Lore connotation for these cards is pretty funny. Because Verre ditched her position as Master, Haine (the next highest Level Witchcrafter *not including Aruru) has to take up that position, but because she's so nervous she needs the help of Genni in order to shape up. Note that Vice Master's Level is 8 (Haine's Level 7 + Genni's Level 1) and in the art of Vice-Master, Genni is holding Haine's quivering hand. Even if the cards themselves are lackluster, the story it tells is still amazing.
Its definitely not lackluster, you can summon this hyper consistently on speed spell 4 if you drew unveiling. Setting up for 2 destruction and a negate on your opponent turn.
@@TheIrrelevantYT i mean with genny copying confusion effect from the gy and send 2 spellcasters which are likely to be your smaller crafter, uf you open with Schimetta or jenny you're 90% guaranteed to get vice on the board, assuming you drew unveiling means your opponent can't react at all when you start picking their board with vice and heine. I already tested this and it's definitely just an orcust babel in monster form.
I swear if this archetype had manga i would buy it in no time. And if it came with a couple of packs oh, hell yeah. Too bad Konami is far from considering that
You’re joking right? It puts a WC from your deck in the GY that can then trigger its effects, and by doing that it makes you use only 2 cards to fusion a bossmonster that then special from the deck
@@LayTheNess only 2 cards? you do realize that witchcrafter (well at least my version, i run 12 and that might be high for some people) dont run a lot of witchcrafters in the first place. its not really searchable. damn near every other fusion deck has a way to search their fusion. you can semi search it with schmietta, but you wont be able to use it until the next turn and the pecking order, for me at least, is bystreet, creation, and then holiday.. the deck did not need this in the slightest. does it make it better? sure, but its a lot of work to make it work for no reason. the deck needed better spells that let you interact with your opponent and better ways to search/ss monsters.
I was kinda expecting Witchcrafters to have a synchro and/or ritual given the other "Adult Magistus" archetypes already were using the other summoning methods Aleister proper used fusion while Prophecy(which were created using Aleister's research) used Xyz Endymion uses Pendulum and Links So now all that is left would be Synchro and Ritual and we'd be set Hell, Vice could be a great ritual monster if the ritual spell also searched another Witchcrafter spell
With Witchcrafter being one of my favorite decks and Rituals being my favorite summon mechanic... I kinda hate that you brought this up. That said, unless they do something that somehow lets you pitch spells for the tribute fodder, I don't think a ritual would function well.
..and now it's a greater gamble in the deck to run pot of extravegence because it can hit this fusion. Ritual would have been ideal, especially since after drytron they are tweaking how ritual cards are used again. the idea of witchcrafter spells that could count as some sort of level to help summon the ritual is amazing, or the ritual was radically different where the materials come from, like patronous but for ritual tribute, representing the crafters abilities in their various arts, and make the monster another crafted golem?
@@DarkCT Send a spell to the grave from the deck to cut the ritual cost by half? Normally that's just be advantage, but considering some witchcrafters activate their effects from the grave, you could argue you'd consider using the higher cost in some situations Maybe one of those wacky "Megalith like" rituals that just ritual summon themselfs, in this case sending spells to the grave? Maybe just sending top cards from the deck to grave and if the amount of witchcrafter spells sent equals the level of the ritual, it is summoned?
@@_12k70 that was a bit more than i was thinking, because i was focusing on hand resources treating their magics as monsters (maybe only a level or 2) to play into their magic card recursion, but that would be even better to help their slow-ish searches. this card as the ritual would even let them recover the dumped spell fast using your idea. you could also dump higher witchcrafters if you can't get them out of hand other ways in order to then revive them with their archetypical. Definately can't do the multi card dump idea, to much foolish possibility since every low monster banishes for plausible effect, and the spells can recurse.
Witchcrafters are one of my favorite decks. The artwork and concept got me back into the game. This support isn't what they need, but it opens the door for more support in the future!
Confusion should've used GY or Banished, that way any 1 Crafter + Con + spell = Vice. Vice herself is alright. Should've retrieved banished spell/traps too.
@@samurexatlas7373 vices effect summons a witchcraft we from deck. Also retrieves a spell from gy(confusion, but doesn't matter which)so the low level witch it summons can lonefire into Madame Verre or other things Also the card takes 3 cards to summon but it regains everything with its effects summoning a witch from deck and retrieving a spell from gy. Also if you used different witches to fusion summon it, it can result in 2 more plusses. In total summoning this card can actually result in a +1
@@samurexatlas7373 The combo is pretty simple. To carry it out you need Genni and Schmietta, to set it up you only need any two Witchcrafters one of which has to be any of the lower level ones. Essentially all you're doing is cycling out Witchcrafters from your deck until you get both Genni and Schmietta in the GY. Schmietta mills Confusion Confession (it was renamed) and Genni applies the effect. You get Vice-Madame (also renamed) and you can trigger her with whatever spells are left in your hand or the ones you put in the GY. It's not an ideal method because there are other cards you would want to use Genni/Schmietta's effects for, but it is possible to do very consistently. Still, I recommend using Branded Fusion and Blazing Cartesia because the other combo eats up too many resources.
This card falls into the category of "that's cool, but not what they needed". Still, it is funny to see Haine about to shit herself over being the leader.
I wouldn't hold my breath for this one, they still haven't given us the Level 7 cause they think a quick play destruction (even by discarding a Spell and only popping face-up cards) is too powerful; this turns any little one into a non-targeting destruction during the Main Phase (and does more things on top of that); it's alright for the TCG, but it would be broken in DuelLinks right now
I’ve been trying out this card for a couple of hours. I have to say objectively this card makes Witchcrafter better than what we have made since it’s debut. At least I can utilize the Invoke engine to make this better.
@@Slayerofall21 3 Aleister 2 Invocation 3 Magical Meltdown 1 Terraforming 1 Artemis, Magistus Moon Maiden 2 Mechaba 1 Augoeides Then, depending on the deck, if you can make them: 1 Caliga 1 Raidjin 1 Purgatrio The only ones you don't really wanna use are: Cocytus (Terrible) Magellanica (Normal Monster lmao) Elysium (usually worse than Augoeides)
While Sky Striker gains a Kaiju (I know, it's weird, considering it isn't an "Ace" and it's kinda "unnecessary") and Mayakashi gains a Link-3 plus a shutdown trap (weirdly the best support they could have gained), Witchcrafter has this fusion and a fusion spell. I can't understand Konami's way of thinking, considering these 3 supports in the same collection. Edit: A typo, and somebody in the comments mentioned the fact you can activate the 3 effects in a single turn, which makes this fusion better. But the spell is still not enough, being just a fusion that will return to hand in 2 turns.
Honestly, this is still pretty great. Being able to fetch out the smaller witchcrafters still means you can get Schmietta out and into the grave really easily, which can then yeet Patronus to GY and then subsequently get pulled out by Vice-Master, then boom, we have our spell fetch on a stick, which is easily repeatable with Vice-Master. Not to mention opening with 3 crafters (or two with creation) in hand with Confusion just means you can possibly get Vice-Master, Varre and Haine all out on turn 1, if not then almost assuredly on turn 2.
Vice-master is definitely an excellent addition. We get to put more bodies on board, retrieve spells the same turn they're used/discarded (which is a *big* boost since that's one of the deck's biggest problems), and get more offensive firepower from the pop all in one turn, and this can be triggered by both player's spell effects. Vice-master is great, the problem is the fusion spell is way too dull. It should have had an effect like Thunder Dragon Fusion to shuffle the material from the GY/banished zone since that's where the small witches have to go to activate their effects. Seriously, how did they drop the ball so hard with Witchcrafter Confusion?
Witchcrafter Confusion is one of the most disappointing Fusion cards I have seen since... Well... The BEETROOPER one. Vice-Master's artwork has a particular kind of energy that we can ALL appreciate... Still she feels more like a "Band-Aid" fix at the end of the day. Edit: Completely forgot that Ghost Fusion exists... Yikes.
Bystreet is basically a field spell. The problem of a Witchcrafter field spell is that it would need to compete with Secret Village of the Spellcasters and Domain of the True Monarchs (not really a good option but it's funny). I'm not sure what effect a Witchcrafter field would need to compete with straightup floodgates, but I figure it probably needs to allow both of the Spell effects to be activated on the same turn as well as having a Spell/Trap search on activation.
I think that the archetype still misses a 6th witchcrafter who would be, very likely, the grandmaster, the one on patronus trap art. The thing is these two new cards confirm that after madame verre departure, haine got the "vice master" title that was originally Verre's.
It didn't need to use a monster from deck. I know. We all saw Branded Fusion and think every card has to do that. It doesn't. And I do get the logic behind Confusion. It does exactly what every other normal spell int the archetype does. Basic effect and recursion and that's the problem. It needed to do more than be in line with the deck. I agree, it should've shuffled a banished monster into the deck.
Why does it need to do more? It's perfect in its simple design. The real issue is the mentality that "everything needs to more for less effort." why not just accept that accomplishes what it was designed to without displacing everything around it?
@@GameModJr Why does it need to do more? Cause it doesn't make the deck better. It's only marginally better than normal poly and even that might not be true because normal poly is more searchable. So no, the "mentality that "everything needs to do more for less effort." isn't the problem, at all. Hell, what I said isn't even "less effort", it's just using your resources and having synergy with the deck (since the monsters have to banish themselves). And that is just one thing that could've been done. When the only good thing about a card is its name, you probably should've done more, especially with a bad deck. And while I don't see what you mean by "without displacing everything around it", no, cause no card (hell, no product) should go without scrutiny.
@@JABRIEL251 somehow doing more for less effort isn't the problem yet you mention synergy such as using banish monsters as material, which is doing something more for less effort. How would you reclaim those banished monsters under normal circumstances, if needed/wanted?" I find the notion that WC are a bad deck laughable when there is loads more decks that are FAR worse condition than WC. Granted, WC won't win Worlds, but by that logic every deck that can't win worlds is a bad deck. That's not a metric that we should use to gauge whether a deck is bad or not. In this context, displacing everything around it basically refers to cards of such a broken design it tends to force players to build around that card, limiting the variation one could have since building any other way would weaken the deck. Effectively displacing cards that would otherwise would have been used in its place. Think Dragoon. When was the last time you saw Red-Eyes Fusion used for a fusion monster that wasn't Dragoon in any deck that could summon Verte?
@@GameModJr Couples things. First, again, that's not really making it less effort, because you still have to get the monster in the gy to banish and have this card in your hand or gy with genni (because again this shit isn't really searchable), etc. What it does is give you options and (again) synergizes with the Archetype. You're not exactly breaking the universe with that. What you're doing is better using the tools the deck is giving you. And yes, they are bad. They may not be the worst, but is that the metric? "Sure this restaurant's food is undercooked, but at least it isn't giving me violent and bloody diarrhea", it's still getting a 1 star on a yelp review. Btw, I never said anything about worlds. Just in general, they're bad. As for your displacing comment...yeah...because that would really change the way the deck plays...Ignoring that, in no way, would what I suggested "break the deck" (again, it would just give them more options, which ironically, is the exact opposite of what you're worried about), when you give decks strong cards it actually expands deckbuilding, not limits it. And I don't know if your example really jives with your point. Cause Red-eyes fusion is a bad card. Even before Dragoon, the Red-Eyes decks, didn't really play it (except for in really bad ftks). They'd rather have played (you guessed it) Polymerization or anything else. It actually gave life to that card. Nothing is stopping you from summoning something else. It is just the best thing you can summon using those cards...that's how deckbuilding works. You play the cards that will make your deck better. There will always be cards that are objectively better than others. Even if all the cards are made with the most effort, there will always be better/worse cards.
@@JABRIEL251 yes because WC has a shortage of ways to dump cards to the GY. isn't really searchable? Patronus and Masterpiece do that to some degree. To head off the comment about those cards being traps. It's Konami's fault about the current state of traps as a mechanic. The effects still hold. False equivalence with that restaurant analogy. Undercooked food and losing a child's card game are two different things. Fun is what we should judge a deck by, not how well it performs, competitive-wise. I've known people that play decks they dislike simply because it wins. It won't change the way they're played because the cards more fair than other cards of the era. I never mentioned breaking the deck, but this is how it starts. A card or two to boost the number of "options" and then when that's not enough because of powercreep, they need yet more powerful options. Rinse repeat. "Expanding deckbuilding" is all well and good until it becomes a case where those options are splashed into everything under the sun. Moderation is key. If you saw the latest vid, you'd know Fusion Destiny just got banned in the OCG. I used RE Fusion in conjuncture with Verte since you can just use Verte's effect last, allowing you to summon monsters until you are ready to use it. You are incentivized to summon Dragoon over any other RE fusion monster because it's just that good, even if the fusion spell isn't. "You play the cards that will make your deck better." Exactly. But you then complain when a card isn't up to your standards, or doesn't improve the deck by leaps and bounds. No one is forcing you to play Vice/Confusion. They're just options. The deck now has a fusion variant. It's inevitible that cards will be worse than others, it's another matter when a better card completely dominates on its own and shows poor card design, worsening the game as a whole. My stance is simple. Enough with the powercreep, slow the game down, and above all others: Improve player-player interaction.
To be honest...I still don't understand why most of the newer archetypes recently...usually got their own Fusion despite they have their own style. Well...Eldlich, Darklord, Ursarctic, Beetrooper, and this one... Maybe Fusion is easy to use and compatible with Duel Links, perhaps?
Vice Master is a amazing card. I bought the japanese Vice Master and ConFusion and its great. Invoked package with Withcrafter works sooooo fuckin well that Invoked/Dogmatika/shaddol is sitting on the side. There is a new ritual monster for dogmatikas and its good, so I might play it.
FINALLY!!!! IVE BEEN WAITING FOR THESE CARDS TO SHOW UP. I'm probably the only competitive witchcrafter player but I'm super excited for new support The shenanigans finna be crazy in my deck
Gotta admit the fusion spell card has an effect that's "too fair". It seems like nowadays a good fusion spell card must let you fuse from your deck or it must let you use your opponent's monsters to be competitive.
tho, lunalight+fluffal got no prob fusing using OG polymer with mons in field + hand. but ofc fusion based deck that cant gather material quickly need to be able to use mons from somewhere else or people wont bother using em
that's an issue with the game. things have gotten out of hand with all the unfair effects so that when a reasonable card/effect is printed it gets slammed as bad.
@@GameModJr well the thing is, it isn’t reasonable. Fusions from the beginning have been inherently weaker then the other extra deck summoning methods as it needs a specific spell plus extra monsters to do it so when people see one that’s just normal Poly but archetypal of course it’s not going to be liked or seen as good because it inherently keeps being a negative
@@streetgamer3452 again consider where the game is now. if it doesn't go positive enough, it's still bad. That's an issue. Going neg on something is at time a necessity for the sake of the game. Otherwise we get cancerous combos and an overall worse experience.
@@GameModJr that… doesn’t matter though. Fusion is inherently bad. It needs stronger effects to balance it out especially in a deck already known to neg itself. This spell saying you can use banish Witchcrafters wouldn’t make it as OP as you’re seemingly making it. Also, it not going positive equals bad has existed in Yugioh since the beginning. Hell, it exist in every card game from their get go. Going positive was always the number 1 thing in any deck hence why people get so bent out of shape when cards like confusion comes out because it doesn’t help mitigate the inherent flaw of fusions.
A vanila polymerization that can be used as care free reusable spell fodder for wc when fusion is on board and can also be used in grave with genni if needed
Witchcrafter need spells that actually interact with your opponent. They have a bunch on cards that dont do a lot to give you advantage over the opponent.
@@Saens406 right, even muskets have more meaningful spells and traps. They essentially gave a spellcaster deck almost no offensive firepower. They went strictly support, but ironically, they dont really go well with anything else. At least not yet.
I had the headcanon that they created Golem Aruru to get some cash and it seems that Verre used said cash to pay herself some vacation and thus leave her second in command all the responsability.
Counting that there’s a golem goddess in the magistus, it’s more then likely Vierre is trying to find a new way to bring people to life and her leaving is her facing Endymion and Aleister or them all teaming up against Zoro
@@streetgamer3452 Another theory I had is that considering Pottery is the youngest she's probably an orphan so Aruru was created to be her caretaker, anyway if the Sky Striker manga becomes a success, then it seems possibly that they would make a manga based on the Witchcrafters
Can Witchcrafter please get an effect that lets them foolish Witchcrafter spells with different names from the hand or deck to activate effects based on the number of spells milled? Something like: 1-2: Shuffle a banished Spellcaster monster back into your gy 2-3: Destroy 1 card on the field (yes, non-targeting) 4 or more: Special summon a Witchcrafter monster from the hand or deck. This is the kind of handholding the deck needs to do SOMETHING in the TCG.
yes to most, but id rather have non targeting removal, not destruction. whether its banishing or returning to hand. it would be dope if they got another cont spell that ss from hand or banish, or a way to recycle banished wc cards to draw 1.
The fusion spell not even letting you shuffle AT LEAST ONE banished monster as material is absolutely stupid and the ultimate proof of Konami's discrimination, considering what they just did with Albaz instead.
Maybe it being pretty difficult to use in normal witchcrafter build and the name being confusion were totally on purpose Since verre leaving her position made a mess to the witchcrafters' original organizational structure And through grueling efforts (maybe involving making another build, effectively restructuring the deck), you have the vice master Not a justification tho, just coping here
The fusion itself is good. Just wish I had more reason to run a second fusion card. Cause it’s just poly but for witchcrafts. Could’ve had us fuse with a monster from the deck which makes it better. I do hope they add another fusion to this deck, give us Witchcrafter Master.
because of how they named the fusion card it won't be searchable via Anaconda. Its like konami does this shit on purpose so you can never have a good deck... and still no ones talking about how the Sky Striker twins are literally Witchcrafter Potterie and Witchcrafter Haines kid in there teens
She isn't bad considering you can activate all 3 of her abilities on the regular and she puts 1 card back in your deck but Verre is stil mvp here obviously. If the fusion also had an effect to make her self bigger the more spell cards you return to your hand or field from your GY until the end of your next turn... she'd have been real close to mvp.
I dont think people understand this but looking at comments and raging upon the newly released card: A) Bitch be happy you got support B) the 3 effects can be used once per turn, but you can use all three same turn MEANING it is pretty busted. asking for a shaddoll like effect will be crazy coz then you will be able to use the lit' bitches GY effects ...
Tbf witchcrafter doesn't use too many copies of monsters in the first place, so the spell being simply a polymer is difficult to use. Early game you won't (want to) see many monsters on your hand and field, and mid to late game most of your monsters are banished Makes me think it'd have its own build
@@dhanyl2725 i think since the material are easy, i would play either sangan or witch black forest. Both are a link 1 monster, each can search a wirchraft and voila 1 card poly
this fusion monster gonna be censored. WATCH 4kids haunts the lives of "komoney" and have them censor her artwork cuz "yugioh is for kids" even though 1. kids of this gen don't care bout that stuff no more, and 2. even if true: why do we still have tourneys with only 1 kid in history records being in 1 of the many tourneys and continuing?? shouldn't those IRL tournaments be for 17 and lower yugioh players?? unless of course.. *LE GASP!* the only players that pay for them boxes and give konami that green is adults... pepega.
Since I run 3 superpoly in this deck anyways, that fusion monster is a nice option. Won't use the new spell though. Also, now that we've got Marincess and Witchcrafter support, I hope that Kozmo and Aromage will get it too.
I love that Witchcrafter Confusion is still technically a "Fusion" card.
I deadass didn’t notice that in the name until now
I am confusion
Exactly !
My table 500 brain is activated.... You can use this for a super poly Target to get rid of dragoon 🤣
S Y N E R G Y
Or just play magicialize fusion. Heck, make 2 monsters(that are spellcasters) & then shit out Preda & then boom Vice-Master.
@@CaliburXL99 Magicalized fusion is quite tricky, since you want your level 6 or lower Witchcrafters banished by their own effect.
You know what? That's a smart idea xD
Mysterion the dragon crown works too I suppose
The effects: "Neato......."
The Artwork, especially Confusion: "I'll take your entire stock."
The art work just screams "Don't talk to me or my girlfriends ever again."
Nah, she actually piss since her boss dump all the responsibility to her, while her boss go to vacation, or date Aliester or something.
@@bryanmerel Verre dating Aliester is headcanon i didnt know i needed
@@satsu2667 i don't think it's headcannon since both ARE in the same world and lore (thanks magitus for giving us younger aleister and verre)
@@DarkSymphony777 Its is until confirmed ( Konami do it )
@@satsu2667 true. though we still have not figured one important question. why did verre go from ara ara lady to smug loli
Lore connotation for these cards is pretty funny. Because Verre ditched her position as Master, Haine (the next highest Level Witchcrafter *not including Aruru) has to take up that position, but because she's so nervous she needs the help of Genni in order to shape up. Note that Vice Master's Level is 8 (Haine's Level 7 + Genni's Level 1) and in the art of Vice-Master, Genni is holding Haine's quivering hand.
Even if the cards themselves are lackluster, the story it tells is still amazing.
Its definitely not lackluster, you can summon this hyper consistently on speed spell 4 if you drew unveiling.
Setting up for 2 destruction and a negate on your opponent turn.
@@r3zaful I'm not saying the cards are "bad", I'm just saying they could be better.
@@TheIrrelevantYT i mean with genny copying confusion effect from the gy and send 2 spellcasters which are likely to be your smaller crafter, uf you open with Schimetta or jenny you're 90% guaranteed to get vice on the board, assuming you drew unveiling means your opponent can't react at all when you start picking their board with vice and heine.
I already tested this and it's definitely just an orcust babel in monster form.
I swear if this archetype had manga i would buy it in no time. And if it came with a couple of packs oh, hell yeah. Too bad Konami is far from considering that
Verre is leaving with aruru to prepare for the next battle between endymion and “la maison” i assume ?
Confusion should’ve done more than just be a fusion card
At the very least, it should’ve considered a Witchcrafter spell/trap as a material. Or be lazy and have the Shaddoll “send from deck to grave” effect.
You’re joking right? It puts a WC from your deck in the GY that can then trigger its effects, and by doing that it makes you use only 2 cards to fusion a bossmonster that then special from the deck
If it had a banish from the grave effect to add a witchcrafter spell from the deck, or gy
@@LayTheNess only 2 cards? you do realize that witchcrafter (well at least my version, i run 12 and that might be high for some people) dont run a lot of witchcrafters in the first place. its not really searchable. damn near every other fusion deck has a way to search their fusion. you can semi search it with schmietta, but you wont be able to use it until the next turn and the pecking order, for me at least, is bystreet, creation, and then holiday..
the deck did not need this in the slightest. does it make it better? sure, but its a lot of work to make it work for no reason. the deck needed better spells that let you interact with your opponent and better ways to search/ss monsters.
Con"fusion"
The art of Confusion is beautiful it gives me Aqua vibes
Yeah, the artists will definitely be busy on R34.
I was kinda expecting Witchcrafters to have a synchro and/or ritual given the other "Adult Magistus" archetypes already were using the other summoning methods
Aleister proper used fusion while Prophecy(which were created using Aleister's research) used Xyz
Endymion uses Pendulum and Links
So now all that is left would be Synchro and Ritual and we'd be set
Hell, Vice could be a great ritual monster if the ritual spell also searched another Witchcrafter spell
With Witchcrafter being one of my favorite decks and Rituals being my favorite summon mechanic... I kinda hate that you brought this up. That said, unless they do something that somehow lets you pitch spells for the tribute fodder, I don't think a ritual would function well.
I could definitely see witchcrafters getting a ritual that can also be summoned by using Witchcraft Confusion and sending the levels to gy
..and now it's a greater gamble in the deck to run pot of extravegence because it can hit this fusion.
Ritual would have been ideal, especially since after drytron they are tweaking how ritual cards are used again. the idea of witchcrafter spells that could count as some sort of level to help summon the ritual is amazing, or the ritual was radically different where the materials come from, like patronous but for ritual tribute, representing the crafters abilities in their various arts, and make the monster another crafted golem?
@@DarkCT Send a spell to the grave from the deck to cut the ritual cost by half?
Normally that's just be advantage, but considering some witchcrafters activate their effects from the grave, you could argue you'd consider using the higher cost in some situations
Maybe one of those wacky "Megalith like" rituals that just ritual summon themselfs, in this case sending spells to the grave? Maybe just sending top cards from the deck to grave and if the amount of witchcrafter spells sent equals the level of the ritual, it is summoned?
@@_12k70 that was a bit more than i was thinking, because i was focusing on hand resources treating their magics as monsters (maybe only a level or 2) to play into their magic card recursion, but that would be even better to help their slow-ish searches. this card as the ritual would even let them recover the dumped spell fast using your idea. you could also dump higher witchcrafters if you can't get them out of hand other ways in order to then revive them with their archetypical.
Definately can't do the multi card dump idea, to much foolish possibility since every low monster banishes for plausible effect, and the spells can recurse.
Witchcrafters are one of my favorite decks. The artwork and concept got me back into the game. This support isn't what they need, but it opens the door for more support in the future!
Confusion should've used GY or Banished, that way any 1 Crafter + Con + spell = Vice.
Vice herself is alright. Should've retrieved banished spell/traps too.
You guys are fuckin crazy. Confusion is a 2 card combo which puts vice on the field alongside any WC monster.
@@LayTheNess Excuse me *how*
@@samurexatlas7373 vices effect summons a witchcraft we from deck. Also retrieves a spell from gy(confusion, but doesn't matter which)so the low level witch it summons can lonefire into Madame Verre or other things
Also the card takes 3 cards to summon but it regains everything with its effects summoning a witch from deck and retrieving a spell from gy. Also if you used different witches to fusion summon it, it can result in 2 more plusses. In total summoning this card can actually result in a +1
@@BlackRose-rp7kv Ok.
That doesn't explain the 2 card combo to make it.
@@samurexatlas7373 The combo is pretty simple. To carry it out you need Genni and Schmietta, to set it up you only need any two Witchcrafters one of which has to be any of the lower level ones.
Essentially all you're doing is cycling out Witchcrafters from your deck until you get both Genni and Schmietta in the GY. Schmietta mills Confusion Confession (it was renamed) and Genni applies the effect. You get Vice-Madame (also renamed) and you can trigger her with whatever spells are left in your hand or the ones you put in the GY.
It's not an ideal method because there are other cards you would want to use Genni/Schmietta's effects for, but it is possible to do very consistently. Still, I recommend using Branded Fusion and Blazing Cartesia because the other combo eats up too many resources.
This card falls into the category of "that's cool, but not what they needed". Still, it is funny to see Haine about to shit herself over being the leader.
What do you mean? This is exactly what I needed! I have been waiting for these cards to release in Master Duel.
Honestly can’t wait for this card and the rest of the missing witchcrafter cards to be released in duel links. :)
I wouldn't hold my breath for this one, they still haven't given us the Level 7 cause they think a quick play destruction (even by discarding a Spell and only popping face-up cards) is too powerful; this turns any little one into a non-targeting destruction during the Main Phase (and does more things on top of that); it's alright for the TCG, but it would be broken in DuelLinks right now
I love this deck more than it deserves, and hearing DP lay out all the shit that it still needs made me a little melancholy v_v
I’ve been trying out this card for a couple of hours. I have to say objectively this card makes Witchcrafter better than what we have made since it’s debut. At least I can utilize the Invoke engine to make this better.
I'm trying to build this deck, but I don't know which Invoked monsters/spells I should use
Any suggestions?
@@Slayerofall21
3 Aleister
2 Invocation
3 Magical Meltdown
1 Terraforming
1 Artemis, Magistus Moon Maiden
2 Mechaba
1 Augoeides
Then, depending on the deck, if you can make them:
1 Caliga
1 Raidjin
1 Purgatrio
The only ones you don't really wanna use are:
Cocytus (Terrible)
Magellanica (Normal Monster lmao)
Elysium (usually worse than Augoeides)
As someone whose favorite Deck is witchcrafter and spell books, I’m just happy we’re going more cards. One of my fav archetypes top 3 with PK and BA
While Sky Striker gains a Kaiju (I know, it's weird, considering it isn't an "Ace" and it's kinda "unnecessary") and Mayakashi gains a Link-3 plus a shutdown trap (weirdly the best support they could have gained), Witchcrafter has this fusion and a fusion spell. I can't understand Konami's way of thinking, considering these 3 supports in the same collection.
Edit: A typo, and somebody in the comments mentioned the fact you can activate the 3 effects in a single turn, which makes this fusion better. But the spell is still not enough, being just a fusion that will return to hand in 2 turns.
i dont think got in-theme kaiju to rid mons that the SS spell couldnt rid actually bad thing
That artwork made me like Witchcrafters ngl. Verre maybe left the academy or whatever to stop Aleister, I cant wait for more lore about Magistus.
Regardless, fantastic artwork 👏
Honestly, this is still pretty great. Being able to fetch out the smaller witchcrafters still means you can get Schmietta out and into the grave really easily, which can then yeet Patronus to GY and then subsequently get pulled out by Vice-Master, then boom, we have our spell fetch on a stick, which is easily repeatable with Vice-Master.
Not to mention opening with 3 crafters (or two with creation) in hand with Confusion just means you can possibly get Vice-Master, Varre and Haine all out on turn 1, if not then almost assuredly on turn 2.
Vice-master is definitely an excellent addition. We get to put more bodies on board, retrieve spells the same turn they're used/discarded (which is a *big* boost since that's one of the deck's biggest problems), and get more offensive firepower from the pop all in one turn, and this can be triggered by both player's spell effects. Vice-master is great, the problem is the fusion spell is way too dull. It should have had an effect like Thunder Dragon Fusion to shuffle the material from the GY/banished zone since that's where the small witches have to go to activate their effects. Seriously, how did they drop the ball so hard with Witchcrafter Confusion?
card would be so good if we could use materieal witchcrafter banished and reshuffle in the deck
Witchcrafter Confusion is one of the most disappointing Fusion cards I have seen since... Well... The BEETROOPER one.
Vice-Master's artwork has a particular kind of energy that we can ALL appreciate... Still she feels more like a "Band-Aid" fix at the end of the day.
Edit: Completely forgot that Ghost Fusion exists... Yikes.
the ara ara energy?
@@DarkSymphony777 More like "oh shit oh shit oh shit oh shit oh shit oh shit!" energy.
Did you forget ghost fusion?
@@LuigisLegend Heh ... Guess I did, huh.
The artwork of Confusion is wonderful, though.
They need that level 6 monster to be good and I'm shocked this archetype doesn't have a field spell that does some outrageous shit.
Watch the field spell search witch crafter spell and traps.
Bystreet is basically a field spell. The problem of a Witchcrafter field spell is that it would need to compete with Secret Village of the Spellcasters and Domain of the True Monarchs (not really a good option but it's funny). I'm not sure what effect a Witchcrafter field would need to compete with straightup floodgates, but I figure it probably needs to allow both of the Spell effects to be activated on the same turn as well as having a Spell/Trap search on activation.
I do sure with such amount of spells, they can actually make better Judgment than this lol
This just means they getting more support. Just got to wait
As a witchcrafter player i agree but it does help in swarming and retrieve any spell you might've used like creation or holyday
I think that the archetype still misses a 6th witchcrafter who would be, very likely, the grandmaster, the one on patronus trap art. The thing is these two new cards confirm that after madame verre departure, haine got the "vice master" title that was originally Verre's.
I honestly wouldn't have minded if we needed to discard a spell to send material from deck for the fusion
It didn't need to use a monster from deck. I know. We all saw Branded Fusion and think every card has to do that. It doesn't. And I do get the logic behind Confusion. It does exactly what every other normal spell int the archetype does. Basic effect and recursion and that's the problem. It needed to do more than be in line with the deck. I agree, it should've shuffled a banished monster into the deck.
Why does it need to do more? It's perfect in its simple design. The real issue is the mentality that "everything needs to more for less effort." why not just accept that accomplishes what it was designed to without displacing everything around it?
@@GameModJr Why does it need to do more? Cause it doesn't make the deck better. It's only marginally better than normal poly and even that might not be true because normal poly is more searchable. So no, the "mentality that "everything needs to do more for less effort." isn't the problem, at all. Hell, what I said isn't even "less effort", it's just using your resources and having synergy with the deck (since the monsters have to banish themselves). And that is just one thing that could've been done.
When the only good thing about a card is its name, you probably should've done more, especially with a bad deck. And while I don't see what you mean by "without displacing everything around it", no, cause no card (hell, no product) should go without scrutiny.
@@JABRIEL251 somehow doing more for less effort isn't the problem yet you mention synergy such as using banish monsters as material, which is doing something more for less effort. How would you reclaim those banished monsters under normal circumstances, if needed/wanted?"
I find the notion that WC are a bad deck laughable when there is loads more decks that are FAR worse condition than WC. Granted, WC won't win Worlds, but by that logic every deck that can't win worlds is a bad deck. That's not a metric that we should use to gauge whether a deck is bad or not.
In this context, displacing everything around it basically refers to cards of such a broken design it tends to force players to build around that card, limiting the variation one could have since building any other way would weaken the deck. Effectively displacing cards that would otherwise would have been used in its place. Think Dragoon. When was the last time you saw Red-Eyes Fusion used for a fusion monster that wasn't Dragoon in any deck that could summon Verte?
@@GameModJr Couples things. First, again, that's not really making it less effort, because you still have to get the monster in the gy to banish and have this card in your hand or gy with genni (because again this shit isn't really searchable), etc. What it does is give you options and (again) synergizes with the Archetype. You're not exactly breaking the universe with that. What you're doing is better using the tools the deck is giving you.
And yes, they are bad. They may not be the worst, but is that the metric? "Sure this restaurant's food is undercooked, but at least it isn't giving me violent and bloody diarrhea", it's still getting a 1 star on a yelp review. Btw, I never said anything about worlds. Just in general, they're bad.
As for your displacing comment...yeah...because that would really change the way the deck plays...Ignoring that, in no way, would what I suggested "break the deck" (again, it would just give them more options, which ironically, is the exact opposite of what you're worried about), when you give decks strong cards it actually expands deckbuilding, not limits it.
And I don't know if your example really jives with your point. Cause Red-eyes fusion is a bad card. Even before Dragoon, the Red-Eyes decks, didn't really play it (except for in really bad ftks). They'd rather have played (you guessed it) Polymerization or anything else. It actually gave life to that card. Nothing is stopping you from summoning something else. It is just the best thing you can summon using those cards...that's how deckbuilding works. You play the cards that will make your deck better. There will always be cards that are objectively better than others. Even if all the cards are made with the most effort, there will always be better/worse cards.
@@JABRIEL251 yes because WC has a shortage of ways to dump cards to the GY. isn't really searchable? Patronus and Masterpiece do that to some degree. To head off the comment about those cards being traps. It's Konami's fault about the current state of traps as a mechanic. The effects still hold.
False equivalence with that restaurant analogy. Undercooked food and losing a child's card game are two different things. Fun is what we should judge a deck by, not how well it performs, competitive-wise. I've known people that play decks they dislike simply because it wins.
It won't change the way they're played because the cards more fair than other cards of the era. I never mentioned breaking the deck, but this is how it starts. A card or two to boost the number of "options" and then when that's not enough because of powercreep, they need yet more powerful options. Rinse repeat. "Expanding deckbuilding" is all well and good until it becomes a case where those options are splashed into everything under the sun. Moderation is key. If you saw the latest vid, you'd know Fusion Destiny just got banned in the OCG.
I used RE Fusion in conjuncture with Verte since you can just use Verte's effect last, allowing you to summon monsters until you are ready to use it. You are incentivized to summon Dragoon over any other RE fusion monster because it's just that good, even if the fusion spell isn't.
"You play the cards that will make your deck better."
Exactly. But you then complain when a card isn't up to your standards, or doesn't improve the deck by leaps and bounds. No one is forcing you to play Vice/Confusion. They're just options. The deck now has a fusion variant. It's inevitible that cards will be worse than others, it's another matter when a better card completely dominates on its own and shows poor card design, worsening the game as a whole.
My stance is simple. Enough with the powercreep, slow the game down, and above all others: Improve player-player interaction.
Literally confused to why witchcraft need a fusion. To which Konami as usual said "lol confusion but it's a fusion spell so deal with it."
To be honest...I still don't understand why most of the newer archetypes recently...usually got their own Fusion despite they have their own style. Well...Eldlich, Darklord, Ursarctic, Beetrooper, and this one... Maybe Fusion is easy to use and compatible with Duel Links, perhaps?
@@นวพลเกษเจริญคุณ i honestly have no idea man. Go figure.
I just wish Hercules was even half as good as this monster...
Vice Master is a amazing card. I bought the japanese Vice Master and ConFusion and its great. Invoked package with Withcrafter works sooooo fuckin well that Invoked/Dogmatika/shaddol is sitting on the side. There is a new ritual monster for dogmatikas and its good, so I might play it.
Cannot wait for Witchcrafter Ritual monster in a form of golem aruru but wears a different outfit and a very specific Ritual Spell
FINALLY!!!! IVE BEEN WAITING FOR THESE CARDS TO SHOW UP. I'm probably the only competitive witchcrafter player but I'm super excited for new support
The shenanigans finna be crazy in my deck
You ain’t the only one !!
@@RavenTheFurious once the cards release imma grab all of them. I already got some fun ideas for some hilarious setups
i cant wait until these cards are released in the tcg, its the only deck i really enjoy
Myyyyyyy goodness I didn't understand a fricking word but yall best believe I'm laughing my head off🤣🤣
Gotta admit the fusion spell card has an effect that's "too fair". It seems like nowadays a good fusion spell card must let you fuse from your deck or it must let you use your opponent's monsters to be competitive.
tho, lunalight+fluffal got no prob fusing using OG polymer with mons in field + hand. but ofc fusion based deck that cant gather material quickly need to be able to use mons from somewhere else or people wont bother using em
that's an issue with the game. things have gotten out of hand with all the unfair effects so that when a reasonable card/effect is printed it gets slammed as bad.
@@GameModJr well the thing is, it isn’t reasonable. Fusions from the beginning have been inherently weaker then the other extra deck summoning methods as it needs a specific spell plus extra monsters to do it so when people see one that’s just normal Poly but archetypal of course it’s not going to be liked or seen as good because it inherently keeps being a negative
@@streetgamer3452 again consider where the game is now. if it doesn't go positive enough, it's still bad. That's an issue. Going neg on something is at time a necessity for the sake of the game. Otherwise we get cancerous combos and an overall worse experience.
@@GameModJr that… doesn’t matter though. Fusion is inherently bad. It needs stronger effects to balance it out especially in a deck already known to neg itself. This spell saying you can use banish Witchcrafters wouldn’t make it as OP as you’re seemingly making it. Also, it not going positive equals bad has existed in Yugioh since the beginning. Hell, it exist in every card game from their get go. Going positive was always the number 1 thing in any deck hence why people get so bent out of shape when cards like confusion comes out because it doesn’t help mitigate the inherent flaw of fusions.
Fuck me I hate Konami...they find it impossible to give subpar decks good support... Meanwhile mu beta fafnir...
We got Branded Fusion and then witchcrafter got this, a normal vanilla polymerization
Zombies got ghost fusion.a worse poly
A vanila polymerization that can be used as care free reusable spell fodder for wc when fusion is on board and can also be used in grave with genni if needed
Witchcrafter need spells that actually interact with your opponent. They have a bunch on cards that dont do a lot to give you advantage over the opponent.
SS have engage/widows/banish from GY/pop monster/backrow. We have can attack twice, shuffle back in the hand backrow...
@@Saens406 right, even muskets have more meaningful spells and traps. They essentially gave a spellcaster deck almost no offensive firepower. They went strictly support, but ironically, they dont really go well with anything else. At least not yet.
i dont remember sky striker having sunvien bloom which also makes them annoying in combat
Honestly what they need is a link monster to help bring out the small ones and give you an extra normal summon or be able to bring out the big ones
That's what unveiling is for
pretty cool card i think, non target destruction on your opponents turn is quite good
Ah yes, the "girl pls step on me" archetype
That art makes me want to work for her not gonna lie.
I had the headcanon that they created Golem Aruru to get some cash and it seems that Verre used said cash to pay herself some vacation and thus leave her second in command all the responsability.
Counting that there’s a golem goddess in the magistus, it’s more then likely Vierre is trying to find a new way to bring people to life and her leaving is her facing Endymion and Aleister or them all teaming up against Zoro
@@streetgamer3452 Another theory I had is that considering Pottery is the youngest she's probably an orphan so Aruru was created to be her caretaker, anyway if the Sky Striker manga becomes a success, then it seems possibly that they would make a manga based on the Witchcrafters
I guess I'm gonna make a DM deck that techs in a witch crafter so I can summon her for the memes.
They need more than this. They need a spell that searches Witchcrafter spells 🤣
Can Witchcrafter please get an effect that lets them foolish Witchcrafter spells with different names from the hand or deck to activate effects based on the number of spells milled? Something like:
1-2: Shuffle a banished Spellcaster monster back into your gy
2-3: Destroy 1 card on the field (yes, non-targeting)
4 or more: Special summon a Witchcrafter monster from the hand or deck.
This is the kind of handholding the deck needs to do SOMETHING in the TCG.
yes to most, but id rather have non targeting removal, not destruction. whether its banishing or returning to hand. it would be dope if they got another cont spell that ss from hand or banish, or a way to recycle banished wc cards to draw 1.
You could make the fusion with Verte send Magicalized fusion and using souls + any witchcraft in your GY as materials
They gave Witchcrafter the Beetrooper treatment
how to beat witchcraft- place Antihuman Intelligence ME-PSY-YA in your pendelum zone
At least you can use Branded Fusion to summon vice master
The fusion spell not even letting you shuffle AT LEAST ONE banished monster as material is absolutely stupid and the ultimate proof of Konami's discrimination, considering what they just did with Albaz instead.
Atleast its not ghost fusion
I don’t know…this fusion monster looks pretty good to me.
it definitely helps, but still could be better
Another example of a fusion monster that should've just should've been a link monster. But it's SOMETHING if only barely
Well.... name checks out
I thought Drew will use that Steve Harvey clip "Not enough....."
this is a sign that Verte Anacondo gonna get banned in the OCG considering Branded Fusion exists now, or at least not until total release
Wait... Haine isn't blind anymore, let's go!
Awesome dialogue and like ur funny vibe
They did witchcrafter and Mayakashi dirty while Sky Striker gets the good stuff.
Wait how did they do Mayakashi dirty?
Mayakashi got off best so far, the link 3 is fantastic and the trap is nuts
@@TheMeetymeet not fixing the main problems of the deck for starters.
We don't even know the last Striker card yet
@@jofx4051 having a searchable Kaiju is already a good start even if the second one ends up being mediocre.
Some cards feel like konami just threw it in a random card effect generator
That art work tho DAAAAAMN
Maybe it being pretty difficult to use in normal witchcrafter build and the name being confusion were totally on purpose
Since verre leaving her position made a mess to the witchcrafters' original organizational structure
And through grueling efforts (maybe involving making another build, effectively restructuring the deck), you have the vice master
Not a justification tho, just coping here
Honestly the monster should have been a contact fusion card.
To make this card good all it would take was it fusion to be 1 "Witchcrafter" monster + 1 monster
Did they just make Ace Attorney parody lol with the fusion
The fusion itself is good. Just wish I had more reason to run a second fusion card. Cause it’s just poly but for witchcrafts. Could’ve had us fuse with a monster from the deck which makes it better. I do hope they add another fusion to this deck, give us Witchcrafter Master.
3rd fusion monster konami gave an archetype that had no business getting.... see beetrooper...
I like her design
because of how they named the fusion card it won't be searchable via Anaconda. Its like konami does this shit on purpose so you can never have a good deck... and still no ones talking about how the Sky Striker twins are literally Witchcrafter Potterie and Witchcrafter Haines kid in there teens
I heard VA can still use it because the Japanese form letters for "fusion" is in the original name.
Let’s go WItchCrafter Support! Only if it was better…
It's a start atleast
She isn't bad considering you can activate all 3 of her abilities on the regular and she puts 1 card back in your deck but Verre is stil mvp here obviously. If the fusion also had an effect to make her self bigger the more spell cards you return to your hand or field from your GY until the end of your next turn... she'd have been real close to mvp.
Yeah, she's not bad, just not what the deck needed.
No way are these the 2 cards for Witchcrafter. I hope the last Striker card is good.
I dont think people understand this but looking at comments and raging upon the newly released card:
A) Bitch be happy you got support
B) the 3 effects can be used once per turn, but you can use all three same turn MEANING it is pretty busted. asking for a shaddoll like effect will be crazy coz then you will be able to use the lit' bitches GY effects ...
Tbf witchcrafter doesn't use too many copies of monsters in the first place, so the spell being simply a polymer is difficult to use. Early game you won't (want to) see many monsters on your hand and field, and mid to late game most of your monsters are banished
Makes me think it'd have its own build
@@dhanyl2725 i think since the material are easy, i would play either sangan or witch black forest. Both are a link 1 monster, each can search a wirchraft and voila 1 card poly
It’s like graveleeper’s supernaturalist… But Worse
The archetype need a more traps, a field spell and much more
i would say what it needs besides those 2 cards it just got is : a lvl 6 witchcrafter, a synchro, and a new trap.
Well, Bee-troopers Fusion spell doesn't feel like it's the only shit one anymore.
They did have to make her so attractive, they choose to do this artwork ON PURPOSE. And than the name Vice President... Oh boy
Indeed
I mean... At least is not a once per turn effect?
this fusion monster gonna be censored. WATCH 4kids haunts the lives of "komoney" and have them censor her artwork cuz "yugioh is for kids" even though 1. kids of this gen don't care bout that stuff no more, and 2. even if true: why do we still have tourneys with only 1 kid in history records being in 1 of the many tourneys and continuing?? shouldn't those IRL tournaments be for 17 and lower yugioh players?? unless of course.. *LE GASP!* the only players that pay for them boxes and give konami that green is adults... pepega.
Since I run 3 superpoly in this deck anyways, that fusion monster is a nice option. Won't use the new spell though.
Also, now that we've got Marincess and Witchcrafter support, I hope that Kozmo and Aromage will get it too.
Oh, and I just noticed that she can activate all 3 effects in one turn, which is really convenient.
0:03 if it's missing, then a level 6 witchcraft monster might be revealed in the future
Yes especially cause new fusion says special summon level 6 or lower Witchcrafter. It must be confirmed
yeah in my opinion it is basically confirmed.
:D you killed me bruv!!!
Love the duel links support
She's not bad...but she is bad.
If magician souls gets reprinted
just like beetrooper , a link deck but a fusion support? Something went wrong with konami
Sooooooooo......................I can put Alester and his invoked pals in dis.............
Would've much rather preferred a link-1 that can special summon from the deck or search a spell from the deck.
The name is including "vice" so there is hopefully a bigger girl coming our way
It seems more like it’s referring to Haine’s position as “Vice-Master”.
Like how Verre gets Madam denoting her position as Master.
If their effects were as good as their artwork, they'd be Tier 0.
Dat "Confusion" spell is not a "Fusion" spell is confusing indeed.
Just what we need another dark spellcaster fusion😒
They really are just a really bad gx archetype in disguise
Sick burn
For a Witchcrafter player this is just dissapointing...
can't they just add card like runick field just for witchcrafter. anything that allow witchcrafter add more spells that is all
Id also say it's good to mention it's not super easy to summon
2021 and I just wanna know when there will be new bls support in tcg... Sigh
you spitting facts