@@vinicin.782 You don't need a mod, no. To enable Fluid Motion Frames 2, click the link in the description what says ''Download Preview Driver'' and download the driver from there; but you do need a 6000 or 7000 series GPU from AMD to be able to run Fluid Motion Frames 2. If you do install the Preview Driver, I recommend uninstalling your main driver by using AMD Cleanup Utility or DDU. Once you have done that, install the Preview Driver and go to a game you want to test Fluid Motion Frames 2 and once you are on the game, on your keyboard press ALT+SHIFT+G and Fluid Motion Frames should then come up on your screen, letting you know that it has been enabled. if you want to revert back to the driver you were using before the Preview Driver, just do the steps again with AMD Cleanup Utility or DDU and reinstall the main driver what you were using. I hope this helps 🙂
I have a 4070 ti super and you need 60 fps at minimum when using frame generation as the input lag is terrible with anything below. DLSS is upscaling and not frame generation. Under 60fps with frame generation is absolutely terrible@@sKepTiCal404
Tried it out today on the Legion Go with Performance mode. It needs some tweaks as I saw a few minor artifacts, but overall it was fine visually and the input delay felt much better than AFMF1. While the Z1 Extreme/7840U is still somewhat limited when it comes to gaming on higher resolutions (I use 3440x1440), it's now usable with FSR and a beast in handheld mode (like 720/800p). Can't wait for the Legion Go2 with the new Strix Point chips and more RAM.
It’s amazing that Fluid Motion Frames has given more life to handheld devices and now with Fluid Motion Frames 2 having less latency is huge for handheld devices; with the artifacts, I believe AMD will be trying to fix that as soon as they can but I am in the same boat at you, visually it was still fine to look at and didn’t really ruin the immersion for me but overall, AFMF 2 is definitely a step in the right direction.
@@Stands01 it's also the most demanding area. If you have 45-50 in corpo plaza, you'll have 30-35 in dogtown so it would help to know what performance you'll have in the most demanding area
RoboCop Rogue City I tried out Frame Generation and it's nowhere even close to being ready. Horrible artifacting and trailers when Frame Generation is enabled. Frame Generation makes the entire scene blurry and foggy. The shimmer and artifacts remind me of when FSR first came out. I even tested with Ultra-Wide and Standard both 1440p, and HDR on and off on both as well. I have 3 1440p monitors but only used 1 at a time for testing. Frame Gen seems to balance out FPS more than anything else, it's still a work in progress. My setup RX6950XT Ryzen 7 5800x 32Gb DDR4 3600 Asus Prime Pro x570 SeaGate 520 Fire Cuda 500Gb
Question. What settings and res? lol A 7900 XT here and I'm reaching near 400w on this gpu. It's the XFX 7900 XT, Merc 310. Anyway, Good to see AMD step it up again! Surprised how well this game runs with FG on and what not maxing it out in ultra wide, it beat my 3090 by a long shot. That's WITH PT on and FG.
@@halloweenbloodfrost To enable Fluid Motion Frames 2, click the link in the description what says ''Download Preview Driver'' and download the driver from there; but you do need a 6000 or 7000 series GPU from AMD to be able to run Fluid Motion Frames 2. If you do install the Preview Driver, I recommend uninstalling your main driver by using AMD Cleanup Utility or DDU. Once you have done that, install the Preview Driver and go to a game you want to test Fluid Motion Frames 2 and once you are on the game, on your keyboard press ALT+SHIFT+G and Fluid Motion Frames should then come up on your screen, letting you know that it has been enabled. if you want to revert back to the driver you were using before the Preview Driver, just do the steps again with AMD Cleanup Utility or DDU and reinstall the main driver what you were using. I hope this helps 🙂
From my knowledge I think you can do this but I could be wrong; You can view the AMD Blog Here to find out more: community.amd.com/t5/gaming/amd-fluid-motion-frames-2-technical-preview-now-available/ba-p/697448
I tried this with the 7840HS APU / 780m iGPU and a 7900GRE. I won’t spoil to you if its better or worst as my tests shows that depends on multiple factors: -Per Game (not all games react the same way to it) -If the game is CPU bound vs GPU bound. -If using Anti-Lag vs Radeon Chill (Latency is different depending with one you end up using) -If your CPU (if using iGPU as secondary) is not too strong as the iGPU might take away power (watts) from your CPU. -How far apart is the performance between your primary and secondary GPU’s. -Resolution (1080p/1440p/4k) -Fps target (Capped/Limited vs Uncapped/Unlimited. -For this to work your monitor should be connected to the secondary gpu or the less powerful gpu (or iGPU). -If using multiple monitors the game should run on a monitor that is not connected to your most powerful gpu.
I tried this with the 7840HS APU / 780m iGPU and a 7900GRE. I won’t spoil to you if its better or worst as my tests shows that depends on multiple factors: -Per Game (not all games react the same way to it) -If the game is CPU bound vs GPU bound. -If using Anti-Lag vs Radeon Chill (Latency is different depending with one you end up using) -If your CPU (if using iGPU as secondary) is not too strong as the iGPU might take away power (watts) from your CPU. -How far apart is the performance between your primary and secondary GPU’s. -Resolution (1080p/1440p/4k) -Fps target (Capped/Limited vs Uncapped/Unlimited. -For this to work your monitor should be connected to the secondary gpu or the less powerful gpu (or iGPU). -If using multiple monitors the game should run on a monitor that is not connected to your most powerful gpu.
Well, there's no way they will match Nvidia's DLSS if they use a software based upscaler. And Nvidia is always gonna be ahead in terms of Raytracing, it's a feature they brought first to the consumer cards.
Nvidia is still ahead in DLSS and RT, they are 2 gpu systems ahead of AMD in this feature, their R&D costs are more than 10 times that of AMD per year currently, it is very difficult to surpass them, especially if you Look at their server GPUs, those tenser cores have so much power that it's no joke
Have you tried AFMF 2 yet?
do we need use any mod to active frame generation or just use adrenaline?
@@vinicin.782 You don't need a mod, no. To enable Fluid Motion Frames 2, click the link in the description what says ''Download Preview Driver'' and download the driver from there; but you do need a 6000 or 7000 series GPU from AMD to be able to run Fluid Motion Frames 2.
If you do install the Preview Driver, I recommend uninstalling your main driver by using AMD Cleanup Utility or DDU.
Once you have done that, install the Preview Driver and go to a game you want to test Fluid Motion Frames 2 and once you are on the game, on your keyboard press ALT+SHIFT+G and Fluid Motion Frames should then come up on your screen, letting you know that it has been enabled. if you want to revert back to the driver you were using before the Preview Driver, just do the steps again with AMD Cleanup Utility or DDU and reinstall the main driver what you were using. I hope this helps 🙂
@@Stands01 Really thanks! I’m gonna test this preview driver
@@vinicin.782 You're welcome! I hope you enjoy Fluid Motion Frames 2! 🙂
I have and it's a massive improvement over AFMF1.
But Nvidia said you need fancy motion flow accelerator built into the GPU for FrameGeneration :D
Well to be fair, AFMF requires 60 fps on FHD and 70 fps on QHD+. While DLSS3 doesn't.
@sKepTiCal404 not required. Just optimal
Maybe, but DLSS frame gen looks absolutely fantastic.
@@ChineyTNT yes, and I've tried below 60 fps and the experience wasn't ideal.
I have a 4070 ti super and you need 60 fps at minimum when using frame generation as the input lag is terrible with anything below. DLSS is upscaling and not frame generation. Under 60fps with frame generation is absolutely terrible@@sKepTiCal404
Tried it out today on the Legion Go with Performance mode. It needs some tweaks as I saw a few minor artifacts, but overall it was fine visually and the input delay felt much better than AFMF1. While the Z1 Extreme/7840U is still somewhat limited when it comes to gaming on higher resolutions (I use 3440x1440), it's now usable with FSR and a beast in handheld mode (like 720/800p). Can't wait for the Legion Go2 with the new Strix Point chips and more RAM.
It’s amazing that Fluid Motion Frames has given more life to handheld devices and now with Fluid Motion Frames 2 having less latency is huge for handheld devices; with the artifacts, I believe AMD will be trying to fix that as soon as they can but I am in the same boat at you, visually it was still fine to look at and didn’t really ruin the immersion for me but overall, AFMF 2 is definitely a step in the right direction.
This can be a game changer for handhelds
AFMF 2 has impressed me a lot considering you can just enable it on anything.
@@rollerr it’s definitely impressive, especially how AMD has reduced the latency a lot.
im planning to upgrade my rx 6600 to 4070 but with recent afmf2 upgrade and 50 dollar price difference looks like a 7800xt better for me
I hope you enjoy the 7800xt!
@@Stands01actually i typed wrong im planning to get a 7900 gre because 50 dollar less than 4070 and works better my bad 😂😂😅
For cyberpunk, test driving in dogtown if you have the expansion
unfortunately, I don't have the DLC but I have heard, it's very good.
@@Stands01 it's also the most demanding area. If you have 45-50 in corpo plaza, you'll have 30-35 in dogtown so it would help to know what performance you'll have in the most demanding area
RoboCop Rogue City I tried out Frame Generation and it's nowhere even close to being ready. Horrible artifacting and trailers when Frame Generation is enabled. Frame Generation makes the entire scene blurry and foggy. The shimmer and artifacts remind me of when FSR first came out. I even tested with Ultra-Wide and Standard both 1440p, and HDR on and off on both as well. I have 3 1440p monitors but only used 1 at a time for testing. Frame Gen seems to balance out FPS more than anything else, it's still a work in progress.
My setup
RX6950XT
Ryzen 7 5800x
32Gb DDR4 3600
Asus Prime Pro x570
SeaGate 520 Fire Cuda 500Gb
Sounds like a game issue, works fine for me in Cyberpunk.
how do you show the fps? ( the overlay counting the generated frames )
@@Frajusu I use the metrics overlay in the AMD Software
@@Stands01 thanks, mine didn't work well but i fixed it now
@@Frajusu I'm glad you have fixed it 🙂
Dead space on afmf1 was good i will do afmf 2 when it officially comes out
I hope you enjoy it when you try it out! 🙂
Question. What settings and res?
lol A 7900 XT here and I'm reaching near 400w on this gpu. It's the XFX 7900 XT, Merc 310.
Anyway, Good to see AMD step it up again!
Surprised how well this game runs with FG on and what not maxing it out in ultra wide, it beat my 3090 by a long shot. That's WITH PT on and FG.
@@FatherLamb the settings I used were ultra settings with no ray tracing while playing on 1440p.
@@Stands01 Ah explains it. No RT. lol I ran it at 3440 and RT. I was gonna ask about your tuning of the GPU and such.
how is afmf2 compare to LSFG 2.2 ?
@@BastyTHz I don’t use LSFG, so I wouldn’t be able to answer your question unfortunately
What about FMF 2 vs FSR 3 ??
Cyberpunk doesn't have FSR 3 so I just tested FSR 3 and Fluid Motion Frames 2 on Modern Warfare 3 and they both felt very similar.
How to install?
@@halloweenbloodfrost To enable Fluid Motion Frames 2, click the link in the description what says ''Download Preview Driver'' and download the driver from there; but you do need a 6000 or 7000 series GPU from AMD to be able to run Fluid Motion Frames 2.
If you do install the Preview Driver, I recommend uninstalling your main driver by using AMD Cleanup Utility or DDU.
Once you have done that, install the Preview Driver and go to a game you want to test Fluid Motion Frames 2 and once you are on the game, on your keyboard press ALT+SHIFT+G and Fluid Motion Frames should then come up on your screen, letting you know that it has been enabled. if you want to revert back to the driver you were using before the Preview Driver, just do the steps again with AMD Cleanup Utility or DDU and reinstall the main driver what you were using. I hope this helps 🙂
Will afmf 2 from cpu(onboard graphic) and game rendering from gpu be possible
From my knowledge I think you can do this but I could be wrong; You can view the AMD Blog Here to find out more: community.amd.com/t5/gaming/amd-fluid-motion-frames-2-technical-preview-now-available/ba-p/697448
Actually you can
@@davidv-a1226 Thank you for confirming this!
I tried this with the 7840HS APU / 780m iGPU and a 7900GRE.
I won’t spoil to you if its better or worst as my tests shows that depends on multiple factors:
-Per Game (not all games react the same way to it)
-If the game is CPU bound vs GPU bound.
-If using Anti-Lag vs Radeon Chill (Latency is different depending with one you end up using)
-If your CPU (if using iGPU as secondary) is not too strong as the iGPU might take away power (watts) from your CPU.
-How far apart is the performance between your primary and secondary GPU’s.
-Resolution (1080p/1440p/4k)
-Fps target (Capped/Limited vs Uncapped/Unlimited.
-For this to work your monitor should be connected to the secondary gpu or the less powerful gpu (or iGPU).
-If using multiple monitors the game should run on a monitor that is not connected to your most powerful gpu.
I tried this with the 7840HS APU / 780m iGPU and a 7900GRE.
I won’t spoil to you if its better or worst as my tests shows that depends on multiple factors:
-Per Game (not all games react the same way to it)
-If the game is CPU bound vs GPU bound.
-If using Anti-Lag vs Radeon Chill (Latency is different depending with one you end up using)
-If your CPU (if using iGPU as secondary) is not too strong as the iGPU might take away power (watts) from your CPU.
-How far apart is the performance between your primary and secondary GPU’s.
-Resolution (1080p/1440p/4k)
-Fps target (Capped/Limited vs Uncapped/Unlimited.
-For this to work your monitor should be connected to the secondary gpu or the less powerful gpu (or iGPU).
-If using multiple monitors the game should run on a monitor that is not connected to your most powerful gpu.
Meanwhile me playing at 20 fps and waiting 3 minutes for the textures to load
How much vram you have?
I'm playing on 90+
Wondering what Nvidia will come up next gen to win against this. If AMD figures out their raytracing next gen, they've basically won
Well, there's no way they will match Nvidia's DLSS if they use a software based upscaler. And Nvidia is always gonna be ahead in terms of Raytracing, it's a feature they brought first to the consumer cards.
Nvidia is still ahead in DLSS and RT, they are 2 gpu systems ahead of AMD in this feature, their R&D costs are more than 10 times that of AMD per year currently, it is very difficult to surpass them, especially if you Look at their server GPUs, those tenser cores have so much power that it's no joke