I HAVE MADE FIRE! Really nice quick tutorial. Just what I was looking for (those 50 part tutorials on how to programm your own game engine in binary really don't get my motivation up). Convinced me to finally purchase a course of yours.
I always love your videos, I still don't enter the 3d world in Godot, but I will keep in mind your videos about 3D, I really like particle systems and they are an important part for the creation of a game, thank you friend. I would like to see at some point, how to make a particle effect when firing a high caliber cannon
Following *exactly* and the results come out different. I think Godot defaults have changed since this was created :( Soon as you set the scale to 3, the particles disappear
@@ashleyteece4237 I've found on 3.3.3 the time variable is no longer part of the process material so it cannot be made unique if we duplicate the flame node. So changing it changes both flames and smoke lifetime.
So can we use fire like this as part of a monster? So for example, if someone wanted to have a ghost rider 3D figure and wanted a flaming skull head... can we use this method to make something like that work? How about a complete aninated figure who's like the human torch from the fantastic 4?
Got a bit of a problem right from the start. Can't seem to get the particles to fall down in any way that is not STRAIGHT DOWN. Almost like a faucet. Can't get them to behave in the way the particles do at the beginning. Any solutions you can offer?
Hello. Great video :) I have one question. Do you know tutorial where somebody shows how to create textures for particles ? I rly want create particles in 100 % on my own :)
To my knowledge particle textures are just grayscale images where black represents transparency, so use any photo editing/art software and draw away to your hearts content. Airbrush will be your friend if you want glowy, smoky, or hazy particles
"just doing this, this, this, that" - wait, wait, wait, what? Thankfully youtube has frame-by-frame view
Straight out of 2005 xD
I gotta say, I REALLY appreciate you getting straight to the point.
Great video! Fire is such a common / needed effect in a lot of games. Great to have a tutorial on how to accomplish it.
I had never really understood how flames were created in video games but this captures it perfectly. Thank you
Best explanation of the Godot particle system
Often the most common effects are most needed in the same time. Great work ☺.
I HAVE MADE FIRE!
Really nice quick tutorial. Just what I was looking for (those 50 part tutorials on how to programm your own game engine in binary really don't get my motivation up).
Convinced me to finally purchase a course of yours.
This was pretty interesting to watch. Keep up the good work!
I always love your videos, I still don't enter the 3d world in Godot, but I will keep in mind your videos about 3D, I really like particle systems and they are an important part for the creation of a game, thank you friend. I would like to see at some point, how to make a particle effect when firing a high caliber cannon
Nice tutorial, mate. Thanks for sharing 🤝
I have a 3d particles node emitting cubes, but the cubes aren't changing the color of my assigned gradient. Anybody know why?
your voice does not add anything to the tutorial. amazing
Sadly broken in Godot 4. But can anyone tell me why nothing I do lets me change the scale?
I'm not having a great time in Godot 4 also, you're not alone
Late reply now, but you want to check the "Keep scale" option when you're setting the billboard option to "particle billboard"
Can you please make tutorial on how to make those textutes.
Following *exactly* and the results come out different. I think Godot defaults have changed since this was created :(
Soon as you set the scale to 3, the particles disappear
I'm on 3.3.3 and did not encounter this issue. The only difference for me was that i had to set an initail velocity as it was 0 by default.
@@ashleyteece4237 I've found on 3.3.3 the time variable is no longer part of the process material so it cannot be made unique if we duplicate the flame node.
So changing it changes both flames and smoke lifetime.
Great video, man! Keep them coming :p
thank you!
Bookmarked.
Пасибо, спустя 5 лет даже актуально)
Love your videos.
please make a rain, snow, wind effect tutorial
So can we use fire like this as part of a monster? So for example, if someone wanted to have a ghost rider 3D figure and wanted a flaming skull head... can we use this method to make something like that work? How about a complete aninated figure who's like the human torch from the fantastic 4?
for sure, just put the particle node as a child of of a BoneAttachment as shown here: ua-cam.com/video/A2JMYQBWeig/v-deo.html
You are the best!
Thanks dude for this video this was really useful xD!
awesome
Very good helped me so much thx
Great video, thank you for detailed explanation!
Got a bit of a problem right from the start. Can't seem to get the particles to fall down in any way that is not STRAIGHT DOWN. Almost like a faucet. Can't get them to behave in the way the particles do at the beginning. Any solutions you can offer?
Have you tried rotating the node?
Thanks
unity's particle system
thank you sir)
nice! thx
Vielen Danke!
gr8
Hello. Great video :) I have one question. Do you know tutorial where somebody shows how to create textures for particles ? I rly want create particles in 100 % on my own :)
Not off the top of my head. I'd recommend searching around UA-cam for Gimp or Photoshop tutorials on the subject
To my knowledge particle textures are just grayscale images where black represents transparency, so use any photo editing/art software and draw away to your hearts content. Airbrush will be your friend if you want glowy, smoky, or hazy particles
@@Aethrian i reckon you could actually made a decent smoke effect using ms paint
You ran over the setup so fast I couldn't follow it even trying to pause.
400th like. Niciciccccee
You was too fast!!!
Thanks very much. But you should go a little slower! ; )
Yeah, best particle speed-run :D
Pause? I would rather pause a fast to-the-point video than try to skip through unneccesary waffle.
outdated