Let's Talk Game Dev: With DevDuck
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- Опубліковано 8 лют 2025
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In this video, we sit down with the talented game developer and UA-cam sensation, @DevDuck .
With more than 160,000 subscribers on his channel, DevDuck has captivated audiences with his devlogs while creating his cozy 2D RPG titled "Dauphin."
Join us as we get a sneak peek into DevDuck's inspiring journey, navigating the intricate balance between his passion for game development and the demands of a full-time job.
For 3.5 years, he's been meticulously crafting the world of Dauphin, pouring his creativity into every pixel and line of code just 1 hour a day (sometimes 2). Learn how he manages all of his responsibilities, stays motivated, and avoids burnout.
From coding challenges to design decisions, DevDuck opens up about the highs and lows of his creative process.
But that's not all - find out how DevDuck maintains a fun and healthy lifestyle amidst the chaos of a full time job, game development and content creation.
Check out Ben's Channel: / @devduck
If you're new to our channel, we're Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making our games, Veil of Maia & Samurado.
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#gamedev #indiegame #gamedevelopment
Hey, thanks so much for having me! Really enjoyed this chat, hope we can do another in the future.
Anytime man! Was great chatting with you, I learned a lot and I'd love to do another one in the future!
I don't think I'd do game dev without seeing your stuff! Sorry for being cringe, just a big fan :)
This was great!
@@mz_eth DevDuck and you are my two inspirations for making games 😀
@DevDuck As a Software Dev too, one thing that I would like to know. How much time did it take you for your job to be comfortable enough to work on a side project? It looks like you’re a senior or above.
This is a great interview! I'm a solo gamedev and I was inspired by DevDuck to begin my own channel, so it's awesome to see him on here.
Thank you so much for your interviews. They are always so inspiring!
As a solo gamedev trying to find balance with a full time job, I can say that this one totally resonated with me.
Knowing how hard this is, I am amazed by gamedevs like DevDuck.
Thank you both!
excellent interview - this was inspiring - thanks
Commenting 4 minutes in for the sake of the algorithm. I love listening to talks like this while I work as well so keep it up!
DevDuck's the Yoda of game dev wisdom! Always dropping knowledge bombs like this. Inspired to share some of my own dev journey soon... maybe we can do a collab someday!
I listened on Apple Podcasts but I had to come here and comment.. I love your interviews. You are asking the right questions, are professional about it and this is very inspiring to hear. Keep going man, I will always click right away when I see new podcast from you!
I'm glad you were able to get Ben on for an interview. He's such an inspiring indie dev who balances work, life, and game dev!
Its great seeing this channel grow your interview skills have gotten really good since you started doing these videos seen quite a few of devducks videos too so enjoyed seeeing the collab
great vid, devduck has always been an inspiration for me!
Nice interview. Really motivating hope everyone was able to get something from it. Keep it up both of you! Cheers 🍻
Great interview!
17:50 Who else immediately straightened their posture while listening? 😅 Thanks for the interview episodes. They are definitely my favorite from your Podcast.
Thanks for this. I tend to work on my projects till my body can't, then drink coffee then sleep. That with a family of a wife and 3 kids here in Japan with a few jobs. I have so much motivation and a clear vision, but never enough time, or so I tell myself. I changed things up in the last few weeks, so I spend more time with the family, get some sunlight (Vitamin D), exercise and eat healthy. I say no to most social events and almost never leave the house to get ahead on the projects. Thanks for all the tips and tricks, and sharing your weak points too :) Light
What a great podcast from two stellar devs. Thanks for this!
I hate waking up early but the more i think about it the more i realize that may be the only way i get some actual uninterrupted dev time outside of work.
This is a great interview. I really love @devduck videos and can't wait to play dauphin
This was a great interview! I've been following Ben (DevDuck) for quite a while and it's awesome to get some insight into his daily habits, schedule, and thoughts. Really great questions! I loved the nod to Atomic Habits as well - it's one of my favorite books.
I have only about 30 minutes to an hour each day to work on my game, and it has me daydreaming and thinking about it all day long which helps keep me from burnout I think.
I'm a truck driver and make games. It can be really hard to find the time around my job so I can relate.
Loving the interviews!
I've been working on my game for 5 years now. I had wanted to release it by 2025 but it's no where near there. I hope to be able to release it by 2027. It's a lot of work. I think the main issue is that the sprites are bigger than usual pixel art games because you can fit in more detail, but that also means more work. And more work takes longer.
Anyway this has been very interesting! Thanks for the video!
you made really great questions as interviewer
Great talk as usual!
Cheers!
Love these dev talks! Keep it up 👍💗
Great interview! I like both your and Ben's channel because you are both very honest, and down to earth when it comes to the reality of indie game dev.
I suggest you still do a kickstarter but not for the money. Bascically, do a kickstarter with a stupidly low target that you can reach in 24h or something like that and you will get insane amount of visibility simply by the fact that you go over it that fast. Pirate Software has a great explanation about this.
hello there, great video thanks! hey btw your podcast link is broken, and I couldn't find the clothing store.
Man, I struggle with the programming side of things and the pixel art is easy. Would be cool if I could trade some work with people.
I used to have a routine to squeeze solo gamedev on top of a day job, then I became dad and I'm trying to find how to still allocate some time to keep on going with game dev. Anyone to share some tips for a gamedev dad?
Great content
I think the "fun factor" is what I'm missing in my pursuit of game design.
I *really* want to get into this, but I cannot get my head to wrap around the idea of coding and it just makes me miserable because it means I can't build what I hope to build.
Just to note, this complaint is coming from a guy who spent 8+ years studying code with a High Honors Bachelors in it... yeah I don't get it either.
Quick question not relevant to this podcast, but in which episode do you talk about implementing a bootstrap scene?😊
I think it's in "Handle Scene Transitions, Doors and Persistence Like a Commercial Game"
@@sasquatchbgames Thanks! I might need that for a project.
Having your steam page up has nothing to do with having a vertical slice of your game.
The secret to building a channel is whether you're passionate or just chasing dollars.
..a lot of you stink of money grubbing.
Work 1h per day so I can work 1.15h and win
1st question about views .... look at guy top and guy bottom. People want to look a pretty people not messy nerds. EZPZ GLHF GGs
edit: now I realize this is about media and not game creation, this is not what I wanted. We are making videos about making videos about making a game??? Ok Im done, wish you guys the best, but you want to make a good game then make it. Obviously you will have a shit game but a great youtube career.
First
Not a 2000 dollars camera, but please at least have a 2000 dollars phone
Great interview!