The BEST Unreal Engine Games You've Probably Missed!! Feb 2023

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 10

  • @DevEnabled
    @DevEnabled  Рік тому

    Discover the latest and greatest games released using the Unreal Engine

  • @pigmassacre
    @pigmassacre Рік тому +3

    Wunderling indeed has a custom character controller! The very first day of development I tried using the built-in one but I realised very quickly that it would be extremely limiting in our case.
    Another bit of trivia is that the game is about 99% built in Blueprint. The character controller and all gameplay logic is built with Blueprint. Really the only things that are built in C++ are gameplay irrelevant but performance-critical: the the spike balls and all animals. Rendering and processing logic for up to 1200 spike balls on some levels just needed a more data-oriented approach which was impossible in blueprint. Same for the little critters jumping around. They actually have pretty advanced logic, totally unnecessary but very fun to code. :)
    Additionally some platform specific stuff such as code that toggles between keyboard-mode and gamepad mode was written in C++. Oh, and I had to write some custom text render logic in order to handle printing text character-by-character handling line breaks correctly. The rest of the UI is entirely Blueprint as well.
    It worked out well for us but I will never write a full-on Blueprint project again. It was a nightmare on my wrist, had to get some physical therapy to be able to handle a keyboard and mouse again. All good now though!
    Thank you for showing Wunderling! :)

    • @DevEnabled
      @DevEnabled  Рік тому +1

      Hey, thanks for stopping by and dropping some insights. That's some really interesting stuff.
      I'm happy to hear I was on point noticing the character movement. It makes a huge difference to the game feel and it must be nice to know that your extra efforts to make your own controller paid off and was noticed.
      I'll definitely be referencing this as another example of a heavily BP based project. Nice to know there are more of them out there as a reference for people who just want to get started.

  • @kenalpha3
    @kenalpha3 Рік тому

    The last one has good lighting. Jiggle physics was the first thing I added. Floaty jump was the first thing I fixed.

    • @DevEnabled
      @DevEnabled  Рік тому +1

      Yeah, Pumpkin Jack is very eye catching. Good to hear you focused o nthe important features early on by the sounds of it. What are you working on? Anything you can share?

    • @kenalpha3
      @kenalpha3 Рік тому

      @@DevEnabled A hybrid SideScroller explorer with modular pickups. It's not ready yet but I'll let you know when it is.

  • @djinghiskhan9199
    @djinghiskhan9199 Рік тому

    Not bad, although I've seen a trend in low poly kids games almost 95% of released indi unreal games - hope that changes so adults can enjoy games too.

    • @DevEnabled
      @DevEnabled  Рік тому +1

      yep, definitely. It's a shame that potential players are lost due to an artistic direction that could easily be updated to cater to both younger and more mature players.

  • @SolidHns
    @SolidHns Рік тому

    Hey, check out Glitchstorm, an online arena shooter with a hacker twist on UE5

    • @DevEnabled
      @DevEnabled  Рік тому +1

      Thanks for the suggestion. I'll take a look into it