That was superb! I made fire effect in blender but had some problems with importing shaders to Godot. But now I can see that it is possible to create nice effects directly in Godot. Very nice tutorial, super helpful!
Realising I can make alot of these effects in godot is making me love Godot more everyday failing to import certain things from Blender can be so heart breaking but it's only getting better with future iterations
One of the best tutorials i have ever seen. The only problem was that i didnt understand why you did waht you did so i cant make fire on my own i have to wacth this tutorial again. But still you speaked clearer and fast you did not waste any time at all. Thank you, you have earned another sub. Hope you have a grat day
holy cow, I just realized what those h and v frames option is for! I think that solves my problem with using the AnimationTexture which cooked my cpu... thanks, mate.
This was such a super easy to understand tutorial. I tried to make an explosion effect but it didn't come out as expected. Do you think you do one on explosions? appreciate your tuts
Thank you for the tutorial! I'm using GLES2 so I used the CPUparticles node. When I try to change the angle it doesn't do anything. I'm not sure how to solve this issue.
I've been using Godot for almost 3 years now so I guess it's just practice. Basically when I have an idea in mind I set some very basic stuff to have a rough sketch and then play around with different parameters until I have something I like. I encourage you to experiment a lot.
First of all thank you. For (yet) unknown reasons the scale curve does not scale the particle at all. I'm using Godot 4.1.2 and up to the point where the scale curve is added, everything aligned well with your video. But the scale curve does not modify anything no matter what value I tweak. Any idea?
Hi, in Godot 4 you need to go to the material of the assigned mesh in the draw passes and set "keep scale" to true in the "Billboard" section. In the GPUParticles3D node : Draw Passes > Pass 1 > Material > Billboard > Keep Scale
Well it will be more or the less the same as this one, you will have to flip it and tweak it. I don't want people copying exactly what I do in my tutorials, It's just to give you an insight, a base to work from.
@Flying Rat bro thanx for you help.. but the i m not using AMD and my drivers are upto date... Now the problem is fixed... it was godot issue...(i was using v-3.2.2 And today i downloaded latest version(3.2.3) and the problem is no more) But thanx for your help... Have a good day😀
@@Nolkaloid Not really nope. There's so few assets in the store. I think its an opportunity that almost no one is taking advantage of. Make some asset packs and sell them. How hard could it be? Unity has tons of assets in their store and people make money from them. We should have the same.
If you have any questions or suggestions write them below, I'll try to respond as fast as I can!
Thanks for sharing this tutorial. It was very helpful to me. There isn't many tutorials on Particle Systems though so I am glad you did one.
I'm glad I could help!
That was superb! I made fire effect in blender but had some problems with importing shaders to Godot. But now I can see that it is possible to create nice effects directly in Godot. Very nice tutorial, super helpful!
Realising I can make alot of these effects in godot is making me love Godot more everyday failing to import certain things from Blender can be so heart breaking but it's only getting better with future iterations
SquidVille has enlightened me
Really good final effects.
Thank you so much for this tutorial ! It's a shame it's not the first tutorial showing in google, because this one is a lot prettier.
One of the best tutorials i have ever seen. The only problem was that i didnt understand why you did waht you did so i cant make fire on my own i have to wacth this tutorial again. But still you speaked clearer and fast you did not waste any time at all. Thank you, you have earned another sub. Hope you have a grat day
holy cow, I just realized what those h and v frames option is for! I think that solves my problem with using the AnimationTexture which cooked my cpu... thanks, mate.
Wow! extremely helpful! not even shows how to set particles, but show how to make a really good looking fire!
Great tutorial! I am amazed you figured out all of the details.
Muito obrigado! Amei seu vídeo!
Wonderful tutorial! I only wish I knew how these parameters and approach may influence game load times.
Great tutorial I got a 2D Particle Flame out of this.
This was a very good fire tutorial.
Great tutorial! thanks for sharing :)
This was such a super easy to understand tutorial. I tried to make an explosion effect but it didn't come out as expected. Do you think you do one on explosions? appreciate your tuts
Hey! Thanks! I'm glad you appreciate it! I'll try do do something during the weekend, but no promises :D
@@Nolkaloid no worries. Dont stress over it. I still appreciate the videos regardless 😎👍
More particles tutorials plz
I'll try that make another one next week :)
Beautiful stuff
Thank you for the tutorial! I'm using GLES2 so I used the CPUparticles node. When I try to change the angle it doesn't do anything. I'm not sure how to solve this issue.
That's weird! What version of Godot are you using?
How do you scale down the fire? I've been unsuccessful at scaling it to .1.
looks good! thank you !
Glad I could help! Be sure to check out part 2: ua-cam.com/video/UYFb06NpreQ/v-deo.html
Good tutorial, thanks! Use them))
I'm glad I could help, make good use of it!
thanks bro, but it doesn't look like your fire in Godot 3.4.3...
ГОООООРОД, NICE NICE, NICE VIDEO БРАТ!
Cool tutorial, but how did you figure all those steps out? So many properties to set.
I've been using Godot for almost 3 years now so I guess it's just practice. Basically when I have an idea in mind I set some very basic stuff to have a rough sketch and then play around with different parameters until I have something I like. I encourage you to experiment a lot.
Really good
First of all thank you. For (yet) unknown reasons the scale curve does not scale the particle at all. I'm using Godot 4.1.2 and up to the point where the scale curve is added, everything aligned well with your video. But the scale curve does not modify anything no matter what value I tweak. Any idea?
Hi, in Godot 4 you need to go to the material of the assigned mesh in the draw passes and set "keep scale" to true in the "Billboard" section.
In the GPUParticles3D node :
Draw Passes > Pass 1 > Material > Billboard > Keep Scale
@@Nolkaloid thank you for the immediately reply. I will try it
Thanks!
Amazing!!!
Pas mal le Petit tutomaker
;)
Can you make a tutorial for a jet exhaust flame using particles please =)
Well it will be more or the less the same as this one, you will have to flip it and tweak it. I don't want people copying exactly what I do in my tutorials, It's just to give you an insight, a base to work from.
My 3d particles rotation and billboard mode is not working??
@Flying Rat bro thanx for you help.. but the i m not using AMD and my drivers are upto date...
Now the problem is fixed... it was godot issue...(i was using v-3.2.2
And today i downloaded latest version(3.2.3) and the problem is no more)
But thanx for your help...
Have a good day😀
COOL!!! From me like!
Shot thx
I wish someone would create a pack of particles we can just import and tweak and offer it on the asset store!
Doesn't that already exist?
@@Nolkaloid Not really nope. There's so few assets in the store. I think its an opportunity that almost no one is taking advantage of. Make some asset packs and sell them. How hard could it be?
Unity has tons of assets in their store and people make money from them. We should have the same.
set playback speed to 1.5 , it helped me a ton.
Gosh, sounds like I've taken amphetamines x)
How did you make the background ? I am not able to set a background in godot
I'm using an HDRI in in the World Environment : hdrihaven.com/
@@Nolkaloid thanks .
@@Nolkaloid hey i am having some problems in importing shaded materials from blender to godot
oh man... is it possible to convert it into 2D somehow?
You could do it manually, the parameters of 2D particles aren't that different.
This guy is missing a critical step. The Billboard - Keep Scale property must be enabled, otherwise scale and curve will not work.
"This guy" recorded this tutorial 4 years ago, and he was using Godot 3.x, so obviously things have changed since.