RUST Electrical | How To Build WIRELESS TURRET PODS - Includes Fully Wired Examples - 2023

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  • Опубліковано 10 гру 2024

КОМЕНТАРІ • 23

  • @AustinKlailaGames
    @AustinKlailaGames  Рік тому

    Video Contents:
    0:00 - General Concept
    0:36 - Wireless Turret Pods Build
    1:51 - How to expand turret count
    2:35 - How it works with Active Usage
    4:28 - Adding a Wireless Trigger
    7:32 - Demonstration with Trigger
    8:42 - Example Pod - Three Turrets No Doors
    12:07 - Example Pod - Four Turrets With Doors
    17:10 - Outro

  • @Mr.Nobodylive
    @Mr.Nobodylive Рік тому +4

    this gives me new ideas how to run my whole raid defense system. it makes way more sense using multiple transmitters than and/ors etc.

  • @danielgustafsson1589
    @danielgustafsson1589 Рік тому +2

    Thank you for another great circuit! ❤🎉

  • @jezzdogg6857
    @jezzdogg6857 Рік тому +1

    Very good video. I build a similar design but ill probably build this now thanks ill add a few things on but yes good video

  • @jamescah9230
    @jamescah9230 8 місяців тому

    pro tips use single or double doors, garage doors are slow, also run a rand in the loop so the door doesnt always open. Making it unpredictable will drive people nuts

  • @boodi1170
    @boodi1170 Рік тому

    That was awesome

  • @muziekjes6811
    @muziekjes6811 Рік тому

    Great video! But why at 9:30 is there room betwee the solor panels and the bottom part of the base? Doesnt that make it easier to destroy the stone the panels are sitting on?

    • @AustinKlailaGames
      @AustinKlailaGames  Рік тому +2

      Thanks! It's the top honeycomb above the tc. You could eliminate it by upgrading the roof to metal if you wanted.

  • @vexxed4934
    @vexxed4934 9 місяців тому

    Hello again! Quick question, If an OR switch (which takes input from the 'has target' and 'low ammo' outputs of the turret) sits between each turret and their respective transmitters, would you receive both of the respective alerts on rust+ when triggered? Thanks!

    • @AustinKlailaGames
      @AustinKlailaGames  9 місяців тому +1

      Yes and no. The OR Switch requires 1 rW to power itself and will then pass any additional power. Turret outputs will only pass 1 rW, which means both outputs would need to be active for the OR Switch to pass power. Meaning, you would only receive a notification if both the Has Target AND the Low Ammo (or No Ammo) outputs were activated at the same time. Since this can only occur in a specific scenario, the most likely outcome is that you would block the rust+ notification.

  • @sah8109
    @sah8109 Рік тому +1

    I have a question:
    What's point of using RF transmitter and receiver if you can just make the HBHF sensor trigger the circuit ?
    Thanks for the design!

    • @AustinKlailaGames
      @AustinKlailaGames  Рік тому +1

      Great question. You COULD do that with a single HBHF. The HBHF/RF transmitters to that RF receiver allows for multiple HBHF to a single input, which you need if you want to be able to detect players from all sides.
      And you're welcome!

    • @sah8109
      @sah8109 Рік тому +1

      I didn't know that @@AustinKlailaGames
      Thank you for valuable info!

  • @daniel90655
    @daniel90655 Рік тому

    Hi ncie video, what if i want to add a smart switch to open garage doors by phone?

  • @SourMilk-oe5hy
    @SourMilk-oe5hy 5 місяців тому

    is there any way to do this on console?

  • @aqua_isblue5171
    @aqua_isblue5171 Рік тому

    But if u gey mlrs'd the sensors will break and the turrets will stay of when u get raided is there a way when the sensor breaks the sensors will go on and stay on

  • @ryanhollis2837
    @ryanhollis2837 Рік тому

    It feels silly to me to use a timer and the broadcaster and transmitter, if you use and switch and hbhf sensor, the turrets turn on while someone is in range, then when they go out of range or die the sensor stops detecting and the circuit cuts off?

    • @AustinKlailaGames
      @AustinKlailaGames  Рік тому +1

      I use a timer to prevent players from being able to power cycle the turrets and to trap them. The range of an HBHF Sensor is much less than that of a turret. I want the turret to remain powered on after they're out of range so they can't escape.

    • @ryanhollis2837
      @ryanhollis2837 Рік тому

      @AustinKlailaGames that does make sense, I personally only use turret pods around my base so I just keep the turret powered 24/7, as you said thr range of the turret is greater than the sensor so if they're in range of sensor that's a death. But as you said this circuit Conserves power

  • @leonarnpc
    @leonarnpc 9 місяців тому

    We need a better walkthrough on the 4 turret one. I can’t figure out what I did wrong

  • @morsnoctis
    @morsnoctis 7 місяців тому

    need to make these with auto opening doors so ppl dont even see the turrets