees that you need to clear to get it
DEFINITELY worth it.
So they fixed it for modern resolutions but the units and the UI is still takes up the same percentage of the screen and I can't zoom out?? no thanks..
The struggles of XelNaga? They aren't even playable and just small lore
Part of the STORY, not the game. I did state that.
So...only graphical? There is still the issue with the max units count? Can I at least pick my race's color?
Max supply is 200. It was never an issue.
you clearly never played much zhuiden. he didn't say supply max. he said unit count.
there was a limit on how many units could be in the game. period. once it was reached nobody could produce any more army or buildings. it also broke some units like the Valkyries, since it seems that their missiles they fired wee counted as "units". it gave a stupid advantage to zerg on those "unlimited resource" maps that were popular. they would just build a shitload of hatcheries and the larvae counted as units, so it triggered the max, but still allowed them to produce army since the larvae ere already in the game and merely morphed.
CCMU is being worked on, but they're having problems with it. The Valkyrie issue did get fixed, but was rollbacked because a similar fix was causing issues, not sure what the current status is.
totally worth it... no question, insta buy ...
Travis Boyko same!
For me there's really only one question - are old SC UMS maps compatible with the remaster? 'Cause man, it's been entirely too long...
Yes; they are compatible, at least the ones I've played. Which admittedly is pretty limited, but I've done a handful with some pretty extensive triggers.
any map that is either .scm or .scx will work
anything else that uses modified mpq will not work
One of the most captivating stories in video game history. I’d buy it again for the INCREDIBLE campaign. I don’t even like RTS games!
yeah, and SC2's story is not that bad either, even though cheesy at times. I think it's a worthy successor. Chris Metzen after all was the one who wrote it, same as SC1.
they didnt change the game engine becase what made SC better than its sequel was it's quirks that required more knowledge of the game to handle. It's not a drawback they didn't change it, it's a strength
They didn't change the engine because that requires a LOT more work. They simply wanted to give it a cleanup job and sell it again. Because this way you can sell the almost 20 year old game again without much work.
Yea lets see how many people outside of korea are still playing it 6 months from now.
bw and sc2 are 2 very different games and people play both. Neither game is really better at this point, they're not even trying to do the same things, it doesn't even make sense to compare them.
Competitively and mechanically sc1 floors sc2 in depth. No contest. Sc2 is much prettier and way less clunky. They have different strengths.
+Dwayne Thomas - The game was meant for Korea. That's why it's a 1 time purchase, and not a monthly fee. They've recaptured a lot of Korea's attention and dollars. That was the entire purpose of the remaster.
hybby Oh I'm well aware. Someone needs to tell this to the countless people watching vids like this and in stream chats who are always looking to bash sc2 as if people who like sc2 would just switch to bw just because they remastered it.
If you are a fan of the original StarCraft. The most important PC gamer ever................... Then buying this is a necessity. If that is not you then maybe you might want to rethink purchasing it, but it couldn't hurt. Prepare to click a lot.
Why not play the original? It's free right now.
original doesnt have ladder access and other features like it forces to its old native resolution, so its not as good of an option
Wait really it doesn't have ladder access, then how is one supposed to play with people from remastered?
lol yes click for rallying points
Should i own the original starcraft before buying the remastered edition? or will it work on its own?
Blizzard made the original game free to play so you only need to pay for the remaster if you want to :)
Just a heads up. My boyfriend pre-orded this game and hasn't really been able to play it due to some game breaking bugs. We've spent hours trying to get the game to work / submitted a ticket. He can't get into any multiplayer matches and the options menu literally crashes the game. I checked the forums and a lot of people are having this problem (on Win 7, 8, 10, mac). I really don't think it was an issue on our end. So is it worth it? I would say no until they fix these bugs.
Karma do you check first that you'r pc can handle the game?
Most people that is see with this "bugs" were bc their pc's didn't have the hardware to run it properly
Does it have modding ???
You can easily mod it if you know what you're doing. But idk if you want to, it seems to break the game( i speak from experience)
it is the best game to be made. period
Ya, you're right. It's the best racing game and the best RPG and te best platformer, too. I think you mean it's the best "RTS" to be made. In which case, I agree
dont forget tower defense filly!
Hey youre right. you win a free steak
haha thanks remember madness, defense map what else also golem maps haha! nostagia
about the only turn off for me is the ability to select a hard cap of 12 units at a time...
Yeah it can be a serious gripe. As annoying as it may be, it's there for good reasons.
There are so many ignorant comments shared here. Keeping the original mechanics the same with new graphics is much harder to do than changing everything. It is not less work. The reason i like starcraft community compared to casual youtube or every
other gaming scene, is that starcraft players actually know how games (and coding) work.
I completely agree. Those who complain that it's not worth $15 are persons who disregard other people's work as unworthy. I purchased it because I recognize it's worth the effort. Of course you are generalizing, but it's true, most SC players understand this.
I have a registered purchased copy of SC1/BW and took a while, but I slapped around the config till it worked on my windows 10 laptop. Though I would buy it just to not have to fight and struggle with it for over an hour. It does look nice, but my only real complaint is the terran units kinda blend in more with looking alike. At least with infantry.
You missed out one of the most important new features.
You didn't mention that there's a new match making feature for ladder games so you don't have to randomly join games with people significantly better then you. Now you can click a button and have the system find someone at your skill level to play with.
Admittedly the system is a little buggy, and only supports 1v1 at the moment, with team games promised in the future, it makes playing ladder games a lot more enjoyable!
Great review though!
Was happy to see an SC video from you in my feed!
Greg yep honestly that's one reason I never laddered on bnet or iccup. An automatic matchmaking makes it way more fun.
All in all the best thing is that it is now connected to battlenet and has more adequate ranked system.
The issues from the original makes it better than th SC2.
The pathing of dragoons and goliath makes them enjoyable to use. mircoing dragoons against mines etc and goliath against interceptors etc.
Man the SCV's portrait looks lifeless and inhuman compared to the old one.
15 dollars for a graphical mod is a bit steep.
In some games you can buy skins for characters or weapons that cost even more so I think that is acceptable
The original game you can get for free
15$ for a remastered version of the best RTS game in the world*
ID RATHER DOWNLOAD A FREE COPY OF CLASSIC SC
Indeed. I bought the original game twice in the past. Would be ridiculous to pay yet another $15 just for a graphical update and added DRM for no good reason. Geez.
Only Blizzard can get away with bullsh*t like this.
Just the ladder worth the money. This game the best e-sport game ever so Its always gonna worth every single cent
Well I'm only 15 but I still got to play the original and it was amazing I remember the glitches and all eny one who wants to give it a go should totally try it
Bought it, tried to get into it couse I used to love this game to bits. After the first 15 minutes the nostalgia glasses broke and after tryibg to get into it for 2 days, I asked for a refund. It will always hold a special place in my heart though. It also made me appreciate Sc2 so much more.
I played the crap out of starcraft on LAN Parties and cybercafes... I never liked sc2 tho and skipped it.
So this remaster is very, very appealing.
If you wouldnt have posted this Video sid, I probably would have missed the remaster. I havent heard a Single word about it xD
My thoughts on the lack of engine edits makes me think of Armored Core 4 Answer which had in its options the ability to select which patch you wanted to utilize during play. Dislike the 4.0 stuff, just select good ole 3.68 and go. Something similar would be nice here.
That's actually a really good point! Good input!