How to use Locator Constraints for Animating Object Interaction in Maya

Поділитися
Вставка
  • Опубліковано 25 січ 2025

КОМЕНТАРІ • 25

  • @serenafisherart
    @serenafisherart Рік тому +6

    Simple, useful and straight to the point. Thanks!

  • @chysqueic
    @chysqueic 2 місяці тому +2

    Would you consider doing a follow up video on how to animate with this?

  • @nicollec.8165
    @nicollec.8165 Рік тому +2

    thank you so much for this! it was super helpful

  • @KavishRajpal001
    @KavishRajpal001 3 дні тому

    i dont know why but my second locator is not able to move independently, i mean it moves but as soon as i play it attaches itself to its base position

  • @mebactually
    @mebactually 3 місяці тому +1

    Thank you so much for this video!! Exactly what I needed. :) Question for you: What is the benefit of using two locators - one for the hand and one for the object - as opposed to just making one for the object and constraining it to a part of the character's hand? This second way is how my prof is teaching it and I'm curious about what the difference is. Is your method more modular?

    • @mycgtutor
      @mycgtutor  3 місяці тому +1

      Glad you found it helpful! Using double locators gives you more flexibility, allowing you to animate the hand and object independently from their respective locators. I was also taught the single locator method in school, but during my time at Animation Mentor, I learned this approach and found it to be a significant improvement.

    • @mebactually
      @mebactually 3 місяці тому

      @@mycgtutor Thank you so much for your comment and for the explanation!! That makes a lot of sense. :)

  • @LXGVideos
    @LXGVideos 2 місяці тому

    Isn't there a video so on can constrain to animate the HAND instead of the object?

  • @charlesrozen987
    @charlesrozen987 Рік тому +2

    Perfet tutorial. Jusst what I need for my character.

  • @aakashpurohit6820
    @aakashpurohit6820 11 місяців тому

    What if we used only one locator and make it a child of the object which can move with and without the object, and then constrain the hand to the locator. Is there any specific reason why you used two locators, because I use only one locator and would like to know if there can be any issue in using one locator?

    • @theintrovertbee
      @theintrovertbee 3 місяці тому +1

      I tried this, and the hand moves with a weird offset. I did it just like in the video and it worked, the only thing I changed is that I also created a control for the hand locator, so I can key the control instead, and all of that is parented under the object locator. So it's object locator, control, hand locator. It worked perfectly for me.

  • @siamaksaadatpur
    @siamaksaadatpur 3 місяці тому +1

    Hi Thank's
    Greate Video

  • @kamranbashir8610
    @kamranbashir8610 2 роки тому +1

    Nice and simple.

  • @joemuthoka3542
    @joemuthoka3542 2 роки тому +1

    Nice one!

  • @kiyoshiperkins6934
    @kiyoshiperkins6934 Рік тому

    Is Maya capable of handling this done for two separate characters/object interactions for animating?

    • @mycgtutor
      @mycgtutor  Рік тому

      Yes but it will require locators nested within other locators as you can only constrain to one thing. Wish it were simpler!

  • @theapexpredator157
    @theapexpredator157 7 місяців тому

    Why use 2 Locators?

  • @ayakhalifa7661
    @ayakhalifa7661 2 роки тому

    great trick, thank you!!

  • @cresentmoon7278
    @cresentmoon7278 Рік тому +1

    Ur awesome thank you

  • @bifrein
    @bifrein 10 місяців тому +1

    Спасибо!)