Board Game Mechanics - Randomization
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- Опубліковано 2 жов 2024
- In this episode of Board Game Mechanics we explore a mechanic used in all game design, Randomization.
Games we discuss this week include:
Yahtzee
King of Tokyo
Monopoly
Settlers of Catan
Skip-Bo
Pandemic
Make sure to subscribe to Pub Meeple for more board gaming videos!
Thanks to Royal Trax for the music in this video.
Go check out their channel for royalty free music that you could use in your own UA-cam videos.
/ royaltrax
Songs used include:
Trainer Battle by Walk Home
/ walkhomemusic
/ walk-home
Rapid Fire by Aylen
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/ aylen
You should really add subtitles, not everyone can hear
Excellent content -- thank you -- but I felt like my time was wasted and focus put in jeopardy by the unnecessary and mundane humor. Just a note from an end user; do with it what you will. Thanks again and best of luck in all you do!
Im making a jumpscare game like Dont take Buster's Bones... but i dont know how does the mechanism work to make something similar...
Can someone help?
I'm unfamiliar with this game, sorry. - Shuck
Nice explanation to the mechanic of randomization . Thankyou !
This helped alot. I finally found a working mechanic for my new game. Thank you.
5:30 I believe the word you're looking for is "Strategery." Oh Jesus, I just dated myself. That's a decade old reference already. Wow...
OK👌
Skipbo's discard piles allow for management of your productivity.
It provides some minimal hand management but you're still left to the mercy of your score pile.
Some excellent points were made however some were overlooked such as age range and learning curve.
The focus of this video was to focus on randomization. Not difficulty.
Change the intro music.
I liked the info you provided. .....I created a Christian board game, where the players can choose to play & win several ways.....cards, spinning the cross or the Bible!
You've touch bases on several key points! 100 % real talk!
Lora Brooks can I find files from your game on bgg?
Eddie Izzard, baby!
where did you buy that box to roll the dice in?
Keindzjim Bryan here at Pub Meeple made it. You can check out how in his DIY Dice Box tutorial. -Shuck
Wanna fix Monopoly dice randomization... You dont have to roll the dice, you can keep the last roll rolled or reroll, this adds some choice and also thinks how that roll will affect the other player as well... No reroll on a double from the other player. It doesnt fix the play till all players are broke misery though.
That may help but I don't believe it fixes the problem. If I have to play Monopoly at all anymore I will only play the U-build version. It has a small board version and some take-that hazards which can make things interesting. I also like the decisions it provides with choosing which special building to use or which house (residential or industrial) can be placed. Also, you're not required to have all districts of a single color to buy buildings. That helps tremendously. That said, it's still all dice driven.
milky potato why would you WANT to fix it? The game is fine as it is - you enter the game KNOWING that where your piece lands is entirely due to the dice or other peoples decisions on some cards - If you dont like that amount of luck in games then steer clear
Keith Parker saying you enter the game knowing that its like that isn't really an excuse. its the equivalent of watching a bad movie and saying it was good because you knew it would be bad.
RedRussianPedro i dont understand that comparison at all. Like it or not Monopoly has shifted many many units and to instantly dismiss it is just nonsense and it all boils down to modern gamer snobbery and jealousy...lets face it modern games do not sell much...gamers like to think they do but they dont - I gave the reasons why it HAS lasted...
Keith Parker well you said why would you want to fix it when you enter the game knowing it has random elements.
what the guy is saying that overly random elements makes for a less enjoyable game, thats why you would want to fix it.
Its got nothing to do with thinking games sell millions, you don't get into game design for the money.
Now I get when you say it shouldn't be instantly dismissed, but design evolves and is improved upon. We are allowed to critique things that have already been done, in order to improve the craft. Just because monopoly shifts a shit ton of units doesn't mean it is this holy grail that you can't analyse its mechanics. And you call it board game snobbery, but look at it this way, tastes change. it explains why monopoly isn't popular with modern gamers.
and you didn't gave the reasons why it HAS lasted
"Randomisation is in every game".....apart from chess, checkers etc etc
wow you are so blind to see WHY Monopoly has lasted so long I'll rattle off the reasons
1 - simple objective...most modern games have convoluted multiple ways of winning which alienate all but hardcore gamers
2 - near universal theme - buying properties - making money
3 - customisable - God knows how many localised variants there are of this game
4 - cutesy pieces, the peons and the houses and hotels
oh btw you do NOT need to land on a property to buy it! There is an auction if the person that landed on that property/location doesn't want it
In games like Chess and checkers the randomness is on the other player's actions...or can you predict what they will be doing?
1) There are plenty modern games with simple objectives. eg) Spyfall, Sushi Go!, Love Letter...I can go on
2) Again, I could list many better games where theme go hand in hand with mechanics.
3)Just because they slap on a new IP on it does not make it better. If you mean house rules that only strengthens my argument. Any game that needs house rules is a game that wasn't designed well from the beginning...this of course is ignoring the fact that Free Parking is a bad house rule.
4) One word: Takenoko
Lastly, the only reason. There would need to be an auction is if you couldn't afford to buy it. I've seen and played many games of Monopoly, unfortunately. The person who usually wins is the one who buys as quickly as possible.
Keith Parker - I think you miss the point of the series if you take this as a game review video. My understanding is this series is about game design and how games use mechanics in differing ways. So a comparison to a single dice roll/move versus two dice play on probability is very insightful to a game designer. Monopoly was not the only game that used this mechanic (i.e. Big Business), but it is the only one that's stood the test of time. You don't see any good modern games coming out with this mechanic and I think for good reason.
AkiChanStudios the video maker really should get his facts right at the start if he wanted to be credible
seriously EVERY game is about randomisation - LOL and then dissing Monopoly in that snob modern boardgamer fashion
Pub Meeple true there ARE modern games which have simple objectives but you miss the point NO ONE HAS BEEN FORCED TO BUY MONOPOLY ALL THESE YEARS - so it MUST have attractive points...modern gamers simply hate the roll and move rule I wont say "mechanic" ffs thats only for geeks and nerds to use - because its so...random - LOL
Monopoly has those 4 good reasons why its stood the test of time. Incidentally if you care to look at the biggest selling modern games you will find they do a similar thing...Catan and Ticket To Ride but lack a certain universal appeal
Many many games will have house rules enforced simply to aid the game for that particular group...and this includes modern games...so IF applying house rules implies the game is bad that must apply to modern games too
Yes but you stated you can ONLY buy a location IF you land on it which is blatantly untrue
Sorry guy but you fall into the modern gamer who sniffs his nose at Monopoly for no real reason
#monopolylivesmatter