Is Star Citizen's UPDATE a FAIL Patch? | DG REACTS to LevelCap
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- Опубліковано 10 вер 2024
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Video Topic: LevelCap Gaming gives his opinions on the newest changes hitting Star Citizen in it's most recent patch involving complete inventory, freight, cargo, and hangar overhauls. I elaborate about why I think we're seeing these physicalized changes to the game and what will hopefully be the ground work being layed for a bigger better Star Citizen economy.
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biggest downside to the new patch is the "loot" menu does not support, stacking or splitting item stacks, and no interaction with objects on the floor. if an item is not equipt or inside your bags you cant put it into any loot menu / inventory. items in your hand? no way to get them into a external ship inventory
The absolutely terrible inventory system will keep me away for a while. I was really looking forward to cargo missions, but inventory is a basic, basic feature in games since the 80s. You HAVE to get it right. And CIG is getting it very, very wrong.
No matter what cig does good or bad there's going to be people out there that are going to scrutinize it and say it's boring or worthless which is kind of dumb because it's literally just been implemented into the game and it's the first version of it it's only going to get better from here now that it is functioning level cap needs to calm down like this is it this is just the basic stage of it's function into the game and it will get better people need to just calm down and wait and quit complaining about the current stage of it when it's not even done or even close to being done it's almost like they want it done and done now
A lot of people are like that. They want it done finished and polished at initial release into the game. Alpha means nothing to them anymore.
@@misstressscarlet they don't realize when they put something into the game it's for us to test so there's going to be problems with it that's why they're having open testing for everyone it's easier to get results when there's more people using the new functions and giving different results
I'll be honest. I haven't had an issue with the new inventory system itself. But that's probably because I don't have a large inventory. I don't have to scroll pages and pages of stuff. If I did I might find it more frustrating.
Also I didn't learn all the inventory shortcuts before. I didn't know you could double click and some other stuff. I was dragging things back and forth. I tend to use the loot menu whenever I can because for equipping it works better.
You've got one crowd that complains about too much gameplay, and another that complains about not enough. It was the same in other games, and it's usually PVP vs PVE players wanting different things from the game.
Ava lives on her Corsair, with an occasional stop over at a station or elsewhere. Simplicity, flexibility and mobility is a beautiful thing ❤
Did you just put "Corsair" and "mobility" in the same thought?
No.
@@BButcher-hg4nr hell yeah I did! If you know how to work her, you can fight Hornets no problemo.
Mobi cargo should have been narrative driven short story based missions... instead all we got is Macro Box missions... oh and they even pay the same and regular box missions... WTF?...
The whole reason I started playing Star Citizen was for the fact that felt it was so realistic, I totally fell in love with this game the moment I played it. Now yes the game is buggy as fuck from time to time, but a fair majority of the time I'm enjoy what gameplay is available and based on what missions are less sketchy that's what Ill play. Star Citizen from my understanding has a long way to go before it is a functional real game, with multiple missions that work seamlessly. So until that happens and I know it will because since I started to playing back in Alpha 3.9. So there's the thing can I say SC has improved, in some ways yes, but at the same time forever update its like five step forward with three steps backward, because of the lag or bug issues that seem to never get resolved for whatever reason. I'm not a game designer. I'm just a guy who loves the game and will continue to support its development, my way which means I will continue to buy ships, those that I like anyways, to show my support. The rest of you out there you do you. My way of showing support is not for everyone, and that's cool again I don't judge. I just want to enjoy the escape into a realistic game of pirates and all. Awesome vid yet again DG, you're my number one guy for SC. Keep it up😊👍
Awesome read, Jamma, and thank you, my dude!
it's to reduce overhead and the toll between server and client it's more of a thing to do with backend limitations so this is them throttling it so that items don't just disappear out of existence so easy like they do with the 3.23's paperdoll inventory right now which makes me think this is a make do till they find a better solution to deal with the technical limitations of moving stored items to your char so quickly & directly causing lag causing it to lose something in the data that's my understanding my guess is somewhere down the line they will invent some cutting edge new tech like they always do to overcome the current limitation, but i guess it's not possible right now so this is the band aid solution to at least make it bearable levels of not losing stuff!
it doesn't stop the whole problem either of items being moved across disappearing into the ether it just reduces the strain so the event of it happening is less likely, and ya know what I think that's a good thing a silver lining cause they could of left us with the paperdoll and losing our stuff to things like desync so the fact they didn't made me happy!
is there a compromise here? certainly! but it helps reduce a specific issue i've had a lot I bought one of those gold alien suits from the store I was moving it from my char to my syulen storage the server lagged boxes appeared on the ground then disappeared bam gone this was my first session with the suit I decided to just CCU it for store cred again cause I no longer saw the point!
and there was one time near the terminals in loreville spaceport I went to try and grab something and accidentally grabbed my undersuit somehow and dragged it to local but it never appeared there I never saw all that gear again had to get armour, guns, ammo medpens and everything all over again you can't afford these kinda bugs on a package delivery mission salary.
I switched a couple weeks back to doing the 34k investigation missions cause it's more than double the 10 package deliveries and I get to loot 30-40 pirates that have invaded the distribution center SDL13 on MT while i'm looking for the missing person and loot all their gear to local for selling em later I can make around 75K and up for one of these investigations if you include the gear
i've even earned 90k before I also did some back to back to back mercenary missions over at hurston woth like 10-15 people it was fun until my crimestat screwed things up, he was shooting at my party member so I though it was the invading faction didn't know it was security
and i'd already got the invisible ship inspection that had given me CS1 on arrival no dialogue warning or subtitles so I didn't know, due to the crimestat 2 I got for killing the security later and having to defend myself after that since security kept attacking me after each mission I reached CS3 and the turrets outside decided to start blasting my carrack to soft death so we had to use the pisces of other people!
today I was prepared I had a nomad package slowly upgraded each payday nomad, taurus, 400i & now Constellation Aquila the reason is simply you can't put a nursa in a 400i the ship is too low to fit it under even if it had fit in the cargo bay you can't get to it due to the keel being in the way I even tried the stern side it just wasn't happening cause if you push the ship to much it raises the cargo ramp off the ground and tilts the nursa at an angle it can't drive in I got half way but the wheels had lost traction on the ground and it took effort to get out from under it had I got it in the cargo bay it's likely I never would of gotten it out again!
so the Aquila is something I always wanted to try though in 4 fortnites i'm melting everything including the nursa ILW pack to get my exploration 2950 pack my current investigation missions were always gonna be temporary but hey I'll have have my DUR back with added LTI so i'll prob use that and do these new hauling missions with it in sept, unless of course they give the carrack a gold pass then I'll be nabbing a full crew and doing the big cargo runs!
as for the old hangars yes visually it seems possible but that's surface level I wouldn't be surprised if it was the same reason Olisar had to go... those hangars were made back when the engine was still pretty much cryengine but alot of the coding has changed since the and direct x versions have been upgraded and now we're slowly shifting to vulkan so I don't see on the coding end how they can do it cause the hangars aren't instanced currently they run on the same server just far from everything with all else unloaded except of course everyone elses hangars you can hear around you!
i'm just picturing outside the hangar it looks like some effects in the blackhole from interstellar... I imagine in the future when server meshing comes all the hangars will be put in an actual meshed seperate instance where theres nothing but 1000 hangars of each kind heck they could do that for all the eu instances have them all interconnect to a small group of designated hangar servers stitched to their respective universes via server meshing... perhaps this could even lead to the hangar itself being a segway to server swappin instead of picking a server you go to your hangar you set the server at a terminal in that hangar and the hangar door opens it's already preloaded the rest of that server and planet!
EDIT: I just have another thought revel and york hangars and aeroview have similar hangar doors... but the industrial doesn't so having a custom one makes no sense since once connected to the verse if your at babbage and you open the industrial style doors would that look weird from the outside just saying it might create some issues with the visuals of the doors!
Levelcap wants an arcade style of game. His COD origins are the newer players view of how the game should be.
Dear God that's a hard no from me lol. Yea, I really hope you're wrong about that, but something tells me you're right.
About your reaction about the world (around cargo delivery) feeling empty. I didnt see Levelcap bitching about it, I heard him more like give a nice phrased feedback, giving a suggestion. around 25:35
He actually said in the end what you said. Maybe wait for the creator of the video you react to to get to his point, before you react (and go on a lenghty rant)
I really mean this constructive. I really like your content and what you do here, but maybe let your mind settle for a second when you react to vids, I think the levelcap video was a really summary about the patch at this point in time. Many other creators were very much less fair.
Just give them time to get to their point, before you start ranting.
Love your stuff man
Thanks bro. My approach is really different compared to the scripted stuff so I get you. Fortunately or unfortunately because these are all on live stream you get my reactions and commentary coming out unfiltered. It's really my style. Thank you for the constructive criticism and if I ever return to scripted content, I'm sure you'd find the things you don't like gone lol
Not true at all positron. I got plenty of gripes. The economy, the physics, the server issues, there's no end. Yet, I come back to one glaring fact, there isn't one other developer trying to do "this". I'm looking big picture, macro. All the other guppies are lookin around in a puddle while I see an ocean. My opinion.
LOl the item sizes i didnt notice until u said something
The personal inventory will be fixed eventually as it's not possible the devs can't actually realize we need it optimized.
Getting rid of the final inventory gear box, the old local inventory, that the terminal presents for item drag and drop and instead simply incorporating it as part of the terminal UI so you're only dragging and dropping or shifting items from the warehouse once would be the way to go.
Eliminating unnecessary steps needs to be done sooner rather than later and if they're saying that the "tech" won't allow for it, then we've got a bigger problem they're not discussing.
I personally believe they're just going through the paces and using existing code without necessarily tidying code up yet and we just need to be patient and wait (yes, more waiting).
not all rewards work - i tried bringing up the calendar - it just sits in the corner of the elevator as a semi solid object and it can't be moved or restored in the warehouse....
CIG said some things are still in legacy code so it'll be a while before they update them.
Should not have left EVO yet.
Its just not got that smooth gameplay, everything is clunky, the UIs are fucking shit as ever, same old broken stuff for over a decade, the game needs alot of QOL, but its evident the engine isnt capable of doing gameplay like we are used too in other games
it's getting dumb with all the set up running around... and then you die and lose all yer shit... more dumb...
The fact that level cap keeps making these videos about Star Citizen is amusing to me. I don't know how long level cap has been following Star Citizen, but I feel like he just hopped on the boat today thinking this is a done game. Talking about no NPCs to greet you nobody to sit there and talk about what the cargo is used for, is f****** amusing. What u want a pat on the back? The fact that he's voicing his opinion about the game in a negative way does not bother me it's the fact that he seems like he has no idea of the type or scope of video game that he is getting into to even state facts on. I respect is facts on Battlefield, but Star Citizen he knows absolutely nothing about it sounds like he finds out that there's a new patch and then says hey let's play Star Citizen play it for 2 hours and then write a review about it.
Nope hangers suck... you can not set stuff up... No Scrooge McDuck yet... You notice other then people showing that nobody has a video about doing it...
I literally don't engage with it. I'd have rather they put that energy into more things to do with ship stability or making sure all the ship storage and racks work, etc... basically polish the ships and ship gameplay
Lets be real here, LevelCap is a guy that occasionally to very seldom plays star citizen. Hes basically just in it for the clicks. Hes what the person who hasnt played star citizen thinks the person who has played star citizen thinks like. Essentially the dumb mans version of a smart man, if the smart man were also a dumb man but made it seem like he wasnt. The blind leading the blind. Take literally anything he says with a grain of salt in relation to star citizen.
Yes, basic as crap inventory system.
Terrible Flight Model. Terrible inventory system.
Star Citizen is a fail. Period.
Backer since 2013. Never lost faith until .23. I’m basically done.