Thank you so much for this video!! Exactly what I needed. :) Question for you: What is the benefit of using two locators - one for the hand and one for the object - as opposed to just making one for the object and constraining it to a part of the character's hand? This second way is how my prof is teaching it and I'm curious about what the difference is. Is your method more modular?
Glad you found it helpful! Using double locators gives you more flexibility, allowing you to animate the hand and object independently from their respective locators. I was also taught the single locator method in school, but during my time at Animation Mentor, I learned this approach and found it to be a significant improvement.
What if we used only one locator and make it a child of the object which can move with and without the object, and then constrain the hand to the locator. Is there any specific reason why you used two locators, because I use only one locator and would like to know if there can be any issue in using one locator?
I tried this, and the hand moves with a weird offset. I did it just like in the video and it worked, the only thing I changed is that I also created a control for the hand locator, so I can key the control instead, and all of that is parented under the object locator. So it's object locator, control, hand locator. It worked perfectly for me.
Simple, useful and straight to the point. Thanks!
Very welcome!
Would you consider doing a follow up video on how to animate with this?
thank you so much for this! it was super helpful
You’re very welcome!
i dont know why but my second locator is not able to move independently, i mean it moves but as soon as i play it attaches itself to its base position
Thank you so much for this video!! Exactly what I needed. :) Question for you: What is the benefit of using two locators - one for the hand and one for the object - as opposed to just making one for the object and constraining it to a part of the character's hand? This second way is how my prof is teaching it and I'm curious about what the difference is. Is your method more modular?
Glad you found it helpful! Using double locators gives you more flexibility, allowing you to animate the hand and object independently from their respective locators. I was also taught the single locator method in school, but during my time at Animation Mentor, I learned this approach and found it to be a significant improvement.
@@mycgtutor Thank you so much for your comment and for the explanation!! That makes a lot of sense. :)
Isn't there a video so on can constrain to animate the HAND instead of the object?
Perfet tutorial. Jusst what I need for my character.
Thank you! Glad it helped!
@@mycgtutor Are you creating something new?
What if we used only one locator and make it a child of the object which can move with and without the object, and then constrain the hand to the locator. Is there any specific reason why you used two locators, because I use only one locator and would like to know if there can be any issue in using one locator?
I tried this, and the hand moves with a weird offset. I did it just like in the video and it worked, the only thing I changed is that I also created a control for the hand locator, so I can key the control instead, and all of that is parented under the object locator. So it's object locator, control, hand locator. It worked perfectly for me.
Hi Thank's
Greate Video
Nice and simple.
Nice one!
Is Maya capable of handling this done for two separate characters/object interactions for animating?
Yes but it will require locators nested within other locators as you can only constrain to one thing. Wish it were simpler!
Why use 2 Locators?
great trick, thank you!!
Ur awesome thank you
Thank you!
Спасибо!)