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Ranking The HAMMER In EVERY Monster Hunter Game!
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- Опубліковано 14 сер 2024
- Maybe next year I'll fully remake this video is 4K 60 FPS with MH Wilds DLC.
The MHW Board Game video: • I Tried Monster Hunter...
My MH4U farewell video: • The Final Moments Of M...
My avatar art was drawn by Jezzychii based off my Final Fantasy XIV character.
Find her on X @jezzychii or x.com/jezzychii
dead-raccons MH TCG post: / monster_hunter_card_ga...
Copyright stuff
Most MH footage was captured by me.
MH Rise Bowgun stun was sourced from @LordViettner "Ultimate Meme Light Bowgun [MH Rise]"
MH4U and MHGU openings sourced from @monsterhunter
Monster Hunter Stories Remaster trailer was sourced from @monsterhunter
Monster Hunter Now trailer was sourced from @MH_now_EN
Monster Hunter Online trailer was sourced from @cryengine
Monster Hunter Dynamic Hunting trailer was sourced from @monsterhunter
Final Fantasy XIV footage was captured by me.
Trails in the Sky trailer was sourced from @gog
Trails of Cold Steel IV trailer was sourced from @PlayStation
Gyo manga panels drawn by Junji Ito.
Songs used
"Rathalos The Battle", "Sandly Plains - Battle" and "MH Rise Sunbreak: Misty Watarscape" by @Bluerith
Snowy Mountains by Masato Koda.
Jumbo: The Wind of the Village's Water Wheel by Yuko Komiyama.
Tide Island (Low Rank), Forest and Hills (High Rank), Highlands (High Rank) and Painted Falls by Hideyuki Fukasawa.
The Lunar Abyss and Spotted! by Yuko Komiyama.
Kecha Wacha: Golden Reminiscence by Marika Suzuki.
Proof of a Hero (4U) by Miwako Chinone.
Bherna: The Village of Wind and Meadow, Soaratorium, Jurrasic Frontier, Ruined Pinnacle, Draped in Valor, The Flame of Resolve and Silver Winged Scarlet Star by Reo Uratani.
Meownster Hunter Minigame by unknown MHGU composer.
Pondry Hills Battle 1 by Hiromitsu Maeba.
Rotten Vale by Akihiko Narita.
Hoarfrost Reach by Akiyuki Morimoto.
Frost Islands by Reo Uratani.
Roaming Red Roar by Satoshi Hori.
I was a dual blades and insect glaive user in Generations and Gen Ultimate. It was during the rise demo that I learned of the true majesty of the BONK machine known as the hammer. My favorite thing is flipping in the air on command with the wire bugs. I'm still early on in Rise, but my favorite hammer so far is the gun hammer. I love the way the cylinder spins when charging, and how the firing pin pulls back on max charge.
Welcome to Bonk Brigade Aiden!
Hammer has a lot more unique weapon effects you can discover like the Seltas drill or Wroggi chainsaw.
I appreciate that Capcom added these effects to some weapons when they didn't need to. Even the older gen games had them, it's the small stuff like this that makes MH special.
@@SirJacobFlames as much as I love the yo-yo of death in iceborne, I got to admit the "not" mandatory tenderizing mechanic is pretty annoying, you have to shuffle around a monster until it stops squirming so you can target the head, all-around a waste of time that could have been spent dancing the waltz of death in an epic showdown.
I have the same opinion for every weapon it's why I said it get's worse when I'm not talking about the hammer.
I have a rather embarrassing story from early Iceborne when I switched to HH thinking I could speed up my hunts by buffing my attack since I didn't know that not using the claw was why my hunts were taking so long. I thought they bloated HP because people said base game was too easy anyway the hunts still took longer then if I was using the claw. It's such a travesty the mechanic was added the way it was.
15:57
Slight addition: Aerial Style, like Valor or Adept is a counter focussed style. What it means is that the style shines the most when used to aerial vault off of big monster attacks to convert them into openings for stylish counters.
Not that that removes the drawbacks for Hammer specifically, as your best attacks are locked behind the vault, and its hard to aim properly on small monsters.
Indeed that little story I shared about my time in base Generations I was using the Low Rank armor until the end of HR7 where I swapped to Shaggy only because I was helping a mate farm the armor set for himself.
The aerial vault saved my life too many times to count by HR6 I was fighting monsters that could outright one shot me if I wasn't careful.
@@SirJacobFlames I see i see.
Personally ive gotten so good at the vault that i can use it proactively for some amazing dunks. Like, you know that Rathalos dive he does sometimes in High rank and G-Rank? One of my favourite things to do is use that for a vault and then hopefully dunk Rath into a mount. Feels so good man.
Believe me I know the feeling.
As a hammer main I try to land a level 3 ground slam charge on a monster running straight at me and whenever it lands 👌
I remember inventing the craziest build with striker hammer in GU. You can draw into a charge and striker had fast charge (that I think either stacked with focus or I just used it as is, dont remember anymore) which means you can run crit draw, status crit and all the other status up skills with the rest in earplugs etc for maximum attack time. As long as you don't input any other attack the entire spinning bludgeon crits (you still needed to end it with uppercut or you do the long fumble) and when the status procs you go on the head to do typhoon trigger 3 (it has guaranteed stun in 1 hit 2+ times for all monsters because of crazy stun value), with the teddy bear hammer and whatever was the best paralysis hammer you could just perma lock the monsters as your team killed them.
White fatalis specifically was very weak to sleep so I could sleep him 7 times every hunt which was crazy for coop with bombs and greatswords.
This man be bonkin' the monsters ancestors.
The board game and TCG tangents are really interesting, I think they're cool!
For stuff I'd personally mention, in MH1 JP version you actually only had a triple pound combo - golf swing was retroactively added in the International version and later G! You can still access golf swing through the spinning attack, but it was not powerful as it was when it properly added to the main combo. I know you didn't plan to add numbers like this, but I think it is worth mentioning that golf swing was much more powerful in 1st, 2nd, and frontier games (100MV) while 3rd gen and beyond lowered it's MV (somewhere around 60-80 depending?)
In Frontier, you can actually do the upswing by hitting Circle during a charge. It always had set values so charge level didn't matter, but it was accessible for all styles iirc.
It's pretty small, but I personally noticed that in MHG the golf swing comes out much faster than in other games since it seems to have less animation frames than in later games. Also in 1/2/frontier games, it can quickly go back into a charge after a lv2 swing which does make it attack quite fast.
One thing I really enjoy about Alchemy hammer actually is that you will always do the superpound regardless of direction held - you would otherwise do the spin attack on any other style. You do lose the ability to go back into a charge after some combo strings though
I personally enjoyed Alchemy Hammer the most. I actually think 4U Hammer might be one of my least used, as I think Hammer actually has pretty poor performance against a lot of monsters in the game, where other weapons really crept on it's KO potential in the game
Wow a hammer bro and MonHun scholar thanks for commenting! 😊
I knew about some of these already but those that I didn't are really cool to learn, especially the Frontier charge golf swing attack.
Frontier still surprises me in many ways. After I finished recording and editing most this video I learned I could perform a homerun swing to end the infinite combo.
And I'm super happy to hear praise for those RL segments too cheers! They were really expensive to do especially the board game bit, it's why this video went from a January release to an April one. 😅
Honestly, as much as i dont care for the clutch claw, i do find the soinning bludgeon/brutal big bang into CC attack to be a really fun combo
Right? Putting it below underwater hammer is also wild.
Honestly the hammer doesn't need much to be great, you bonk, then dodge then bonk again, perfect.
Yep that's why my top movesets are all easy bonk then dodge. I even play Rise in likely the most simple way I could for Rise and still have a blast.
Hammers just that good!
So Spinning Bludgeon: Charge makes it so when performing a Spinning Bludgeon you can hold the charge button down to build up blue stance charge then when you reach the 3rd level you press the charge stance switch button to switch into blue charge stance with a level 3 charge.
The idea is that you can chain it, use Spinning Bludgeon, charge up while dealing damage and then switch to blue, unleash a level 3 blue charge attack, switch back to yellow which gives you level 3 automatically and repeat
Thanks for clarifying!
When I saw the animation I imagined the switch skill similar to the boost hammer dash attack in God Eater and I was trying to play it that way to not much success.
Speaking of Hammers:
I am an Insect Glaive fanatic. Aerial Style is my game, and i play it hard and nice.
Yet sometimes even i feel the need for more BONK in my life. So i swap my stick for a bludgeon sometimes, even though i don't switch the style.
Favourite hammers are the Tigrex ones from GU, including the Grimmclaw Hammer. I love the design and colourscheme, and it also has some really nice stats.
Ill use hammer when they release the switch hammer axe
Okay I'll pass that on to my uncle who works at Capcom.
Honestly I mostly use Hammer when the monster I’m fighting has no tail to cut. That way I can focus on Bonk and not work on missing the tail.
Rise and sunbreak without anomaly investigations is decent but with the investigations hammer is fundementally broken. You are supposed to balance the amount of stuns you get with the amount of damage you do in your build so you don't end up in a situation where you can't stun the monster anymore yet it still has high health but because of the bloated health the higher level you get in investigations the more health on the monster you have to deal with after it can't really be stunned anymore and on top of that the hammer matchups that used to be good like the crabs etc now 2-3 shot you with chip damage attacks that you were originally supposed to hyper armor through to stagger lock them.
For some reason they also hard nerfed the roll recovery times of hammer especially for strength and god forbid you use aerial attacks. Hits don't feel impactful either but that's easy to fix in wilds (hopefully)
It was a very frustrating experience to get to level 300 that I pretty much dropped hammer on most monsters to use shield HBG instead with 400 hunts on HBG with hammer on 1000 before I stopped playing fully. I firmly believe it's the worst iteration of the hammer with the slope slide animation lock you mentioned and all this I mentioned about the anomalies and mechanic changes. You don't see the cracks when you play normal hunts but they are definitely there.
I choose not to play the anomaly quests because they are boring so I never ran into this issue thankfully. The anomaly gear I believe was only necessary for the higher level anomalies thus I didn't feel like I was missing out by choosing not to torture myself on that grind.
Also thanks for taking the time to write all this out in both comments I love hearing from everyone!
I was a hammer main ever since my first MH game, MH3U. To this day I do not regret it whatsoever. I've already destroyed MH3U, MHGU, MHS2, MHW, and MHR with hammer, but watching this video told me that there was more bonking to be done
The clutch claw really isnt that bad once you realise that quite a few weapons have the ability to seemlessly combo into it. weapon that do include dualblades, hammer, switch axe, lance and insect glaive. all of those weapons get some decent utility out of it, lance gets a counter, hammer you already talked about, dualblades get en extended circle combo, switch axe gets to spam ZSDs to the point where you no longer even need tenderizing even though you still can and insect glaive gets an alternative to the downslashes when midair, that makes it pretty easy to tenderize, tho hard to target specific parts.
It's still obtrusive to the natural gameplay flow established in World and all games prior. Even if some weapons can use it well like my beloved hammer it will never change my opinion about the claw being a grave mistake.
@@SirJacobFlames the real issue doesnt really lie in the claw and more in the mechanic that is deeply interwoven with it, which is tenderizing. that needs a serious overhaul if its ever coming back. the claw as a pure means of movement and extending the moveset of certain weapons worked great.
That's actually a far better way of explaining the issue then I put it thanks.
If the claw played like hunting style, arts and wirebugs then I wouldn't mind it too much because those all flow naturally in gameplay. Then only thing I'd further remove is latching onto the monster because jumping around a monsters body is reckless and annoying.
@@SirJacobFlames I actually really like the latching on, it's a good gap closer, especially for hammer and also works really well for lance, where the counter actually knocks you in the air and then you latch on. Dualblades and glaive can also use it as a way to stick to the Monster for a bit and Swaxe doesn't actually combo into claw (tho it can, if you miss your initial stab for zsd) but it can combo into a already latched on zsd out of it, which makes it much more consistent for targeting zsd. Sure sometimes it just doesn't go where you want it to, especially with hammers move, but I usually really like it latching onto other parts, especially when it latches onto a tail mid spin so you spin through the entire body of the monster. I like it much better like that. I would prefer seeing overhauls to the claw moves. If they where to overhaul those I would much prefer those over silk binds. You could keep most of them very similar but instead of latching onto thin air you'd have to actually hit the monster to get them off.
Rise did over hall some of them like on HH, it kept the spinning claw attack but now does a huge damage boost on cooldown. I think DBs also kept that attack you mention but IDK since I never played DBs in World. In Rise I did a bit so I know they have something similar to the sound of that and GUs aerial style.
As for silkbinds and hunter arts most of these are too over the top for my liking. I do enjoy them occasionally but I don't want these to become series staples. With all that said I can think of a few silkbinds like the SnS's shield dash attack that's simple enough to fit in a more grounded game.
Underrated video 😢
Thanks but hopefully not for too much longer. 😁
As someone who started in freedom unite I’ll never understand the clutch claw hate
You should make a video of what you hope hammer gets In Wilds, as a hammer main myself I basically want world hammer minus the clutch claw but with the rise addition of being able to do the last move if the big bang out of the spinning bludgeon golf swing and mabye some better KO values
I could but I don't believe I have enough of value to share in a dedicated video. I'd likely say basically what you said there but with the addition of underwater gameplay with extreme styles sprinting and charging. I'm also happy to just be surprised with whatever the team comes up with next. A lot of the moves for hammer I love now I'd never have thought of myself.
Perhaps I might change my mind and make a video for it in the future I appreciate the suggestion, cheers!
I hope that answers the question for now. 😊
@@SirJacobFlames yeah that's fair enough man, I'm also looking forward to see what they do in wilds for the hammer
Clutch claw hammer is one of the 2 weapons (the other is lance) that are so much fun with clutch claw. I'm surprised to see a hammer main complain about it. Probably my first time hearing one. Putting it even below the mostly hated underwater hammer. Even below is the beloved aerial hammer. lol. Your takes are wild to me, but to each their own. Still a great video idea.
I've actually heard the opposite about underwater hammer. Like I said here it plays almost the same as on land but better in a couple aspects, it's one of the best underwater weapons in MH3.
Aerial hammer I really like but I find it's a situational style that doesn't work well on half the roster who are smaller in size. Aerial hammer was my main in base gen but moving into GU and trying out other stuff I found the other styles work better on every monster small or large. And alchemy hammer is really good too but it's mechanics are basic. When it comes to ranking it the style doesn't stand out over the other styles which is why I ranked it low. But just because I've ranked both aerial and alchemy low doesn't make them bad or mean I hate them, I simply find them both less appealing but regardless I enjoy playing the styles.
Which is something I cannot say the same about for Icebornes clutch claw. I hate the system tied to it period. Even if Hammer and Lance which are two of my favorite weapons use it well I don't like having to do it. It's a personal preference and many people feel this way over Rises wirebugs. But that's something I like about MH, the devs are constantly trying new things and listening to the feedback for the next games.
@@SirJacobFlames Your right, I think I misremembered the reception of the underwater hammer.
Every time ive picked up the hammer ive had a lot of fun with it. I think ill pick it up again in world aftet i get my gunlance to 1000 hunts. Ill probably main hammer in wilds
Haven't played much Hammer, it looks like I'll have to give it another go when I go back to MHGU.
(Early) Congrats on 200 subs
-your 199th subscriber
Cheers and I'm happy to get another bro onto the hammer!
my fav hammer is the hunting horn :D.
i am not familiar enough with hammers since i mostly play hunting horn/insect glaive and switch axe.
Hunting horns another favorite of mine but I do hope this video made you curious enough to try the horns cousin out.
I'm also working on another video like this for the switch axe. I'm planning to release it after my next couple videos are done.
My first mh game was world and hammer is always my most played Weapon
I love hammer too second is switch axe
I'm seeing a lot of Switch Axe replies I think I know what to cover next time.
Bro went on completely unhinged rant about a mechanic he can easily and passively perform with his weapon type. That's insane behavior. It's been how long? Get over it. Especially nowadays with clutch claw boost which makes it even EASIER for more weapons like Dual Blades and Insect Glaive. It's not like other teammates don't use it either 💀
Yeah and I'll do it every time. 😁
the clutch claw really did ruin world for me, mostly why I can't bring myself to finish iceborne
Then just don’t use it
Simple
Can’t believe you never talked about ledge hopping for world. People really over hate the clutch claw. Yeah it’s not great but doing one follow up combo with hammer every 1:30 is nothing. Before that update to 1:30 is was rough but just don’t use it then. It’s seriously not that big of a deal.
I've never heard of ledge hopping until you said this so I looked it up and I think it's kind of whatever. I don't think it'd have changed my opinion on MHW but it's really cool to see that there's parts of Hammer not even I know about.
Welcome to the slam and be golfing with hammertime lol
Hope u are doing well mate 👍
I am cheers!
And I don't think I've ever asked you before if you play MH... 🤔
If you do then I've been missing out on some good fun.
@@SirJacobFlames played god eater the closest to monster hunter
May consider playing monster hunter at somepoint
SKY STRIKER RAYE SPOTTED 33:05
My brother and I have a combo attack for the hammer we call it Super Smash Bros
We playing monster hunter golf with this one 🗣️🔥
In all seriousness the hammer has been one of the fun dopamine inducing weapons in monster hunter with it’s easy to use hard to master moveset, hope one day we’ll see duramboros again in wilds, the true hammer king 😂
46:31 it's END World Hunters discord not New World Hunters discord
Oh shit LMAO I messed that one up then good thing you didn't pay me a brand deal. 😅
Happy 100 subs
Cheers! 🍻
Wow this was such a fun video!! I'd love to see more like these :)
Thank you! ❤️
I do plan to make more but I can't promise it will be anytime soon. A lot of time went into making just this one and I'd like to tackle smaller videos for the next few uploads.
But for the next weapon what would you like to see cover?
@@SirJacobFlames I''m a switchaxe and hunting horn main so I'd love to see those! especially HH because it's changed so much throughout the games! SnS maybe too?
also this video made me want to give hammer another shot so thanks for that XD
Yo nice I'm happy I won someone over to the hammer!
And I love all those suggestions as they are weapons I'm already very familiar with and play often if not on the hammer. SnS was the weapon I was going to cover next if deciding on my own but switch axe has been around for less games and thus easier to do.
I'll likely do both as the next couple in the series but which weapon first not sure just yet, cheers!
@@SirJacobFlames swaxe video please 🙏🙏🙏
Aaaaah you judge them by gameplay, not the individual Hammers, ok.
Oh man I'd be here all day if I was doing the designs LMAO. I had spent awhile trying to theorize a title that got the topic across and sounded cool at the same time. Guess I missed the goal post there but hope you still enjoyed the video.
I will disagree on one thing they need to keep the dual blade speed from rise as you are an absolute speed demon and its fun i would even take dual blade damage nerfs to compensate if DB is 2 strong, personally i am hoping for a middle ground between pre-shitclaw world and rise, world felt to long and rise is a little to fast, also hammer in rise seems slow to me, slower then world somehow? placebo?
I like your take on DBs, that would be cool to see. I'm not opposed to speed movement wise it's only the wirebugs that I am against. They feel too over the top for my taste. I actually want to see extreme styles sprinting come to main series it's very grounded and makes hunts more fun.
And for hammer in Rise yeah maybe just placebo since I feel it's quicker with stuff like keeping sway, water strike and courage combo. Though the impact crater does feel slow but it looks awesome and feels weighty which I do love to see on the hammer.
Capcom will never remaster any game.... Stories isn't made by capcom directly so it doesn't count...
Thus if we want to get them to do anything to remaster 4u, we need to start an entire movement #remastermh4u
They've remastered the Street Fighter legacy games for the 20th anniversary among other Capcom series like DMC and Megaman before. I talked a bit about those in a video I made early January called "Monster Hunter 20th Anniversary Collection Speculation And Discussion" however since I made that we've discovered said Stories titles seem to be our anniversary games which is rather strange and unfortunate.
That said I like your idea. It worked for MHX back in the day so worth trying again. #remastermh4u
@@SirJacobFlamesya it is kinda strange that we're getting Stories/2 remastering for an anniversary when the last time we got Gen, it wasn't even capcom who made the ultimate expansion for that game.
Honestly the perfect game would be take the QoL from 4u, like more box space, updated move sets, and throw that into Dos. Which was an erra mind you where the only damage increase skill was Attack Up L, and maybe Elemental attack up? I forget, no sharpness+, no razor, you upgraded the armour directly to increase defence, and when you upgraded it enough it would "Evolve" the armour into it's next rank, giving more skills, or changing it's monster.
Yes there was armour Trees, like how we have weapon trees in modern MH. Dos was a strange game.
I've never played Dos but I love all the unique gameplay features I hear about in it so I'd be totally on board for that style of remaster however unlikely it is to happen.
I swear the older MH games are an untapped goldmine for Capcoms wallets, if only they saw the potential in rereleasing them like we do.
@@SirJacobFlamesthe main problem is that Capcom being a japanese company focus' on their home market. Yes they made world to be more western focused, But when you look at most of what they've done is for Japan, and as far as I know, most of the people asking for old gen is the western seen, I haven't really heard much of Japan's scene asking for it... Then aain I'm not on much social media, so what do I know.
I think we're starting to see Japanese devs pivot that for better or worse. Capcom and Sega have been doing this a bit for the past few years while Square Enix are flip flopping around on it so who knows other then their CEOs what the future will hold.
Funny bonk go brr, was the easiest weapon to pick up after maining greatsword for years
I was the opposite going from hammer to greatsword the two weapons compliment each other very well.
hammer is such a fun weapon but I enjoy the more complicated weapons better, and also lance because lance is best
Repping the least popular weapon by Rises statistics I respect that.
Lance is my third favorite weapon it's a funny story how it got there, I'll tell it one day when I make a lance video.
Everything was fine until the hammer nation attack
Because afterwards it was perfect!